//------------------------------------------------------------------------------
//Filename       scramble.inc
//System         
//Author         R. Hyde 
//Date           Sun 25 Aug 1996
//Description    
//------------------------------------------------------------------------------

//--------------------------------
	BattleField
	{
		FileName	FIL_FirstFlightGerm=SCRM00CP.BF,
//DeadCode RDH 08Nov96 		Setval	{FriendHomeBase, UID_AfCpRoucourt},
		AirGroup
		{
			Route	
			{
				WayPoint	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_2000},	
						 Rel	{Bearing	ANGLES_180Deg,
								 Range	METRES1000
								}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
//DeadCode RDH 05Aug97 						{Abs	{UID_CvNtCambrai}, 
						{Abs	{UID_BrNtAquaduct}, 
						 Abs	{Y FT_2000}	
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
//DeadCode RDH 05Aug97 						{Abs	{UID_CvNtArras}, 
						{Abs	{UID_AfCpArs}, 
						 Abs	{Y FT_2000}	
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	FriendHomeBase, 
					Posn	{Abs {Y FT_1000}},//JIM 14Nov96
					Action	wpalandingno,
					Range	METRES1000
				}
 			},

  			DUTYCAP,

  			Posn	{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
  					},

  		   AirItem	
  			{
  				NAT_RED,
  				SKILL_ACE,
  				MORALE_HIGH,
 				MoveCode	AUTO_TAKEOFF,
				Home	FriendHomeBase,
				CHAR_CAVALIER
  			}
 		}
	};

//---------------------------------------------------------------------------
	BattleField
	{
		FileName	FIL_FollowLdrGerm=SCRM01CP.BF,
		Setval	{FriendHomeBase, UID_AfCpRoucourt},
		Setval	{EnemyScoutHomeBase, UID_AfAlVertGaland},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_4000}//RDH 27Nov96
							},
					Action	wpalandingno,
					Range	NearEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		
						{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_4000},//RDH 27Nov96
						Rel	{Bearing	ANGLES_225Deg,
							 Range	METRES2000
							}
						},
		   	AirItem		BFFollowLdrGermItem00=			     	
			{
				Home		FriendHomeBase,
				Side		NAT_FRIEND,
				MoveCode	AUTO_TRAININGACM
			}
		},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_1000}
							},
					Action	wpalandingno,
					Range	NearEnterLandingPattern,
					Event	{Setval {Quit3DNow,ACMTRAININGTIMEUP}}
				}
			},
			NumInForm	1,
			NumInWing	1,
			Duty		DUTYCAP,

			Posn		
						{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_1000},
						Rel	{Bearing	ANGLES_225Deg,
							 Range	METRES5000
							}
						},


		   	AirItem		FollowLdrGermItem01=			     	
			{
				Home		FriendHomeBase,
				Side		NAT_FRIEND,
				MoveCode	AUTO_FOLLOWWP
			}
		}

	};


//--------------------------------
	BattleField
	{
		FileName	FIL_TurkeyShootGerm=SCRM02CP.BF,
		Setval	{FriendHomeBase, UID_AfCpRoucourt},
		Setval	{EnemyScoutHomeBase, UID_AfAlVertGaland},
		AirGroup
		{
			Route	TurkeyShoot_RouteCP=
			{
				WayPoint	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_3000},	
					 	 Rel	{Intercept	{FriendHomeBase, EnemyScoutHomeBase},
							 	 Bearing	ANGLES_0Deg,
							 	 Range	MILES05
							}
						},
					Action	wpacnoactionno,
 					Event	{Setval {Quit3DNow,1}}				
				}
 			},

  			NumInWing	1,
  			NumInForm	1,
  			DUTYCAP,

  			Posn	{Abs	{FriendHomeBase}, 
  					 Abs	{Y FT_3000},
					 Rel	{Intercept	{FriendHomeBase, EnemyScoutHomeBase},
							 Bearing	ANGLES_0Deg,
							 Range	METRES3000
							}
  					},

  		   AirItem	  TurkeyShootCP00=   	
  			{
  				SetUID	UID_TurkeyShootCP00,
  				PT_PUP,
				Home	EnemyScoutHomeBase,
  				NAT_BLUE,
  				SKILL_NOVICE,
  				MORALE_ROCKBOTTOM,
 				MoveCode	AUTO_FOLLOWWP,
				CHAR_MRAVERAGE
  			}
 		},
		AirGroup
		{
			Route
			{
//TempCode MS 05Sep96 				WayPoint	
//TempCode MS 05Sep96 				{
//TempCode MS 05Sep96 					Posn	
//TempCode MS 05Sep96 						{Abs	{FriendHomeBase}, 
//TempCode MS 05Sep96 						 Abs	{Y FT_5000},	
//TempCode MS 05Sep96 						 Rel	{Bearing	ANGLES_45Deg,
//TempCode MS 05Sep96 								 Range	METRES5000
//TempCode MS 05Sep96 								}
//TempCode MS 05Sep96 						},
//TempCode MS 05Sep96 					Action	wpacnoactionno
//TempCode MS 05Sep96 				},
				WayPoint	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_3000}
						},
					Action	wpacnoactionno,
 					Event	{Setval {Quit3DNow,1}}				
				}
 			},

			DUTYCAP,

  			Posn	TurkeyShootCP00_Pos =	
					{Abs	{UID_TurkeyShootCP00}, 
  					 Abs	{Y FT_3400},
					 Rel	{Intercept	{UID_TurkeyShootCP00,EnemyScoutHomeBase},
							 Bearing	ANGLES_180Deg,
							 Range	METRES200
							}
  					},

		   AirItem
			{
				NAT_RED,
				SKILL_ACE,
				MORALE_HIGH,
				Home		FriendHomeBase,
				CHAR_CAVALIER,
				Target	UID_TurkeyShootCP00,
 				Attitude	{
							 Intercept	{TurkeyShootCP00_Pos,UID_TurkeyShootCP00},
							 Heading	ANGLES_0Deg,
							 Pitch	ANGLES_0Deg
							}
			}
		}
	};


//--------------------------------
	BattleField
	{
		FileName	FIL_GroundAttackGerm=SCRM03CP.BF,
		Setval	{FriendHomeBase, UID_AfCpRoucourt},
		Setval	{EnemyScoutHomeBase, UID_AfAlVertGaland},
		GroundGroup	//CantaingTanks =
		{
			Route		
			{
				WayPoint		
				{
					Target	UID_AtNWFlesquieres,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1},
  					 Rel	{Bearing	ANGLES_195Deg,
							 Range	METRES1000
							}
							},
					Range	METRES03,
					Action	wpacnoactionno
				},
				WayPoint		
				{
					Target	UID_AtNWFlesquieres,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				},
				WayPoint		
				{
					Target	UID_AtNFlesquieres,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				},
				WayPoint		
				{
					Target	UID_AtOrival,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				},
				WayPoint		
				{
					Target	UID_AtEOrival,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				},
				WayPoint		
				{
					Target	UID_AtSWCantaing,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				},
				WayPoint		
				{
					Target	UID_AtSCantaing,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				},
				WayPoint		
				{
					Target	UID_AtECantaing,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				},
				WayPoint		
				{
					Target	UID_BrNtCantaing,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1},
  					 Rel	{Bearing	ANGLES_270Deg,
							 Range	METRES200
							}
							},
					Range	METRES03,
					Action	wpacnoactionno
				},
				WayPoint		
				{
					SetUID	UID_CantaingEndTanks,
					Target	UID_AtEECantaing,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				}
			},	
			NumInForm	4,

			Posn	{Abs	{UID_AlTdHavrincourtWd},
						Abs	{Y -FT_1},
						Rel	{X METRES200},
						Rel	{Z METRES400}
					},

		   	GroundItem BritishNoyellesTanks =	 
			{
				Type		PT_ATank,
				Side		NAT_ENEMY,
				Shape		BTANK,
				Vel		50,
				MoveCode	GROUND_TAXI,
				UIDBand		BlueSAMBAND,
				SetUID		UID_BritishNoyellesTanks
			}
		},
		GroundGroup	
		{
			Route		
			{
				WayPoint	
				{
					Target	{UID_AlTdHavrincourtWd},
					Posn{
							Abs	{X METRES20},
							 Abs	{Y -FT_1}
							},
					Action	wpdmbtrkstopno,
					Range	METRES100
				}
			},	
			NumInForm	3,
			Formation	FORM_SINGLEFILE,

			Posn	{Abs	{UID_AlTdHavrincourtWd},
						Abs	{Y -FT_1},
						Rel	{X METRES200},
						Rel	{Z METRES500}
					},

		   	GroundItem BritishTrucks =	 
			{
				Type		PT_ATruck,
				Side		NAT_ENEMY,
				Shape		TRUCK,
				Vel		50,
				MoveCode	GROUND_TAXI,
				UIDBand		BlueMilitaryBAND,
				SetUID		UID_BritishTrucks
			}
		},

		AirGroup
		{
			Route	
			{
				WayPoint	
				{
					Target	UID_BritishNoyellesTanks,
					Posn	{Abs {Y	-FT_1}}, 
					Action	wpdivebombstraffeno,
					Range	METRES100
				},
				WayPoint	
				{
					Target	UID_BritishTrucks,
					Posn	{Abs {Y	-FT_1}}, 
					Action	wpdivebombstraffeno,
					Range	METRES100
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

 			},

  			DUTYCAP,

  			Posn	{Abs	{UID_BritishNoyellesTanks}, 
  					 Abs	{Y -FT_750},	
  					 Rel	{Bearing	{Random ANGLES_0Deg,359,ANGLES_1Deg},
							 Range	METRES500
							}
  					},
  		   AirItem	  
  			{
  				NAT_RED,
  				SKILL_ACE,
  				MORALE_HIGH,
				Home		FriendHomeBase,
 				MoveCode	AUTO_FOLLOWWP,
				CHAR_CAVALIER,
				Bombs		4
  			}
 		}
	};

//--------------------------------
	Aircraft	OneOnOneGerm01;	
	BattleField
	{
		FileName	FIL_OneOnOneGerm=SCRM04CP.BF,
		Setval	{FriendHomeBase, UID_AfCpRoucourt},
		Setval	{EnemyScoutHomeBase, UID_AfAlVertGaland},
		AirGroup
		{
			Route	
			{
				WayPoint	OneOnOneGermCP_WP00=
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_5000},	
						 Rel	{Intercept	{FriendHomeBase,EnemyScoutHomeBase},
								 Bearing	ANGLES_0Deg,
								 Range	METRES5000
								}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
						{Abs	OneOnOneGermCP_WP00, 
						 Abs	{Y FT_5000},	
						 Rel	{Intercept	{OneOnOneGermCP_WP00,EnemyScoutHomeBase},
								 Bearing	ANGLES_0Deg,
								 Range	METRES5000
								}
						},
					Action	wpacnoactionno,
 					Event	{Setval {Quit3DNow,1}}				
				}
 			},

  			NumInWing	1,
  			NumInForm	1,
  			DUTYCAP,

  			Posn	{Abs	OneOnOneGermCP_WP00, 
  					 Abs	{Y FT_5000},	
  					 Rel	{Bearing	ANGLES_0Deg,
							 Range	METRES200
							}
  					},
  		   AirItem	  OneOnOneGerm00=   	
  			{
  				SetUID	UID_OneOnOneGerm00,
  				Type		PT_NIEUPORT16,
  				NAT_BLUE,
  				SKILL_HERO,
  				MORALE_HIGH,
				Home	EnemyScoutHomeBase,
 				MoveCode	ACM_TURNINGFIGHT,
				CHAR_CAVALIER,
				Target	OneOnOneGerm01
  			}
 		},
		AirGroup
		{
			Route	
			{
				WayPoint	OneOnOneGermCP_WP01 =
				{
					Posn	
						{Abs	OneOnOneGermCP_WP00, 
						 Abs	{Y FT_5000},
						 Rel	{Bearing	ANGLES_270Deg,
								 Range	METRES100
								}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_5000}
						},
					Action	wpacnoactionno,
 					Event	{Setval {Quit3DNow,1}}				
				}
 			},

			DUTYCAP,
			Posn		{Abs	OneOnOneGermCP_WP01, 
						 Abs	{Y FT_5000},
						 Rel	{Bearing	ANGLES_180Deg,
								 Range	METRES100
								}
						},			

		   AirItem	OneOnOneGerm01 =
			{
  				SetUID	UID_OneOnOneGerm01,
				NAT_RED,
				SKILL_ACE,
				MORALE_HIGH,
				Home		FriendHomeBase,
				CHAR_CAVALIER,
				Target	UID_OneOnOneGerm00
			}
		}
	};

//--------------------------------
	Aircraft	SquadEncounterGerm_01;
	BattleField
	{
		FileName	FIL_SquadEncounterGerm=SCRMCP05.BF,
		Setval	{FriendHomeBase, UID_AfCpRoucourt},
		Setval	{EnemyScoutHomeBase, UID_AfAlVertGaland},
		AirGroup
		{
			Route	
			{
				WayPoint	SquadEncounterGerm_WP00=	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_9000},	
						 Rel	{Intercept	{FriendHomeBase,EnemyScoutHomeBase},
								 Bearing	ANGLES_0Deg,
								 Range	METRES5000	
								}
						},
					Action	wpacnoactionno
				}
 			},

  			NumInWing	4,
  			NumInForm	12,

  			DUTYCAP,

  			Posn	{Abs	SquadEncounterGerm_WP00, 
  					 Abs	{Y	{Random	 FT_9000,500,FT_1}},	
					 Rel	{Intercept	{FriendHomeBase,EnemyScoutHomeBase},
							 Bearing	{Random	ANGLES_355Deg,10,ANGLES_1Deg},
							 Range	METRES500
							}
  					},

  		   AirItem	 SquadEncounterGerm_00= 
  			{
  				SetUID	UID_SquadEncounterGerm00,
  				Type		PT_NIEUPORT16,
  				NAT_BLUE,
  				SKILL_ACE,
				Home	EnemyScoutHomeBase,
  				MORALE_HIGH,
 				MoveCode	AUTO_COMBAT,
				CHAR_CAVALIER,
				Target	SquadEncounterGerm_01
  			}
 		},
		AirGroup
		{
			Route	SquadEncounterGerm_WP00,

			DUTYCAP,

  			Posn	{Abs	SquadEncounterGerm_WP00, 
  					 Abs	{Y	{Random	 FT_9000,500,FT_1}},	
					 Rel	{Intercept	{EnemyScoutHomeBase,FriendHomeBase},
							 Bearing	{Random	ANGLES_355Deg,10,ANGLES_1Deg},
							 Range	METRES500
							}
  					},

		   AirItem	SquadEncounterGerm_01 =
			{
//DeadCode RDH 08Nov96 				PS_AUTOPLAYER,
//DeadCode JIM 05Sep97 				Type {List {List H2H_PT1,H2H_PT2,H2H_PT3,H2H_PT4,H2H_PT5,H2H_PT6,H2H_PT7,H2H_PT8}},//AMM 20Aug97
				NAT_RED,
				SKILL_ACE,
				MORALE_HIGH,
				Home		FriendHomeBase,
				CHAR_CAVALIER,
				Target		SquadEncounterGerm_00	
			}
		}
	};

//--------------------------------
	BattleField
	{
		FileName	FIL_StalkingPreyGerm=SCRMCP06.BF,
		Setval	{FriendHomeBase, UID_AfCpRoucourt},
		Setval	{EnemyScoutHomeBase, UID_AfAlBoiryStMartin},
		AirGroup
		{
			Route	
			{
				WayPoint	StalkingPreyGerm_WP00=	
				{
					Posn	
						{Abs	{EnemyScoutHomeBase}, 
//DeadCode RDH 07Nov96 						 Abs	{Y FT_6000},
						 Abs	{Y FT_10000},
						 Rel	{Intercept	{FriendHomeBase,EnemyScoutHomeBase},
								   Bearing	ANGLES_0Deg,
								   RangePercent	25
									}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
						{Abs	{EnemyScoutHomeBase}, 
//DeadCode RDH 07Nov96 						 Abs	{Y FT_6000},
						 Abs	{Y FT_10000}
						},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
 			},

  			NumInWing	4,
  			NumInForm	4,
  			DUTYCAP,

  			Posn		
						{Abs	StalkingPreyGerm_WP00, 
//DeadCode RDH 07Nov96 						 Abs	{Y FT_6000},
						 Abs	{Y FT_10000},
						 Rel	{Bearing	ANGLES_180Deg,
								   Range	MILES05
								}
  						},

  		   AirItem	  StalkingPreyGerm00=   	
  			{
  				SetUID	UID_StalkingPreyGerm00,
  				Type		PT_PUP,
  				NAT_BLUE,
  				SKILL_ACE,
				Home	EnemyScoutHomeBase,
  				MORALE_HIGH,
 				MoveCode	AUTO_FOLLOWWP,
				CHAR_MRAVERAGE
  
  			}
 		},
		AirGroup
		{
			Route
			{
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
 			},
			DUTYCAP,

			Posn	StalkingPreyGerm_Pos00=	
					{Abs	{UID_StalkingPreyGerm00}, 
					 Rel	{
							 Intercept	{UID_StalkingPreyGerm00,StalkingPreyGerm_WP00},
							 Bearing	ANGLES_150Deg,
							 Pitch	ANGLES_35Deg,
							 Range		METRES1600
							}
					},

		   AirItem
			{
				NAT_RED,
				SKILL_ACE,
				MORALE_HIGH,
				CHAR_CAVALIER,
				Home		FriendHomeBase,
				Target	UID_StalkingPreyGerm00,
				MoveCode	ACM_STRAIGHTANDLEVEL,
 				Attitude	{
							 Intercept	{UID_StalkingPreyGerm00,StalkingPreyGerm_WP00},
							 Heading	ANGLES_0Deg,
							 Pitch	ANGLES_0Deg
							}
			}
		}
	};


//--------------------------------
	BattleField
	{
		FileName	FIL_FirstPatrolGerm=SCRM07CP.BF,
		Setval	{EnemyScoutHomeBase, UID_AfAlVertGaland},
		Setval	{MainObjective, UID_CvNtCambrai},
		Setval	{SubObjective, UID_BlCpFlesquieres},			//MS 30Apr97
		Setval	{WP1, UID_CvNtRoeux},
		Setval	{WP2, UID_CvNtHavrincourt},
		Setval	{WP3, UID_CvNtCambrai},
		Setval	{NAT_ENEMY, NAT_BLUE},
		Setval	{NAT_FRIEND, NAT_RED},

		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	
					Posn	{Abs	{WP1},
							 Abs	{Y	FT_7000}
							},
					Range	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT1
					Event	{Event {List {Random 4},
									FileName	BFEV_ENEMYSPOTTERACTION00,	
									FileName	BFEV_ENEMYRECONNACTION00,	
									FileName	BFEV_ENEMYSPOTTERAPPROACH00,	
									FileName	BFEV_ENEMYRECONNAPPROACH00

								   },	
							 Event FCSqdn8_C,
							 Setval {EnemyObjective, WP1},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{EncounterSize, Encounter01Mod}
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs {Y FT_7000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},	
				WayPoint	
				{ 
					Posn	{Abs	{WP2},
							 Abs {Y FT_7000}
							},
					Range	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event 	{List {Random 3},
									 FileName BFEV_ENEMYSCOUTS00,
									 FileName BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName BFEV_ENEMYSCOUTSPARALLEL
								   	},
							 Event FCSqdn66_S,
							 Setval	{EncounterSize,Encounter01Mod}
							}
				},	
				WayPoint	
				{	Target	WP2,
					Posn	{Abs {Y FT_7000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs	{WP3},
							 Abs	{Y	FT_7000}
							},
					Action	wpacnoactionno,
					Range	MARGIN
				},
				WayPoint	
				{	Target	SubObjective,
					Posn	{Abs	{Y	FT_7000}
							},
					Action	wpacnoactionno,
					Range	STANDARDTRIGGER,
					Event	{Event 	{List {Random 2},
									 FileName BFEV_ENEMYATTACKBALLOON00,
									 FileName BFEV_ENEMYAPPROACHBALLOON00
								   	},
							 Event FCSqdn66_S,
							 Setval	{EncounterSize,Encounter01Mod},
							 Setval	{EnemyObjective, SubObjective}//MS 30Apr97
							}
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_7000}
							},
					Range	MARGIN
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_7000}
							},
					Action	wpacnoactionno,
					Range	STANDARDTRIGGER,
					Event	{Event {List {Random 4},
									FileName	BFEV_ENEMYSPOTTERACTION00,	
									FileName	BFEV_ENEMYRECONNACTION00,	
									FileName	BFEV_ENEMYSPOTTERAPPROACH00,	
									FileName	BFEV_ENEMYRECONNAPPROACH00
								   },	
							 Event FCSqdn8_C,
							 Setval {EnemyObjective, WP3},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{EncounterSize, Encounter01Mod}
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_7000}
							},
					Range	MARGIN
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Duty		DUTYCAP,
			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
					},

  		   AirItem	  
  			{
  				NAT_RED,
  				SKILL_ACE,
  				MORALE_HIGH,
 				MoveCode	AUTO_TAKEOFF,
				CHAR_CAVALIER,
				Home	FriendHomeBase
  			}
		}
	};

//ALLIED

//--------------------------------
	BattleField
	{
		FileName	FIL_FirstFlightBrit=SCRM00AL.BF,
//DeadCode RDH 25Oct96 		Setval	{FriendHomeBase, UID_AfAlBoiryStMartin},
		AirGroup
		{
			Route	
			{
				WayPoint	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_2000},	
						 Rel	{Bearing	ANGLES_180Deg,
								 Range	METRES1000
								}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
						{Abs	{UID_CvNtAlbert}, 
						 Abs	{Y FT_2000}	
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
						{Abs	{UID_CvNtBapaume}, 
						 Abs	{Y FT_2000}	
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	FriendHomeBase, 
					Posn	{Abs {Y FT_1000}},//JIM 14Nov96
					Action	wpalandingno,
					Range	METRES1000
				}
 			},

  			DUTYCAP,

  			Posn	{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
  					},

  		   AirItem	
  			{
  				NAT_BLUE,
				Home		FriendHomeBase,
  				SKILL_ACE,
  				MORALE_HIGH,
 				MoveCode	AUTO_TAKEOFF,
				CHAR_CAVALIER
  			}
 		}
	};
//---------------------------------------------------------------------------
	BattleField
	{
		FileName	FIL_FollowLdrBrit=SCRM01AL.BF,
		Setval	{FriendHomeBase,UID_AfAlVertGaland},
		Setval	{EnemyScoutHomeBase,  UID_AfCpRoucourt},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_4000}//RDH 27Nov96
							},
					Action	wpalandingno,
					Range	NearEnterLandingPattern
				}
			},
			Duty		DUTYCAP,

			Posn		
						{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_4000},//RDH 27Nov96
						Rel	{Bearing	ANGLES_225Deg,
							 Range	METRES2000
							}
						},
		   	AirItem		BFFollowLdrBritItem00=			     	
			{
				Home		FriendHomeBase,
				Side		NAT_FRIEND,
				MoveCode	AUTO_TRAININGACM
			}
		},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_1000}
							},
					Action	wpalandingno,
					Range	NearEnterLandingPattern,
					Event	{Setval {Quit3DNow,ACMTRAININGTIMEUP}}
				}
			},
			NumInForm	1,
			NumInWing	1,
			Duty		DUTYCAP,

			Posn		
						{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_1000},
						Rel	{Bearing	ANGLES_225Deg,
							 Range	METRES5000
							}
						},


		   	AirItem		FollowLdrBritItem01=			     	
			{
				Home		FriendHomeBase,
				Side		NAT_FRIEND,
				MoveCode	AUTO_FOLLOWWP
			}
		}

	};



//--------------------------------
	BattleField
	{
		FileName	FIL_TurkeyShootBrit=SCRM02AL.BF,
		Setval	{FriendHomeBase, UID_AfAlBoiryStMartin},
		Setval	{EnemyScoutHomeBase, UID_AfCpRoucourt},
		AirGroup
		{
			Route	TurkeyShoot_RouteAL=
			{
				WayPoint	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_3000},	
					 	 Rel	{Intercept	{FriendHomeBase, EnemyScoutHomeBase},
							 	 Bearing	ANGLES_0Deg,
							 	 Range	MILES05
							}
						},
					Action	wpacnoactionno,
 					Event	{Setval {Quit3DNow,1}}				
				},
				WayPoint	
				{
					Target	FriendHomeBase, 
					Posn	{Abs {Y FT_1000}},//JIM 14Nov96
					Action	wpalandingno,
					Range	METRES1000
				}
 			},

  			NumInWing	1,
  			NumInForm	1,
  			DUTYCAP,

  			Posn	{Abs	{FriendHomeBase}, 
  					 Abs	{Y FT_3000},
					 Rel	{Intercept	{FriendHomeBase, EnemyScoutHomeBase},
							 Bearing	ANGLES_0Deg,
							 Range	METRES3000
							}
  					},

  		   AirItem	  TurkeyShootAL00=   	
  			{
  				SetUID	UID_TurkeyShootAL00,
//DeadCode RDH 11Nov96 				Squadron	{MySquadAce},
  				PT_ALBATROS_D3,
				Home	EnemyScoutHomeBase,
  				NAT_RED,
  				SKILL_NOVICE,
  				MORALE_ROCKBOTTOM,
 				MoveCode	AUTO_FOLLOWWP,
				CHAR_MRAVERAGE
  			}
 		},
		AirGroup
		{
			Route
			{
				WayPoint	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_3000}
						},
					Action	wpacnoactionno,
 					Event	{Setval {Quit3DNow,1}}				
				}
 			},

			DUTYCAP,

  			Posn	TurkeyShootAL00_Pos =	
					{Abs	{UID_TurkeyShootAL00}, 
  					 Abs	{Y FT_3400},
					 Rel	{Intercept	{UID_TurkeyShootAL00,EnemyScoutHomeBase},
							 Bearing	ANGLES_180Deg,
							 Range	METRES200
							}
  					},

		   AirItem
			{
				NAT_BLUE,
				SKILL_ACE,
				MORALE_HIGH,
				CHAR_CAVALIER,
				Home		FriendHomeBase,
				Target	UID_TurkeyShootAL00,
 				Attitude	{
							 Intercept	{TurkeyShootAL00_Pos,UID_TurkeyShootAL00},
							 Heading	ANGLES_0Deg,
							 Pitch	ANGLES_0Deg
							}
			}
		}
	};

//--------------------------------
//--------------------------------
	BattleField
	{
		FileName	FIL_GroundAttackBrit=SCRM03AL.BF,
		Setval	{FriendHomeBase, UID_AlAfHermies},
		GroundGroup	
		{
			Route		
			{
				WayPoint		
				{
					Target	UID_AtNWFlesquieres,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				},
				WayPoint		
				{
					Target	UID_AtNWFlesquieres,
					Posn{
							Abs	{Z -METRES200},
							 Abs	{Y -FT_1},
  					 Rel	{Bearing	ANGLES_195Deg,
							 Range	METRES1000
							}
							},
					Range	METRES03,
					Action	wpacnoactionno
				}
			},	
			NumInForm	4,

			Posn	{Abs	{UID_AtNFlesquieres},
						Abs	{Y -FT_1},
						Rel	{X METRES200},
						Rel	{Z METRES400}
					},

		   	GroundItem GermanTanks =	 
			{
				Type		PT_ATank,
				Side		NAT_ENEMY,
				Shape		GTANK,
				Vel		50,
				MoveCode	GROUND_TAXI,
				UIDBand		RedSAMBAND,
				SetUID		UID_GermanTanks
			}
		},
		GroundGroup	
		{
			Route		
			{
				WayPoint		
				{
					Target	UID_AtNWFlesquieres,
					Posn{
							Abs	{Z -METRES400},
							 Abs	{Y -FT_1}
							},
					Range	METRES03,
					Action	wpwaituntildeadno
				}
			},	
			NumInForm	3,
			Formation	FORM_SINGLEFILE,

			Posn	{Abs	{UID_AtNFlesquieres},
//DeadCode RDH 10Nov96 						Rel	{X METRES00},
						Abs	{Y -FT_1},
						Rel	{Z METRES400}
					},

		   	GroundItem GermanTrucks =	 
			{
				Type		PT_ATruck,
				Side		NAT_ENEMY,
				Shape		TRUCK,
				Vel		50,
				MoveCode	GROUND_TAXI,
				UIDBand		BlueMilitaryBAND,
				SetUID		UID_GermanTrucks
			}
		},

		AirGroup
		{
			Route	
			{
				WayPoint	
				{
					Target	UID_GermanTanks,
					Posn	{Abs {Y	-FT_1}}, 
					Action	wpdivebombstraffeno,
					Range	METRES100
				},
				WayPoint	
				{
					Target	UID_GermanTrucks,
					Posn	{Abs {Y	-FT_1}}, 
					Action	wpdivebombstraffeno,
					Range	METRES100
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}

 			},

  			DUTYCAP,

  			Posn	{Abs	{UID_GermanTanks}, 
  					 Abs	{Y -FT_750},	
  					 Rel	{Bearing	{Random ANGLES_0Deg,359,ANGLES_1Deg},
							 Range	METRES500
							}
  					},
  		   AirItem	  
  			{
  				NAT_BLUE,
  				SKILL_ACE,
  				MORALE_HIGH,
				Home		FriendHomeBase,
 				MoveCode	AUTO_FOLLOWWP,
				CHAR_CAVALIER,
				Bombs		4
  			}
 		}
	};

//--------------------------------
	Aircraft	OneOnOneBrit00;	
	Aircraft	OneOnOneBrit01;	
	BattleField
	{
		FileName	FIL_OneOnOneBrit=SCRM04AL.BF,
		Setval	{FriendHomeBase, UID_AfAlBoiryStMartin},
		Setval	{EnemyScoutHomeBase, UID_AfCpRoucourt},
		AirGroup
		{
			Route	
			{
				WayPoint	OneOnOneBritAL_WP00=
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_5000},	
						 Rel	{Intercept	{FriendHomeBase,EnemyScoutHomeBase},
								 Bearing	ANGLES_0Deg,
								 Range	METRES5000
								}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
						{Abs	OneOnOneBritAL_WP00, 
						 Abs	{Y FT_5000},	
						 Rel	{Intercept	{OneOnOneBritAL_WP00,EnemyScoutHomeBase},
								 Bearing	ANGLES_0Deg,
								 Range	METRES5000
								}
						},
					Action	wpacnoactionno,
 					Event	{Setval {Quit3DNow,1}}				
				}
 			},

  			NumInWing	1,
  			NumInForm	1,
  			DUTYCAP,

  			Posn	{Abs	OneOnOneBritAL_WP00, 
  					 Abs	{Y FT_5000},	
  					 Rel	{Bearing	ANGLES_0Deg,
							 Range	METRES50
							}
  					},
  		   AirItem	  OneOnOneBrit00=   	
  			{
  				SetUID	UID_OneOnOneBrit00,
				Type		PT_FOKKER_DR1,
				Home	EnemyScoutHomeBase,
  				NAT_RED,
  				SKILL_HERO,
  				MORALE_HIGH,
 				MoveCode	ACM_TURNINGFIGHT,
				CHAR_CAVALIER,
				Target	OneOnOneBrit01
  
  			}
 		},
		AirGroup
		{
			Route	
			{
				WayPoint	OneOnOneBritAL_WP01 =
				{
					Posn	
						{Abs	OneOnOneBritAL_WP00, 
						 Abs	{Y FT_5000},
						 Rel	{Bearing	ANGLES_270Deg,
								 Range	METRES50
								}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_5000}
						},
					Action	wpacnoactionno,
 					Event	{Setval {Quit3DNow,1}}				
				}
 			},

			DUTYCAP,
			Posn		{Abs	OneOnOneBritAL_WP01, 
						 Rel	{Bearing	ANGLES_180Deg,
								 Range	METRES50
								}
						},			

		   AirItem	OneOnOneBrit01 =
			{
  				SetUID	UID_OneOnOneBrit01,
				Home		FriendHomeBase,
				NAT_BLUE,
				SKILL_ACE,
				MORALE_HIGH,
				CHAR_CAVALIER,
				Attacker	OneOnOneBrit00
			}
		}





	};

//--------------------------------
	BattleField
	{
		FileName	FIL_SquadEncounterBrit=SCRMAL05.BF,
		Setval	{FriendHomeBase, UID_AfAlBoiryStMartin},
		Setval	{EnemyScoutHomeBase, UID_AfCpRoucourt},
		AirGroup
		{
			Route	
			{
				WayPoint	SquadEncounterBrit_WP00=	
				{
					Posn	
						{Abs	{FriendHomeBase}, 
						 Abs	{Y FT_9000},	
						 Rel	{Intercept	{FriendHomeBase,EnemyScoutHomeBase},
								 Bearing	ANGLES_0Deg,
								 Range	METRES5000	
								}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Target	FriendHomeBase, 
					Posn	{Abs {Y FT_1000}},//JIM 14Nov96
					Action	wpalandingno,
					Range	METRES1000
				}
 			},

  			NumInWing	4,
  			NumInForm	12,

  			DUTYCAP,

  			Posn	{Abs	SquadEncounterBrit_WP00, 
  					 Abs	{Y	{Random	 FT_9000,500,FT_1}},	
					 Rel	{Intercept	{FriendHomeBase,EnemyScoutHomeBase},
							 Bearing	{Random	ANGLES_355Deg,10,ANGLES_1Deg},
							 Range	METRES500
							}
  					},

  		   AirItem	 SquadEncounterBrit_00= 
  			{
  				SetUID	UID_SquadEncounterBrit00,
				Type		PT_ALBATROS_D3,
				Home	EnemyScoutHomeBase,
  				NAT_RED,
  				SKILL_ACE,
  				MORALE_HIGH,
 				MoveCode	AUTO_COMBAT,
				CHAR_CAVALIER
  			}
 		},
		AirGroup
		{
			Route	SquadEncounterBrit_WP00,

//DeadCode JIM 05Sep97   			NumInWing	8,			//AMM 20Aug97
//DeadCode JIM 05Sep97   			NumInForm	amberstrength,		//AMM 20Aug97
			DUTYCAP,

  			Posn	{Abs	SquadEncounterBrit_WP00, 
  					 Abs	{Y	{Random	 FT_9000,500,FT_1}},	
					 Rel	{Intercept	{EnemyScoutHomeBase,FriendHomeBase},
							 Bearing	{Random	ANGLES_355Deg,10,ANGLES_1Deg},
							 Range	METRES500
							}
  					},

		   AirItem	
			{
//DeadCode RDH 08Nov96 				PS_AUTOPLAYER,
//DeadCode JIM 05Sep97 				PS_PLAYER,			//AMM 20Aug97
//DeadCode JIM 05Sep97 				Type {List {List H2H_PT1,H2H_PT2,H2H_PT3,H2H_PT4,H2H_PT5,H2H_PT6,H2H_PT7,H2H_PT8}},//AMM 20Aug97
				NAT_BLUE,
				SKILL_ACE,
				Home		FriendHomeBase,
				MORALE_HIGH,
				CHAR_CAVALIER,
				Attacker	UID_SquadEncounterBrit00,
				Target		UID_SquadEncounterBrit00	
			}
		}
	};

//--------------------------------
	BattleField
	{
		FileName	FIL_StalkingPreyBrit=SCRMAL06.BF,
		Setval	{FriendHomeBase, UID_AfAlBoiryStMartin},
		Setval	{EnemyScoutHomeBase, UID_AfCpRoucourt},
		AirGroup
		{
			Route	
			{
				WayPoint	StalkingPreyBrit_WP00=	
				{
					Posn	
						{Abs	{EnemyScoutHomeBase}, 
						 Abs	{Y FT_10000},
						 Rel	{Intercept	{FriendHomeBase,EnemyScoutHomeBase},
								   Bearing	ANGLES_0Deg,
								   RangePercent	25
									}
						},
					Action	wpacnoactionno
				},
				WayPoint	
				{
					Posn	
						{Abs	{EnemyScoutHomeBase}, 
						 Abs	{Y FT_10000}
						},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
 			},

  			NumInWing	4,
  			NumInForm	4,
  			DUTYCAP,

  			Posn		
						{Abs	StalkingPreyBrit_WP00, 
						 Abs	{Y FT_10000},
						 Rel	{Bearing	ANGLES_180Deg,
								   Range	MILES05
								}
  						},

  		   AirItem	  StalkingPreyBrit00=   	
  			{
  				SetUID	UID_StalkingPreyBrit00,
				Type		PT_FOKKER_D7,
				Home	EnemyScoutHomeBase,
  				NAT_RED,
  				SKILL_ACE,
  				MORALE_HIGH,
 				MoveCode	AUTO_FOLLOWWP,
				CHAR_MRAVERAGE
  
  			}
 		},
		AirGroup
		{
			Route
			{
//DeadCode RDH 06Dec96 				WayPoint	
//DeadCode RDH 06Dec96 				{
//DeadCode RDH 06Dec96 					Posn	
//DeadCode RDH 06Dec96 						{Abs	{FriendHomeBase}, 
//DeadCode RDH 06Dec96 						 Abs	{Y FT_12000}
//DeadCode RDH 06Dec96 						},
//DeadCode RDH 06Dec96 					Action	wpacnoactionno,
//DeadCode RDH 06Dec96  					Event	{Setval {Quit3DNow,1}}				
//DeadCode RDH 06Dec96 				}
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
 			},
			DUTYCAP,

			Posn	StalkingPreyBrit_Pos00=	
					{Abs	{UID_StalkingPreyBrit00}, 
					 Rel	{
							 Intercept	{UID_StalkingPreyBrit00,StalkingPreyBrit_WP00},
							 Bearing	ANGLES_150Deg,
							 Pitch	ANGLES_35Deg,
//DeadCode MS 29Nov96 							 Range		METRES500
							 Range		METRES1600
							}
					},

		   AirItem
			{
				NAT_BLUE,
				SKILL_ACE,
				MORALE_HIGH,
				CHAR_CAVALIER,
				Home		FriendHomeBase,
				Target	UID_StalkingPreyBrit00,
				MoveCode	ACM_STRAIGHTANDLEVEL,
 				Attitude	{
							 Intercept	{UID_StalkingPreyBrit00,StalkingPreyBrit_WP00},//RDH 19Nov96
							 Heading	ANGLES_0Deg,
							 Pitch	ANGLES_0Deg
							}
			}
		}
	};

//--------------------------------

Event	FCPatrolBritJasta00_C = 	{Setval	{EnemyChargeType00, PT_RUMPLER_C},		
						 Setval	{EnemyChargeHomeBase, SetUID UID_AfCpAulnoy},
						 Setval	{EnemyChargeSquad, Jasta11},
						 Setval	{EnemyChargeCharacter, CHAR_MRAVERAGE}, 
						 Setval	{EnemyChargeMorale, MORALE_MEDIUM},	
						 Setval	{EnemyChargeSkillMin, SKILL_REGULAR},
						 Setval	{EnemyChargeSkillMax, SKILL_VETERAN}
						};

Event	PatrolBritJasta10_S = 	
		{Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
		Setval	{EnemyScoutHomeBase, SetUID UID_AfCpDouai},
		Setval	{EnemyScoutSquad, Jasta11},
		Setval	{EnemyScoutTactician, CHAR_TACTICIAN}, 
		Setval	{EnemyScoutMrAverage, CHAR_MRAVERAGE}, 
		Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
		Setval	{EnemyScoutMorale, MORALE_MEDIUM},	
		Setval	{EnemyScoutSkillMin, SKILL_POOR},
		Setval	{EnemyScoutSkillMax, SKILL_ACE},
		Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E4}},
		Setval	{PaintScheme PS_2, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
		Setval	{PaintScheme PS_3, PaintScheme {Select COL_TAIL_ELEV,COL_E6}},
		Setval	{PaintScheme PS_4, PaintScheme {Select COL_SIG,COL_VARY}}
		};

//5 may - 5 jun 1917
Event	PatrolBritJasta7_S = 	
		{Setval	{EnemyScoutType00, PT_ALBATROS_D3},		
		Setval	{EnemyScoutHomeBase, SetUID UID_AfCpEswars},
		Setval	{EnemyScoutSquad, Jasta11},
		Setval	{EnemyScoutTactician, CHAR_MRAVERAGE}, 
		Setval	{EnemyScoutMrAverage, CHAR_CAVALIER}, 
		Setval	{EnemyScoutCavalier, CHAR_CAVALIER}, 
		Setval	{EnemyScoutMorale, MORALE_GOOD},	
		Setval	{EnemyScoutSkillMin, SKILL_NOVICE},
		Setval	{EnemyScoutSkillMax, SKILL_VETERAN},
		Setval	{PaintScheme PS_1, PaintScheme {Select COL_ALL,COL_E6}},
		Setval	{PaintScheme PS_2, PaintScheme {Select COL_WBOT,COL_E1}},
		Setval	{PaintScheme PS_3, PaintScheme {Select COL_WBOT,COL_E1}},
		Setval	{PaintScheme PS_4, PaintScheme {Select COL_TAIL_ELEV,COL_VARY}}
		};

Event	PatrolBritSqdn66_S = 	{Setval	{FriendlyScoutType00, PT_PUP},		
						 Setval	{FriendlyScoutHomeBase, SetUID UID_AfAlVertGaland},
						 Setval	{FriendlyScoutSquad, Jasta11},
						 Setval	{FriendlyScoutTactician, CHAR_TACTICIAN}, 
						 Setval	{FriendlyScoutMrAverage, CHAR_MRAVERAGE}, 
						 Setval	{FriendlyScoutCavalier, CHAR_CAVALIER}, 
						 Setval	{FriendlyScoutMorale, MORALE_MEDIUM},
						 Setval	{FriendlyScoutSkillMin, SKILL_NOVICE},
						 Setval	{FriendlyScoutSkillMax, SKILL_VETERAN},
						 Setval	{PaintScheme PS_5, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_6, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_7, PaintScheme {Select COL_ALL,COL_E0}},
						 Setval	{PaintScheme PS_8, PaintScheme {Select COL_ALL,COL_E0}}
						};

Event	PatrolBritSqdn8_C = 	
{Setval	{FriendlyChargeType00, PT_BE2C},		
Setval	{FriendlyChargeHomeBase, SetUID UID_AfAlBoiryStMartin},
Setval	{FriendlyChargeSquad, Jasta11},
Setval	{FriendlyChargeCharacter, CHAR_MRAVERAGE}, 
Setval	{FriendlyChargeMorale, MORALE_GOOD},	
Setval	{FriendlyChargeSkillMin, SKILL_POOR},
Setval	{FriendlyChargeSkillMax, SKILL_VETERAN}
};

//--------------------------------
	BattleField
	{
		FileName	FIL_FirstPatrolBrit=SCRM07AL.BF,
		Setval	{EnemyScoutHomeBase, UID_AfCpRoucourt},
		Setval	{SubObjective, UID_BlCpFlesquieres},			//MS 30Apr97
		Setval	{MainObjective, UID_CvNtCambrai},
		Setval	{WP1, UID_CvNtRoeux},
		Setval	{WP2, UID_CvNtHavrincourt},
		Setval	{WP3, UID_CvNtCambrai},
		Setval	{NAT_ENEMY, NAT_RED},
		Setval	{NAT_FRIEND, NAT_BLUE},
		AirGroup	
		{
			Route		
			{
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_7000}
							},
					Range	STANDARDTRIGGER,
					Action	wpacnoactionno,
//SUBPLOT1
					Event	{Event {List {Random 2},
									FileName	BFEV_FRIENDLYCHARGEBOUNCED00,	
									FileName	BFEV_FRIENDLYCHARGERETURN00	

								   },	
							 Event PatrolBritSqdn8_C,
							 Event PatrolBritJasta10_S,
							 Setval {EnemyObjective, WP1},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{EncounterSize, Encounter01Mod}
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs {Y FT_7000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},	
				WayPoint	
				{ 
					Posn	{Abs	{WP2},
							 Abs {Y FT_7000}
							},
					Range	STANDARDTRIGGER,
					Action	wpacnoactionno,
					Event	{Event 	{List {Random 3},
									 FileName BFEV_ENEMYSCOUTS00,
									 FileName BFEV_ENEMYSCOUTSCROSSPATH,
									 FileName BFEV_ENEMYSCOUTSPARALLEL
								   	},
							 Event PatrolBritJasta7_S,
							 Setval	{EncounterSize,Encounter01Mod}
							}
				},	
				WayPoint	
				{	Target	WP2,
					Posn	{Abs {Y FT_7000}
							},
					Range	MARGIN,
					Action	wpacnoactionno
				},
				WayPoint	
				{	
					Posn	{Abs	{WP3},
							 Abs	{Y	FT_7000}
							},
					Action	wpacnoactionno,
					Range	MARGIN
				},
				WayPoint	
				{	Target	SubObjective,
					Posn	{Abs	{Y	FT_7000}
							},
					Action	wpacnoactionno,
					Range	STANDARDTRIGGER,
					Event	{Event 	BFEV_FRIENDLYATTACKSBALLOON,//MS 30Apr97
							 Event PatrolBritSqdn66_S,			//MS 30Apr97
							 Setval	{EncounterSize,Encounter01Mod},//MS 30Apr97
							 Setval	{FriendlyObjective, SubObjective},//MS 30Apr97
							 Setval	{HeightSize, FT_4000}		//MS 30Apr97
							},
					Event	{Event 	BFEV_ENEMYSCOUTSAREAPATROL,	//MS 30Apr97
							 Event PatrolBritJasta7_S,			//MS 30Apr97
							 Setval	{EncounterSize,Encounter01Mod},//MS 30Apr97
							 Setval	{EnemyObjective, SubObjective},//MS 30Apr97
							 Setval	{HeightSize, FT_4000}		//MS 30Apr97
							}									//MS 30Apr97
				},
				WayPoint	
				{	Target	WP2,
					Posn	{Abs	{Y	FT_7000}
							},
					Range	MARGIN
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_7000}
							},
					Action	wpacnoactionno,
					Range	STANDARDTRIGGER,
					Event	{Event {List {Random 3},
									FileName	BFEV_ENEMYSPOTTERRETURN00,	
									FileName	BFEV_ENEMYRECONNRETURN00,	
									FileName	BFEV_ENEMYBOMBERRETURN00
								   },	
							 Event FCPatrolBritJasta00_C,
							 Setval {EnemyObjective, WP3},
							 Setval	{HeightSize, Y {Random FT_4000,20,FT_100}},
							 Setval	{EncounterSize, Encounter01Mod}
							}
				},
				WayPoint	
				{	Target	WP1,
					Posn	{Abs	{Y	FT_7000}
							},
					Range	MARGIN
				},
				WayPoint	
				{	Target	FriendHomeBase,
					Posn	{Abs	{Y FT_EnterLandingPattern}
							},
					Action	wpalandingno,
					Range	DistEnterLandingPattern
				}
			},

			Duty		DUTYCAP,
			Posn		{Abs	{FriendHomeBase}, 
					 	Abs	{Y FT_TakeOff}
					},

  		   AirItem	  
  			{
  				NAT_BLUE,
  				SKILL_ACE,
				Home		FriendHomeBase,
  				MORALE_HIGH,
 				MoveCode	AUTO_TAKEOFF,
				CHAR_CAVALIER
  
  			}
 		}
	};

//ROD's OLD BATTLEfields
//--------------------------------
//DeadCode MS 05Sep96 	Aircraft	blueFirstFlight;
//DeadCode MS 05Sep96 	BattleField
//DeadCode MS 05Sep96 	{
//DeadCode MS 05Sep96 		FileName	FIL_FirstFlight=FIRSTFLT.BF,
//DeadCode MS 05Sep96 		Setval		{bluefighters,NumInForm 10},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	FirstFlight=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 5000, Z 15000}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96   			NumInWing	1,
//DeadCode MS 05Sep96   			NumInForm	1,
//DeadCode MS 05Sep96   			DUTYCAP,
//DeadCode MS 05Sep96   			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96   					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96   					 Rel	{X 5000,  Z 0}
//DeadCode MS 05Sep96   					},
//DeadCode MS 05Sep96   		   AirItem	  redFirstFlight=   	
//DeadCode MS 05Sep96   			{
//DeadCode MS 05Sep96   				SetUID	rFirstFlight,
//DeadCode MS 05Sep96   				Type		PT_ALBATROS_D3,
//DeadCode MS 05Sep96 				Target		blueFirstFlight,
//DeadCode MS 05Sep96   				NAT_RED,
//DeadCode MS 05Sep96   				SKILL_ACE,
//DeadCode MS 05Sep96   				MORALE_HIGH,
//DeadCode MS 05Sep96  				MoveCode	ACM_TURNINGFIGHT,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96   
//DeadCode MS 05Sep96   			}
//DeadCode MS 05Sep96  		},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	FirstFlightblue=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 0, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 			NumInWing	1,
//DeadCode MS 05Sep96 			NumInForm	1,
//DeadCode MS 05Sep96 			DUTYCAP,
//DeadCode MS 05Sep96 			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 					 Rel	{X 0,  Z 30000}
//DeadCode MS 05Sep96 					},
//DeadCode MS 05Sep96 		   AirItem	blueFirstFlight=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				PS_AUTOPLAYER,
//DeadCode MS 05Sep96 				SetUID	bFirstFlight,
//DeadCode MS 05Sep96 				Type		PT_CAMEL,
//DeadCode MS 05Sep96 				NAT_BLUE,
//DeadCode MS 05Sep96 				SKILL_ACE,
//DeadCode MS 05Sep96 				MORALE_HIGH,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 			}
//DeadCode MS 05Sep96 		}
//DeadCode MS 05Sep96 	};
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 //--------------------------------
//DeadCode MS 05Sep96 	Aircraft	blueFollowLdr;
//DeadCode MS 05Sep96 	BattleField
//DeadCode MS 05Sep96 	{
//DeadCode MS 05Sep96 		FileName	FIL_FollowLdr=FOLLOWLD.BF,
//DeadCode MS 05Sep96 		Setval		{bluefighters,NumInForm 10},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	FollowLdr=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 5000, Z 15000}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96   			NumInWing	1,
//DeadCode MS 05Sep96   			NumInForm	1,
//DeadCode MS 05Sep96   			DUTYCAP,
//DeadCode MS 05Sep96   			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96   					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96   					 Rel	{X 5000,  Z 0}
//DeadCode MS 05Sep96   					},
//DeadCode MS 05Sep96   		   AirItem	  redFollowLdr=   	
//DeadCode MS 05Sep96   			{
//DeadCode MS 05Sep96   				SetUID	rFollowLdr,
//DeadCode MS 05Sep96   				Type		PT_ALBATROS_D3,
//DeadCode MS 05Sep96 				Target		blueFollowLdr,
//DeadCode MS 05Sep96   				NAT_RED,
//DeadCode MS 05Sep96   				SKILL_ACE,
//DeadCode MS 05Sep96   				MORALE_HIGH,
//DeadCode MS 05Sep96  				MoveCode	ACM_TURNINGFIGHT,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96   
//DeadCode MS 05Sep96   			}
//DeadCode MS 05Sep96  		},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	FollowLdrblue=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 0, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 			NumInWing	1,
//DeadCode MS 05Sep96 			NumInForm	1,
//DeadCode MS 05Sep96 			DUTYCAP,
//DeadCode MS 05Sep96 			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 					 Rel	{X 0,  Z 30000}
//DeadCode MS 05Sep96 					},
//DeadCode MS 05Sep96 		   AirItem	blueFollowLdr=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				PS_AUTOPLAYER,
//DeadCode MS 05Sep96 				SetUID	bFollowLdr,
//DeadCode MS 05Sep96 				Type		PT_CAMEL,
//DeadCode MS 05Sep96 				NAT_BLUE,
//DeadCode MS 05Sep96 				SKILL_ACE,
//DeadCode MS 05Sep96 				MORALE_HIGH,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 			}
//DeadCode MS 05Sep96 		}
//DeadCode MS 05Sep96 	};
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 //--------------------------------
//DeadCode MS 05Sep96 	Aircraft	blueTurkeyShoot;
//DeadCode MS 05Sep96 	BattleField
//DeadCode MS 05Sep96 	{
//DeadCode MS 05Sep96 		FileName	FIL_TurkeyShoot=TURKEY.BF,
//DeadCode MS 05Sep96 		Setval		{bluefighters,NumInForm 10},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	TurkeyShoot=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 5000, Z 15000}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96   			NumInWing	1,
//DeadCode MS 05Sep96   			NumInForm	1,
//DeadCode MS 05Sep96   			DUTYCAP,
//DeadCode MS 05Sep96   			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96   					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96   					 Rel	{X 5000,  Z 0}
//DeadCode MS 05Sep96   					},
//DeadCode MS 05Sep96   		   AirItem	  redTurkeyShoot=   	
//DeadCode MS 05Sep96   			{
//DeadCode MS 05Sep96   				SetUID	rTurkeyShoot,
//DeadCode MS 05Sep96   				Type		PT_ALBATROS_D3,
//DeadCode MS 05Sep96 				Target		blueTurkeyShoot,
//DeadCode MS 05Sep96   				NAT_RED,
//DeadCode MS 05Sep96   				SKILL_ACE,
//DeadCode MS 05Sep96   				MORALE_HIGH,
//DeadCode MS 05Sep96  				MoveCode	ACM_TURNINGFIGHT,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96   
//DeadCode MS 05Sep96   			}
//DeadCode MS 05Sep96  		},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	TurkeyShootblue=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 0, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 			NumInWing	1,
//DeadCode MS 05Sep96 			NumInForm	1,
//DeadCode MS 05Sep96 			DUTYCAP,
//DeadCode MS 05Sep96 			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 					 Rel	{X 0,  Z 30000}
//DeadCode MS 05Sep96 					},
//DeadCode MS 05Sep96 		   AirItem	blueTurkeyShoot=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				PS_AUTOPLAYER,
//DeadCode MS 05Sep96 				SetUID	bTurkeyShoot,
//DeadCode MS 05Sep96 				Type		PT_CAMEL,
//DeadCode MS 05Sep96 				NAT_BLUE,
//DeadCode MS 05Sep96 				SKILL_ACE,
//DeadCode MS 05Sep96 				MORALE_HIGH,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 			}
//DeadCode MS 05Sep96 		}
//DeadCode MS 05Sep96 	};
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 //--------------------------------
//DeadCode MS 05Sep96 	Aircraft	blueGroundAttack;
//DeadCode MS 05Sep96 	BattleField
//DeadCode MS 05Sep96 	{
//DeadCode MS 05Sep96 		FileName	FIL_GroundAttack=GRNDATT.BF,
//DeadCode MS 05Sep96 		Setval		{bluefighters,NumInForm 10},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	GroundAttack=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 5000, Z 15000}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96   			NumInWing	1,
//DeadCode MS 05Sep96   			NumInForm	1,
//DeadCode MS 05Sep96   			DUTYCAP,
//DeadCode MS 05Sep96   			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96   					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96   					 Rel	{X 5000,  Z 0}
//DeadCode MS 05Sep96   					},
//DeadCode MS 05Sep96   		   AirItem	  redGroundAttack=   	
//DeadCode MS 05Sep96   			{
//DeadCode MS 05Sep96   				SetUID	rGroundAttack,
//DeadCode MS 05Sep96   				Type		PT_ALBATROS_D3,
//DeadCode MS 05Sep96 				Target		blueGroundAttack,
//DeadCode MS 05Sep96   				NAT_RED,
//DeadCode MS 05Sep96   				SKILL_ACE,
//DeadCode MS 05Sep96   				MORALE_HIGH,
//DeadCode MS 05Sep96  				MoveCode	ACM_TURNINGFIGHT,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96   
//DeadCode MS 05Sep96   			}
//DeadCode MS 05Sep96  		},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	GroundAttackblue=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 0, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 			NumInWing	1,
//DeadCode MS 05Sep96 			NumInForm	1,
//DeadCode MS 05Sep96 			DUTYCAP,
//DeadCode MS 05Sep96 			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 					 Rel	{X 0,  Z 30000}
//DeadCode MS 05Sep96 					},
//DeadCode MS 05Sep96 		   AirItem	blueGroundAttack=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				PS_AUTOPLAYER,
//DeadCode MS 05Sep96 				SetUID	bGroundAttack,
//DeadCode MS 05Sep96 				Type		PT_CAMEL,
//DeadCode MS 05Sep96 				NAT_BLUE,
//DeadCode MS 05Sep96 				SKILL_ACE,
//DeadCode MS 05Sep96 				MORALE_HIGH,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 			}
//DeadCode MS 05Sep96 		}
//DeadCode MS 05Sep96 	};
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 //--------------------------------
//DeadCode MS 05Sep96 	Aircraft	blueOneOnOneII;
//DeadCode MS 05Sep96 	BattleField
//DeadCode MS 05Sep96 	{
//DeadCode MS 05Sep96 		FileName	FIL_OneOnOneII=ONEON1_2.BF,
//DeadCode MS 05Sep96 		Setval		{bluefighters,NumInForm 10},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	OneOnOneII=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 5000, Z 15000}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96   			NumInWing	1,
//DeadCode MS 05Sep96   			NumInForm	1,
//DeadCode MS 05Sep96   			DUTYCAP,
//DeadCode MS 05Sep96   			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96   					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96   					 Rel	{X 5000,  Z 0}
//DeadCode MS 05Sep96   					},
//DeadCode MS 05Sep96   		   AirItem	  redOneOnOneII=   	
//DeadCode MS 05Sep96   			{
//DeadCode MS 05Sep96   				SetUID	rOneOnOneII,
//DeadCode MS 05Sep96   				Type		PT_ALBATROS_D3,
//DeadCode MS 05Sep96 				Target		blueOneOnOneII,
//DeadCode MS 05Sep96   				NAT_RED,
//DeadCode MS 05Sep96   				SKILL_ACE,
//DeadCode MS 05Sep96   				MORALE_HIGH,
//DeadCode MS 05Sep96  				MoveCode	ACM_TURNINGFIGHT,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96   
//DeadCode MS 05Sep96   			}
//DeadCode MS 05Sep96  		},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	OneOnOneIIblue=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 0, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 			NumInWing	1,
//DeadCode MS 05Sep96 			NumInForm	1,
//DeadCode MS 05Sep96 			DUTYCAP,
//DeadCode MS 05Sep96 			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 					 Rel	{X 0,  Z 30000}
//DeadCode MS 05Sep96 					},
//DeadCode MS 05Sep96 		   AirItem	blueOneOnOneII=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				PS_AUTOPLAYER,
//DeadCode MS 05Sep96 				SetUID	bOneOnOneII,
//DeadCode MS 05Sep96 				Type		PT_CAMEL,
//DeadCode MS 05Sep96 				NAT_BLUE,
//DeadCode MS 05Sep96 				SKILL_ACE,
//DeadCode MS 05Sep96 				MORALE_HIGH,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 			}
//DeadCode MS 05Sep96 		}
//DeadCode MS 05Sep96 	};
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 //--------------------------------
//DeadCode MS 05Sep96 	Aircraft	blueSquadEncounterII;
//DeadCode MS 05Sep96 	BattleField
//DeadCode MS 05Sep96 	{
//DeadCode MS 05Sep96 		FileName	FIL_SquadEncounterII=SQUADEN2.BF,
//DeadCode MS 05Sep96 		Setval		{bluefighters,NumInForm 10},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	SquadEncounterII=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 5000, Z 15000}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96   			NumInWing	1,
//DeadCode MS 05Sep96   			NumInForm	1,
//DeadCode MS 05Sep96   			DUTYCAP,
//DeadCode MS 05Sep96   			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96   					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96   					 Rel	{X 5000,  Z 0}
//DeadCode MS 05Sep96   					},
//DeadCode MS 05Sep96   		   AirItem	  redSquadEncounterII=   	
//DeadCode MS 05Sep96   			{
//DeadCode MS 05Sep96   				SetUID	rSquadEncounterII,
//DeadCode MS 05Sep96   				Type		PT_ALBATROS_D3,
//DeadCode MS 05Sep96 				Target		blueSquadEncounterII,
//DeadCode MS 05Sep96   				NAT_RED,
//DeadCode MS 05Sep96   				SKILL_ACE,
//DeadCode MS 05Sep96   				MORALE_HIGH,
//DeadCode MS 05Sep96  				MoveCode	ACM_TURNINGFIGHT,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96   
//DeadCode MS 05Sep96   			}
//DeadCode MS 05Sep96  		},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	SquadEncounterIIblue=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 0, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 			NumInWing	1,
//DeadCode MS 05Sep96 			NumInForm	1,
//DeadCode MS 05Sep96 			DUTYCAP,
//DeadCode MS 05Sep96 			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 					 Rel	{X 0,  Z 30000}
//DeadCode MS 05Sep96 					},
//DeadCode MS 05Sep96 		   AirItem	blueSquadEncounterII=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				PS_AUTOPLAYER,
//DeadCode MS 05Sep96 				SetUID	bSquadEncounterII,
//DeadCode MS 05Sep96 				Type		PT_CAMEL,
//DeadCode MS 05Sep96 				NAT_BLUE,
//DeadCode MS 05Sep96 				SKILL_ACE,
//DeadCode MS 05Sep96 				MORALE_HIGH,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 			}
//DeadCode MS 05Sep96 		}
//DeadCode MS 05Sep96 	};
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 //--------------------------------
//DeadCode MS 05Sep96 	Aircraft	blueStalkingPrey;
//DeadCode MS 05Sep96 	BattleField
//DeadCode MS 05Sep96 	{
//DeadCode MS 05Sep96 		FileName	FIL_StalkingPrey=STALKING.BF,
//DeadCode MS 05Sep96 		Setval		{bluefighters,NumInForm 10},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	StalkingPrey=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 5000, Z 15000}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96   			NumInWing	1,
//DeadCode MS 05Sep96   			NumInForm	1,
//DeadCode MS 05Sep96   			DUTYCAP,
//DeadCode MS 05Sep96   			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96   					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96   					 Rel	{X 5000,  Z 0}
//DeadCode MS 05Sep96   					},
//DeadCode MS 05Sep96   		   AirItem	  redStalkingPrey=   	
//DeadCode MS 05Sep96   			{
//DeadCode MS 05Sep96   				SetUID	rStalkingPrey,
//DeadCode MS 05Sep96   				Type		PT_ALBATROS_D3,
//DeadCode MS 05Sep96 				Target		blueStalkingPrey,
//DeadCode MS 05Sep96   				NAT_RED,
//DeadCode MS 05Sep96   				SKILL_ACE,
//DeadCode MS 05Sep96   				MORALE_HIGH,
//DeadCode MS 05Sep96  				MoveCode	ACM_TURNINGFIGHT,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96   
//DeadCode MS 05Sep96   			}
//DeadCode MS 05Sep96  		},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	StalkingPreyblue=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 0, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 			NumInWing	1,
//DeadCode MS 05Sep96 			NumInForm	1,
//DeadCode MS 05Sep96 			DUTYCAP,
//DeadCode MS 05Sep96 			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 					 Rel	{X 0,  Z 30000}
//DeadCode MS 05Sep96 					},
//DeadCode MS 05Sep96 		   AirItem	blueStalkingPrey=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				PS_AUTOPLAYER,
//DeadCode MS 05Sep96 				SetUID	bStalkingPrey,
//DeadCode MS 05Sep96 				Type		PT_CAMEL,
//DeadCode MS 05Sep96 				NAT_BLUE,
//DeadCode MS 05Sep96 				SKILL_ACE,
//DeadCode MS 05Sep96 				MORALE_HIGH,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 			}
//DeadCode MS 05Sep96 		}
//DeadCode MS 05Sep96 	};
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 //--------------------------------
//DeadCode MS 05Sep96 	Aircraft	blueFirstPatrol;
//DeadCode MS 05Sep96 	BattleField
//DeadCode MS 05Sep96 	{
//DeadCode MS 05Sep96 		FileName	FIL_FirstPatrol=FIRSTPTL.BF,
//DeadCode MS 05Sep96 		Setval		{bluefighters,NumInForm 10},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	FirstPatrol=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 5000, Z 15000}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96   			NumInWing	1,
//DeadCode MS 05Sep96   			NumInForm	1,
//DeadCode MS 05Sep96   			DUTYCAP,
//DeadCode MS 05Sep96   			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96   					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96   					 Rel	{X 5000,  Z 0}
//DeadCode MS 05Sep96   					},
//DeadCode MS 05Sep96   		   AirItem	  redFirstPatrol=   	
//DeadCode MS 05Sep96   			{
//DeadCode MS 05Sep96   				SetUID	rFirstPatrol,
//DeadCode MS 05Sep96   				Type		PT_ALBATROS_D3,
//DeadCode MS 05Sep96 				Target		blueFirstPatrol,
//DeadCode MS 05Sep96   				NAT_RED,
//DeadCode MS 05Sep96   				SKILL_ACE,
//DeadCode MS 05Sep96   				MORALE_HIGH,
//DeadCode MS 05Sep96  				MoveCode	ACM_TURNINGFIGHT,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96   
//DeadCode MS 05Sep96   			}
//DeadCode MS 05Sep96  		},
//DeadCode MS 05Sep96 		AirGroup
//DeadCode MS 05Sep96 		{
//DeadCode MS 05Sep96 			Route	FirstPatrolblue=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X 0, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_1000},	
//DeadCode MS 05Sep96  						 Rel	{X -300000, Z 100000}
//DeadCode MS 05Sep96 						}
//DeadCode MS 05Sep96 				},
//DeadCode MS 05Sep96 				WayPoint	
//DeadCode MS 05Sep96 				{
//DeadCode MS 05Sep96 					Posn	
//DeadCode MS 05Sep96 						{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 						 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 						 Rel	{X -200000, Z 0}
//DeadCode MS 05Sep96 						},
//DeadCode MS 05Sep96 					Action	wpatakeoffno						//RDH 07Apr96
//DeadCode MS 05Sep96 				}//,
//DeadCode MS 05Sep96  			},
//DeadCode MS 05Sep96 			NumInWing	1,
//DeadCode MS 05Sep96 			NumInForm	1,
//DeadCode MS 05Sep96 			DUTYCAP,
//DeadCode MS 05Sep96 			Posn		{Abs	BASELOCATION, 
//DeadCode MS 05Sep96 					 Abs	{Y FT_2000},	
//DeadCode MS 05Sep96 					 Rel	{X 0,  Z 30000}
//DeadCode MS 05Sep96 					},
//DeadCode MS 05Sep96 		   AirItem	blueFirstPatrol=
//DeadCode MS 05Sep96 			{
//DeadCode MS 05Sep96 				PS_AUTOPLAYER,
//DeadCode MS 05Sep96 				SetUID	bFirstPatrol,
//DeadCode MS 05Sep96 				Type		PT_CAMEL,
//DeadCode MS 05Sep96 				NAT_BLUE,
//DeadCode MS 05Sep96 				SKILL_ACE,
//DeadCode MS 05Sep96 				MORALE_HIGH,
//DeadCode MS 05Sep96 				CHAR_CAVALIER
//DeadCode MS 05Sep96 
//DeadCode MS 05Sep96 			}
//DeadCode MS 05Sep96 		}
//DeadCode MS 05Sep96 	};
