//this is an explanation of the data file so that you may modify it for your
//own needs.  I will seperate comments from the actuall file entries by using
//  "//" even though the program will not accept comments in the data file
// so don't put them in it.

5  // First #, total number of brushes: 5 different brushes

8  // first brush:  8 corners
6  //  : 6 faces
0 3 2 1 -1   //first face, made up of corners # 0,3,2,1.  must be 
		//defined in clockwise order if looking at face from
		//the outside.  -1 is used to mark no more sides on face.
3 7 6 2 -1    // second face, same format
7 4 5 6 -1   //third
4 0 1 5 -1  //4th
1 2 6 5 -1  //5th
0 4 7 3 -1  //6th

1 4 3 -1   //first corner, connects to corners # 1,4,3.  -1 used to mark end
		//of corner connections.
0 2 5 -1   //2nd corner, connects to 0,2,5.  
1 6 3 -1   //3rd same format
0 2 7 -1   //4th
0 5 7 -1   //...etc..
1 4 6 -1
5 2 7 -1
6 4 3 -1   //8th and final corner
0 0 0      //first corner coordinates.
0 0 64     //second corner coordinates etc...
64 0 64
64 0 0
0 -64 0
0 -64 64
64 -64 64
64 -64 0

6	//2nd brush, 6 corners
5 	//5 sides
2 0 5 -1  //side definitions
3 1 0 2 -1
4 1 3 -1
4 5 0 1 -1
5 4 3 2 -1

2 5 1 -1  //corner connections
0 4 3 -1
0 5 3 -1
2 1 4 -1
1 3 5 -1
4 0 2 -1

24 0 24  //corner coords
24 -48 24
48 0 0
48 -48 0
0 -48 0
0 0 0

4	//3rd brush
4
0 1 3 -1
0 3 2 -1
0 2 1 -1
1 2 3 -1

1 3 2 -1
0 2 3 -1
1 3 0 -1
0 1 2 -1
0 0 0
16 0 0
8 -16 0
8 -8 16

5	//4th brush
5
4 3 2 1 -1
1 0 4 -1
4 0 3 -1
3 0 2 -1
2 0 1 -1

1 2 3 4 -1
0 4 2 -1
0 1 3 -1
0 2 4 -1
0 3 1 -1

24 -24 48
48 0 0
48 -48 0
0 -48 0
0 0 0

6		//5th brush
6
5 4 3 2 1 -1
1 0 5 -1
5 0 4 -1
4 0 3 -1
3 0 2 -1
2 0 1 -1

1 2 3 4 5 -1
0 5 2 -1
0 1 3 -1
0 2 4 -1
0 3 5 -1
0 4 1 -1

56 -48 72
88 0 0
104 -64 0
56 -96 0
0 -64 0
24 0 0


93           //total # of entity classnames
air_bubbles        //entity classnames....

ambient_drip                 
ambient_drone                
ambient_comp_hum             
ambient_flouro_buzz          
ambient_light_buzz           
ambient_suck_wind            
ambient_swamp1               
ambient_swamp2               
ambient_thunder              

event_lightning              

func_door                    
func_door_secret             
func_wall                    
func_button                  
func_train                   
func_plat                    
func_dm_only                 
func_illusionary             

info_null                    
info_notnull                 
info_intermission            
info_player_start            
info_player_deathmatch       
info_player_coop             
info_player_start2           
info_teleport_destination    

item_cells                   
item_rockets                 
item_shells                  
item_spikes                  
item_weapon                  
item_health                  
item_artifact_envirosuit     
item_artifact_super_damage   
item_artifact_invulnerability
item_artifact_invisibility   
item_armorInv                
item_armor2                  
item_armor1                  
item_key1                    
item_key2                    
item_sigil                   

light                        
light_torch_small_walltorch  
light_flame_large_yellow     
light_flame_small_yellow     
light_flame_small_white      
light_fluoro                 
light_fluorospark            
light_globe                  

monster_army                 
monster_dog                  
monster_ogre                 
monster_ogre_marksman        
monster_knight                
monster_zombie                
monster_wizard                
monster_demon1                
monster_shambler              
monster_boss                  
monster_enforcer              
monster_hell_knight           
monster_shalrath              
monster_tarbaby               
monster_fish                  
monster_oldone                
                              
misc_fireball                 
misc_explobox                 
misc_explobox2                
misc_teleporttrain            

path_corner                   

trap_spikeshooter           
trap_shooter                

trigger_teleport            
trigger_changelevel         
trigger_setskill            
trigger_counter             
trigger_once                
trigger_multiple            
trigger_onlyregistered      
trigger_secret              
trigger_monsterjump         
trigger_relay               
trigger_push                
trigger_hurt                

weapon_supershotgun         
weapon_nailgun              
weapon_supernailgun         
weapon_grenadelauncher      
weapon_rocketlauncher       
weapon_lightning            

worldspawn

20       //total number of entity variable names
angle      //entity variable names...
light      
target     
targetname 
killtarget 
spawnflags 
style  
message
mangle
map
speed      
wait                    
lip        
dmg        
health
delay      
sounds
wad       
height
worldtype
