ICEBREAKER -- 
The Demo Version 

 
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CONTENTS 
 
System Requirements for the ICEBREAKER Demo 
Introduction 
What this Game is All About 
How to Load and Run the ICEBREAKER Demo.
The Main Menu 
The Level Grid 
How to Play ICEBREAKER 
The Options Screen 
A Field Guide to Terrain 
A Field Guide to Dudes 
Customer Service 
Credits 
Copyright, Trademark & Warranty Notices 
ICEBREAKER Conquers the World! 
 
Copyright (c) Fox Home Entertainment Inc. and Magnet Interactive  
Studios, L.L.C.. 
 
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SYSTEM REQUIREMENTS FOR the ICEBREAKER Demo 
 
Here's what you need to run the ICEBREAKER Demo: 
IBM PC or fully compatible, 486/33 or better. 
Microsoft Windows(tm) version 3.1 or better. 
8 MB RAM. 
Hard drive with 10 MB free space. 
Super VGA monitor. 
Suggestions: Sound Blaster(tm) or compatible sound card; mouse, joystick  
or joypad. 
 
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INTRODUCTION 
 
Pyramids. They're loathsome, evil, sneaky, cunning, conniving, four-faced  
menaces. They attack you from all directions. They lie in wait and pounce  
on you when you least expect it. They're deadly, inexorable. 
 
And they won't stop until you're dead. 
 
They must be destroyed. 
 
Welcome to ICEBREAKER. Your geometry teacher's worst  
nightmare. 
 
Destroy All Pyramids! 
 
 
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WHAT THIS GAME IS ALL ABOUT 
 
ICEBREAKER is about destroying pyramids. Pyramids are bad. They are  
evil and nasty. You're outnumbered and alone. All you've got are your wits  
and cunning... Oh yeah. And a real big plasma blaster. 
 
You face a bunch of different species of pyramids in ICEBREAKER. Some  
just stand there, waiting to be shot or rammed. Others the dreaded Seekers  
-- chase you around and try to whack you. Some pyramids are destroyed  
with the first shot; others take many shots. Some are smart. Some are  
dumb. Some regenerate. Some are immune to your plasma-blaster. Oh  
well. 
 
To survive, you've got to move around a lot. Unfortunately, you can't trust  
the very ground you stand on. There's slippery ice. And swamp. And lava.  
And pits. And other terrible stuff. Watch your step. 
 
There are 150 increasingly challenging levels packed into this game, each  
providing its own special challenges. Your job is to clear each one, at your  
choice of four difficulty settings -- from Easy to Insane. 
 
Good luck. 
 
You'll need it. 
 
The ICEBREAKER Demo 
The ICEBREAKER Demo is a smaller version of standard ICEBREAKER.  
This demo version of ICEBREAKER contains 5 levels, while the  
standard version contains 150. This demo version does not have all the  
different pyramid- and terrain-types appearing in the standard version, nor  
does it have a level generator, nor does it have all the cool video 
sequences and stuff. 
 
The ICEBREAKER Demo is still amazingly fun and exciting, but you do  
get loads more in the complete version of ICEBREAKER. So amble down  
to your local computer store and gobble up the complete version as soon as  
it's released. Or else. 
 
 
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HOW TO LOAD AND RUN THE ICEBREAKER DEMO 
 
1. Turn on Mr. Computer and boot up Windows 3.1(tm) (or later). If you'd
rather boot up WIN95(tm), that's fine too. 
 
2. Download and decompress the Icebreaker Zip file. 
 
3. Run the "SETUP.EXE" program from the decompressed file. The program
will ask you   the usual dumb questions -- where do you want to install
ICEBREAKER Demo, do you want to rename the directory, and so forth.
Answer 'em.  This program requires WinG -- a bunch of Microsoft-created
Windows(tm) graphics tools -- to run. If your computer does not have
a copy of WinG on it, the program will ask permission to load it. Better
let it or ICEBREAKER won't run. (If you do install WinG, you'll have
to reboot  Windows(tm) before you can play ICEBREAKER.) If you've
already got WinG on your machine, don't bother to read this paragraph.
 
The program will ask you what graphics resolution you wish to use: high  
resolution, 640x480, or standard resolution, 320x240. Most 486/66's and  
Pentium machines can run ICEBREAKER at the 640x480 high-resolution  
mode. On 486/33's (and some 486/66's), you will need to use the 320x240  
mode to run at full speed.  (Note: Your video card may also effect  
perfomance. If, after installation, you want to change resolutions, re-run  
the setup proram and pick the "Change Graphics Mode" option.) 
 
4. The installation program will create a new Programs Group on your  
Windows(tm) desktop titled "ICEBREAKER." Inside that group you'll  
find a copy of this "README.TXT" file, and a lovely ICEBREAKER  
icon. Double-click on the ICEBREAKER icon to start the game. 
 
ANY PROBLEMS? 
If you have any problems installing and/or running ICEBREAKER  
Shareware, double-check to make sure your computer meets the system  
requirements listed in the "System Requirements" section of this file. If  
everything seems to be all right there and you still can't get it to work, ask  
your computer-freak younger brother for assistance. If that doesn't help,  
call our Customer Assistance Dudes. 
 
Magnet Technical Product Support Line: 1 (202) 625-7171 
 
You'll find more details on Customer Assistance later on in this file. 
 
 
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THE MAIN MENU (Not available in the ICEBREAKER Demo. We left this in so 
you can see what you're missing)
 
When you double-click on the ICEBREAKER icon, the program begins to  
run. (Remember to put the CD in the drive if you chose the minimum  
installation.) You'll see a couple of wonderful title and credit screens, 
then you'll find yourself at the Main Menu. At the Main Menu, you can 
start playing, choose various options, and do other game-related stuff. 
Use the Mouse to point the central pyramid at your choice, then press the 
Left Mouse-Button (LMB) or [Enter]. For your first choice, we suggest 
that you choose the Tutorial. 
 
Here's the stuff accessible from the Main Menu: 
 
Demo Mode: This starts up a level of ICEBREAKER with the computer in
control.  Leave it alone and watch it play. 
 
Random Level: This generates a random level. A fun way to get yourself
in a whole lot of trouble! 
 
Level Grid: This allows you to pick a level to play, and it keeps track of  
which levels you've conquered. More about the Mighty Level Grid below... 
 
Tutorial: This provides a four-lesson course in how to play  
ICEBREAKER. Give it a shot and you'll soon be destroying pyramids with  
the best of 'em! 
 
Options: This screen allows you to mess with the sounds, skill level, and  
other important stuff. It's described further on. 
 
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THE LEVEL GRID 
 
This is where you choose a level to play. This also keeps track of which  
levels you've finished, and the highest difficulty at which the level's 
been completed. The difficulties are shown by the color of the square. 
(Note: There are five levels in the Demo version; there are 150 levels 
in the full game.) 
 
To Pick a Level 
Use the Mouse to highlight the level you want to attempt, then press the  
LMB or [Enter]. 

As a special bonus in the Demo version, you can choose your controller
right there in the level grid.  Simply use the mouse or keyboard to select
one of the fun buttons at the bottom of the screen.  The cursor
will move to underline the controller of your choice.
 
 
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HOW TO PLAY ICEBREAKER 
Once you have picked a level to play on the Level Grid, you are  
transported to the "Get Ready to Play" Screen. From there, highlight the  
"Let's Go" button and press the LMB or [Enter] to start the game.You are  
the white Dudemeyer in the center of the board (the only pyramid lying on  
its side). All other pyramids on the screen are your enemy. Get 'em. 
 
HOW TO WIN 
To beat a level, you must destroy all pyramids. Pyramids come in two  
categories: Immobile Dudes and Seekers. Immobile Dudes don't move;  
Seekers hunt you down. Seekers regenerate -- that is, they come back after  
you destroy them. They'll keep regenerating until you've destroyed all the  
Immobile Dudes; once they're all deceased, the Seekers stop regenerating  
and stay destroyed. So, to win, destroy all the Immobile Dudes, then all 
the Seekers. 
 
You destroy pyramids in a number of interesting ways: you shoot some of  
them, you ram others, and yet others must be eaten by their fellow  
pyramids. Part of the fun of the game is in learning how to destroy the  
various flavors of pyramids. 
 
HOW TO MOVE AROUND 
ICEBREAKER can be controlled using keyboard, mouse, or joystick or  
joypad (In the full version, you would pick the controlling device at the 
"Options Screen," which is described below. In the ICEBREAKER Demo, you 
pick your controller from the level grid.). Each controller has its own 
particular strengths and weaknesses. If you're using the mouse, drag the 
cursor in the direction you want to move, then press [Ctrl]. If you're 
using the keyboard, press the arrow keys or numeric keypad. If you're 
using a joystick or joypad, you figure it out. In any event, you'll 
quickly get your Dudemeyer to scoot about, crashing into pyramids and 
rocks, falling into pits, dying horribly, and so forth. 
 
HOW TO SHOOT 
Again, this varies depending upon which controller-type you're using. If  
you're using the keyboard, press [Enter] or [Ctrl] to fire. If you're  
using a mouse, joystick or joypad, press any button on the controller. Note  
that lots of stuff is immune to your plasma-blaster. Get over it. 
 
PAUSING 
Press P to pause. Once the game is paused, the screen explains how to quit,  
mess with the sounds, and resume play. It also tells you how many  
pyramids are left. Incidentally, if you happen to find yourself lost in the 
vast ICEBREAKER wasteland, pause the game and a friendly arrow will point 
your way back to the center. You're welcome. 
 
GETTING HELP (Not available in the ICEBREAKER Demo)
You can call up the ICEBREAKER Help file at any time during play by  
pressing [F1]. 
 
QUITTING AND STUFF 
You can use the normal Windows-type mouse-clicks and key combinations  
to exit from this program -- ie, [Alt]-[F4] dumps you out of the program;  
[Alt]-[Tab] allows you to switch to the Program Manager if your boss  
walks by, and so forth. If you're playing a level, the [Esc] key quits the  
level. 
 
 
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THE OPTIONS SCREEN (Not available in the ICEBREAKER Demo)
 
This screen allows you to mess with a lot of stuff. To make something  
happen, use the mouse to point the Dudemeyer at the option, then press the  
LMB or [Enter]. 
 
Play Movie (Not operational in the Shareware version): Pick this to view  
the cool cinematic sequences in ICEBREAKER. 
 
Credits: Pick this to look at the credits. 
 
Difficulty: Pick this to adjust the difficulty of the game. There are four  
levels of difficulty to choose from: Easy, Medium, Hard, and Insane. Any  
level can be played at any difficulty. The default level is Hard. The  
difficulty of the level determines the number and type of Seekers in the  
level; it does not affect the layout of the board. 
 
Controller Config: Use this to pick your controller: mouse, keyboard (the  
default controller), or joystick/joypad.  
 
Music Settings: This allows you  
to mess with the music settings of the game. 
 
Sounds are On/Sounds are Off: This toggle turns music and sound-effects  
on and off. 
 
 
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A FIELD GUIDE TO TERRAIN 
 
The best way to discover how the terrain works in ICEBREAKER is to  
play. The second best is to read the following. 
 
Grass: This is, like, usually green. Dudes skitter over this stuff without any  
trouble. 
 
Barren: This is just like grass, but kinda brownish. 
 
Pit: Pits are fatal. You fall into 'em and plummet to the center of the Earth. 
 
Slime: Wander into a slime tile, and see what it gets you -- sloppy death.  
Seekers cross slime without trouble, though. 
 
Ice (Not appearing in the Demo version): You skid a lot when you  
move around on ice. The faster you're moving, the farther you skid. 
 
Swamp (Not appearing in the Demo version): Everybody moves  
slower in swamps, except for nasty Zombie Dudes -- they move faster. 
 
Lava (Not appearing in the Demo version): This is just like a pit, but  
hotter. 
 
Rock: This is a big rock. It blocks movement and shooting. Just go around  
it, okay? 
 
 
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A FIELD GUIDE TO DUDES 
 
Look. The best way to find out what the various Dudes -- ie, pyramids -- in  
the game do is to play. It's fun to be surprised. 
 
YOUR BASIC IMMOBILE DUDES 
Blue Dudes: These Dudes shatter like crystal when you ram into them. 
 
Red Dudes: The touch of a Red Dude is fatal. Fortunately, you can blow  
'em away from a distance with your cool plasma gun... 
 
Green Dudes: These Dudes are immune to both ramming and shooting.  
Seekers disintegrate Green Dudes at the merest touch... 
 
Purple Dudes: These Dudes sit around doing nothing until you shoot 'em.  
They then reach self fulfillment by turning their tile into a pit. 
 
BASIC SEEKERS (Moving Dudes) 
Yellow Dudes -- Yellers: Yellow Dudes are dumb as a box of rocks. They  
always move directly toward you. They can't figure out how to move  
around obstacles. It's fun to make 'em fall into pits over and over again. 
 
Light Blue Dudes -- Cyanides: Cyanide Dudes are like Yellow Dudes, but a  
bit smarter.They still fall into pits, but they're bright enough to move  
around other obstacles. 
 
Pink Dudes -- Pinkos: About as bright as the Cyanide Dudes, these guys  
know enough to avoid pits and other dangerous tiles. 
 
Lime Dudes -- Limeys: These Dudes are smart and dangerous. They can  
avoid both hazardous tiles and intervening stationary pyramids. 
 
ADVANCED IMMOBILE DUDES 
Concrete Dudes: Sturdier than organic pyramids, concrete pyramids take  
ten shots to vaporize. 
 
Rainbow Dudes (Not appearing in the Demo version): Rainbow Dudes  
just sit around looking nice until you ram or shoot 'em, at which point they  
turn into a Red, Green, Blue or Purple Dude for the rest of their lives. Or  
they might turn into a Seeker and die immediately. 
 
ADVANCED SEEKERS 
Chameleon Dudes -- Chameleons (Not appearing in the Demo  
version): Chameleons sit immobile, imitating Green Dudes until you get  
close. They then leap out, turn Lime-Green, and try to hunt you down. 
 
Magenta Dudes -- Lurkers (Not appearing in the Demo version):  
These Dudes are capable of amazing bursts of speed. However, Lurkers  
have little endurance and must rest after each sprint. 
 
Greyish Dudes -- Zombies (Not appearing in the Demo version):  
Zombie Seekers come from swamps. While they are very slow, they're also  
very determined: it takes three shots to stop a Zombie Dude. 
 
Orange Dudes -- Meanies: (Not appearing in the Demo version): The  
largest known species of pyramid is the Orange Meany. Slow but smart,  
the Orange Meany splits into two Dudes when you shoot 'em. These new  
Dudes, known as "Nasties," are faster and dumber than their parent. 
 
Nasties (Not appearing in the Demo version): also divide when shot.  
Their spawn are known as "Grumpies." 
 
Grumpies (Not appearing in the Demo version): are faster than the  
Nasties, but dumber still. When you shoot a Grumpy, it's dead. An Orange  
Meany will regenerate when the last Grumpy is destroyed. 
 
 
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CUSTOMER SERVICE 
 
If you are having problems with this product please review the technical  
product support section of the "ICEBREAKER README" file. If you need  
additional help, please contact Magnet Interactive Studios for further  
assistance. 
 
Magnet Technical Product Support Line:  (202) 625-7171 
Magnet Internet Address: http://www.magnet.com
Magnet Interactive E-mail address: techsupport@magnet.com 
 
To order or find out about other Magnet Interactive products, please call  
toll-free:  (800) 966-0011 
 
 
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Credits
Producer:					Ken Megill
Game Design:					Andrew Looney
Additional Game Design:				Keith Baker
						Ken Megill
Lead Programmers:				Dave Townsend
						Mike Young
Additional Programming: 			Jeff Sabat
						Leigh Bauserman
Original Program:				Andrew Looney
Lead Artist:					David Bondi
Terrain Tiles:					Shannon Jeffries
Interface Screens:				Claudy Mejia
File Conversion:				J. Taylor James
Character Animator:				Dave Holman
Composer:					Marcus Williams
Sound Engineer:					David Kingsley
Quality Assurance Supervisor:			Paul Winer
Quality Assurance:				John Bartol
						Jim Fink
						Ronal Foster
						Daniel Kessler
						Mike Penn

Levels Designed by:				Ken Megill
Readme Written by:				Paul Murphy
						David "Zeb" Cook
Product Coordinator:				Maurice Boissiere
Director of Interactive 
Multimedia Design:				Chuck Seelye
Director of Visual Effects:			Matt Elson
Managing Director:				Vijay Lakshman
Executive In Charge:				Bill Schick
Creative Director:				Greg Johnson
Executive Producer:				Basel Dalloul
 
 
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COPYRIGHT AND TRADEMARK INFO 
 
 
 1995, Magnet Interactive Studios, L.L.C. All Rights Reserved.  
ICEBREAKER is a trademark of Michael A. Anmar which is licensed by  
Magnet Interactive Studios, L.L.C. 
 
ICEBREAKER PC and Macintosh software is distributed by Fox Home 
Entertainment,  Inc. 
  
A special thanks to Michael Anmar for permission to use the name  
ICEBREAKER. Magnet Interactive Studios, L.L.C.'s ICEBREAKER has no  
relation to Michael Anmar's Icebreakers magic training videos.  
 
 
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ICEBREAKER CONQUERS THE WORLD! 
 
As you've probably figured out by now, the ICEBREAKER demo is a  
truckload of fun. We've attempted to capture all the flavor and thrill of
the complete game in this demo version -- but, in all immodesty -- the
full version of ICEBREAKER is better. We hope you have enjoyed the
ICEBREAKER demo and we also hope you'll pass it on to all your  
friends -- that's why it's called "shareware," got it? 
 
If you have enjoyed the ICEBREAKER demo, may we humbly suggest  
that you amble down to your local purveyor of computer entertainment and  
purchase a copy of the complete version? The 3DO version is available  
now, even as we speak; the PC version should be out by 4th Quarter of 95;  
and versions for other platforms should follow in a timely fashion. 
 
If you have any questions or comments, please call, write, or e-mail us 
here at Magnet Interactive Studios, Inc. The various numbers and addresses 
are listed in the "Customer Service" section, above. 
 
And remember: Pyramids Must Die!
