Rainbow 6: Rogue Spear
----------------------

version 2.04

- Found and eliminated some bandwidth hogs in multiplayer.
- Fixed the pink areas and bad text on Permedia 2 cards.
- Fixed the crash when playing back a replay that was recorded with AutoRun 
  turned on.
- Fixed a potential lockup if a player jumps off a ledge while AIs are
  following.
- The "Invert" option on the joystick remapping screen should work correctly
  now.
- Fixed auto-aim being turned on when the player attempts to switch teams during
  the early stages of a death motion.
- Players who join while a game is ongoing no longer send their armpatches
  immediately but rather wait for the next game to start. This fixes the
  problem of players joining during the action causing a lag for everyone.
- Added a new multiplayer only map called "Bunkers".
- Fixed the short freeze that occurred when selecting "Mission Orders" from the
  briefing screen.
- Replaced "Ready To Continue" messages on multiplayer results screens with
  ready indicator in player list.
- Server can force the game to continue past the results screen after a
  multiplayer game instead of waiting for all players to click continue by pressing
  the forward arrow a second time.
- Disable the observer mode key when running a replay.
- Kick out terrorists in terrorist hunt / lone wolf farther if they are in the
  same room as the insertion zone / base. If they are in a different room, they
  can be anywhere. This reduces the incidents of terrorists starting off right
  in the team's face.
- Adjusted which weapon skill was used at what zooms. Full submachinegun zoom
  now uses full assault skill, instead of using a bit of sniper skill.
- AIs will now call "Clear!" once they have cleared a room.
- Changed the Steyr AUG to use the rifle reticule to stop confusing players.
- Removed the intermediate zoom level on the G36K.
- Changed the "if you are zoomed, you can only walk" to be "if you are zoomed
  more than an MP-5 can zoom, you can only walk". This is 3X.
- Loosened some of the server-side gunshot validation checks to lessen the
  penalties for high-ping players.
- Improvements to the camera code to eliminate some cases of the camera being
  outside of the world after dying.
- Added support for Creative's EAX.DLL so more players can get EAX effects.
- Improved the support for foreign keyboards in the remapping screen by
  detecting keys that are in a different location from a US keyboard.
- The forced time delay between trigger pulls is no longer increased if you are
  wounded.
- Character scaling in the X and Z directions is now capped between 0.1 and 1.0
  to avoid a cheat that allowed players to run faster than they should.
- The Rommel.CXP file now goes through the mod system properly so it can be
  edited as part of a mod.
- Fixed some bad character models in the Train Yard Lone Wolf and Terrorist Hunt
  missions.
- Changed default player selection on multiplayer results screens to be local
  player instead of first player.
- Updated formatting and contents of multiplayer RSResults*.log files.
- Added an option to RSConfig to force fullscreen and run DXDiag. Added some
  system information.
- Reduced problems with flashing during loading sequences.
- Loading screens will continue to animate while waiting for others to finish
  their loads instead of stopping the animation and appearing to freeze the
  system.
- Multiplayer games will not start in cooperative multiplay until all active
  and observer players have finished loading.
- Disconnecting users in a multiplayer game will no longer alert terrorists
  with a death noise.
- Server locks the game temporarily during the countdown sequence to prevent
  other users from joining and halting the game start.
- Fixed a number of problems with text being truncated or cut off improperly.
- Custom armpatches no longer show up on some terrorists in multiplayer
  terrorist hunt missions.
- Fixed problem with some characters causing the truncation of the rest of the
  string (most common with higher ascii, accented characters).
- Ten lines of chat are now allowed.
- Chat will now wrap if it is longer than the width of the screen.
- Eliminated "ghost" Rogue Spear task on taskbar when you quit game.
- Fixed the body armor assigned to certain terrorists.
- Made some cosmetic adjustments to the rangefinder portion of the binocular
  reticule.
  