#include "weapon.hpp"
#include "units.hpp"
#include "icons.hpp"
#include "chassis.hpp"

#define WPID_TITAN_CHOOSE	-1

// Movement 1/2 of real time move

// fields:
// Primary Page ID
// Secondary Page ID
// Name
// Move, Save, CAF
// (Armor values as follows:)
// D6Value_for_Legs/Tracks     Armor_Front    Armor_Side  Armor_Rear   HitOffsetX  HitOffsetY    HitOffsetZ.
// D6Value_for_Hull/Body/Head  Armor_Front    Armor_Side  Armor_Rear   HitOffsetX  HitOffsetY    HitOffsetZ.
// D6Value_for_Weapon/Head     Armor_Front    Armor_Side  Armor_Rear   HitOffsetX  HitOffsetY    HitOffsetZ.
// D6Value_for_Weapon_if_Titan Armor_Front    Armor_Side  Armor_Rear   HitOffsetX  HitOffsetY    HitOffsetZ.
// Chassis - defines are in cardstru.hpp
// Weapons:
// #ofWeaps WeapID   ChanceToHitWithThisWeapon Xoffset Yoffset Zoffset
// ...
// Shield type, shields, Damage
// Icon
// Flags
// [ Max Number of Infantry stands that can be transported
//    ( optional field, only if unit is Flaged for transport) ]
// Start of secondary weapons
// Start of Missle weapon
// Start of Special weapons
// Cost in points for a single unit
//
// Next, if FLAG_UNIT_HAS_CRITS, is the critical hit table
//
//	CRIT_DAMAGE			DX					DY					DZ		(always first entry)
//
// (Plus ELEVEN of any of the following types.)
//
//	CRIT_MOVEMENT		CRIT_DESTROYED
//	CRIT_MOVEMENT	  	CRIT_DAMAGED
//
// CRIT_WEAPONS      CRIT_DESTROYED    WHICH_WEAPON   WHICH_PART
// CRIT_WEAPONS      CRIT_DAMAGED      WHICH_WEAPON
//
//	CRIT_TRANSPORTS	CRIT_DESTROYED		RAND_LOW			RAND_HIGH
//
//	CRIT_SYSTEMS		CRIT_DAMAGED      (Immobile and no fire)
//	CRIT_SYSTEMS		CRIT_DESTROYED		(Vehicle destroyed)
//
// Footprint North  (Which facing are included in footprint)
// Footprint North East
// Footprint East
// Footprint South East
// Footprint South
// Footprint South West
// Footprint West
// Footprint North West

// last field = point value / 10

{
	TID_WARLORD.
	0.
	"Warlord".
	6.	0.		14.
	2     90    75    60       -30 -10 20.
	3    120    90    60         0 -30 80.
	4    100    80    60       -35 -30 90.
	6     85    75    65       -20 -20 100.
	CHASSIS_MEL_TITAN.
	1	WPID_TITAN_CHOOSE 50   -40 -45  90.   // left arm
	1  WPID_TITAN_CHOOSE 50     0   0   0.   // right  arm, must be a close assault
	1	WPID_TITAN_CHOOSE 50   -33 -35 125.   // left carapace
	1  WPID_TITAN_CHOOSE 50    28 -35 125.   // right carapace
	VOID_SHIELD.	6. 12.
	IID_WARLORD.
	0x00040370.
	2.
	3.
	0.
	600.
	CRIT_DAMAGE          0 					  -70 174.
	CRIT_WEAPONS         CRIT_DESTROYED     2   5.
	CRIT_WEAPONS         CRIT_DESTROYED     2   5.
	CRIT_WEAPONS         CRIT_DESTROYED     0   3.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 1.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DAMAGED       2.
	CRIT_WEAPONS         CRIT_DESTROYED     1   2.
	CRIT_WEAPONS         CRIT_DESTROYED     3   4.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	1 2 3 5 6 7.
	0 1 2 3 5 7.
	0 1 3 4 5 7.
	1 2 3 4 5 7.
	1 2 3 5 6 7.
	1 3 4 5 6 7.
	0 1 3 4 5 7.
	0 1 3 5 6 7.
}

{
	TID_REAVER.
	0.
	"Reaver".
	8.	0.		12.
	2     80    65    50       -30 -10 20.
	3    110    80    50         0 -20 50.
	4     90    70    50       -35 -20 60.
	6     80    70    60        -5 -10 72.
	CHASSIS_MEL_SMALL_TITAN.
	1  WPID_TITAN_CHOOSE 50   -25 -40  50.			 // Left Arm
	1	WPID_TITAN_CHOOSE 50     0   0   0.			 // R. Armm Must be Melee
	1  WPID_TITAN_CHOOSE 50     0 -30 100.			 // Carapace
	VOID_SHIELD.   4. 8.
	IID_REAVER.
	0x00040370.
	2.
	0.
	0.
	450.
	CRIT_DAMAGE           0 -70 174.
	CRIT_WEAPONS         CRIT_DESTROYED     0   3.
	CRIT_WEAPONS         CRIT_DESTROYED     0   3.
	CRIT_WEAPONS         CRIT_DESTROYED     1   2.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 2.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DAMAGED       0.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DESTROYED     2   4.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	1 2 3 5 6 7.
	0 1 2 3 5 7.
	0 1 3 4 5 7.
	1 2 3 4 5 7.
	1 2 3 5 6 7.
	1 3 4 5 6 7.
	0 1 3 4 5 7.
	0 1 3 5 6 7.
}

{
	TID_WARHOUND.
	0.
	"Warhound".
	10.	1.		8.
	2     70    60    50       -20   0 10.
	3    100    75    50       -34 -15 60.
	4     90    67    45       -34 -5  65.
	6     80    70    60       -34  -10 65.
	CHASSIS_MEL_SMALL_TITAN.
	1	WPID_TITAN_CHOOSE 50    34 -45 65.	// right arm
	1	WPID_TITAN_CHOOSE 50   -34 -45 65.	// left  arm
	VOID_SHIELD.	2. 4.
	IID_WARHOUND.
	0x370.
	1.
	0.
	0.
	165.
	CRIT_DAMAGE           0 -70 174.
	CRIT_WEAPONS         CRIT_DESTROYED     1   3.
	CRIT_WEAPONS         CRIT_DESTROYED     1   3.
	CRIT_WEAPONS         CRIT_DESTROYED     0   2.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 1.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DAMAGED       0.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	1 3 5 7.
	0 2 3 7.
	1 3 5 7.
	1 2 4 5.
	1 3 5 7.
	3 4 6 7.
	1 3 5 7.
	0 1 5 6.
}

//!!!not sure about armor values
{
	UID_THUNDERHAWK.
	UID_THUNDERHAWK_SHADOW.
	"Thunderhawk".
	24.	4.		0.
	2     50    50    50       0 0 0.
	3     70    55    40       0 0 0.
	4     70    60    45       0 0 0.
	6     90    65    55       0 0 0.
	CHASSIS_MEL_AIR_THUNDERHAWK.
	6	WPID_ROCKETS_25      50  -20  5 15.
	1	WPID_BATTCAN_25      50    0 -5 25.
	3	WPID_BOLT_TANK       50    0  0  0.
	0.	0. 1.
	IID_THUNDERHAWK.
	// FLAG_UNIT_FLYER, FLAG_UNIT_TRANSPORT
	0x2090.
	// Max number of Infantry that can be transported
	6.
	2.
	0.
	0.
	50.
}

{
	UID_MARAUDER.
	UID_MARAUDER_SHADOW.
	"Marauder".
	100.	4.		0.
	2     50    50    50       0 0 0.
	3     50    50    50       0 0 0.
	4     50    50    50       0 0 0.
	6     50    50    50       0 0 0.
	CHASSIS_MEL_AIR_IMPERIAL.
	1	WPID_BATTCAN_25      	50     0 -5 25.
	4	WPID_ROCKETS_MARAUDER	50   -20  5 15.
	0.	0. 1.
	IID_MARAUDER.
	// FLAG_UNIT_FLYER | FLAG_OFFBOARD
	0x4090.
	1.
	0.
	0.
	40.
}

{
	UID_HYDRA.
	0.
	"Hydra AA".
	10.	4.		1.
	2     45    45    45       -16 -10  5.
	5     70    52    35       -12 -12 14.
	6     65    50    50         0   0 25.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_HEAVY.
	1	WPID_QUAD_FLAKGUN	 40   0 -20 17.
	0.	0. 1.
	IID_HYDRA.
	// FLAG_VEHICLE
	0x50.
	0.
	0.
	0.
	25.
}

{
	UID_STORM_HAMMER.
	0.
	"Storm Hammer".
	4. 1. 10.
	1     65    65    65      -32  -32 10.
	3    100    85    65      -32   15 15.
	4     80    70    55       -5  -10 15.
	6     90    75    60       -5  -25 21.
	CHASSIS_MEL_SUPER_HEAVY.
   2  WPID_BATTCAN_35    40    -6  -24 19.
   2  WPID_BATTCAN_35    40   -12  -24 19.
	2  WPID_LASCAN        40     6  -17 32.
	2  WPID_LASCAN        40    12  -17 32.
	7	WPID_BOLT_TANK     40   -32   -9 31.
	7	WPID_BOLT_TANK     40    32   -9 31.
	0.	0. 4.
	IID_STORM_HAMMER.
	// FLAG_UNIT_HAS_CRITS, FLAG_UNIT_SUPER_HEAVY
	0x160.
	2.
	0.
	4.
	315.
	CRIT_DAMAGE           0 -25 129.
	CRIT_NOTHING.
	CRIT_MOVEMENT			CRIT_DESTROYED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 0.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
}

{
	UID_SHADOW_SWORD.
	0.
	"Shadow Sword".
	4.	-99.		6.
	1     65    65    65      -32  -32 10.
	3    100    75    50      -32   15 15.
	4     80    60    40       -5  -10 15.
	6     75    75    75       -5  -25 21.
	CHASSIS_MEL_SUPER_HEAVY.
	1	WPID_VOLC_CAN    50     -5  -44 20.
	1  WPID_LASCAN      40      10 -30 15.
	1  WPID_LASCAN      40     -10 -30 15.
	3	WPID_BOLT_TANK   40      50 -10 10.
	3	WPID_BOLT_TANK   40     -50 -10 10.
	0.	0. 4.
	IID_SHADOW_SWORD.
	// FLAG_UNIT_HAS_CRITS, FLAG_UNIT_SUPER_HEAVY
	0x160.
	1.
	0.
	3.
	260.
	CRIT_DAMAGE           0 -25 129.
	CRIT_NOTHING.
	CRIT_MOVEMENT			CRIT_DESTROYED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 0.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
}

// Let's set this up with a tertiary fire???
{
	UID_LEVIATHAN.
	0.
	"Leviathan".
	4.	1.		12.
	1     65    65    65      -32  -32 10.
	3    100    90    80      -32   15 15.
	5     80    70    60       -5  -10 15.
	6     75    75    75       -5  -25 21.
	CHASSIS_MEL_SUPER_HEAVY.
	1  WPID_DDAY_CAN        40   0 -32 -32.
	1  WPID_BATTCAN_35      40   0 -32 -64.
	6  WPID_LASCAN          40   0   0 -20.
	12 WPID_BOLT_TANK       40   0   0 -20.
	VOID_SHIELD.  4. 4.
	IID_LEVIATHAN.
	// FLAG_UNIT_HAS_CRITS, FLAG_UNIT_SUPER_HEAVY
	0x2160.
	6.
	1.
	0.
	2.
	440.
	CRIT_DAMAGE           0 -25 129.
	CRIT_NOTHING.
	CRIT_MOVEMENT			CRIT_DESTROYED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 0.
	CRIT_WEAPONS			CRIT_DAMAGED		 1.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 2.
	CRIT_WEAPONS			CRIT_DAMAGED		 2.
	CRIT_TRANSPORTS		CRIT_DESTROYED		 1	 6.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
}

{
	UID_BANEBLADE.
	0.
	"BaneBlade".
	4.	1.		8.
	1     65    65    65       -30  -30 10.
	3    100    75    50       -30   15 15.
	4     80    60    40       -5   -10 15.
	6     95    75    50       -5   -25 21.
	CHASSIS_MEL_SUPER_HEAVY.
	1	WPID_BATTCAN_35       40     4 -18 27.
	1	WPID_BATTCAN_35       40    -6 -27 8.
	1	WPID_LASCAN           40   -32  -4 15.
	1	WPID_LASCAN           40    32  -4 15.
	10	WPID_BOLT_TANK        40     0   0  0.
	0.	0. 4.
	IID_BANEBLADE.
	// FLAG_UNIT_HAS_CRITS, FLAG_UNIT_SUPER_HEAVY
	0x160.
	2.
	0.
	4.
	210.
	CRIT_DAMAGE           0 -25 29.
	CRIT_NOTHING.
	CRIT_MOVEMENT			CRIT_DESTROYED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 0.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
}

{
	UID_BASILISK.
	0.
	"Basilisk".
	6.	5.		0.
	2     45    45    45       -16 -10  5.
	5     70    52    35       -12 -12 14.
	6     65    50    50         0   0 25.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_HEAVY.
	1  WPID_EARTH_SHAKER 40   0 -33 40.
	0.	0. 1.
	IID_BASILISK.
	// FLAG_VEHICLE
	0x50.
	0.
	0.
	0.
   35.
}

{
	UID_BOMBARD.
	0.
	"Bombard".
	4.	5.		0.
	2     45    45    45       -16 -10  5.
	5     70    52    35       -12 -12 14.
	6     65    50    50         0   0 25.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_HEAVY.
	1	WPID_SIEGE_MORTAR 40   0 -12 30.
	0.	0. 1.
	IID_BOMBARD.
	// FLAG_VEHICLE
	0x50.
	0.
	0.
	0.
	40.
}

{
	UID_CHIMERA.
	0.
	"Chimera".
	8.	3.		1.
	2     45    45    45       -16 -10  5.
	5     70    52    35       -12 -12 20.
	6     60    45    30         0 -10 25.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_HEAVY.
	1	WPID_MULTI_LAS 40   4 -17 16.
	0.	0. 1.
	IID_CHIMERA.
	// FLAG_VEHICLE, FLAG_UNIT_TRANSPORT
	0x2050.
	// Max number of Infantry that can be transported
	2.
	0.
	0.
	0.
	30.
}

// !!! no weapons, choose one of three missles
{
	UID_DEATHSTRIKE.
	0.
	"Deathstrike".
	6.	6.	0.
	2     45    45    45       -16 -10  5.
	5     70    52    35       -12 -12 14.
	6     35    35    35         0   0 25.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_HEAVY.
	1	WPID_NOTHING 40   0 0 0.
	1  WPID_CHOOSE  40   0 0 32.
	0.	0. 1.
	IID_DEATHSTRIKE.
	// FLAG_VEHICLE || FLAG_UNIT_CHOOSE | FLAG_NO_ADVANCE
	0x650.
	0.
	1.
	0.
	60.
}

{
	UID_HELLHOUND.
	0.
	"Hellhound".
	10.	3.		0.
	2     50    50    50       -15 -13  5.
	4     70    52    35       -12 -12 20.
	6     80    60    40         0 -10 25.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_HEAVY.
	1	WPID_FIRE_THROWER 40   0 -40 14.
	0.	0. 1.
	IID_HELLHOUND.
	// FLAG_VEHICLE
	0x50.
	0.
	0.
	0.
	30.
}

{
	UID_LEMAN_RUSS.
	0.
	"Leman Russ".
	8.	3.		2.
	1     55    55    55       -15 -13  5.
	3     85    62    40       -12 -12 17.
	4     65    60    50         0 -10 22.
	6     95    72    50         0 -5  26.
	CHASSIS_MEL_HEAVY.
	1	WPID_BATTCAN_35      40   0 -16 16.
	1	WPID_LASCAN          40   0 -16 14.
	2  WPID_BOLT_TANK       40   21 -14 7.
	0.	0. 1.
	IID_LEMAN_RUSS.
	// FLAG_VEHICLE
	0x50.
	1.
	0.
	2.
	105.
}

{
	UID_DEMOLISHER.
	0.
	"Demolisher".
	8.	3.		2.
	1     55    55    55       -15 -13  5.
	3     85    62    40       -12 -12 17.
	4     65    60    50         0 -10 22.
	6     95    72    50         0 -5  26.
	CHASSIS_MEL_HEAVY.
	1	WPID_DEMOLISHER		40   0 -16 16.
	1	WPID_LASCAN          40   0 -16 14.
	1	WPID_BOLT_TANK       40   21 -14 7.
	0.	0. 1.
	IID_DEMOLISHER.
	// FLAG_VEHICLE
	0x50.
	1.
	0.
	2.
	90.
}

{
	UID_MANTICORE.
	0.
	"Manticore".
	6.	5.		0.
	2     45    45    45       -14 -10  5.
	5     70    52    35       -12 -12 17.
	6     50    50    50         0   0 22.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_HEAVY.
	2	WPID_ROCKETS_100 40   0 -30 20.
	2	WPID_ROCKETS_100 40   0 -30 20.
	0.	0. 1.
	IID_MANTICORE.
	// FLAG_VEHICLE | FLAG_NO_ADVANCE
	0x450.
	0.
	0.
	0.
	30.
}

{
	UID_PREDATOR.
	0.
	"Predator".
	10.	3.		0.
	1     50    50    50   -14 -10   5.
	3     80    60    40   -12 -12  17.
	4     65    60    50    -4 -10  22.
	6     85    62    40     0  -5  26.
	CHASSIS_MEL_HEAVY.
	1	WPID_AUTOCAN_25      40     0 -16 16.
	1	WPID_LASCAN          40    21 -14  7.
	1	WPID_LASCAN          40   -21 -14  7.
	0.	0. 1.
	IID_PREDATOR.
	// FLAG_VEHICLE
	0x50.
	1.
	0.
	0.
	100.
}

{
	UID_LAND_RAIDER.
	0.
	"Land Raider".
	8.	 3.  3.
	2     50    50    50   -14 -10   5.
	5     85    62    40     0  -5  16.
	6     65    60    50    10 -10  12.
	0      0     0     0     0   0   0.
	CHASSIS_MEL_HEAVY.
	2	WPID_LASCAN          40   24 -16 16.
	2	WPID_LASCAN          40  -24 -16 16.
	2  WPID_BOLT_TANK       40   -6  -6 14.
	0.	0. 1.
	IID_LANDRAIDER.
	0x2050.
	2.
	2.
	0.
	0.
	140.
}

{
	UID_RHINO.
	0.
	"Rhino".
	10.	4.		0.
	2     45    45    45       -14 -10  5.
	5     70    52    35       -12 -12 17.
	6     60    45    30        -4 -10 22.
	0      0     0     0         0 -5  26.
	CHASSIS_MEL_HEAVY.
	1	WPID_BOLT_TANK    40   0 0 0.
	0.	0. 1.
	IID_RHINO.
	// FLAG_VEHICLE, FLAG_UNIT_TRANSPORT
	0x2050.
	// Max number of Infantry that can be transported
	2.
	0.
	0.
	0.
	25.
}

{
	UID_VINDICATOR.
	0.
	"Vindicator".
	8.	2.		2.
	1     50    50    50       -14 -10  5.
	5     85    62    40       -12 -12 17.
	6     70    52    35        -4 -10 22.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_HEAVY.
	1	WPID_THUNDERER 40   0 -30 20.
	0.	0. 1.
	IID_VINDICATOR.
	// FLAG_VEHICLE
	0x50.
	0.
	0.
	0.
	55.
}

{
	UID_WHIRLWIND.
	0.
	"Whirlwind".
	8.	4.		0.
	1     50    50    50       -14 -10  5.
	5     85    62    40       -12 -12 17.
	6     70    52    35        -4 -10 22.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_HEAVY.
	1	WPID_MULTI_LAUN 40   5 17 20.
	1	WPID_MULTI_LAUN 40   -5 17 20.
	0.	0. 1.
	IID_WHIRLWIND.
	// FLAG_VEHICLE
	0x50.
	0.
	0.
	0.
	40.
}


// No armor locations for infantry,
// so a 3, 6 is given for the first and second
// location D6Value
{
	UID_ROUGH_RIDER.
	0.
	"Rough Riders".
	8.	0.		3.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_CAVALRY.
	1	WPID_HUNTING_LANCE 40   2 -4 6.
	0.	0. 1.
	IID_ROUGH_RIDER.
	// FLAG_CAVALRY
	0x30.
	0.
	0.
	0.
	30.
}

{
	UID_COMMISSAR.
	UID_PLANET_GRD.
	"Commissar".
	4.	0.		4.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	2	WPID_PISTOL_SWORD 40   0 -2 4.
	0.	0. 1.
	IID_COMMISSAR.
	0x20000010.
	0.
	0.
	0.
	25.
}
/*
{
	UID_YARRICK.
	0.
	"Commissar Yarrick".
	4.	0.		4.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	2	WPID_PISTOL_SWORD 60   0 -2 4.
	0.	0. 1.
	IID_YARRICK.
	0x10.
	0.
	0.
	0.
	45.
}
*/
{
	UID_SPM_SCOUT.
	0.
	"Space Marines".
	4.	0.		2.
	3    20   20   20       0 0 4.
	6    20   20   20       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	1	WPID_BOLT       50   0 -2 4.
	0.	0. 1.
	IID_SPM_SCOUT.
	0x00020010.
	0.
	0.
	0.
	20.
}

{
	UID_LAND_SPEEDER.
	UID_LAND_SPEEDER_SHADOW.
	"Land Speeder".
	12.	0.		3.
	6     40    32    24       0 -14 20.
	0      0     0     0       0   0  0.
	0      0     0     0       0   0  0.
	0      0     0     0       0   0  0.
	CHASSIS_MEL_AIR_IMPERIAL.
	1	WPID_MULTI_MELTA 50   0 -17 20.
	0.	0. 1.
	IID_LAND_SPEEDER.
	0x90.
	0.
	0.
	0.
	40.
}

{
	UID_KNIGHT.
	0.
	"Knight Paladin".
	8.	3.		4.
	2     70    60    50       -16   -3  5.
	3     90    67    45         0   -5 35.
	4     80    60    40       -25    0 38.
	6     70    65    60       -20   -5 40.
	CHASSIS_MEL_KNIGHT.
	1	WPID_BATTCAN_35       40   24 -30 32.
	1	WPID_BOLT_TANK        40   24 -30 32.
	0. 0. 4.
	IID_KNIGHT.
	0x40.
	1.
	0.
	0.
	110.
	1 7.
	1 2.
	1 3.
	3 4.
	3 5.
	4 5.
	5 7.
	6 7.
}

{
	UID_PLANET_GRD.
	0.
	"Planet Guard".
	4.	0.		0.
	3     5    5    5       0 0 4.
	6     5    5    5       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	1	WPID_LASGUN 30   0 -5 5.
	0.	0. 1.
	IID_MONDOR.
	0x10.
	0.
	0.
	0.
	10.
}


{
	UID_MORDIAN_TAC.
	0.
	"Mordian Tactical".
	4.	0.		0.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	1	WPID_LASGUN 40   0 -5 5.
	0.	0. 1.
	IID_MONDOR.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_MORDIAN_ASLT.
   UID_MORDIAN_TAC.
	"Mordian Assault".
	4.	0.		1.
	3    15   15   15       0 0 4.
	6    15   15   15       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	1	WPID_PISTOL_SWORD 40   0 -5 5.
	0.	0. 1.
	IID_MONDOR.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_MORDIAN_HVY.
   UID_MORDIAN_TAC.
	"Mordian Heavy".
	4.	0.		0.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	2	WPID_HVY_WEAPONS 40   0 -8 8.
	0.	0. 1.
	IID_MONDOR.
	0x10.
	0.
	0.
	0.
	20.
}

{
	UID_MORDIAN_CAP.
	UID_MORDIAN_TAC.
	"Mordian Captain".
	4.	0.		2.
	3    15   15   15       0 0 4.
	6    15   15   15       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	4	WPID_PISTOL_SWORD 50  0 -5 5.
	0.	0. 1.
	IID_MONDOR_CAP.
	0x10.
	0.
	0.
	0.
	20.
}

{
	UID_JUNGLE_TAC.
	0.
	"Catachan Tactical".
	4.	0.		0.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	1	WPID_LASGUN 40   0 -5 5.
	0.	0. 1.
	IID_JUNGLE.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_JUNGLE_ASLT.
	UID_JUNGLE_TAC.
	"Catachan Assault".
	4.	0.		1.
	3    15   15   15       0 0 4.
	6    15   15   15       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	1	WPID_PISTOL_SWORD 50   0 -5 5.
	0.	0. 1.
	IID_JUNGLE.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_JUNGLE_HVY.
   UID_JUNGLE_TAC.
	"Catachan Heavy".
	4.	0.		0.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	2	WPID_HVY_WEAPONS 40   0 -8 8.
	0.	0. 1.
	IID_JUNGLE.
	0x10.
	0.
	0.
	0.
	20.
}

{
	UID_JUNGLE_CAP.
	UID_JUNGLE_TAC.
   "Catachan Captain".
	4.	0.		2.
	3    15   15   15       0 0 4.
	6    15   15   15       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	4	WPID_PISTOL_SWORD 50  0 -5 5.
	0.	0. 1.
	IID_JUNGLE_CAP.
	0x10.
	0.
	0.
	0.
	20.
}

{
	UID_TALLARN_TAC.
	0.
	"Tallarn Tactical".
	4.	0.		0.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	2	WPID_LASGUN 40   0 -5 5.
	0.	0. 1.
	IID_TALLARN.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_TALLARN_ASLT.
	UID_TALLARN_TAC.
	"Tallarn Assault".
	4.	0.		1.
	3    15   15   15       0 0 4.
	6    15   15   15       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	4	WPID_PISTOL_SWORD 50   0 -5 5.
	0.	0. 1.
	IID_TALLARN.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_TALLARN_HVY.
   UID_TALLARN_TAC.
	"Tallarn Heavy".
	4.	0.		0.
	3    10   10   10       0 0 4.
	6    10   10   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	2	WPID_HVY_WEAPONS 40   0 -8 8.
	0.	0. 1.
	IID_TALLARN.
	0x10.
	0.
	0.
	0.
	20.
}

{
	UID_TALLARN_CAP.
	UID_TALLARN_TAC.
	"Tallarn Captain".
	4.	0.		2.
	3    15   15   15       0 0 4.
	6    15   15   15       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	4	WPID_PISTOL_SWORD 60  0 -5 5.
	0.	0. 1.
	IID_TALLARN_CAP.
	0x10.
	0.
	0.
	0.
	20.
}

{
	UID_THUDD_GUN.
	0.
	"Thudd Gun".
	3.		0.		-3.
	3    30   15   10       0 0 4.
	6    30   15   10       0 0 8.
	0     0    0    0       0 0 0.
	0     0    0    0       0 0 0.
	CHASSIS_MEL_INFANTRY_IMP.
	1	WPID_THUDD_GUN 40   0 -12 5.
	0.	0. 1.
	IID_THUDD_GUN.
	0x50.
	0.
	0.
	0.
	10.
}

// Head, Two Turretts, Two Arms, Belly
//visable and armor offsets wrong until i can shoot 1 weap at a time
{
	TID_GREAT_GARGANT.
	0.
	"Great Gargant".
	4.	0.		15.
	2     90    80    70     -35 -35 20.
	3    120   100    80     -27 -27 40.
	4    100    85    70     -15 -15 60.
	6     80    70    60     -20 -20 50.
	CHASSIS_MEL_GREAT_GARGANT.
	1	WPID_TITAN_CHOOSE   50    55 -40 70.    //right arm
	1	WPID_SUP_LIFTA_DROP 50   -40 -30 60.    //left arm
	1	WPID_GUTBUS_BALL	  50     0 -30 10.    //belly
	1	WPID_GUTBUS_EXPL	  50     0 -30 10.    //belly
	1	WPID_GORK_HEAD		  50     0 -15 85.    //head
	1	WPID_SCORCH_TURR	  50    40 -25 90.    //right carapace
   GARGANT_POWER_FIELD. -6. 14.
	IID_GREAT_GARGANT.
	0x20000370.
	1.
	2.
	5.
	750.
	CRIT_DAMAGE          0 					  -70 174.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DESTROYED     4   2.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DESTROYED     2   3.
	CRIT_WEAPONS         CRIT_DESTROYED     0   6.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DESTROYED     1   7.
	CRIT_WEAPONS         CRIT_DESTROYED     5   4.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DESTROYED     4   2.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	0 1 2 3 5 6 7.
	0 1 2 3 4 6 7.
	0 1 2 3 4 5 7.
	0 1 2 3 4 5 6.
	1 2 3 4 5 6 7.
	0 2 3 4 5 6 7.
	0 1 3 4 5 6 7.
	0 1 2 4 5 6 7.
}

{
	TID_SLASHER_GARGANT.
	0.
	"Slasher Gargant".
	8.	0.		12.
	2     85    75    65     -35 -35 20.
	3    110    90    70     -27 -27 40.
	4     90    75    60     -15 -15 60.
	6     75    65    55     -20 -20 50.
	CHASSIS_MEL_SLASHA_GARGANT.
	1	WPID_TITAN_CHOOSE 50   -40 -30 60.   //left arm
	1	WPID_GORK_HEAD		50     0 -15 65.   //head
	1	WPID_RIPPER_FIST 	50    36 -25 57.   //right arm
	1	WPID_GUTBUS_BALL	50     0 -55  8.   //belly
	1	WPID_GUTBUS_EXPL	50     0 -55  8.   //belly
	GARGANT_POWER_FIELD.	-3. 9.
	IID_SLASHER_GARGANT.
	0x20000370.
	2.
	3.
	0.
	500.
	CRIT_DAMAGE          0 					  -60 174.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DAMAGED		 0.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DESTROYED     1   2.
	CRIT_WEAPONS         CRIT_DESTROYED     0   5.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DESTROYED     2   4.
	CRIT_WEAPONS         CRIT_DESTROYED     3   3.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DAMAGED		 2.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	0 1 2 3 5 6 7.
	0 1 2 3 7.
	0 1 2 3 4 5 7.
	1 2 3 4 5.
	1 2 3 4 5 6 7.
	3 4 5 6 7.
	0 1 3 4 5 6 7.
	0 1 5 6 7.
}

{
	TID_MEKBOY_GARGANT.
	0.
	"Mekboy Gargant".
	8.	0.		10.
	2     80    65    50     -35 -35 20.
	3    100    80    60     -27 -27 40.
	4     90    70    50     -15 -15 60.
	6     70    60    50     -20 -20 50.
	CHASSIS_MEL_MEKBOY_GARGANT.
	1	WPID_DE_LUXE_KUST_KAN 50   -44 -20 43.
	1	WPID_BUZZ_SAW_GUN		 50    20 -10 65.
	MEKBOY_KUSTOM_FIELD.	1. 4.
	IID_MEKBOY_GARGANT.
	0x170.
	1.
	0.
	0.
	400.
	CRIT_DAMAGE          0 					  -60 174.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DAMAGED		 0.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DESTROYED     0   3.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DESTROYED     1   5.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS         CRIT_DAMAGED		 1.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	0 1 2 3 5 6 7.
	0 1 2 3 7.
	0 1 2 3 4 5 7.
	1 2 3 4 5.
	1 2 3 4 5 6 7.
	3 4 5 6 7.
	0 1 3 4 5 6 7.
	0 1 5 6 7.
}

// Ork Super Heavy Vehicles
{
	UID_GIBLETGRINDA.
	0.
	"Giblet Grinda".
	6.	1.		8.
	1     70    65    65       -30  -30 10.
	3    100    75    50       -30   15 15.
	4     80    70    60       -5   -10 15.
	6     90    67    45       -5   -25 21.
	CHASSIS_MEL_BIG_ROLLER.
	1	WPID_AUTOCAN_25    40   0 -16 20.
	1	WPID_AUTOCAN_25    40   0 -16 20.
	1	WPID_AUTOCAN_25    40   0 -16 20.
	1	WPID_AUTOCAN_25    40   0 -16 20.
	1	WPID_AUTOCAN_25    40   0 -16 20.
	0.	0. 4.
	IID_GIBLETGRINDA.
   0x12160.
   5.
	0.
	0.
	0.
   150.
	CRIT_DAMAGE           0 -25 29.
	CRIT_NOTHING.
	CRIT_MOVEMENT			CRIT_DESTROYED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 0.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
	1 3 5 7.
}

// !!Secondary fire??
{
	UID_STOMPER.
	0.
	"Stomper".
	4.	1.		8.
	1     70    60    50       -30  -20  5.
	3     90    70    50       -26  -15 15.
	4     80    60    40       -30  -10 25.
	6     70    60    50       -5   -5  26.
	CHASSIS_MEL_STOMPA.
	1	WPID_BATTCAN_25       40   -30 -10 20.
	4	WPID_BOLT_TANK        40     0   0  0.
	0.	0. 4.
	IID_STOMPER.
   0x140.
	1.
	0.
	0.
	110.
   CRIT_DAMAGE           0 - 35 129.
	CRIT_NOTHING.
	CRIT_MOVEMENT			CRIT_DESTROYED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_MOVEMENT			CRIT_DAMAGED.
	CRIT_WEAPONS			CRIT_DAMAGED		 0.
	CRIT_SYSTEMS			CRIT_DAMAGED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	CRIT_SYSTEMS			CRIT_DESTROYED.
	2.
	3.
	4.
	5.
	6.
	7.
	0.
	1.
}

// Ork Troops
{
	UID_STORMBOYZ.
	0.
	"Stormboyz".
   5. 0.    1.
	3     15    15    15       0 0 4.
	6     15    15    15       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	1	WPID_BOLT       40   0 0 6.
	0.	0. 1.
	IID_STORMBOYZ.
   0x40000010.
	0.
	0.
	0.
	15.
}

/*
{
	UID_STORMBOYZ_KAPT.
	0.
	"Stormboy Kaptain".
	4.	0.		4.
	3     20    20    20       0 0 4.
	6     20    20    20       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	2	WPID_BOLT       40   0 0 6.
	0.	0. 1.
	IID_STORMBOYZ_KAPT.
	0x10.
	0.
	0.
	0.
	25.
}
*/

{
	UID_GRETCHIN.
	0.
	"Gretchin".
	4.	0.		-1.
	3      5     5     5       0 0 2.
	6      5     5     5       0 0 6.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	1	WPID_SHOTGUNS  30   0 0 4.
	0.	0. 1.
	IID_GRETCHIN.
	0x10.
	0.
	0.
	0.
	10.
}

{
	UID_WILDBOYZ.
	0.
	"Wildboyz".
	4.  0.  3.
	3      5     5     5       0 0 4.
	6      5     5     5       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	1  WPID_AXES      50   0 0 5.
	0.	0. 1.
	IID_MADBOYZ.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_MADBOYZ.
	0.
	"Madboyz".
	4.	0.		1.
	3      5     5     5       0 0 4.
	6      5     5     5       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	1	WPID_BOLT       40   0 0 5.
	0.	0. 1.
	IID_MADBOYZ.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_EVIL_SUNZ.
	0.
	"Evil Sunz".
	4.	0.		1.
	3     10    10    10       0 0 4.
	6     10    10    10       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	1	WPID_BOLT      40   0 0 5.
	0.	0. 1.
	IID_EVIL_SUNZ.
	0x10.
	0.
	0.
	0.
	15.
}

{
	UID_BIKEBOYZ.
	0.
	"Bikeboyz".
	12.	0.		3.
	2     10    10    10       0  0 2.
	6     40    35    30       0 -4 6.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_BIKE.
	1	WPID_BOLT_BIKE    40   0 0 4.
	0.	0. 1.
	IID_BIKEBOYZ.
	0x80.
	0.
	0.
	0.
	35.
}

{
	UID_BAD_MOONS.
	0.
	"Bad Moons".
	4.	0.		1.
	3     10    10    10       0 0 4.
	6     10    10    10       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	1	WPID_BOLT_HVY     40   0 0 5.
	0.	0. 1.
	IID_BAD_MOONS.
	0x10.
	0.
	0.
	0.
   25.
}

{
	UID_GOFFS.
	0.
	"Goffs".
	4.	0.		3.
	3     10    10    10       0 0 4.
	6     10    10    10       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	1	WPID_BOLT_SHORT   40   0 0 5.
	0.	0. 1.
	IID_GOFFS.
	0x10.
	0.
	0.
	0.
	20.
}

{
	UID_ES_NOBZ.
	UID_EVIL_SUNZ.
	"Evil Sunz Nobz".
	4.	0.		4.
	3     20    20    20       0 0 4.
	6     20    20    20       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	2	WPID_BOLT      50   0 0 5.
	0.	0. 1.
	IID_ES_NOBZ.
	0x10.
	0.
	0.
	0.
	25.
}

{
	UID_BM_NOBZ.
	UID_BAD_MOONS.
	"Bad Moon Nobz".
	4.	0.		4.
	3     20    20    20       0 0 4.
	6     20    20    20       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	2	WPID_BOLT     50   0 0 5.
	0.	0. 1.
	IID_BM_NOBZ.
	0x10.
	0.
	0.
	0.
	25.
}

{
	UID_G_NOBZ.
	UID_GOFFS.
	"Goffs Nobz".
	4.	0.		4.
	3     20    20    20       0 0 4.
	6     20    20    20       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	2	WPID_BOLT     50   0 0 5.
	0.	0. 1.
	IID_G_NOBZ.
	0x10.
	0.
	0.
	0.
	25.
}

{
	UID_NOBZ_WARBIKES.
	0.
	"Nobz Warbikes".
	12.	6.		5.
	2     20    20    20       0  0 3.
	6     40    35    30       0 -4 6.
	0      0     0     0       0  0 0.
	0      0     0     0       0  0 0.
	CHASSIS_MEL_BIKE.
	2	WPID_BOLT_BIKE 50   0 0 5.
	0.	0. 1.
	IID_NOBZ_WARBIKES.
	0x80.
	0.
	0.
	0.
	40.
}

{
   UID_GHAZGHKULL.
   UID_GRETCHIN.
	"War Boss".
	4.	0.		7.
	3     30    30    30       0 0 4.
	6     30    30    30       0 0 7.
	0      0     0     0       0 0 0.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_INFANTRY_ORK.
	2	WPID_BOLT      60   0 0 5.
	0.	0. 1.
	IID_GHAZGHKULL.
	0x20000010.
	0.
	0.
	0.
	40.
}

// Ork Vehicles
{
	UID_BATTLEWAGON.
	0.
	"Battlewagon".
	10.	4.		1.
	1     45    45    45       -14 -10  5.
	4     80    60    40       -12  -9 17.
	6     85    60    40        -4  -4 22.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_ORK_TREAD.
	1	WPID_AUTOCAN_25    40   0 -20 17.
	0.	0. 1.
	IID_BATTLEWAGON.
	0x2050.
	// Max num transport
	3.
	0.
	0.
	0.
	40.
}

{
	UID_BONEBREAKA.
	0.
	"Bonebreaka".
	8.	4.		4.
	1     55    55    55       -14 -14  5.
	4     85    63    42       -12 -10 16.
	6     90    67    45        -4  -6 24.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_ROLLER.
	1	WPID_BATTCAN_35    40   0 -26 14.
	0.	0. 1.
	IID_BONEBREAKA.
	0x00010050.
	0.
	0.
	0.
	75.
	0.
	1.
	2.
	3.
	4.
	5.
	6.
	7.
}

{
	UID_BONECRUNCHA.
	0.
	"Bonecruncha".
	8.	4.		4.
	1     55    55    55       -14 -14  5.
	4     85    63    42       -12  -9 16.
	6     80    60    40        -4  -4 24.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_ROLLER.
	1	WPID_AUTOCAN_25    40   -7 -13 15.
	1	WPID_AUTOCAN_25    40    7 -13 15.
	0.	0. 1.
	IID_BONECRUNCHA.
	0x00010050.
	0.
	0.
	0.
	95.
	0.
	1.
	2.
	3.
	4.
	5.
	6.
	7.
}

// !!! Special Movement and Save
{
	UID_BUBBLE_CHUKKA.
	0.
	"Bubble Chukka".
	10.   2.   2.
	1     40    40    40       -10 -16  5.
	4     70    53    35       -10 -13 17.
	6     50    45    40         0   2 23.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_WHEEL.
	0	WPID_BUBBLE_CHUKKA 40   0 -10 15.
	0.	0. 1.
	IID_BUBBLE_CHUKKA.
	0x1050.
	0.
	0.
	0.
	50.
}

// !!! Special Movement and Save
{
	UID_LIFTA_DROPPA.
	0.
	"Lifta Droppa".
	8.	-1.	2.
	1     40    40    40       -10 -16  5.
	4     70    53    35       -10 -13 17.
	6     50    45    40         0   2 23.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_WHEEL.
	1	WPID_LIFTA_DROPPA 40   0 -20 25.
	0.	0. 1.
	IID_LIFTA_DROPPA.
	0x1050.
	0.
	0.
	0.
	50.
}

{
	UID_LUNGBURSTA.
	0.
	"Lungbursta".
	8.	3.		1.
	1     55    55    55       -10 -16  5.
	5     90    65    45       -10 -13 13.
	6     70    70    70         0  -5 15.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_TRACK.
	1	WPID_BATTCAN_25    40   0 -18 12.
	0.	0. 1.
	IID_LUNGBURSTA.
	0x50.
	0.
	0.
	0.
	45.
}

{
	UID_BOWELBURNA.
	0.
	"Bowel Burna".
	12.	5.		1.
	1     40    40    40       -10 -16  5.
	4     80    60    40       -10 -13 13.
	6     85    60    40        -5  -5 16.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_WHEEL.
	1	WPID_SCORCHER 40   0 -5 16.
	0.	0. 1.
	IID_BOWELBURNA.
	0x50.
	0.
	0.
	0.
	30.
}

{
	UID_GOBSMASHA.
	0.
	"Gobsmasha".
	10.	5.		0.
	1     40    40    40       -13 -13  4.
	4     80    60    40       -12 -12  9.
	6     70    70    70       -10 -10 15.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_ORK_TREAD.
	1	WPID_AUTOCAN_25    40   0 -24 12.
	0.	0. 1.
	IID_GOBSMASHA.
	0x50.
	0.
	0.
	0.
	30.
}

{
	UID_SPLEENRIPPA.
	0.
	"Spleenrippa".
	12.	5.		0.
	1     40    40    40       -6 -14 4.
	4     85    65    45       -6 -14 9.
	6     70    70    70       -4 -3 15.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_WHEEL.
	1	WPID_BATTCAN_35    40   0 -25 14.
	0.	0. 1.
	IID_SPLEENRIPPA.
	0x50.
	0.
	0.
	0.
	50.
}

{
	UID_GUTRIPPA.
	0.
	"Gutrippa".
	8.	3.		4.
	1     55    55    55       -7 -8  5.
	5     90    65    45       -6 -6 13.
	6     70    70    70        0 -2 19.
	0      0     0     0        0  0  0.
	CHASSIS_MEL_TRACK.
	1	WPID_BATTCAN_25    40   0 -20 17.
	0.	0. 1.
	IID_GUTRIPPA.
	0x50.
	0.
	0.
	0.
	75.
}

// Special Speed
{
	UID_DRAGSTER.
	0.
	"Dragster".
	14.	3.		2.
	1     40    40    40       -4 -13  3.
	4     70    53    35       -4 -12  8.
	6     50    45    40       -4   3 14.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_WHEEL.
	1	WPID_NOTHING   40   0 0 0.
	0.	0. 1.
	IID_DRAGSTER.
	0x1050.
	0.
	0.
	0.
	50.
}

{
	UID_PULSA_ROKKIT.
	0.
	"Pulsa Rokkit".
	3.		4.		0.
	1     45    45    45       -4 -5  3.
	4     70    52    35       -4 -4  6.
	6     50    45    40        0  2 12.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_TRACK.
	1	WPID_NOTHING 		40   0 0 0.
	1	WPID_PULSA_ROKKIT 40   0 0 0.
	0.	0. 1.
	IID_PULSA_ROKKIT.
	// FLAG_NO_ADVANCE
	0x450.
	0.
	1.
	0.
	40.
}

// !!! Special Save and Move , chooses weapons
{
	UID_SPEEDSTA.
	0.
	"Rokkit Speedsta".
	8.	-1.	2.
	1     40    40    40       -4 -9  3.
	4     70    53    35       -4 -9  8.
	6     50    45    40        0  4 14.
	0      0     0     0        0 0 0.
	CHASSIS_MEL_WHEEL.
	1	WPID_DEST_ROKKIT 40    -5 0 14.
	0.	0. 1.
	IID_SPEEDSTA.
	0x1050.
	0.
	0.
	0.
	45.
}

// !!! Special Save and Move , chooses weapons
{
	UID_KUSTOMKANNON.
	0.
	"Kannon Speedsta".
	8.	-1.	2.
	1     40    40    40       -4 -9  3.
	4     70    53    35       -4 -9  8.
	6     50    45    40        0  4 14.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_WHEEL.
	1	WPID_KUST_KAN 40   -5 -17 4.
	0.	0. 1.
	IID_KANNON_SPEEDSTA.
	0x1050.
	0.
	0.
	0.
   60.
}

{
	UID_WAR_BUGGY.
	0.
	"War Buggy".
	12.	6.		2.
	1     40    40    40       -2 -4  3.
	4     60    50    40       -2 -4  7.
	6     60    55    50        0  4 7.
	0      0     0     0       0 0 0.
	CHASSIS_MEL_WAR_BUGGY.
	1	WPID_AUTOCAN_25    40   0 -4 4.
	0.	0. 1.
	IID_WAR_BUGGY.
	0x00080050.
	0.
	0.
	0.
	40.
}

{
	UID_WEIRDBOY_TOW.
	0.
	"Weirdboy Tower".
	10.	4.		1.
	1     45    45    45       -5 -7  5.
	4     80    60    40       -5 -7 10.
	6     50    50    50        0  0 35.
	0      0     0     0        0  0  0.
	CHASSIS_MEL_ORK_TREAD.
	1	WPID_WEIRDBOY_TOWER 60   0 -16 40.
	0.	0. 1.
	IID_WEIRDBOY_TOW.
	0x50.
	0.
	0.
	0.
	50.
}

{
	UID_FIGHTA_BOMMERZ.
	UID_FIGHTA_BOMMERZ_SHADOW.
	"Fighta-Bommerz".
	100.	4.		0.
	2     50    50    50       0 0 0.
	3     50    50    50       0 0 0.
	4     50    50    50       0 0 0.
	6     50    50    50       0 0 0.
	CHASSIS_MEL_AIR_ORK.
	1	WPID_BATTCAN_25      50     0 -5 25.
	4	WPID_ORK_ROCKETS		50   -20  5 15.
	0.	0. 1.
	IID_FIGHTABOMBA.
	// FLAG_UNIT_FLYER | FLAG_OFFBOARD
	0x4090.
	1.
	0.
	0.
	40.
}

{
	UID_FLAKWAGON.
	0.
	"Flak Wagon".
   10.  4.  1.
	1     45    45    45       -14 -10  5.
	4     70    50    30       -12  -9 17.
	6     75    50    30        -4  -4 22.
	0      0     0     0         0   0  0.
	CHASSIS_MEL_TRACK.
	1	WPID_QUAD_FLAKGUN	 40   0 -20 17.
	0.	0. 1.
	IID_FLAKWAGON.
	// FLAG_VEHICLE
	0x50.
	0.
	0.
	0.
   25.
}
