#include "units.hpp"
#include "icons.hpp"
#include "cid.hpp"
#include "detflg.hpp"

/*
{
	ID.
	"Title Line One".
	"Title Line Two".
	NUM_UNIT1 UNIT_ID1.
	...
	NUM_UNIT5 UNIT_ID5.
	Break. Morale. VictoryPoints.
	Cost.
	LIconOffset. RIconOffset.NationalityOffset.
	Flags.
	AllowableNationalityFlag.
	AllowTypeFlag.
	StartExperience.
	Turns(time to build). !!!!!for now is   Cost / 200
}

//UNIT TYPES
FLAG_TYPE_ANYTYPE
FLAG_TYPE_INFANTRY_WALKER
FLAG_TYPE_CAVALRY
FLAG_TYPE_KNIGHTS
FLAG_TYPE_TANKS
FLAG_TYPE_SUPER_HEAVY
FLAG_TYPE_TITAN
FLAG_TYPE_FLYER
FLAG_TYPE_BIKES

*/
{
	CID_COMMISSAR.
	"Commissar".
	"Imperial Guard".
	1	UID_COMMISSAR.
	1	UID_RHINO.
	0.	0.	0.
	0.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
// 	FLAG_CARD_ONE_PER_COMPANY | FLAG_CARD_SPECIAL.
	0x4001.
//    Tallarn | Catachan | Mordian
	FLAG_NATION_T_M_C.
	FLAG_TYPE_INFANTRY_WALKER .
	0.
	0.
}

{
	CID_LEVIATHAN.
	"Leviathan".
	"".
	1	UID_LEVIATHAN.
	0. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_SUPER_HEAVY.
	0.
	1.
}

{
	CID_BANEBLADE.
	"BaneBlade".
	"".
	1	UID_BANEBLADE.
	0. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_SUPER_HEAVY.
	0.
	1.
}

{
	CID_RHINO.
	"Rhino".
	"".
	4  UID_RHINO.
	0. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_ANYIMPERIAL.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_DEATHSTRIKE_BRY.
	"DeathStrike".
	"Missile Battery".
	3	UID_DEATHSTRIKE.
	2.	4.	3.
	250.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}


{
	CID_ROUGH_RIDER_SQR.
	"Rough Rider Squadron".
	"Imperial Guard".
	6 UID_ROUGH_RIDER.
	5.	4.	2.
	150.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_ATTILAN.
	FLAG_TYPE_CAVALRY.
	0.
	1.
}


{
	CID_IMP_TACTICAL_PTN.
	"Tactical Pltn".
	"Imperial Guard".
	5 UID_PLANET_GRD.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_IMPERIAL. -1.
	0.
	FLAG_NATION_ANYIMPERIAL.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}


{
	CID_MORDIAN_TACTICAL_PTN.
	"Mordian Tactical Pltn".
	"Imperial Guard".
	5 UID_MORDIAN_TAC.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_MORDIAN. -1.
	0.
	FLAG_NATION_MORDIAN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_MORDIAN_ASSAULT_PTN.
	"Mordian Assault Pltn".
	"Imperial Guard".
	5 UID_MORDIAN_ASLT.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_MORDIAN. -1.
	0.
	FLAG_NATION_MORDIAN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}


{
	CID_MORDIAN_HEAVY_PTN.
	"Mordian Heavy Pltn".
	"Imperial Guard".
	5 UID_MORDIAN_HVY.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_MORDIAN. -1.
	0.
	FLAG_NATION_MORDIAN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_MORDIAN_COMMAND_PTN.
	"Mordian Command Pltn".
	"Imperial Guard".
	1 UID_MORDIAN_CAP.
	4 UID_MORDIAN_TAC.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_MORDIAN. -1.
	0.
	FLAG_NATION_MORDIAN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_TALLARN_TACTICAL_PTN.
	"Tallarn Tactical Pltn".
	"Imperial Guard".
	5 UID_TALLARN_TAC.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_TALLARN. -1.
	0.
	FLAG_NATION_TALLARN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_TALLARN_ASSAULT_PTN.
	"Tallarn Assault Pltn".
	"Imperial Guard".
	5 UID_TALLARN_ASLT.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_TALLARN. -1.
	0.
	FLAG_NATION_TALLARN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}


{
	CID_TALLARN_HEAVY_PTN.
	"Tallarn Heavy Pltn".
	"Imperial Guard".
	5 UID_TALLARN_HVY.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_TALLARN. -1.
	0.
	FLAG_NATION_TALLARN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_TALLARN_COMMAND_PTN.
	"Tallarn Command Pltn".
	"Imperial Guard".
	1 UID_TALLARN_CAP.
	4 UID_TALLARN_HVY.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_TALLARN. -1.
	0.
	FLAG_NATION_TALLARN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_CATACHAN_TACTICAL_PTN.
	"Catachan Tactical Pltn".
	"Imperial Guard".
	5 UID_JUNGLE_TAC.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_CATACHAN. -1.
	0.
	FLAG_NATION_CATACHAN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}


{
	CID_CATACHAN_ASSAULT_PTN.
	"Catachan Assault Pltn".
	"Imperial Guard".
	5 UID_JUNGLE_ASLT.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_CATACHAN. -1.
	0.
	FLAG_NATION_CATACHAN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_CATACHAN_HEAVY_PTN.
	"Catachan Heavy Pltn".
	"Imperial Guard".
	5 UID_JUNGLE_HVY.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_CATACHAN. -1.
	0.
	FLAG_NATION_CATACHAN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_CATACHAN_COMMAND_PTN.
	"Catachan Command Pltn".
	"Imperial Guard".
	1 UID_JUNGLE_CAP.
	5 UID_JUNGLE_ASLT.
	5. 4. 2.
	200.
	CIO_IMPERIAL.	CIO_CATACHAN. -1.
	0.
	FLAG_NATION_CATACHAN.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_BASILISK_BRY.
	"Basilisk Battery".
	"Imperial Guard".
	3	UID_BASILISK.
	2.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_LAND_RAIDER_SQR.
	"Land Raider Squadron".
	"".
	3	UID_LAND_RAIDER.
	2.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_SPMARINE. -1.
	0.
	FLAG_NATION_SPACEMARINE.
	FLAG_TYPE_TANKS.
	0.
	1.
}
{
	CID_PREDATOR_SQR.
	"Predator Squadron".
	"".
	3	UID_PREDATOR.
	2.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_SPMARINE. -1.
	0.
	FLAG_NATION_SPACEMARINE.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_CHIMERA_SQR.
	"Chimera Squadron".
	"".
	3	UID_CHIMERA.
	2.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}


{
	CID_WHIRLWIND_SQR.
	"Whirlwind Squadron".
	"".
	3	UID_WHIRLWIND.
	2.	4.	2.
	150.
	CIO_IMPERIAL.	CIO_SPMARINE. -1.
	0.
	FLAG_NATION_SPACEMARINE.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_VINDICATOR_SQR.
	"Vindicator Squadron".
	"".
	3	UID_VINDICATOR.
	2.	4.	2.
	150.
	CIO_IMPERIAL.	CIO_SPMARINE. -1.
	0.
	FLAG_NATION_SPACEMARINE.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_HELLHOUND_SQR.
	"Hellhound".
	"Firethrower Squadron".
	3	UID_HELLHOUND.
	2.	4.	2.
	150.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_LEMAN_RUSS_SQR.
	"Leman Russ Squadron".
	"".
	3	UID_LEMAN_RUSS.
	2.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_IMPERIAL. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_DEMOLISHER.
	"Demolisher Siege".
	"Tank Squadron".
	3	UID_DEMOLISHER.
	2.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_IMPERIAL. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_BOMBARD_BRY.
	"Bombard Battery".
	"".
	3	UID_BOMBARD.
	2.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_IMPERIAL. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}


{
	CID_THUDD_GUN_BRY.
	"Thudd Gun Battery".
	"Imperial Guard".
	5	UID_THUDD_GUN.
	2.	4.	2.
	100.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}


{
	CID_MANTICORE_BRY.
   "Manticore Battery".
	"".
	3	UID_MANTICORE.
	2.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_IMPERIAL. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_LAND_SPEEDER_SQR.
	"Land Speeder Squadron".
	"Space Marine".
	5	UID_LAND_SPEEDER.
	3.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_SPMARINE. -1.
	0.
	FLAG_NATION_SPACEMARINE.
	FLAG_TYPE_FLYER.
	0.
	1.
}


{
	CID_THUNDERHAWK.
	"Thunderhawk".
	"Gunship".
	1	UID_THUNDERHAWK.
	0.		2.		1.
	50.
	CIO_IMPERIAL.	CIO_SPMARINE. -1.
	0.
	FLAG_NATION_SPACEMARINE.
	FLAG_TYPE_FLYER.
	0.
	1.
}

{
	CID_MARAUDER_SQR.
	"Marauder Bombers".
	"(Off Board)".
   3  UID_MARAUDER.
	3.		2.		1.
	50.
	CIO_IMPERIAL.	CIO_IMPERIAL. -1.
	FLAG_CARD_OFFBOARD.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_FLYER.
	0.
	1.
}

{
	CID_HYDRA_DTM.
	"Hydra".
	"Anti-Aircraft".
	4	UID_HYDRA.
	2.		2.		1.
	50.
	CIO_IMPERIAL.	CIO_IMPERIAL. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_SPM_SCOUT_DTM.
	"Space Marine".
	"Detachment".
	5	UID_SPM_SCOUT.
	3.		3.		2.
	150.
	CIO_IMPERIAL.	CIO_SPMARINE. -1.
	0.
	FLAG_NATION_SPACEMARINE.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_SHADOW_SWORD.
	"Shadow Sword".
	"".
	1	UID_SHADOW_SWORD.
	0.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_T_M_C.  -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_SUPER_HEAVY.
	0.
	1.
}

{
	CID_STORM_HAMMER.
	"Storm Hammer".
	"".
	1	UID_STORM_HAMMER.
	0.	4.	2.
	200.
	CIO_IMPERIAL.	CIO_T_M_C. -1.
	0.
	FLAG_NATION_T_M_C.
	FLAG_TYPE_SUPER_HEAVY.
	0.
	1.
}

{
	CID_KNIGHT_PALADIN_DTM.
	"Knight Paladin".
	"Detachent".
	3  UID_KNIGHT.
	2.	2.	3.
	250.
	CIO_IMPERIAL.	CIO_FORGEWORLD. -1.
	0.
	FLAG_NATION_FORGEWORLD.
	FLAG_TYPE_KNIGHTS.
	0.
	1.
}


{
	CID_WARHOUND_TITAN_DTM.
	"Warhound Scout".
	"Titan Detachment".
	2 	TID_WARHOUND.
	// Victory points are per titan
	0.	0.	3.
	500.
	CIO_IMPERIAL.	CIO_FORGEWORLD.  -1.
	0.
	FLAG_NATION_FORGEWORLD.
	FLAG_TYPE_TITAN.
	0.
	2.
}

{
	CID_WARHOUND_REAVER_DTM.
	"Reaver Titan".
	"Titan Detachment".
	1	TID_REAVER.
	NO_BREAKPOINT.	NO_MORALE_CHECK.	5.
	500.
	CIO_IMPERIAL.	CIO_FORGEWORLD. -1.
	0.
	FLAG_NATION_FORGEWORLD.
	FLAG_TYPE_TITAN.
	0.
	2.
}

{
	CID_WARHOUND_WARLORD_DTM.
	"Warlord Titan".
	"".
	1	TID_WARLORD.
	NO_BREAKPOINT.	NO_MORALE_CHECK.	9.
	900.
	CIO_IMPERIAL.	CIO_FORGEWORLD. -1.
	0.
	FLAG_NATION_FORGEWORLD.
	FLAG_TYPE_TITAN.
	0.
	2.
}




// Ork Cards
{
	CID_BOWELBURNA_SQR.
	"BowelBurna Squadron".
	"Evil Sunz".
	5  UID_BOWELBURNA.
	2.	CLAN_MORALE.	1.
	50.
	CIO_ORK.	CIO_EVIL_SUNZ. -1.
	FLAG_CARD_EVIL_SUNZ.
	FLAG_NATION_ES_OR_MEK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_GOBSMASHA_SQR.
	"Gobsmasha Squadron".
	"Evil Sunz".
	5	UID_GOBSMASHA.
	3.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_EVIL_SUNZ. -1.
	FLAG_CARD_EVIL_SUNZ.
	FLAG_NATION_EVIL_SUNZ.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_SPLEENRIPPA_SQR.
	"Spleenrippa Squadron".
	"Evil Sunz".
	5  UID_SPLEENRIPPA.
	2.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_EVIL_SUNZ. -1.
	FLAG_CARD_EVIL_SUNZ.
	FLAG_NATION_EVIL_SUNZ.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_GUTRIPPA_SQR.
	"Gutrippa Squadron".
	"Goff".
	3	UID_GUTRIPPA.
	2.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_GOFFS. -1.
	FLAG_CARD_GOFF.
	FLAG_NATION_GOFF.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_LUNGBURSTA_SQR.
	"Goff Lungbursta".
	"Squadron".
	4  UID_LUNGBURSTA.
	2.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_GOFFS. -1.
	FLAG_CARD_GOFF.
	FLAG_NATION_GOFF.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_WEIRDBOY_TOW.
	"Weirdboy Tower".
	"Bad Moons".
	1	UID_WEIRDBOY_TOW.
	1.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_BAD_MOONS. -1.
	FLAG_CARD_BAD_MOON.
	FLAG_NATION_BAD_MOON.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_LIFTA_DROPPA.
	"Lifta Droppa".
	"Mekboy Speedsta".
	3  UID_LIFTA_DROPPA.
	1.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_MEKBOY. -1.
	FLAG_CARD_MEKBOY.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

//!!!!1 pulsa rokkit for testing
{
	CID_PULSA_ROKKIT_BRY.
	"Pulsa Rokkit".
	"Mekboy Battery".
	3  UID_PULSA_ROKKIT.
	2.	CLAN_MORALE.	3.
	250.
	CIO_ORK.	CIO_MEKBOY. -1.
	FLAG_CARD_MEKBOY.
	FLAG_NATION_BAD_OR_MEK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_SPEEDSTA.
	"Mekboy Speedsta".
	"".
	3  UID_SPEEDSTA.
	1.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_MEKBOY. -1.
	FLAG_CARD_MEKBOY.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_KUSTOMKANNON.
	"Mekboy Kannon Speedsta".
	"".
	3  UID_KUSTOMKANNON.
	1.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_MEKBOY. -1.
	FLAG_CARD_MEKBOY.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_TANKS.
	0.
	1.
}


{
	CID_BUBBLE_CHUKKA.
	"Bubble Chukka".
	"Mekboy Speedsta".
	3  UID_BUBBLE_CHUKKA.
	1.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_MEKBOY. -1.
	FLAG_CARD_MEKBOY.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_DRAGSTER.
	"Mekboy Dragster".
	"".
	1	UID_DRAGSTER.
	1.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_MEKBOY. -1.
	FLAG_CARD_MEKBOY.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_TANKS.
	0.
	1.
}


{
	CID_ES_NOBZ.
	"Evil Sunz Nobz".
	"".
	4	UID_ES_NOBZ.
	2.	CLAN_MORALE.	2.
	200.
	CIO_ORK.	CIO_EVIL_SUNZ. -1.
	0x30000.
	FLAG_NATION_EVIL_SUNZ.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_BM_NOBZ.
	"Bad Moon Nobz".
	"".
	4	UID_BM_NOBZ.
	2.	CLAN_MORALE.	2.
	200.
	CIO_ORK.	CIO_BAD_MOONS. -1.
	0x20000.
	FLAG_NATION_BAD_MOON.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_G_NOBZ.
	"Goff Nobz".
	"".
	4	UID_G_NOBZ.
	2.	CLAN_MORALE.	2.
	200.
	CIO_ORK.	CIO_GOFFS. -1.
	0x10000.
	FLAG_NATION_GOFF.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_ES_BOYZ.
	"Evil Sunz Boyz".
	"".
	4	UID_EVIL_SUNZ.
	2.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_EVIL_SUNZ. -1.
	// FLAG_EVIL_SUNZ
	0x30000.
	FLAG_NATION_EVIL_SUNZ.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_BM_BOYZ.
	"Bad Moon Boyz".
	"".
	4	UID_BAD_MOONS.
	2.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_BAD_MOONS. -1.
	// FLAG_BAD_MOON
	0x20000.
	FLAG_NATION_BAD_MOON.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_G_BOYZ.
	"Goff Boyz".
	"".
	4	UID_GOFFS.
	2.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_GOFFS. -1.
	// FLAG_CARD_GOFF
	0x10000.
	FLAG_NATION_GOFF.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_BONECRUNCHA_SQR.
	"Bonecruncha".
	"Squadron".
	3	UID_BONECRUNCHA.
	2.	CLAN_MORALE.	2.
	150.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_ES_OR_MEK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_BONEBREAKA_SQR.
	"Bonebreaka".
	"Squadron".
	3  UID_BONEBREAKA.
	2.	CLAN_MORALE.	2.
	150.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_BAD_OR_MEK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_STOMPERS_MOB.
	"Stompers Mob".
	"".
	3	UID_STOMPER.
	2.	ALWAYS_PASS_MORALE.	3.
	250.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_GOFF_OR_MEK.
	FLAG_TYPE_KNIGHTS.
	0.
	1.
}

// !!! I am Bizzare
{
	CID_GRETCHIN_MOB.
	"Gretchin Mob".
	"".
	6  UID_GRETCHIN.
	2.	CLAN_MORALE.	1.
	50.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_STORMBOYZ_KORPS.
	"Stormboyz Korps".
	"".
	5	UID_STORMBOYZ.
	3.	CLAN_MORALE.	2.
	150.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_WILDBOYZ_MOB.
	"Wildboyz Mob".
	"".
	4  UID_WILDBOYZ.
	2.	MORALE_SPECIAL.	1.
	0.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

// !!! I am bizzarre
{
	CID_MADBOYZ_MOB.
	"Madboyz Mob".
	"".
	4	UID_MADBOYZ.
	2.	MORALE_SPECIAL.	1.
	0.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_INFANTRY_WALKER.
	0.
	1.
}

{
	CID_BIKEBOYZ_MOB.
	"Bikeboyz Mob".
	"".
	5	UID_BIKEBOYZ.
	3.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_BIKES.
	0.
	1.
}

{
	CID_NOBZ_WARBIKES.
	"Nobz Warbikes".
	"".
	5	UID_NOBZ_WARBIKES.
	3.	CLAN_MORALE.	2.
	200.
	CIO_ORK.	CIO_ORK. -1.
	FLAG_CARD_NOBZ_WARBIKES.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_BIKES.
	0.
	1.
}

{
	CID_WAR_BUGGY_SQR.
	"War Buggy Squadron".
	"".
	5	UID_WAR_BUGGY.
	3.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_TANK_OR_BIKE.
	0.
	1.
}

{
	CID_BATTLEWAGON_SQR.
	"Battlewagon".
	"Squadron".
	3	UID_BATTLEWAGON.
	2.	CLAN_MORALE.	1.
	100.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_BAD_OR_MEK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_GIBLETGRINDA.
	"Giblet Grinda".
	"".
	1	UID_GIBLETGRINDA.
	0.	4.	2.
	200.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_BAD_OR_MEK.
	FLAG_TYPE_SUPER_HEAVY.
	0.
	1.
}

{
	CID_GREAT_GARGANT.
	"Great Gargant".
	"Gargant Detachment".
	1	TID_GREAT_GARGANT.
	NO_BREAKPOINT.	NO_MORALE_CHECK.	5.
	500.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_TITAN.
	0.
	2.
}

{
	CID_SLASHER_GARGANT.
	"Slasher Gargant".
	"Gargant Detachment".
	1	TID_SLASHER_GARGANT.
	NO_BREAKPOINT.	NO_MORALE_CHECK.	5.
	500.
	CIO_ORK.	CIO_ORK. -1.
	0.
	FLAG_NATION_GOFF_OR_MEK.
	FLAG_TYPE_TITAN.
	0.
	2.
}

{
	CID_MEKBOY_GARGANT.
	"Mekboy Gargant".
	"Gargant Detachment".
	1	TID_MEKBOY_GARGANT.
	NO_BREAKPOINT.	NO_MORALE_CHECK.	5.
	500.
	CIO_ORK.	CIO_MEKBOY. -1.
	0.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_TITAN.
	0.
	2.
}

{
	CID_FIGHTA_BOMMERZ_SQR.
	"Fighta-Bommerz".
	"(Off Board)".
   3  UID_FIGHTA_BOMMERZ.
	3.		2.		1.
	50.
	CIO_ORK.	CIO_MEKBOY. -1.
	FLAG_CARD_OFFBOARD.
   FLAG_NATION_ANYORK.
	FLAG_TYPE_FLYER.
	0.
	1.
}

{
	CID_FLAKWAGON_SQR.
	"Flak Wagon".
	"Anti-Aircraft".
	4	UID_FLAKWAGON.
	2.		2.		1.
	50.
	CIO_ORK.	CIO_MEKBOY. -1.
	0.
   FLAG_NATION_ANYORK.
	FLAG_TYPE_TANKS.
	0.
	1.
}

{
	CID_WARBOSS.
	"Ork War Boss".
	"and transport".
	1  UID_GHAZGHKULL.
	1  UID_BATTLEWAGON.
	0.	0.	0.
	0.
	CIO_ORK.  CIO_ORK. -1.
// 	FLAG_CARD_ONE_PER_COMPANY | FLAG_CARD_SPECIAL.
	0x4001.
	FLAG_NATION_ANYORK.
	FLAG_TYPE_INFANTRY_WALKER .
	0.
	0.
}
