King of the Hill 1.2
by Orange Smoothie Productions

What's New in 1.2
-----------------

Tie Breaking -
  KOTH will now break ties based on "Longest Unbroken Possession."
If LUP is also tied, then KOTH will break the tie based on frag count.
If frag count is tied then its more or less luck of the draw.

VWep Support -
  VWep seems stable enough to include in KOTH now.  I was hestiant
before because it seemed like Hentai was releasing new versions
quite often.  I think VWep is very, very cool and I'd like to thank
Hentai for writing it.  If you don't have VWep, or want more information
check Hentai's webpage at http://www.telefragged.com/vwep/.

Dynamic Map Ordering -
  You can now customize the map order for KOTH servers, instead of
playing the normal rotation.  Just create a file in your KOTH directory
called maps.txt.  On each line put the name of a map, maps will then
be played in that order.  Put the first map on the last line and start
the server with that map.
  In other words, if you wanted to play koth1, koth2, and koth3 in a
rotation your maps.txt file would look like this:

  koth2
  koth3
  koth1

  And you would start the server on koth1.  In theory, you should be able
to edit the maps.txt file while the server is running, but I haven't
tested the results.  Heh.  We've supplied a sample maps.txt file that
plays the full KOTH rotation.

What's Next -
  There will probably be one, final release of KOTH (1.3) coming out
fairly soon.  I plan to add teamplay and some enhance scoreboard features.
After that, OSP will be directing its energy towards the Violator mod.

Thanks for your support!

GreenMarine
