Playing rules Game type Players Keyboard configuration Winner Levels Walls Bombs and powder Light Mines Illness Specials History & Tech. Some PC pictures Starting options Download now Link to us Help us Game Source Code E-mail me | Game type It's based on the classical bomberman game, but, with more fun things (light managment, keep force option, atomic bombs, illness). Players - You can play from 2 players up to 4 players. - No computer player. - "pas de fromage vert !" (bruno)
| Player one
| Player two
| Player three
| Player four
At the game start, you can only drop one classical bomb , with two powder level. Keyboard configuration Each player must use a specific part of the keyboard :
Action | Player 1 | Player 2 | Player 3 | Player 4
LEFT | Left arrow | S | Pad 4 | K
RIGHT | Right arrow | F | Pad 6 | M
UP | Up arrow | E | Pad 8 | O
DOWN | Down arrow | D | Pad 2 | L
DROP BOMB | Right CTRL | TAB | Pad 0 | U
Levels You will see a description of each level before playing it : The game is divided in WORLDS. Each world contains 10 RINGS. Each world is a file : "Worlds\ab_worlds.<no>". Each ring have it's own properties : - time of day : you must play during night, during dawn or during day, - number of options, - number of illness. After all worlds are played, you will automatically play again from the start. Round number is the total number of played rings. You will see the player ranking, on the bottom of the screen. Walls There are four types of walls (graphics used are examples, same with others GFX) : - This type of wall is totally undestructible (hard wall). You cannot go thru it. - This type of wall can be destructed with a bomb. You cannot go thru it. - This type of wall can be destructed with a bomb. You can go thru it. - These types of wall can be destructed with a bomb, but you must try several times (one, two or three bombs, depending of the wall state). You cannot go thru it. Winner The winner is the last surviving player. We display all player score like this : - The 1st value is the score. You have one point per player killed, if you win the level. - The 2nd value is the number of win. - The 3rd value is the default number of bomb of your player - The 4th value is the default number of powder of your player If you have a keep force option, and you are the level winner, we display the score like this : You keep all bombs and powder you get from the previous level to play the next level (bombs numbers and powder level don't become the default value). After every 5 level win, you will have one more default bomb : or one more default powder : Bombs and powder Each time you get a , you will be able to drop one more classical bomb at a time (maximum simultaneaous bombs dropped in the level for the player). Each time you get a , you will be able to drop one atomic bomb. Atomic bomb are limited (if you get one, the next one dropped will be atomic). When you are able to drop an atomic bombs, you will have an atomic sign on you player. Bombs explode in 4 directions : - vertically (to up, to down), - horizontally (to left, to right), Classical bomb explode depending the user powder level. But explosions are stopped by the first encountered wall. Atomic bombs explode depending the user powder level. But explosions are not stopped by walls (only by hard walls). It's a very powerfull bomb : it's why the game is named ATOMIC BOMBERS. Explosion are propagated from bombs to bombs (same for mines) depending of the power of the first explosion. To increase the power of a bomb, just get some more . Explosions examples (one powder level, and two powder level) :
Light There are three light mode : - during day : all is very clear, - during dawn : all is dark, - during night : all is totally dark. If you walk on a , you will light the level (like playing during day). If you destroy a , you will turn off the light (like playing during night). Mines Take care to not walk on mines You can destroy mines with bombs. They will explode with same properies than the bomb that made it explode. Illness Every time you walk on a , you get one random illness. If you have already one illness, you will get the new one only if the new one is worst. If you walk on an other player, he will get the same illness. Ilness duration is limited.
| Pac-man : you can eat other players. Screen is flashing red when someone is Pac-man. Illness stop when you drop a bomb.
| Immortal : you can't die anymore. Bombs and others things cannot kill you anymore. Illness stop after some time.
| Ghost : You can walk thru every walls (nothing can stop you, except hard wall). Take care, you are not immortal, you can die. When illness stop, be on a safe place (if you are in a wall, you will die). Illness stop after some time.
| Slow move : you will walk very slowly. Illness stop after some time.
| Fast move : you will walk faster. Illness stop after some time.
| Slow bomb : your bombs will take more time before exploding. Illness stop after some time.
| Fast bomb : your bombs will take less time before exploding. Don't waste time near your bombs. Illness stop after some time.
Take care, when getting some others options, you can loose the current one, and then perhaps die ! is for random illness. They are specific illness : - if you take you will become , - if you take you will become , - if you take you will become Specials This appear when a player is dead. Just walk on it to get dead player options and bombs. When you take a keep force , you will keep all bombs and powder for the next level (only if you win the level). When you take a megabomb , you will have an infinite numbers of atomic bombs with the maximum powder level. You will be the most powerfull and dangerous player (even for yourself).