Quest v1.1 Notes / Disclaimers / Excuses
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Issue #1: The DOS / WIN95 thing.

        Quest was written for DOS for several reasons. 1)
Portability. Try porting a Win95 app to linux. 2) Everyone and
their mother is making a Quake editor for Win95. 3) We like DOS.
If you really want to run Quest under Win95, by all means, try it.
More than likely, however, you'll need to boot to DOS mode.

Issue #2: The BUG thing.

Version 1.1 is the final official release of Quest for DOS.
There might be later versions released by other authors (since we
plan on releasing the source) but as far as bug reporting goes,
definitely dont report any more bugs to us (Chris Carollo and Trey
Harrison).


Issue #4: The LEGAL thing.

        Information regarding the policies and guidelines you
must follow as far as redistribution / selling levels / giving
out levels / etc can be found in the legal.txt file.

Issue #5: The PAYMENT thing.

        Quest is free.

Issue #6: The QUAKE thing.

        Quest will load and save .map files, and thats about
it as far as importing / exporting goes. id Software's QBSP,
LIGHT, and VIS programs will process these map files just fine
(most of the time). Even though we have no control over
which utils you use to make your levels (v.28 or v.29), we ask
that you please be a good boy and use version 29 (the version
that only works with registered Quake).

Issue #7: The WEB thing.

        If you dont know, Quest has its own webpage. It is pretty spiffy
and can be found at http://www.nuc.net/quest. We don't know how much
longer this web page will exist, but for the time being the above address
is probably valid.

Issue #8: The THANK YOU thing.

        Quest was a 2-person project. However, the information
used in the making of Quest came from all over the net.
Specifically, here are a few people we would like to thank:

        All the gurus at id Software for their unrelenting
        pursuit of better faster 3D action games, especially John Carmack
        who has promptly and kindly answered a ridiculous number of
        ridiculous questions from both of us.

        All the dudes on #quakeed on irc. In the past, I listed all your
        names, but for fear of leaving people out, I wont list them this
        time. If you helped us out, you know who you are. Quest wouldn't
        be as good as it is without you.

        The wonderful producers of the unofficial Quake Specs.
        (Olivier Montanuy, Brian Martin, Rafael Quinet, John Wakelin,
        David Etherton, and Stephen Crowley)

        Ron Crisco for his great review on the www.stomped.com website.

        The beta testers.

        The operator of www.nuc.net for giving us a great website.

        All of the other Quake Editor Making People.

        Jabberwocky. What a great Quest page. And whoever made that HTML
        manual.. WOW. Sorry I forgot your name =).

        Bob Pendleton provided some excellent source and information
        regarding protected mode VESA programming.

        Anyone who has sent us email praising our work. Its a big lift
        to know that people are appreciating what you do.
