Jos tiedosto löytyy palvelimelta, voit linkin takaa tarkastaa, josko tiedosto on indeksoituna ApajaIndex-sivustolla. Voit esimerkiksi verrata, vastaako FILE_ID.DIZ -sisältö tällä sivulla olevaa kuvausta.

BLAKE3/b3sum otettu palvelimella olevasta tiedostosta.

Jos tiedosto on merkattu tuplaksi, samanniminen tiedosto on ladattavissa myös jollain toisella osastolla.

Ohjelma tai sen versio ei aina vastaa kuvausta! Kommentoi jos havaitset virheitä.


ID Tiedosto MBnet-koko Ladattavan tiedoston koko MBnet-pvm. Ladattavan tiedoston muokkauspvm. Kommentit Alkuperä ApajaIndex? Tupla? Ladattavan tiedoston BLAKE3/b3sum
24950 BSP2PRT.ZIP 42,9 kt 43512 tavua | 42.5 kt | 0.0 Mt 18.09.1997 31.08.2024 - 22004/Qoole for Quake (USA).7z - - 8e1a650423923a30cee5d2c92022ee1bdd2249d6a13fc207be9c81dfc19a227f

Listaus Osasto Koko Pvm Kuvaus
Apajalista Apaja / Pelit / DOS-pelit / Editorit/apuohjelmat - Räiskintä 42,9 kt 18.09.1997
Quake: BSP Portalizer (BSP2PRT) v1.0 by Alex R. Moon. BSP2PRT creates a .PRT file from a .BSP file which allows that .BSP to be "re- vised". What that means is that you can now recompile all your maps to use GLQuake\'s transparent water with virtually _NO_ speed hit. This utility will also allow map-makers to re-vis their maps without having to re- qbsp them if the .PRT file has been erased or allow end-users to re-vis maps which were distributed without being fully vised.
2026 Wayback Machine -kooste Apaja / Pelit / DOS-pelit / Editorit/apuohjelmat - Räiskintä 42,9 kt 18.9.1997
Quake: BSP Portalizer (BSP2PRT) v1.0 by Alex R. Moon. BSP2PRT creates a .PRT file from a .BSP file which allows that .BSP to be "re- vised". What that means is that you can now recompile all your maps to use GLQuake's transparent water with virtually _NO_ speed hit. This utility will also allow map-makers to re-vis their maps without having to re- qbsp them if the .PRT file has been erased or allow end-users to re-vis maps which were distributed without being fully vised.
Wayback Machine -kooste "09.01.2005" Apaja / Pelit / DOS-pelit / Editorit/apuohjelmat - Räiskintä 42,9 kt 18.9.1997
Quake: BSP Portalizer (BSP2PRT) v1.0 by Alex R. Moon. BSP2PRT creates a .PRT file from a .BSP file which allows that .BSP to be "re- vised". What that means is that you can now recompile all your maps to use GLQuake\'s transparent water with virtually _NO_ speed hit. This utility will also allow map-makers to re-vis their maps without having to re- qbsp them if the .PRT file has been erased or allow end-users to re-vis maps which were distributed without being fully vised.
mbfiles.lst 07.11.1997 PC-pelit: 31) DOS / Editorit/apuohj. - Räiskintä 43922 18.09.97
Quake: BSP Portalizer (BSP2PRT) v1.0 by Alex
R. Moon. BSP2PRT creates a .PRT file from a
.BSP file which allows that .BSP to be "re-
vised". What that means is that you can now
recompile all your maps to use GLQuake's
transparent water with virtually _NO_ speed
hit. This utility will also allow map-makers
to re-vis their maps without having to re-
qbsp them if the .PRT file has been erased or
allow end-users to re-vis maps which were
distributed without being fully vised.
mbfiles.lst 15.10.1997 PC-pelit: 31) DOS / Editorit/apuohj. - Räiskintä 43922 18.09.97
Quake: BSP Portalizer (BSP2PRT) v1.0 by Alex
R. Moon. BSP2PRT creates a .PRT file from a
.BSP file which allows that .BSP to be "re-
vised". What that means is that you can now
recompile all your maps to use GLQuake's
transparent water with virtually _NO_ speed
hit. This utility will also allow map-makers
to re-vis their maps without having to re-
qbsp them if the .PRT file has been erased or
allow end-users to re-vis maps which were
distributed without being fully vised.
mbfiles.lst 15.01.1997 ----



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Viestin ID Pvm ja aika Nimimerkki Viesti
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Samankaltaisia tiedostonimiä:

ID Tiedosto Koko Pvm. Osasto Kommentit Alkuperä(t) Tupla? Kuvaus
24950 BSP2PRT.ZIP 42,9 kt 18.09.1997 Pelit / DOS-pelit / Editorit/apuohjelmat - Räiskintä - 22004/Qoole for Quake (USA).7z -
Quake: BSP Portalizer (BSP2PRT) v1.0 by Alex R. Moon. BSP2PRT creates a .PRT file from a .BSP file which allows that .BSP to be "re- vised". What that means is that you can now recompile all your maps to use GLQuake\'s transparent water with virtually _NO_ speed hit. This utility will also allow map-makers to re-vis their maps without having to re- qbsp them if the .PRT file has been erased or allow end-users to re-vis maps which were distributed without being fully vised.