Old Deathmatch Mode!
 - Deathmatch 2 Enhancement for Quake Registered
 - Version 1.0 - by Timinator


  Ever miss skill 5 old-deathmatch in doom2?  Ever wish the shotgun 
in quake was more effective and you got a lot more ammo per weapon
in deathmatch 2 mode?  Well now you can play Quake with the same ammo
capacities and with the stronger shotguns of doom2, skill 5.

  This simple Quake C mod makes a few changes in the way deathmatch 2
is handled.  In case you did'nt know, the server has to type 
'deathmatch 2' at the console to enable an alternate form of deathmatch
whereby all weapons do not dissapear when you pick them up, but
you can only pick up each weapon once per life.

  The problem with this was, iD did'nt give enough ammo per weapon
in deathmatch 2 mode, making it easy to run out of ammo.  Also, the
weakness of the shotgun combined with the fact that rockets are a lot
harder to see than in doom, made the rocket launcher the weapon of
choice.  Personally I liked how doom2 rewarded the accurate players
who used the shotgun, I guess i'm just conditioned by all that doom
playing :)

  This mod makes the following changes:

	- Shotguns now hit for twice the damage.

	- Ammo amounts have changed when you pick up a weapon:

		- Single Shotgun = 40 (you start out with this)
		- Super Shotgun = 40
		- Nailgun and Super Nailgun = 120
		- Rocket and Grenade Launcher = 10
		- Lightning gun = 60

	  This was done to mirror the ammo ammounts in doom2,
	  skill 5, old deathmatch.

	- The axe now hits for twice the damage.  This was to make up
	  for the absence of a chainsaw.

	- The fire delay of the two shotguns has increased slightly,
	  to more closely match the reload rate in doom2.

  IMPORTANT NOTE:  All of these changes come into effect only in
		   deathmatch 2 mode, deathmatch 1 mode is unaffected
		   by this hack.

  How to run this mod:

	- Create a directory off of your quake directory called old_dm.

	- Unzip all old_dm files into this directory.

	- Start quake with the parameter '-game old_dm'.

	- NOTE: The server is the only one that needs to run
	        this mod for it to work for all clients.

  Some QuakeC Notes:

	- This was a very simple mod, my first attempt at QuakeC.
	  It has been tested in two player, if anyone gets it
	  going on a server somewhere, let me know, I want to play
	  on it!

	- For the benefit of othere QuakeC hackers I have included
	  the three QuakeC files that I changed, items.qc, weapons.qc,
	  and client.qc.  For those of you who wish to incorporate
	  this hack  into your own, I have commented all my changed
	  or added code with my handle, Timinator.  Just search for
	  this string and you will find the new code.  If you do
	  add my code to yours, please give me credit!


  Any comments, suggestion or ideas appreciated, just email me.

  Thanks to iD software for Quake, the first game to cause me to
lose interest in Doom!


Timinator
timinatr@agt.net
