Jos tiedosto löytyy palvelimelta, voit linkin takaa tarkastaa, josko tiedosto on indeksoituna ApajaIndex-sivustolla. Voit esimerkiksi verrata, vastaako FILE_ID.DIZ -sisältö tällä sivulla olevaa kuvausta.
BLAKE3/b3sum otettu palvelimella olevasta tiedostosta.
Jos tiedosto on merkattu tuplaksi, samanniminen tiedosto on ladattavissa myös jollain toisella osastolla.
Ohjelma tai sen versio ei aina vastaa kuvausta! Kommentoi jos havaitset virheitä.
| ID | Tiedosto | MBnet-koko | Ladattavan tiedoston koko | MBnet-pvm. | Ladattavan tiedoston muokkauspvm. | Kommentit | Alkuperä | ApajaIndex? | Tupla? | Ladattavan tiedoston BLAKE3/b3sum |
|---|---|---|---|---|---|---|---|---|---|---|
| 43495 | Q3AGS117.ZIP | 1,2 Mt | - | 27.05.2000 | - | - | - | - | - |
| Listaus | Osasto | Koko | Pvm | Kuvaus |
|---|---|---|---|---|
| Apajalista | Apaja / Pelit / Windows 95/98/NT/2000 -pelit / Editorit/apuohjelmat - Räiskintä | 1,2 Mt | 27.05.2000 | Quake III Arena Game Source v1.17. Source code for the Quake III Arena game .dll. There is a "How to make a mod" text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod to run with the engine. This MUST BE INSTALLED in quake3 off of whatever drive you like. |
| 2026 Wayback Machine -kooste | Apaja / Pelit / Windows 95/98/NT/2000 -pelit / Editorit/apuohjelmat - Räiskintä | 1,2 Mt | 27.5.2000 | Quake III Arena Game Source v1.17. Source code for the Quake III Arena game .dll. There is a "How to make a mod" text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod to run with the engine. This MUST BE INSTALLED in quake3 off of whatever drive you like. |
| Wayback Machine -kooste "09.01.2005" | Apaja / Pelit / Windows 95/98/NT/2000 -pelit / Editorit/apuohjelmat - Räiskintä | 1,2 Mt | 27.5.2000 | Quake III Arena Game Source v1.17. Source code for the Quake III Arena game .dll. There is a "How to make a mod" text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod to run with the engine. This MUST BE INSTALLED in quake3 off of whatever drive you like. |
| mbfiles.lst 07.11.1997 | - | - | - | - |
| mbfiles.lst 15.10.1997 | - | - | - | - |
| mbfiles.lst 15.01.1997 | - | - | - | - |
Kommenttiosio. Tähän voit laittaa julkisen viestin. IP-osoite talletetaan.
| Viestin ID | Pvm ja aika | Nimimerkki | Viesti |
|---|---|---|---|
| - | - | - | - |
Samankaltaisia tiedostonimiä:
| ID | Tiedosto | Koko | Pvm. | Osasto | Kommentit | Alkuperä(t) | Tupla? | Kuvaus |
|---|---|---|---|---|---|---|---|---|
| 43495 | Q3AGS117.ZIP | 1,2 Mt | 27.05.2000 | Pelit / Windows 95/98/NT/2000 -pelit / Editorit/apuohjelmat - Räiskintä | - | - | - | Quake III Arena Game Source v1.17. Source code for the Quake III Arena game .dll. There is a "How to make a mod" text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod to run with the engine. This MUST BE INSTALLED in quake3 off of whatever drive you like. |