!!ARBfp1.0
ATTRIB tex = fragment.texcoord[0];
OUTPUT outColor = result.color;

TEMP tmp,tmp2;




TXP tmp, tex, texture, RECT;           #sample the texture
MOV tmp2.a,tmp.a;

MUL tmp,tmp,tmp;
MUL tmp,tmp,tmp;

MOV tmp.a,tmp2.a;
MOV outColor,tmp;

END 
