
			* Quake Plus 1.3 *

Title    : Quake Plus 1.3
Filename : QPlus13.zip
Version  : 1.30
Date     : 14.9.96
Author   : Werner Spahl "The reason of my life is to make me crazy!"
Email    : a1619195@smail1.rrz.uni-koeln.de
Credits  : special thanks to all whose code I analyzed or incooperated 
           in this patch and to id for this wonderful incomplete game!

Type of Mod
-----------
QuakeC   : yes
Sound    : no	(so any client can play a Quake Plus server)
MDL      : no	(so any client can play a Quake Plus server)

Format of QuakeC
----------------
Unified diff: no
Context diff: no
.qc files: yes (most modifications are marked with "ws")
progs.dat: yes
.pak file: no


Description of the Modification
-------------------------------
Quake Plus is a combination of different Quake enhancements making the 
game more realistic by utilizing a "use" key to activate, get or drop! 
Lots of other features are included, with only few impulse keys needed
to access them. While too powerful weapons and powerups are avoided, a
reasonable teammode is set up  without using special console commands. 
Altogether a much more consistent space marine scenario is achieved: 

Control modifications
---------------------
* pressing "use" while touching buttons or doors activates them
  (you wanted the good old use key back, now you got it)

* pressing "use" while touching items picks them up or kicks them
  (no more wasting of health or ammo by accidently getting it)

* pressing "use" while touching players and monsters kicks them 
  (regards to AsmodeusB alias Shawn Kohlsmith)

* just multiple pressing "use" drops a backpack filled with
  - the Silver Key when carried and the Axe is active
  - the Gold Key when carried and the Shotgun is active
  - some used armor when the Axe is active and armor is over 75
  - a health box when the Shotgun is active and health is over 75
  - the active weapon and some ammo in any other case
  (regards to Steve Bond, John Guthrie and AsmodeusB)

* pressing "light" turns a flashlight on with self illumination
  (regards to Jeff Epler and Stan Smith)

* pressing "sound" turns an audible motion tracker on
  (regards to Francesco Ferrara) 

* powerups can be turned on and off and taken to the next level
  - "camo" activates the Camouflage Field (former Ring of Shadows)
  - "suit" activates the Antigravity Spacesuit (fly with up/down)
  - "holo" activates the Hologram Projector (enemys are deceived)
  - "tele" activates the Teleport Device (press again to teleport)
  (regards to Sean Dunn, Perecli Manole alias BORT and KTGOW)

World modifications
-------------------
* players drop both keys, powerups and armor on death
  (regards to AsmodeusB alias Shawn Kohlsmith)

* grunts, ogres and enforcers drop random ammo on death
  (regards to AsmodeusB Shawn alias Kohlsmith)

* health, armor and backpacks are solid and shootable
  (so you better fight more careful, regards to Foobar)

* corpses and crucified zombies are solid and gibbable
  (regards to Walter Lord, Jason Carter and Jeff Eppler)

* player and monster heads are now solid and gibbable
  (regards to AsmodeusB alias Shawn Kohlsmith)

* player corpses always gib after dying in lava
  (regards to David Wiedenmann)

* player now has audible footstep when moving
  (regards to Brett "Vuh" Wagner)

* player speed depends on health and weight
  (regards to Cameron Newham)

* monsters are aware of water
  (regards to Kyle R. Hofmann)

Weapon modifications
--------------------
* hitting dogs or grunts with the Axe turns them friendly
  (regards to Jeff Eppler and Sto)

* hitting zombies with the axe will eventually kill them
  (regards to Jeff Eppler)

* grenades act as illuminated proximity mines and can be shot
  (regards to Jonathan Avraham and PVP)

* rockets act as homing missiles which flare when they miss
  (regards to Vhold and Steve Bond)

* the Thunderbolt is replaced by a Flamethrower
  (regards to Steve Bond)

* nails and rockets don't look different depending on weapon
  (to use the other mdls for wallmarks and teleport devices)
 
* bullets leave marks on walls and nails even stick out a bit
  (just for a short time though)

* all weapons have a recoil effect
  (regards to Casey Robinson)

Multiplayer modifications
----------------------
* color changes are only possible while the player is dead
  (regards to Shawn Schultz and John Spickes)

* frags counts are given according the kind of kill
  - axe kills give +3 frags
  - shotgun, nailgun and grenade kills give +2 frags
  - super weapons, rocket and lightning kills give +1 frag
  - telefrags give 0 frags
  - suicide accidents cost -1 frags
  - suicide commands cost -2 frags
  - teammate kills cost -3 frags (and autodeath below -10 frags)
  (regards to Thomas Kozera, Josh Spickes and Allen Seger)

How to Install the Modification
-------------------------------
Create a subdirectory named  QPlus in your registered Quake directory, 
copy the progs.dat file into it and start it with:  Quake -game QPlus.
Or compile the qc files yourself. Don't forget to bind keys to: 

- "use"   impulse 14		- "camo" impulse 15
- "sound" impulse 13		- "suit" impulse 16
- "light" impulse 12		- "holo" impulse 17
				- "tele" impulse 18

Technical Details
-----------------
I can't test my patch on a network or with the registered version yet,
so any comments and bug reports are welcome!

Known problems (help wanted):
- you can get stuck in retracting buttons (use noclip)
- backpacks disappear when dropped into walls or objects

Infos needed (how to):
- restore both colors after unallowed trying to switch teams
- modify powerup palette changes and statusbar graphics
- make monsters attack hologram
- make monsters drown

Version history:
1.3: - removed head leaving map bug
     - increased flamethrower range
     - modified zombies to be killable with the axe
     - added weapon recoil and flashlight waking monster
     - added player speed depending on health and weight
1.2: - added new frag count
     - added water aware monsters
     - added bullet marks and nail sticking
     - changed nails and rockets to look always the same 
     - changed thunderbolt into flamethrower 
1.1: - removed player gibbing bug
     - added solid player corpse and corpse gibbing in lava
     - added flashlight, motion tracker and audible footsteps
     - added powerups to be turned on/off and taken to next level 
     - modified powerups to add spacesuit, hologram and teleport
1.0: - removed seperate get and drop keys
     - added dropping of keys, health and armor
     - added solid and destroyable objects and heads
     - added kicking and generating of friendly grunts
     - modified death backpack drop of players and monsters
0.9: - first version featuring use, get and drop keys

Author Information
------------------
I'm the author of the Theme Doom Patch, featuring among a lot of other
stuff: fellow marines, civilians and  Alien vs Predator vs Terminator!
I also wrote the Duke Nukem 3D Footsteps Get Open Patch, the Quake Use
Patch, the Quake Wallmarks Patch, the Quake Speed Patch  and the Quake
Multivoice Patch!

Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other publically 
available work.

You may distribute this Quake modification in any electronic format as 
long as this description file remains intact and unmodified and is 
retained along with all of the files in the archive.

Availability
------------
This modification is available from the following places:

ftp.cdrom.com://pub/idgames2/quakec/misc/