//changes to beta.21
////////////////////////////
//// beta.21.01
// tank shop
// wireframe objects
// z-buffered line function
// shields: normal is old default, new strong
// ai for missle pod firing
// shields: active
// changed ai angle back to +PI/8, may overshoot now
// fixed page fault in land.do_stream
// made active shields not work for flame
// ammo now done by team
// money by team
// shop sorta done
// weight limit flag, killed by cheat
// game options screen with start
// tree density
// no shields when dead
// remade stores: tank upgrade area, ammo area
// ai buys shields, engines
// engines
// start option: start money per tank
// laser pods
// ai buys more gas now than before
// buy gas in shops
// fixed infinite loop with ai buying gas
// redid some registration stuff
// changed end text screens
//// beta.21.02
// way rad new intro
//// beta.21.03
// fixed after-game stats screen
// fixed first player double turn
// fixed rounding on health
//// beta.21.04
// made stat screen for all games
// fixed horizontal aiming problem
// all registration limit stuff works
////////////////////////////

//changes to beta.20
////////////////////////////
// put in teams
// took out free-for-all
// turn goes by team
// weapon: missle pods
// new rotation args: after shifts
// fire from outside view
// barrel angle changes visibly
// pod angle changes visibly
// fixed aiming difference between inside and outside
// sounds for missle launch
// took out after shifts, added pre-rotates
// put back in after shifts, new rot_proj_draw function
// fixed missle pod firing & position, all good now
// tank barrel recoil
// added sight for missle pods
// set inside view to proper location
// flamethrower now comes out correct spot of barrel (end)
// made bullets come out of end of barrel
// added new view angle for engine: ROLL
// fixed side of pod sight
// changed scoring, minus when you kill your team
////////////////////////////

//changes to beta.19
////////////////////////////
// massive quantities of ai
// console command "ai"
// new args for console cmd "view"
// new weapon: rag in the gas tank
// start game menu, arrow keys
// console command "ammo"
// sombrero of victory
// fixed water stuff
// scrambles order from start
// back up when stuck
// changed ai horizonal angle seek
// new weapon: airstrike
// console command "plane_view"
// new key "p" to change plane view
// new weapon: super airstrike
// fixed palette problem in intro
////////////////////////////

//changes to .16beta
////////////////////////////
//texture size increased from 64x64 to 128x128
//new tank model
//credits/greets screen
//announce turn change
//debris correct
//winner screen
//made tank-tank collision
//improved tank-tree collision
//new textures
//end screen
////////////////////////////

//changes to .15beta
////////////////////////////
//intro flow better boom->fire
//intro beginning fade in
//barrel pic
////////////////////////////

//changes to .14beta
////////////////////////////
//more random names
//cd player added
//cd volume option
//sound volume option
//mole power halved
//fixed rack's bug with extra player
//weapon prices increased quite a bit
//turret sounds made quiter
//command line parameters parsed, -help for list
//F1 help screen
//start with 50 gas
//trees now go flying if run in to
//cd drive stuff in setup02
//dead trees w/o green stuff when shot
//flame thrower doesn't kill ground, bounces off
//flames burn ground
//can move while flaming
//you have to release fire button before it goes to next player
//fixed cows
//new weapon: dabombs
//new weapon: fiesta mobiles!!!
//stores random, but no repeat 2 in a row
//fixed problem with cd player, it bombed if there was no cd in drive
