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-  PANZER 1.0  						-
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(c) Klepp Nikolaus
    Ohlsdorferstrasse 51a
    A-4810 Gmunden
    email: nikolaus.klepp@kfunigraz.ac.at
Send any comments, notes, etc. to me!
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Installation and startup:
	Unzip all files to a directory:
		PANZER.EXE	the game
		TEST.TXT	game landscape
		MANUAL.TXT	this file
		FILE_ID.DIZ	short description

	Start the game. To play via internet enter
	the hostname (NOT IP-address) of your opponent.
	The program will wait for the other end to start.
	To play on one computer, enter 'localhost' - if it
	doesn't work, add the following line to your
	'hosts' file:

	127.0.0.1	localhost

	At last, select your playground - you only have one,
	test.txt, for the beginnig. Take a look at that file
	for designing your own.

Description of the Units:
	------
	|A  B|
	|    |
	------

	A 	represents the unit's strenth,
		6 ... full, 0 ... dead.
		All units are self repairing, probability
		is 0.2 per turn.
	B	represents the unit's skill.
		6 ... professional, 0 untrained.
		raises by 1, if unit reduces an opponents
		strenth, or by 2 if it kills an opponent.

A game turn is departed in 2 phases,
a combat and a movement phase.
	Combat:	klick at a unit, all valid aims will be marked,
		then klick at a marked unit to fire.
		The probability of killing are modified by
		terrain and surroundig units.
	Movement:klick at a unit, all valid aims will be marked,
		then klick at a marked unit to move.
	Ar, there are some points, I didn't have time to write 
	them in, so try it out.

Your aim is to destroy your opponent's tent.

The playground file:
	Take a look at test.txt for a description and then go
	for an experiment. If you design some nice terrains,
	send them to me!

The program is sharware, if you like it and want the latest
version, send me some paper money.
If you'd like the source code (pascal), send me $20US.

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Enyoy.			   nikolaus.klepp@kfunigraz.ac.at
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