.
+-------- - -
|| ______ ____ ________ __ __ _____ ___ __
|| / ) / \| || || || \ | \ | | |
| ( (__/ / \ \__ __|| || || \ \ | \| |
| \___ \ | | | | | || || / | \ \ |
. / ) )| || | | | | || |\ \ | |\ | |
(______/ |__||__| |__| \______/|__| \__\|__| \___|
. AND .
_______ _______ ___ ___
|____ ||____ )\ \ / / .
| ___| | / / \ \/ /
/___ | / / \ /
_____| | / /__/\ / \
|________/ (________)__/\__\ |
|
| Frequently Asked Questions ||
Version 2.10 ||
22/12/94 - - - ---------+
* Maintained by Gordon Craick <-> pred@zikzak.apana.org.au) *
Since all other 32 bit machines now have their own FAQ's -- why not
cover one of the hottest of them all? the Sega Saturn and 32X...
. What the heck is the Saturn?
. So what is this Jupiter I have heard of?
. Okay then, so what is the 32X?
. What about lockout chips/compatability?
. Who is supporting the Saturn/32X?
. Who is providing major third party support?
. How does Sega Channel fit into this?
. What titles will be released for the Saturn?
. What titles will be released for the 32X?
. What titles are currently available on the 32X?
. What titles are currently available on the Saturn?
. How is development for Saturn software done?
. Where and when will it be available?
. Should I wait for the "official" release, or buy a Japanese machine?
. If I do buy an imported machine, should I have any other concerns?
. How much does it cost?
. Will the Saturn be compatible with the Genesis/SegaCD?
. What are the specifications for the Saturn?
. What are the specifications for the 32X?
. So which 32bit+ system is the most powerful?
. How does that Saturn compare to the Playstation (PS-X)?
. So how does the Saturn stack up to Sega's Model 1 arcade board?
. So which 32bit+ system should I choose?
. Acknowledgements
. Other
Q: What the heck is the Saturn?
A: The Saturn is the latest video game console that has been released by
Sega Enterprises. Development on the Saturn has been occuring heavily
for approximately the last 18 months, and was released in Japan on
November 22nd 1994 with massive success. It will be released in other
countries hopefully in the latter part of 1995.
Sega has provided the Saturn as the next step up in its range of
highly popular games consoles that began with the 8 bit Master
System, and most recently the 16 bit Genesis and Sega-CD. The Saturn
also provides a 'step-up' from the newly released 32 bit 32X addon
machine. Each of these systems has sold many millions of games and
units across the world, making Sega the largest video game
manufacturer world-wide in the last couple of years.
Saturn has been aimed to provide a direct competition with new
higher end consoles such as the 3DO, Atari Jaguar, and Commodore
CD32. It also aims to compete against other upcoming consoles such as
the Sony Playstation-X (or PS-X, released on the 3/12/94 in Japan),
and eventually against Sega's main rival, Nintendo. Nintendo, who in
cooperation with Silicon Graphics are to produce a 64 bit games
console (the Ultra64) containing much of the technology now
implemented in SGI's Onyx workstations and seen in the arcade hits
Crusin' USA and Killer Instinct -- for release in the 2nd half of
1995 (or what they are aiming for). Speculation still rages over
whether this machine will ever be released at all.
In technical terms, the Saturn is a full 32 bit console containing
many custom-built processors and co-processors which work together to
provide a specialised multimedia games machine many times more
powerful than most computer systems and some arcade units at a much
cheaper price. Sprite (2D), polygon (3D), and pre-rendered graphic
manipulation is a natural function of the hardware, and handled with
ease. Software that will be available ranges from sports to highly
frantic arcade games, or anything else your imagination can dream up.
Sega also aims for the Saturn to be easily adaptable into
multiplayer, multinetwork environments in around a years time, in the
form of games on demand from cable TV, etc.
Q: So what is the Jupiter I have head of?
A: In April it was announced by many magazines that Sega would be
releasing a Jupiter console, a cartridge only, and slightly lesser
version of the Saturn. Plans for the Jupiter were shelved quite a
while back. This was probably due to production costs which would
have pushed the machine past Sega's target price range. In order to
be able to release a cheaper system, they released the 32X machine
instead, implementing much of the technology which was to be seen in
the Jupiter machine.
Q: Okay then, so what is the 32X?
A: The 32X was released in late November in the United States, with
release in other countries following in the coming months. What the
32X is an addon for existing Genesis/Megadrive owners, which, when
plugged into the cartridge port of the machine, provides extra
processing power, graphical enhancement and other improvements over
your old machine. If you can't quite afford the more expensive
machines, and are looking for something more than just your Genesis,
the 32X is what you're looking for.
32X is cartridge only, and is not be upgradeable to the Saturn
(which was first planned with the Jupiter). The 32X will also include
less of the specially designed processors than the Saturn, allowing
it to be released at a very much cheaper price.
For those who own a SegaCD the 32X will take advantage of this to
provide 32X CD games. If you have a SegaCD it will use the extra
capabilities of the machine, in addition to that of the Genesis and
itself. Several of these 32X/CD games are already in production. The
reason for this seems to be so that Sega can boost sales of the
SegaCD, while also cutting prices on the 32X by not having to include
a CD-drive. It is expected that prices for the SegaCD will drop to
increase sales for the 32X/CD combination.
How did this come about? Most believe that Sega initially was at work
on a cartridge only machine, however due to the market pressure of CD
becoming standard, Sega was persuaded to integrate CD storage into
their machine. Rather than waste this technology, they opted to use
some of the technology in a cheaper, less powerful console that could
remain competitive for several years.
Q: What about lockout chips/compatability?
A: The European, North American, and Asian machines will all remain
incompatible with each other respectively. These machines will a
combination of hardware and software 'lock-key' mechanisms to to
prevent uncontrolled importing. These may eventually be
circumnavigated through the use of converters, as used in the past by
some companies - this has yet to be seen.
Q: Who is supporting the Saturn/32X?
A: The Saturn is essentially a product of Sega's own ingenuity, and most
of the machine as in fact designed and engineered by Sega singularly.
Other Japanese companies have also played a smaller role in the
development of the Saturn, mainly JVC, Hitachi and Yamaha. JVC helped
with the CD technology. Hitachi helped design the video and main
processors. Yamaha designed the sound/audio processors.
The other big news is that Microsoft have made a commitment to
Saturn by developing the software for the machine (** I need more
info on this one! **). It is expected that this revolves around
Microsoft's GUI Windows operating system, though how active this
becomes part of the system to the end-user is unsure. Microsoft is
also interesting in extending its market interests by helping to
develop the Sega Channel and its ultimate aim of becoming the main
player in a future global interactive network.
Major software developers keen on producing Saturn titles include
Sony, Koei, Bandai, Konami, ID software (not as big, but everybody
will still be interested!), Namco, plus too many more to mention
here.
Q: Who is providing major third party support?
A: In an agreement with JVC and Hitachi, Sega has allowed these, and
possibly other companies at a later date to produce licensed Saturn
machines. This is quite similar to the 3DO standard, which is
licensed out to many manufacturers to use the technology in their
own brand machine. When these third party machines will appear on the
market is unsure, but are expected to be several months after the
'official' Sega version.
Hitachi has also co-operated with Sega to help distribute Sega
Saturn's through their standard retail channels, meaning a larger
selection of Saturn retails than Sega would have been able to manage
on just their own.
Q: How does the Sega channel fit into this?
A: Sega Channel is a venture undertaken by Sega to provide an expansive
and large online network for game players of Saturn, and possibly
other machines. Games on demand will be available via standard cable
for $14 a month (in the US). The 32X will also be able to access the
SegaChannel.
The Sega Channel which operate much like your standard cable
television provider, except rather than offering programs it offers
games and other services. Some of these proposed services include the
possibility of online shopping, playing against other players locally
or internationally, a gamers database, game related message
facilities, and probably more to be announced.
The main aim of the Sega Channel, however, is to provide games on
demand. For a monthly base access fee, (plus the possibility of
online charges), subscribers are provided access to the channel.
Players then choose which game they wish to play through an online
menu, and are then continuously sent game data for that game to their
Saturn, 32X, or Genesis. Playing a Sega Channel game would mean that
the game would be stored temporarily in the system's memory during
play, except the you would not formally 'own' the software in
cartridge form (a 'Virtua Purchase' :-) bad I know!). Sega is still
planning on releasing games through normal retail channels, so
players will be able to choose either method to access games. Such a
network also allows the exciting possibility of country-wide (or even
worldwide) games with many different players.
The 32X and Saturn will have Sega Channel Support approximately one
year after they have been released. This means around November 1995
for Japanese consumers, and September 1996 (or maybe earlier) for
United States consumers.
Q: What titles will be released on the Saturn?
A: Here is a list of the more popular known titles that are in
production at the present time FOR THE SATURN. Many thanks to Paul
Strong for both of these release lists. Note: many of the titles
listed as "Sega" will in fact just be _published_ by Sega by the
looks of things (eg: SimCity was never written by Sega). Also note:
from some of the silly sounding titles(!), many of these will be
Japanese only releases.
4D Boxing | Victor Ent. | Boxing
Armoured Troops Race 2 | Nihon | Action
A.IV | Artdink | Simulation
Battle Monsters | Sega | Action
Bermuda Triangle | Ask Kodansha | Role Playing
Blue Seed | Sega | ???
Chinese Detective | Sega | Adventure/interactive
Cotton 2 | Success | Action/shooter
CyberRace | Sega | Driving
Daytona USA | Sega | Driving
Deadlus | Sega | Action/shooter
Derby Stallion | Ascii | Simulation
D-Game | Media Ent. | Adventure/interactive
Doom 2 | Sega | Action/shooter
Dynamic Fantasy | Sega | Action
Ecco the Dolphin | Sega | Action
Fantasy Earth | Sega | Role Playing
Fantasy Gallery | Media Ent. | Adventure/interactive
Fantasy Labyrinth | Sun Elctrncs | Adventure/interactive
Fire Pro Wrestling | Human | Wrestling
Fist of the North Star | Banpresto | Action
Gail Racer | Sega | Driving
Gamemaster | Sunsoft | ???
Goal Racer | Sega | ???
Gotha | Sega | ???
Greatest 9 | Sega | Golf
Great Wall of China | Sunsoft | ???
Guile Racer | Sega | Driving
Hard Core | Virgin Games | Simulation
Hyperderby | CRI | Simulation
Ice Hockey | Sega | Ice Hockey
Keio Karate Squad 2 | Victor Ent. | Fighting
League Road | Sega | ???
Magic Night, RayEarth | Sega | Role Playing
Mahjong Goku | Shanor | Majong
Musashi | Bell | Action/shooter
Masters | Sega | Golf
Myst | Sunsoft | Adventure/interactive
Okushimitama Blue Seed | Sega | Role Playing
Overdrive | Zoom | Action
Panzer Dragoon | Sega | Action/shooter
Pebble Beach Golf | Sega | Golf
Pong | ??? | :)
Quo Vadis | Gramus | ???
Race Drivin' | Time Warner | Driving
Rampo | Sega | Adventure/interactive
Rigroad Saga | Sega | Role Playing
Sankokushi TV | Koei | Simulation
Saturn Basketball | Sega | Basketball
Shinobi EX | Sega | Action/shooter
Side Pocket | Sega | 8 ball
SimCity 2000 | Sega | Strategy
Soccer | EA Victor | Soccer
Sonic 4 | Sega | Action
Suiji Martial Arts | Data East | Fighting
Super 301 SQ | Nihon Bussan | Simulation
Super Street Fighter 2 | Capcom | Arcade conversion
Tama | Time Warner | ???
The 11th Hour | Virgin | Adventure
The New Dream Mansion | Sega | Adventure/interactive
Tomcat Alley | Sega | Action/shooter
US Drag Champ | Nihon Bussan | Driving
Van Battle | Sega | ???
Victory Goal | Sega | Soccer
Virtua GP | Atlas | Driving
Virtua Hangon | Sega | Motorcycle racing
Virtua Racing | Sega | Arcade conversion
Virtua Tennis | Sega | Tennis
Wanchai Connection | Sega | ???
War Baddies | Grams | Simulation
Waves of Pebble Beach | Sega | Golf
Zero Four Champ Special | Media Ring | ???
Zork 1 | Intercom | Sorry, couldn't resist!
??? | Bell | Driving
??? | Bell | Action
??? | Capcom | Action
??? | Taito | Simulation
??? | Taito | Fighting
100 titles are already in development, so this is only a small part
of the games that will be released in the coming year.
Q: What titles will be released on the 32X?
A: Here is a list of the more popular known titles that are in
production at the present time FOR THE 32X/MEGADRIVE32:
Cartridge
~~~~~~~~~
Alien Trilogy | Acclaim | Action
Apache | Domark | Action/simulation
ClayFighters 2 | Interplay | Action/fighting
Castlevania | Konami | Platform
College Basketball | Sega | Basketball
Corpse Killer | Digital Pict | ???
Cyber Brawl | ??? | Fighting
Ecco | Sega | Action
Golf mag-36 Great Holes | Sega | Golf
Hoops | Virgin | Basketball
Mortal Kombat 2 | Acclaim | Fighting
NBA Jam - Tournament Ed | Acclaim | Basketball
Pitfall | Activision | Action
Race Drivin' | Atari games | Driving
Shadow of Atlantis | Sega | ???
Stellar Assault | Sega | ???
Sonic 4 | Sega | Action
Stellar Assault | ??? | Action/shooter
Street Fighter t/ Movie | Capcom | Fighting?
Super Afterburner | Sega | Action/flying
Super MotorCross | ??? | Driving
Supreme Warrior | Digital Pict | ????
Tempo | ??? | Action/platform
CD (requires SegaCD)
~~~~~~~~~~~~~~~~~~~~
Fahrenheit | Sega | ???
Night Trap | Digital Pict | Adventure/interactive
Midnight Raiders | Sega | ???
Surgical Strike | Sega | ???
Wirehead | Sega | ???
Q: What titles are currently available for the 32X?
A: These are the games that I am currently aware of being available.
Please let me know if you see a game released that is not listed
here. I want to try and keep it relatively up to date before things
get too out of control:
Cosmic Carnage | Sega | Fighting
Doom | Id Software | Action/shooter
Metal Head | Sega | Action
Star Wars | Sega | Arcade conversion
Super Space Harrier | Sega | Action/shooter
Virtua Racing Deluxe | Sega | Driving
Sega is developing 30 in-house titles for the 32X at present, and
expects another 70+ third party developers by Christmas 1995
Q: What titles are currently available on the Saturn?
A: As with the 32X released games, please let me know of any game not
listed that has in fact been released.
Virtua Fighter | Sega | Arcade conversion
Clockwork Knight | Sega | Platform/action
Q: How much will it cost?
A: While overseas costs of these machines have yet to be exactly
formalised, estimates put the Saturn at approximately $450US, while
the 32X at a more definite $150US. Software is in the region of
$60-$80US with little difference between Saturn and 32X game prices.
Renaud Lerouvreur reports that in France, imported Saturn machines
are selling for $900US with Virtua Fighter. This is of course with
heavy mark-up, so expect prices to be about half this.
Q: When and where will it be available?
A: The Saturn was released in Japan on the 22nd November 1994, which was
quite correct with Sega's promised schedule. During the first 30
minutes of availability, over 150,000 (!!) machines were sold. In the
first two weeks of release, this filled out to 250,000 machines -
selling out the initial production.
Sega expects to sell a further two million units by the end of
1995, with Japanese retailers already placing stock orders for up to
1.5 million units. If this is anything to go by, all console
companies have something to worry about.
Release to the North America (which includes the United States),
Europe, and some other places will ship in late September 1995.
Wisely, this will be well in time for the 1995 Christmas season, with
many titles for the player to choose from.
The US release of the 32X was in mid-November, actually on time which
was, by some, unexpected. The 32X has also been released in Japan in
a low key launch, even despite the Genesis' relative lack of
popularity in that country. 32X is also now available in Europe,
Australia, and Canada in limited numbers, with many more units
available in the January 1995 period.
Q: Should I wait for the "official" release, or buy a Japanese machine?
A: This question has been asked by many people who have heard of the
power of the Saturn, but are unsure of whether to buy a "grey"
imported Saturn, or wait until the official release. There are
several reasons why players should in fact wait for the official
release IMO:
- As mentioned earlier, lock-out chips will be implemented by Sega to
prevent a US Saturn game being played in a Japanese machine, and vice
versa. Considering their use in previous Sega products, there seems
little doubt that they will in fact implement this. Converters may be
available to bypass this, but I wouldn't count on it too much (it is
much harder to make a converter for CD based games!). In 10 months
time you may have to be importing all of your Saturn games, and
paying the extra costs of this.
- You are likely to pay almost double the price of the official
release, due to import costs, and a strong profit-margin imposed by
console retailers. Most likely, if you have plenty of money, this
won't be much of a concern to have the latest in hardware.
- 10 months isn't really that long to wait for an official release,
and you will also be able to choose from a much larger range of
software upon release (with English text also).
I would only recommend on importing a Saturn machine if you just
can't wait a minute longer to play the latest in hardware, and simply
_must_ have the latest console to impress all of your friends :)
There is no doubt that the Saturn will be released everywhere,
possibly even before September 1995 considering its huge Japanese
success.
If you do wish to buy an imported machine, I have heard of them being
sold in just about every country, Australia, North America, the UK,
etc -- therefore they should not be too hard to find if you in fact
willing to pay heavily for them.
Q: If I do buy an imported machine, should I have any other concerns?
A: If you are living in the United States, and seeing as the Japanese
Saturn is in fact NTSC, you should have no troubles displaying the
system on your standard television.
Those who live in countries that use the PAL system (Australia, UK,
parts of Europe), you will need some sort of NTSC -> PAL converter
*OR* a RGB monitor or SVHS television. The later will work fine with
a full screen picture on PAL equipment.
Language problems with the Japanese Saturn may exist. While the
Japanese machine has configuration for a number of different
languages, games must still be programmed with this language in mind
to display English text or whatever. This may not be such a problem
with action and some simulation games, but may be difficult for games
such as puzzle, RPG, adventure games, etc.
Q: Will the Saturn be compatible with the Genesis or SegaCD?
A: Not "out of the box". Sega is working on a convertor that will allow
gamers to play Genesis, SegaCD, or 32X software through an optional
plug-in convertor. When this is available, and how much it will cost
is still being decided.
Q: Will the Saturn be compatible with the 32X?
A: Sega is trying to provide some type of upgrade path to the Saturn so
that it can play existing 32X games, however there is a definite
technological difference that makes this difficult. When implemented,
this will be through an optional plug-in cartridge that will allow
you to play not only 32X games, but also Genesis, and SegaCD games on
your Saturn.
Q: What are the specifications of the Saturn?
A: These are believed to be quite accurate
PROCESSOR: Twin Hitachi SH2 32 bit RISC Chip
- Clock speed of 28Mhz
CO-PROCESSORS: VDP1 (sprite/polygons)
- 90,000-100,000 texture mapped polygons/sec
- approximately 260,000 flat polygons/sec
- Gouraud shading
- texture mapping
- sprite rotation, scaling, etc
- four hardware sprite planes
- dual frame buffer
VDP2 (backgrounds/misc)
- 5 bit planes
- 2 rotation planes
SH1 Hitachi 32 bit CISC Chip
- Clock speed of 20Mhz
VIDEO: - 24 bit colour palette (16.8 million colours)
- 32,768 colours onscreen
- resolution 352x224 -> 640x224
- MPEG decompression/playback
- 16:9 (wide screen) compatible
CONTROLLER: 8 way joypad
Eight action buttons (six on front, two on top)
Pause button
MEMORY: 4 megabytes (16 mbit) main RAM
1.54 megabytes (12 mbit) VRAM
512 kilobytes (4mbit) audio RAM
512 kilobytes (4mbit) CD-ROM cache
512 kilobytes ROM
32 kilobytes Battery RAM
AUDIO: 16 bit 68EC000 at 11.3Mhz (called the SCSP)
- Yamaha FH1 processor
- 32 PCM channels (pulse-code modulation)
- 8 FM channels
- 44.1khz sampling rate
I/O: High speed transfer port
- Sega Channel compatible
- Multi-link compatible (link two or more Saturn machines)
PAL or NTSC RF signal (depending on location)
SVHS output
HDTV output
RGB output
Analog control pad input/output
STORAGE: CD-ROM
- double speed (320kb/sec)
- Audio CD, CD&G, Karokee CD, MPEG-1 compatible
Cartridge
- System upgradable to 32X
- For save game information/scores
Q: What are the specifications of the 32X?
A: These are believed to be _quite_ accurate
PROCESSOR: Twin Hitachi (SH2) 32 bit RISC processors
- clock speed of 23 MHZ
- 40 MIPS
CO-PROCESSOR(s): Genesis 68000, Z80, Genesis 32X VDP
Video processor
- 50,000 texture-mapped polygons/sec
- texture mapping
- hardware scaling and rotation
VIDEO: - 32,768 simultaneous colours on screen
- Genesis resolution
- Overlaying over existing Genesis/SegaCD video
MEMORY: 512k (4 MBit) additional RAM to Genesis/SegaCD memory
AUDIO: Stereo PCM chip
- audio mixing with Genesis sound
- additional 2 channels (therefore 14 all together?)
I/O: Same as Genesis
- 32X upgradable; can upgrade the 32X
STORAGE: CD-ROM if you have a SegaCD
- speed same as SegaCD
- compatible with audio CD, CD&G, SegaCD
Cartridge
- compatible with Genesis
- can store save game/score information (as with many
Genesis games)
Q: How is development for Saturn software done?
A: Saturn software is developed on a propreitary development station
that simulates the general consumer/production Saturn now out. Sega
provides this with many development tools and libraries, as well as
technical support for third party developers. These development
stations have been in the hands of some third party developers for up
to six months, meaning many third party software is just around the
corner.
Q: So which 32 bit system is the more powerful?
A: It is hard to compare any two machines due to their wide differences
in architecture and the way in which they operate. Generally, the
player will have to make their own decision on which system they see
as offering the more technically superior games (I have my own ideas,
but I will try and remain as unbiased as possible). Depending on the
type of software and complexity, this will vary between systems.
Choose whichever system you believe provides, and will continue to
provide the best software, at an affordable price.
Q: How does the Saturn compare to the Playstation (PS-X) ?
A: Purely specification wise, the Saturn in some respects does not quite
appear as powerful at the PSX. The Saturn can only produce a
theoretically posed maxiumum of 100k or so texture-mapped polygons on
screen, whereas the PSX can do an _estimated_ 350k. No matter what
the limits are, if developers stray near them, they are going to
start slowing the processor(s) down.
The main advantage of the Saturn will probably be the larger
selection of software, due to its large existing base of video game
users. Game wise, they will be pretty much equal systems; games on
one will probably not appear any more advanced than on the other.
When you're throwing around so many objects on screen, it is a truly
discerning player that can tell the difference.
Q: So how does the Saturn stack up the 'Model 1' arcade board?; how
accurate will be conversions of these games?
A: Although Sega first made out that the Saturn would be many times more
powerful than it's Model 1 arcade board, they have now stated that
this will not in fact be the case. While the Saturn can throw around
100k texture mapped polygons, the Model 1 board can throw around
180k. While in raw graphical processing power the Saturn may be
slightly inferior, many other features of the Saturn are in fact on
par, or better than the Model 1 board.
Sega believes that conversions of their arcade games such as
Virtua Fighter, Virtua Racing, Daytona USA (a Model 2 arcade board),
or others should appear "almost identical" to the player. While this
probably means that you will maybe notice a tiny difference in
detail, the conversion will essentially feel and play the same as the
original.
Just a short side note: compared to most _other_ arcade boards, the
Saturn is still much more powerful. It is just that the Model 1 board
used by Sega is relatively advanced for a current arcade machine. The
obvious example - it should easily be able to develop near-perfect
conversions of say SSF2T or MK2 on the Saturn.
Q: So 32 bit+ system should I choose?
A: That is a question which ultimately has to be left up to the
individual player. However, the Saturn/32X offers a system which is
supported by one the biggest video game companies, that being Sega --
meaning a wealth of software and retail support.
With regard to the Saturn vs 32X debate, the 32X offers a cheap
upgrade path to latest 32bit games, and is the choice for existing
Genesis/lower budget consumers. The Saturn is quite a bit more
powerful, and you are going to have to pay quite a bit more for this
priviledge - but offers the longer lasting console and probably
greater number of games in the long run. If you have the money, it
may be better off waiting for the Saturn, as the extra $200 or so may
be well worth it for several extra years of use. The general advice
is: if you are always after the latest in technology, and can afford
it, definitely go for the Saturn.
ACKNOWLEDGEMENTS
* Myself :) (pred@zikzak.apana.org.au)
* Paul K. Strong (pauls@dcs.rhbnc.ac.uk) -- big thanks!
* Will McBee (mcbeew@ucsuc.Colorado.EDU)
* Kelly Bradley (hbradley@ponder.csci.unt.edu)
* David Aldride (as440@freenet.carleton.ca)
* Enrique Conty (conty@cig.mot.com)
* Renaud Lerouvreur (lerouvre@isty-info.uvsq.fr)
* Others who have help add information to this FAQ
* YOUR name could be here if you can provide some more/updated information!
OTHER
.: Please do not ask for me to send you a personal copy via email --
this FAQ will be posted _once_ monthly, and probably in between for
updates. Permission is granted to post this FAQ freely by other users as
long as it remains in its original form and without modification.
.: Just a short plug for my console magazine - The December issue of
Frontier magazine, a relatively new magazine that aims to provide a more
complete and more intellectual coverage of only consoles is now
available. If you liked this FAQ, you will probably find Frontier
equally as interesting, check out the back issues of the magazine at:
ftp.digex.net in pub/access/spatton/frontier_magazine/
The latest issue is available at:
wuarchive.wustl.edu in pub/MSDOS_UPLOADS/console/frontier_magazine/
* Unfortunately this site can no longer accept any new issues due to the
disappearence of the admin that was maintaining the Frontier stuff :(
and also via WWW at:
http://zikzak.apana.org.au/~pred
.: Another short plug - This time for Will McBee's excellent Playstation
FAQ. If you are interested in the PSX, or interesting in weighing up
whether you should go for one over the other, Will's FAQ makes an
excellent source of information on Sony's answer to the Saturn. Email
him for further details.
<-- end FAQ -->
----
+-=-=-=-=-=-=-=-=-=-=-=-=-/ Gordon Craick \-=-=-=-=-=-=-=-=-=-=-=-+
| ** | FRONTiER MAGAZiNE editor | Never take food from a clown |
: \Oo/ : Melbourne, Australia : .....it tastes funny. :
: -- : pred@zikzak.apana.org.au : *************/\************* :
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+