     t  s s    o n   n y t   s i t t e n   s e   d e m o   p e r k e l e !   
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

                  Ŀ          ڿ     Ŀ           ڿ
                                         
                     ڿڿڿڿڿڿ   ÿڿڿ ڿڿڿĿ
                            ٳٳ ڿ
                         
                                                                      
                       

                                     
                                           
  -  =                                 =  - 
                                            
                                        


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\


 .O.8.   F I R S T   N O T E 


        'Ja   aivan    kuten    konkarit    kiikkutuoleissaan    ovat
        kiinnostuneita tuumoreistaan, tuumoreistaan,  proteeseistaan,
        virtsanpidtysvaikeuksistaan   niin   samoin   tuntee   vedon
        typeryyksien tekoon Homo Sapiens,   Homo Sapiens,  nlnhdn
        is ollut on, on ja oleva on.   Kuka tietmttmyyttn, kuka
        typeryyttn,  kuka hyvyyttn,  kuka tynn.   Herra olkoon
        teidn kanssanne. Tn yn.'
                                   - YUP: Homo Sapiens (Homo Sapiens)


 .O.9.   N O T E


        If you are offended by this documentation, the demo itself or
        anything else provided, do not bother to act in any way. Just
        ignore it. 


 .1.O.   D I S C L A I M E R   R I G H T S


        You are allowed to copy this product without any remorse. But
        if you choose to include it in your commercial prod (a CD-ROM
        or something like that) you must contact us. See CCINFOxx.TXT
        for some ways concerning this matter. 
         This demonstrative program may not be altered in any way, if
        permission is not asked/granted.  In any case, no payment may
        be charged for this product in any given situation.
         Blaa bla bla bla blahblahblahbla. Blaaaa bla bla bla bla bla
        bla bla, blahh blah blahblah blaahblaah blah bla blah blah.


 .1.1.   C R E D I T S


                                  = Design =

        Director.................................................flap
        Producers..............................flap, Breeze and Passy
        Executive Producers............................flap and Passy
        Screenplay...............................................flap


                                  = Sounds =

        Music..................................................Breeze
        Music Coordination.............................flap and Passy
        Sound Effects..........................................Breeze


                                 = Graphics =

        Graphics.................................................flap
        Fonts....................................................flap
        Palettes.................................................flap
        Mathematic Backdrops....................................Passy


                                  = Coding =

        Final Code.....................................flap and Passy
        Part Beta Coding........................................Passy
        Code Optimization.......................................Passy
        Vector System...........................................Passy
        Flat Real Mode Controller...............................Passy
        Loader.......................CapaLoad 1.0b, Courtesy of Passy
        Player....................CapaPlay S3M 1.9b, Courtesy of flap

                            - Sketching/Planning -
        Doom Related Codes......................................Passy
        3D-IFS...................................................flap
        Highway.................................................Passy
        Custom Fractal Zoomer...................................Passy
        Mandelbrot and Julia Morpher............................Passy
        Optical Morpher..........................................flap
        Phong Shading............................................flap
        Motion Blur..............................................flap


                           = Supporting/Assisting =

        World Head Quarters BBS...............................Trancer
        Production Assistant.....................................Spay
        2nd Production Assistant..............................Axolotl
        Assistant to 2nd Production Assistant..................Tetsuo
        Technical Support........................................Spay
        Porter................................................Axolotl
        Drinks.................................................Tetsuo

        Documentation..........................................Breeze
        

                               = Beta Testing =

               Heikki Ylinen    Tuomas Ranta     Samppa Leino
              Tuomas Koskip  Mikko Huttunen   Osmo Suvisaari
               Antti Honkela    Tapani Raiko    Samuli Hakala
               Juha Lievonen   Miikka Sauramo   Sanna Oikarinen
               Kimmo Jaakkola  Marko Ruusinen    Juhani Ranta
               Juho Peltonen


 .1.2.   T E C H N I C A L   I N F O R M A T I O N


        This demonstration was mainly programmed with Turbo Assembler
        but Borland Pascal 7.00 was also used for convenience's sake.
        It uses Real Flat Mode, so you can not run it while under one
        of those DPMI hosts (such as QEMM, EMM386, 386MAX etc.)   But
        do not despair, for this program only uses about 494k of base
        memory, so you do need anything. Clean boot is quite handy if
        your machine has 640kb base (who doesn't?). And do not forget
        to run the UltraSound initialization program (ULTRINIT.EXE).
         We still lack the support for SB and SBPro, and for the same
        reason as always before:  there is only one  sound card worth
        supporting. However, No Sound support was implemented to show
        our concern to those misled individuals,  who lack a GUS.  Of
        course, full 1MB of GUS memory has to be installed.
         And remember: if this demo runs too slow on your machine, it
        is probably just because of lack of processor power.   It was
        coded and designed for and with 486 and Pentium computers, so
        if you own a 386SX-16, go to your friend's and watch it there
        to satisfy yourself.
         This  demo  has been successfully tested  on  the  following
        machines:

        i80586-100 with 1M Cirrus 5434 PCI, GUS MAX and 8192kb RAM,
        i80586-60 with 1M Osborne PCI, no sound and 8192kb RAM,
        i80486DX2-66 with 2M Stealth 64 PCI, GUS and 8192kb RAM,
        i80486DX2-66 with 1M 24bit PCI, GUS (512k) and 4096kb RAM,
        i80486DX2-66 with 1M Speedstar 24 VLB, GUS and 16384kb RAM,
        i80486DX2-66 with 1M Stealth S3-805 VLB, GUS and 8192kb RAM,
        i80486DX-50 with 1M Trident ISA, GUS and 4096kb RAM,
        i80486DX-33 with 1M Trident ISA, GUS and 8192kb RAM,
        i80486DX-33 with 1M Osborne VLB, no sound and 8192kb RAM,
        i80486SX-25 with 512k ATI VGA Wonder ISA, GUS and 3712kb RAM,
        i80386DX-40 with 256k Paradise ISA, no sound and 4096kb RAM,
        i80386SX-20 with 256k IBM ISA, no sound and 2048kb RAM.


        Some coders could be interested in the following information:

         This demo uses CapaLoad 1.0b by Passy, which he coded during
        the period between  ASM'94 and TP'94, with very intense pace.
        The EXE headers  are fully  optimized,  the code is encrypted
        et cetera.
         The  three-dimensional IFS  morpher  consists  of 4096 dots.
        The Julia and  Mandelbrot  morphers have 16 iterations.  Both
        of these values  vary with different computer configurations.
        The less power, the less iterations and IFS dots.

         The Phong part's technological merits look like this:

        Duck   ............  592 faces (realtime lightsourced Phong)
        Face   ............  802 faces (realtime lightsourced Phong)
        Frame  ............  179 faces (gouraudtexture and Phong) *)
        Bell   ............  320 faces (motion blurred Phong)
        CC     ............  856 faces (realtime lightsourced Phong)

         *) The Frame  is a combination object,  in which  the frames
        are filled Phong shaded polygons and the picture in them is a
        sun-gouraud-shaded texture map. To define sun-gouraud, we can
        just say, that when it faces the light source directly, it is
        white.  When there's a 45 angle between them,  its colouring
        is normal. -psy


 .1.3.   G R O U P   G R E E T I N G S


        Accession, Acme,  Amen PC,  Anarchy PC,  Astroidea,  Cascada,
        C.O.M.A,    Complex,   Core Image,   Crypton,   Diffusion PC,
        Distorsion,   Dust,   Eclipse,  Electromotive Force,  Epical,
        Extreme,  Five and then Some,   Future Crew,  Gollum,   Grif,
        HaRDCoDE, Hysteria, Iguana, Impact Studios, Imphobia, Infiny,
        Jamm,  Jeskola!,   Legend Design,  Majic 12,   Mental Design,
        Mindprobe,  Nooon,   Nordic Vision,   Orange,  Plant,  Prime,
        Renaissance, Sahara Surphers,  Silents, Soft One Productions,
        Surprise!Productions,   Symptom,    The Coexistence,    Tran,
        Triton,  Valhalla,  Virtual Visions Inc.,   Visual Dreams DK,
        Weird Magic, Wild Light, Witan, Xography

        If someone is misspelled or missing, don't worry, we'll greet
        you in our next production! <not>


 .1.4.   P E R S O N A L   G R E E T I N G S


         flap Greets...

        Eccu (how I love you...), Liket / B-Ware,  Samuel Audet, Core
        Image members,  Peak / Anarchy PC,  Bionic / Electronic Rats, 
        Weasel / Fulmar Designs,    Dealer,   Xaya Iccita / A-Men PC, 
        Shreyas,   Price / Experiment,   Gimle / Symptom,   Feenix of
        Epical, Rao and others / HaRDCoDE,  Optix / Valhalla, Crystal 
        Gamma,  Melan / Astroidea,  Mika Manninen, Eero Lehtola, Juho
        Friberg

         ..not to forget:

        EKG / Beyond (Erik Kjellqvist),     Jester (Tobias Reckhard),
        Oliver Deiter,   Sketzh / BASiC (Jan Nielsen) and other BASiC
        members

         + all our HQ / Distro SysOps


         This time it is Spay who does not send greets.


         Passy Greets...

        Core Image members, Dealer,  Mik / Plant, Juhani Ranta, Kimmo
        Jaakkola, Juho Friberg


         Breeze Greets...

        Sanna Hautala,         Jazz, Zteel, Gilburne and Intelface of
        Diffusion PC DK,   Core Image members,  Sentinel and Spice of
        Nordic Vision,  Matrix / Prime, MG / Weird Magic,  $volkraq,
        Twin Killer and Taskmaster / Gollum, The Coexistence members,
        Gimle and Tonic / Symptom,   those weird SysOps from Germany,
        Gooroo and Alfred / Sahara Surfers,    Otto Chrons / VV Inc.,
        Sulphur, Hoplite and Posti-Pat / Orange, Edge/EMF, Pinocchio,
        Lemming / Jeskola!,      Pixel, Abyss, Wildfire and PSI / FC,
        Lethal / Crypton, Duracell, Rubber / Jamm, Apathy, Dynamixer
        and Prodigy / C.O.M.A.,  FTJ,  Asmo and Vulture / Wild Light,
        that French chick I met at TP'94,   Weasel,   Liket / B-Ware,
        Frontier / Fascination,   Resound / TDC,   Bionic / VD PC DK,
        Sorbus / Mewlers, Parrot Team,  Zodiak / Cascada, Xaya Iccita
        and Wog / A-Men PC, DGi dudes, STRIKE Development Team dudez,
        Trope / Chaos,    Gibson / Extreme,    Lumen / MD,    Dealer,
        Arttu 'Perttu' Kataja, Cymbal / Money Talks, Harri Heiskanen,
        Minna Rty,   Pihla,   Antti Kari,   Jani 'Fagotisti' Raussi, 
        Jari 'Paskap' Jrvinen,   Johanna Lampi,    Irina Kaijanen,
        Katja Mustonen, Katja Kuusikumpu,  Katja 'Sienip' Aalto ;),
        Otu Kaukoniemi,   Toni,  Johanna Tikanvaara,   Eija Nikkanen,
        Minh / Kantapaikka,   Juha Kuittinen,   Maija-Liisa Tuomisto,
        Nina Tirkkonen,    Taija Rissanen,   Juho 'Suomies' Peltonen,
        and last and _truly_ the least: Juha Lievonen / The Red Army!


         Axolotl Greets...

        YLEISI:
         Otu, Jossu, Tapani Raikulipoika alias Demilich, Sorbus / MWL
        TEON MIEHI:
         Ville 'Karbaasi' tieskuka,  Mika 'Tosimies' Juselius, Juhani
         ja Hiroyasu Tanayama, Fukunaga-sensei	
        2E POJKARNA OCH FLICKORNA:
         Mikko 'Hercules' Kinnunen, Otu, Alfa, Mikko 'Schwarz' Lahti,
         Pepe, Laura R, Laura S, Neiti Sitruuna, yms..
        REMUJENGI:
         Jossu, Palsa, Toni, Katja, Samppa, Minh/Kantapaikka ja Min!
        RYHMT, LAITOKSET JA INSTITUUTIOT:
         Muinaissuomalaisen  uskonnon  harjoittajat  ja muut pakanat,
         Kilon Poliisi, Henttaan Panimot, Cinema Mondo, Heikki Piispa
        FUCKINGS TO:
         Menninkinen alias Primarch, Ville 'Kumipamppu' Junttila and
         Jake alias Whirlwind / Core Image.

         Und ich gre alle aufrechte Leute in der Welt. 
         - Befriedigen Sie ihr inneres Schwein!

           <was fr ein Sprachengewirr, eh? -brz>


         Trancer Greets...

        Bionic / Electronic Rats,    Braindead / HiRMU,   Cannibal of
        Radical Rhythms,  Condor / Accession,  Copter / BloodBrothers
        Gimle / sYmptom,  Greaser,  Heap,  Hoplite / Orange, Judge of 
        Fleet,  Judge Dredd / Radical Rhythms,  Maniac,  Misery / TCB
        Mohawk, NutCracker / iS,  Pizza / Corp, Price / BloodBrothers
        Puky / TBH, Sliver,  Tonic / sYmptom,  Weasel, Xaya Iccita of
        BloodBrothers


         Tetsuo Greets...
 
        Guru Gnosis Sahib,  Jack,   Arttu Kataja,   Orbis/Halo,  GED,
        The Master/The Silents, Remujengi kokonaisuudessaan


 .1.5.   T H E   H I S T O R Y   O F   T H I S   D E M O


        We began coding this demo right after Assembly'94, for it was
        our goal to make it for The Party'94.  In October, we noticed
        that we did not have enough  time to make a full-lenght demo,
        so we decided not to even try. An intro was planned. Everyone
        worked hard, but we couldn't make it ready in time. And, dis-
        appointing as it was, no product  came forth from Capacala at
        The Party.
         After The Party,  we decided  to compete in Juhla'95, but as 
        none of us had any motivation to make the demo ready,  we did
        not even participate in Juhla.  The music  score  was  mainly
        made in two of those days between Juhla and TP (3.1. & 4.1.). 
         Well, the annual winter vacation came, during which flap and
        Passy made the best of the demo.   And yet it took almost six
        weeks after that to make the demo releasable. And here it is.


 .1.6.   S O M E   W O R D S


        It is our current opinion that the groups on the scene of now
        should do more than just run after money: they should release
        demos outside parties. "It was so better back then..."


 .1.7.   C L O S I N G   W O R D S


        This was the documentation of THE UNREAL THING.  Now go watch
        the demo itself. (Nice Phong, eh?)


 .1.8.   S O M E   W O R D S   A F T E R   C L O S I N G   W O R D S


        'Kapteenin pakasta puuttui kortteja se olemattomia kuin hevo-
        nen sydessn hirnui  ja hihittelyssn kokki  haistoi louk-
        kauksen.  Niin  kostoksi  muonat  pohjaan  polttaa, ne sym-
        kelvottomiksi  saa.  Sanoo: "Kunhan on satama saavutettu, saa
        paattipahanenkin palaa!"  Niin  pohjaan  paloivat  puurot  ja
        perunat,  mustaksi  herkut  hiilty  sai,  eik  pivkausiin
        miehist niinollen synyt kai  oli perjantai  ja maanantaihin
        matka  kest,   on  kai  mahdotonta  est  VRINKSITYKSI
        MERELL!!'
                       - YUP: Vrinksityksi merell (Homo Sapiens)


                                             - Breeze / Capacala '95


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

                  Ŀ          ڿ     Ŀ           ڿ   ڿ
                                             
                     ڿڿڿڿڿڿ   ÿڿڿ ڿڿڿڳ
                            ٳٳٳ
                                  
                                                       
                       

                                     
                                           
  -  =                                 =  - 
                                            
                                        


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
m u i s t a   k a t s o a   m e i d  n   s e u r a a v a   p r o d u k t i o !