!!ARBfp1.0
ATTRIB tex = fragment.texcoord[0];
ATTRIB tex1 = fragment.texcoord[1];
OUTPUT outColor = result.color;
PARAM   div2 = { .5, .5, .5, .5 }; 

TEMP tmp,tmp1;




TXP tmp, tex, texture[0], RECT;
TXP tmp1, tex1, texture[1], RECT;
ADD tmp,tmp,tmp1;
MUL tmp,tmp,div2;

MOV outColor, tmp;
END 
