Ok, since I still haven't finished redoing the documentation for 3.60
here are some of the new features and what to do with them.

Additions:

  ImpInit:  /P<file> - the option allows the sysop to preconfigure a game
                       so that the empire names and possibly their players
                       are predefined. If just the empire names are defined
                       the players will not be given the opportunity to
                       enter a name when they join the game, they'll just be
                       given the name of the empire that they occupy. If
                       players are also specified in this file, then no one
                       not listed in the file will be allowed to play unless
                       they are manually added by the sysop. The format for
                       this text file is:

                                                  [Optional]------------|
                       |-------40 characters------|----25 characters----|
                       Empire Name                Player Name
                       Empire Name                Player Name
                          :     :                    :    :
                          :     :                    :    :

  Imperium: Time between turns - the sysop can now specify a minimum amount
                       of time (in minutes) that must elapse between times
                       that a player enters Imperium. The default is 0 or
                       no delay.

            Player Lock - this is essentially the same thing as the /P option
                       in ImpInit, but it allows a sysop to change whether a
                       game is 'open' or 'closed' to new players.

            9600+ support - Imperium's internal I/O routines now support baud
                       rates over 9600 with both hardware and software flow
                       controls. The internal routines will support bauds from
                       110 to 57600 and everything in between.

Modifications:

  ImpInit:  /C<file> - in addition to specifying the locations and names of
                       cities, the sysop can now optionally specify who the
                       initial owner of the city will be and what units will
                       start there. The new format for this file is:

                       |<--Required--->|<--Optional-------------------------->|
                       City Name  X  Y  Player #  Unit 1 #  Unit 2 #...Unit N #

                       for example                  Player #1
                                                   /
                       New York           323 125 1 0 0 1 4 5
                       ~~~~~~~~~~\~~~~~~~~
                                  This field must be padded
                                  to 20 characters

                       Thus player 1 starts out owning New York @ 323,125 and
                       has 1 unit type 3, 4 unit type 4, and 5 of unit type 5.

  ImpUtil: Delete Player - Now works as it's supposed to. New players get added
                       into deleted player slots first...if the deleted player
                       starting city is still free the new player will start
                       there.

  Imperium: Supply Depots - Now tell the players what units they are filling
                       and with how much stuff.

            Mines -    Now display properly, go off properly, and act pretty
                       much like they should.

Updating to 3.60:
  From games running versions prior to 3.53: run Update to bring the games to
  the 3.53 level. It is not possible to update games to the 3.53x level.
  Once the game data files have been updated to v3.53, run the program Upd353
  this will update the file formats to those required by v3.60.
  In the v3.60x archive there is a program Upd353x that will update 3.53x games
  to v3.60x.
