







                            PAYBACKTIME V. 1.5

                     This product has been created by
                        Kari Luojus & Niko Nevatie

                             PAY ATTENTION !!!

                 The product is freeware, this means that
                 you are NOT allowed to modify the program.

                 Paybacktime may not be sold other than the
                 cost of the disk. You can redistribute it
                 only in the same form as you have received it,
                 THIS DOESN'T CONCERN THE SOUND FILES NOR
                 THE .DAT FILES!

                 The authors take no responsibility of any possible
                 damage (physical/mental/financial) caused by this product.


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                               THE GAME

     PaybackTime is a two player strategy combat simulation game.
    It allows you to create your own combat unit, and challenge your
    opponent to the game where only one will survive...
    The units will grow bigger, wealthier and mightier as you beat
    your lousy enemies. So the main objective is to kill your opponents
    and survive to the next match.

     There are three different editors to modify/create your own game
    world. You can edit the weapons, items/armors and the battlefields.

     After creating your own map/data files, please spread them so the
    other players can enjoy them as well.

    !!! VERSION 1.02 & 1.2 USERS:

    If you have maps created with the old version,
    you must first use the MAPCONV.EXE program to convert the maps to the
    new format...

    MAPCONV.EXE usage:

    MAPCONV <mapname>

    Example:

        MAPCONV garden.map

        This will produce a file named 'garden.old', which is the old
        version of the map, the new one will be named as 'garden.map'

    If you don't do this you might find it difficult to play the game
    with the old maps... :)

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    Requirements :

   - 2 players.
   - 286+ processor.
   - About 575 Kb of base memory.
   - No XMS/EMS required or supportred.
   - About 800 Kb free space required + space for additional maps.
   - No mouse required (or supported).
   - Supports Sound Blaster compatible soundcards.
       ( SET BLASTER needed in autoexec.bat ).

     SB16 owners need these lines in the config.sys :
     (examples only! A, I, D, H must have correct values.)

       devicehigh=c:\sb16\drv\ctsb16.sys /unit=0 /blaster=A:220 I:5 D:1 H:5
       devicehigh=c:\sb16\drv\ctmmsys.sys

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    Controls during the game :

  A              = First Aid
  E              = Turn the sound effects on/off
  H              = Health Screen
  I              = Inventory Screen (2)
  G              = Guarding on/off
  W              = Hand slots
  V              = View battlefield
  S              = Statistics Screen
  T              = Throw
  P              = Pickup
  M              = Melee Attack
  N              = Goes to next player in the unit
  C              = Centers the map
  Q              = Quits the game to dos
  F              = Free-scroll mode on/off
  R              = Read the infofile

  < F1-F10  >    = Goes to one of the other players in the unit
  < enter   >    = Shoot with weapon in hand
  < space   >    = Opens the door
  < esc     >    = Ends your turn
  < arrows  >    = Use arrows to move your warrior/scroll in freescroll-mode

                   (2) controls in inventory screen :
                       L = Equip left arm with current item
                       R = Equip right arm with current item
                       D = Drop item
                       P = If current item is explosive it will be primed
                       < enter > = Reload current weapon
                       < esc > = Exit from inventory screen
                       < arrows > = Moves the pointer

    
    Controls during the Map editor :

  < F1-F2   >    = Change player to be deployed
  < F3-F4   >    = Change facing of the player to be deployed
  < F5      >    = Change the size of the map  (When creating a new map,
                    this should be the first thing to do )
  <backspace>    = Delete a piece from the map
  < enter   >    = Insert the chosen piece to the map
  < delete  >    = Format the map with the chosen piece
  < esc     >    = Quits the Map editor to DOS
  < arrows  >    = Use arrows to move the pointer on the map
  L              = Load a map
  S              = Save the map
  C              = Set continuos mode on/off
  D              = Deploy player to the map
  +              = Next piece
  -              = Previous piece

    Controls during the Group editor :

  < enter   >    = Select the highlighted option
  < arrows  >    = Use arrows to move around the menus, sometimes
                   you have to use arrows to select options
  < esc     >    = Goes backwards in the menus, quits
  < shift   >    = When pressed at the same time with arrows or
                   pgdown/pgup keys, increases the changing rate to
                   10*normal in some cases

  You can only have 20 groups at the same time, and 20 warriors in a unit.

    Controls during the Weapon & Item editors :

  < enter   >    = Use to change the item/weapon names
  < arrows  >    = Use arrows to move the pointer, and sometimes
                   arrows have to be used to change the values
  < esc     >    = Quits the program
  < shift   >    = When pressed at the same time with arrows or
                   pgdown/pgup keys, increases the changing rate to
                   10*normal
  < pg down >    = Goes to previous item/weapon
  < pg up   >    = Goes to next item/weapon
  S              = Save the current values to the data file
  L              = Load the previously saved values from the data file


   NOTICE that after saving the file, the editor will re-arrange the
  order of the weapons/items/armors. So it is better to create
  the files BEFORE starting the game and BEFORE creating the units.
  Otherwise you might have problems with the items...

   IMPORTANT: When creating your own weapon/item sets, you should
  first delete the old .dat files to avoid problems, although it is not
  absolutely necessary.

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    Something about the weapon editor :

  Accuracy:     The base accuracy. (To next square)
  Acc. Factor:  The accuracy drops by acc. factor per 1 square.
  Exp. Rad.:    The radius of the explosion.
  Exp. Factor:  The damage of the explosion drops by exp. factor
                  per 1 square.
  Hands req.:   Hands needed to use the weapon.
  Max Burst:    Maximum amount of energy weapons charges released per shot.
  Clip type:    Just the name of the clip.

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                   **** OTHER FEATURES IN THE GAME ****

 - One handed weapon in both hands boosts the accuracy by 15%.

 - You can escape from the battle by entering a black/empty area.

 - If you are equipped with two handed weapon and somebody
    removes(shoots off) your other hand, the weapon is dropped on the floor.

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    Some calculation info:

 - Chance of hit :
     (((weapon acc. + warrior acc.)/2)-(range * weapon acc. fact.))*
     ( condition of hand(s) ). Simple as that.

 - Aiming allows you to choose a specific part of body to shoot at.
     Aiming is possible when the chance of hit is at least 80%.
     The chance of hit is decreased by 15-40% when aiming.

 - Bleeding : ((( base hps - current hps ) / base hps ) * 10 )

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                       **** EXPERIENCE SYSTEM ****

   Explosions                 : 1 EXP / 1 damage
   Projectile/energy weapons  : 2 EXP / 1 damage
   Melee attack               : 4 EXP / 1 damage

                    Ranks determined by experience :

   Rookie      : 0     - 500   EXP
   Trooper     : 500   - 1000  EXP
   Private     : 1000  - 2500  EXP
   Corporal    : 2500  - 4000  EXP
   Sergeant    : 4000  - 6000  EXP
   Lieutenant  : 6000  - 9000  EXP
   Captain     : 9000  - 15000 EXP
   Major       : 15000 - 30000 EXP
   Colonel     : 30000 - 60000 EXP
   General     : 60000 - ????? EXP (If you get this far, you have played our
                                      game ENOUGH...)


                        **** COST OF ACTIONS ****

   Forward movement           : 4  MPS
   Backward movement          : 6  MPS
   Diagonal forward movement  : 6  MPS
   Diagonal backward movement : 8  MPS
   Turning                    : 1  MP

   (NOTICE! The health of the warrior affects all movement costs)

   Opening a door             : 4  MPS
   Picking up                 : 10 MPS
   Throwing                   : 8  MPS
   Using a medikit            : 15 MPS
   Reloading a weapon         : 10 MPS

   Shooting                   : Depends on weapon in use
   Priming                    : Depends on explosive in use
   Melee attack (bare handed) : 10 MPS
   Melee attack (with weapon) : Depends on melee weapon in use


                         **** WINNING THE GAME ****
                        (The one who survives, wins)

   The winning unit gets :

    - 25000 credits + 5000 credits / dead enemy
    - Experience gained during the battle.
    - Every warrior in the group gains extra 400 pts of experience.
    - Everything the loser had with him at the battlefield belongs now
       to the winning unit. (Including weapons, armors and items).
    - Fame and happiness. ;)

   The losing unit gets (also in a draw battle) :

    - 5000 credits / dead enemy
    - Experience gained during the battle (if any survivors).
    - Shame and embarrassment. ;)
    - ...And of course a chance of a REVENGE in the next battle...

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          Please inform us about any bugs in the game.
          Suggestions and other mail concerning the game will be noted.

                                THE AUTHORS

  Address :   Kari Luojus                      Niko Nevatie
              Laajavuorenrinne 5 E 56          Laajaniitynkuja 5 R 111
              01620 Vantaa                     01620 Vantaa
              Finland                          Finland

  Telephone : (358)-90-8782851                 (358)-90-8783856









