;
; Events text for The War for Independence Scenario
; Copyright(c) 1996, MicroProse Studios Inc.
;
;

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
14
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody 
@THEN
 
@ENDIF

@IF
NEGOTIATION
talker=British
talkertype=humanorcomputer
listener=Americans
listenertype=humanorcomputer
@THEN

@ENDIF

@IF
NEGOTIATION
talker=Americans
talkertype=humanorcomputer
listener=British
listenertype=humanorcomputer
@THEN

@ENDIF

@IF
NEGOTIATION
talker=French
talkertype=computer
listener=British
listenertype=computer
@THEN
 
@ENDIF

@IF
NEGOTIATION
talker=Iroquois and Allies
talkertype=humanorcomputer
listener=Americans
listenertype=humanorcomputer
@THEN

@ENDIF

@IF
NEGOTIATION
talker=Americans
talkertype=humanorcomputer
listener=Iroquois and Allies
listenertype=humanorcomputer
@THEN

@ENDIF
 
@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=anyunit
owner=British
maprect
57,45,57,45,57,45,57,45
moveto
53,45
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=anyunit
owner=British
maprect
24,100,24,100,24,100,24,100
moveto
53,45
numbertomove=ALL
@ENDIF


@IF
CITYTAKEN
city=New York
attacker=British
defender=Americans
@THEN
TEXT
^Redcoats capture New York! Enraged patriots
^join the Continental army in record numbers.
^Monetary contributions start pouring in.
ENDTEXT
CREATEUNIT
unit=Continentals
owner=Americans
veteran=false
homecity=none
locations
60,34
59,37
68,32
48,50
endlocations
CHANGEMONEY
receiver=Americans
amount=70
@ENDIF


@IF
TURN
turn=2
@THEN
TEXT
^Canadian governor, Sir Guy Carleton, builds a gunboat fleet 
at the head of Lake Champlain to invade New York.
ENDTEXT
CREATEUNIT
owner=British
unit=gunboat
veteran=no
homecity=none
locations
56,14
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
^American general, Benedict Arnold, responds to Carleton's
^invasion by building a gunboat fleet of his own.
ENDTEXT
CREATEUNIT
owner=Americans
unit=Gunboat
veteran=no
homecity=none
locations
55,21
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
TEXT
Indian Allies reinforce British troops at Fort Oswego on the eastern
shore of Lake Ontario.
ENDTEXT
CREATEUNIT
owner=British
unit=war party
veteran=no
homecity=none
locations
42,26
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
British Reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
TEXT
British Reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=British
unit=Regulars
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=British
unit=Regulars
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=British
unit=Regulars
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=British
unit=Dragoons
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=British
unit=Artillery
veteran=no
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=British
unit=Transport
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=British
unit=Frigate
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=54
@THEN
TEXT
British Reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=British
unit=Regulars
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=54
@THEN
CREATEUNIT
owner=British
unit=Regulars
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=54
@THEN
CREATEUNIT
owner=British
unit=Regulars
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=54
@THEN
CREATEUNIT
owner=British
unit=Dragoons
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=54
@THEN
CREATEUNIT
owner=British
unit=Artillery
veteran=no
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=54
@THEN
CREATEUNIT
owner=British
unit=Transport
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF
 
@IF
TURN
turn=15
@THEN
TEXT
^French reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
TEXT
^French reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
TEXT
^French reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
TEXT
^French reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=French
unit=Artillery
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
CREATEUNIT
owner=French
unit=Artillery
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF


@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=yes
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
owner=French
unit=Frigate
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
owner=French
unit=Frigate
veteran=yes
homecity=none
locations
87,113
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
CREATEUNIT
owner=French
unit=Frigate
veteran=yes
homecity=none
locations
87,113
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
owner=French
unit=Transport
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
owner=French
unit=Transport
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
owner=French
unit=Transport
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF


@IF
UNITKILLED
unit=Geo. Washington 
attacker=anybody
defender=anybody
@THEN
TEXT 
^George Washington dies in battle, however his generals vow to carry on.
^The Americans are limited to a Marginal Victory.
ENDTEXT
PLAYWAVEFILE
funeral.wav
@ENDIF

@IF
UNITKILLED
unit=C. Cornwallis 
attacker=anybody
defender=anybody
@THEN
TEXT
^Charles Cornwallis dies in battle, however his generals vow to carry on.
^The British are limited to a Marginal Victory.
ENDTEXT
PLAYWAVEFILE
funeral.wav
@ENDIF 

@ENDEVENTS
