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ID Tiedosto MBnet-koko Ladattavan tiedoston koko MBnet-pvm. Ladattavan tiedoston muokkauspvm. Kommentit Alkuperä ApajaIndex? Tupla? Ladattavan tiedoston BLAKE3/b3sum
86071 TRITRI.ZIP 1,1 Mt - 16.6.2002 - - - - -

Listaus Osasto Koko Pvm Kuvaus
Apajalista Apaja / Pelit / Windows 95/98/NT/2000 -pelit / Älypelit 1,1 Mt 16.6.2002
Triangle Trifle
Colored triangles connected together as diamond shapes fall downward, faster and faster. The object of the game is to connect four or more triangles of the same color, side to side, to eliminate those triangles and to score points. Unpaired triangles grow into full diamonds which can result in chain reactions and much higher scoring. The game ends when the triangles pile up and block the next one from falling downward.
2026 Wayback Machine -kooste Apaja / Pelit / Windows 95/98/NT/2000 -pelit / Älypelit 1,1 Mt 16.6.2002
Triangle Trifle
Colored triangles connected together as diamond shapes fall downward, faster and faster. The object of the game is to connect four or more triangles of the same color, side to side, to eliminate those triangles and to score points. Unpaired triangles grow into full diamonds which can result in chain reactions and much higher scoring. The game ends when the triangles pile up and block the next one from falling downward.
Wayback Machine -kooste "09.01.2005" ----
mbfiles.lst 07.11.1997 ----
mbfiles.lst 15.10.1997 ----
mbfiles.lst 15.01.1997 ----



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Viestin ID Pvm ja aika Nimimerkki Viesti
- - - -


Samankaltaisia tiedostonimiä:

ID Tiedosto Koko Pvm. Osasto Kommentit Alkuperä(t) Tupla? Kuvaus
86071 TRITRI.ZIP 1,1 Mt 16.6.2002 Pelit / Windows 95/98/NT/2000 -pelit / Älypelit - - -
Triangle Trifle
Colored triangles connected together as diamond shapes fall downward, faster and faster. The object of the game is to connect four or more triangles of the same color, side to side, to eliminate those triangles and to score points. Unpaired triangles grow into full diamonds which can result in chain reactions and much higher scoring. The game ends when the triangles pile up and block the next one from falling downward.
32184 TRITRYD.ZIP 1380156 20.12.1995 Pelit / DOS-pelit / Demoversiot - Muut - - -
Triryst playable demo, remove tiles from
rapidly animating game board in sets of 3 or
more. Fast, frantic and unpredictable, final
game supports network and modem play.
86072 TRITRIUD.ZIP 1,2 Mt 24.7.2002 Pelit / Windows 95/98/NT/2000 -pelit / Älypelit - - -
Triangle Trifle
Colored triangles connected together as diamond  shapes fall downward, faster and faster. The  object of the game is to connect four or more  triangles of the same color, side to side, to  eliminate those triangles and to score points.  Unpaired triangles grow into full diamonds which  can result in chain reactions and much higher  scoring. The game ends when the triangles pile  up and block the next one from falling downward.
69404 TRIP_ETR.ZIP 193005 30.07.1996 Mikroilu / Tietokonemusiikki / MOD:t yms. tiedostot modit/arkisto.zip archive.org -
S3M: Escapin the Reactor by Prodigy-Morphium
/ TRIP 1995 (c). Style: Trance.
25763 TRIBAT.ZIP 55,6 kt 22.08.1999 Pelit / DOS-pelit / Lisäkentät - Muut - - -
Kolme erinomaista X-Wing vs. Tie Fighter - tehtävää.
16736 TRAYIT.ZIP 1,1 Mt 09.07.1997 PC / Ohjelmointi / Windows-ohjelmointi, VisualBasic - 17958/Visual Basic Toolbox (P.I.E.)(1996).ISO -
Lisäkalikka Visual Basic 4.0:n, jolla tarjottimelle (tray) saa lisättyä omia kuvakkeita Win95:ssä.
39970 TRR.ZIP 710,2 kt 31.08.1997 Pelit / PC-Arkisto / Quake I/II/yms. - quaddicted.com -
"Quake SPQ Level: The Ruiners Revulsion by Luke Higgins. This level has been done in the medieval style. The architecture in this level has been wonderfully done in most places; this level feels like a castle complex or suchlike. The flow is linear and the pacing is interesting; itll be quiet for a whilebut if you shoot one monsterit seems like they come climbing out of the walls to get at you.."
39919 RIT.ZIP 680,7 kt 06.10.1997 Pelit / PC-Arkisto / Quake I/II/yms. - quaddicted.com -
Quake SPQ Level: Escape the Base... by Chris Burgess. This level has been done in the base style, and for the most part has been done well. Architecture has been done well, with most of the structures and play areas being on the smaller side, though the texture choices are a bit odd in places and are misaligned in others.