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* Chase Ace 1.1 - fast paced 2 player action from SureSoft *
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The gameplay of Chase Ace is simple but proven entertaining - shoot your friend before he shoots you! This original gameplay takes place on arena where each player control a small spaceship.
When you get shot, you loose some shield and when you shoot, you loose ammo.
Go to the refuelingzones placed on each level, to refill!
Lots of customisable features AND a level editor.

System requirements:
     Windows 95 or Nt4
     DirectX 5
     Pentium processor.
     640x480 8bit colour graphiccard
     joystick (optional)
     sound card (optional)

Check out http://isa.dknet.dk/~tobywan/ChaseAce for screenshots and stuff like that.

Chase Ace is shareware - you can freely distribute it and give it to your friends, but if you want to keep it you should buy it - for the ridiculously low price of 20 US$ you can consider yourself a registered chaser.

To register Chase Ace you must do the following:
        1: Take an envelope
        2: Insert a cheque for 20 US$ or same amount in your local currency
        3: Write a note on what you think about Chase Ace (optional)
        4: Write down you name, address and email address. 
             - optional but you wont get update notices when
               Chase Ace is updated)
	5: Put a stamp on the envelope.
        6: Mail it to:

           ***********************
           * SureSoft            *
           * Meinungsgade 10,4th *
           * 2200 Copenhagen N   *
           * Denmark             *
           ***********************

I know it might sound difficult, but I tried it in a simulated environment here at SureSoft, and it really isn’t that hard. Anyone can do it.


Installation:
Unpack, hit setup.exe and do whatever the installer asks you.


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-                      Chase Ace basics                      -
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Actually there is not much need to introduce the game tactics - Its very simple so you should get the idea real fast.

Default steering keys (can be customised):
    Left player:
	Forward:    E
	Reverse:    D
	Left turn:  S
        Right turn: F
 	Fire:       A
        Turbo:      Q
        Strafe:     TAB

    Right player:
        Forward:    ARROW UP
        Reverse:    ARROW DOWN
        Left turn:  ARROW LEFT
        Right turn: ARROW RIGHT
        Fire:       CTRL
        Turbo:      SHIFT
        Strafe:     ENTER

Other keys:
    F1: Help screen
    F2: Sound on/off
    F3: Smoke on/off 
        (smoke can slow your computer down so turn it off
        if the framerate is to low)
    F4: Viewport enemyfollow on/off
    F5: Framerate display on/off


Game options:

    OUTER WALL BOUNCE:
	Toggles shot bouncing on outer walls. Ignored on wrap levels.
        
    BLOCK BOUNCE:
        Toggles shot bouncing on blocks within levels.

    MAXIMUM SHOTS:
        The maximum amount of shots a player can load in the ammozone.
        
    MAXIMUM SHIELD:
	Max amount of shield a player can load in a shieldzone.

    FREE TURBO:
        When on, turbo can be used at any time.
        When off, turbo first takes your ammo, then your shield.
        
    SHIP MAXIMUM SPEED:
        Descriptive name don’t you think.
        Default is 120.
        
    SHOT LIFESPAN:
        Timespan in seconds before a shot disappears.
        
    BLACK HOLE TYPE:
        Soft or hard black holes.
        Couldn't decide which version worked best, so you get to choose.
       
    BLACK HOLE POWER:
        Black hole dragforce.
        if set to high, the holes become inescapable.

    BOMB SPAWN FACTOR:
        if set to zero, no bombs will appear at all
        The higher value the more bombs.

If you have messed up your settings, you can just delete the ChaseAce.INI file, and all settings (including controller configuration) will be set to default.


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-                     The Level Editor                       -
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You can edit the existing levels, or create your own levels in the level editor.

All levels have two player start positions, a shield refiller and an ammo refiller. You can place them wherever you desire.

The buttons:

-- Field size --
Sets the size of your playingfield.
Standard levels have a size of 2x2 blocks (a block is 512x512 pixels).
You can set the level size from 1x1 to 6x6 blocks.
Generally the big levels gets boring.

-- Zoom --
Zooms in and out on the level. 
Hold down the right mouse button to pan around on the level when the field is bigger than the window.

-- Snap --
Snaps the blocks positions to an invisible grid when on.

-- Block --
Creates a standard obstacle block on the level.
Move it around with the mouse and change its size by pulling the corners, or using the cursor keys.

-- Black hole --
Creates a black hole that attracts spaceships, bullets and smoke.
Use the numpad + and - to change the attraction radius of the hole.

-- Fogger --
Creates a smoke emitter. Good for hiding in, but bad for the framerate.
Only use it if you have a fast computer and a cool graphiccard.

-- One way --
Creates a one-way zone.
Spaceships can only pass in one direction.
Use numpad + and - to change the direction of the onewayzone.

-- Gravity --
Creates a gravitational field.
Works much like a black hole, but only pulls in one direction.
Use numpad + and - to change the direction of gravitypull.

-- Acid --
Creates an acid zone.

-- Wrap --
When on, the outer boundary of the level disappears.
You can fly your spaceship beyond the boundary and enter at the other side.


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- Legal stuff and Disclaimeribbish. -
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SureSoft will not take responsibility for any undesired effects Chase Ace may have on any users computer.
Chase Ace may be distributed through any channels: Internet, BBS, magazine cover CD's, etc, as long as the original files and this file is left unchanged. You may insert your own files, .nfo files etc and/or repackage the product using another archiving system.