; Political Effects File
;
; types of political events:
;
;	0=THREAT, 
;	1=PEACE, 
;	2=FRIENDLY, 
;	3=TAUNT, 
;	4=Movement
;	5=Attack,
;	6=Capture,		// military takeover of city
;	7=Takeover,		// peaceful takeover of city
;	8=Oust,			// oust a player from a territory which he had owned
;	9=TradeImbalance
;
; relation to victim flags (add together to combine)
;
;	Alliance=1,		// allies with victim
;	Trade=2,		// trade partners with victim
;	Ignorance=4,	// doesn't know victim
;	Embargo=8,		// embargo with victim
;	AtWar=16,		// at war with victim
;	Self=32,		// is victim
;
;
; territory flags (add together to combine)
;
;	Unknown=1,
;	Owns=2,
;	WantsBack=4,
;	WantsToOwn=8,
;	DoesNotWant=16, 
;	All=255
;
;
; victim type flags (add together to combine)
;
;	Civilian=1,
;	Military=2,
;	CivKilled=4,
;	MilKilled=8,
;	AllKilled=16,
;	Any=255
;
;
; type,	relation,	territory,	victim,	change
;
; THREATEN (ally, me)
pet=0,	1,		255,		255,		-10
pet=0,	32,		255,		255,		-25

; PEACE (ally, me)
pet=1,	1,		255,		255,		5
pet=1,	32,		255,		255,		25

; FRIENDLY (ally, me)
pet=2,	1,		255,		255,		2
pet=2,	32,		255,		255,		10

; TAUNTS (ally, me)
pet=3,	1,		255,		255,		-2
pet=3,	32,		255,		255,		-10

; MOVEMENT (victim indicates type of unit moving, relation = who is moving)
; type,	relation,	territory,	victim,	change

; movement of civilian unit in my territory / embargo
pet=4,8,2,1,-5,6

; movement of military unit in my territory / ally
pet=4,1,2,2,-5,7

; movement of military unit in my territory / tp
pet=4,2,2,2,-9,7

; movement of military unit in my territory / embargo
pet=4,8,2,2,-12,7

; any other movement
pet=4,255,255,255,-1

; ATTACKS
pet=5,  1,              255,            16,             -6

; CAPTURES  (military takeovers of cities)
pet=6,  1,              255,            255,            -15,9

; TAKEOVERS (peaceful takeovers of cities)
pet=7,  1,              255,            255,            -10




