CITYICONLBM=cityper.lbm
UNITICONLBM=unitico.lbm
UNITICONLAYOUT=4,4
UNITICONSIZE=20,20

UNITGRAPHICLBM=perunits.lbm
UNITGRAPHICLAYOUT=16,1
UNITGRAPHICSIZE=32,32

;key        num, name,		res cost,pop ,prod ,prior,att,def,water,mps,sett,phil,merch,genK,sageK,engK,medK,comK,msl, cap., Bldrq, Lev,Ugly, Teraff                      
UNITTYPE=   0, Light Infantry,	 3,      1,      4,    6,   3,   3,    0, 10,   0,   0,    0,    0,    0,   0,   0,   0,  0, 1,    0,   1,   0,    0
UNITTYPE=   1, Medium Infantry,	 6,      1,      5,    5,   4,   3,    0,  8,   0,   0,    0,    0,    0,   0,   0,  0,	0, 1,      6,   1,   0,    0     
UNITTYPE=   2, Heavy Infantry,	 7,      1,      6,    5,   6,   4,    0,  6,   0,   0,    0,    0,    0,   0,   0,  0,  0, 1,      6,   3,   0,    0
UNITTYPE=   3, Light Cavalry,    6,      1,      6,    2,   3,   2,    0, 14,   0,   0,    0,    0,    0,   0,   0,  0,   0, 2,     8,   1,   0,    0
UNITTYPE=   4, Heavy Cavalry,    7,      1,      7,    2,   5,   3,    0, 12,   0,   0,    0,   0,    0,   0,   0,  0,  0, 2,      8,   2,   0,    0
UNITTYPE=   5, Light Missile, 	 5,      1,      7,    2,   4,   1,    0, 10,   0,   0,    0,   0,    0,  0,   0,  0,	1, 1,      1,   1,   0,    0
UNITTYPE=   6, Heavy Missile,	 6,      1,      8,    2,   6,   3,    0,  6,   0,   0,    0,   0,    0,  0,   0,  0,	1, 1,      1,   2,   1,    0
UNITTYPE=   7, Light Galley,     7,      1,     11,    1,   5,   2,    1, 18,   0,   0,    0,   0,    0,  0,   0,   0,	0, 2,      1,   1,   0,    0
UNITTYPE=   8, Heavy Galley,	10,      1,     14,    1,   6,   3,    1, 20,   0,   0,    0,   0,    0,  0,   0,  0,  1, 5,       1,   3,   0,    0
UNITTYPE=   9, Philosopher,     13,      1,      2,    1,   0,   0,    0, 10,   0,   1,    0,   10,   10,  10,  10,  10,  0, 3,    0,   1,   0,    0
UNITTYPE=   10, Merchant,        5,      1,      2,    1,   0,   0,    0, 10,   0,   0,    1,   0,   0,   0,   0,   0,  0, 3,      2,   1,   1,    0 
UNITTYPE=   11, Settler,	 10,      3,      10,    1,   0,   0,    0, 10,   1,   0,    0,    0,    0,   0,   0,   0,  0, 3,    0,   1,   1,    0
;UNITTYPE=   12, Desert Raider,   7,      1,      9,    2,   5,   3,    0, 12,   0,   0,    0,   0,    0,   0,   0,  0,  0, 2,       8,   2,   0,    3
UNITTYPE=   13, Jungle Raider,   7,      1,      9,    2,   5,   3,    0, 10,   0,   0,    0,   0,    0,   0,   0,  0,  0, 4,       8,   3,   0,    2
UNITTYPE=   16, population,	15,      1,     15,    1,   2,   2,    0, 10,   1,   0,    0,  110,    0,   0,   0,   0,  0, 3,    0,   4,   0,    0


;key			num,   move sound, attack sound, defend sound
;key	   num,   move sound, attack sound, defend sound
UNITSOUND=  0,     ltinfmov.wav,  ltinfatk.wav,  ltinfdef.wav
UNITSOUND=  1,     mdinfmov.wav,  mdinfatk.wav,  mdinfdef.wav
UNITSOUND=  2,     hvinfmov.wav,  hvinfatk.wav,  hvinfdef.wav
UNITSOUND=  3,     ltcavmov.wav,  ltcavatk.wav,  ltcavdef.wav
UNITSOUND=  4,     hvcavmov.wav,  hvcavatk.wav,  hvcavdef.wav
UNITSOUND=  5,     ltmismov.wav,  ltmisatk.wav,  ltmisdef.wav
UNITSOUND=  6,     hvmismov.wav,  hvmisatk.wav,  hvmisdef.wav
UNITSOUND=  7,     ltgalmov.wav,  ltgalatk.wav,  ltgaldef.wav
UNITSOUND=  8,     hvgalmov.wav,  hvgalatk.wav,  hvgaldef.wav
UNITSOUND=  9,     philomov.wav,  philoatk.wav,   philodef.wav
UNITSOUND=  10,    mrchtmov.wav,  mrchtatk.wav,   philodef.wav
UNITSOUND=  11,    setlrmov.wav,  mrchtatk.wav,   philodef.wav
;UNITSOUND=  12,     camelmov.wav,  camelatk.wav,  cameldef.wav
UNITSOUND=  13,     elephmov.wav,  elephatk.wav,  elephdef.wav
UNITSOUND=  16,     ltinfmov.wav,  ltinfatk.wav,  ltinfdef.wav