[EventText]
CitySize=This city has expanded its lands...
Building=Your city has finished a building...
BuiltUnit=Fresh units await your command...
CityDestroyed=This city is reduced to rubble!
LowMoraleInCity=Morale is dangerously low here...
PopulationDecline=Warning: Population is falling...
PopulationExplosion=Your population is increasing...

; first %s is player name, second %s is city name
; CityTaken=%s has captured %s

; first %s is city name,next 2 %s's are player names
; CityDefection=The population of %s has chosen %s over %s.

CityTaken=%s has captured %s
CityDefection=The people of %s have chosen %s over %s.
NoPlaceForWonder=Not enough space to build Wonder...
ArmyRetreats=This army retreated...
ExposureDeaths=Units in this army starved to death...
Drown=Units in this army have drowned...
Lost=%s has been vanquished!
Quit=%s has abdicated.
LostContact=Contact with %s is broken...
Won=%s is the victor!
Death=%s Died
CityDanger=Natural disaster killed workers...
ArmyDanger=Natural disaster killed units...
CanBuildUnit0=You can now build %s...
CanBuildUnit1=You can now build %s...
CanBuildUnit2=You can now build %s...
CanBuildUnit3=You can now build %s...
CanBuildUnit4=You can now build %s...
CanBuildUnit5=You can now build %s...
CanBuildUnit6=You can now build %s...
CanBuildUnit7=You can now build %s...
CanBuildUnit8=You can now build %s...
CanBuildUnit9=You can now build %s...
CanBuildUnit10=You can now build %s...
CanBuildUnit11=You can now build %s...
CanBuildUnit12=You can now build %s...
CanBuildUnit13=You can now build %s...
CanBuildUnit14=You can now build %s...
CanBuildUnit15=You can now build %s...
CanBuildUnit16=You can now build %s...
CanBuildUnit17=You can now build %s...
CanBuildUnit18=You can now build %s...
CanBuildUnit19=You can now build %s...
CanBuildBuilding0=You can now build Level %d %s...
CanBuildBuilding1=You can now build Level %d %s...
CanBuildBuilding2=You can now build Level %d %s...
CanBuildBuilding3=You can now build Level %d %s...
CanBuildBuilding4=You can now build Level %d %s...
CanBuildBuilding5=You can now build Level %d %s...
CanBuildBuilding6=You can now build Level %d %s...
CanBuildBuilding7=You can now build Level %d %s...
CanBuildBuilding8=You can now build Level %d %s...
CanBuildBuilding9=You can now build Level %d %s...
CanBuildWonder0=You can now build %s!
CanBuildWonder1=You can now build %s!
CanBuildWonder2=You can now build %s!
CanBuildWonder3=You can now build %s!
CanBuildWonder4=You can now build %s!
LoseShip=Lost at Sea.
ArmyStarve=Army has starved...
ArmyAllDead=Army has been destroyed...
Danger0=Death from Mud Slide!
Danger1=Death from Rockslide!
Danger2=Death from Blizzard!
Danger3=Avalanche killed unit!
Danger4=Ice Storm froze unit!
Danger5=Death from exposure!
Danger6=Volcano!
Danger7=Grassfire killed unit!
Danger8=Tornado killed unit!
Danger9=Forest Fire killed unit!
Danger10=Wolf Attack!
Danger11=Stormy Seas engulfed unit!
Danger12=Heavy Seas engulfed unit!
Danger13=Unit Struck by Lightning!
Danger14=Tidal Wave!
Danger15=Sea Monster!
Danger16=Death from Exposure!
Danger17=Death from thirst!
Danger18=Sandstorm engulfed unit!
Danger19=Quicksand swallowed unit!
SettlerTip=Settlers build cities.
PhilosopherRoadTip=Philosophers with soldiers can build roads.
PhilosopherCultivationTip=Philosophers with soldiers can cultivate.
PhilosopherRouteTip=Philosophers share knowledge between cities.
MerchantTradeTip=Merchants on a route between cities trade.
MerchantEmpireTip=Merchants strengthen Empire by trading.
AcademyTip=Set research direction by moving sliders.
CityHallTip1=Keep Empire levels up to prevent revolution.
CityHallTip2=Trade, buildings and extra food enhance Empire.
WorkerSliderTip=Set workers to gather food by moving the slider.
BuildingTip=Research is needed for each building level.
WarehouseTip=Warehouses let you store goods and control trade.
CityChangeHandsTip=Watch your city's Empire level to ensure loyalty.
RandomEventTip=Random events can be turned off in "options".
CityRebellion=Cities rebel unless Empire is kept high.
CanBuildBuilding10=You can now build level %d %s
CityScreenTip=event text needed

[EventAnim]
CitySize=City%d.smk
Building=
BuiltUnit=
CityDestroyed=
LowMoraleInCity=
PopulationDecline=
PopulationExplosion=
CityTaken=
CityDefection=
NoPlaceForWonder=
ArmyRetreats=
ExposureDeaths=
Drown=Drowned.smk
Lost=
Quit=
LostContact=
Won=
CityDanger=
ArmyDanger=
CanBuildUnit0=
CanBuildUnit1=
CanBuildUnit2=
CanBuildUnit3=Horse.smk
CanBuildUnit4=
CanBuildUnit5=
CanBuildUnit6=catapult.smk
CanBuildUnit7=shiptech.smk
CanBuildUnit8=
CanBuildUnit9=
CanBuildUnit10=
CanBuildUnit11=
CanBuildUnit12=
CanBuildUnit13=
CanBuildUnit14=
CanBuildUnit15=
CanBuildUnit16=
CanBuildUnit17=
CanBuildUnit18=
CanBuildUnit19=
CanBuildBuilding0=
CanBuildBuilding1=
CanBuildBuilding2=
CanBuildBuilding3=
CanBuildBuilding4=
CanBuildBuilding5=
CanBuildBuilding6=
CanBuildBuilding7=
CanBuildBuilding8=
CanBuildBuilding9=
CanBuildWonder0=
CanBuildWonder1=
CanBuildWonder2=
CanBuildWonder3=
CanBuildWonder4=
ArmyStarve=
ArmyAllDead=
Danger0=
Danger1=
Danger2=
Danger3=
Danger4=
Danger5=
Danger6=
Danger7=
Danger8=
Danger9=
Danger10=
Danger11=
Danger12=
Danger13=
Danger14=
Danger15=
Danger16=
Danger17=
Danger18=
Danger19=
Death=
LoseShip=LOSTASEA.SMK
SettlerTip=
PhilosopherRoadTip=
PhilosopherCultivationTip=cultivat.smk
PhilosopherRouteTip=
MerchantTradeTip=
MerchantEmpireTip=
AcademyTip=
CityHallTip1=
CityHallTip2=
WorkerSliderTip=
BuildingTip=
WarehouseTip=
CityChangeHandsTip=
RandomEventTip=
CityRebellion=
CanBuildBuilding10=
CityScreenTip=

[EventLBM]
CitySize=G1.LBM
Building=
BuiltUnit=
CityDestroyed=
LowMoraleInCity=
PopulationDecline=
PopulationExplosion=
CityTaken=
CityDefection=
NoPlaceForWonder=
ArmyRetreats=
ExposureDeaths=
Drown=DROWN.LBM
Lost=LOSTASEA.LBM
Quit=
LostContact=
Won=
CityDanger=
ArmyDanger=
CanBuildUnit0=
CanBuildUnit1=
CanBuildUnit2=
CanBuildUnit3=HORSE1.LBM
CanBuildUnit4=
CanBuildUnit5=
CanBuildUnit6=catapult.lbm
CanBuildUnit7=SHIPTECH.LBM
CanBuildUnit8=
CanBuildUnit9=
CanBuildUnit10=
CanBuildUnit11=
CanBuildUnit12=
CanBuildUnit13=
CanBuildUnit14=
CanBuildUnit15=
CanBuildUnit16=
CanBuildUnit17=
CanBuildUnit18=
CanBuildUnit19=
CanBuildBuilding0=
CanBuildBuilding1=
CanBuildBuilding2=
CanBuildBuilding3=
CanBuildBuilding4=
CanBuildBuilding5=
CanBuildBuilding6=
CanBuildBuilding7=
CanBuildBuilding8=
CanBuildBuilding9=
CanBuildWonder0=
CanBuildWonder1=
CanBuildWonder2=
CanBuildWonder3=
CanBuildWonder4=
LoseShip=LOST.LBM
ArmyStarve=
ArmyAllDead=
Danger0=
Danger1=
Danger2=
Danger3=
Danger4=
Danger5=
Danger6=
Danger7=
Danger8=
Danger9=
Danger10=
Danger11=
Danger12=
Danger13=
Danger14=
Danger15=
Danger16=
Danger17=
Danger18=
Danger19=
Death=
SettlerTip=
PhilosopherRoadTip=
PhilosopherCultivationTip=
PhilosopherRouteTip=
MerchantTradeTip=
MerchantEmpireTip=
AcademyTip=
CityHallTip1=
CityHallTip2=
WorkerSliderTip=
BuildingTip=
WarehouseTip=
CityChangeHandsTip=
RandomEventTip=
CityRebellion=
CanBuildBuilding10=
CityScreenTip=

[EventPriority]
CitySize=1
Building=1
BuiltUnit=0
CityDestroyed=0
LowMoraleInCity=0
PopulationDecline=0
PopulationExplosion=0
CityTaken=1
CityDefection=1
NoPlaceForWonder=0
CityDanger=0
CanBuildUnit0=0
CanBuildUnit1=0
CanBuildUnit2=0
CanBuildUnit3=1
CanBuildUnit4=0
CanBuildUnit5=0
CanBuildUnit6=1
CanBuildUnit7=1
CanBuildUnit8=0
CanBuildUnit9=0
CanBuildUnit10=0
CanBuildUnit11=0
CanBuildUnit12=0
CanBuildUnit13=0
CanBuildUnit14=0
CanBuildUnit15=0
CanBuildUnit16=0
CanBuildUnit17=0
CanBuildUnit18=0
CanBuildUnit19=0
CanBuildBuilding0=0
CanBuildBuilding1=0
CanBuildBuilding2=0
CanBuildBuilding3=0
CanBuildBuilding4=0
CanBuildBuilding5=0
CanBuildBuilding6=0
CanBuildBuilding7=0
CanBuildBuilding8=0
CanBuildBuilding9=0
CanBuildWonder0=1
CanBuildWonder1=1
CanBuildWonder2=1
CanBuildWonder3=1
CanBuildWonder4=1
ArmyRetreats=0
ExposureDeaths=0
LoseShip=1
Drown=1
ArmyDanger=1
Lost=0
Quit=0
LostContact=0
Won=0
Death=1
ArmyStarve=0
ArmyAllDead=0
SettlerTip=6
PhilosopherRoadTip=6
PhilosopherCultivationTip=6
PhilosopherRouteTip=6
MerchantTradeTip=6
MerchantEmpireTip=6
AcademyTip=6
CityHallTip1=6
CityHallTip2=6
WorkerSliderTip=6
BuildingTip=6
WarehouseTip=6
CityChangeHandsTip=6
RandomEventTip=6
CityRebellion=1
CanBuildBuilding10=0
CityScreenTip=0

[Danger]
DangerTerrain0=5
DangerTerrain1=5
DangerTerrain2=5
DangerTerrain3=6
DangerTerrain4=6
DangerTerrain5=6
DangerTerrain6=6
DangerTerrain7=0
DangerTerrain8=0
DangerTerrain9=2
DangerTerrain10=2
DangerTerrain11=1
DangerTerrain12=1
DangerTerrain13=1
DangerTerrain14=1
DangerTerrain15=1
DangerTerrain16=3
DangerTerrain17=3
DangerTerrain18=3
DangerTerrain19=3
DangerProbability0=5
DangerProbability1=3
DangerProbability2=1
DangerProbability3=7
DangerProbability4=5
DangerProbability5=3
DangerProbability6=1
DangerProbability7=4
DangerProbability8=2
DangerProbability9=0
DangerProbability10=3
DangerProbability11=2
DangerProbability12=6
DangerProbability13=5
DangerProbability14=4
DangerProbability15=3
DangerProbability16=25
DangerProbability17=20
DangerProbability18=15
DangerProbability19=1

