        // mclone inifile. you have all rights changins
	// these, byt be careful ..
        // if one parameter is wrong, the program will crash
        // do not use spaces between parameters.

     // soundformat (16-bit 22050 mono)
     // current order of sounds:
     // (weaponsound1), rocketsound, shotgunfire, reload, explosion 1
[SOUNDSET=gun1.raw,rocket.raw,shotgun.raw,reload.raw,exp1.raw,gun2.raw,laser1.raw,laser2.raw,plasma1.raw,plasma2.raw,tekno1.raw,tekno2.raw,tekno3.raw,throw.raw,flamer.raw,home.raw,minirock.raw,piip.raw]


[LOADMUSIC=TRUE]                       // if you want music, set this to true
	// backgroundsound -- cause of spacereasons (8-bit 22050 mono)
[BACKSOUND=back2.raw,back1.raw]

	// weapon pictures NOTE: normal and attack pictures are pair!
[WNORPICTURES=st1_n.bmp,st2_n.bmp,shotg_n.bmp,gatling_n.bmp,launcher_n.bmp,mach1_n.bmp,mach2_n.bmp,l1_n.bmp,s1_a.bmp,s2_n.bmp,s3_n.bmp,l2_n.bmp,l3_n.bmp,s4_n.bmp]
[WATTPICTURES=st1_a.bmp,st2_a.bmp,shotg_a.bmp,gatling_a.bmp,launcher_a.bmp,mach1_a.bmp,mach2_a.bmp,l1_a.bmp,s1_n.bmp,s2_a.bmp,s3_a.bmp,l2_a.bmp,l3_a.bmp,s4_a.bmp]

	// this can be anything
[WAMMOPICTURES=minirocket.bmp,fireball.bmp,granade.bmp,rocket.bmp,gr2.bmp,ammo1.bmp,ammo2.bmp]

	// fighterman textures
	// these you can change which way ever you want.
	// new pictures appear for you to select.
[HEADPICS=heikkip.bmp,luontop.bmp,pukup.bmp]
[TORSOPICS=kylki1.bmp,kylki2.bmp,kylki3.bmp,kylki4.bmp]
[ARMPICS=arm1.bmp,arm2.bmp,arm3.bmp,arm4.bmp]


