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Id 26893
Tiedosto DEUSSOLV.TXT
MBnet-koko 13,5 kt
Ladattavan tiedoston koko 13844 tavua | 13.5 kt
MBnet-pvm. 11.05.1997
Ladattavan tiedoston muokkauspvm. 26.01.1998
Osasto Apaja / Pelit / DOS-pelit / Ratkaisut
Kommentit -
Alkuperä MBCD
Tupla -
Tiedostosta otettu BLAKE3/b3sum 549919af2c10caebf7c190dd5ce0a61d82d1321ebbd13d5d1c7b6f46f5c0fc1f
Tiedostosta otettu sha256sum 2213f16dc7b865b869a36f7d4ffa1ad6a551155ab1f1c26a888caec5c93b9ae0
ApajaIndex ApajaIndex b3sum-haku
Discmaster Discmaster b3sum-haku
Kuvaus
Deus Walkthrought.


.
DEUS WALKTHROUGH



Introduction:



1. To play faster, select the easiest difficulty level

and select arcade mode in the options section. In the

arcade mode, all the player has to do is collect the

keys, cards, and other items and kill all opponents.

2. This walkthrough details the major paths of the game.

You are encouraged to explore all territories, and tryout

the body simulation.

3. When you kill an opponent, always pick up any objects

that the body leaves behind.

4. In simulation mode: always check your body's

parameters and wounds to avoid death. There are more than

20 different causes of death! Use of the medical kit and

various medicines are explained in the manual.







The Jungle









Arrival Point:

As you drop from the sky in your parachute, try to land

near the shed, avoiding the holes and the lake. After you

land, defeat the Indigen with your fist and pick up his

knife and any other objects it leaves behind. Enter the

shed and pick up all objects, but leave the parachute as

it is no longer needed. Exit the shed and go north. A

bowman will then attack you. Pick up his bow and arrows

after you fight him with the knife. Go back towards the

shed. Just south-east of the shed is an Indigen with a

spear. Defeat him and take his spear, then search for a

knife wielding Indigen to the north-east near the lake

and another bowman in the south-east. After you have

defeated these Indigens, jump off the cliff to the East

and swim to the northern shore.









The Swamp:

As you enter this area, defeat the spear wielding

Indigen, but avoid the swamp zones. Put up the spear and

the Nut Powder. (Nut powder acts as an anti-venom from

snake attacks -- in the simulation mode only.) Walk to

east, but be careful of the Pterodactyls. The bow and

arrow or the knife is the best weapons against this

creature. Use the knife to cut meat away from the dead

pterodactyl to eat later. Near this area is a large

snake. You can also cut meat away from this creature.

Search the tree for a cocoon, this will be used to make

torches later. To the East is a narrow passage. Through

the passage and to the North is a vegetable patch.

Farther north is the tent guarded by a snake. If you are

hit by the snake, be sure to use the anti-venom from the

Nut Powder. Enter the tent and collect all objects, then

go west towards a village.









The Village:

As you approach the guarded entrance to the Indigen

village, you will be attacked by bowmen on the hills. You

are to enter the village, defeat all Indigens, and

collect all objects in the five sheds. One Indigen, the

Terrorist, has map of a cavern. At the village exit is

the Indigen chief, kill him and pick up his axes.









The Cannibals:

Defeat the bowman in the south-east and head to a passage

in the north-west. Overcome the cannibal and take a

running jump over the gap in the passage. Keep to the

left as you travel through the passageway until you come

to the skeleton of Freud 77. Take the laser from the

remains of Freud77. Return to the gap and fry the

cannibal chief and take the laser cartridge from his

body. Travel east destroying all who get in your way and

look for a tent. Kill the snake guarding the tent and

take all objects. To the West of the tent is body. Take

all items from the body, return to the crossroads and

travel east to a small plain.









Lizard Men:

Attack the lizardmen and use the knife to take their

skins. To the East is a passage with a dead body. Enter

the passage avoiding the falling rocks and take the

machine gun and all other objects from the body. Return

to the plain and travel south-east, following the

mountains until you see tank and radar installation. Use

the machine gun, laser or grenade launcher to destroy the

tank. Then approach the radar station and switch it off.

Return to the South-West killing more lizardmen and

collecting their skins. Go left at the crossroads, but

beware the bowmen as they have poisoned arrows. Kill the

Lizard Chief and get the cavern key and more lizard hide.

Also pick up some clothes and food found at the nearby

lake. At the bottom of the lake is skeleton with a remote

control. Use some anti-venom before diving into the lake.









Mushrooms:

After coming out of the lake, there is a small passage on

the left with a rift similar to the one encountered

before. If you find that you are too heavy to run and

jump, leave some arrows and spears behind. You can pick

them up later. Past the rift is another tank and radar

station to destroy and switch off. Return to the lake and

head southwest and the crossroads. To the North are more

vegetables. To the South is another gap, more vegetables

and another tent. To the West is yet another gap that is

covered by a tank to the North and lizard bowmen. Destroy

the tank and skin the lizards. In the mushroom patch is

body with various objects. You may also take some

mushrooms, but only a few are not poisoned. To the North

is another radar station to shut down. Return to the tent

and head back towards the small plain.









You can now make clothes from the lizard hides. These

hides will protect you from cold water.









Take the narrow passage in the North and enter the shed

on the left. Be careful of the bowmen who are ready to

ambush you. Near the well is some quinine that you should

eat before jumping into the well. Save you game before

diving.

















The Cavern

Part One:

NB: You can not save the game while swimming in

simulation mode. You must have a full suit of lizard

skins in order to survive the cold water.









Dive into the well and find a key. Remember to come up

for air when possible. Use the key to open the grill to

get to the cavern on the other side. Save your game once

in the cavern. Do a medical check of your body and remove

any small animals attached to your body. Change out of

your lizard suit and put on furs. Approach and kill the

dwarf, taking his axe. Open the next grill with the key

from the lizard chief. Attack the next dwarf and take his

key. Past a third dwarf is another grill that can be

opened from the dwarf key. Over the bridge is the dwarf

chief Aim for his unprotected foot and collect his key.

Travel over the next bridge, mind the broken boards.

Attack the next dwarf and collect all of the objects in

the area. Travel back to the bridge and go left. Light a

torch, and look for a chain leading to a lower level.

Kill any dwarves in the area and use the anti-venom if

you are hit by any spiders. Move west once on the lower

level and go right at the crossroads. Take the jacket

from the dead monk, and return to the crossroads. There

are eggs just past the crossroads that you can eat. To

the West is a room with an elevator. Travel up one level

in the elevator, then text the elevator and take a set of

stairs up to a trapdoor.









Freud's Shed:

After entering Freud's shed, put out the torch and save

the game. Take everything you can find; checking under

the bed, on the bed, and on the shelves. There is a key

on top of the shelves. Use the chair to climb onto the

chimney to get to the key. Use this key to leave the shed

and head east for the jungle and mountains. Find the lift

and put on the furs again. Use the lift to travel up the

mountain.









The Mountains:

Kill and skin all the yeti you meet. Turn off the radar

station just past a bridge and head north towards a

second bridge. Be careful as this bridge also has broken

boards. Kill the pterodactyl and approach the mine field.

You can set off the mines by placing objects on top of

them. Past the mine field is a body with various items

for you to collect. Past the body there is an iron wall.

If the four radar units are switched off, then you should

be able to go through the door, else there will be lasers

protecting the door. Beyond the door are some temples.

Near the second temple on the north-west corner is a

hidden button on a column. After pressing the button, put

on the monk jacket and enter the second temple.









Temples:

Kill the monk in the temple and collect of items. Explore

the corridors and defeat all opponents. At the end of the

corridor is switch. After clicking on the switch, travel

back to the large opened corridor and enter the central

temple chamber. Use the machine gun to kill the Master

Monk and get the Base Map from him along with some other

valuable items. Go to the 1st temple entrance and use the

remote control to enter. Take off your furs if you are

still wearing them and put on the gas mask and infrared

gear. Enter the temple and move through the corridors of

lethal gas. Put on the lizard hide gloves and click on

the switch. Return to the central passage and enter the

central chamber. Avoid the Cyborg. Click on a small

symbol on the table and enter the secret passage. Collect

all items here and click on the computer panel. This will

power up the underground base. Return to the central

chamber and destroy the Cyborg. Take its batteries and

exit the temple. Put the furs back on and return to the

cavern through the trapdoor.









The Cavern

Part Two:

Return to the chain and use it to travel to the above

cavern path. This would be a good point to save your

game. Find the trapeze and use it get to the other side

of the cavern. Attack the dwarf chieftain and take his

items. Fortify yourself with anti-venom and enter the

cavern maze through the small passage. Take the

ammunition from the dwarven corpse. Attack the robot

tyrannosaur and pick up its batteries and key. There is

also a key near the a second corpse just past a fissure

in the rock. Move back to grill "GS" and open it with the

key you just found. Enter the next cavern and remember to

use the anti-venom to ward off poison from the spiders.









The Cavern

Part Three:

Dodge the falling rocks and jump over the gaps as you

move through this cavern. Climb down a large electrical

wire, avoiding shocks by moving right to left. Enter a

large chamber and defeat terrorist Nobel12 who is armed

with a grenade launcher. Make sure you get his magnetic

card. After killing Nobel12, look for the radiation suit

behind the large column near the elevator. Then activate

the left from the nearby control panel. Once the lift is

activated, quickly run up the stairs and jump onto the

platform before it gets too high.









The Base:

Destroy the drones with the machine gun as they approach.

As you enter the room at the end of the corridor, three

time bombs will be activated. Disarm the bombs by

disconnecting their wiring systems which are found

underwater. This is a good place to gather and purify

more water. Climb back up to the platform from the bottom-

right wall of the room and collect the CM3 magnetic card

and audio cartridge. Listen to the instructions on the

cartridge.









The Mobile Bridge:

You must use the magnetic card from Nobell2 to call the

mobile bridge. On the other side of the chasm, use the

same card to open the door and fight the samurai there.

Collect his card and use the bridge to explore the other

positions. Above is terrorist Antigone4, whom you must

dispose of in order to get her card. Below is the armory

where you can stock up on more weapons. The last position

takes you to Zone Three of the prison.









Zone Three, The Prison:

Destroy all robots in the room and avoid the laser beams.

Once the beams are off, collect the batteries and

magnetic cards from the destroyed robots. On the left

side of the room, enter each of the cells using the

cards. There are insane inmates in each cell. Dispose of

them and collect all items. In the last room you will

find the source of their madness. Use the sound-blocking

helmet to protect you from the hypnotic music. After you

have defeated all opponents and collected all items, put

the lizard skins and warm cloths on and approach the

sewer.









The Sewer:

Before entering the sewer, take some quinine. You can

avoid the lasers by diving under the water or jumping

over them. There are also monsters and piranhas within

this area. Enter the underwater zone and defeat the

samurai. Move back up to Zone Three and get a magnetic

card from another samurai. Return to the base and enter

Zone Two.









Zone Two: The Reactor









Put on the radiation suit and light a torch. Enter the

reactor room with the CMT card. Switch on the reactor

panel enabling a tube in Zone Five. Leave the reactor

room and do not try to kill the flying drones. Remove the

radiation suit and go to Zone Five via the mobile bridge.

















Zone Five: The Tube

Defeat the samurai guarding the entrance and destroy all

flying drones. Board the train when it arrives and

proceed to the next station. Save the game after you

destroy more drones. In the next room is the last

terrorist: Cyberfranck.









After you enter the room to fight Cyberfranck collect all

the ammunition you can. The corners of the room are the

safest place to rest after taking a hit. Use your

torpedoes first, then the plasma-gun, finishing him off

with the machine gun. Take the cyborg's magnetic card and

enter the shuttle launch pad. Hit the bright button and

enter the shuttle and have a good flight back to Earth.

During the landing sequence, your score will be

displayed.



Tiedosto esiintyy seuraavilla listauksilla

Listaus Osasto Koko Pvm Kuvaus
Wayback Machine -kooste "2026" Apaja / Pelit / DOS-pelit / Ratkaisut 13,5 kt 11.5.1997
Deus Walkthrought.
Wayback Machine -kooste "09.01.2005" Apaja / Pelit / DOS-pelit / Ratkaisut 13,5 kt 11.5.1997
Deus Walkthrought.
Wayback Machine -kooste "Uudet" ----
mbfiles.lst 07.11.1997 PC-pelit: 28) DOS / Ratkaisut 13844 11.05.97
Deus Walkthrought.
mbfiles.lst 15.10.1997 PC-pelit: 28) DOS / Ratkaisut 13844 11.05.97
Deus Walkthrought.
mbfiles.lst 15.01.1997 ----

Kommenttiosio











ID Pvm ja aika Nimimerkki Viesti
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