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Id 26984
Tiedosto KINGDOM.TXT
MBnet-koko 6,2 kt
Ladattavan tiedoston koko 6318 tavua | 6.2 kt
MBnet-pvm. 09.03.1997
Ladattavan tiedoston muokkauspvm. 26.01.1998
Osasto Apaja / Pelit / DOS-pelit / Ratkaisut
Kommentit -
Alkuperä MBCD
Tupla -
Tiedostosta otettu BLAKE3/b3sum 4e07488dc95a1648f7de27a1644531f20236bf3fca338a8ca7d2bf6a70435766
Tiedostosta otettu sha256sum d0709feb6479537c6fc6449991ec69d3ef865b0278bdaf2a92210853cb157081
ApajaIndex ApajaIndex b3sum-haku
Discmaster Discmaster b3sum-haku
Kuvaus
Kingdom: Far Reaches. Läpipeluuohje.


.
                                   KINGDOM 
                          BOOK ONE : THE FAR REACHES
                             Walkthrough by Crash


Another fine quality from Interplay. This animated adventure game is definitely
fun and good for the whole family. The interface is easy. You can travel to other
place just by clicking on the map icon and choose the place. 
There're 2 places that you can heal yourself, one at the haunted waterfall ( enter
via the guildhall after you cure the blindman ), and another at the Maluki's
house ( after visiting the shimmering oasis and the lost mines ).
Here's the walkthrough ( arrange in order by place ) :


- Outskirt of Glendoe  : notice the blind man
- Daelon Mansion  : receive scroll of seeing, and choose another scroll to learn
                    Travel to forest
- Elkwood Forest : get the woodelf staff
- Fairy circle   : use spell of seeing then give the staff to the fairy
                   the crystal castle will appear
- Forrester Camp : learn the info from the mother
- Huntsman's crossroad  : learn another info about the crystal Kalbar
- Outskirt of Glendoe   : use spell of seeing to cure the blindman
- Daelon mansion        : receive the scroll and choose another to learn
- Center of Glendoe     : learn that the guildhall will receive you
- Huntsman's crossroad  : learn info about orb of Mobus
- Outskirt of Glendoe   : learn the info about secret passage
- Daelon mansion        : receive the scroll and learn the last one
                          choose travel to haunted waterfall
- Guildhall      : you'll be sent to haunted waterfall, and now you can
                   cure yourself there
- Daelon mansion : receive the final scroll ( now you have 3 of them )
- Marsh wastes   : get the cold fire
- Barren rock    : use cold fire to defeat myst monster, read rock, use understanding
                   spell to translate it, then choose the left path
                   use scroll of release to free the crystal of Kalbar
- Marsh wastes   : use scroll of seeing, it'll open the path to the open desert
- Dunespeople    : use understanding spell to scare them, get the onyx seal
- Shimmering oasis   
- Crystal castle : use crystal of Kalbar to defeat crystal tiger, enter, read
                   the book ( somekind of promo, duuuhh ), and use the seal to
                   open the door
                   get the mace
- Desert oasis   : use the crystal of Kalbar to defeat the monsters, meet the 
                   amazon's tribe and notice the enchanted bow
- Cindra castle  : use release spell to free you from the desert wind
                   enter the castle, choose the right path, then choose the left
                   path, use the mace to reflect the spell
                   go through north path, north path again, and receive the 
                   talisman of sceptre
- Desert oasis   : read the writing on the sand about the temple on top of the
                   hills, show the talisman to the tribe and receive the bow
- West end coast ( north of Cindra castle ) : use mace to defeat the ghostfish
- Black heep     : enter the archway, defeat the wizard with crystal of Kalbar,
                   enter, defeat the monster with the crystal again, enter the
                   door, get the bloodsword, exit through the left door
- Merelda Hut    : enter the door then listen the information about bloodsword
                   and silver weed
- Hedge maze     : meet Isemei, the keeper of the maze. Use the bow to reach the
                   center of the maze, get the orb of Mobus, exit to temple ruin
- Valley of Argent Knights  :  use Mobus to get the coin
- Drakeblood's castle  : go to right door, go to north door, enter the door on
                         the top of the stair, meet the princess
                         enter the middle door, enter the door beside the tapestry
                         pull the rope and grab the bag
                         back to tapestry, use the mobus to reveal the secret of
                         the tapestry
                         go back to main hall ( hall with a harp player ), go to
                         the right door, choose the left door
- King's chamber       : use the coin to distract the king, use bloodsword to
                         get the silver weed outside the secret path
- Valley of Argent Knights  : get the coin using the orb of Mobus
- Dunespeople    : show them the talisman, listen the news about Mobus
- Lost mines     : meet Maluki, the indian
- Maluki's house : he told you about the hunting horn
- Hills above the desert    : give the silver weed to the guard, step on the
                              bridge, visit the windcove, and meet the thunder
                              god ( prepare for the time limit starting now )
                              choose the haunted waterfall
- Haunted waterfall   : use travel spell to Drakeblood's castle
- Drakeblood's castle : repeat the step to get the silver weed
- East end coast ( left of Black Heep )
- The ice castle      : use tide control on the bottom right screen ( looks like
                        a grey rock ), and get the chalice
- Drakeblood's castle : enter the door under the stair in the main hall, choose
                        the left archway and voila ... back to Daelon castle
- Haunted waterfall   : visit the guildhall to heal yourself, then use travel
                        spell to go to the Hills above the desert
- Hills above the desert  : give the weed to the guard and go to the windcove
                            give the chalice to the thunder god, receive the
                            hunting horn
                            ( piiuuh that's the time limit zone !!! )
- Black Heep   :  enter the archway, use the horn to defeat the monster and open
                  the locked door on the left, enter, use the understand spell
                  to translate the runes
- Drakeblood's castle  : go to the king chamber, use the rune, then throw the
                         bloodsword to kill the king.


             To be continued .........   to SHADOAN

That's it you have won the game.
Copyright @ January 1997, Crash

Tiedosto esiintyy seuraavilla listauksilla

Listaus Osasto Koko Pvm Kuvaus
Wayback Machine -kooste "2026" Apaja / Pelit / DOS-pelit / Ratkaisut 6,2 kt 9.3.1997
Kingdom: Far Reaches. L„pipeluuohje.
Wayback Machine -kooste "09.01.2005" Apaja / Pelit / DOS-pelit / Ratkaisut 6,2 kt 9.3.1997
Kingdom: Far Reaches. Läpipeluuohje.
Wayback Machine -kooste "Uudet" ----
mbfiles.lst 07.11.1997 PC-pelit: 28) DOS / Ratkaisut 6318 09.03.97
Kingdom: Far Reaches. Läpipeluuohje.
mbfiles.lst 15.10.1997 PC-pelit: 28) DOS / Ratkaisut 6318 09.03.97
Kingdom: Far Reaches. Läpipeluuohje.
mbfiles.lst 15.01.1997 ----

Kommenttiosio











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