Quest Beta 1.090/1.091/1.092/1.093/1.1 Changes:
--------------------------------------------------------

Changed in 1.1:
-  Virus removed (hopefully)

Changed in 1.093:
 - Quest is operating without the Scitech Software libraries. Hopefully this
   will fix the SVGA problems that many of you have been having since day
   one. However, if it doesnt, run Quest and redirect stdout to a file
   (ie:    quest >error.log) and send us the file. It will help us a great
   deal. These new (proprietary, Quest is now 100% our own code except for
   the DOS4GW extender) routines have been tested on the Matrox cards and
   seem to work nicely. Enough rambling. Test it out. And if you notice that
   things seem to run SLOWER, please let us know about that as well, I think
   there are a few things I can speed up w/bank switching.

Changed in 1.092:
 - NOW I removed the debug statements.  They were out of the
   code in 1.091, but not the executable.  Don't ask me.

Changed in 1.091:

 - Wait utility included with Quest.
 - When doing a Build Visible, if the info_player_start is hidden,
   you are started from the camera position of the active viewport.
 - Debug printfs removed when switched modes with TAB
 - Added bspdir variable to all the batch files for those without
   qbsp, light, and vis in their paths.
 - Menus cleaned up (old grouping stuff removed).


Added:

 - Map building from within Quest.  You will need to edit each of the
   six go?.bat files so they point to your quake and editing areas.
   Make sure that qbsp, light, and vis are in your path, and also
   make sure that you have enough environment space for the variables
   that I declare in the batch files.  

   Alt+B brings up a list of build options, all of which are fairly
   self-explanitory.  For the entity- and light-only options, make
   sure that you have previously run qbsp on your map.

 - Option in quest.cfg to specify the threshold at which Quest pops up
   the menu window.  Some people were having problems getting the menu
   to pop up.


Fixed:

 - When selecting a single entity, it did was registered as selected when
   trying to edit it.

Changed:

 - Grouping has been largely re-done.  Now all grouping functins are
   available through a single popup, accessed with Alt+G.  It is
   organized in columns, starting with the display color, then whether
   it is using SmartSelect, then whether it is Hidden, and finally
   its name.  The SmartSelect and Hidden buttons can be toggled, and
   clicking in the colora are will cycle through the possible group
   colors.

   Grouping now works for entities as well as brushes.

   PLEASE NOTE: Because of the major changes made the grouping code in
      Quest, groups made with previous versions (before 1.090) of Quest
      are no longer valid for loading.  I apologize for this, but it was
      completely necessary.

   From this popup you can also:

      1. Create a new Group.  All brushes/entites that were selected prior
         to bringing up the Group popup will be assigned to the new group,
         whose name you are prompted for.

      2. Delete a Group.  Select a group from the list, click on the
         delete button, and it will be removed.  All brushes/entities
         in the group being deleted are moved into the World group.

      3. Add to a group.  All brushes/entities that were selected prior
         to bringing up the Group popup will be assigned to the specified
         group.

      4. Remove from a group.  All brushes/entities that were selected
         prior to bringing up the Group popup will be removed from their
         current group and added to the World group.
   

