String definitions for game.~
&EWelcome to ~
&BStandby, looking for you...|~
|Well, you appear to be an old hand here! Welcome back!|~
|Sorry, but we're out of room. Please try back another time.|~
&FEnhanced 5x5|~
&FStandard|~
&FEnhanced 3x3|~
-- More --~
~
&CAs you prepare to camp out, the local Hotels-R-Us representative runs out and|~
proclaims, "Uh.. Sir! Just so there aren't any misunderstandings, I'd like to|~
remind you that if you camp out on this map, there'll be a charge of &F$~
|~
&Cautomatically applied to your rent account!"||~
&CPlayer-versus-player combat is not allowed on this map.|~
&BLogoff inside of fortress (&FY&B/&FN&B) ? ~
&BExit to wastelands (&FY&B/&FN&B) ? ~
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&9 &CPress Any Key&9 ~
&9Character Profile|~
&9-----------------|~
&BName..........: &F~
&BHit Points....: &F~
&BStrength......: &F~
&BDexterity.....: &F~
&BAgility.......: &F~
&BExperience....: &F~
&BMoney.........: &F~
&BMinerals......: &F~
&BFuel..........: &F~
&BHerbs.........: &F~
 cm3~
&BInventory.....: &7|~
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&9## Name                 Cost        ## Name                 Cost|~
&9      |&7~
&9## Name                 Cost|~
&9  |&7~
&A||[PRESS ANY KEY]~
~
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~
&CYou cannot afford that item.|~
&CThere is no room in your inventory.|~
&COk. It's yours.|~
&CInvalid number.|~
&BPurchase a ~
 (&FY&B/&FN&B) ? &F~
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&3     [Terrain]               [Status]|~
&BLocation.: &F~
&BType.....: &F~
&BDist/Zone: &F~
&BDanger...: &F~
&BTime Left: &F~
&BHealth...: &F~
&BSt/Dx/Ag.: &F~
&BRad dmg..: &F~
&BExper....: &F~
&BLevel....: &F~
&ENearby Items|~
&E------------|~
&BDrop which object from inventory (&F?&B=List) ? &F~
&CDrop What?|~
&BPick up which object from ground (&F?&B=List) ? &F~
&CThat isn't here!|~
&CThere is no more room in your inventory.|~
&CThere aren't any objects here.|~
~
&FNorth  ~
&FSouth  ~
&FEast   ~
&FWest   ~
&FDrop   ~
&FPick Up~
&BWeapon (Close): &F~
&BWeapon (Range): &F~
&BArmor.........: &F~
&BMed Lining....: &F~
&BLaptop........: &F~
&BAux Weap/Shld.: &F~
&BSpecial Quests: &F~
&BTeam..........: &F~
&C<Dead>~
None.~
&9Wastelands Help|~
&9---------------|~
&B  North...: &FN&B or &F8&B     Pick Up Item: &FP&B     Enter Location: &FG&B|~
&B  South...: &FS&B or &F2&B     Drop Item...: &FD&B     Camp out here.: &FA&B|~
&B  East....: &FE&B or &F6&B     Check Status: &FC&B     Construct fort: &FF&B|~
&B  West....: &FW&B or &F6&B     Equip.......: &FQ&B     Inv Maint.....: &FM&B|~
&B  Look....: &F5&B          Use Item....: &FU&B     Use Laptop....: &FL&B|~
&B  Kill Obj: &FK&B          Quick Heal..: &FY&B|~
~
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&FUse Obj~
&FStatus ~
&FLook   ~
&FEquip  ~
&FEnter  ~
&FBuild  ~
&FEnter  ~
&FI-Maint~
&FBAD Spl~
&BUse which object from inventory (&F?&B=List,&FQ&B=Quit) ? &F~
&CUse what?|~
&CAnd just what would you want me to do with that????|~
&CThat item is out of applications.|~
&BThere are &F~
&B of &F~
&B applications remaining.|~
&BUse an application (&FY&B/&FN&B) ? &F~
&BThere are &Funlimited&B applications remaining.|~
~
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&BSelect which item number (&F?&B=List,&F0&B=None) ? &F~
&CPlease only select a close-combat weapon  for this option.|~
&CPlease only select a long-range weapon for this option.|~
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&CThere is no room in your inventory to place deselected item.|~
&CCurrent item deselected and placed in inventory.|~
&CPlease only select an armor type for this option.|~
&CPlease only select a medical lining for this option.|~
&CPlease only select a laptop for this option.|~
&CYou are hungry.||~
&CYou are very hungry.||~
&CYou are extremely hungry.||~
&CYou are dying of hunger.||~
&CYou are not very hungry.||~
&CThe food tastes terrible as it goes down.|~
&CPlease only select a close-combat weapon or a shield for this option.|~
&CHit points regained ~
&CRope can only be used on holes up/down.|~
&BJourney down the hole (Y/N) ? &F~
&BJourney up the hole (Y/N) ? &F~
&CYou venture up to level ~
&CYou venture down to level ~
&CThere is nothing to enter here!|~
&CYou enter the town.|~
&4 &CHit Return To Engage Combat&4 ~
&CThis monster is not very friendly. It won't let you depart as friends.|~
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&FDepart as Friends|~
&FUse Warper|~
&FEquip Character|~
&FInventory Maintenance|~
&ALong Range Encounter ] ~
&FHand-To-Hand|~
&FLong-Range|~
&FSurrender|~
&FGrenade|~
&FCheck Status|~
&FView Opponent|~
&FTalk to Opponent|~
&FBuy Item|~
~
&C|You prepare for hand-to-hand combat!||~
&FE&B]xchange &FH&B]eal &FD&B]eathpulse &FO&B]pp-Cstats &FF&B]lash &FP&B]arry &FM&B]ore &E-> ~
&FA&B]ttack &FB&B]erserk &FR&B]un &FS&B]urrender &FV&B]iew &FC&B]har &FW&B]arp &FH&B]eal &FM&B]ore &E-> ~
&3[Status - ~
&3]|~
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&BCongratulations! You have risen to level ~
&BYou have &F~
 &Battribute points left to allocate.|~
&B  1> Add two points to Strength|~
&B  2> Add two points to Dexterity|~
&B  3> Add two points to Agility|~
&B  4> Add two points to Health|~
&3|Please choose ]~
&FStrength|~
&FDexterity|~
&FAgility|~
&FHealth|~
&B|  Current stats: STR: &F~
&B DEX: &F~
&B AGL: &F~
&B HIT: &F~
&BString Definitions......: &F~
&B bytes (&F~
&B strings)|~
&BMap Array...............: &F~
&B bytes|~
&BLocal Object List.......: &F~
&B bytes (&F~
&B objects&B)|~
&BMonster Definition Index: &F~
&B bytes|~
&BCombat Data.............: &F~
&B bytes|~
&BHeap Space Available....: &F~
&B bytes|~
&BDo you wish to &FR&Bead or &FW&Brite messages (&FR&B/&FW&B) ? ~
&FRead|~
&FWrite|~
&BView which item number (&FQ&B=Quit,&F?&B=List) ? &F~
&A|[PRESS ANY KEY]~
&CInvalid number.|~
&CNo data available.|~
&BYou gain &F~
 &Bexperience and &F~
 &Bgold from the encounter.|~
|&9Ĵ&EFrom the Author&9Ŀ|~
&9&7 Welcome to version 5.01!  There are many changes to this version and I      &9|~
&9&7 recommend that everyone stop by the DOC center and read the new updated user&9|~
&9&7 docs.  We now have seperate maps for every city in the game - have fun      &9|~
&9&7 exploring them!  Several new devices are available and for registered       &9|~
&9&7 sysops, several new enhancements are available at acme weapons.  I wish you &9|~
&9&7 good luck in completing the game -- you're going to need it in this new     &9|~
&9&7 release! -- Scott Baker                                                     &9|~
&9|~
&BUh oh. Looks like you had a little accident last time you were here.||~
~
&BDo you wish to [&FC&B]reate NEW char or [&FR&B]essurect OLD char ? ~
&FCreate|~
&FResurrect|~
&BResurrect, are you sure (&FY&B/&FN&B) ? ~
&BCreate, are you sure (&FY&B/&FN&B) ? ~
&C|Your body remains a mass of decimated flesh being picked by the buzzards.|~
&CYet another senseless tragedy.....||~
&BCamp here, are you sure (&FY&B/&FN&B) ? ~
&9T Name                  Worth            Level  Quest  Attr   Comp|~
&9           |~
&FLaptop ~
&FKillObj~
&FQk Heal~
&FCampOut~
&3|You secure the fortress and prepare to hole up inside until you are ready|~
&3to journey outside again. The fortresses defenses should protect you from any|~
&3hostile monsters or players.|~
&3You wake up safe and sound inside the defenses of your bases ready to spend|~
&3yet another day fighting monsters in the wasteland.|~
~
&COnly the fortress owner may do that!|~
&E[Player vs Player experience rules are in effect (see docs: Combat Basics)]|~
 &E<STUNNED>~
&CYou don't have a warper!|~
&BUse your warper (&FY&B/&FN&B) ?~
|&C[There is no room in your inventory to place the item!]|~
|&3[You place the &F~
&3 in your inventory.]|~
|&C[You already have a &F~
&C in your inventory!]|~
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&FHelp|~
&FEditor|~
&FQuit|~
&FWasteland|~
&FDocumentation Menu|~
&FDDTerm Enable - Stand By|~
&FCommodities Trading|~
&FSR Weapons Store|~
&FArmor Store|~
&FMiscellaneous Store|~
&FAmmunition Store|~
&FView Character|~
&FHelp|~
&FBase Operations|~
&FSell Item|~
&FComputer Store|~
&FLR Weapons Store|~
~
&FList|~
&FBuy|~
&FShow|~
&FView Character|~
&FSupply Station|~
&FHelp|~
&FSell|~
~
~
~
&BItem number to sell (&F?&B=List,&FQ&B=Quit) ? &F~
&BWe'll give you &F~
&B for your &F~
&B. Sell it (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&CSell what?|~
&BQuit, are you sure (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
&BEnter Wastelands, are you sure (&FY&B/&FN&B) ? ~
&B's &E~
&B disintegrates as it hits the ground.|~
&CYou don't have a ranged weapon!|~
&CYour ranged weapon is out of ammo!|~
~
~
~
~
~
&7[C-Stats combat difficulty rating: &F~
&7]|~
&EWe purchase used items at &F~
% &Eof new cost.||~
&EWe purchase used fortress devices at &F~
% &Eof new cost.||~
Unlisted.|~
Listed; No Teleporter.|~
Listed; Nothing forsale.|~
Listed.|~
&A  Located: &FCamped Player &Adist= &F~
&A  Located: &FFortress&E(clk) &Adist= &F~
|&CNOTE: The damage levels listed are at base level. They DO NOT reflect any|~
&Cimpact that your strength may have. Real world levels (reported by the "view|~
&Ccharacter" command) do reflect your strength and may be higher.|~
&CYour weapon is out of ammo.|~
&A  Located: &F~
&Adist= &F~
&A  Located: &FFortress      &Adist= &F~
&A bearing &F~
&A degrees.|~
&BPhysical structures:~
&BLand type information:|~
&BCurrent stealth field operating mode: ~
&FOff|~
&FQuiet|~
&FNoisy|~
&BChange operating mode to [&FO&B]ff, [&FQ&B]uiet, or [&FN&B]oisy ? ~
&BStealth field operating mode set.|~
&BThis option allows your fortress to be listed in the holostore directory. Other|~
&Bpeople will be able to buy items from your "forsale counter" and have the item|~
&Bteleported to them. They WILL NOT be informed of your fort's location. For this|~
&Bto work, you must 1) Own a teleporter, 2) Activate Holostore, and 3) Place|~
&Bitems up for sale (see your storage room).|~
|&BList your fortress in the holostore directory (&FY&B/&FN&B) ? ~
|&BToggle the small fortress tile (&FY&B/&FN&B) ? ~
&BYou have a choice on whether you want your inventory display to list in rows or|~
&Bin columns.|~
|&BToggle the inventory display mode (&FY&B/&FN&B) ?~
&CThat type of armor does not fit you.|~
~
&CYou can't get away!!!|~
&B  &F4&B> Enhanced ansi character sheet.: ~
&B  &F5&B> Colored store inventory list..: ~
&B  &F6&B> GTERM fast (no error check)...: ~
&B  &F7&B> Inventory display.............: ~
&B  &F8&B> GTERM small fortress tile.....: ~
(reserved for ansi)~
(reserved for ansi)~
&3Toggling the expert mode will allow you to remove certain menus from the|~
&3screen. You should be familiar with all of the menus before activating the|~
&3expert mode. Although the menus will not be displayed, in most cases you|~
&3will still be able to get a menu by pressing the "?" key.||~
~
&BExpert mode is currently off. Activate it (&FY&B/&FN&B) ? ~
&BExpert mode is currently on. Disable it (&FY&B/&FN&B) ? ~
&FRow|~
&FColumn|~
&BAs you run away, your enemy sights his weapon on you!|~
&9ANSI options status|~
&9-------------------|~
&B  &F1&B> Use enhanced ansi map display.: ~
&B  &F2&B> Display wasteland map in color: ~
&B  &F3&B> FORCE ansi capabilities on....: ~
&FOn|~
&FOff|~
&B|Option to toggle or "Q" to quit >-> &F~
&BLand of Devastation supports three text (i.e. non-GTERM) map display modes:|~
&B   &F1&B> Standard: re-draws entire display when you move, 3x3 grid.|~
&B   &F2&B> Enhanced 3x3: updates display in-place, 3x3 grid.|~
&B   &F3&B> Enhanced 5x5: updates display in-place, 5x5 grid.|~
&3|Your current selection is: ~
&BSelect a new display mode (&F1&B-Standard,&F2&B-Enh3x3,&F3&B-Enh5x5,&FQ&Buit) ? ~
&BIf the display is too slow for you, you can turn coloring of the wasteland|~
&Bmap on or off with this option. (Note: To get any color at all, ANSI must|~
&Beither be enabled at the bbs software or you must use the FORCE ANSI option).|~
&B|Toggle the display map in color option (&FY&B/&FN&B) ? ~
&BIf your bbs software currently has ANSI color disabled, you may force it on in|~
&Bthis door by using this option.|~
&B|Toggle the FORCE ANSI option (&FY&B/&FN&B) ? ~
&BBy default, when a fortress is present, GTERM displays a map-sized picture of|~
&Bfortress. You may elect to replace this map-sized picture with a small "B"|~
&Bwhich will not obscure the original terrain display.|~
Slight~
Moderate~
Extreme~
Dying~
Minimal~
&BPerforming maintenance|~
&B----------------------|~
 &F &ARemoving useless items from the wasteland.|~
 &F &ATrimming the log file down to size.|~
 &F &APerforming user maintenance.|~
 &F &AItems are falling into the wasteland.|~
 &F &APerforming base maintenance.|~
 &F &APlaying with the message base.|~
 &F &APerforming Authenticity Verification.|~
 &F &AChecking for a winner.|~
 &F &ADistributing Taxes/Donations.|~
 &F &AChecking the isreal monsters.|~
    &F &E~
&A at &E~
&A because of worthless armor.|~
&A because of worthless ammo.|~
&A because of worthless medkit.|~
&A because of worthless rations.|~
&A because of worthless device|~
&A because of |~
&A because of |~
&A because of |~
&BYou have &F~
&B units of &F~
&B. How many to sell at &F$~
&B per unit ? &F~
&CYou don't have that much!|~
&CSold!|~
&CYou don't have any &F~
&C to sell!|~
&9Commodities Trading|~
&9-------------------|~
   &C[&FL&C]&B List items/prices.|~
   &C[&FM&C]&B Sell minerals.|~
   &C[&FF&C]&B Sell fuel.|~
   &C[&FH&C]&B Sell herbs.|~
~
   &C[&FC&C]&B View your character.|~
   &C[&FQ&C]&B Base Operations.|~
~
~
&A|Commodities trading option ]&F~
&FView Character|~
&FList Commodities|~
&FSell minerals|~
&FSell fuel|~
&FSell herbs|~
&FBase Operations|~
~
~
~
&BFortresses cost &F$~
&B to construct.|~
&CYou don't have enough money!|~
&BConstruct a fortress (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&CFortress construction, inc. Is tired of making Fortresses.|~
&C|Fortress Created.|~
&B|What do you wish to name your fortress ? &F~
&B, right (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&CThis location is unsuitable for constructing a fortress!|~
&BYou must assign a password to your fortress. The password is used to prevent|~
&Bunauthorized access to your fortress. The password may be up to eight chars|~
&Bin length. ||~
&BWhat do you want for a password ? &F~
&B, Right (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
~
~
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~
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~
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&ENearby Items:      ~
&ENearby Items:~
&CThere is no fortress here!|~
&BFortress requests password: &F~
&CAccess Accepted.|~
&CAccess Denied.|~
&BYou collect &F~
&B cm3 of &F~
&B.|~
&FYes|~
&FNo|~
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&EFortress Inventory:|~
&BDrop which object from inventory (?=List) ? &F~
&CDrop What?|~
&BPick up which object from fortress (?=List) ? &F~
&CThat isn't here!|~
&CThere is no more room in your inventory.|~
&CThere aren't any objects here.|~
&CYou don't have any grenades!|~
&CYou hurl a grenade at the enemy!|~
Your %5's shockwave blaster sends %2 stumbling to the ground, dropping %0 &E%Z&4!~
~
%1's %5 emits a shockwave, causing you to drop your &E%Z&4!~
~
The stress of Deathpulse mode was too much for your %3. Sparks and smoke pour from it's now useless frame.~
~
~
&BFortress Name.: &F~
&BLocation......: &F~
&BOwner.........: &F~
&BMinerals......: &F~
&BFuel..........: &F~
&BHerbs.........: &F~
&BMoney Stored..: &F~
&BObjects Stored: &F~
&BEnergy on hand: &F~
&BMedical on hnd: &F~
&BTraders Union.: &F~
&BHolostore.....: &F~
~
~
&E] &2[&EMoat--&2] &7~
&E] &2[&EDefens&2] &7~
&E] &2[&EMisc--&2] &7~
&E] &2[&EWeapon&2] &7~
&E] &2[&EReact-&2] &7~
&E] &2Empty~
&E] &A~
&2~
~
~
~
~
None|~
 cm3~
&9Fortress Finances|~
&9-----------------|~
   &C[&FD&C]&B Deposit money.|~
   &C[&FW&C]&B Withdraw money.|~
   &C[&FV&C]&B View treasury.|~
~
~
~
   &C[&FC&C]&B View your character.|~
   &C[&FQ&C]&B Fortress Operations.|~
~
~
~
&A|Finance Selection ]&F~
&FDeposit money|~
&FWithdraw money|~
&FView treasury|~
&FView character|~
&FFortress operations|~
~
~
~
&BFortress treasury has &F$~
&B. You have &F$~
&B. Deposit how much ? &F~
&BFortress treasury has &F$~
&B. Withdraw how much ? &F~
&CInvalid.|~
&BFortress treasury has &F$~
&B.|~
&CTransaction completed.|~
&AWelcome to the Tavern!~
&B||You casually enter the Tavern and begin to look around. While you are here,|~
&BYou notice the following people:||~
~
~
~
~
~
~
~
&CThere is nobody here!||~
&A|Who do you want to talk to [&2Q=Quit&A] ? &F~
~
~
~
~
 took posession of the fortress!|~
 warped out!|~
 surrendered to the fortress!|~
 woke up from a restless sleep.|~
 enlisted.|~
 was revived from near-death.|~
 was killed by a ~
 died of starvation.|~
 died of unknown causes.|~
A Fortress was constructed!|~
 attacked fort: ~
, belonging to ~
 chickened out and ran!|~
 found the fort lacking a defense field!|~
 blasted through the fort's defense field in long range combat!|~
 trashed the fort's defense field in close combat!|~
 died while attacking ~
A massive EarthQuake hit the wastelands! Objects in bases may be lost.|~
And so ends yet another day of post-nuclear hell!|~
 was awarded $~
 for janitorial services.|~
Dust storms claimed several discarded items left on the wasteland!|~
 restarted from a saved clone.|~
's &Abank account was taxed $~
's &Agame account was taxed $~
.|~
Emergency warp device operation detected!|~
 attacked ~
!|~
 surrendered.|~
 ran!|~
 warped out!|~
 warped out while fighting ~
 stepped on a mine and was killed!~
Fortress ~
 was self-destructed!|~
 stepped on a mine!|~
 stepped on ~
 mines!|~
Emergency warp device operation was detected ~
 times!|~
 was killed by ~
 died while fighting ~
 in close combat!|~
 in long range combat!|~
 was shot while running from ~
Check your accounts! $~
 of tax/donations re-distributed to players!|~
 quit the ~
 team.|~
 joined the ~
 created the ~
Emergency warp program couldn't respond in time!~
!|~
 died in close combat while attacking ~
 died in long range combat while attacking ~
 died while running like a coward from ~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&B. [&FD&B]eposit, [&FW&B]ithdraw, or [&FQ&B]uit ? ~
&B. You have &F$~
&B. Deposit how much ? &F~
&B account has &F$~
&B. Withdraw how much ? &F~
&CInvalid.|~
&Baccount has &F$~
&B.|~
~
~
~
~
~
&CYou are starving to death!!!|~
~
~
~
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~
~
~
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|~
&7        *********************************************|~
&7        *        Alpha Centauri Slot Machine        *|~
&7  ********************************************************|~
&7  *                   --- Jackpot ---                    *|~
&7  * 1 Cherry  - 20 credits   3 bells       - 200 credits *|~
&7  * 2 Cherry  - 50 credits   3 Any-bars    - 300 credits *|~
&7  * 3 cherry  - 70 credits   3 single bars - 400 credits *|~
&7  * 3 Oranges - 100 credits  3 double bars - 500 credits *|~
&7  * 3 Grapes  - 150 credits  3 triple bars - 1000 credits*|~
&7  ********************************************************     ***|~
&7***                                                      ***  *****|~
&7*                                                          *   ***|~
&7*----------------------------------------------------------*    *|~
&7*                  :                    :                  *    *|~
&7*                  :                    :                  *    *|~
&7*----------------------------------------------------------*    *|~
&7*                                                          *    *|~
&7*                                                          *    *|~
&7*                                                          *    *|~
&7*                     ___________                          ******|~
&7*                     :         :                          *|~
&7*                     :         :                          *|~
&7************************************************************|~
|~
&B<Slot Machine>||~
&9Each pull costs 10 credits.|~
&2You have &F$~
&2.|~
&CYou're out of money!|~
&3[P]lay or [Q]uit ? &F~
&B<Trivia>|~
&CWe're out of trivia for now!|~
|~
&2Trying a trivia question costs &F$~
&2. If you answer correctly, then |~
&2I will pay you &F$~
!||~
&CYou don't have enough money!|~
&BTry a question (Y/N) ? &F~
&BYour answer: &F~
&9You got it!|~
&CSorry, you were incorrect.|~
&9Casino Options|~
&9--------------|~
   &C[&FF&C]&B Coin flip.|~
   &C[&FG&C]&B Guess number.|~
   &C[&FS&C]&B Slot machine.|~
   &C[&FT&C]&B Trivia.|~
   &C[&FZ&C]&B Casino Statistics.|~
~
   &C[&FC&C]&B View your character.|~
   &C[&FQ&C]&B Base Operations.|~
~
~
~
&A|Casino Selection ]&F~
&FCheck Char|~
&FCoin Flip|~
&FGuess Number|~
&FSlot Machine|~
&FTrivia|~
&FQuit|~
&FCasino Statistics|~
~
~
~
~
~
~
~
~
&FInventory Packed.|~
&FInventory Sorted.|~
&BExchange item number A (1-16) ? &F~
&BExchange item number B (1-16) ? &F~
&CInvalid number.|~
&FItems exchanged.|~
~
~
~
~
~
&BOverlay buffer size.....: &F~
&B bytes|~
&7A dark mist surrounds your body and you are knocked unconscious. When you|~
&7awake, you are not in the same place as you were!|~
&7Default coordinates overridden by EM-WARP program.||~
&7All that is heard is a slight clicking sound....|~
&7~
&BRefuel which cell from inventory (&F?&B=List) ? ~
&COnly energy cells may be refueled here.||~
&EEd sells vortex energy units at a cost of &F$~
&E each.||~
&3Buy how many [&F~
&3] ? &F~
|&CA couple of mercenaries send you a menacing look as you realize you can't|~
&Cafford that much.||~
|&CYour energy cell cannot hold that much.||~
|&3You attach your cell to the refueling station and a generous amount of energy|~
&3pours into it.|~
    &F &E~
&A at &E~
&A disappeared into the wasteland forever.|~
    &F &E~
&A accumulated &E$~
&A interest in his normal account.|~
&A interest in his game account.|~
&A interest on his loan.|~
&A credits for janitorial services.|~
&A needed a USERIDX refresh.|~
    &F &AAdded msg &E#~
&A from &E~
&A about &E~
    &F &ADeleted msg &E#~
&A lines removed from log file.|~
    &F &ANumber of items = &E~
    &F &AFort &E~
 &Aat &E~
 &AReactor produces &E~
&A energy units.|~
&A killed because of not logging in.|~
&A removed because of not logging in.|~
&A was charged &E$~
&A rent.|~
&CAs you struggle to survive in the wasteland, you are overcome by|~
&Can immense hunger. You have died of starvation.|~
&9Combat Statistics: Weapons Profile|~
&9----------------------------------|~
|&BShort Range Weapon: &F~
&B   Hit deflection chance...............: &F~
&B   Deflection points remaining.........: &F~
|~
&BHit probability versus:            Defense probability versus:|~
&B   Avg. Zone &F~
&B monster: &F~
&B   Your strength bonus percentage......: &F~
&B   Accuracy bonus percentage...........: &F~
&B   Effective dexterity.................: &F~
|&BLong Range Weapon: &F~
&BCombat bravery.........................: &EKill: &F~
&E  Run: &F~
&E  Surr: &F~
&BCombat accuracy........................: &F~
&A (Rechargable)~
&BExperience required for next level.....: &F~
&CReady!|~
&B   Base damage level...................: &F~
&B   Effective damage level..............: &F~
&BLast player that you killed............: &F~
&BLast player who killed you.............: &F~
&BLast monster that you killed...........: &F~
&BLast monster who killed you............: &F~
n/a|~
&9Combat Statistics: Armor Profile|~
&9--------------------------------|~
|&BShield: &F~
&B   Hit deflection chance...............: &F~
&B   Deflection points remaining.........: &F~
&BTotal Kills............................: &F~
|&BMedical lining: &F~
&B   Regeneration rate...................: &F~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
|&BPurchase which computer number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
|&BPurchase which robo-defender number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
|&BPurchase which reactor number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
|&BPurchase which moat number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
|&BPurchase which defense field number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
|&BPurchase which weapon number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
|&BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
|&BPurchase which factory number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
|&BPurchase which pack number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~
&CPlease sell your current reactor first.|~
&CPlease sell your current moat first.|~
&CPlease sell your current defense field first.|~
&CPlease sell your current weapon first.|~
&CPlease sell your current energy sink first.|~
&CThere is no room in your fort's specialty device inventory.|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&BAmmunition may be discharged into the fortress power reserves to|~
&Bprovide power for fortress defenses, devices, etc.||~
&BDischarge which ammo pack (&FL&B=List,&FQ&B=Quit) ? &F~
&CAmmunition discharged.||~
&CThat is not a valid ammunition type.||~
&CDischarge what?||~
&BProducts to sell:|~
&B  1) Minerals  &F~
&B  2) Fuel      &F~
&B  3) Herbs     &F~
&B  4) Healing   &F~
&B  5) Energy    &F~
|~
&BProducts to buy:|~
&B  D) Minerals  &F~
&B  E) Fuel      &F~
&B  F) Herbs     &F~
|~
&BCash in fortress treasury: &F$~
&B  G) Teleportation price: &F$~
~
~
~
~
~
~
~
&B units at &F~
&B per unit.|~
&B per unit; budget: &F$~
&B.|~
~
~
~
~
~
~
~
~
~
~
~
~
&BYou have &F~
&B total units of &F~
&B available. Place how many for sale ? &F~
&CInvalid.|~
&BHow much money do you wish to charge per unit ? &F~
&BHow much money to pay per unit ? &F~
&BYou have &F$~
&B available. Budget how much for purchasing ? &F~
&B total units of &FEnergy ~
&B total units of &FHealing ~
&BMedical kits can be discharged into fortress medical storage banks where they|~
&BCan either be used by the fortress owner or transferred to medical sales.||~
&BDischarge which MedKit (&FL&B=List,&FQ&B=Quit) ? &F~
&CMedical Kit discharged.||~
&CYou can only discharge a medical kit.||~
&CDischarge what?||~
&9Combat Statistics: Misc Information|~
&9-----------------------------------|~
&B   Special features....................: ~
&EBurst ~
&EStunner ~
&EUni-Ammo ~
&7Unknown|~
&B   Base ammunition type................: &F~
&7None|~
&B   Intensify damage multiplier.........: &F~
&BPurchase a &F~
&B for &F$~
&B (&FY&B/&FN&B) ? ~
&3The following ammo packs can be created from your energy in storage:||~
&CYou don't have enough money.||~
&CThere is no room in your inventory.||~
&7 (energy units)|~
(unused)~
&BAvailable for Trading:|~
&2   Selling &F~
&2 units of &F~
&2 at &F$~
&2 per unit.|~
&C   Selling nothing.|~
&2   Buying &F~
&C   Buying nothing.|~
Energy~
Healing~
&9Fortress Misc Options|~
&9---------------------|~
   &C[&FM&C]&B Create medkit from medical storage.|~
   &C[&FH&C]&B Heal from medical storage.|~
   &C[&FP&C]&B Create ammo pack from energy.|~
   &C[&FS&C]&B Set fortress password.|~
   &C[&FU&C]&B Use fortress communicator.|~
   &C[&FE&C]&B Equip your character.|~
   &C[&FD&C]&B Destroy fortress.|~
   &C[&FV&C]&B View fortress.|~
   &C[&FC&C]&B View your character.|~
   &C[&FQ&C]&B Quit to fortress operations.|~
~
~
&A|Fortress Misc Options Selection ]&F~
&FCreate Medkit.|~
&FHeal.|~
&FCreate Ammo Pack.|~
&FView Character.|~
&FFortress Operations.|~
&FChange Fortress Password.|~
&FUse fortress communicator.|~
&FEquip character.|~
&FDestroy fortress.|~
&FView fortress.|~
&F~
&B healing doses are available. Your health is &F~
&B.|~
&BUse a healing dose (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&CFortress is out of healing doses.|~
&CFortress does not have enough energy to create a &F~
&C.|~
&BThere are &F~
&B energy available. Fortress creates energy in a &F~
&B.|~
Create one (&FY&B/&FN&B) ? ~
&CThere is no room in your inventory.|~
&F~
&B created.|~
&CFortress does not have enough med doses to create a &F~
&C.|~
&BThere are &F~
&B healing available. Fortress creates healing in a &F~
&B.|~
Create one (&FY&B/&FN&B) ? ~
&CThere is no room in your inventory.|~
&F~
&B created.|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&7 Volume in drive C is GS-224|~
&7 Directory of C:\|~
|~
~
&7Volume GS-224 created Fed 11, 2012 5:34p|~
|~
 bytes total disk space|~
 bytes in 0 hidden files|~
 bytes in ~
 user files|~
 bytes available on disk|~
|~
 bytes total memory|~
 bytes free|~
~
&BInsert which ROM cartridge in the "A:" drive (&F?&B=List) ? &F~
&CYou may only insert a ROM cartridge!|~
&CInsert what?|~
&CThat file is already present on the laptop!|~
&CFile transferred to Laptop root dir.|~
&BNotes: &FV&B]iew, &FD&B]elete, &FA&B]dd-manual, &FS&B]ort, &FQ&B]uit ? ~
&FView|~
&FDelete|~
&FAdd-manual|~
&FQuit|~
&FSort|~
~
&CYour notes file is empty!|~
&BERASE your notes file? Are you sure (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&BEnter MANUAL notes comment below, or enter a blank line to abort.|~
&B(Coordinates will be logged automatically)|&ENotes: &F~
~
~
~
~
~
~
~
&3AUTONAV: You have moved off of current Z-Plane. Deactivated.||~
&3AUTONAV: North||~
&3AUTONAV: South||~
&3AUTONAV: East||~
&3AUTONAV: West||~
&3AUTONAV: Path Lost. Deactivated.||~
&BEnter AutoNav Z-Coordinate (0=abort) ? &F~
&BEnter AutoNav X-Coordinate (0=abort) ? &F~
&BEnter AutoNav Y-Coordinate (0=abort) ? &F~
&CInvalid coordinates.|~
&CAutoNav cannot traverse Z-Planes.|~
&CAbort|~
&3AUTONAV: Destination reached.|~
|&CAutonav cannot reach that destination!|~
|&3AutoNav course loaded. &F~
&3 steps.|~
&7|Emergency Warper Control Program (EMWARP) revision 2.0|~
&7(c) 2013 Acme weapons, Inc.|~
&7|This program will automatically cause any WARPER device in possession at time|~
&7of unconsciousness to activate, causing user to be teleported to a preset|~
&7anchor point. Please see laptop 'HELP' for instructions on configuring a new|~
&7EMWARP anchor point.|~
&7|Note: Acme Weapons, Inc. is not responsible to any untimely injury, death,|~
&7paralysis, vaporization, or otherwise undesirable consequences resulting from|~
&7the use or misuse of this device.|~
~
~
~
~
~
&9ZC XC  YC   Fortress Name       Owner       Selling  Buying  Objs  Energy  Heal|~
&9-- --- ---  ------------------  ----------  -------  ------  ----  ------  ----|~
&CYou do not have any bases.|~
Listed.|~
Unlisted.|~
&BListing with the traders union will allow other users to view the location|~
&Bof your base as well as teleport to your base if/when you buy a teleporter.||~
&BList with the traders union (&FY&B/&FN&B) ? ~
(unused)~
(unused)~
&BQuick heal used &F~
&B medkit doses. &F~
&B remain.|~
&BFortress Encounter: Long Range.|~
&B&FL&B)ong Range, &FR&B)etreat, &FE&B)ngage close, &FV&B)iew, &FC&B)har, &FG&B)renade ?~
&FLong Range|~
&FRetreat|~
&FEngage Close|~
&FView Fort|~
&FView Char|~
&FGrenade|~
~
~
&BYou hurl a grenade at the fortress!|~
&C<BAM> The explosion rocks the very foundation of the fortress!|~
&CSparks fly as your weapon burns into the fortress's defense field!|~
&CA certain saying about a "broad side of a barn" applies as your shot misses.|~
|&CThe fortress's defense crumble! Victory!|~
&BFortress Encounter: Close Range.|~
&B&FA&B)ttack, &FR)&Betreat, &FV&B)iew Fort, &FC&B)har status ? ~
&FAttack|~
&FRetreat|~
&FView Fort|~
&FView Char|~
~
~
~
&CYou set a new record for the 50-yard dash as you flee from the base!|~
&DYou grab your weapon and prepare to put a hole in the fort's defense field!|~
&CYou slash into the fortress's defenses, sending electric flames everywhere!|~
&CYour attack is off and inflicts no damage!|~
&CThe fortress fries you with its ~
&C!|~
&CThe fortress's shot misses you by a mile!|~
&DYou prepare to traverse the fortress's moat!|~
&CYou are bruised and beaten by the fortress's moat!|~
&CWith stunning ability, you traverse the moat unhindered.|~
&CWARNING: Base has insufficient energy for defense!|~
&CWARNING: Base is lacking defense field. Base is defenseless!|~
&CWARNING: Base is lacking primary weapon. Base is defenseless!|~
(reserved for another warning)~
&CAnd just why would you wish to attack your own base?|~
&3Luckilly, the owner of this fortress was foolish enough not to install a moat|~
&3and you are able march towards the fortress unhindered.|~
&3|"What a Fool!", you think as you notice this fortress does not have any|~
&3defense field whatsoever!|~
&3|Alarms and sirens blare throughout the fortress as the defense field breach|~
&3is detected by the internal systems. You notice the distinct sounds of|~
&3robotic defense droids preparing to defend the fort to the bitter end.|~
&3 remain)||~
&7Dietary Control Program (DIET)|~
&7(c) 2013 Troop Rations, Inc.||~
&7This program will place you on a high nutrition dietary program|~
&7that will effectively reduce your food intake requirements by up|~
&7to 25%. In addition, DIET can automatically recommend the most|~
&7effective times to consume your rations.||~
&7Do you wish to have DIET automatically control your eating (&FY&7/&FN&7) ? ~
&FYes|~
&FNo|~
&3On the advice of the diet program, you eat &F~
&3 ration(s). (&F~
|&DYou hear a loud klaxon siren blaring, the standard indication that a fortress|~
&Dis about to activate a corbomite device. You're too close to the fort to run|~
&Daway in time, so you'll just have to hope that blast isn't strong enough to|~
&Dkill you.....|~
&C"Corbomite detonation in ~
&C seconds."|~
&D|Sizzle.... Pop.... Buzz.... Nothing happened. The fortress must have been too|~
&Dlow on energy to inflict any damage.||~
&C|ZZZZAAAAPPPP! The corbomite device converts the entire contents of the fort's|~
&Cenergy bank into one tremendous energy pulse which impacts you almost|~
&Cinstantaniously.||~
&DYour &E~
&D is destroyed.|~
&CYou scream as your flesh is literally vaporized off your body. The energy|~
&Cpulse inflicts a total of &F~
&C hitpoints in damage!|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&BYou seek out the manager. After a 30 minute wait in his office, he opens the|~
&Bdoor and his secretary ushers you inside. He says "A friend of mine at Sacre|~
&BBase, Troy Hadley, requested some steaks. Problem is, we don't have anyone|~
&Bshall we say "talented" enough to carry the package across the wastelands. If|~
&Bsomeone was to help us with the task, I am sure that Troy would be very, very|~
&Bhappy."|~
~
~
&B|Help them (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
&CThere isn't room in your inventory to put Troy's Steaks.|~
&BHe says: "Oh. Hello there, friend. I'm sorry, but I'm out of jobs for you.|~
&BPlease excuse me - there's lot's of work to get done around here." He|~
&Bleaves.|~
~
~
&BAs you approach the gate of Sacre Base, Troy Hadley approaches you. "My Steaks!|~
&BMy Steaks! You've brought my steaks! Thanks a lot. I wish there was a way that|~
&BI could repay you... hmm... Let me think. I've got this database of object|~
&Blocations in the wasteland. You know, pylons, towns, and the like. Could come|~
&Bin very handy to a person such as yourself!" He runs off into a back room for a|~
&Bmoment. "The manager of the computer store has it right now. Just go there with|~
&Byour laptop and he'll give you the disk.|~
~
~
&BThe computer store manager appears. Hi there. Troy Hadley wanted me to give you|~
&Bthis disk.||~
~
&CThere isn't any room in your inventory!||~
&CI seem to have lost Troy's steaks. bummer.||~
&BThe manager gives you Troy's steaks.||~
&CI seem to have lost Troy's disk! bummer.||~
&BThe computer store manager gives you Troy's disk.||~
~
~
~
~
~
~
~
~
~
~
~
~
~
&BYou have completed special quest &F#~
&B. You are awarded &F~
&B experience points!|~
&9## Name                 Cost       Damage Ammunition Req'd|~
&9    |&7~
None~
 and a &F~
% &Eteam discount~
.||~
&CYour &F~
&C was taken into the fortress's storage vault!|~
|&3You laugh outloud as you notice that the fortress does not have sufficient|~
&3energy to charge it's defense field.|~
&E [Decloak Engaged]~
&9JC137 Land Topography scanner beginning operation:||~
~
~
&CThe monster isn't very talkative right now.|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&CYou can only have a maximum of eight items for sale!|~
&BPlace which object up for sale (?=List) ? &F~
&BWhat do you wish to charge for that item ? &F~
&C<Aborted>|~
&9##  Object                Price|~
&9--  --------------------  --------|~
&CYou have nothing up for sale!|~
&CThere are no objects up for sale!|~
&BRemove which object from sale (?=List) ? &F~
&CThat item is not for sale!|~
&BObject removed from sale and placed in storage.|~
&CYour inventory is full!~
&BBuy which item from base (?=List) ? &F~
&CInvalid|~
&BThe &F~
&B costs &F$~
&B, Buy it (&FY&B/&FN&B) ? &F~
&CYou don't have enough money!|~
&BThe &F~
&B has been added to your inventory.|~
&CThis base has nothing for sale.|~
&BPermanently "kill" which object from ground (?=List) ? &F~
&CYou can only build up to &F~
&C forts.|~
&CYour fort's storage room can only hold up to &F~
&C items.|~
&CYou do not have a fortress communicator!|~
&CSwapping Weapons...|~
&BYou are now armed with your &F~
&B.|~
&8Picked up a &F~
&8.|~
&8Inventory full.|~
&8Destroyed a &F~
&8.|~
&8Dropped a &F~
&8.|~
&CThe kill object command has been disabled.|~
&9Alpha-Combat!||~
&7A strings of periods will be sent across your screen. Somewhere in the middle|~
&7of this string will be a lone alphabetical character. When you see this|~
&7character, hit it as fast as you can. Your chances of hitting will be determined|~
&7based on how fast your reaction is.||~
&9Get Ready.|~
~
~
&9Reflex-Combat!||~
&7A series of numbers will be sent across your screen. When you see the desired|~
&7number, hit any key as fast as possible. Your chances of hitting the monster are|~
&7based on your reaction time.||~
~
~
&9Numbers will be &Fincreasing&9. Press on &F~
&9Numbers will be &Fdecreasing&9. Press on &F~
&B. Get Ready!|~
(reserved for combat)~
(reserved for combat)~
(reserved for combat)~
(reserved for combat)~
&9|Combat Mode Selection|~
&9---------------------||~
&BLOD Offers several different "combat modes". These different modes allow you to|~
&Bchoose a method of combat that you like. The combat modes are used for close|~
&Brange combat (i.e. hand-to-hand). The default mode is statistical, but feel|~
&Bfree to select whichever mode you prefer.||~
&9Selectable combat modes:||~
~
~
~
~
&B   1) Statistical|~
&8   1) Statistical|~
&B   2) Alpha-Key|~
&8   2) Alpha-Key|~
&B   3) Reflex Action|~
&8   3) Reflex Action|~
(reserved)~
(reserved)~
(reserved)~
(reserved)~
&B   Q) Quit||~
&BSelect: ~
&FStatistical|~
&FAlpha-Key|~
&FReflex-Action|~
(reserved)~
(reserved)~
&FQuit|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&9|Statistical Combat|~
&9------------------||~
&BIn statistical based combat, your odds of hitting the monster will depend|~
&Bon your numerical stats (i.e. Strength, dexterity, agility) and not on any|~
&Bother skill.|~
~
~
~
&9|Alpha Combat|~
&9------------||~
&BIn alpha combat, your chances of hitting the hostile monster are base on how|~
&Bfast you can hit a specific key on the keyboard. In effect, this method tests|~
&Byour typing skills. If your stats are low and you are a good typist, you may|~
&Bwish to give this method a shot.|~
~
~
&9|Reflex Combat|~
&9-------------||~
&BIn reflex based combat, your chances of hitting the monster are based on your|~
&Breflexes. A number sequence will be presented and when you see a pre-determined|~
&Bnumber, hit your enter key. If you hit it fast enough, then you will hit the|~
&Bmonster.|~
~
~
&B|Select this combat mode (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
&CThis mode has been disabled!|~
&BLog off in base (&FY&B/&FN&B) ? ~
&9##  Name                  Location  Total Cost|~
&9--  --------------------  --------  ----------|~
Sacre Base~
&BTeleport to which base number (&F?&B=List,&FQ&B=Quit) ? &F~
&ATeleportation will cost &F$~
&A. Go for it (&FY&A/&FN&A) ? ~
&A. &CYou don't have enough money!|~
&CYes.|~
&CNo.|~
&CThis base does not own a teleporter!|~
&CYou're already here!|~
&E|You reach over and press the lever that activates the teleportation chamber.|~
&EImmediately, you are surrounded by a thick black mist. You can feel the energy|~
&Ebuild as the teleporter's capacitors are charging. One sudden burst and your|~
&Ebody has been changed from matter to energy. A transmission dish on the roof of|~
&Ethe fortress turns in the direction of the target fortress. A second later, a|~
&Ebright beam of energy streaks across the sky to the target fortress. Your|~
&Eenergy is then captured and reconstructed into your proper form. You have been|~
&Eteleported!|~
~
~
~
~
~
&EThe teleportation price is how much money you wish to charge someone to use|~
&Ethe teleporter in your fortress. This is both for departing and arriving. If|~
&Eyou do not have a teleporter, then this option does not accomplish much.||~
~
~
~
&BTeleportation Price ? &F~
(reserved for base tele)~
(reserved for base tele)~
(reserved for base tele)~
(reserved for base tele)~
(reserved for base tele)~
(reserved for base tele)~
&C|You press the recharger's button. Nothing happens.|~
&E|You press the large rectangular button on the recharger. Immediately, you feel|~
&Ea magnetic-like attraction between the recharger and your armor. You place the|~
&Erecharger closer to your armor. Lightning like flashes of energy burst from the|~
&Erecharger and impact into your armor. As you peer into the inferno, you can see|~
&Ethat the molecular structure of your armor is being regenerated right before|~
&Eyour eyes. A few more minutes, and your armor has regained it's full strength!|~
~
~
~
&E|You press the large rectangular button on the recharger. The recharger sputters|~
&Ea few sparks in the direction of your armor, but there is no noticeable change.|~
~
~
&7You load up the tetris program and begin to play. You become addicted to the|~
&7game. Hours go by like minutes as you move the colored blocks across the screen|~
&7and slide them into place like a pro. When you are done, the results are|~
&7astonishing. By playing the game, you increased your hand-eye coordination,|~
&7resulting in a gain of 4 dexterity points!|~
~
~
~
&7The tetris game is really pretty boring now. You decide to do some adventuring|~
&7rather than waste any more time playing games.|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&APress &F#~
&A. Press which button: &FR&A]ed, &FB&A]lue, &FG&A]reen, or &FQ&A]uit ? ~
&FRed.|~
&FBlue.|~
&FGreen.|~
&FQuit.|~
~
~
~
~
~
&AProceed with transporation (&FY&Aes/&FN&Ao) ? ~
Quit|~
&APress &F#~
&A. Press which button: ~
or &FQ&A]uit ? &F~
&E|As you press the final button, a massive energy burst teleports you to another|~
&Elocation. Or so it would seem. When you finally "arrive", things are not as|~
&Ethey should be. You can't see anything. You can't hear anything. In fact, none|~
&Eof your senses seem to be working. You wonder where you have ended up...||~
~
~
~
&E|As you press the final button, a massive energy bolt teleports you to another|~
&Elocation. You materialize in a small room. A man across the room turns to face|~
&Eyou. He doesn't look friendly.....||~
~
~
~
&EAs you prepare to leave and tell the adventurers back at Sacre Base of your|~
&Emassive victory, you notice some motion in the back of the room. You turn|~
&Earound. It is Xeboc! The cuts and bruises on his body fade! He faces you and|~
&Esays: "Foolish Mortal! Do you not realize who I am? Do you think I could be|~
&Edestroyed this easily? The being which you see before you is obviously not|~
&Emyself, but merely a projection of my mind. You'll have to try harder than|~
&Ethat to destroy me, mortal. Come back and talk anytime mortal, I find you|~
&Equite amusing. To be a good sport, I'll even let you keep those weapons I|~
&Ecreated.|~
~
~
~
~
&EAs you enter the crashed shuttle craft, you notice a single individual|~
&Eguarding the phasers. He turns to face you. "You want my phasers, don't|~
&Eyou? Well, you're not going to get them." He picks up one of the phasers|~
&Eand sights it on you!||~
~
~
~
&BYour ~
&FStandard~
&FGame~
&FRent~
<next acct>~
&FDeposit|~
&FWithdraw|~
&FQuit|~
&CMaybe you should pay back your other loan first!|~
~
~
~
~
&BThe bank officer goes into his manager's office. A few minutes later, he|~
&Breturns and explains that due to the high default rate of new recruits, you|~
&Bwill have to wait a few days before your application can be accepted.|~
~
~
&ALOAN TERMS:||~
&B1) You may take out a loan for up to &F5%&B of your worth.||~
&B2) &F18%&B interest per night will be accumulated on any unpaid balance.||~
&B3) You may only take out one loan at any one time.||~
&B4) You may pack back any portion of your loan at any time.||~
&B5) If loan is not paid within a reasonable time period, then severe penalties|~
&B   may occur.||~
~
~
~
&3Due to the good financial standing of your team, we are able to increase your|~
maximum loan by &F$~
&3.||~
&BYou may take out a loan of up to &F$~
&B. Borrow how much ? &F~
&CInvalid.|~
&BTransaction completed. Have a nice day.|~
&BYou owe &F$~
&B. You have &F$~
&B. Pay back how much ? &F~
&CInvalid.|~
&BThere is &F$~
&B left on your loan.|~
&9Financial Statement|~
&9-------------------|~
&BCash (on hand and in accounts) ........: (+) &F~
&BEquipment on hand......................: (+) &F~
&BWasteland assets.......................: (+) &F~
&BMiscellaneous..........................: (+) &F~
&BOutstanding loan.......................: (-) &F~
&C                                         --------------|~
&BTotal..................................:     &F~
~
~
~
~
~
&CThe file, "&F~
&C" is missing.|~
&9 [&CC&9]ontinue, [&CS&9]top, [&CN&9]onstop ~
&9 [&CC&9]ontinue ~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&CYou do not have a clone.|~
&9Clone Status|~
&9------------|~
&BName........: &F~
&BHit Points..: &F~
&BStrength....: &F~
&BAgility.....: &F~
&BDexterity...: &F~
&BLevel/Exper.: &F~
~
~
~
&CCurrent clone in storage will be erased! Continue [&FY&C/&FN&C] ? ~
&FYes|~
&FNo|~
&BCloning yourself will cost &F$~
&B. Proceed [&FY&B/&FN&B] ? ~
&CYou do not have enough money!|~
|&3As you finish signing the final release form, the clone techs escort you to a|~
&3small white room. Centered in the room is a platform with two indentations|~
&3approximately the size of human bodies. You lie down in one of them. The clone|~
&3techs leave the room and the platform begins rotating. Soon it is moving so fast|~
&3that you lose consciousness. When you awaken, an exact duplicate of your|~
&3physical self is laying next to you!|~
~
~
~
~
~
~
&BSwap yourself with current clone in storage [&FY&B/&FN&B] ? ~
|&3The clone techs take you to the room where your clone is awaiting. They remove|~
&3the clone from storage and begin reviving it. They then strap you into it's|~
&3storage cell. Better hope they are successful in reviving the clone!|~
~
~
~
~
&CCurrent clone in storage will be permanently erased!|~
~
&BContinue [&FY&B/&FN&B] ? ~
&BYou have a clone in storage. Do you wish to restart from it [&FY&B/&FN&B] ? ~
~
~
~
~
|&3As you awaken, you are in the clone labs. The local manager explains to you|~
&3that your real self was reported dead a few days ago and that you have been|~
&3revived in an attempt to salvage whatever is possible. You are then brought to|~
&3Sacre Base de-briefing of the current situation.~
~
~
|&3Several days later, Defs Sacre comes running into the emergency room. "Look,|~
&3he's one of ours! He was found by a recruit!"  The medical doctors rush to the|~
&3scene immediately. One of them says, "I think we'll be able to save him.....|~
&3But it's not going to be pretty... He's awfully banged up. We don't know in|~
&3what shape he'll come out of this..." You have been revived!|~
~
~
Yes~
No~
&9Part Name        Present  Reroll  Provided By|~
&9---------------  -------  ------  -----------------------|~
&3Rad Extract      ~
&3Storage Vessel   ~
&3Filtron          ~
&3Circulator       ~
&3Nova Cell        ~
&3Vent             ~
&3Recycler         ~
&3CPU              ~
&3Rad Convert      ~
~
&C  Yes   ~
&C  No    ~
&F~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&7Laptop Pylon Telecode Finder ver .0937<Alpha>|~
&7(c) 2004 We-Hack-It, Inc.|~
|~
&7Standby, demon-dialing pylon telelinks...|~
~
~
|&9Code #1  Code #2  Code #3  Code #4  Code #5  Destination|~
&9-------  -------  -------  -------  -------  ------------------------------|&F~
&4Red      ~
&1Blue     ~
&2Green    ~
~
~
~
&FWastelands: ~
&FResults Inconclusive.|~
&3AUTONAV: Destination out of range.||~
&CThose coordinates are out of range. Autonav can only handle destinations +/-|~
&C32 units from your location.|~
&E~
&A] &7~
Horticulture Center|~
Pylon|~
Shuttle Craft|~
Clone Center|~
Town: &F~
Fort: &F~
Camp: &F~
Nuclear Silo|~
EEEE Center|~
Kill, Inc.|~
Com Tower.|~
Settler Dome.|~
|&BEnter which location ? &F~
&CInvalid Choice!|~
&CAborted.|~
&9Player Camp|~
&9-----------|~
   &C[&FV&C]&B View player.|~
   &C[&FA&C]&B Attack player.|~
   &C[&FS&C]&B Steal item.|~
~
~
   &C[&FC&C]&B View your character.|~
   &C[&FQ&C]&B Quit to wastelands.|~
~
~
&A|Player Camp Selection ]&F~
&FView Player|~
&FAttack Player|~
&FSteal Item|~
&FView your character|~
&FQuit to wastelands|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
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~
~
~
~
~
~
~
~
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~
~
&CThis fortress is equipped with an anti-self destruct device. Self destruct|~
&Cis not possible.|~
&CThe device you are trying to sell is equipped with some sort of "device lock".|~
&CIt cannot be removed, and is impossible to sell!|~
|&3The device you are about to purchase has a built in "device lock". Once|~
&3installed, there is NO WAY to remove it.|~
|&3Do you wish to continue (&FY&3/&FN&3) ? &F~
&CThere are no forts with available teleporters.|~
&CThis fortress does not have any energy forsale.|~
&CThis fortress does not have any medical doses forsale.|~
&CSorry, this feature has not been implemented yet.|~
&2   Selling &F~
&2 for &F$~
&2 at the sales counter.|~
&CThe map is filled with unintelligible gibberish.|~
&2Coordinates of center square are &Fx=~
&2, &Fy=~
&2, &Fz=~
&2.|~
~
&BPurchase which ammo number (&FL&B=List,&FQ&B=Quit) ? &F~
&CThis fortress does not have any energy available!|~
&CThere is insufficient energy available to create any usable ammo!|~
&BCreate which ammo number (&FL&B=List,&FQ&B=Quit) ? &F~
&BCreate a &F~
&B from &F~
&B energy units (&FY&B/&FN&B) ? ~
&CAmmunition created and placed in your inventory.||~
&CSold! You place the ammo pack in your inventory.||~
&3The following medical kits can be generated from your med doses in storage:||~
&7 (medical doses)|~
&CThis fortress does not have any medical doses available!|~
&CThere is insufficient medical doses available to create any useable medkits!|~
&BCreate which medkit number (&FL&B=List,&FQ&B=Quit) ? &F~
&BCreate a &F~
&B from &F~
&B medical doses (&FY&B/&FN&B) ?~
&CMedkit created and placed in your inventory.||~
&BPurchase which medkit number (&FL&B=List,&FQ&B=Quit) ? ~
&BPurchase a &F~
&B for &F$~
&B (&FY&B/&FN&B) ?~
&CSold! You place the medkit in your inventory.||~
(unused)~
(unused)~
(unused)~
(unused)~
(unused)~
(unused)~
(unused)~
(unused)~
(unused)~
(unused)~
(unused)~
~
|&3You and your adversary enter a rather lengthily conversation about finances.|~
&3After some intense negotiations on the subject, you are able to discern that|~
&3your life is worth a measly &F$~
&3 to your foe. Now, you have a choice. Do|~
&3you Pay (&FY&3/&FN&3) ? ~
&FYes.|~
&FNo.|~
|&3Upon noticing your more than generous donation, your enemy has decided to|~
&3allow you to exit without any further harm. Unfortunately, word does get around|~
&3and the guys at Sacre Base probably won't be too impressed with your "brave"|~
&3method of dealing with the situation.|~
|&CUpon seeing that you are a bit short of cash at the moment, your enemy becomes|~
&Ceven more hostile to you.|~
|&3You politely indicate that you have better places to spend your money and that|~
&3you hope to meet the monster again sometime in the future. The monster,|~
&3however, still seems to be intent on killing you. Oh well....|~
~
~
~
~
&CYou don't have any room in your inventory!|~
&CThe monster doesn't have anything to sell!|~
|&BBuy which item from monster (&F?&B=List,&FQ&B=Quit) ? &F~
&CInvalid choice!|~
&3The monster wants &F$~
&3 for the &F~
&3.|~
&CYou don't have enough money!|~
&BPurchase the item (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
&3You make your deal with the monster and happily you each go your separate ways.|~
~
~
~
&9Game Name        Played  Won     Lost    Money Won   Money Lost|~
&9---------------  ------  ------  ------  ----------  ----------|~
&3Coin Flip        ~
&3Number Guess     ~
&3Slot Machine     ~
&3Trivia           ~
~
~
~
~
~
~
~
&F~
&E~
~
~
|&3Cell: &FA&3]dd, &FD&3]ischarge, &FV&3]iew, &FQ&3]uit ? ~
&FAdd.|~
&FDischarge.|~
&FView.|~
&FQuit.|~
~
~
&CMaximum cell capacity reached.|~
&BInsert which ammo cartridge into the cell (&F?&B=List) ? ~
&CYou may only insert an ammo cartridge!|~
&CThe cell will not accept that energy type!|~
&CEnergy transferred to cell.|~
&CInsert what???|~
&CWARNING! Discharge will empty cell! Continue (&FY&C/&FN&C) ? ~
&FYes.|~
&FNo.|~
&BCell discharged.|~
|&BEnergy Cell Status:||~
&7    Vortex Energy units~
&7    Supplyable ~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
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~
~
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~
~
~
~
~
~
~
~
~
&9##  Name|~
&9--  ---------------------------------------|~
|&ANewsletter Article Selection [Q=Quit,L=List] ? &F~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
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~
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~
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~
~
&2The weaponsmith strips your &F~
&2 down to it's basic components.|~
|&2As he peers over the components, he exclaims "Yeah, I think I can do something|~
&2with this. Let's talk over the details and figure up a price for this...."|~
|&2As he peers over the components, he exclaims "I'm sorry, but I don't think I|~
&2can work on one of these.... You see, our conversions cannot be performed on|~
&2this type of weapon."~
|&CYour weapon has already been accurized! The gunsmith puts it back together.|~
|&CYour weapon has already been intensified! The gunsmith puts is back together.|~
Active - Reroll not set!~
Active - Will Reroll during maint!~
Inactive~
|&BPuritron Status: &F~
&CYou do not control any of the puritron parts!|~
&BYou control &F~
&B puritron parts. Once all five parts are present and three out of|~
&Bthe five are set to reroll, the game will reset itself during ~
&Bmaintenance.||~
&CSet your parts to reroll (Y/N) ? ~
&FYes.|~
&FNo.|~
&CNobody has won yet!|~
~
~
|&BView which object [&FQ&B=Quit,&FL&B=List] ? &F~
&CInvalid object number.|~
&BThere isn't much to say about that item!|~
&CYou decide you've had enough of this... This monster must die... You throw|~
&Caway all concerns of caution or safety and prepare to battle till the death!||~
~
&CYou attempt to use a medkit dose, but your opponent is too quick for you!|~
&CYou attempt to use the cstats program, but your opponent is too quick!|~
&CYou do not have an equipped laptop!||~
&CYour laptop does not have the CSTATS program loaded!||~
&CYour weapon does not support Deathpulse mode!||~
&CError: Unable to open notes file!~
&CError: Too many notes in file to perform sort operation!|~
&ENotes file sorted.|~
&CYou do not have an energy cell!|~
&CAll of your energy cells are already full!|~
&CNo usable ammunition located!|~
&CYour energy cell(s) are full!|~
&CAll usable ammunition has been loaded.|~
&EYou discharge the &F~
&E into your &F~
&E.|~
&CYour sheild is trashed... You cannot parry with it.||~
&CYou must have a shield equipped in the "aux weapon" slot to parry!||~
&CYour weapon is BROKEN! You can't use it in deathpulse mode!||~
&CYou cover your eyes and toss a flashbomb on the ground in hopes that it will distract %2 long enough for you to make your escape.
&CYou do not have any flashbombs!||~
&CYou cannot E)xchange while you have a shield equipped as your aux weapon!||~
|&BMine option: (&FI&Bnstall/&FW&Barnings/&FA&Bbort/&FV&Biew) ? ~
(unused)~
|&EMine installed. Will detonate whenever anyone enters this location.|~
~
|&EMine installed. Will detonate whenever anyone but you enters this location.|~
~
&C|KABOOM! &4Boy, does this seem like your unlucky day. It seems a small but|~
&4powerful explosive device has just gone off. Unfortunately for you,|~
&4explosions are somewhat hazardous to the average human's health.|~
~
~
|&BAs you prepare to install the mine, you think to yourself "This just isn't|~
&Bright... New recruits and novice soldiers pass through this area from time|~
&Bto time... " Suffering from a guilty conscience, you put the mine back in|~
&Byour pack and decide to pursue a different course of action.|~
~
~
&7A man comes running up to you.... "Hello there, Sir, I'm glad I caught up|~
&7with you. I'm the current manager of Hotels-R-Us, you know, the people who|~
&7offer the facilities that you have been staying in at these cities. It seems|~
&7that you owe us some rental money for staying in our establishment. If you|~
&7please see my office in the Troop Quarters investment section, we would be|~
&7grateful. By the way... this is really just a formality.... But the rules|~
&7say that I must inform you... We have a one-logon limit on payments. If you|~
&7have not paid us by your next logon, we may have to take some drastic|~
&7measures."|~
~
~
&7A man greats you at the front gates... "Sir, I'm a bit embarrassed to have to|~
&7address this matter at this time, but we have a slight problem. It seems that|~
&7you owe us a substantial amount of money... To gain access to the city,|~
&7you will need to pay me the full amount."|~
&BI see you are carrying &F$~
~
&B on your person.|~
&3would you willing to part with it (&FY&3/&FN&3) ? ~
&FYes.|~
&FNo.|~
|&EOk.... now it looks like you still owe us &F$~
&E.||~
&CWell, Sir, I can't help you if you won't cooperate.|~
&BI see that you have a whopping &F$~
&B in your savings account.|~
&BNow, If my appraisal skills are correct, that &F~
&B looks to be|~
&Bworth about &F$~
&B.|~
&BI see you have a base entitled &F~
&B that should be|~
&Bworth about &F$~
&B.|~
&BWell Sir, it appears that we have settled this financial matter.|~
&BI'm sorry Sir, but it appears you do not have enough funds to settle this|~
&Blittle matter.|~
&BWow... Sir, we might be saved yet. You have &F$~
&B in your game account!|~
&B is short &F$~
&CThat ammunition is not of a high enough grade to charge.|~
&CWARNING WARNING WARNING..... Beginning Fortress Self Destruct Sequence.||~
&EPlease enter fortress security code for verification: &F~
&CIncorrect.|~
&C|Correct Authorization Received. Beginning phase ][ verification.||~
&EAre you absolutely sure you wish to continue (&FY&E/&FN&E) ? ~
&FYes.||~
&FNo.|~
&3Once the final confirmation is received, the self destruct begins to count|~
&3down. You frantically rush out of the base to avoid being hit by the|~
&3explosion yourself. As you reach about a hundred yards from the fortress,|~
&3you are thrusted forward by the blast of an immense explosion. After your|~
&3eyes have recovered from the blinding white light, you turn around to view|~
&3the destruction... All that remains is a huge scorched mark in the ground|~
&3where the once powerful fortress stood.|~
~
&CInvalid name! Please specify something longer!|~
&7Loading MacroSwift Windows 4.0.|~
&7|You wait.... And Wait.... And Wait.... Eventually, the screen clears to show|~
&7a graphics mode application. It has many tiny windows operating at XT speed.|~
&7You remember back to your history classes. A similar program was seen operating|~
&7at NATO right around the time of the war. It was said that this program slowed|~
&7down the armed defenses response after the war to such an extent that all|~
&7control was lost.... You wonder - could this program have actually been a tool|~
&7of Xeboc and his cabal warriors?|~
&7|You immediately terminate the application before it can do any more harm. Aside|~
&7from having a piece of pre-war history on hand, you have completed another one|~
&7those somewhat pointless special quests!||~
&7Loading MacroSwift Windows 4.0.|~
&7|Noooooooo! You struggle to terminate the program before it can waste any more|~
&7of your time. Luckily, you hit the reset button in time before the program|~
&7was able to load. [Hey, you've already got the special quest points... now|~
&7give it up, ok?]|~
&EPrices reflect a &F~
% &Ehigh-ranking player tax~
    &F &E$~
 &Atotal taxes/donations collected.|~
 &Ataxes/donations awarded per user.|~
    &F &E~
 &Ausers awarded taxes/donations.|~
 &AFactory produces &E~
 &AMine launch aborted.|~
 &ALaunches &E~
 &Ato coords &E~
&A.|~
 &AWander operation aborted.~
 &AWanders to &E~
&A.|~
 &AScavenger droid gets &E~
&E at ~
&A.|~
 &F &ANPC fort &E~
&A added.|~
&A unable to add (file full?).|~
 &Aautoseller produces &E~
&A.|~
(unused)~
&9Team Options|~
&9------------|~
   &C[&FV&C]&B View teams.|~
   &C[&FM&C]&B Make a new team.|~
   &C[&FJ&C]&B Join a team.|~
   &C[&FD&C]&B Quit your team.|~
~
   &C[&FC&C]&B View your character.|~
   &C[&FQ&C]&B Quit to troop quarters.|~
~
~
&A|Team Options Selection ]&F~
&FView Teams.|~
&FCreate a Team.|~
&FJoin a Team.|~
&FQuit your Team.|~
&FView Character.|~
&FQuit to Troop Quarters.|~
~
~
&CSorry, you are already on a team. Please quit that team first.||~
&CSorry, there is no more room for another team.||~
&BWhat would you like to name your team ? &F~
&F~
&B, correct (&FY&B/&FN&B) ? ~
&BYour team has been created.|~
&B. &A~
&A: &E|      ~
&CThere are no teams present.|~
|&BJoin which team (&F?&B=List,&FQ&B=Quit) ? &F~
&CInvalid choice!|~
&CThat team is full.|~
&ATeam joined.|~
&BPlease choose a PASSWORD to allow people to join your team: &F~
&BPlease enter the team password: &F~
&CSorry, that was not correct.|~
&BQuit your team (&FY&B/&FN&B) ? ~
&BYou are no longer a team member.|~
&CIt wouldn't be nice to attack a teammates fortress!|~
&CYou aren't on a team!|~
&9## ZC XC  YC   Fortress Name       Owner       Objs  Energy  Heal|~
&9-- -- --- ---  ------------------  ----------  ----  ------  ----|~
&CSorry, you do not own any fortresses!|~
|&BBase number to view (&F?&B=List,&FQ&B=Quit) ? &F~
&CNo items present.|~
&9# Team Name                       Score|~
&9   |~
&CSorry, no blank team names!|~
&CSorry, no blank team passwords!|~
&CSorry, you have already used up all of your fort attacks for today.|~
&2You have &F~
&2 fortress attacks remaining today. Attack this fortress (&FY&2/&FN&2) ? ~
&BFort Atk Left.: &F~
&2[BONUS]~
&C[PENALTY]~
(reserved for show char)~
(reserved for show char)~
(reserved for show char)~
(reserved for show char)~
&CSorry, you are out of time for today.|~
|&AYou have played LOD for &F~
 minutes &Atoday and have &F~
 minutes &Aleft.|~
(reserved for time)~
(reserved for time)~
(reserved for time)~
&3Mine type............: ~
&FSmart~
&FDumb~
&3Blasts remaining.....: &F~
|~
&3Minimum damage/blast.: &F~
&F hit points|~
&3Maximum damage/blast.: &F~
&7/&FEnergy Drainer~
&7/&FTeleporter~
&7/&FRobo~
(reserved for mine)~
~
~
~
~
~
~
~
&B"Excelsior Teleporter standing by."|~
&BWhich function: &FN&B]ormal Teleport or &FP&B]ylon teleport ? ~
&FNormal||~
&FPylon||~
&FAbort||~
&BThe owner of this fort charges &F$~
&B for teleportation. Pay (&FY&B/&FN&B) ? ~
&CYou don't have enough money!|~
====================================================================|~
  LOD was won! The Puritron was assembled and the wasteland saved!|~
--------------------------------------------------------------------|~
|~
The Winners:|~
|~
  Prts Fnd: ~
  Level: ~
  Worth: ~
|Top ten:||~
(reserved for win)~
(reserved for win)~
(reserved for win)~
(reserved for win)~
&CMessage is private.&7|~
&CMessage has been deleted.&7|~
&2    Num: &F~
&2   Date: &F~
&2   From: &F~
&2     To: &F~
&2Subject: &F~
&2 Status: &CPrivate|~
~
&9------------------------------------------------------------------------&7|~
&CMessage line limit has been reached.&7|~
&CInsufficient memory for EnterMessage command!&7|~
&2   From: &F~
&2     To: &F~
&2Subject: &F~
&2   Date: &F~
&2Private: &F~
&7Enter text now. Type a blank line to exit entry mode.|~
&3Enter: [&FC&3]ont, [&FE&3]dit, [&FD&3]el, [&FI&3]ns, [&FL&3]ist, [&FS&3]ave, [&FA&3]bort ? &7~
&CYou cannot enter any more lines in this message.&7|~
&CNo lines in message. Use Continue instead.&7|~
&7Insert before what line [&F1..~
&7] ? &F~
&7Enter text on the line below. 77 characters max length|~
&CInvalid line number.&7|~
&CNo lines in message to delete.&7|~
&7Delete line number [&F1..~
&7] ? &F~
&CNo lines in message to edit.&7|~
&7Edit line number [1..&F~
&7] ? &F~
&7Re-enter line below. 77 characters max.|~
&CMessage aborted.&7|~
&CInsufficient memory for NewMail command!&7|~
&1There are no new messages|~
&CInsufficient memory for ReadMail command!&7|~
&CThere are no messages present.&7|~
|&3Read Messages [&F~
,1..~
&3] [&FN&3]ext, [&FP&3]rev, [&FR&3]eply, [&FQ&3]uit ? &F~
&C|[Insufficient ram for sysop audio system - sound will not play on sysop side]|~
&7Initiating com link..... Performing active com search....||~
&7Speak to tavern in which town [1-10] ? &F~
&AAudio/Video link active. Remote conversation unit engaged.||~
&BYou casually peer into the laptops vidlink. Through the A/V interface, you|~
&Bnotice the following people:||~
&CUnable to establish link with desired town.|~
&B unread messages are present. Read mail now (&FY&B/&FN&B) ? ~
&B"Transporter standing by."|~
&BFunction: &FN&B]ormal Teleport, &FP&B]ylon teleport, or &FA&B]bsolute Teleport ? ~
&FNormal||~
&FPylon||~
&FAbort||~
&FAbsolute||~
&BThe owner of this fort charges &F$~
&B for teleportation. Pay (&FY&B/&FN&B) ? ~
&CYou don't have enough money!|~
&ATransporter absolute sector function engaged....||~
&BEnter X coordinate: &F~
&BEnter Y coordinate: &F~
&CTeleportation Failed: Invalid Coordinates.|~
&CTeleportation Failed: Transport location is blocked.|~
&E|As soon as the coordinates are entered, the transporter is ready for use. You|~
&Ehesitate momentarily, unsure about this new technology. You cautiously press|~
&Ethe three large transporter slide levers upward. Immediately, you feel the|~
&Ematter in your body being converted into energy. Existing now as pure energy,|~
&Eyou are "beamed" to another location in the wastelands where your body is|~
&Ereconstructed into physical matter.|~
~
~
~
&CTeleportation Failed: Coordinates Out of Range (~
&C squares max).|~
&BLand of Devastation currently supports an enhanced ANSI style character|~
&Bsheet (the thing that is displayed when you hit "C" at most menus). It may|~
&Bbe slower to display for some remote users who are connected at slow|~
&Bbaud rates.|~
~
&B|Toggle the enhanced ansi character sheet (&FY&B/&FN&B) ? ~
&BBy default, Land Of Devastation will display the listings of items in|~
&Bstores in color. Items you can buy appear light gray and items you cannot|~
&Bafford will be displayed in dark gray. Of course, these colors will only|~
&Bbe displayed if ansi graphics are enabled.|~
~
&B|Toggle the colored store listings (&FY&B/&FN&B) ? ~
&4|To make matters even worse, the explosion threw you back to your previous|~
&4location.|~
&CPicking up this item could be dangerous. Are you sure this is what you want|~
&Cto do (&FY&C/&FN&C) ? ~
&C|ZZZZZAAAAAPPPP! &4You feel a strong pulse of energy blast your body. You've|~
&4probably been the unfortunate victim of a energy-drainer mine of some sort|~
&4which has drained your ammo down to nil!|~
~
~
&C|ZZZZZIIIIIPPPP! &4Instantly, you feel the matter in your body transformed to|~
&4energy which is flung across the wasteland. It seems you have stepped on some|~
&4of teleportation mine!|~
~
~
&C"Stand by, Performing retina scan... Base owner identified - Bypassing password|~
&Croutine".|~
&3Vortex Link~
&3Corbomite~
&3Energy Sink: ~
 / ~
 hit points (~
% deflection)~
~
~
~
~
~
~
~
~
~
~
~
~
~
 suffered &E~
&A points damage from the corbomite device.|~
    &AYour corbomite device channelled &E~
&A energy units into a blast pulse!|~
&A was destroyed!|~
's&E ~
    &A~
    &AYour corbomite device failed to activate due to insufficient energy.|~
&A was wasted while running!|~
&A was wasted in ranged combat!|~
&A was wasted in close combat!|~
&A warped out!|~
&A surrendered to your fortress!|~
&A chickened out and ran!|~
    &ASuccess! &E~
    &ADefeat! &E~
&A took posession of the fortress!|~
    &AItem &E~
&A from &E~
&A placed in fortress storage room.|~
&A trashed your defense field in close combat!|~
&A trashed your defense field in long range combat!|~
&A found your base lacking a defense field and marched onward!|~
&A found your defense field uncharged and marched onward!|~
    &AYour &E~
&A wasted &E~
~
&BNormally, the GTERM interface uses a built in error control protocol to make|~
&Bsure data is transferred from LOD to GTERM properly. If you are operating using|~
&Ban error correcting (v.32, MNP5, etc) modem and have an error free link|~
&Bactive then you may wish to enable the "QUICK" GTERM method which disables|~
&Bthis duplicate error correction. Note: This option should not be activated|~
&Bunless you are on an error-free connection. Note: If you are not using GTERM,|~
&Bthen this option will not do anything.|~
&B|Toggle the FAST GTERM option (&FY&B/&FN&B) ? ~
&7FUBAR-DOS version 5 billion and 1.|~
~
&BYou have died &F~
&B times today and are allowed to die &F~
&B more times.|~
|~
&BSorry, you are only allowed to die &F~
&B times per day. Please call back tomorrow.|~
|~
&CTry as you might, you simply cannot convince this monster to accept your|~
&Csurrender. In fact, you attempts seem to only make him angrier.|~
~
~
&CThis monster seems very attached to his possessions. Try as you might, you|~
&Care unable to convince the monster to sell any items.|~
~
~
&BAfter waiting around his office for a few hours, the manager of the GSRZ|~
&Bcenter finally gets around to seeing you. "Ah yes, I gave you some steaks for|~
&BTroy Hadley not too long ago. I hope you got that taken care of. Looking for|~
&Bmore work, eh? Well, My stock of Kelp Rations is a bit low. If you can locate|~
&Bsome for me, I would be much appreciative."|~
~
~
&BKelp Rations! Thank god! I love these things. You've done well, soldier. Please|~
&Baccept this small reward as a token of my appreciation! He gives you &F$~
&B!||~
~
&CThere is no area on this map designated as an warper home anchor point.|~
~
|&7Current warper anchor point is &F%4&7 (z=&F%1&7,x=&F%2&7,y=&F%3&7).|~
~
~
~
~
&7The MAPPER displays a scrolling terrain map on your GTERM terminal display. The|~
&7will display mountains in white, rivers in blue, roads in gray, and all other|~
&7terrain as black. To activate the display, press ALT-4. As soon as you move,|~
&7the display will update.|~
&B&EINTRUDER ALERT! INTRUDER ALERT! &BProximity sensor indicates human lifeform|~
&Bentering controlled perimeter. All systems armed.... Attention human, any|~
&Battempt to enter territory will result in detonation. Mine parameters:|~
&B|~
&BType...: &F~
&BOwner..: &F~
Unknown|~
&BCharges: &F~
&BGo ahead anyway (&FY&B/&FN&B) ? ~
&COne of the guards runs up and says, "Hey! I see you're a new guy here. I|~
noticed that you are carrying ~
, but haven't equipped it yet. It|~
certainly isn't going to accomplish anything until you do! To equip it, just|~
use the Q)-equip command."||~
a close weapon~
a ranged weapon~
some armor~
a laptop~
a shield~
some med-lining~
&COne of the guards runs up and says, "Hey! I see you're a new guy here. I|~
couldn't help but notice you're carrying a~
, but without any|~
ammunition for it. You might want to stop by the Sacre Base ammo store and|~
pick up a~
!"||~
&COne of the guards runs up and says, "Hey! I see you're a new guy here. I|~
noticed your ~
 is trashed. You might want to find a new one!"||~
&A and skipped that location.|~
&A and aborted operation.|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
|&COh No! The explosion happened so quickly that your EMWARP program didn't have|~
&Ca chance to respond in time!|~
~
~
~
~
~
~
~
~
&2What do you want me to work on, &FL&2]ong or &FS&2]hort range weapon ? ~
&FLong Range.|~
&FShort Range.|~
&CYou do not have a long range weapon!|~
&CYou do not have a short range weapon!|~
&2This operation is for long range weapons only. Let's have a look....|~
&CYou don't have enough money. The weaponsmith reassembles your weapon in|~
&Cdisgust.|~
&3Sell1/~
&3Sell2/~
&3Sell3/~
&3Sell4/~
&3Burner/~
|&BSell which item number (&FQ&B=Quit,&F?&B=list) ? &F~
&CSell what?|~
&3Generates ~
(unused)~
&3SFG~
&3Trans~
&3Exc Tele~
&3Std Tele~
&3Comset~
&3Prox/~
&3Scavenger/~
&3Scanner~
&3Toll/~
&3AntiSD~
&3Devlock~
&3Spreader/~
&3~
&3DexBoost+~
&3AglBoost+~
&3Drainer~
&3Wander~
&3Factory/~
&3Moat: ~
 - ~
 dmg~
&3Weapon: ~
 - ~
 dmg~
&3Defense Shield: ~
 / ~
 hit points~
 &F&A Attending to your finances|~
    &F&A Your game account was taxed &E$~
    &F&A Your bank account was taxed &E$~
    &F&A Your loan accumulated interest in the amount of &E$~
    &F&A You were charged rent of &E$~
    &F&A For janitorial services, your bank account was credited &E$~
    &F&A Your bank account accumulated &E$~
    &F&A Your game account accumulated &E$~
~
&A in interest.|~
&A.|~
 &F&A Fortress Activity|~
&C**** Nightly Maintenance **** &E~
 &F&A Fort &E~
&A at &E~
&A charged &E~
&A a toll of &E$~
&A.|~
&A blasted &E~
&A for not paying toll.|~
 &AScavenger droid makes &E$~
&A profit.|~
 &AScavenger detects hostile mine at &E~
    &E~
&A warped out of combat.|~
&A ran from combat.|~
&A surrendered to you.|~
&A was killed! (You gain &E~
&A experience and &E$~
&A cash)|~
&A killed you!|~
    &AYou warped to safety.|~
 &F You were attacked by &E~
&C**** Maintenance Completed **** &E~
    &F&A &E$~
&A in redistributed taxes deposited in your bank account.|~
 &AScavenger gathers &E~
&A medkit doses.|~
 &AScavenger gathers &E~
&A energy units.|~
&A was attacked by &E~
&A destroyed a &E~
&A barely escaped death by use of an EM-Warp device!|~
&A died while attacking your fortress!|~
|&9Would you like a review of what's happened to you recently (&FY&9/&FN&9) ? ~
&CThere have been no recent events in your life.|~
&A playernews file erased.|~
Massive amounts of teleporter energy detected.|~
was incinerated by Fortress ~
 wasted a ~
!|~
 failed to get past a ~
!|~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
(log)~
&C"You have entered a prohibited area. Leave immediately."|~
~
|&CZZZAAAPPP! You are blasted by a ~
&C from the ~
&C!|~
&CYou sustain ~
&C hit points of damage!|~
north~
south~
east~
west~
northeast~
northwest~
southeast~
southwest~
current square~
&CYour armor absorbs the blow!|~
&C"You have entered a toll restricted area. You must pay &E$~
&C."|~
|~
&BWill you pay (&FY&B/&FN&B) ? ~
|&CYou don't have enough money!|~
|&BYou place your hard-earned cash on the ground in front of you and take a few|~
&Bsteps back. The high-pitched whiz of a teleporter field is heard and your|~
&Bcash vanishes, now the property of some greedy fortress owner.|~
&CYour base is not equipped with a toll station device!|~
&BToll fee is currently set at &E~
(disabled)~
$~
&B.|~
&BThe toll fee will be charged to anyone who enters the range of your toll|~
&Bstation device. If they don't pay, they'll get blasted!||~
&BEnter new fee or 0 to disable : &F~
(unused)~
(unused)~
|&CYour weapon has already had a three-round burst installed.|~
|&2"Our three round burst conversion allows you to fire three rounds in rapid|~
&2succession for enhanced damage. The accuracy of the first round will be|~
&2unhindered, but due to weapon vibration, the second and third rounds may be|~
&2less accurate.... My price for this service is &F$~
&2."|~
&B|Perform the conversion (&FY&B/&FN&B) ? ~
|&2The weaponsmith reaches under the work bench and pulls out a ready-made|~
&2three round burst unit. He inserts it into your weapon, makes the necessary|~
&2mods, and reassembles everything.|~
|&2"Our accurization procedures will improve the accuracy of your weapon by a|~
&2certain percentage. The effect is similar to having a raised dexterity while|~
&2you use this weapon. My price for this service is &F$~
&2."|~
&B|Accurize &F~
%&B (&FY&B/&FN&B) ? ~
&2The weaponsmith takes your weapon and carefully mirror-polishes all important|~
&2surfaces. He installs a new sighting unit and carefully aligns it to be right|~
&2on target. When finished, he hands the weapon back to you.|~
&2The weaponsmith carefully grinds the contour of the grip of your weapon to|~
&2better fit your hand. He carefully adjusts the weapons balance to make it|~
&2swing more accurately. When finished, he hands the weapon back to you.|~
&2The weaponsmith carefully fits your weapon with a custom contoured hand grip|~
&2crafted especially for you. He readjusts and realigns all energy circuits for|~
&2maximum accuracy and split-second lock time. When finished, he hands the|~
&2weapon back to you.|~
&CNo information available on inventory device #~
&C.|~
&CNo information available on wastelands item #~
&CNo interesting items were found.|~
&B   ~
:&F ~
&7Unusable|~
 units|~
&9Combat Statistics: Uni-Ammo ammo requirements|~
&9---------------------------------------------|~
&CInvalid parameter. Please see laptop HELP for information on parameters.|~
|&2"Our intensify procedures will boost the damage output of your weapon by a|~
certain percentage. My price for this service is &F$~
&2."|~
&B|Intensify &F~
%&B (&FY&B/&FN&B) ? ~
&2The weaponsmith takes your weapon and mirror polishes the barrel for least|~
&2frictional resistance. He replaces various weak and inefficient springs with|~
&2new optimized versions. When he is finished, he returns the weapon to you.|~
&2The weaponsmith brings your weapon over to his laser-polisher and polishes all|~
&2bladed surfaces to razor-sharp perfection. He improves the balance to allow|~
&2you to swing your weapon with greater power. When he is finished, he returns|~
&2the weapon to you.|~
&2The weaponsmith removes the standard energy-charge capacitors from your weapon|~
&2and replaces them with higher efficiency versions, thus providing even more|~
&2energy charge to the blade. When he is finished, he returns the weapon back to|~
&2you.|~
&2The weaponsmith removes the standard energy-charge capacitors from your weapon|~
&2and replaces them with higher efficiency versions, thus providing even more|~
&2energy charge to the blade. When he is finished, he returns the weapon back to|~
&2you.|~
&CThis weapon has already had a Uni-Ammo conversion performed.|~
|&2"Our Uni-Ammo conversion allows your weapon to operate off of any type of|~
&2'energy-based' ammunition. It WILL NOT work with crossbow bolts, 9mm clips, or|~
&2similar conventional ammunition, but will work with Power Packs, Grav Packs,|~
&2Plasma Packs, etc. Ammo usage depends on the type of weapon and ammo used. For|~
&2example, a weapon designed to use Neutron Packs may draw as much as 30 units|~
&2of energy from a Power Pack. Your weapon will of course, still operate normally|~
&2from it's original ammunition type. My price for this service is &F$~
&2."|~
&B|Perform a Uni-Ammo conversion (&FY&B/&FN&B) ? ~
&2|The weaponsmith reaches under his bench and pulls out a pre-assembled Uni-Ammo|~
&2conversion unit. He carefully re-wires your weapon to use this new module. When|~
&2finished, he reassembles the weapon and hands it back to you.|~
&CSorry, the weapsmith rom is unavailable.|~
&CThere is no room in your inventory.|~
|&2"We offer this rom cartridge for the GS-224 laptop that gives a description of|~
&2our services. The rom may be viewed by loading it into your GS-224 laptop. The|~
&2price for this rom is &F$~
&2."|~
&B|Purchase the Weaponsmith ROM (&FY&B/&FN&B) ? ~
&CYou don't have enough money. The weaponsmith throws up his hands in disgust.|~
&2|The weaponsmith gives you the rom disc.|~
&CNeither your short range nor your long range weapon has a Uni-Ammo conversion.|~
&B   Exoskeletal Augmentation (str) bonus: &F~
&B   Targetting Array (dex) bonus........: &F~
&B   Servo-Augment Unit (agl) bonus......: &F~
|&BArmor: &F~
&EShockwave ~
&ELauncher ~
&EArmorBurn-~
&EDeathpulse ~
~
~
&CNo ROM discs found in inventory.|~
&3~
: ~
|&7Anchor point has been set to &F%4&7 (z=&F%1&7,x=&F%2&7,y=&F%3&7).|~
|&7Anchor point has been set to &F%4&7 (z=&F%1&7,x=&F%2&7,y=&F%3&7).|~
|&CYour weapon already has a stun conversion installed.|~
|&2"Our stun conversion modulates a high-frequency field into the energy burst of|~
&2your weapon. If you hit your opponent, and the blast is not absorbed by his|~
&2armor, then he will be stunned and unable to move for 1 to 3 combat rounds. My|~
&2price for this service is &F$~
&2."|~
|&BInstall a stun conversion on your weapon (&FY&B/&FN&B) ? ~
|&2The weaponsmith reaches under his workbench and produces a preassembled stun|~
&2conversion module. He wires the module into your weapon, reassembles it, and|~
&2returns it to you.|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&2|The Technician explains the process: "Recently, a device was invented called|~
&2the fortress SFG. It enables a fortress to be invisible to all but the map|~
&2square it is located in. This can be troublesome to those who are attempting|~
&2to locate a certain fort. We have built this upgrade for the Standard JC137|~
&2scanner (available at Sacre Base) to overcome this problem. Our upgrade will|~
&2allow the scanner to display a bearing to any cloaked forts within it's range."|~
|&BHave the technician work on which device (&F?&B=List,&FQ&B=Quit) ? &F~
|&CThe technician looks confused...|~
|&CThat device is not a scanner.|~
&2|"Very well. My price is &F$~
&2."|~
|&BConvert your scanner (&FY&B/&FN&B) ? ~
|&CYou don't have enough money!|~
&2|The technician installs the conversion on your scanner and hands it back to|~
&2you.|~
|&CThat device already has the conversion installed!|~
&2|The technician gets out his armor-conversion manual and explains the options|~
&2to you: "Our Exoskeleton Augmentation conversion reinforces your armor with a|~
&2a polymer material several times harder than steel and installs hydraulic|~
&2strength enhancement cylinders to boost your strength. We can perform the|~
&2following enhancements: 10%: &F$~
&2, 20%: &F$~
&2, and 30%: &F$~
&2."||~
|&CYou are not wearing any armor.|~
|&COnly advanced types of armor may be converted (Plasmavest, Energy Armor, etc).|~
&BConvert your armor at &F1&B-10%, &F2&B-20%, &F3&B-30%, or &FQ&B-Quit ? ~
&F10%|~
&F20%|~
&F30%|~
&FQuit|~
|&CYou don't have enough money!|~
&2|The technician performs the modification to your armor and returns it back to|~
&2you.|~
&2|Your armor has already had this type of modification performed.|~
&2|The technician gets out his armor-conversion manual and explains the options|~
&2to you: "Our Targetting Array includes an optical unit which sits just in front|~
&2of your right eye. Sensors are placed in the armor so that as you move your|~
&2body, the optical display updates automatically thus increasing your dexterity|~
&2substantially. We make a variety of upgrades and can offer the following|~
&2enhancements: 10% &F$~
&2|The technician gets out his armor-conversion manual and explains the options|~
&2to you: "Our Servo-Augmentation Unit (SAU) mounts several fast-acting servos on|~
&2your armor, thus increasing your agility dramatically. We can perform the|~
&2following enhancements: 10%: &F$~
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&CThere is something wrong with this device. [GENOBJ TAG ERROR]||~
&BUse on which device (&FQ&B=Quit,&F?&B=List) ? &F~
&CInvalid choice.||~
&CThere is no room in your inventory.||~
&CYou were unsuccessful.||~
|&CYour weapon already has a shockwave blaster installed.|~
|&2"The shockwave blaster is a specialty modification which will send precisely|~
&2calculated burst of high frequency energy in the direction of your opponent.|~
&2The power of this blast is sufficient to literally send items flying from your|~
&2opponent's hands! My price for this service is &F$~
&2."|~
|&BInstall a shockwave blaster on your weapon (&FY&B/&FN&B) ? ~
|&2The weaponsmith retrieves a preassembled shockwave blaster module from his|~
&2parts bin and proceeds to work it into your weapon. The task is long and|~
&2quite laborous, but undoubtably well worth it.|~
|&CYour weapon already has a grenade lancher installed.|~
|&2"This modification will install a grenade launching tube on your long range|~
&2weapon. As long as you are carrying grenades, your LR weapon will fire both|~
&2it's normal blast as well as a grenade. Grenade hits are guarenteed, but due|~
&2to the bulk of the launcher, your normal LR shots may suffer an accuracy|~
&2penalty. My price for this service is &F$~
&2."|~
|&BInstall a grenade launcher on your weapon (&FY&B/&FN&B) ? ~
|&2The weaponsmith locates an MKL-29TU grenade launching assembly from his supply|~
&2rack and welds it onto the underside of your LR weapon. A rather crude and|~
&2bulky modification, but it ought to work.|~
&2This operation is for short range weapons only. Let's have a look....|~
|&CYour weapon already has an armor burner modification installed.|~
|&2"The armor burner will enable your SR weapon to do enhanced damage when you|~
&2hit your opponent's armor. Damage during other phases of combat is not|~
&2affected by the armor burner unit. We have several levels of armor burner|~
&2modules available: ||~
  &F~
&7> &E~
&7% of normal damage level: &F$~
&7.|~
|&BWhat level of armor burner would you like installed [&F2&B-&F8&B] ? &F~
|&2The weaponsmith takes a pre-assembled armor burner unit out of it's box,|~
&2examines it closely for possible defects, and proceeds to install it into|~
&2your weapon. "There! You're all set now. ", proclaims the weaponsmith.|~
|&CYour weapon already has a deathpulse module installed.|~
|&2"Our deathpulse module will enable you to channel a massive energy burst|~
&2through your short range weapon. This energy burst can do between &F~
&2 and &F~
&2|times the normal damage level. However, there is a substantial probability|~
&2that your weapon will be damaged by the power levels involved with this|~
&2modification. My price is &F$~
&2."|~
|&BInstall a deathpulse module on your weapon (&FY&B/&FN&B) ? ~
|&2The weaponsmith replaces the energy charging unit in your weapon with|~
&2a selectable deathpulse module. Power handling components are replaced|~
&2with high capacity modules, however the weaponsmith again warns you that|~
&2the deathpulse module may cause damage to your weapon.|~
~
