
               proj1_06.zip  -  QUAKE Project1 v 0.6


Okay. It's my QUAKE Project1 v0.6 - test version.

                    Several QuakeC patches in one.

=============================================================================

 What we have now?

 v0.1
     All powerups (except biosuit) can be switched ON/OFF by "impulse 133" 
     console command (don't forget to bind it to your favorite key).
     When a powerup is switched OFF - it's still with us until we die, and
     we can switch it ON at any time.
     When we get "QUAD damage" but hold it OFF - AXE has quad power, too.
     Backpacks can now explode - explosion size/damage depends on number
     of rockets in.
     YOUR backpack can now explode - in case you have rockets in it -
     with 2% probability. Explosion size/damage depends on number of rockets 
     in your backpack.

 v0.2
     Probability of YOUR backpack exploding depends now on attacker's weapon.
     (from 1.5% with SuperNailGun or Lightning to 5% with SuperShotGun).
     When Quad damage is turned OFF there's no Quad sound.
     ShotGun's powered up.
     SuperShotGun's powered up but reload time had increased (DOOM style).
     Added reload SOUND (temporarily it's ammo touch sound).
     Now we can see more blood.

 v0.3
     Added several new sounds and new sound events.
     Added SuperShotGun reload sound from DOOM II (C) IdSoftware.

 v0.4
     Added Multiskin v1.1
     Fixed SuperShotGun "overflow" bug.
     Fixed SuperShotGun "sound" bug.
     SuperShotGun now can't GIB player.
     Pretuned several internal constants.
     Changed missile model (slowed down, damage range changed from 100-120%
     to 90-150%).
     Rockets, grenades, nails now can pass trhough teleports (not always).
 
 v0.5
     "Rocket vector after teleport" bug fixed.
     You wanted "gibing" player body's"? I did it. 
     Another "bloodiest" effect added... Sure, you will notice it :). 
     Added "deathmatch 3" by Avatar (with minor changes). 
     What it is:
--------------------------------------------------------------------------
        Deathmatch3 includes the following changes:

        Weapons act like they do in deathmatch 2, each player can pick them
        up one time per life.
        Health and ammo respawning after random period of time 20-40 gametics. 
        Armor and MegaHealth spawns after 20-50 gametics.
        Quad damage and biosuit spawns at 10-110 gametics, and the other 
        power ups in 10-510 gametics.

        To use deathmatch3 in the game, the server must type deathmatch 3
        at the console (or +deathmatch 3 at startup) and then start a new
        level.

        Thanks to -*Avatar*-
--------------------------------------------------------------------------
  
     "teamplay 69" added. What it is:
        Player can damage/kill his teammate and loose one frag in
        this case. No stupid "no friends damage" now. 
     Several new "teamplay 69" messages added.
     To use "teamplay 69" in the game, the server must type "teamplay 69"
     at the console (or +teamplay 69 at startup) and then start a new
     level.
 
 v0.6
     "Quad damage finished" bug fixed.
     "Blew up message" bug fixed.
     Blood level decreased.
     Added TradeBackPack function:
      You can drop backpack with ammo by pressing only one key (impulse 134).
      If your current weapon is AXE - you'll drop half of ammo of all kinds.
      If your current weapon SHOTGUN - you'll drop half of your rockets.
      In all other cases - you'll drop your current weapon and half of
      ammo for it.
     Added several new sounds and sound events:
      Step sound - depending on player velocity.
      Wall touch sound. 
      Sound of breath - it's probability depends on player health.
      

=========================================================================

  Key binding:
  impulse 133   - Powerups ON/OFF switch  
  impulse 134   - Trade BackPack  
  impulse 200   - Change Skin  +
  impulse 201   - Change Skin  -

=========================================================================


 How to install it?
     Copy zip file to your Quake directory. Unzip with key "-d".
     Delete zip file and run "quake.exe -game project1".

 Files included in the package:
 \PROJECT1\progs.dat
 \PROJECT1\PROGS\player.mdl        - multiskin
 \ID1\SOUND\PROJECT1\billy.wav     - attacker sound
 \ID1\SOUND\PROJECT1\deathhi.wav   - death
 \ID1\SOUND\PROJECT1\haha.wav      - powerups ON/OFF
 \ID1\SOUND\PROJECT1\pain.wav      - pain
 \ID1\SOUND\PROJECT1\reload.wav    - SuperShotGun reload
 \ID1\SOUND\PROJECT1\wallt.wav     - wall touch
 \ID1\SOUND\PROJECT1\step.wav      - step
 \ID1\SOUND\PROJECT1\psoul.wav     - breath
 \ID1\SOUND\PROJECT1\bounce1.wav   - backpack bounce

 All wav files - test/temporary versions. If you have any cool wavs for 
 this events - please mail me.

 You CAN play on Project1 Quake servers WITHOUT these files, but 
 you will receive warning messages (Coudn't load /sound/project1/*.wav).

============================================================================

 If You run your own Quake server with Project1 patch is connected to
 Internet - please include to your hostname something as "Project1_v0.6". 
 For example:
 quake -dedicated 16 -game project1 +hostname Texas_Project1_v0.6 +map start

============================================================================

 Where can you get the source code? I'll include it in the final release.

 Future plans:

 New weapon - BFG9000 model (I hope, I hope!);
 Deathmatch 69 (my own version)
 Pipebombs and HoloQuaker (such in Duke3D).
 Who know?

--------------
 Got some interesting ideas? Mail me -  peter@softjoys.ru.

 Additional credit's:
  Kevin Bowen                        - for blood idea and code.
  AsmodeusB                          - for "corpse" code examples.
  -*Avatar*-                         - for deathmatch3 example.  
  foobar                             - for explosion backpack idea.
  Dennis Noordsij                    - for MultiSkin v 1.1 code. 
  Valery Komissarov                  - for support.
  Mike Lonch (B0SS)                  - for playtesting.
  Vadom Nuzniy (NeedMan)             - for playtesting.
  Oleg Dejkin (OD)                   - for playtesting.
  T0k [S0D0M]                        - for support, beer and for 
                                       spreading this kick ass patch.
  IdSoftware                         - for this great game. 

  Where can you find last version of Project1?
  ftp://ftp.softjoys.ru/entert/3d_games/newstuff/proj1_??.zip

                        Sincerely yours Peter (Dragon__#quake)

 P.S. From Russia with love.



