Quick Install
Westfront PC: The Trials of Guilder (Version 17.00)
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Westfront PC is (C)opyright 1993-2001 by Paul Panks. All Rights Reserved.
Portions (C) 1999 Perfect Sync, Inc. All Rights Reserved.

By Paul Allen Panks (dunric@yahoo.com)

!!! Copy this text file into your Westfront PC directory for reference !!!

To install Westfront PC, run SETUP.EXE and follow the onscreen instructions.

Important!!!
------------

If you played previous versions of this game, make SURE to copy
these seven (7) files:

wf.mrc
wf2.mrc
skills.dat
custom.wpn
locate.wpn
hiscore.dat
score.dat

onto a disk or something and then...after installing again...copy them back.

The reason for this is that all five files are specific to your character(s)
and are reset to "0" with every update I do (I assume people are playing
for the first time, unfortunately). Sorry for any inconvience this may
cause (or has caused). I might just change this in future versions.

Until then, make sure to do this if you plan on downloading a newer version.

Thanks! :)

Quirks
------

This game has a few quirks worth explaining:

1) Monsters will occasionally fail to revive. If this happens, then simply
quit the current session and reload your saved game. The monster(s) will
then (for sure) be back in the same room you saved it in.

2) Some items get ripped from your inventory upon reloading a saved
game. This is normal. Some items are special for the proper functioning
of quests (i.e. ironkey for Castle Quest #1, medallion for Free King from
Statue Quest, etc). This is completely normal and *not* a bug in the game.
Sorry for any inconvenience this may cause. :(

3) If your password fails to work, don't panic. Simply use 'zztop' for
the password instead. It will work everytime.

4) Finally, weather events happen no matter where you are in the game (even
if you are inside a building). This is an intentional anamoly and not a
reflection on my laziness. :)

5) Ok, one last tidbit: Sometimes when entering in a direction (i.e. north)
the game won't respond and will send you back to the (>) prompt. Don't
worry, this again is normal. The parser isn't perfect and is occasionally
fussy about input. Just re-enter the phrase or command and it will work
a second time.

Game play
---------

I get hundreds of e-mails a month asking just about the same
questions. This is either because A) No one reads the included
documentation file "WFPC.HLP" B) No one bothers to type "help", "hint"
or "help me" at the game prompt. Or C) My documentation stinks.

So here is a brief summary of commands:

Westfront PC is an adventure game like Zork. If you haven't played Zork
or other text adventure games (called 'Interactive Fiction' nowadays), then
go ahead and look up how to play text adventures in the included "WFPC.HLP"
help file. 

Commands
--------

N
-

Abbrevation for North.
Example: n

You may not use north or go north.

All other commands are the same (South, East, West, Up and Down)

I
-

Abbrevation for Inventory. You may also use inventory.
This command lists what you are carrying.
Example: i
Example: inventory

If you want to see what Faldor (the main bodyguard) is carrying, type:

examine faldor

OR

exa faldor

(exa is short for examine)

EXAMINE
-------

Look at a particular object.
Syntax: examine <object>
Other syntax: Faldor, examine <object>
Example: examine tavern
Example: examine key
Example: examine villager
Example: exa key
Example: exa villager
Example: Faldor, examine tavern
Example: Faldor, exa villager

Nearly all the room descriptions are examined using the longhand of "examine" and
*not* "exa".

SCORE
-----

Lists your attributes such as hit points and food units.
You may also use a question mark ("?") to do the same.
Syntax: score
Other syntax: ?
Example: score
Example: ?

GET
---

Get picks up objects. Essential for gameplay.

Syntax: get <object>
Other syntax: get <object> from <object>
More syntax: Faldor, get <object>
More syntax: Faldor, get <object> from <object>
Example: get key
Example: get key from bag
Example: get key from hover
Example: Faldor, get key

DROP
----

Drops an object. 

Syntax: drop <object>
Other syntax: Faldor, drop <object>
Example: drop key
Example: Faldor, drop key

PUT
---

Places an object inside a bag or the hover.

Syntax: put <object> in <secondary object>
Other syntax: Faldor, put <object> in <secondary object>
Example: put key in bag
Example: put key in hover
Example: Faldor, put key in bag
Example: Faldor, put dagger in bag

GIVE
----

Gives an object to Faldor and *only* Faldor.
Proviso: Faldor must be in the same room.

Syntax: give <object> to Faldor
Other syntax: Faldor, give <object> to <monster>
Example: give key to Faldor
Example: Faldor, give key to Villager

Faldor cannot currently give an object to you. He must drop it
and then you must GET the object. See get above.

WIELD
-----

Readies a weapon for combat. Fighting with bare hands is just plain silly.
Proviso: You cannot wield a cursed weapon. Type "inventory" or "i" to see
a list of items you are carrying.

Syntax: wield <object>
Other syntax: Faldor, wield <object>
Example: wield broadsword
Example: Faldor, wield broadsword

UNWIELD
-------

Unreadies a weapon. This makes you take the weapon off hand and put back into
your general inventory of items.
Proviso: You cannot unwield a cursed weapon. Type "inventory" or "i" to see
a list of items you are carrying.

Syntax: unwield <object>
Other syntax: Faldor, unwield <object>
Example: unwield broadsword
Example: Faldor, unwield broadsword

Ok, so that's the basic idea. For a list of commands during gameplay,
make sure to type:

help

at the game prompt. The game prompt is that nifty little ">" sign with the
flashing cursor. The cursor is that nifty little "_" symbol that blinks
on and off repeatedly. And anything you type is highlighted in green.

If you have any questions, consult my website here:

http://www.geocities.com/dunric/westfront.html

Or you can check out the included "WFPC.HLP" help file in your
Westfront PC directory (default is c:\wfpc).

Or you can e-mail me: dunric@yahoo.com

I usually respond very quickly, so feel free! :)

WHAT THE COLORS MEAN
--------------------

Many times you will find text within the game that is color coded. This
means the following:

Color                Meaning                     Usage
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GREY/GRAY            In-room command             Depends on room

YELLOW               Something of interest       Examine it or use it

CYAN (Turquoise)     Something of interest or
                           an In-room command    Depends on room

LIGHT RED            Varies (typically bad)      Depends on circumstance;
                                                 If monster: evil!
                                                 If after a command, then
                                                 something bad happened.

LIGHT GREEN          Varies (typically good)     Depends on circumstance;
                                                 If monster: good...
                                                 If after a command, then
                                                 something good happened.

PURPLE               Something to do with THOR   Depends; If relating to
                                                 THOR, then it means you
                                                 tried to do something THOR
                                                 didn't like. If not relating
                                                 to THOR, then it's probably
                                                 VERY bad!

WHITE                Typical game response       Depends on circumstance and
                                                 room you are in.

DARK BLUE            ???                         ???

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SHOPS/TAVERNS
-------------

The shops and taverns will close at night periodically. Also, you may use
the lantern or light skill to dispell the darkness if it says, "It's too dark
too move in that direction!" Should you get, "It's too muddy to move in that
direction!" try putting on the regular boots (and *not* the forceboots or
glistening anklet).

Finally, as a general rule, monsters or objects with two or more words
in the name:

Detective Funkydog
Glistening Anklet
Shroud of Saint Nephan
Holy Mace

etc.

Require that you use the most common name, i.e.:

funkydog
anklet
shroud
mace

If words are strung together like so:

holywater
spellbook
ironkey

Just type them in as they appear, with no spaces.

In versions 13.10 or above, you may purchase the chewing gum at the
local taverns to temporarily raise your strength. This is *not*
covered in any of the help files, so remember this well! :)

The strength effect lasts until the next day, or when you enter battle.
Your weapon class is raised by how many chewing gum sticks you
purchased before fighting (i.e. if you purchased 5 sticks of chewing
gum, your weapon is raised by 5 classes in strength).

HELP AVAILABLE
--------------

Help available:

Type "help" at the game prompt for commands.
Type "help me" at the game prompt for the in-game documentation file.
Type "hint" at the game prompt for extended hints per room.

Make sure to click on the help file "WFPC.HLP" for extra help.

Also, if you have personal HISCORE.DAT or SCORE.DAT files when
attaining a high score in Westfront PC, just copy those files into
a temporary directory before installing the new version (don't
forget to copy them back, too!) Sorry for any inconvience. :)

The source code is downloable here:

http://www.geocities.com/dunric/westfront.html

Just click on the link that says "WFPC Source Code (ver#)"

Have fun! :)

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SPANISH (ESPANOL):

Recepci¢n a la versi¢n X!  Esta versi¢n utiliza el lenguaje espa¤ol.
Las versiones futuras utilizar n el siguiente:

Africaans
Franc‚s
Italiano
Alem n
De Portugese
Dutsch
Finland‚s

Para instalar, funcionamiento ' SETUP.EXE '.  Siga las gu¡as haciendo
clic " despu‚s > ".  Si usted desea instalar a otro directorio con
excepci¢n de " c:\wfpc ", selecci¢nelo haciendo clic " hojean ".

Regards,

Paul
dunric@yahoo.com
http://www.geocities.com/dunric/westfront.html
March 25, 2001

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---------------------------------------
LEGAL INFO - For Your Information (FYI)
---------------------------------------

Filename:          README.TXT
Updated:           03/25/01 3:25:02 PM 

======================================================================
Product Information
======================================================================

Product:           Westfront PC: The Trials of Guilder
Version:           17.00 
Version Date:      3-25-2001 (March 25, 2001 AD/CE/whatever)
Product Type:      Game (Genre: Devious time waster)

Product Descr:     Westfront PC: The Trials of Guilder is an
                   interesting text adventure promising dozen of hours
                   of enjoyment. Explore the mythical land of Guilder
                   in your quest to rid the land of the evil and most
                   vile magician, Serlin.

Registration Fee:  Public Domain $0 (USA Dollars)**

** - Portions (C)opyright 1999 Perfect Sync, Inc. Such portions are *NOT*
     Public Domain!

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Minimum Configuration
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Processor:         at least 486/66mhz processor
Minimum OS:        at least Windows 95
Minimum RAM:       at least 8 MB
Hard Drive:        at least 2 MB

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Orders/Support
======================================================================

Company:           Westfront Productions, Ltd.
Author:            Paul Allen Panks
Address:           4856 E. Cheryl Drive
                   
                   Paradise Valley, AZ 85253
Country:           USA

Phone:             N/A
Fax:               N/A
Email:             dunric@yahoo.com
Web Site:          http://www.geocities.com/dunric/westfront.html
ICQ (UIN#):        12234336

======================================================================
Warranty
======================================================================

The full ("Public Domain") version of the product listed above is
provided on an "as is" basis. Portions of this product are (C)opyright
1999 by Perfect Sync, Inc, and are *NOT* in the Public Domain!

FULL WARRANTY

Westfront Productions, Ltd. warrants that Westfront PC be free of
defect in material and workmanship under normal use for a period of
ten trillion days from the date of shipment. Westfront Productions,
Ltd. warrants that for a period of ten trillion days after date of
shipment -- basically, when the star system goes Super Nova -- that
it will make every effort to correct problems that exist in Westfront
PC free of charge, upon receiving from the licensee a description
of the problem and, if necessary, an example of the failure. This
warranty applies to all additional and extended requirements, mod-
ifications, enhancements and deletions to the program originally
shipped to the licensee ("USER") for which there will never be
additional charges.

IN NO EVENT WILL WESTFRONT PRODUCTIONS, LTD. OR ZDNET OR OTHER
DISTRIBUTOR(S) BE LIABLE TO THE USER FOR ANY DAMAGES, INCLUDING ANY
LOST SANITY, LOST SAVINGS, LOST JOBS OR OTHER INCIDENTAL OR
CONSEQUENTIAL DAMAGES RISING OUT OF THE USE OR INABILITY TO USE SUCH
PROGRAMS EVEN IF WESTFRONT PRODUCTIONS, LTD., AN AUTHORIZED AGENT OF
INSPECTOR FUNKYDOG, LTD., OR ZDNET OR OTHER DISTRIBUTOR(S) HAD BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY
OTHER PARTY. IF YOU DON'T LIKE THE SOFTWARE ENCLOSED WITHIN, PLEASE
FEEL FREE TO HARP, BITCH, MOAN AND COMPLAIN TO SAID AUTHOR ("Paul
Allen Panks") AT: DUNRIC@YAHOO.COM

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License
======================================================================

(c) 1993-2001 by Paul Allen Panks.  All rights reserved. Feel free to
bend, fold, spindle and mutilate the disk it ("Westfront PC") was
included on. Ok, not really. Please don't feed it to Fido!

TRADEMARKS
Trademark? Who said anything about there being a trademark?
Go eat your spinach!

LICENSE
Distribute freely. Or be cruel and distribute for $3 with a 10% fee
for the disk. Or be REALLY cruel and charge your roommate $50 plus
half his living arrangements. Ok, or not.


