//------------------------------------------------------------------------------
//Filename       hrcamp.inc
//System         
//Author         Mark 'I hate battlefields more than pain' Shaw
//Date           MS 12Jun96
//Description    Source data to generate battlefields
//------------------------------------------------------------------------------
//*****************************************************************************
//--------------------------------------
//HAT RING PLAYER PARENT BFIELDS	(findme)
//--------------------------------------
//---------------------------------------------------------------------------

	Level		122,

	BattleField
	{
		FileName	BFHatPatrolHotPontM_StMEarly=BFHATAA.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint	
				{
					Target	WP1,
					Posn	{Abs	{Y	FT_8000},
							 Rel	{Intercept	{WP1,WP2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random 5,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0														//MS 11Jul96
					Event	{Start	{M 25},
							 Event	{List {Random 2},		
									 FileName BFEV_ENEMYRECONNAPPROACH00,
									 FileName BFEV_ENEMYRECONNRETURN00
									},							
							 Setval	{HeightSize, Y {Random FT_6000,2000,FT_1}},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, WP2},	
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{
							 Event	{List {Random 4},		
//DeadCode MS 02Dec96 							 		 FileName	BFEV_ENEMYLOWLEVELSEARCH,
//DeadCode MS 02Dec96 									 FileName	BFEV_FRIENDLYFRIENDS,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYCLOUDTRAP,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYINTERCEPT00
									},							
							 Setval	{HeightSize, Y {Random FT_5000,20,FT_100}},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, FriendHomeBase},	
							 Event	HR64Cp00_S,
							 Event	HRFrog00_S
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_8000},
							 Rel	{Bearing ANGLES_225Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_8000},
							 Rel	{Bearing ANGLES_345Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_8000},
							 Rel	{Bearing ANGLES_225Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	WP2,
					Posn	{Abs	{Y	FT_8000},
							 Rel	{Intercept	{WP2,WP1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random 5,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0														//MS 11Jul96
					Event	{Event	{List {Random 4},		
//DeadCode MS 02Dec96 							 		 FileName BFEV_ENEMYSCOUTLOST,
									 FileName BFEV_ENEMYRECONNRETURN00,
							 		 FileName BFEV_ENEMYSCOUTDAMAGED,
									 FileName BFEV_ENEMYRECONNAPPROACH00,
							 		 FileName BFEV_ENEMYCHARGEDAMAGED
//DeadCode MS 02Dec96 									 FileName BFEV_ENEMYSCOUTLOSTAMBUSH,
//DeadCode MS 02Dec96 									 FileName BFEV_ENEMYSCOUTLOST
									},							
							 Setval	{HeightSize, Y {Random FT_5000,20,FT_100}},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective, SubObjective},	
							 Event	HRJastaAA_C,
							 Event	HR64Cp00_S
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCp3Fingers=BFHAT00.BF,
		Setval	{ParentRand, Int {Random 0,9,1}},	
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{
					Posn	{Abs {FriendHomeBase},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{FriendHomeBase, UID_BlCp3Fingers0},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	70,30,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCp3Fingers0},
							 Setval	{FriendlyObjective, UID_BlCp3Fingers0},
							 Event	HR12Cp_01S,
							 Event	HR27Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCp3Fingers0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCp3Fingers0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCp3Fingers0},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCp3Fingers0, UID_BlCp3Fingers1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCp3Fingers1},
							 Setval	{FriendlyObjective, UID_BlCp3Fingers1},
							 Event	HR11Cp00_S,
							 Event	HR95Al01_S
							}
				},
				WayPoint	
				{	Target	UID_BlCp3Fingers1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCp3Fingers1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCp3Fingers1},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCp3Fingers1, UID_BlCp3Fingers2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCp3Fingers2},
							 Setval	{FriendlyObjective, UID_BlCp3Fingers2},
							 Event	HR54Cp00_S,
							 Event	HR22Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCp3Fingers2,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCp3Fingers2,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_5000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase, WP1},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP1,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_5000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//BalloonBust	FIXME
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {WP1},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_5000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase, WP1},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	BFEV_ENEMYSCOUTSCROSSPATH,
//DeadCode MS 15Nov96 //Event SUBPLOT0,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter00Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_ALBATROS_D3}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_5000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//attackballoon	FIXME!!!!
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP3,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_5000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List {Random 2},
//DeadCode MS 15Nov96 //Event	{Event SUBPLOT1,
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYHIANDLOWDEFENCE00,
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYHIDEFENCE00
//DeadCode MS 15Nov96 									 },
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter00Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_ALBATROS_D3}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP3,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno		//attackballoonFIXME!!!!
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {WP3},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_5000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{WP3, FriendHomeBase},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	20
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {WP3},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_5000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{WP3, FriendHomeBase},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	{Random	30,50,1}
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDLYMISTAKE,
//DeadCode MS 15Nov96 //Event SUBPLOT2,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter00Mod},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase,  AfAlFrogBase}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		     	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatReconnTrains_P1=BFHAT01.BF,
//		Setval	FriendHomeBase,AFToul,

		AirGroup	
		{
//		PROBLEM???
//			Posn	WPBFHAT01_A =
///				{Abs	{FriendHomeBase}, 
//				Abs	{Y FT_10000}
//				},
			Route		
			{
				WayPoint		
				{
					Posn	WPBFHAT01_A={Abs {FriendHomeBase},
							 Abs	{Y	FT_10000},
							 Rel	{Intercept	{FriendHomeBase, WP1},
						 			 Bearing	ANGLES_0Deg,
						 			 Pitch		ANGLES_0Deg,
						 			 RangePercent	40
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_10000}
							},
					Range 	METRES2000,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_10000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 4},
//Event SUBPLOT0,
//							 
									 FileName	BFEV_ENEMYSWEEP,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH	
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
							 Setval	{EnemyScoutType00, PT_ALBATROS_D3}
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP2},
							 Abs	{Y	FT_10000},
							 Rel	{Intercept	{WP2, WPBFHAT01_A},
						 			 RangePercent	{Random	10,40,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 3},
//Event SUBPLOT1,
									 FileName	BFEV_FRIENDLYFRIENDS,
									 FileName	BFEV_ENEMYTROPHYHUNTER,
									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyScoutType00, PT_ALBATROS_D3},
							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
							 Setval	{FriendlyChargeType00, PT_DH9},
							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF},
							 Setval	{FriendlyScoutType00, PT_NIEUPORT},
							 Setval	{FriendlyScoutHomeBase, AfAlEToul}
							}
				},
				WayPoint	
				{
					Posn	WPBFHAT01_A,
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

			},
//			NumInForm	PlyrDefined,
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
//deadcode ms 				Type		PT_NIEUPORT,
				MoveCode	AUTO_TAKEOFF,
				Skill		SKILL_ACE,
				Morale		MORALE_HIGH,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolMetz=BFHAT02.BF,

		SimpleItem	
		{
			Posn	{Abs	{UID_AfCpThiaucourt}},
			Shape	EMPTY,
			UIDBand	RedVetoedBAND,
			Event	{Event	BFEV_ENEMYPATROLTAKEOFF, 
					 Setval	{EncounterSize,Encounter01Mod},
					 Setval	{EnemyObjective, UID_CvNtMontsec},
					 Setval	{HeightSize, FT_12000},
					 Event	HRThiaucourt
					}
		},

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtMalleloy,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	PatrolMetz_WP00 =	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtArnaville,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT1,
					Event	{Event	{List {Random 2},
									 FileName	BFEV_LONEENEMYWARNSAF,
									 FileName	BFEV_ENEMYSCOUTLAND
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, UID_CvNtMalleloy},	   
							 Setval	{HeightSize, Y {Random FT_9000,30,FT_100}},						
							 Event	HRThiaucourt
							}
				},
				WayPoint	
				{	Target	UID_CvNtArnaville,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtMetz,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	PatrolMetz_WP01=	
				{	Target	UID_CvNtArnaville,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs PatrolMetz_WP01,
							 Abs	{Y	FT_12000},
							 Rel	{Intercept	{PatrolMetz_WP01,PatrolMetz_WP00},
						 			 RangePercent	{Random	40,40,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 4},
//Event SUBPLOT2,
									 FileName	BFEV_ENEMYACESURPRISE,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYRECONNAPPROACH00
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, UID_CvNtPontMousson},
							 Setval	{HeightSize, Y {Random FT_10000,20,FT_100}},
							 Event	HRFrescaty,						
							 Event	HRJastaAA_C							

							}
				},
				WayPoint	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtMalleloy,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0,
					Event	{Event	{List {Random 2},
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNRETURN00
									},
							 Setval	{HeightSize, Y {Random FT_10000,40,FT_100}},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyObjective, UID_CvNtNancy},
							 Event	HRJastaAA_C							
							}
				},
				WayPoint	
				{	Target	UID_CvNtMalleloy,
					Posn	{Abs	{Y	FT_12000},
							 Rel	{Bearing ANGLES_270Deg,
									 Range	METRES2000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

			},

			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolPontM_Nancy=BFHAT03.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,
					Event	{Event	{List {Random 3},
									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{FriendlyObjective, UID_CvNtThiaucourt},
							 Event	HRBIAF00_C,
							 Event	HR64Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtNancy},
							 Abs	{Y	FT_8000},
							 Rel	{Intercept	{UID_CvNtNancy, UID_CvNtPontMousson},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Start	{M 20},
							 Event	{List {Random 2},
//Event SUBPLOT2,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00
									},
							 Setval	{HeightSize, Y {Random FT_5000,40,FT_100}},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval {EnemyObjective, FriendHomeBase},	
							 Event	HRJastaAA_C,
							 Event	HRBIAF00_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtNancy,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtNancy},
							 Abs	{Y	FT_8000},
							 Rel	{Intercept	{UID_CvNtNancy, UID_CvNtPontMousson},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 3},
//Event SUBPLOT1,
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH03
									},
							 Setval	{HeightSize, Y {Random FT_5000,40,FT_100}},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {EnemyObjective, UID_CvNtNancy},	
							 Event	HRJastaAA_S,
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpacnoactionno,
					Range	STANDARDTRIGGER,
					Event	{Event	BFEV_FRIENDLYCRAPLANDING, 
					 		Event	HR95Al00_S
							}
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatEscortReturnees_P1=BFHAT04.BF,

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP2},
							 Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	{List	{Random 10},
									 FileName	BFEV_ENEMYSWEEP,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTS01,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_FRACAS1,		
									 FileName	BFEV_FRACAS2,		
									 FileName	BFEV_FRACAS3,		
									 FileName	BFEV_FRACAS4
									},

							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, WP2},
							 Setval	{HeightSize, Y {Random FT_7000,20,FT_100}},
							 Event	HR18Cp00_S,
							 Event	HR95Al00_S
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	WP3,
					Posn	{
							 Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Start	{M 0},
							 Window	{M 20},
							 Event	{List	{Random 4},
									 FileName	BFEV_FRIENDRDVZ00,
									 FileName	BFEV_FRIENDRDVZ01,
									 FileName	BFEV_FRIENDRDVZ02,
									 FileName	BFEV_FRIENDRDVZ03
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{FriendlyObjective, SubObjective},
							 Setval	{EnemyObjective, WP3},
							 Event	HR65Cp00_S,
							 Event	HRBIAF00_C	 
				 			}
				},
				WayPoint	
				{
					Target	WP3,
					Posn	{
							 Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 4},
//Event SUBPLOT1,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYSCOUTLOSTAMBUSH,
									 FileName	BFEV_ENEMYCLOUDTRAP,
									 FileName	BFEV_FRIENDLYFRIENDS
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR64Cp00_S,
							 Event	HRFrog00_S	
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},

			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatEscortBIAF=BFHAT41.BF,

//These guys are from 95 sqdn.
//TempCode MS 11Nov96 		Event	HR95Al00_S,
Setval	{FriendlyScoutType00, PT_NIEUPORT},	
Setval	{FriendlyScoutSquad, Pursuit95},
Setval	{FriendlyScoutHomeBase, FriendHomeBase},
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_VERYGOOD},	
Setval	{FriendlyScoutSkillMin, SKILL_POOR},
Setval	{FriendlyScoutSkillMax, SKILL_ACE},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}},
 
		AirGroup	
		{
			Route
			{
				WayPoint	
				{	Target	SubObjective,
					Posn	{Abs	{Y	{Select	FT_8000,1,FT_800}}},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {SubObjective},
							 Abs	{Y	{Select	FT_8000,1,FT_800}},
							 Rel	{Intercept	{SubObjective,UID_CvNtNancy},
									 Bearing	ANGLES_0Deg,
									 RangePercent	50	
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},

			NumInWing	6,
			NumInForm	6,
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff},
						Rel	{Bearing	ANGLES_60Deg,
							 Range	METRES50
							}
						},
		   	AirItem		
			{
				Side		NAT_FRIEND,
				Type		FriendlyScoutType00,
				Home		FriendlyScoutHomeBase,
				Squadron	{FriendlyScoutSquad,PS_5,PS_6,PS_7,PS_8},
				MoveCode	AUTO_TAKEOFF,
				Skill		{List SKILL_ACE,SKILL_REGULAR,SKILL_VETERAN,SKILL_REGULAR,SKILL_POOR,SKILL_VETERAN},
				Character	{Select {List {Random 3}, FriendlyScoutTactician,FriendlyScoutMrAverage,FriendlyScoutCavalier}},
				Morale		{Random	FriendlyScoutMorale,40,1}
			}
		},

//This is the player's formation

		AirGroup	
		{
			Route	Hat41_Route00 =			
			{
				WayPoint	
				{	
					Posn	{Abs	{SubObjective},
							 Abs	{Y	{Select	FT_8000,1,FT_500}}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,
					Event	{Event	BFEV_FRIENDRDVZ02,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, SubObjective},
							 Setval	{FriendlyObjective, MainObjective},
							 Event	HR64Cp00_S,
							 Event	HRBIAF00_C
							},
//Event SUBPLOT1,	
					Event	{Event	{List	{Random 2},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYSCOUTS00
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Event	HR65Cp00_S
							}
				},
//We are now escorting the bombers
				WayPoint	
				{	Target	SubObjective,
					Posn	{Abs	{Y	{Select	FT_8000,1,FT_500}}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {SubObjective},
							 Abs	{Y	{Select	FT_8000,1,FT_500}},
							 Rel	{Intercept	{SubObjective,UID_CvNtNancy},
									 Bearing	ANGLES_0Deg,
									 RangePercent	50	
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},

		   	AirItem	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
//DeadCode MS 17Nov96 	BattleField
//DeadCode MS 17Nov96 	{
//DeadCode MS 17Nov96 		FileName	BFHatEscortReturnees_P2=BFHAT40.BF,
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 		AirGroup	
//DeadCode MS 17Nov96 		{
//DeadCode MS 17Nov96 			Route		
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	WP1,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	WP2,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	WPHat40_00 =
//DeadCode MS 17Nov96 				{
//DeadCode MS 17Nov96 					Posn	{Abs {WP2},
//DeadCode MS 17Nov96 							 Abs	{Y	FT_8000},
//DeadCode MS 17Nov96 							 Rel	{Intercept	{WP2, WP3},
//DeadCode MS 17Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 17Nov96 						 			 RangePercent	{Random	5,120,1}
//DeadCode MS 17Nov96 									}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 17Nov96 					Action	wpacnoactionno,
//DeadCode MS 17Nov96 					Event	{Event	BFEV_ENEMYSWEEP,
//DeadCode MS 17Nov96 //Event SUBPLOT0,
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter00Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 17Nov96 							 Setval {EnemyScoutHomeBase, AfCpFrescaty},	
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 17Nov96 							 Setval	{FriendlyObjective, WayPoint WPHat40_00},
//DeadCode MS 17Nov96 							 Setval {EnemyObjective, WayPoint WPHat40_00},
//DeadCode MS 17Nov96 							 Setval {FriendlyChargeHomeBase, AfAlEToulBIAF}
//DeadCode MS 17Nov96 							}
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{
//DeadCode MS 17Nov96 					Posn	{Abs WPHat40_00,
//DeadCode MS 17Nov96 							 Abs	{Y	FT_8000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	WP2,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 17Nov96 					Action	wpacnoactionno,
//DeadCode MS 17Nov96 					Event	{Event	{List {Random 4},
//DeadCode MS 17Nov96 //Event SUBPLOT1,
//DeadCode MS 17Nov96 									 FileName	BFEV_CLEVERDECOY00,
//DeadCode MS 17Nov96 									 FileName	BFEV_CLEVERDECOY01,
//DeadCode MS 17Nov96 									 FileName	BFEV_CLEVERDECOY02,
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSUNATTACK
//DeadCode MS 17Nov96 									},
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter00Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_ALBATROS_D3},
//DeadCode MS 17Nov96 							 Setval {EnemyScoutHomeBase, AfCpThiaucourt}
//DeadCode MS 17Nov96 							}
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	WP2,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	WP1,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y FT_EnterLandingPattern}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Action	wpalandingno,
//DeadCode MS 17Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 17Nov96 				}
//DeadCode MS 17Nov96 			},
//DeadCode MS 17Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 17Nov96 			Duty		DUTYCAP,
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 17Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 17Nov96 						},
//DeadCode MS 17Nov96 		   	AirItem		     	
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				Side		NAT_FRIEND,
//DeadCode MS 17Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 17Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 17Nov96 				Skill		SKILL_ACE,
//DeadCode MS 17Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 17Nov96 				Home		FriendHomeBase
//DeadCode MS 17Nov96 			}
//DeadCode MS 17Nov96 		}
//DeadCode MS 17Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatTauntAf=BFHAT05.BF,

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{
					Target	WP1,
					Posn	{
							 Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	WP2,
					Posn	{
							 Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	BFHAT05_WP00 =
				{
					Posn	{Abs	{MainObjective},
							 Abs	{Y	FT_10000},
							 Rel	{Intercept	{MainObjective,WP3},
									 Bearing	ANGLES_90Deg,
						 			 Range	HALFSTANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpstartloopno
				},
				WayPoint	BFHAT05_WP01=		
				{
					Posn	{Abs	{MainObjective},
							 Abs	{Y	FT_10000},
							 Rel	{Intercept	{MainObjective,WP3},
									 Bearing	ANGLES_270Deg,
						 			 Range	HALFSTANDARDTRIGGER
									}
							},
					Action	wpacnoactionno,
					Range 	STANDARDTRIGGER,
//Event SUBPLOT1,
					Event	{Start	{M 25},
							 Event	{List	{Random 2},
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_ENEMYRECONNAPPROACH00
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, SubObjective},
							 Setval	{HeightSize, FT_8000},
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{
					Posn	{Abs BFHAT05_WP01},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				WayPoint	
				{
					Posn	{Abs BFHAT05_WP00},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,
					Event	{Start	{M 30},
							 Event	BFEV_ENEMYSCOUTLAND,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRThiaucourt
							},
					Event	{Start	{M 30},
							 Event	{List {Random 3},
									 FileName BFEV_ENEMYINTERCEPT00,
									 FileName BFEV_ENEMYCLOUDTRAP,
									 FileName BFEV_ENEMYINTERCEPT01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR64Cp00_S
							},
//Event SUBPLOT2,
					Event	{Start	{M 30},
							 Event	BFSP_STAFFCARLEAVESTHIAUCOURT
							}
				},
				WayPoint	
				{
					Posn	{Abs BFHAT05_WP00},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatTauntAf_Select=BFHAT60.BF,

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{
					Target	UID_CvNtStMihiel,
					Posn	{
							 Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	UID_CvNtThiaucourt,
					Posn	{
							 Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
//DeadCode MS 03Dec96 					Target	UID_CvNtMetz,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_10000},
//DeadCode MS 03Dec96 							 Rel	{Intercept	{FriendHomeBase,UID_CvNtMetz},
//DeadCode MS 03Dec96 									 Bearing	ANGLES_90Deg,
//DeadCode MS 03Dec96 						 			 Range	HALFSTANDARDTRIGGER
//DeadCode MS 03Dec96 									}
//DeadCode MS 03Dec96 							},
					Target	UID_AfCpArs,
					Posn	{Abs	{Y	FT_10000}},
					Range 	MARGIN,
					Action	wpstartloopno
				},
				WayPoint	
				{
//DeadCode MS 03Dec96 					Posn	{Abs	{UID_CvNtMetz},
//DeadCode MS 03Dec96 							 Abs	{Y	FT_10000},
//DeadCode MS 03Dec96 							 Rel	{Intercept	{FriendHomeBase,UID_CvNtMetz},
//DeadCode MS 03Dec96 									 Bearing	ANGLES_270Deg,
//DeadCode MS 03Dec96 						 			 Range	HALFSTANDARDTRIGGER
//DeadCode MS 03Dec96 									}
//DeadCode MS 03Dec96 							},
					Target	UID_AfCpFrescaty,
					Posn	{Abs	{Y	FT_10000}},
					Action	wpacnoactionno,
					Range 	STANDARDTRIGGER,
//Event SUBPLOT1,
					Event	{Start	{M 35},
							 Event	{List	{Random 3},
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,
							  		 FileName	BFEV_ENEMYPATROLTAKEOFF
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, UID_CvNtMetz},
							 Setval	{HeightSize, FT_8000},
							 Event	HRJastaAA_C,
							 Event	HRBIAF01_C, 
							 Event	HR54Cp00_S
							}
				},
				WayPoint	
				{
//DeadCode MS 03Dec96 					Target	UID_CvNtMetz,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_10000},
//DeadCode MS 03Dec96 							 Rel	{Intercept	{FriendHomeBase,UID_CvNtMetz},
//DeadCode MS 03Dec96 									 Bearing	ANGLES_270Deg,
//DeadCode MS 03Dec96 						 			 Range	HALFSTANDARDTRIGGER
//DeadCode MS 03Dec96 									}
//DeadCode MS 03Dec96 							},
					Target	UID_AfCpFrescaty,
					Posn	{Abs	{Y	FT_10000}},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				WayPoint	
				{
					Target	UID_AfCpArs,
					Posn	{Abs	{Y	FT_10000}},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,
					Event	{Start	{M 50},
							 Event	{List {Random 2},
									 FileName	BFEV_ENEMYSCOUTLAND,
							  		 FileName	BFEV_ENEMYPATROLTAKEOFF
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, FT_8000},
							 Setval	{EnemyObjective, UID_CvNtMetz},
							 Event	HR06Cp00_S
							},
					Event	{Start	{M 50},
							 Event	{List {Random 3},
									 FileName BFEV_ENEMYINTERCEPT00,
									 FileName BFEV_CASCADE01,
									 FileName BFEV_CASCADE01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, FT_8000},
							 Setval	{RangeStepSize, Int {Random 0,2,1}},
							 Event	HR19Cp00_S
							}
				},
				WayPoint	
				{
//DeadCode MS 03Dec96 					Target	UID_CvNtMetz,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_10000},
//DeadCode MS 03Dec96 							 Rel	{Intercept	{FriendHomeBase,UID_CvNtMetz},
//DeadCode MS 03Dec96 									 Bearing	ANGLES_90Deg,
//DeadCode MS 03Dec96 						 			 Range	HALFSTANDARDTRIGGER
//DeadCode MS 03Dec96 									}
//DeadCode MS 03Dec96 							},
					Target	UID_AfCpArs,
					Posn	{Abs	{Y	FT_10000}},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},
				WayPoint	
				{
					Target	UID_CvNtThiaucourt,
					Posn	{
							 Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	UID_CvNtStMihiel,
					Posn	{
							 Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolHotPontM_StM=BFHAT06.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtPontMousson},
							 Abs	{Y	FT_9000},
							 Rel	{Intercept	{UID_CvNtPontMousson, UID_CvNtBeaumont},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	50
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT1,
					Event	{Start	{M 30},
							 Event	{List {Random 5},
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH01,
									 FileName	BFEV_ENEMYRECONNAPPROACH02,
									 FileName	BFEV_ENEMYRECONNAPPROACH03
									},
							 Setval	{HeightSize, Y {Random FT_5000,4000,FT_1}},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyObjective, UID_BtAlBeaumont},
							 Event	HR65Cp00_S,
							 Event	HRJastaAA_C
							},
					Event	{Start	{M 20},
							 Event	BFEV_FRIENDLYFRIENDS,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRFrog00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtBeaumont,
					Posn	{Abs	{Y	FT_9000}
							},
					Action	wpacnoactionno,
					Range 	STANDARDTRIGGER,
//Event SUBPLOT0,
					Event	{Event	{List {Random 3},
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH	
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Event	HR65Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtBeaumont,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtStMihiel,
					Posn	{Abs	{Y	FT_9000},
							 Rel	{Bearing ANGLES_225Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtStMihiel,
					Posn	{Abs	{Y	FT_9000},
							 Rel	{Bearing ANGLES_345Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				WayPoint	
				{	Target	UID_CvNtStMihiel,
					Posn	{Abs	{Y	FT_9000},
							 Rel	{Bearing ANGLES_225Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtBeaumont,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	BFEV_ENEMYRECONNRETURN00,
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{HeightSize, Y {Random FT_5000,30,FT_100}},
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtBeaumont,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCpGoin=BFHAT07.BF,
		Setval	{ParentRand, Int {Random 0,9,1}},	
		AirGroup	
		{
			Route		
			{
//DeadCode MS 14Dec96 				WayPoint	
//DeadCode MS 14Dec96 				{	Target	UID_CvNtPontMousson,
//DeadCode MS 14Dec96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 14Dec96 							},
//DeadCode MS 14Dec96 					Range 	MARGIN,
//DeadCode MS 14Dec96 					Action	wpacnoactionno
//DeadCode MS 14Dec96 				},
				WayPoint	
				{
					Posn	{Abs {FriendHomeBase},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{FriendHomeBase, UID_BlCpGoin0},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	80,20,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpGoin0},
							 Setval	{FriendlyObjective, UID_BlCpGoin0},
							 Event	HR64Cp00_S,
							 Event	HR95Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpGoin0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpGoin0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCpGoin0},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCpGoin0, UID_BlCpGoin1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpGoin1},
							 Setval	{FriendlyObjective, UID_BlCpGoin1},
							 Event	HR64Cp00_S,
							 Event	HR95Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpGoin1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpGoin1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

//DeadCode MS 15Nov96 				{	Target	WP1,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List {Random 3},
//DeadCode MS 15Nov96 //Event SUBPLOT1,
//DeadCode MS 15Nov96 									 FileName	BFEV_CLEVERDECOY00,
//DeadCode MS 15Nov96 									 FileName	BFEV_CLEVERDECOY02,
//DeadCode MS 15Nov96 									 FileName	BFEV_CLEVERDECOY03
//DeadCode MS 15Nov96 									},
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter02Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase,  AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_ALBATROS_D3}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP1,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//BalloonBust
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_5000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//BalloonBust
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {WP2},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_5000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{WP2, WP3},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	{Random	50,40,1}
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List {Random 2},
//DeadCode MS 15Nov96 //Event SUBPLOT2,
//DeadCode MS 15Nov96 									 FileName	BFEV_CASCADE00,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYINTERCEPT01
//DeadCode MS 15Nov96 									},
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter00Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase,  AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_ALBATROS_D3}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP3,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_5000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//attack balloon
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {WP3},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_8000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{WP3, FriendHomeBase},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	30
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatDeepPatrol=BFHAT08.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	SubObjective,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs {SubObjective},
							 Abs	{Y	FT_9000},
							 Rel	{Intercept	{SubObjective,WP1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	25,75,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,
					Event	{Event	{List {Random 4},
									 FileName	BFEV_ENEMYSCOUTDAMAGED,
									 FileName	BFEV_ENEMYCHARGEDAMAGED,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_ENEMYRECONNAPPROACH00
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_7000,30,FT_100}},
							 Setval	{EnemyObjective, MainObjective},
							 Event	HRJastaAA_C,
							 Event	HR65Cp00_S
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT4,
					Event	{Event	{List {Random 4},	
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_LONEENEMYWARNSAF
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Event	HR64Cp00_S
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT1
					Event	{Event	{List	{Random	2},
									 FileName	BFEV_ENEMYPATROLTAKEOFF,
									 FileName	BFEV_ENEMYSCOUTLAND
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{HeightSize, Y {Random FT_6000,40,FT_100}},
							 Setval	{EnemyObjective, WP3},
							 Event	HR65Cp00_S
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP2},
							 Abs	{Y	FT_9000},
							 Rel	{Intercept	{WP2,WP3},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	25,75,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	{List {Random 4},	
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_ENEMYBOMBERAPPROACH00
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective, UID_CvNtToul},
							 Setval	{HeightSize, Y {Random FT_5000,40,FT_100}},
							 Event	HR64Cp00_S,
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {MainObjective},
							 Abs	{Y	FT_9000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	{List {Random 6},
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,
									 FileName	BFEV_ENEMYCHARGEROUT,
									 FileName	BFEV_FRIENDLYFRIENDS,
									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK,
									 FileName	BFEV_ENEMYBOMBERAPPROACH00,
									 FileName	BFEV_ENEMYPURSUIT
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {FriendlyObjective, WP3},
							 Setval	{EnemyObjective, UID_CvNtToul},
							 Setval	{HeightSize, FT_6000},
							 Event	HR64Cp00_S,
							 Event	HRJastaAA_C,
							 Event	HRFrog00_S,
							 Event	HRBIAF00_C
							}
				},
				WayPoint	
				{	Target	MainObjective,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatDeepPatrol_Select=BFHAT62.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtConflans,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs {UID_CvNtConflans},
							 Abs	{Y	FT_8000},
							 Rel	{Intercept	{UID_CvNtConflans,UID_CvNtMetz},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	25,75,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,
					Event	{Event	{List {Random 4},
									 FileName	BFEV_ENEMYSCOUTDAMAGED,
									 FileName	BFEV_ENEMYCHARGEDAMAGED,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_ENEMYRECONNAPPROACH00
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_7000,30,FT_100}},
							 Setval	{EnemyObjective, UID_CvNtVerdun},
							 Event	HRJastaAA_C,
							 Event	HR54Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtMetz,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT4,
					Event	{Event	{List {Random 3},	
									 FileName	BFEV_ENEMYPATROLTAKEOFF,
									 FileName	BFEV_ENEMYSCOUTLAND,
									 FileName	BFEV_LONEENEMYWARNSAF
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Event	HR18Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtMetz,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtThionville,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT1
					Event	{Event	{List	{Random	3},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{HeightSize, Y {Random FT_6000,40,FT_100}},
							 Setval	{EnemyObjective, UID_CvNtDamvillers},
							 Event	HR68Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtThionville,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtThionville},
							 Abs	{Y	FT_8000},
							 Rel	{Intercept	{UID_CvNtThionville,UID_CvNtDamvillers},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	25,75,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	{List {Random 4},	
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_ENEMYBOMBERAPPROACH00
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective, UID_CvNtToul},
							 Setval	{HeightSize, Y {Random FT_5000,40,FT_100}},
							 Event	HR65Cp01_S,
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtDamvillers,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtVerdun},
							 Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	{List {Random 6},
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,
									 FileName	BFEV_ENEMYCHARGEROUT,
									 FileName	BFEV_FRIENDLYFRIENDS,
									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK,
									 FileName	BFEV_ENEMYBOMBERAPPROACH00,
									 FileName	BFEV_ENEMYPURSUIT
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {FriendlyObjective, UID_CvNtDamvillers},
							 Setval	{EnemyObjective, UID_CvNtToul},
							 Setval	{HeightSize, FT_6000},
							 Event	HR12Cp_01S,
							 Event	HRJastaAA_C,
							 Event	HR22Al00_S,
							 Event	HRBIAF01_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtVerdun,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolHotSeptember=BFHAT09.BF,
//DeadCode MS 14Nov96 		SimpleItem	
//DeadCode MS 14Nov96 		{
//DeadCode MS 14Nov96 			Posn	{Abs	{UID_CvNtFresnes2},
//DeadCode MS 14Nov96 					 Abs	{Y -FT_1}
//DeadCode MS 14Nov96 					},
//DeadCode MS 14Nov96 			UIDBand	GreenCivilianBAND,
//DeadCode MS 14Nov96 			Shape	DOT
//DeadCode MS 14Nov96 		},
//DeadCode MS 14Nov96 		SimpleItem	
//DeadCode MS 14Nov96 		{
//DeadCode MS 14Nov96 			Posn	{Abs	{UID_CvNtStRemy},
//DeadCode MS 14Nov96 					 Abs	{Y -FT_1}
//DeadCode MS 14Nov96 					},
//DeadCode MS 14Nov96 			UIDBand	GreenCivilianBAND,
//DeadCode MS 14Nov96 			Shape	DOT
//DeadCode MS 14Nov96 		},
//DeadCode MS 14Nov96 		SimpleItem	
//DeadCode MS 14Nov96 		{
//DeadCode MS 14Nov96 			Posn	{Abs	{UID_CvNtLamorVille},
//DeadCode MS 14Nov96 					 Abs	{Y -FT_1}
//DeadCode MS 14Nov96 					},
//DeadCode MS 14Nov96 			UIDBand	GreenCivilianBAND,
//DeadCode MS 14Nov96 			Shape	DOT
//DeadCode MS 14Nov96 		},
//DeadCode MS 14Nov96 		SimpleItem	
//DeadCode MS 14Nov96 		{
//DeadCode MS 14Nov96 			Posn	{Abs	{UID_Varneville},
//DeadCode MS 14Nov96 					 Abs	{Y -FT_1}
//DeadCode MS 14Nov96 					},
//DeadCode MS 14Nov96 			UIDBand	GreenCivilianBAND,
//DeadCode MS 14Nov96 			Shape	DOT
//DeadCode MS 14Nov96 		},
//This is used by the event BFEV_FRIENDCHARGENOMANSLAND

		SimpleItem	
		{
			Posn	{Abs	{UID_CvNtStMihiel},
					 Abs	{Y -FT_1},
					 Rel	{Intercept {UID_CvNtStMihiel,FriendHomeBase},
							 Bearing	ANGLES_0Deg,
							 Range	METRES1000
							}
					},
			UIDBand	BlueMilitaryBAND,
			SetUID	UID_AlTroopsSaintMihiel,
			Shape	TROOP1
		},

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	SubObjective,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,	   
					Event	{Event	BFEV_FRIENDCHARGENOMANSLAND,
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{FriendlyObjective, UID_AlTroopsSaintMihiel},
							 Event	HRBIAF00_C
							}
				},
				WayPoint	
				{	Target	SubObjective,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs	{WP1},
							 Abs	{Y	FT_2000}
							},
					Range 	HALFSTANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0}
					Event	{Event	BFEV_FRIENDLYFRIENDS,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR95Al01_S
							},
					Event	{Event	{List	{Random 3},
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNACTION00,
									 FileName	BFEV_ENEMYRECONNRETURN00
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyObjective, WP1},
							 Setval	{HeightSize, FT_3000},
							 Event	HRJastaBB_C
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT1
					Event	{Event	{List	{Random	5},
									 FileName	BFEV_ENEMYSCOUTS02,
									 FileName	BFEV_ENEMYCLOUDTRAP,
									 FileName	BFEV_ENEMYSCOUTLOSTAMBUSH,
									 FileName	BFEV_FRACAS4,
									 FileName	BFEV_FRACAS7
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, WP3},
							 Setval	{HeightSize, FT_4000},
							 Event	HR13Cp00_S,
							 Event	HR13Al00_S
							},
					Event	{Event	{List {Random 2},
									 FileName	BFEV_CASCADE00,	
									 FileName	BFEV_CASCADE01 
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, WP3},
							 Setval	{HeightSize, FT_4000},
							 Setval	{RangeStepSize, 2},
							 Event	HR54Cp00_S,
							 Event	HR22Al00_S
							}
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	SubObjective,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_2000}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBeatUpField=BFHAT10.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_14000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_14000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP1},
							 Abs {Y FT_9000},
							 Rel	{Intercept	{WP1,WP2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	50
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Random 3},
							 		 FileName	BFEV_ENEMYRECONNAPPROACH00,
							 		 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_ENEMYBOMBERAPPROACH00
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective, UID_CvNtToul},
							 Setval	{HeightSize, Y {Random FT_8000,10,FT_100}},
							 Event	HRJastaAA_C
							}
				},			
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_BombStraffe}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP2},
							 Abs {Y FT_BombStraffe},
							 Rel	{Intercept	{WP2,MainObjective},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random 50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	{List {Random 4},
									 FileName	BFEV_ENEMYPATROLTAKEOFF,
									 FileName	BFEV_ENEMYSCOUTLAND,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_LONEENEMYWARNSAF
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective, UID_CvNtFresnes2},
							 Setval	{HeightSize, FT_10000},
							 Event	HR11Cp00_S	
							}
				},
				WayPoint	
				{	Target	MainObjective,
					Posn	{Abs	{Y	FT_BombStraffe}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 3},
//SUBPLOT1
							 		 FileName	BFEV_ENEMYPATROLTAKEOFF,
									 FileName	BFEV_ENEMYINTERCEPT00,
									 FileName	BFEV_ENEMYINTERCEPT01
									},	
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{HeightSize, FT_5000},
							 Setval	{EnemyObjective, MainObjective},
							 Event	HR54Cp00_S
							}
				},
				WayPoint	
				{	Target	MainObjective,
					Posn	{Abs	{Y	FT_BombStraffe}
							},
					Range 	BEGINBOMBSTRAFFERANGE,
					Action	wpdivebombstraffeno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP1},
							 Abs {Y	FT_7000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	{List {Random 2},
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR11Cp00_S
							},
					Event	{Event	BFEV_CASCADE00,
							 Setval	{EnemyObjective, WP1},
							 Setval	{HeightSize, FT_10000},
							 Setval	{RangeStepSize, 2},
							 Setval	{EncounterSize, Encounter02Mod},
							 Event	HR28Al00_S
							}	
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase,
				Bombs		4
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBeatUpField_Select=BFHAT61.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtStMihiel,
					Posn	{Abs	{Y	FT_12000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtThiaucourt,
					Posn	{Abs	{Y	FT_12000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint
				{	Target	UID_CvNtArnaville,
					Posn	{Abs	{Y	FT_BombStraffe}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtArnaville},
							 Abs {Y FT_BombStraffe},
							 Rel	{Intercept	{UID_CvNtArnaville,UID_AfCpArs},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random 50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	{List {Random 4},
									 FileName	BFEV_ENEMYPATROLTAKEOFF,
									 FileName	BFEV_ENEMYSCOUTLAND,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_LONEENEMYWARNSAF
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, UID_CvNtFresnes2},
							 Setval	{HeightSize, FT_10000},
							 Event	HR54Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_AfCpArs,
					Posn	{Abs	{Y	FT_BombStraffe}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 3},
//SUBPLOT1
							 		 FileName	BFEV_ENEMYPATROLTAKEOFF,
									 FileName	BFEV_ENEMYINTERCEPT00,
									 FileName	BFEV_ENEMYINTERCEPT01
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, FT_5000},
							 Setval	{EnemyObjective, UID_CvNtMetz},
							 Event	HR04Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_AfCpArs,
					Posn	{Abs	{Y	FT_BombStraffe}
							},
					Range 	BEGINBOMBSTRAFFERANGE,
					Action	wpdivebombstraffeno
				},
				WayPoint	
				{	Target	UID_CvNtArnaville,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtThiaucourt},
							 Abs {Y	FT_7000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	{List {Random 2},
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH
									},
							 Setval	{EncounterSize, EncounterHFMod},
							 Event	HR54Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtThiaucourt,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtStMihiel,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase,
				Bombs		4
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatEnthusiast=BFHAT11.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	HatEnthusiast_WP00 =	
				{	Target	UID_CvNtVerdun,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 5},
//Event SUBPLOT0,
									 FileName	BFEV_ENEMYRECONNACTION00,
									 FileName	BFEV_ENEMYBOMBERACTION00,
									 FileName	BFEV_FRACAS1,
									 FileName	BFEV_STRAGGLER00,
									 FileName	BFEV_STRAGGLER01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_5000,20,FT_100}},
							 Setval	{EnemyObjective, UID_CvNtVerdun},
							 Event	HRJastaBB_C,
							 Event	HR49Al00_S,
							 Event	HR07Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtVerdun,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtConflans,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 4},
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED01,
									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK,
									 FileName	BFEV_FRIENDLYBOMBERSTRAGGLER
									},
//Event SUBPLOT1,
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{HeightSize, FT_6000},
							 Setval	{FriendlyObjective, UID_CvNtConflans},
							 Event	HRBIAF01_C,
							 Event	HR13Al00_S,
							 Event	HR18Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtConflans,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtConflans},
							 Abs	{Y	FT_7000},
							 Rel	{Intercept	{UID_CvNtConflans,UID_CvNtVerdun},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 2},
//Event SUBPLOT2,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND
									},
							 Setval	{EncounterSize, EncounterHFMod},
							 Event	HR04Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtVerdun,
					Posn	{Abs	{Y	FT_7000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		HatEnthusiast_Item00 =		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		},

//fixme
Setval	{FriendlyScoutType00, PT_SPAD},	
Setval	{FriendlyScoutSquad, Pursuit95},
Setval	{FriendlyScoutHomeBase, FriendHomeBase},
Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
Setval	{FriendlyScoutMorale, MORALE_GOOD},	
Setval	{FriendlyScoutSkillMin, SKILL_REGULAR},
Setval	{FriendlyScoutSkillMax, SKILL_HERO},
//Kicking mule. Red/Yellow diagonal striped nose. Rest pale brown\green camo.
Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},//AM 03Dec96
Setval	{PaintScheme PS_6, PaintScheme {Select COL_SIG,COL_E6}},//AM 03Dec96
Setval	{PaintScheme PS_7, PaintScheme {Select COL_WTOP_WBOT,COL_E7}},//AM 03Dec96
Setval	{PaintScheme PS_8, PaintScheme {Select COL_TAIL_ELEV,COL_E7}},//AM 03Dec96
										//MS 11Jul96

		AirGroup	
		{
			Route	HatEnthusiast_WP00,
	
			NumInWing	1,
			NumInForm	1,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},

		   	AirItem
			{
				Side		NAT_FRIEND,
				Type		FriendlyScoutType00,
				Home		FriendlyScoutHomeBase,
				Squadron	{FriendlyScoutSquad,PS_5,PS_6,PS_7,PS_8},
				MoveCode	AUTO_TAKEOFF,
				Skill		SKILL_REGULAR,
				Character	{Select {List {Random 3}, FriendlyScoutTactician,FriendlyScoutMrAverage,FriendlyScoutCavalier}},
				Morale		{Random	FriendlyScoutMorale,40,1},
				Leader		HatEnthusiast_Item00		
			}
	 	}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatAragonneMeuseAttack=BFHAT12.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,
					Event	{Event	BFEV_FRIENDLYATTACKSBALLOON,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{FriendlyObjective, SubObjective},
							 Event	HR27Al01_S
							},
					Event	{Event	{List {Random 3},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Event	HR12Cp00_S
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	MainObjective,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Random	3},
//Event SUBPLOT1,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, MainObjective},
							 Setval	{HeightSize, FT_6000},
							 Setval	{RangeStepSize, 2}, 
							 Event	HR13Cp00_S
							}
				},
				WayPoint	
				{	Target	MainObjective,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	MainObjective,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP2},	
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{WP2,WP1},	
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	20,80,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	BFEV_ENEMYRECONNAPPROACH00,
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, WP1},
							 Event	HRJastaBB_C
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatLowPatrol=BFHAT13.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtSivrysurMeuse,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtRomagne},
							 Abs	{Y	FT_2000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 8},
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH01,
									 FileName	BFEV_ENEMYRECONNAPPROACH02,
									 FileName	BFEV_ENEMYRECONNAPPROACH03,
									 FileName	BFEV_ENEMYRECONNACTION00,
									 FileName	BFEV_ENEMYRECONNACTION01,
									 FileName	BFEV_ENEMYRECONNACTION02,
									 FileName	BFEV_ENEMYRECONNACTION03
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective,  UID_CvNtRomagne},
							 Setval	{HeightSize, FT_2000},
							 Event	HRJastaBB_C,	
							 Event	HR12Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtRomagne,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				
				WayPoint	
				{
					Posn	{Abs {UID_CvNtRomagne},
							 Abs	{Y	FT_2000},
							 Rel	{Intercept	{UID_CvNtRomagne,UID_CvNtSivrysurMeuse},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,					
					Event	{Start	{M 30},	
							 Event	{List {Random 4},
									 FileName	BFEV_ENEMYSCOUTS01,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR12Cp00_S
					},
					Event	{Start	{M 30},
							 Event	BFEV_ENEMYRECONNAPPROACH00,
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective,  UID_CvNtMontFaucon},
							 Setval	{HeightSize, FT_1000},
							 Event	HRJastaBB_C	
							}
				},
				WayPoint	
				{	Target	UID_CvNtSivrysurMeuse,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatLowPatrol_P1=BFHAT50.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtApremont,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtFlirey},
							 Abs	{Y	FT_2000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List {Random 8},
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH01,
									 FileName	BFEV_ENEMYRECONNAPPROACH02,
									 FileName	BFEV_ENEMYRECONNAPPROACH03,
									 FileName	BFEV_ENEMYRECONNACTION00,
									 FileName	BFEV_ENEMYRECONNACTION01,
									 FileName	BFEV_ENEMYRECONNACTION02,
									 FileName	BFEV_ENEMYRECONNACTION03
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective,  UID_CvNtApremont},
							 Setval	{HeightSize, FT_2000},
							 Event	HRJastaBB_C,	
							 Event	HR12Cp00_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtFlirey,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				
				WayPoint	
				{
					Posn	{Abs {UID_CvNtFlirey},
							 Abs	{Y	FT_2000},
							 Rel	{Intercept	{UID_CvNtFlirey,UID_CvNtApremont},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,					
					Event	{Start	{M 30},	
							 Event	{List {Random 5},
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTS01,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR12Cp00_S
					},
					Event	{Start	{M 30},
							 Event	BFEV_ENEMYRECONNAPPROACH00,
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective,  UID_BtAlBeaumont},
							 Setval	{HeightSize, FT_1000},
							 Event	HRJastaBB_C	
							}
				},
				WayPoint	
				{	Target	UID_CvNtApremont,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};



//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatReconnTrains_P2=BFHATBB.BF,

		SimpleItem	
		{
			Posn	{Abs	{UID_CvNtMontFaucon},
					 Abs	{Y -FT_1}
					},
			UIDBand	RedVetoedBAND,
			Shape	DOT
		},
		SimpleItem	
		{
			Posn	{Abs	{UID_CvNtMontFaucon},
					 Abs	{Y -FT_1},
					 Rel	{Bearing	ANGLES_90Deg,
							 Range	METRES1000
							}
					},
			UIDBand	RedVetoedBAND,
			Shape	DOT
		},
		SimpleItem	
		{
			Posn	{Abs	{UID_CvNtMontFaucon},
					 Abs	{Y -FT_1},
					 Rel	{Bearing	ANGLES_270Deg,
							 Range	METRES1000
							}
					},
			UIDBand	RedVetoedBAND,
			Shape	DOT
		},

//CARGO TRAIN
		GroundGroup	
		{
			Route	moomoo_route =		
			{
				WayPoint	
				{
					Posn	{Abs	{moomoo_B},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_C},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_D},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_E},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_F},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_G},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_H},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_I},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_J},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_K},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_L},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_M},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_N},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_O},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_P},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_Q},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_R},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_S},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_T},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_U},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_V},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_W},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_X},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_Y},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrkstopno
				}
			},
			
			NumInForm	6,
			Formation	FORM_SINGLEFILE,

			Posn	{Abs	{moomoo_A},
					 Abs	{Y -FT_1},
					 Rel	{Intercept {moomoo_Y,moomoo_A},
							 Bearing	ANGLES_0Deg,
							 Range	METRES3000
							}
					},

		   	GroundItem	ChooChoo_Item00 =	
			{
				Type		PT_ATruck,
				Side		NAT_FRIEND,
				Shape		{List	TRAIN1,TRAIN3,TRAIN3,TRAIN2,TRAIN2,TRAIN2},
				Vel			100,
				MoveCode	GROUND_TAXI
			}
		},

//TROOP TRAIN
		GroundGroup	
		{
			Route
			{
				WayPoint	
				{
					Posn	{Abs	{moomoo_B},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_C},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_D},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_E},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_F},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_G},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_H},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_I},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_J},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_K},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_L},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_M},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_N},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_O},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_P},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_Q},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_R},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_S},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_T},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_U},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_V},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_W},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_X},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	METRES01,
					Action	wpdmbtrknoactno
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_Y},
							 Abs	{Y -FT_1}
							},
					Vel	100,
					Range	MARGIN2,
					Action	wpdmbtrkstopno
				}
			},
			
			NumInForm	6,
			Formation	FORM_SINGLEFILE,

			Posn	{Abs	{moomoo_A},
					 Abs	{Y -FT_1},
					 Rel	{Intercept {moomoo_Y,moomoo_A},
							 Bearing	ANGLES_0Deg,
							 Range	{Select METRES10KM,1,METRES3000}
							}
					},

		   	GroundItem	ChooChoo_Item01 =	
			{
				Type		PT_ATruck,
				Side		NAT_FRIEND,
				Shape		{List	TRAIN1,TRAIN4,TRAIN4,TRAIN4,TRAIN4,TRAIN4},
				Vel 		100,
				MoveCode	GROUND_TAXI,
				SetUID		UID_ChooChoo_Item01
			}
		},

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{
					Target	UID_CvNtMontFaucon,
					Posn	{
							 Abs	{Y	FT_1000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtStenay},
							 Abs	{Y	FT_1000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Random 2},
							 		 FileName	BFEV_ENEMYSCOUTLOST,
									 FileName	BFEV_ENEMYSCOUTLAND
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Event	HR12Cp_01S
							}
				},
				WayPoint	
				{
					Target	UID_CvNtStenay,
					Posn	{
							 Abs	{Y	FT_1000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	UID_CvNtMontmedy,
					Posn	{
							 Abs	{Y	FT_1000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	ChooChoo_Item00,
					Posn	{Abs	{Y	FT_1000}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{
					Target	ChooChoo_Item00,
					Posn	{
							 Abs	{Y	FT_1000}
							},
					Action	wpacnoactionno,
					Range	HALFSTANDARDTRIGGER,
					Event	{Event	BFEV_ENEMYSCOUTSCROSSPATH,
							 Setval	{EncounterSize, Encounter00Mod},
							 Event	HR12Cp_01S
						 	}
				},
				WayPoint	
				{
					Target	ChooChoo_Item01,
					Posn	{
							 Abs	{Y	FT_1000}
							},
					Action	wpacnoactionno,
					Range	BEGINEYEBALLRANGE,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{
					Target	ChooChoo_Item01,
					Posn	{
							 Abs	{Y	FT_1000}
							},
					Action	wpdivebombstraffeno,
					Range	BEGINBOMBSTRAFFERANGE,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{
					Posn	{Abs	{moomoo_A},
						 	 Abs	{Y FT_1000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	UID_CvNtVerdun,
					Posn	{
							 Abs	{Y	FT_1000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},

		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase,
				Bombs		4
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCpDun=BFHAT14.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{
					Posn	{Abs {WP3},
							 Abs	{Y	FT_3000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	BFSP_BFHatBlCpDun00,
							 Setval	{HeightSize, FT_5000},
							 Event	HR27Al01_S
							},
					Event	{Event	BFSP_BFHatBlCpDun01,
							 Setval	{HeightSize, FT_5000},
							 Event	HR27Al01_S
//where's 147
							}
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_3000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_3000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	BFEV_ENEMYINTERCEPT00,
							 Setval	{EncounterSize, Encounter02Mod},
							 Event	HR12Cp00_S
							},						 
					Event	{Event	BFEV_ENEMYINTERCEPT00,
							 Setval	{EncounterSize, Encounter02Mod},
							 Event	HR77Cp01_S 
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_3000}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_3000}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_3000}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_3000}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_3000}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_3000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCpMontFaucon=BFHAT15.BF,

		SimpleItem	
		{
			Posn	{Abs	{WP2}},
			Shape	EMPTY,
			UIDBand	RedVetoedBAND,
			Event	{Event	BFEV_ENEMYCLOUDTRAP,
					 Setval	{EncounterSize,Encounter01Mod},
					 Event	HR11Cp00_S
					}
		},

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	BFEV_ENEMYATTACKBALLOON00,
//Event SUBPLOT0,
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyObjective, WP2},
							 Event	HR12Cp00_S
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatLibertyEscort=BFHAT16.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_AfAlExermont,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtGrandPre,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	BFEV_ENEMYSCOUTSCROSSPATH,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyScoutHomeBase, AfCpStenay},
							 Event	HR15Cp01_S
							},
					Event	{Event	{List	{Random 4},
									 FileName	BFEV_FRIENDRDVZ00,
									 FileName	BFEV_FRIENDRDVZ01,
									 FileName	BFEV_FRIENDRDVZ02,
									 FileName	BFEV_FRIENDRDVZ03
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{FriendlyObjective, UID_CvNtGrandPre},
							 Setval	{EnemyObjective, UID_AfAlExermont},
							 Event	HR15Cp01_S,
							 Event	HRLIBERTY_C	 
				 			},
					Event	{Event	{List	{Random	3},
							 		 FileName	BFEV_ENEMYINTERCEPT00,
									 FileName	BFEV_ENEMYINTERCEPT01,
									 FileName	BFEV_ENEMYSWEEP
									},
							 Setval	{EncounterSize, Encounter03Mod},
							 Event HR19Cp01_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtGrandPre,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	HALFSTANDARDTRIGGER,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_AfAlExermont,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatLibertyEscort_Select=BFHAT63.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	
					Posn	{Abs	{UID_CvNtExermont},
							 Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtGrandPre,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	BFEV_ENEMYSCOUTSCROSSPATH,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyScoutHomeBase, AfCpStenay},
							 Event	HR15Cp01_S
							},
					Event	{Event	{List	{Random 4},
									 FileName	BFEV_FRIENDRDVZ00,
									 FileName	BFEV_FRIENDRDVZ01,
									 FileName	BFEV_FRIENDRDVZ02,
									 FileName	BFEV_FRIENDRDVZ03
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{FriendlyObjective, UID_CvNtGrandPre},
							 Setval	{EnemyObjective, UID_CvNtExermont},
							 Event	HR15Cp01_S,
							 Event	HRBIAF01_C
				 			},
					Event	{Event	{List	{Random	3},
							 		 FileName	BFEV_ENEMYINTERCEPT00,
									 FileName	BFEV_ENEMYINTERCEPT01,
									 FileName	BFEV_ENEMYSWEEP
									},
							 Setval	{EncounterSize, Encounter03Mod},
							 Event HR19Cp01_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtGrandPre,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	HALFSTANDARDTRIGGER,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtExermont,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolHotOctober=BFHAT17.BF
//DeadCode MS 03Dec96 		AirGroup	
//DeadCode MS 03Dec96 		{
//DeadCode MS 03Dec96 			Route		
//DeadCode MS 03Dec96 			{
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{
//DeadCode MS 03Dec96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 03Dec96 							 Abs	{Y	FT_4000},
//DeadCode MS 03Dec96 							 Rel	{Intercept	{FriendHomeBase, SubObjective},
//DeadCode MS 03Dec96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 03Dec96 						 			 RangePercent	50
//DeadCode MS 03Dec96 									}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Range 	MARGIN,
//DeadCode MS 03Dec96 					Action	wpacnoactionno
//DeadCode MS 03Dec96 				},
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{	Target	SubObjective,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Range 	STANDARDTRIGGER,
//DeadCode MS 03Dec96 					Action	wpacnoactionno,
//DeadCode MS 03Dec96 					Event	{Event	BFEV_FRIENDCHARGENOMANSLAND,
//DeadCode MS 03Dec96 //Event SUBPLOT0,
//DeadCode MS 03Dec96 							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF},
//DeadCode MS 03Dec96 							 Setval	{FriendlyObjective, SubObjective},
//DeadCode MS 03Dec96 							 Setval	{FriendlyChargeType00, PT_DH9}
//DeadCode MS 03Dec96 							}
//DeadCode MS 03Dec96 				},
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{	Target	SubObjective,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Range 	MARGIN,
//DeadCode MS 03Dec96 					Action	wpacnoactionno
//DeadCode MS 03Dec96 				},
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{	Target	UID_AfAlExermont,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Range 	MARGIN,
//DeadCode MS 03Dec96 					Action	wpacnoactionno
//DeadCode MS 03Dec96 				},
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{	Target	UID_CvNtStJuvin,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Range 	MARGIN,
//DeadCode MS 03Dec96 					Action	wpacnoactionno
//DeadCode MS 03Dec96 				},
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{
//DeadCode MS 03Dec96 					Posn	{Abs {UID_CvNtStJuvin},
//DeadCode MS 03Dec96 							 Abs	{Y	FT_4000},
//DeadCode MS 03Dec96 							 Rel	{Intercept	{UID_CvNtStJuvin, UID_AfAlExermont},
//DeadCode MS 03Dec96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 03Dec96 						 			 RangePercent	{Random	1,99,1}
//DeadCode MS 03Dec96 									}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Range 	STANDARDTRIGGER,
//DeadCode MS 03Dec96 					Action	wpacnoactionno,
//DeadCode MS 03Dec96 					Event	{Event	BFEV_FRIENDLYCHARGEBAIT,
//DeadCode MS 03Dec96 //Event SUBPLOT1,
//DeadCode MS 03Dec96 							 Setval	{EncounterSize, Encounter03Mod},
//DeadCode MS 03Dec96 							 Setval	{EnemyChargeType00, PT_RUMPLER_C},
//DeadCode MS 03Dec96 							 Setval	{EnemyChargeHomeBase, CvNtMetz},
//DeadCode MS 03Dec96 							 Setval	{EnemyScoutHomeBase, AfCpStenay},
//DeadCode MS 03Dec96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 03Dec96 //FIXME timed for 3 minutes
//DeadCode MS 03Dec96 							 Event	BFEV_FRIENDLYFRIENDS,
//DeadCode MS 03Dec96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 03Dec96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase},
//DeadCode MS 03Dec96 							 Setval	{FriendlyScoutType00, PT_SPAD}
//DeadCode MS 03Dec96 							}
//DeadCode MS 03Dec96 				},
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{	Target	UID_AfAlExermont,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Range 	MARGIN,
//DeadCode MS 03Dec96 					Action	wpacnoactionno
//DeadCode MS 03Dec96 				},
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{	Target	UID_CvNtStJuvin,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Range 	MARGIN,
//DeadCode MS 03Dec96 					Action	wpacnoactionno
//DeadCode MS 03Dec96 				},
//DeadCode MS 03Dec96 	
//DeadCode MS 03Dec96 				WayPoint	
//DeadCode MS 03Dec96 				{	Target	FriendHomeBase,
//DeadCode MS 03Dec96 					Posn	{Abs	{Y FT_EnterLandingPattern}
//DeadCode MS 03Dec96 							},
//DeadCode MS 03Dec96 					Action	wpalandingno,
//DeadCode MS 03Dec96 					Range	DistEnterLandingPattern
//DeadCode MS 03Dec96 				}
//DeadCode MS 03Dec96 			},
//DeadCode MS 03Dec96 //			NumInForm	PlyrDefined,
//DeadCode MS 03Dec96 			Duty		DUTYCAP,
//DeadCode MS 03Dec96 
//DeadCode MS 03Dec96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 03Dec96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 03Dec96 						},
//DeadCode MS 03Dec96 		   	AirItem		     	
//DeadCode MS 03Dec96 			{
//DeadCode MS 03Dec96 				Side		NAT_FRIEND,
//DeadCode MS 03Dec96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 03Dec96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 03Dec96 				Skill		SKILL_ACE,
//DeadCode MS 03Dec96 				Morale		MORALE_HIGH,
//DeadCode MS 03Dec96 				Home		FriendHomeBase
//DeadCode MS 03Dec96 			}
//DeadCode MS 03Dec96 		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolGrandPreBrieulles=BFHAT18.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target 	UID_CvNtBrieulles,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtGrandPre},
							 Abs	{Y	FT_2000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Start	{M 20},
							 Event	{List {Random 8},
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH01,
									 FileName	BFEV_ENEMYRECONNAPPROACH02,
									 FileName	BFEV_ENEMYRECONNAPPROACH03,
									 FileName	BFEV_ENEMYRECONNACTION00,
									 FileName	BFEV_ENEMYRECONNACTION01,
									 FileName	BFEV_ENEMYRECONNACTION02,
									 FileName	BFEV_ENEMYRECONNACTION03
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective,  UID_CvNtGrandPre},
							 Setval	{HeightSize, FT_2000},
							 Event	HRJastaBB_C,	
							 Event	HR12Cp00_S
							},
					Event	{Start	{M 35},
							 Event	{List {Random 3},
							 		 FileName	BFEV_FRIENDLYATTACKSBALLOON,
							 		 FileName	BFEV_FRIENDLYFRIENDS,
									 FileName	BFEV_ENEMYPURSUIT
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyObjective, UID_BlCpStGeorges},
							 Setval	{FriendlyObjective, UID_BlCpStGeorges},
							 Event	HR95Al01_S,
							 Event	HR11Cp01_S
							}
				},
				WayPoint	
				{	Target	UID_CvNtGrandPre,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtGrandPre},
							 Abs	{Y	FT_2000},
							 Rel	{Intercept	{UID_CvNtGrandPre,UID_CvNtBrieulles},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT0,					
					Event	{Event	{List {Random 5},
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTS01,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYPURSUIT
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR11Cp01_S
					}
				},
				WayPoint	
				{	Target	UID_CvNtBrieulles,
					Posn	{Abs	{Y	FT_2000}
							},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatLastPush=BFHAT19.BF,

		GroundGroup	
		{
			Route		
			{
				WayPoint
				{
					Posn	{Abs	{UID_CvNtGrandPre},
					 		Abs	{Y -FT_1},
							 Rel	{Intercept {UID_CvNtGrandPre,UID_CvNtBuzancy},
									 Bearing	ANGLES_0Deg,
									 RangePercent 100
									}
							},
					Action	wpdmbtrkstopno
				}
			},
		
			NumInForm	2,
			Formation	FORM_SINGLEFILE,

					Posn	{Abs	{UID_CvNtGrandPre},
					 		Abs	{Y -FT_1},
							Rel	{Intercept {UID_CvNtGrandPre,UID_CvNtBuzancy},
									 Bearing	ANGLES_0Deg,
									 RangePercent 75
									}
							},

		   	GroundItem	
			{
				Type		PT_ATruck,
				Side		NAT_FRIEND,
				Shape		DOT,
				MoveCode	GROUND_TAXI
			}
		},

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_1000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs	{WP1},
							 Abs	{Y	FT_1000},
							 Rel	{Intercept {WP1,WP2},
									 Bearing	ANGLES_0Deg,
									 RangePercent	50
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	BFSP_LastPush,
							 Event HRJastaBB_C
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_1000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_1000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	BFEV_ENEMYSCOUTS02,
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective, UID_AfCpFrescaty},
							 Event	HR19Cp02_S
							},	
					Event	{Event	BFEV_ENEMYSCOUTS02,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, UID_CvNtBuzancy},
							 Event	HR19Cp02_S
							}	
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_1000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//DeadCode MS 17Nov96 //------------------------------------------------------------------------------------------------
//DeadCode MS 17Nov96 	BattleField
//DeadCode MS 17Nov96 	{
//DeadCode MS 17Nov96 		FileName	BFHatDeliverSpy=BFHAT20.BF,
//DeadCode MS 17Nov96 		AirGroup	
//DeadCode MS 17Nov96 		{
//DeadCode MS 17Nov96 			Route		
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	MainObjective,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_2000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y FT_EnterLandingPattern}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Action	wpalandingno,
//DeadCode MS 17Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 17Nov96 				}
//DeadCode MS 17Nov96 			},
//DeadCode MS 17Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 17Nov96 			Duty		DUTYCAP,
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 17Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 17Nov96 						},
//DeadCode MS 17Nov96 		   	AirItem		     	
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				Side		NAT_FRIEND,
//DeadCode MS 17Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 17Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 17Nov96 				Skill		SKILL_ACE,
//DeadCode MS 17Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 17Nov96 				Home		FriendHomeBase
//DeadCode MS 17Nov96 			}
//DeadCode MS 17Nov96 		}
//DeadCode MS 17Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCpDamvillers=BFHAT28.BF,
		Setval	{ParentRand, Int {Random 0,9,1}},	
		AirGroup	
		{
			Route		
			{
//DeadCode MS 14Dec96 				WayPoint	
//DeadCode MS 14Dec96 				{	Target	UID_CvNtVerdun,
//DeadCode MS 14Dec96 					Posn	{Abs	{Y	FT_4000}
//DeadCode MS 14Dec96 							},
//DeadCode MS 14Dec96 					Range 	MARGIN,
//DeadCode MS 14Dec96 					Action	wpacnoactionno
//DeadCode MS 14Dec96 				},
				WayPoint	
				{
					Posn	{Abs {FriendHomeBase},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{FriendHomeBase, UID_BlCpDamvillers0},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	80,20,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpDamvillers0},
							 Setval	{FriendlyObjective, UID_BlCpDamvillers0},
							 Event	HR12Cp_01S,
							 Event	HR27Al01_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpDamvillers0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpDamvillers0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCpDamvillers0},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCpDamvillers0, UID_BlCpDamvillers1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpDamvillers1},
							 Setval	{FriendlyObjective, UID_BlCpDamvillers1},
							 Event	HR11Cp00_S,
							 Event	HR95Al01_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpDamvillers1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpDamvillers1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCpDamvillers1},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCpDamvillers1, UID_BlCpDamvillers2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpDamvillers2},
							 Setval	{FriendlyObjective, UID_BlCpDamvillers2},
							 Event	HR54Cp00_S,
							 Event	HR22Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpDamvillers2,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpDamvillers2,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_2000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_EnterLandingPattern}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		     	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};

//DeadCode MS 17Nov96 //------------------------------------------------------------------------------------------------
//DeadCode MS 17Nov96 	BattleField
//DeadCode MS 17Nov96 	{
//DeadCode MS 17Nov96 		FileName	BFHatBlCpAincreville=BFHAT29.BF,
//DeadCode MS 17Nov96 		AirGroup	
//DeadCode MS 17Nov96 		{
//DeadCode MS 17Nov96 			Route		
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	MainObjective,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_2000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y FT_EnterLandingPattern}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Action	wpalandingno,
//DeadCode MS 17Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 17Nov96 				}
//DeadCode MS 17Nov96 			},
//DeadCode MS 17Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 17Nov96 			Duty		DUTYCAP,
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 17Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 17Nov96 						},
//DeadCode MS 17Nov96 		   	AirItem		     	
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				Side		NAT_FRIEND,
//DeadCode MS 17Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 17Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 17Nov96 				Skill		SKILL_ACE,
//DeadCode MS 17Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 17Nov96 				Home		FriendHomeBase
//DeadCode MS 17Nov96 			}
//DeadCode MS 17Nov96 		}
//DeadCode MS 17Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCpSivrysurMeuse=BFHAT21.BF,
		Setval	{ParentRand, Int {Random 0,9,1}},	
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtVerdun,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtVerdun},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_CvNtVerdun, UID_BlCpSivrysurMeuse0},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpSivrysurMeuse0},
							 Setval	{FriendlyObjective, UID_BlCpSivrysurMeuse0},
							 Event	HR12Cp_01S,
							 Event	HR27Al01_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpSivrysurMeuse0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpSivrysurMeuse0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCpSivrysurMeuse0},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCpSivrysurMeuse0, UID_BlCpSivrysurMeuse1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpSivrysurMeuse1},
							 Setval	{FriendlyObjective, UID_BlCpSivrysurMeuse1},
							 Event	HR11Cp00_S,
							 Event	HR95Al01_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpSivrysurMeuse1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpSivrysurMeuse1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCpSivrysurMeuse1},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCpSivrysurMeuse1, UID_BlCpSivrysurMeuse2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpSivrysurMeuse2},
							 Setval	{FriendlyObjective, UID_BlCpSivrysurMeuse2},
							 Event	HR54Cp00_S,
							 Event	HR22Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpSivrysurMeuse2,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpSivrysurMeuse2,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};
//DeadCode MS 15Nov96 //This is the first flight, the player's flight
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP2},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP2},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	{Random 51,40,1}
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List {Random 2},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
//DeadCode MS 15Nov96 									 FileName	BFEV_CLEVERDECOY03
//DeadCode MS 15Nov96 //Event SUBPLOT0,
//DeadCode MS 15Nov96 									},
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpStenay},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDLYSCOUTSAREAPATROL,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter02Mod},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase,  AfAlFrogBase},
//DeadCode MS 15Nov96 							 Setval	{FriendlyObjective, SubObjective}
//DeadCode MS 15Nov96 //FIXEME 			should be 95 sqdn!!!!!
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP1,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDLYATTACKSBALLOON,
//DeadCode MS 15Nov96 //Event SUBPLOT1,
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase,  AfAlFrogBase}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP1,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//BalloonBust
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		HAT21_ItemA=   	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		},
//DeadCode MS 15Nov96 //This is the second flight, going to WP2
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP2},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//BalloonBust
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		     	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Leader		HAT21_ItemA,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		},
//DeadCode MS 15Nov96 //This is the third flight, going to WP3
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP2},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP3,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,	//BalloonBust
//DeadCode MS 15Nov96 					Event	{Event	BFEV_ENEMYINTERCEPT01,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter02Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpStenay},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		     	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Leader		HAT21_ItemA,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCpMaroq=BFHAT22.BF
	};
//DeadCode MS 15Nov96 //This is the first flight, the player's flight
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP2},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP1,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,	//BalloonBust
//DeadCode MS 15Nov96 					Event	{Event	BFEV_ENEMYINTERCEPT00,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpStenay},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint		
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {WP1},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{WP1,FriendHomeBase},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	{Random	1,9,1}
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	BFEV_ENEMYINTERCEPT00,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter02Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpStenay},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		HAT22_ItemA=   	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		},
//DeadCode MS 15Nov96 //This is the second flight, going to WP2
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP2},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//BalloonBust
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		     	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Leader		HAT21_ItemA,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		},
//DeadCode MS 15Nov96 //This is the third flight, going to WP3
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP2},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP3,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//BalloonBust
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		     	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Leader		HAT21_ItemA,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCpDoulcon=BFHAT23.BF,
		Setval	{ParentRand, Int {Random 0,9,1}},	
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtVerdun,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtVerdun},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_CvNtVerdun, UID_BlCpDoulcon0},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpDoulcon0},
							 Setval	{FriendlyObjective, UID_BlCpDoulcon0},
							 Event	HR12Cp_01S,
							 Event	HR27Al01_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpDoulcon0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpDoulcon0,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCpDoulcon0},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCpDoulcon0, UID_BlCpDoulcon1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpDoulcon1},
							 Setval	{FriendlyObjective, UID_BlCpDoulcon1},
							 Event	HR11Cp00_S,
							 Event	HR95Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpDoulcon1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpDoulcon1,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{
					Posn	{Abs {UID_BlCpDoulcon1},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_BlCpDoulcon1, UID_BlCpDoulcon2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Select ParentRand},
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpDoulcon2},
							 Setval	{FriendlyObjective, UID_BlCpDoulcon2},
							 Event	HR54Cp00_S,
							 Event	HR22Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpDoulcon2,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpDoulcon2,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};
//DeadCode MS 15Nov96 //This is the first flight, the player's flight
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP1},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	50
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {FriendHomeBase},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{FriendHomeBase,WP1},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	{Random	65,25,1}
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	BFEV_ENEMYSCOUTSCROSSPATH,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpStenay},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP1,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,	//BalloonBust
//DeadCode MS 15Nov96 					Event	{Event	BFEV_ENEMYSCOUTSPARALLEL,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpStenay},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	//BalloonBust
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP3,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	ATTACKBALLOONRANGE,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,	//BalloonBust
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDLYATTACKSBALLOON,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 15Nov96 							 Setval	{FriendlyObjective, WP3},
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 							 Event	BFEV_ENEMYSWEEP,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpFrescaty},	//???????
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint		
//DeadCode MS 15Nov96 				{
//DeadCode MS 15Nov96 					Posn	{Abs {WP3},
//DeadCode MS 15Nov96 							 Abs	{Y	FT_3000},
//DeadCode MS 15Nov96 							 Rel	{Intercept	{WP3,FriendHomeBase},
//DeadCode MS 15Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 Pitch		ANGLES_0Deg,
//DeadCode MS 15Nov96 						 			 RangePercent	{Random	10,60,1}
//DeadCode MS 15Nov96 									}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event 	{Event	{List {Random 3},
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYMISTAKE,
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYCHARGEBAIT,
//DeadCode MS 15Nov96 									 FileName	BFEV_CASCADE02
//DeadCode MS 15Nov96 									},
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpFrescaty},	//???????
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 15Nov96 							 Setval	{EnemyChargeType00, PT_RUMPLER_C},
//DeadCode MS 15Nov96 							 Setval	{EnemyChargeHomeBase, CvNtMetz},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase,  AfAlFrogBase}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	DistEnterLandingPattern
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		  	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 //deadcode ms 				Type		PT_NIEUPORT,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Skill		SKILL_ACE,
//DeadCode MS 15Nov96 				Morale		MORALE_HIGH,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};

//------------------------------------------------------------------------------------------------
//DeadCode MS 17Nov96 	BattleField
//DeadCode MS 17Nov96 	{
//DeadCode MS 17Nov96 		FileName	BFHatRVBomber_P1=BFHAT24.BF,
//DeadCode MS 17Nov96 		AirGroup	
//DeadCode MS 17Nov96 		{
//DeadCode MS 17Nov96 			Route		
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	WP1,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_10000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{
//DeadCode MS 17Nov96 					Posn	{Abs {WP1},
//DeadCode MS 17Nov96 							 Abs	{Y	FT_10000},
//DeadCode MS 17Nov96 							 Rel	{Intercept	{WP1,MainObjective},
//DeadCode MS 17Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 17Nov96 						 			 RangePercent	{Random	35,50,1}
//DeadCode MS 17Nov96 									}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 17Nov96 //SUBPLOT0
//DeadCode MS 17Nov96 					Action	wpacnoactionno,
//DeadCode MS 17Nov96 					Event	{Event	{List	{Random	4},
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSCOUTS00,
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK,
//DeadCode MS 17Nov96 									 FileName	BFEV_CLEVERDECOY00,
//DeadCode MS 17Nov96 									 FileName	BFEV_CLEVERDECOY03
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 17Nov96 							}
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	MainObjective,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_10000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 17Nov96 					Action	wpacnoactionno,
//DeadCode MS 17Nov96 //SUBPLOT1
//DeadCode MS 17Nov96 					Event	{Event	{List	{Random	3},
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSWEEP,	
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDLYFRIENDS,
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDLYCHARGEDAMAGEDRETURN	
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF},
//DeadCode MS 17Nov96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase},
//DeadCode MS 17Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 17Nov96 //This one is timed, random time...
//DeadCode MS 17Nov96 //SUBPLOT2
//DeadCode MS 17Nov96 							 Event	{List	{Random	4},							 
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDRDVZ00,	
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDRDVZ01,	
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDRDVZ02,
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDRDVZ03
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF},
//DeadCode MS 17Nov96 //This one is timed as well, same time
//DeadCode MS 17Nov96 							 Event	{List	{Random	3},							 
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYINTERCEPT00,	
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYINTERCEPT01,	
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSWEEP
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 17Nov96 						}	 
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	MainObjective,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_10000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno	
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{
//DeadCode MS 17Nov96 					Posn	{Abs {MainObjective},
//DeadCode MS 17Nov96 							 Abs	{Y	FT_10000},
//DeadCode MS 17Nov96 							 Rel	{Intercept	{MainObjective,WP1},
//DeadCode MS 17Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 17Nov96 						 			 RangePercent	{Random	10,40,1}
//DeadCode MS 17Nov96 									}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 17Nov96 					Action	wpacnoactionno,	
//DeadCode MS 17Nov96 					Event	{Event	{List	{Random	4},
//DeadCode MS 17Nov96 									 FileName	BFEV_BLOCKADE,	
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSCOUTDAMAGED,	
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYCHARGEDAMAGED,	
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDLYFRIENDS	
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 17Nov96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase},
//DeadCode MS 17Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF}
//DeadCode MS 17Nov96 							}
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint
//DeadCode MS 17Nov96 				{	Target	WP1,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y FT_7000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Action	wpalandingno,
//DeadCode MS 17Nov96 					Range	METRES20KM
//DeadCode MS 17Nov96 				}
//DeadCode MS 17Nov96 			},
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 			Duty		DUTYCAP,
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 17Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 17Nov96 						},
//DeadCode MS 17Nov96 		   	AirItem		  	
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				Side		NAT_FRIEND,
//DeadCode MS 17Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 17Nov96 				Home		FriendHomeBase
//DeadCode MS 17Nov96 			}
//DeadCode MS 17Nov96 		}
//DeadCode MS 17Nov96 	};					 

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatStraffEscort_P1=BFHAT25.BF,
		SimpleItem	
		{
			Posn	{Abs	{UID_CvNtSeicheprey},
					 Abs	{Y -FT_1}
					},
			UIDBand	RedVetoedBAND,
			SetUID	UID_StraffeEscortTroops_P1,
			Shape	TROOPS
		},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Posn	{Abs	{UID_CvNtBeaumont},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	BFEV_FRIENDRDVZSTRAFFERS,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRBIAF00_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtBeaumont,
					Posn	{Abs	{Y	FT_5000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs	{UID_CvNtSeicheprey},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
//SUBPLOT1
					Action	wpacnoactionno,
					Event	{Event	{List	{Random	8},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,	
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,	
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {FriendlyObjective, UID_CvNtSeicheprey},
							 Setval {EnemyObjective, UID_CvNtSeicheprey},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,2,1}},
							 Event	HR64Cp00_S,
							 Event	HRBIAF00_C
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter03Mod},
							 Setval {EnemyObjective, UID_CvNtSeicheprey},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR65Cp00_S
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {EnemyObjective, UID_CvNtSeicheprey},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR65Cp00_S
							}
				},
				WayPoint
				{	Target	UID_StraffeEscortTroops_P1,
					Posn	{Abs	{Y	FT_5000}
							},
					Range 	BEGINSTRAFFERANGE,
					Action	wpstraffeno
				},
				WayPoint	
				{	
					Posn	{Abs	{UID_CvNtBeaumont},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT2
					Event	{Event	{List	{Random	5},
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Event	HR64Cp00_S,
							 Event	HRJastaBB_C,
							 Event	HRBIAF00_C
							}
				},
				WayPoint
				{	Target	UID_CvNtBeaumont,
					Posn	{Abs	{Y	FT_5000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		  	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatReconnEscort_P1=BFHAT26.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Posn	{Abs	{UID_CvNtCommercy},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	BFEV_FRIENDRDVZRECONN,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRBIAF00_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtCommercy,
					Posn	{Abs	{Y	FT_5000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint 
				{	
					Posn	{Abs	{UID_CvNtApremont},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
//SUBPLOT1
					Action	wpacnoactionno,
					Event	{Event	{List	{Random	8},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,	
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,	
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {FriendlyObjective, UID_CvNtApremont},
							 Setval {EnemyObjective, UID_CvNtApremont},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,2,1}},
							 Event	HR64Cp00_S,
							 Event	HRBIAF00_C
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter03Mod},
							 Setval {EnemyObjective, UID_CvNtApremont},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR65Cp00_S
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {EnemyObjective, UID_CvNtApremont},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR65Cp00_S
							}
				},
				WayPoint
				{
					Target	UID_CvNtApremont,
					Posn	{Abs	{Y FT_5000}},
					Action	wpreccyno,
					Range	BEGINRECONRANGE
				},
				WayPoint	
				{
					Posn	{Abs	{UID_CvNtCommercy},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT2
					Event	{Event	{List	{Random	6},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,	
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Event	HR64Cp00_S,
							 Event	HRJastaBB_C,
							 Event	HRBIAF00_C
							}
				},
				WayPoint
				{	Target	UID_CvNtCommercy,
					Posn	{Abs	{Y	FT_5000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		  	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_5000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 //SUBPLOT0
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDRDVZRECONN,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlReconn_A},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 							 Event	{List	{Random	2},
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYCHARGERETURN00,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSCOUTS00	
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlReconn_A}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 //SUBPLOT1	this baby is timed randomly	1-2 mins
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List	{Random	2},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYWARY,	
//DeadCode MS 15Nov96 									 FileName	BFEV_BLOCKADE	
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 //SUBPLOT2	this baby is timed randomly	4-6 mins
//DeadCode MS 15Nov96 							 Event	{List	{Random	3},
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYINTERCEPT00,	
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYPURSUIT,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSUNATTACK
//DeadCode MS 15Nov96 							 		},	
//DeadCode MS 15Nov96 							  Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							  Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							  Setval	{EnemyScoutType00, PT_PFALZ}
//DeadCode MS 15Nov96 							 }
//DeadCode MS 15Nov96 				},			 
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpreccyno,
//DeadCode MS 15Nov96 					Range	BEGINRECONRANGE
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 //SUBPLOT3
//DeadCode MS 15Nov96 					Event	{Event	{List	{Random	4},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSUNATTACK,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYACESURPRISE,
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYFRIENDS,
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYSCOUTLAND
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_NIEUPORT},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	METRES20KM
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		  	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatArtEscort_P1=BFHAT27.BF,
		SimpleItem	
		{
			Posn	{Abs	{UID_Varneville},
					 Abs	{Y -FT_1}
					},
			UIDBand	RedVetoedBAND,
			SetUID	UID_ArtEscort_P1,
			Shape	BTHGERM
		},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Posn	{Abs	{UID_CvNtCommercy},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	BFEV_FRIENDRDVZSPOT,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRBIAF00_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtCommercy,
					Posn	{Abs	{Y	FT_5000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint 
				{	
					Posn	{Abs	{UID_Varneville},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
//SUBPLOT1
					Action	wpacnoactionno,
					Event	{Event	{List	{Random	8},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,	
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,	
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {FriendlyObjective, UID_Varneville},
							 Setval {EnemyObjective, UID_Varneville},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,2,1}},
							 Event	HR64Cp00_S,
							 Event	HRBIAF00_C
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter03Mod},
							 Setval {EnemyObjective, UID_Varneville},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR65Cp00_S
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {EnemyObjective, UID_Varneville},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR65Cp00_S
							}
				},
				WayPoint
				{
					Target	UID_ArtEscort_P1,
					Posn	{Abs	{Y FT_5000}},
					Action	wpartspotno,
					Range	BEGINSPOTRANGE
				},
				WayPoint	
				{
					Posn	{Abs	{UID_CvNtCommercy},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT2
					Event	{Event	{List	{Random	6},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,	
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Event	HR64Cp00_S,
							 Event	HRJastaBB_C,
							 Event	HRBIAF00_C
							}
				},
				WayPoint
				{	Target	UID_CvNtCommercy,
					Posn	{Abs	{Y	FT_5000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		  	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 //SUBPLOT0
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDRDVZSPOT,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlReconn_A},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeType00, PT_DH9}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 //SUBPLOT1
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List	{Random	3},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSWEEP,	
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYHIDEFENCE00	
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 //SUBPLOT2	this baby is timed randomly	6-8 mins
//DeadCode MS 15Nov96 							 Event	{List	{Random	2},
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYINTERCEPT00,	
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYINTERCEPT01
//DeadCode MS 15Nov96 							 		},	
//DeadCode MS 15Nov96 							  Setval	{EncounterSize, Encounter04Mod},
//DeadCode MS 15Nov96 							  Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							  Setval	{EnemyScoutType00, PT_PFALZ}
//DeadCode MS 15Nov96 							 }
//DeadCode MS 15Nov96 				},			 
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpartspotno,
//DeadCode MS 15Nov96 					Range	BEGINSPOTRANGE
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	METRES20KM
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		  	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};

//PHASE 2 DUPLICATES
//DeadCode MS 17Nov96 //------------------------------------------------------------------------------------------------
//DeadCode MS 17Nov96 	BattleField
//DeadCode MS 17Nov96 	{
//DeadCode MS 17Nov96 		FileName	BFHatRVBomber_P2=BFHAT39.BF,
//DeadCode MS 17Nov96 		AirGroup	
//DeadCode MS 17Nov96 		{
//DeadCode MS 17Nov96 			Route		
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	WP1,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_10000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{
//DeadCode MS 17Nov96 					Posn	{Abs {WP1},
//DeadCode MS 17Nov96 							 Abs	{Y	FT_10000},
//DeadCode MS 17Nov96 							 Rel	{Intercept	{WP1,MainObjective},
//DeadCode MS 17Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 17Nov96 						 			 RangePercent	{Random	35,50,1}
//DeadCode MS 17Nov96 									}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 17Nov96 //SUBPLOT0
//DeadCode MS 17Nov96 					Action	wpacnoactionno,
//DeadCode MS 17Nov96 					Event	{Event	{List	{Random	4},
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSCOUTS00,
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK,
//DeadCode MS 17Nov96 									 FileName	BFEV_CLEVERDECOY00,
//DeadCode MS 17Nov96 									 FileName	BFEV_CLEVERDECOY03
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 17Nov96 							}
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	MainObjective,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_10000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 17Nov96 					Action	wpacnoactionno,
//DeadCode MS 17Nov96 //SUBPLOT1
//DeadCode MS 17Nov96 					Event	{Event	{List	{Random	3},
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSWEEP,	
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDLYFRIENDS,
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDLYCHARGEDAMAGEDRETURN	
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF},
//DeadCode MS 17Nov96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase},
//DeadCode MS 17Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 17Nov96 //This one is timed, random time...
//DeadCode MS 17Nov96 //SUBPLOT2
//DeadCode MS 17Nov96 							 Event	{List	{Random	4},							 
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDRDVZ00,	
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDRDVZ01,	
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDRDVZ02,
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDRDVZ03
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF},
//DeadCode MS 17Nov96 //This one is timed as well, same time
//DeadCode MS 17Nov96 							 Event	{List	{Random	3},							 
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYINTERCEPT00,	
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYINTERCEPT01,	
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSWEEP
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7}
//DeadCode MS 17Nov96 						}	 
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	MainObjective,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_10000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno	
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{
//DeadCode MS 17Nov96 					Posn	{Abs {MainObjective},
//DeadCode MS 17Nov96 							 Abs	{Y	FT_10000},
//DeadCode MS 17Nov96 							 Rel	{Intercept	{MainObjective,WP1},
//DeadCode MS 17Nov96 						 			 Bearing	ANGLES_0Deg,
//DeadCode MS 17Nov96 						 			 RangePercent	{Random	10,40,1}
//DeadCode MS 17Nov96 									}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 17Nov96 					Action	wpacnoactionno,	
//DeadCode MS 17Nov96 					Event	{Event	{List	{Random	4},
//DeadCode MS 17Nov96 									 FileName	BFEV_BLOCKADE,	
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYSCOUTDAMAGED,	
//DeadCode MS 17Nov96 									 FileName	BFEV_ENEMYCHARGEDAMAGED,	
//DeadCode MS 17Nov96 									 FileName	BFEV_FRIENDLYFRIENDS	
//DeadCode MS 17Nov96 									},	
//DeadCode MS 17Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutHomeBase, SubObjective},
//DeadCode MS 17Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 17Nov96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase},
//DeadCode MS 17Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 17Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF}
//DeadCode MS 17Nov96 							}
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint
//DeadCode MS 17Nov96 				{	Target	WP1,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Range 	MARGIN,
//DeadCode MS 17Nov96 					Action	wpacnoactionno
//DeadCode MS 17Nov96 				},
//DeadCode MS 17Nov96 				WayPoint	
//DeadCode MS 17Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 17Nov96 					Posn	{Abs	{Y FT_7000}
//DeadCode MS 17Nov96 							},
//DeadCode MS 17Nov96 					Action	wpalandingno,
//DeadCode MS 17Nov96 					Range	METRES20KM
//DeadCode MS 17Nov96 				}
//DeadCode MS 17Nov96 			},
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 			Duty		DUTYCAP,
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 17Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 17Nov96 						},
//DeadCode MS 17Nov96 		   	AirItem		  	
//DeadCode MS 17Nov96 			{
//DeadCode MS 17Nov96 				Side		NAT_FRIEND,
//DeadCode MS 17Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 17Nov96 				Home		FriendHomeBase
//DeadCode MS 17Nov96 			}
//DeadCode MS 17Nov96 		}
//DeadCode MS 17Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatStraffEscort_P2=BFHAT33.BF,
		SimpleItem	
		{
			Posn	{Abs	{UID_CvNtFresnes2},
					 Abs	{Y -FT_1}
					},
			UIDBand	RedVetoedBAND,
			SetUID	UID_StraffeEscortTroops_P2,
			Shape	TROOPS
		},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Posn	{Abs	{UID_CvNtSouilly},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	BFEV_FRIENDRDVZSTRAFFERS,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRBIAF01_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtSouilly,
					Posn	{Abs	{Y	FT_5000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs	{UID_CvNtFresnes2},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
//SUBPLOT1
					Action	wpacnoactionno,
					Event	{Event	{List	{Random	8},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,	
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,	
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {FriendlyObjective, UID_CvNtConsenvoye},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,2,1}},
							 Event	HR11Cp00_S,
							 Event	HRBIAF01_C
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter03Mod},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR19Cp01_S
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR19Cp01_S
							}
				},
				WayPoint
				{	Target	UID_StraffeEscortTroops_P2,
					Posn	{Abs	{Y	FT_5000}
							},
					Range 	BEGINSTRAFFERANGE,
					Action	wpstraffeno
				},
				WayPoint	
				{	
					Posn	{Abs	{UID_CvNtSouilly},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT2
					Event	{Event	{List	{Random	6},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,	
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Event	HR11Cp00_S,
							 Event	HRJastaBB_C,
							 Event	HRBIAF01_C
							}
				},
				WayPoint
				{	Target	UID_CvNtSouilly,
					Posn	{Abs	{Y	FT_5000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		  	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 //SUBPLOT0
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDRDVZSTRAFFERS,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase, AfAl27Sqdn_A},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 //SUBPLOT1
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List	{Random	4},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYHIANDLOWDEFENCE00,
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK,	
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDCHARGENOMANSLAND,	
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYCHARGEROUT	
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlEToulBIAF},//some kind of reconn home base
//DeadCode MS 15Nov96 							 Setval {FriendlyObjective, WP3}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	QTRSTANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 //SUBPLOT2
//DeadCode MS 15Nov96 					Event	{Event	{List	{Random	5},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYACESURPRISE,	
//DeadCode MS 15Nov96 									 FileName	BFEV_BLOCKADE,	
//DeadCode MS 15Nov96 									 FileName	BFEV_CLEVERDECOY01,
//DeadCode MS 15Nov96 									 FileName	BFEV_CLEVERDECOY02,
//DeadCode MS 15Nov96 									 FileName	BFEV_CLEVERDECOY03
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 //This one is timed, random time...
//DeadCode MS 15Nov96 //SUBPLOT3
//DeadCode MS 15Nov96 							 Event	{List	{Random	4},							 
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYINTERCEPT00,		
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYINTERCEPT01,	
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSCOUTS00,	
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSCOUTS01	
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ}
//DeadCode MS 15Nov96 						}	 
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	BEGINSTRAFFERANGE,
//DeadCode MS 15Nov96 					Action	wpstraffeno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	METRES20KM
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		  	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatReconnEscort_P2=BFHAT34.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Posn	{Abs	{UID_CvNtSouilly},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	BFEV_FRIENDRDVZRECONN,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRBIAF01_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtSouilly,
					Posn	{Abs	{Y	FT_5000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint 
				{	
					Posn	{Abs	{UID_CvNtConsenvoye},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
//SUBPLOT1
					Action	wpacnoactionno,
					Event	{Event	{List	{Random	8},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,	
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,	
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {FriendlyObjective, UID_CvNtConsenvoye},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,2,1}},
							 Event	HR11Cp00_S,
							 Event	HRBIAF01_C
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter03Mod},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR19Cp01_S
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR19Cp01_S
							}
				},
				WayPoint
				{
					Target	UID_CvNtConsenvoye,
					Posn	{Abs	{Y FT_5000}},
					Action	wpreccyno,
					Range	BEGINRECONRANGE
				},
				WayPoint	
				{
					Posn	{Abs	{UID_CvNtSouilly},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT2
					Event	{Event	{List	{Random	6},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,	
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Event	HR11Cp00_S,
							 Event	HRJastaBB_C,
							 Event	HRBIAF01_C
							}
				},
				WayPoint
				{	Target	UID_CvNtSouilly,
					Posn	{Abs	{Y	FT_5000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		  	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 //SUBPLOT0
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDRDVZRECONN,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlReconn_A},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 							 Event	{List	{Random	2},
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYCHARGERETURN00,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSCOUTS00	
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeType00, PT_DH9},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlReconn_A}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 //SUBPLOT1	this baby is timed randomly	1-2 mins
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List	{Random	2},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYWARY,	
//DeadCode MS 15Nov96 									 FileName	BFEV_BLOCKADE	
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 //SUBPLOT2	this baby is timed randomly	4-6 mins
//DeadCode MS 15Nov96 							 Event	{List	{Random	3},
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYINTERCEPT00,	
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYPURSUIT,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSUNATTACK
//DeadCode MS 15Nov96 							 		},	
//DeadCode MS 15Nov96 							  Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							  Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							  Setval	{EnemyScoutType00, PT_PFALZ}
//DeadCode MS 15Nov96 							 }
//DeadCode MS 15Nov96 				},			 
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpreccyno,
//DeadCode MS 15Nov96 					Range	BEGINRECONRANGE
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 //SUBPLOT3
//DeadCode MS 15Nov96 					Event	{Event	{List	{Random	4},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSUNATTACK,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYACESURPRISE,
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYFRIENDS,
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYSCOUTLAND
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_NIEUPORT},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	METRES20KM
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 //			NumInForm	PlyrDefined,
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		  	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}
//DeadCode MS 15Nov96 	};								

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatArtEscort_P2=BFHAT35.BF,
		SimpleItem	
		{
			Posn	{Abs	{UID_CvNtConsenvoye},
					 Abs	{Y -FT_1}
					},
			UIDBand	RedVetoedBAND,
			SetUID	UID_ArtEscort_P2,
			Shape	BTHGERM
		},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Posn	{Abs	{UID_CvNtSouilly},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event	{Event	BFEV_FRIENDRDVZSPOT,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRBIAF01_C
							}
				},
				WayPoint	
				{	Target	UID_CvNtSouilly,
					Posn	{Abs	{Y	FT_5000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint 
				{	
					Posn	{Abs	{UID_CvNtConsenvoye},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
//SUBPLOT1
					Action	wpacnoactionno,
					Event	{Event	{List	{Random	8},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_FRIENDLYCHARGEBOUNCED00,	
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL,	
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_CASCADE01
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {FriendlyObjective, UID_CvNtConsenvoye},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,2,1}},
							 Event	HR11Cp00_S,
							 Event	HRBIAF01_C
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter03Mod},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR19Cp01_S
							},
					Event	{Event	BFEV_CASCADE01,
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval {EnemyObjective, UID_CvNtConsenvoye},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Event	HR19Cp01_S
							}
				},
				WayPoint
				{
					Target	UID_ArtEscort_P2,
					Posn	{Abs	{Y FT_5000}},
					Action	wpartspotno,
					Range	BEGINSPOTRANGE
				},
				WayPoint	
				{
					Posn	{Abs	{UID_CvNtSouilly},
							 Abs	{Y	FT_5000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT2
					Event	{Event	{List	{Random	6},
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,	
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00
									},	
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,40,FT_100}},
							 Event	HR11Cp00_S,
							 Event	HRJastaBB_C,
							 Event	HRBIAF01_C
							}
				},
				WayPoint
				{	Target	UID_CvNtSouilly,
					Posn	{Abs	{Y	FT_5000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
//DeadCode MS 06Dec96 					Range	METRES20KM
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		  	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};
//DeadCode MS 15Nov96 		AirGroup	
//DeadCode MS 15Nov96 		{
//DeadCode MS 15Nov96 			Route		
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 //SUBPLOT0
//DeadCode MS 15Nov96 					Event	{Event	BFEV_FRIENDRDVZSPOT,
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeHomeBase, AfAlReconn_A},
//DeadCode MS 15Nov96 							 Setval	{FriendlyChargeType00, PT_DH9}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	STANDARDTRIGGER,
//DeadCode MS 15Nov96 //SUBPLOT1
//DeadCode MS 15Nov96 					Action	wpacnoactionno,
//DeadCode MS 15Nov96 					Event	{Event	{List	{Random	3},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSWEEP,	
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYHIDEFENCE00	
//DeadCode MS 15Nov96 									},	
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_PFALZ},
//DeadCode MS 15Nov96 //SUBPLOT2	this baby is timed randomly	6-8 mins
//DeadCode MS 15Nov96 							 Event	{List	{Random	2},
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYINTERCEPT00,	
//DeadCode MS 15Nov96 							 		 FileName	BFEV_ENEMYINTERCEPT01
//DeadCode MS 15Nov96 							 		},	
//DeadCode MS 15Nov96 							  Setval	{EncounterSize, Encounter04Mod},
//DeadCode MS 15Nov96 							  Setval	{EnemyScoutHomeBase, AfCpThiaucourt},
//DeadCode MS 15Nov96 							  Setval	{EnemyScoutType00, PT_PFALZ}
//DeadCode MS 15Nov96 							 }
//DeadCode MS 15Nov96 				},			 
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	MainObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpartspotno,
//DeadCode MS 15Nov96 					Range	BEGINSPOTRANGE
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint
//DeadCode MS 15Nov96 				{	Target	SubObjective,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_7000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	METRES20KM
//DeadCode MS 15Nov96 				}
//DeadCode MS 15Nov96 			},
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Duty		DUTYCAP,
//DeadCode MS 15Nov96 
//DeadCode MS 15Nov96 			Posn		{Abs	{FriendHomeBase}, 
//DeadCode MS 15Nov96 					 	Abs	{Y FT_TakeOff}
//DeadCode MS 15Nov96 						},
//DeadCode MS 15Nov96 		   	AirItem		  	
//DeadCode MS 15Nov96 			{
//DeadCode MS 15Nov96 				Side		NAT_FRIEND,
//DeadCode MS 15Nov96 				MoveCode	AUTO_TAKEOFF,
//DeadCode MS 15Nov96 				Home		FriendHomeBase
//DeadCode MS 15Nov96 			}
//DeadCode MS 15Nov96 		}							

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolColdPontM_StM=BFHAT30.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpstartloopno	
				},
				WayPoint		
				{
					Posn	{Abs {WP1},
							 Abs	{Y	FT_8000},
							 Rel	{Intercept	{WP1,WP2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	5,90,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event 	{Start	{M 50},
							 Event	BFEV_FRIENDLYFRIENDS,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR103Al00_S
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpbreakloop	
				},
				WayPoint		
				{
					Posn	{Abs {WP2},
							 Abs	{Y	FT_8000},
							 Rel	{Intercept	{WP2,WP1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	5,90,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event 	{Start	{M 25},
							 Event	{List {Random 3},
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_ENEMYSCOUTLOST
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR54Cp00_S,
							 Event	HRJastaAA_C,
							 Event	HRBIAF01_C
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpstoploopchkno
				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	WP2,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y	FT_8000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Range 	MARGIN,
//DeadCode MS 15Nov96 					Action	wpacnoactionno	
//DeadCode MS 15Nov96 				},
//DeadCode MS 15Nov96 				WayPoint	
//DeadCode MS 15Nov96 				{	Target	FriendHomeBase,
//DeadCode MS 15Nov96 					Posn	{Abs	{Y FT_3000}
//DeadCode MS 15Nov96 							},
//DeadCode MS 15Nov96 					Action	wpalandingno,
//DeadCode MS 15Nov96 					Range	STANDARDTRIGGER,
//DeadCode MS 15Nov96 					Event 	{Event	{List {Random 5},
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYBEATUPGROUND01,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYBEATUPGROUND02,
//DeadCode MS 15Nov96 									 FileName	BFEV_ENEMYLOWLEVELSEARCH,
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYSCOUTLAND,
//DeadCode MS 15Nov96 									 FileName	BFEV_FRIENDLYCRAPLANDING
//DeadCode MS 15Nov96 									},
//DeadCode MS 15Nov96 							 Setval	{EncounterSize, Encounter01Mod},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutHomeBase, AfCpStenay},
//DeadCode MS 15Nov96 							 Setval	{EnemyScoutType00, PT_FOKKER_D7},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutHomeBase, FriendHomeBase},
//DeadCode MS 15Nov96 							 Setval	{FriendlyScoutType00, PT_SPAD}
//DeadCode MS 15Nov96 							}
//DeadCode MS 15Nov96 				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		  	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolHot12_16Sep=BFHAT31.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_12000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint		
				{
					Posn	{Abs {WP1},
							 Abs	{Y	FT_12000},
							 Rel	{Intercept	{WP1,WP2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	1,49,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0
					Event 	{Event	{List {Random 4},
									 FileName	BFEV_FRIENDLYSCOUTSAGGRESSPATROL,
									 FileName	BFEV_FRIENDLYFRIENDS,
									 FileName	BFEV_ENEMYLOWLEVELSEARCH,
									 FileName	BFEV_ENEMYRECONNAPPROACH00
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, FriendHomeBase},							
							 Setval	{FriendlyObjective, WP3},
							 Setval	{HeightSize, Y {Random FT_8000,30,FT_100}},
							 Event	HR54Cp00_S,
							 Event	HRJastaAA_C,
							 Event	HRBIAF01_C,
							 Event	HR22Al00_S
							},
//SUBPLOT3
					Event 	{Start	{M 40},
							 Event	{List {Random 3},
									 FileName	BFEV_ENEMYRECONNAPPROACH01,
									 FileName	BFEV_ENEMYRECONNAPPROACH02,
									 FileName	BFEV_ENEMYRECONNAPPROACH03	
									},
							 Setval	{EncounterSize, Encounter03Mod},
							 Setval	{EnemyObjective, MainObjective},
							 Setval	{HeightSize, Y {Random FT_5000,30,FT_100}},
							 Event	HRJastaBB_C,
							 Event	HR15Cp00_S
							}
				},
				WayPoint		
				{
					Posn	{Abs {WP1},
							 Abs	{Y	FT_12000},
							 Rel	{Intercept	{WP1,WP2},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,49,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT1
					Event 	{Start	{M 20},
							 Event	{List {Random 3},
									 FileName	BFEV_ENEMYCHARGEDAMAGED,
									 FileName	BFEV_FRIENDLYCHARGEUNDERATTACK,
									 FileName	BFEV_FRIENDLYCHARGEDAMAGEDRETURN
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRBIAF01_C, 
							 Event	HR19Cp00_S,
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_12000}
							},
					Range 	MARGIN,
					Action	wpbreakloop	
				},
				WayPoint		
				{
					Posn	{Abs {WP2},
							 Abs	{Y	FT_12000},
							 Rel	{Intercept	{WP2,WP1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	1,98,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT2
					Event 	{Event	{List {Random 2},
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_FRIENDLYBOMBERSTRAGGLER	
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{EnemyObjective, SubObjective},
							 Setval	{FriendlyObjective, WP3},
							 Setval	{HeightSize, Y {Random FT_7000,30,FT_100}},
							 Event	HRBIAF01_C,
							 Event	HRJastaAA_C,
							 Event	HR12Cp_01S	
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_12000}
							},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		  	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFIcpt_P1A=BFHAT36.BF,

//FLAK TRAP ITEMS****************************

		SimpleItem	
		{
			Posn	{Abs {WP1},
					 Abs {Y FT_1},
					 Rel	{Intercept	{WP1,UID_CvNtMetz},
							 Bearing	ANGLES_0Deg,
							 Range	{Select	METRES6000,1,METRES50}
							}
					},
			Shape	FLAKGERM,
			UIDBand	RedVetoedBAND
		},
		SimpleItem	
		{
			Posn	{Abs {WP1},
					 Abs {Y FT_1},
					 Rel	{Intercept	{WP1,UID_CvNtMetz},
							 Bearing	ANGLES_0Deg,
							 Range	{Select	METRES6000,2,METRES50}
							}
					},
			Shape	FLAKGERM,
			UIDBand	RedVetoedBAND
		},
		SimpleItem	
		{
			Posn	{Abs {WP1},
					 Abs {Y FT_1},
					 Rel	{Intercept	{WP1,UID_CvNtMetz},
							 Bearing	ANGLES_0Deg,
							 Range	{Select	METRES6000,3,METRES50}
							}
					},
			Shape	FLAKGERM,
			UIDBand	RedVetoedBAND
		},
		SimpleItem	
		{
			Posn	{Abs {WP1},
					 Abs {Y FT_1},
					 Rel	{Intercept	{WP1,UID_CvNtMetz},
							 Bearing	ANGLES_0Deg,
							 Range	{Select	METRES6000,4,METRES50}
							}
					},
			Shape	FLAKGERM,
			UIDBand	RedVetoedBAND
		},

//END FLAKTRAP ITEMS*******************

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{
					Posn	{Abs	{WP1},
							 Abs	{Y	FT_6000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT0,
					Event	{Event	{List {Random 3},
									 FileName	BFEV_ENEMYRECONNRETURN00,
									 FileName	BFEV_ENEMYCHARGEDAMAGED,
									 FileName	BFEV_FLAKTRAP	
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{HeightSize, Y {Random FT_3000,20,FT_100}},
							 Event	HRJastaAA_C
							},
					Event	{Event	{List {Random 4},							
							 		 FileName	BFEV_FRIENDLYFRIENDS,
									 FileName	BFEV_FRIENDLYMISTAKE,
									 FileName	BFEV_ENEMYSCOUTS02,
									 FileName	BFEV_ENEMYCLOUDTRAP
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_5000,20,FT_100}},
							 Setval	{EnemyObjective, WP1},	
							 Event	HRThiaucourt,
							 Event	HRFrog00_S
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_6000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};
//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFIcpt_P1B=BFHAT37.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint
				{	
					Posn	{Abs	{FriendHomeBase},
							 Abs	{Y	FT_9000},
							 Rel	{Intercept	{FriendHomeBase,WP1},
									 Bearing	ANGLES_0Deg,
									 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event	SUBPLOT0,
					Event	{Event	{List	{Random 4},
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_FRIENDLYCHARGERETURN00,
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNRETURN00
									},
									 
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{EnemyObjective, SubObjective},
							 Event	HRBIAF00_C,
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Random 2},
									 BFEV_ENEMYSPOTTERACTION00,
									 BFEV_ENEMYSPOTTERACTION01
									},
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyObjective, MainObjective},
							 Event	HRJastaAA_C,
							 Event	HRThiaucourt
							},
					Event	{Event	BFEV_ENEMYPURSUIT,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR67Cp00_S
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_9000},
							 Rel	{Bearing ANGLES_225Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},

				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_9000},
							 Rel	{Bearing ANGLES_345Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpbreakloop
				},

				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_9000},
							 Rel	{Bearing ANGLES_225Deg,
									 Range	STANDARDTRIGGER
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},

				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},

				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_9000}
							},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},

				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatRedNoseDay=BFHAT38.BF,

		SimpleItem	
		{
			Posn	{Abs	{UID_CvNtChambley},
					 Abs	{Y -FT_1},
					 Rel	{Intercept {UID_CvNtThiaucourt,UID_CvNtChambley},
							 Bearing	ANGLES_0Deg,
							 Range	METRES500
							}
					},
			UIDBand	RedVetoedBAND,
			Shape	DOT
		},

		GroundGroup	
		{
			Route		
			{
				WayPoint
				{
					Posn	{Abs	{UID_CvNtChambley},
					 		Abs	{Y -FT_1}
							},
					Vel	20,
					Range	METRES03,
					Action	wpdmbtrkstopno
				}
			},
		
			NumInForm	3,
			Formation	FORM_SINGLEFILE,

					Posn	{Abs	{UID_CvNtChambley},
					 		Abs	{Y -FT_1},
							Rel	{Intercept {UID_CvNtChambley,UID_CvNtThiaucourt},
									 Bearing	ANGLES_0Deg,
									 Range	METRES1000
									}
							},

		   	GroundItem		
			{
				Type		PT_ATruck,
				Side		NAT_ENEMY,
				Shape		TRUCK,
				MoveCode	GROUND_TAXI,
				Vel	20,
				SetUID		RedNoseDay_Truck00
			}
		},

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_8000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs	{WP2},
							 Abs	{Y	FT_4000}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event	SUBPLOT0,
					Event	{Event	{List {Random 2},
									 FileName	BFEV_FRIENDLYMISTAKE,
									 FileName	BFEV_FRIENDLYMISTAKE
//DeadCode MS 29Nov96 									 FileName	BFEV_FRIENDLYFRIENDS
									},				
							 Setval	{EncounterSize, Encounter02Mod},
							 Event	HR28Al00_S
							},
					Event	{Event	{List {Random 2},
									 FileName	BFEV_FRIENDLYSCOUTBOUNCED00,
									 FileName	BFEV_FRACAS7
//DeadCode MS 29Nov96 									 FileName	BFEV_FRIENDLYFRIENDS
									},				
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HR28Al00_S,
							 Event	HR64Cp00_S
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	RedNoseDay_Truck00,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	RedNoseDay_Truck00,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	BEGINSTRAFFERANGE,
					Action	wpstraffeno,
					Event	{Setval	{EncounterSize, Encounter01Mod}}
				},
				WayPoint	
				{	Target	UID_CvNtChambley,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtChambley},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_CvNtChambley,WP3},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	75,25,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event	SUBPLOT1,
					Event	{Event	BFSP_SPECIAL01,
							 Event	HR11Cp00_S,
							 Setval	{EncounterSize, Encounter01Mod}
							}
				},
				WayPoint	
				{
					Target	WP3,
					Posn	{Abs	{Y	FT_6000}},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	UID_CvNtChambley,
					Posn	{Abs	{Y	FT_4000}},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	WP2,
					Posn	{Abs	{Y	FT_8000}},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP2},
							 Abs	{Y	FT_8000},
							 Rel	{Intercept	{WP2,WP1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	25,75,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event	SUBPLOT1,
					Event	{Event	{List {Random 2},
//DeadCode MS 29Nov96 									 FileName	BFEV_FRIENDLYFRIENDS,
									 FileName	BFEV_ENEMYBOMBERAPPROACH00,
									 FileName	BFEV_ENEMYBOMBERAPPROACH00
									},
							 Setval	{EncounterSize, Encounter02Mod},
							 Setval	{HeightSize, Y {Random FT_6000,20,FT_100}},
							 Setval	{EnemyObjective, UID_CvNtToul},
							 Event	HR93Al00_S,
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{
					Target	WP1,
					Posn	{Abs	{Y	FT_8000}},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatPatrolJunePontM_StM=BFHAT42.BF,
//FLAK TRAP ITEMS****************************

		SimpleItem	
		{
			Posn	{Abs {WP3},
					 Abs {Y FT_1},
					 Rel	{Intercept	{WP3,UID_AfCpFrescaty},
							 Bearing	ANGLES_0Deg,
							 Range	{Select	METRES6000,1,METRES50}
							}
					},
			Shape	FLAKGERM,
			UIDBand	RedVetoedBAND
		},
		SimpleItem	
		{
			Posn	{Abs {WP3},
					 Abs {Y FT_1},
					 Rel	{Intercept	{WP3,UID_AfCpFrescaty},
							 Bearing	ANGLES_0Deg,
							 Range	{Select	METRES6000,2,METRES50}
							}
					},
			Shape	FLAKGERM,
			UIDBand	RedVetoedBAND
		},
		SimpleItem	
		{
			Posn	{Abs {WP3},
					 Abs {Y FT_1},
					 Rel	{Intercept	{WP3,UID_AfCpFrescaty},
							 Bearing	ANGLES_0Deg,
							 Range	{Select	METRES6000,3,METRES50}
							}
					},
			Shape	FLAKGERM,
			UIDBand	RedVetoedBAND
		},
		SimpleItem	
		{
			Posn	{Abs {WP3},
					 Abs {Y FT_1},
					 Rel	{Intercept	{WP3,UID_AfCpFrescaty},
							 Bearing	ANGLES_0Deg,
							 Range	{Select	METRES6000,4,METRES50}
							}
					},
			Shape	FLAKGERM,
			UIDBand	RedVetoedBAND
		},

//END FLAKTRAP ITEMS*******************
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
 					Action	wpstartloopno
				},
				WayPoint	
				{
					Posn	{Abs {WP1},
							 Abs	{Y	FT_10000},
							 Rel	{Intercept	{WP1, WP3},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent  {Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT1,
					Event	{Event	{List {Random 5},
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH00,
									 FileName	BFEV_ENEMYRECONNAPPROACH01,
									 FileName	BFEV_ENEMYRECONNAPPROACH02,
									 FileName	BFEV_ENEMYRECONNAPPROACH03
									},
							 Setval	{HeightSize, Y {Random FT_5000,40,FT_100}},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{EnemyObjective, SubObjective},
							 Event	HR65Cp00_S,
							 Event	HRJastaAA_C
							},
					Event	{Event	BFEV_FRIENDLYFRIENDS,
							 Setval	{EncounterSize, Encounter01Mod},
							 Event	HRFrog00_S
							}
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_10000}
							},
					Range 	STANDARDTRIGGER,
//Event SUBPLOT0,
					Event	{Event	BFEV_FLAKTRAP,
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{EnemyObjective, WP3},
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_10000},
							 Rel	{Bearing ANGLES_195Deg,
									 Range	METRES3000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_10000},
							 Rel	{Bearing ANGLES_345Deg,
									 Range	METRES3000
									}
							},
					Range 	MARGIN,
					Action	wpbreakloop
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_10000},
							 Rel	{Bearing ANGLES_195Deg,
									 Range	METRES3000
									}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	WP3,
					Posn	{Abs	{Y	FT_10000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {WP3},
							 Abs	{Y	FT_10000},
							 Rel	{Intercept	{WP3,WP1},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent  {Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
//Event SUBPLOT2,
					Event	{Event	BFEV_ENEMYRECONNRETURN00,
							 Setval	{EncounterSize, Encounter00Mod},
							 Setval	{HeightSize, Y {Random FT_7000,30,FT_100}},
							 Event	HRJastaAA_C
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_10000}
							},
					Range 	MARGIN2,
					Action	wpstoploopchkno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

//These are variable selectable missions						//MS 25Sep96
//------------------------------------------------------------------------------------------------
	BattleField
	{
		FileName	BFHatBlCp_P1A=BFHAT43.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtApremont,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtApremont},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_CvNtApremont, UID_BlCpLamorville},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Random 9},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpLamorville},
							 Setval	{FriendlyObjective, UID_BlCpLamorville},
							 Event	HR64Cp00_S,
							 Event	HR95Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpLamorville,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpLamorville,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	UID_CvNtApremont,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};

	BattleField
	{
		FileName	BFHatBlCp_P1B=BFHAT44.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtApremont,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtApremont},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_CvNtApremont, UID_BlCpVarneville},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Random 9},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpVarneville},
							 Setval	{FriendlyObjective, UID_BlCpVarneville},
							 Event	HR64Cp00_S,
							 Event	HR95Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpVarneville,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint	
				{	Target	UID_BlCpVarneville,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	UID_CvNtApremont,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};
//----------------
//DeadCode MS 17Nov96 	BattleField
//DeadCode MS 17Nov96 	{
//DeadCode MS 17Nov96 		FileName	BFHatBlCp_P2A=BFHAT45.BF
//DeadCode MS 17Nov96 	};
//DeadCode MS 17Nov96 
//DeadCode MS 17Nov96 	BattleField
//DeadCode MS 17Nov96 	{
//DeadCode MS 17Nov96 		FileName	BFHatBlCp_P2B=BFHAT46.BF
//DeadCode MS 17Nov96 	};

//DeadCode MS 17Nov96 	BattleField
//DeadCode MS 17Nov96 	{
//DeadCode MS 17Nov96 		FileName	BFHatBlCpNantillois=BFHAT47.BF
//DeadCode MS 17Nov96 	};


	BattleField
	{
		FileName	BFHatBlCpMarieulles=BFHAT48.BF,
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	{Abs {UID_CvNtPontMousson},
							 Abs	{Y	FT_4000},
							 Rel	{Intercept	{UID_CvNtPontMousson, UID_BlCpMarieulles},
						 			 Bearing	ANGLES_0Deg,
						 			 RangePercent	{Random	50,50,1}
									}
							},
					Range 	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event	{List	{Random 9},
									 FileName	BFEV_ENEMYSCOUTSPARALLEL,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATHBEHIND,
									 FileName	BFEV_ENEMYSCOUTS00,
									 FileName	BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName	BFEV_ENEMYPURSUIT,
									 FileName	BFEV_FRACAS7,
									 FileName	BFEV_CASCADE01,
									 FileName	BFEV_FRIENDLYATTACKSBALLOON,
									 FileName	BFEV_ENEMYSCOUTSAREAPATROL
									},
							 Setval	{EncounterSize, Encounter01Mod},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{RangeStepSize, Int {Random 1,3,1}},
							 Setval	{EnemyObjective, UID_BlCpMarieulles},
							 Setval	{FriendlyObjective, UID_BlCpMarieulles},
							 Event	HR64Cp00_S,
							 Event	HR95Al00_S
							}
				},
				WayPoint	
				{	Target	UID_BlCpMarieulles,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	BEGINEYEBALLRANGE,
					Action	wpacnoactionno,
					Event	{Setval	{EncounterSize, Encounter00Mod}}
				},
				WayPoint
				{	Target	UID_BlCpMarieulles,
					Posn	{Abs	{Y	FT_BustAlt}
							},
					Range 	ATTACKBALLOONRANGE,
					Action	wpballoonbustno
				},
				WayPoint	
				{	Target	UID_CvNtPontMousson,
					Posn	{Abs	{Y	FT_4000}
							},
					Range 	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
						},
		   	AirItem		     	
			{
				Side		NAT_FRIEND,
				MoveCode	AUTO_TAKEOFF,
				Home		FriendHomeBase
			}
		}
	};
