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Id 23111
Tiedosto HIREDGUN.TXT
MBnet-koko 4437
Ladattavan tiedoston koko 7318 tavua | 7.1 kt
MBnet-pvm. 12.11.1994
Ladattavan tiedoston muokkauspvm. 16.09.2024
Osasto Apaja / Pelit / Amiga-pelit / Demoversiot
Kommentit -
Alkuperä 23640/PCGAMER10.bin
Tupla -
Tiedostosta otettu BLAKE3/b3sum cd0e17fabf7eff2b63a98ac309d48ea27c8cf6036b5f239968c2c58ee77bce6c
Tiedostosta otettu sha256sum 80da29948fbfe3ef444e3c5de208f8069952e32237bc1adc12367742cd4d6909
ApajaIndex -
Discmaster Discmaster b3sum-haku
Kuvaus
Hired Guns - Ohjeita demoversioon.


.
~Hired Guns

For infinite ammo and to be invulnerable simply type the following
in the sub-directory EXECUTE (which should contain the file 
HGGAME.EXE) :-

DEBUG
NHGGAME.EXE
L
E 9CBE 90 90 90 90
E A97F 90 90 90 90
W
Q


~A LITTLE HELPING HAND BY SIMON BURROWS

Well if you like EOB this game is probably the sort of
thing you will love.  Smooth (well smoothish) animation,
fast flowing action and, well umm a lot of very difficult
gameplay.  So, what I thought I would do is to write a
bit of help under a couple of sub-headings to let all you
plebs. out there have a remote chance of getting through
the first door (or something).

CHARACTER SELECTION
-------------------

As with all of these muliptle character selection games
choosing a warrior is one of the most important parts of
the adventure.  You must get an even balance between
strength, skill and the equipment they carry.  Here is a
list of all of the characters and what they are about to
help you make the best decision for you :-

CHARACTER      PHYSIQUE  AGILITY   STARTING WEAPONS

Adell           94              196             Auto Gun
                                                Stunner
                                                Grenades
Bonden          207             106             Shot Gun
                                                Grenade Launcher
Clavius         152             150             Blaster
                                                Grenades
                                                2 Mines
Cheule          129             160             Assault Rifle
                                                Grenade Launcher
Cim             320             28              Mini Gun
                                                Flamer
                                                Rifle
                                                Grenades
Cim-Lite        240             44              Laser
                                                Shot-Gun
                                                Grenades
                                                Sentry Gun
Desverger       187             85              Sniper Rifle
                                                Stunner
                                                Grenades
Jenillee        95              211             Stunner
                                                Grenades
Katrina         131             144             U.P.B.I. Gun
                                                1 Mine
                                                Grenades
Kiurcher        190             75              Super Covert
                                                Flamer
                                                Grenades
Miyriel         100             132             Blaster
                                                Stunner
                                                Grenades
                                                Sentry Gun
Rorian          156             105             Silent Auto.
                                                Revolover
                                                Grenades

Sometimes though this isn't enough to make a good
decision.  I have tried the game out with many different
combinations to try and find the best.  The only thing I
can suggest is to go with the two battle droids CHEULE
and KIURCHER.  This might not be the perfect duo but it
sure made a mean party when I gave 'em a go.


PLAYING THE LEVELS
------------------

Sorting it all out
------------------
Sort out your back packs, guns, Psi-amps and food.  You
will want the mini gun on the first mission - to get this
you must jump a character with high agility and low
weight (not a droid) through the hole at the top of the
three lifts and collect the access card.  Outside this
level there are a couple of pushable blocks which lead to
a switch.  Use a droid with suitable ammunition in the
water.  The laser will be ruined before you can return it
to the surface but the silenced Super Covert will make a
good back-up weapon if ammo. runs low.

The cave mission
----------------
To avoid being trapped in this mission send any laser
carrying characters through  the cave section and down
the stairs.  Locate the ascending set of stairs and
teleport, but upon materialising ensure you don't touch
block or the others will get stuck instead.  Now take the
others to the other set of stairs where the water is
rising and sinking (this is safe because there are
chances to breath).  Up the stairs and after a bit of
wonderful killing you will uncover a door.  To reach the
crate send one person up the lift and over to the left
when he appears out of the small tunnel.  Drop down, and
once again when in possession of the gun and ammo.  Watch
out for the Rahl. here  When you kill him, place a
proximity mine on the floor in front of the button, press,
and step back and left before the lift goes in order to
rescue the remainder of your party still left stranded at
the bottom of this lift.  This, however, takes practice.
If you don't quite feel up to it, retire to a safe
distance before pressing the button, and walk back down
the long way and retrieve him.

The Laboratory test site
------------------------
This area is very tricky.  It does not need completing,
but if you want to give it a go the Laser Flux Cannon,
the odd Machine Gun, the watertight Psi-amp and as many
grenades as you can carry will come in useful.  The
Fusion Reactor mission is not worthy of noting apart from
pointing out that there are actually 2 parts to it.  The
second part which you are taken to by the lift initially
resemble the first, (that is until you turn left where
you will undoubtedly say YIKES - A ROBODYNE or right
where you will stay YIKES - TWO OF THEM, instead).  These
are best disposed of with long range shots from the
grenade launcher, and whatever you do don't leave the
room without the fusion power core ring.

To clear the room scattered with land mines, open the
door and chuck in a grenade.  The proceeding levels
increase very abruptly in difficulty, so one thing you
must be wary of is leaving characters standing in the
open even if there appear to be no enemies around.  Make
sure you lock them in a secure room - and I mean secure
because it is even possible that some more ingenious
enemies will decide to jump in through the ceiling just
to thwart your efforts to bring peace to the
neighbourhood.  Most levels are surrounded by water, so
don't forget to drop a droid in to have a look around,
saving the game before so.  If you find yourself waiting
for a descending lift, chuck a grenade down the shaft
before calling it up.  On doing that you will kill any
nasty monsters waiting inside the lift ready for a
surprise attack.

Some general hints
------------------
1.   Do not fire then immediately run forward - the speed
     of this ammunition is slow and you will often run
     into it thus injuring yourself and wasting the
     bullets.
2.   If you are very low on food or if your droid repair
     isn't up to scratch try going back to level one and
     repeating it.  This lets you re-stock with ease.


Tiedosto esiintyy seuraavilla listauksilla

Listaus Osasto Koko Pvm Kuvaus
Wayback Machine -kooste "2026" Apaja / Pelit / Amiga-pelit / Arkisto 4,3 kt 12.11.1994
Hired Guns - Ohjeita demoversioon.
Wayback Machine -kooste "09.01.2005" Apaja / Pelit / Amiga-pelit / Arkisto 4,3 kt 12.11.1994
Hired Guns - Ohjeita demoversioon.
Wayback Machine -kooste "Uudet" ----
mbfiles.lst 07.11.1997 Amiga-pelit: 19) Arkisto 4437 12.11.94
Hired Guns - Ohjeita demoversioon.
mbfiles.lst 15.10.1997 Amiga-pelit: 19) Arkisto 4437 12.11.94
Hired Guns - Ohjeita demoversioon.
mbfiles.lst 15.01.1997 Amiga-pelit: 12) Demoversiot 4437 12.11.94
Hired Guns - Ohjeita demoversioon.

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