; Political Effects File
;
; types of political events:
;
;	0=THREAT, 
;	1=PEACE, 
;	2=FRIENDLY, 
;	3=TAUNT, 
;	4=Movement
;	5=Attack,
;	6=Capture,		// military takeover of city
;	7=Takeover,		// peaceful takeover of city
;	8=Oust,			// oust a player from a territory which he had owned
;	9=TradeImbalance
;
; relation to victim flags (add together to combine)
;
;	Alliance=1,		// allies with victim
;	Trade=2,		// trade partners with victim
;	Ignorance=4,	// doesn't know victim
;	Embargo=8,		// embargo with victim
;	AtWar=16,		// at war with victim
;	Self=32,		// is victim
;
;
; territory flags (add together to combine)
;
;	Unknown=1,
;	Owns=2,
;	WantsBack=4,
;	WantsToOwn=8,
;	DoesNotWant=16, 
;	All=255
;
;
; victim type flags (add together to combine)
; (or type of army moving in the case of movement)
;
;	Civilian=1,
;	Military=2,
;	CivKilled=4,
;	MilKilled=8,
;	AllKilled=16,
;	Any=255
;
;

pet=4,1,2,2,-3
pet=4,2,2,2,-7
pet=4,255,2,2,-12

; military movement of ally or tp in our territory
pet=4,3,2,2,-5

; civilian movement of ally or tp in our territory
;pet=4,3,2,1,1

pet=4,255,2,1,-7
pet=5,32,2,1,-75
pet=5,32,2,255,-50
pet=5,32,255,1,-20
pet=5,32,255,255,-13
pet=5,1,255,255,-13

;attack wants back fatal any
; type,     relation,   territory,  victim,change
pet=5,	2,		4,		16,	-30
pet=5,	4,		4,		16,	-30
pet=5,	8,		4,		16,	-30

;attack wants area fatal any
; type,     relation,   territory,  victim,change
pet=5,	2,		8,		16,	-20
pet=5,	4,		8,		16,	-20
pet=5,	8,		8,		16,	-20

;attack unknown fatal any
; type,     relation,   territory,  victim,change
pet=5,	2,		16,		16,	-5
pet=5,	4,		16,		16,	-5
pet=5,	8,		16,		16,	-5

;attack unknown area fatal any
; type,     relation,   territory,  victim,change
pet=5,1,1,16,-5
pet=5,2,1,16,-5
pet=5,4,1,16,-5
pet=5,8,1,16,-5

; attack on self in own territory (any victim)
pet=5,32,2,255,-17

;capture any
; type,     relation,   territory,  victim,change
pet=6,	1,		255,		255,	-45
pet=6,	2,		255,		255,	-40
pet=6,	4,		255,		255,	-40
pet=6,	8,		255,		255,	-45
pet=6,	16,		255,		255,	-50

;Takeover anything
; type,     relation,   territory,  victim,change
pet=7,	1,		255,		255,	-45
pet=7,	2,		255,		255,	-45
pet=7,	4,		255,		255,	-45
pet=7,	8,		255,		255,	-45
pet=7,	16,		255,		255,	-45

;Oust anything
; type,     relation,   territory,  victim,change
pet=8,	1,		255,		255,	-45
pet=8,	2,		255,		255,	-55
pet=8,	4,		255,		255,	-49
pet=8,	8,		255,		255,	-45
pet=8,	16,		255,		255,	-45

;Trade imbalance
; type,     relation,   territory,  victim,change
; pet=9,  1,              255,            255,     0
pet=9,	2,		255,		255,	-5
pet=9,	4,		255,		255,	-10
pet=9,	8,		255,		255,	-20
pet=9,	16,		255,		255,	-30

;Threats
; type,     relation,   territory,  victim,change
pet=0,     32,          255,            255,    -25
pet=0,      1,          255,        255,  -15
pet=0,      2,          255,        255,  -5
pet=0,      16,         255,        255,   10
; pet=0,      8,          255,        255,   0
;Peace
; type,     relation,   territory,  victim,change
pet=1,	1,		255,		255,	 5
;pet=1,  2,              255,            255,     0
;pet=1,  8,              255,            255,     0
pet=1,	16,		255,		255,	-15
pet=1,	32,		255,		255,	 15
;Friends
; type,     relation,   territory,  victim,change
pet=2,	1,		255,		255,	 5
pet=2,	2,		255,		255,	 2
;pet=2,  8,              255,            255,     0
pet=2,	16,		255,		255,	-10
pet=2,	32,		255,		255,	 5
;TAUNT
; type,     relation,   territory,  victim,change
pet=3,	1,		255,		255,	-15
pet=3,	2,		255,		255,	-10
;pet=3,  8,              255,            255,     0
pet=3,	16,		255,		255,	 5
pet=3,	32,		255,		255,	-20


