!!ARBfp1.0
ATTRIB tex = fragment.texcoord[0];
ATTRIB tex1 = fragment.texcoord[1];
ATTRIB tex2 = fragment.texcoord[2];
ATTRIB tex3 = fragment.texcoord[3];
ATTRIB tex4 = fragment.texcoord[4];
OUTPUT outColor = result.color;
PARAM   red = { .2, .2, .2, .2 }; 

TEMP tmp,tmp1;




TXP tmp, tex, texture, RECT;
TXP tmp1, tex1, texture, RECT;
ADD tmp,tmp,tmp1;
TXP tmp1, tex2, texture, RECT;
ADD tmp,tmp,tmp1;
TXP tmp1, tex3, texture, RECT;
ADD tmp,tmp,tmp1;
TXP tmp1, tex4, texture, RECT;
ADD tmp,tmp,tmp1;

MUL tmp,tmp,red;

MOV outColor, tmp;
END 
