RISE AND RULE OF ANCIENT EMPIRES v.1.01 PATCH README.TXT   
-------------------------------------------------------------------

		TABLE OF CONTENTS		

		I.   INSTALLATION
		II.  PROBLEMS FIXED
		III. GAME TIPS
		IV.  CHANGES FROM MANUAL
		V.   OTHER ENHANCEMENTS

-------------------------------------------------------------------

I. INSTALLATION

Insert the patch disk into your A: or B: drive. Go to a DOS Prompt. 
Then type:

CD\ 			<Enter>
CD\SIERRA\ANCIENT 	<Enter>
COPY A:\*.* (or B:\*.*) <Enter>

Once you have copied all of the files from the patch disk into your 
\SIERRA\ANCIENT directory, then type:

RISE101 		<Enter>

This will install the patch and upgrade you to version 1.01.
   


II. PROBLEMS FIXED

Error when finishing the 3rd level of a building. There are a few different 
error messages that can come up because of this. Here are some examples:

    RISE95 has caused an invalid page fault in module RISE95.EXE...
         			or
    RISE95 has caused an invalid page fault im module KERNEL32.DLL...

THIS VERSION also adds modem play to Windows 3.1, and 
significantly enhances the Artificial Intelligence opponents.  This also 
includes technical support tips and more information on multiplayer gaming.  

SPAWNING 
Rise and Rule now supports multiplayer with a single CD.  Install the game 
on the machines you will be using (2 with a modem connection, and up to 4 
with a network connection) and make sure the CD is in the machine that will 
create the game (the Master machine; see below).    

MODEM PLAY AND NULL MODEM PLAY 
Both Windows 3.1 and Windows 95 users can now play Rise and Rule over phone 
lines or over a  serial null modem link.         
    
    MODEM/NETWORK Choose "Modem/Network" Game from the introductory dialog 
    box.  You are presented with a list of possible network connections, 
    including modem play and (Win95 only) DirectPlay network and DirectPlay 
    modem.  The balloon help on the buttons tells you what each button refers 
    to.  Win 3.1 users will only see a single button for "modem play".       
    
    CREATE OR JOIN Clicking one of the network type buttons brings up a dialog 
    box that lets you create or join a network game.  For modem play, the 
    choices are create game or dial a number.       
    
    CREATE GAME OR DIAL NUMBER When you choose to create a game or dial a new 
    number, you will be presented with the modem  play setup dialog.  Set the 
    communications port, the speed of transfer, whether or not you will be  
    using a null modem or dialup connection, etc.  The initialization settings 
    for your modem can be  customized by clicking on the "inits" button on the 
    bottom right of the dialog box.  If you have created a game, you do not 
    need to enter a phone number, just set up the com port,  speed and init 
    settings and hit the "OK" button.  If you are dialing a number, you will 
    need to do all the above, then enter the number and hit ok.  Your 
    machine will dial the number for the remote machine, and you should be 
    able to hear the  phone activity through the speaker in your modem.  In 
    either case you will be presented with the standard game setup dialog box.
    MASTER/SLAVE The master machine is the machine that created the game;  in 
    general, the faster machine should be the master.  The master has more 
    control over the game than the slave machine.  The master should choose 
    the total number of players, using the buttons at the top of the screen,  
    load a map, or generate a new one.  If you want to specify an AI player, 
    you can do so now, by clicking on the right hand button  for the
    particular player and set it to the computer graphic, or you can set 
    all the open slots to "remote player" (which looks like a phone), or to 
    human, if you  want to have more than one player on the same machine.  
    If you need to make another player  available to the other machine, if 
    you know they need more, set that extra player to "remote".  When 
    the slave player accepts the game settings, the master will see an outline 
    appear around that player's settings.  When the master accepts, the game 
    should begin.  

ARTIFICIAL INTELLIGENCE 
The AI in this version has been significantly enhanced.  The changes have 
been geared toward aggressiveness as well as character.  The Persians and 
Celts will be most aggressive, attacking pretty much anybody, and expanding  
through sea routes.  The Egyptians and Chinese will be particularly 
infrastructure oriented, building more than the others.  The Greeks 
will explore quite a bit, and might attack, but generally will do unto 
others, as will the Indians.  Send peaceful messages if you are moving units 
near somebody else's cities, if you don't  want to fight.  This might not 
always work, so be on your guard;  sending messages will affect other players 
slowly, so you may need to send more than one.  You can check the diplomatic 
status by right clicking on the other player's portrait in the right panel;  
this will bring up the message box for that player with an indication of the 
status.  If you are at war with another player, do not be surprised if they 
attack you.  



III. GAME TIPS
 
During another player's turn, whether that player is human or artificial, 
you can:  

1)  Change the slider bar settings in all of your cities.  This will affect 
production in the current  turn, meaning that any changes you make will take 
effect at the start of your next turn as if you had made them before ending 
your turn.  This allows you to perform all of your city management while 
waiting for your opponent to complete his turn.    

2)  Give orders to units which will be carried out on the next turn.  Normal 
movement must still be performed on your own turn but you can use the buttons 
on the status bar to order units to Patrol, Explore, Fortify, Build Roads, 
Cultivate,  Set a Distant Point to Move to, and Stop Orders.  You must 
Found cities on your own turn.  



IV. CHANGES FROM MANUAL
 
- refer to your online manual for appendices on combat, unit statistics and 
keyboard commands.  

- Right clicking on an opponent's portrait button on the right side of the 
game screen gives you  information on your diplomatic state with that player.  
The message buttons on the right side of the screen bring up a dialog box to 
send messages, but  you can only set the recipient when you click the button 
on the right panel, not after the  message panel comes up as stated 
in the manual.  

-  When you select any city, friendly or enemy, the status bar display for the 
city's affinity shows  its affinity for you regardless of who actually owns 
the city.  This is very important. Use this to  judge the effects of trading 
and knowledge sharing on an enemy population's affinity towards  you.  This 
will also tell you how difficult or easy it will be to retain an enemy 
controlled city,  before you attack it.  

-  A Level 2 Town Hall helps with your city management by making sure that 
you don't accidentally starve your population or produce so much food that 
some spoils.  Once this is built  you will not be able to starve your city 
to death.  This also prevents an enemy from starving a  your city to death 
immediately after capturing it.  To retain a captured a city with a completed  
level 2 Town Hall, and a decent level of affinity toward another player, an 
enemy must raise the  city's affinity towards himself through trade, knowledge 
sharing, roads, overfeeding, etc., or risk  being thrown out by the populace.    



V. OTHER ENHANCEMENTS
 
-  The Random Map Generator is now much faster.  

-  Wonders now affect a wider area.  

-  Balloon help is now optional.  The help messages that appear under your 
mouse cursor and under selected cities can be deactivated by toggling it on 
the 'Game' pull down menu.  Note that some game features, such as reports 
of random events and information as to what units a  particular level of 
building will produce require balloon help.  

-  Right clicking on an opponent leader's portrait button on the right side 
of the game screen will  now show your current diplomatic state with that 
empire.  

-  The "send message to other players" system has been streamlined to be 
easier to understand.   To send a message, left click on the portrait of the 
leader to send to or click on the 'All Players'  button beneath the portrait.  
Then click on a button on the left side of the dialog box to select  which 
message to send.  You may also type in your own message. To send the message 
either  click on the 'Scroll' button on the right side of the dialog box 
or press 'Enter'.  To return to the  game without sending a message either 
click on the bottom scroll (with the X on it) or press 'Esc'.  

-  When you select any city, friendly or enemy, the status bar display for 
the city's affinity shows  its affinity for you regardless of who actually 
owns the city.  This is very important. Use this to  judge the effects of 
trading and knowledge sharing on an enemy population's affinity towards  
you.  This will also tell you how difficult or easy it will be to retain a 
captured city.  

-  All City populations will now defend themselves better.  A lone enemy 
light infantry now has very little chance of defeating your city's 
population.   

-  A Level 2 Town Hall helps with your city management by making sure that 
you don't accidentally starve your population or produce so much food that 
some spoils.  Once this is built  you will not be able to starve your city 
to death.  This also prevents an enemy from starving a  your city to death 
immediately after capturing it.  To retain a captured a city with a 
completed  level 2 Town Hall an enemy must raise its affinity towards himself 
through trade, knowledge  sharing, roads, overfeeding, etc.    

- You can change the font size of balloon help in the RRAEHELP.INI file.  
The default settings are:

FontSize=11
FontSize800x600=14
FontSize1024x768=16
To increase the size of the font used in a particular resolution (640x480 
is the default), just increase the number, save the file and then run the 
game.

- You can eliminate unwanted units by adding them to a city's population.  
Place them in the city.   From the city screen, drag the unit's icon to the 
city's population display (the white "man"  indicators above the resource 
allocation slider).  This is a good way to spur rapid growth in frontier 
cities.  You cannot raise any city's population above the 2,200 maximum.   

TECH TIPS ADDED FOR 1.01 PATCH README.TXT 
Some older Windows sound drivers cause conflicts with modem play.  If you 
receive "out of sync" messages, or if the AI's turn takes inordinately 
long, try turning the music off, or update your sound card drivers.

IF YOU STILL HAVE PROBLEMS
--------------------------
If you continue to experience any problems, or if you have any questions
concerning any of the above steps, our Technical Support Team will be
more than happy to assist you.  Please call (206) 644-4343 between 8:15 a.m.
and 4:45 p.m., Pacific Standard Time, Monday through Friday.  We can be
reached by Fax at (206) 644-7697, or by mail at the following address:

Sierra On-Line
P.O. BOX 85006 
Bellevue, WA 98015-8506
Attention: Technical Support

You can also reach our Technical Support Team on one of the following
services:

Compuserve          GO SIERRA
America Online      Keyword: Sierra
Internet            support@sierra.com or http://www.sierra.com

Please outline the problems along with the specific information about your 
computer system, and we will gladly respond to your letter, fax, or BBS 
message as soon as possible.  When contacting us by fax or BBS please 
allow 24-48 hours for turnaround.  During weekends or holidays, there may 
be some delays.

To better serve our European customers with technical problems and disk 
replacements, Sierra U.K Customer Support or Coktel Customer Support can 
be reached at the following address:

Sierra On-Line Limited                  Coktel Vision
Unit 2, Theale Technology Centre,       Parc Tertiaire de Meudon
Station Road                            Immeuble "Le Newton"
Theale, Berkshire RG7 4AA               25 rue Jeanne Braconnier
United Kingdom                          92366 Meudon La Fort Cedex
Main: (44) 1-734-303171                 France
Fax : (44) 1-734-303201                 Main: (33) 1-46-01-4650
BBS : (44) 1-734-304227                 Fax : (33) 1-46-31-7172

Sierra Technical Support provides this documentation as a reference to 
Sierra customers using Sierra software products.  Sierra Technical 
Support makes reasonable efforts to ensure that the information 
contained in this documentation is accurate.  However, Sierra makes no 
warranty, either express or implied, as to the accuracy, 
effectiveness, or completeness of the information contained in this 
documentation.
     
SIERRA ON-LINE, INC. DOES NOT WARRANTY OR PROMISE THAT THE INFORMATION 
HEREIN WILL WORK WITH ANY OR ALL COMPUTER SYSTEMS.  SIERRA DOES NOT 
ASSUME ANY LIABILITY, EITHER INCIDENTAL OR CONSEQUENTIAL, FOR THE USE 
OF THE INFORMATION HEREIN, INCLUDING ANY AND ALL DAMAGE TO OR LOST USE 
OF COMPUTER HARDWARE OR SOFTWARE PRODUCTS, LOSS OF WARRANTIES, OR LOST 
DATA BY THE CUSTOMER OR ANY THIRD PARTY.  NO ORAL OR WRITTEN 
INFORMATION OR ADVICE GIVEN BY SIERRA, ITS EMPLOYEES, DISTRIBUTORS, 
DEALER OR AGENTS SHALL CHANGE THE RESTRICTION OF LIABILITY OR CREATE 
ANY NEW WARRANTIES.  IN NO CASE SHALL SIERRA'S LIABILITY EXCEED THE 
PURCHASE PRICE OF THE SIERRA SOFTWARE PRODUCT.
