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Title                   : PM Guns (v1.0)
Date Finished           :  4 - 20 - 1997
Author                  : Patrick Martin
Email Address           : cmarti39@icon.net
Misc. Author Info       : I like Doom][ and QUAKE.
Description:
     This combines my other weapon patches and some other simple
goodies into one weapons combo mod.  The thunderbolt is replaced
by the buster cannon, but all the other original weapons remain
intact.  Below are new weapons descriptions.

1.  CHARGE MISSILES  (free or linked to axe) --
   This ability lets the player cast bolts of energy that are
   powered by your inner strength.  Certain powerups can help
   you increase the power of the weapon.  Below are some
   impulse commands for this ability:
      IMPULSE 19     -- SELECT CHARGE MISSILES
      IMPULSE 20-120 -- QUICK SHOT
      IMPULSE 121    -- LIFE->ENERGY CONVERSION / USE THE FORCE

2.  DOOM SHOTGUN  (linked to shotgun) --
   This packs twice the power of the regular Quake shotgun but
   reloading takes twice as long.  Shot pattern is similar to
   the ol' workhorse from Doom.

3.  DRAGON'S BREATH  (linked to super shotgun) --
   This gas-throwing weapon is very hazardous to use yet potent
   nonetheness.  Each shot spews forth a slow moving cloud of
   poisonous green gas that lasts four seconds.  The gas can
   even affect those hiding behind obstacles.  A bio-suit will
   protect the wearer from the gas.  One shot costs two shells,
   and the weapon reloads slowly.

4.  CHAINGUN  (linked to super nailgun) --
   Just like in Doom, this weapon sprays bullets at a high of
   fire.  Each shot costs one nail and inflicts ten points of
   damage.

5.  POISON GAS ROCKETS  (linked to grenade/rocket launcher) --
   These rockets pack only one-third the explosive power of a
   standard rocket but when one explodes, it releases poisonous
   red gas that affects everyone within a large radius.

6.  MIND GAS ROCKETS  (linked to grenade/rocket launcher) --
   These low powered rockets spawn mind-altering gas upon impact.
   A player caught by the gas becomes disoriented briefly.  A
   monster caught by the gas will turn and attack any nearby
   monster it can see.

7.  BUSTER CANNON  (thunderbolt replacement) --
   This weapon has three modes of operation:
     * A rapid-fire mode which is similar to the original thunderbolt.
     * A high-powered mode which inflicts severe damage to the
        target and devastates the area around it.
     * A self-destruct mode which kills you and everyone nearby.
        (Similar to the lightning discharge underwater.)


How to Use:
* Create a subdirectory called PMGUNS inside the QUAKE directory.

* Place the file progs.dat in PMGUNS.

* Type 'Quake -game pmguns' at the command line.

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Version History

v1.0:  * First release.

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Additional Credits to   : ID for creating Doom, Doom][, and Quake
                          Rob Albin for the QC106PAC.ZIP
                          Olivier Montanuy and Ferrara Francesco for
                            the QuakeC manual.
                          Mom and Dad for plenty of good stuff.
                          and God!
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   Type of Mod
-----------------
Quake C  : yes
Sound    : no
MDL      : no

   Format of Quake C  
-----------------------
unified diff  : no
context diff  : no
.qc files     : no (if you want all the source, ask me.)
progs.dat     : yes

* Construction *

Base                    : Buster, Charge, Gasbomb plus new code.
Build Time              : Days
Hardware used           : Pentium-100 with 16MB RAM and Quake v1.06.
Known Bugs              : If a barrel gets blown up by the buster
                           cannon (or any other explosive for that
                           matter), the radius of the barrel is used
                           instead of the original explosive.

* Copyright / Permissions *

You MAY distribute this mod, provided you include this text
unaltered.  If you want to place this mod on any medium such
as (but NOT limited to) a disk or CD for commerical
distribution, please contact me first.

* Disclaimer *

The author of this mod is NOT responsible for any damage caused
by the use of this mod!  If your computer malfunctions, you are
on your own.  To put it another way, use this mod at your own risk.

* Where to get this MOD *

FTP sites:  ftp.cdrom.com

Other:  Contact me and I'll email it to you.

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Other (non-obsolete) QC files written by me:

BUSTER   - multi-mode weapon that fires an invisible beam that causes
            opponents to explode; weapon can also self-destruct.
CHARGE   - player can buildup energy to fire charge missiles.
CRANKED  - enhancements to various monsters.
DKNIGHT  - death knight uses frames unused in normal Quake.
GASBOMB  - grenade launcher/rocket launcher can shoot poison gas or
            mind-altering gas bombs.
LOB_AI   - source code example for grenade throwing monsters.
PM_GUNS  - my weapons combo patch.
RESPAWN  - monsters respawn in Nightmare just like in Doom.
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