=====Some background information=====
                                             
The author, Tom Lai, is currently working in
his first year as a Network Software Developer
in the beautiful province of British Columbia,
Canada.  He gets by with just enough knowledge
in network drivers (VxD and NT driver model),
NDIS, TDI-client, SETUPX, Windows NT setup
script, thunking, TCP/IP, MFC, Windows API's,
serial communication, AI, and some hardware
design skills.  In his off-time, he's a big
fan of any enjoyable games: RPG, arcade,
strategy, adventure, you name it.

The week before this game was created, the
author was really frustrated looking for a
simple yet enjoyable strategy/board games,
either Shareware or Commercial.  He found out
that most of today's strategy games are just
too complicated, requiring long playing time
per game and a steep learning curve.  One
morning, the author woke up with an ambition
to implement Chinese Checkers on Windows.
(It's a game that the author loved during his
childhood.)  "So what if it fails, I won't get
a peer code review for this anyway!  Also, I
can use this project to sharpen up my 32-bit
Windows programming skills."  That memorable
day was October 1, 1997.  The first beta
version was finished about a month after that.

=====Development Resources=====

Championship Chinese Checkers (32-bit) is
compiled using MSVC 4.0.  The player bitmaps
were taken from CrystalVision's royalty-free
cartoon clip-art CD.  And the splash bitmap is
the work of a Chinese historical artist.  The
voice recording were done from a friend,
Christine Rauchensteiner (sure sounds great!).
I like to thank her for allowing me to use her
voice files freely for the sole purpose of
Championship Chinese Checkers.  I also like to
thank another friend, Rob Holstein, for the
tremendous feedbacks and corrections he made
on the game throughout the development stages.
