NOM                           Wismerhill
FAMILLE                       HUMAIN
UNITE_COMBATTANTE             1
CAMP                          9
TAILLE                        1
[ANIMATION]
ANIM__DPL                     WIS_DPL  8 12
ANIM__ARA                     WIS_ARA  8 12
ANIM__ARE                     WIS_ARE  8 12
ANIM__DRA                     WIS_DRA  8 12
ANIM__DRE                     WIS_DRE  8 12
ANIM__SPL                     WIS_SPL  8 12
ANIM__ASP                     WIS_ARE  8 12
ANIM__VOL                     - - -
ANIM__DEC                     - - -
ANIM__ATT                     - - -
ANIM__ECR                     - - -
ANIM__SSP                     WIS_INV  8 12
ANIM__SIN                     WIS_INV  8 12
ANIM__SPJ                     WIS_INV  8 12
ANIM__APU                     - - -
ANIM__CCA                     - - -
ANIM__CCH                     - - -
ANIM__VOR                     WIS_MOR  8 12
ANIM__MOR                     WIS_MOR  8 12
ANIM__MOV                     WIS_MOR  8 12
ANIM__APP                     - - -
SELECTIONNABLE                oui
MORAL                         C
ENERGIE                       550
FEU_ENERGIE__MAX              0
VITESSE                       3
NIVEAU                        1
SORT1_IMAGE1                  BOULE_DE_FEU
SORT2_IMAGE2                  INVOCATION_ELEMENTAIRE
SORT3_OMBRE                   -
SORT4_LUMIERE                 -
SORT5_BRAISE                  -
SORT6_CRISTAL_VERT            -
SORT7_ACTIVATION_ROUGE        -
SORT8_PORTE                   -
SORT9_PORTE_BLEU              -
CLASSE                        GUERRIER
MANA                          100
MANA__MAX                     100
FORCE                         150
REGENERATION                  2
POISON                        I
HARNAIS                       -
FORMATION                     JAMAIS
R                             21
V                             8
B                             19
ENERGIE_PAR_NIV               40
FORCE_PAR_NIV                 10
SELECTION 			1000 1001 1003 1001
DEPLACEMENT 			1002 1003 1002 1000
ATTAQUE 			1004 1002 1004 1003
.
[BESTIAIRE]
DESCRIPTION                   Tugged back and forth at the mercy of the dreadful currents shaking the Empire, Wismerhill tries to survive and act in its best interests. Cherished by the winds for mysterious reasons related to his troubled childhood, he fights his first battle in the army of Ghorghor Bey.
ARMES                         Sword of fire
PA                            -
DPL_PLAINE                    -
DPL_FORET                     -
DPL_MONTAGNE                  -
DPL_RIVIERE                   -
ATTAQUE                       -
ROMPRE                        -
EMBUSCADE                     -
MARCHE_FORCEE                 -
FORTIFICATION                 -
SPECIALE1                     -
SPECIALE2                     -
SPECIALE3                     -
