.. This is for those of you who need a little more knowledge about LordEvent ..

Please, I'm not great at DOX, try to understand...




Okay.. here are some common problems to address.

1) Remember, typing LEVEL and BLANK in is FINE!!  They must be in ALL CAPS,
   but LordEvent does its OWN math for them!

2) When editing the LOG WRITING feature of looped events, you MUST NOT put
   the phrase for EVERY EVENT IN THE LOOP!  Rather, only enter it once,
   and put the others to BLANK... otherwise, what you'll see is the log
   being written over and over again!

3) It is no good to do a looped event which activates against BELOW(10), then
   ABOVE(10), then BELOW(4), ABOVE(4)... all this does is re-do the events
   on the the bottom 4 and top 4 (they won't run on these people again, tho).


**************** HINTS ON SUCESSFUL EVENT EDITING! *****************

Here are some of my tips on how to write good events.  Of course, I'm lazy
myself... :), but here are just some tips...

1) A little known LORDEVENT fact is that when you're editing those long lines
   of text, and you don't want to BACKSPACE everything, just hit the HOME
   key, and it will annihilate everything and stick you back at space 1.

2) Make events that stress important things -- like maybe after you're level
   6, you get an inaugeral 1,000,000 gold pieces.  It is possible to force
   these events on the command line (EVENT 15 will run the 15th event)

3) Make events that stress things that ordinarily aren't stressed.  For 
   instance, if you have players sometime get double their gold (Set GOLD INC
   to "100%") when they're in field, it will be a much more sucessful editor!

**********************************************************************



EXAMPLES!!!!

  -- I have around 30 examples (some looped) in the sample EVENT.DAT file.
     Just by looking at this (through EVENT CONFIG), you should be able to
     tell what everything is doing...  On a basic level.  Here is one example
     to demonstrate the way LORDEVENT does its looping -- it just picks a 
     number, and if that number is looped, it just moves in a circle :)



   For an example of a weird way to run events...  Look at the included
   EVENT.DAT file, #s 42-45, they are looped...

   This is a very interesting looking thing.  If LordEvent picked 42 first,
   it would do this:

   A) Go thru PLAYER.DAT, each player has a 1 in 13 chance of getting some
      gold.

   B) Goes again through player.dat, only picking players who have not been
      chosen by previous event, each player has a 1 in 8 (I think) chance
      of LOSING gold.

   C) Goes again through player.dat, only picking players who have not been
      chosen by previous events, each player has a 1 in 6 chance of increasing
      their LAYS factor.

   D) Finally, it runs EVERYBODY else through it, and tells them that they
      slept through the big event.

   NOW!  Here's what makes it weird...  Let's say Lordevent picked 44 first,
   the one that increases your lays.  Well, look above, and start at letter
   C, except remember that no one has been picked by then.  So, X amount of
   people get laid, and the rest sleep through it.  If LordEvent picks 45 
   first, everybody sleeps through it.

   Got it?


  -J. Masters

