Sunday 10th August, 1997
===================================================================
Title                   : Area 51
Filename                : area51.bsp
Author                  : Juha Koiste
Other Levels by Author  : The Temple of Torment, Dark Ages, The Forbidden
                          Base, Death Church, The Gates of Hell for selecting
                          the skill and Hell's Castle - all for Quake and
                          all available from my SPQ page at:
                          http://www.geocities.com/TimesSquare/Castle/1052
E-Mail Address          : hannu.koiste@pp.inet.fi (Please mail me
                          about this level - I love feedback)
Homepage                : Juha's Single Player Quake
                          http://www.geocities.com/TimesSquare/Castle/1052
                          Please visit there. I need some more hits! ;)
Description             : My first Metal level (sixth Quake map). I tried
                          to add some unique architecture to this map
                          (a good example of this would be the teleporters)
                          to this map to make it a bit different from
                          the other maps out there. I've again combined
                          two themes together in this level. This time
                          I haven't used Wizard textures, but I have
                          used some Base textures in this map to make
                          the second part of the map a bit different
                          (...a lot different) from the first one.
                                                    
Additional Credits to   : All the guys on id Software for Quake!
                          Hipnotic Interactive for Quake Mission
                          Pack No.1 : Scourge of Armagon (The Base
                          levels gave me some inspiration. :)
                          Ben Morris for Worldcraft - a really
                          fantastic Quake map editor!
                          Crash (Bill J. McClendon) for reviewing
                          some of my levels and once again for
                          helping me out with my homepage. :)
                          Matthew Sefton for posting all my
                          latest maps to his SPQ Level Heaven
                          web page and for his help with VIS. :)
                          Jim Lowell for posting my earlier
                          maps to the Thred homepage and for
                          his help with VIS.
                          
Special Thanks to My
Good Friends            : Bill J. "Crash" McClendon, Matt Sefton
                          and Tony Wang.

Also I'd Like to Thank
the Following Guys      : David Kelvin, Roger Staines (Ace),
                          David Helder and to everyone who
                          has played my maps!


**********************************************
* For the best Single Play levels on the     *
* Planet Earth visit Juha's Single Player    *
* Quake page at:                             *
* http://www.geocities.com/TimesSquare/      *
* Castle/1052                                *
**********************************************
* For the BEST single play maps out there    *
* visit Matt's SPQ Level Heaven at:          *
* http://www.planetquake.com/spq/matt        *
**********************************************
* For EVERY single play map out there        *
* visit Crash's SPQ page at:                 *
* http://www.geocities.com/TimesSquare/1481  *
**********************************************

================================================================
* Play Information *

Single Player           : Yes
Cooperative             : No  (I don't know who the hell even
                               plays cooperative... :)
Deathmatch              : No  (NO!!! This can't be happening!!
                               I'm VERY sorry because I didn't
                               add any DM starts to the map. 
                               I did this because the level just
                               wouldn't work with DM since it's
                               a two part map. Please try to
                               understand. :)
Difficulty Settings     : Yes (The map should be more challenging
                               this time. Easy is still *very* easy,
                               but especially Normal and Hard skill
                               levels should be a LOT more challenging.
                               If it's not challenging enough, try it
                               on Nightmare.)
New Sounds              : No
New Graphics            : No  (I was thinking about creating some new
                               graphics but never quite got to doing
                               that, so... :)
New Music               : No
CD Track                : 6   (Quake-CD, make sure it's in your CD-
                               driver before starting the game!)
                              (Scourge of Armagon CD strongly
                               recommended!)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft 1.1a 
Known Bugs              : No Known Bugs in this level, but
                          let me know if you find any!
Build Time              : Three or four months on and off, mostly off
                          because of the lack of ideas. :)

Texture Wad used        : Quake101

Compile machine         : Cyrix 6x86 P-166 w/ 32MB RAM
QBSP Time               : 21 minutes 58 secs
Light Time              : 49 minutes 30 secs
VIS (-level 4) Time     : 30 hours 11 minutes. Too damn long...

Brushes                 : 2129 (A record, huh? ;)
Entities                : 640
Models                  : 71
Textures                : 132
Average Leafs Visible   : 239

* The Story *

The mysterious base known as Area 51 has been doing some research on Aliens,
a life form which is very advanced and their technology can't be understood
by humans for over 1000 years. On a cold, winter night something very strange
happened in the base. No one noticed anything unusual until it was too late,
the Planet Earth couldn't be saved anymore. The Aliens had conquered and
destroyed all the life from the whole planet. There were no survivors...

Hell had taken over. The green fields of Earth were now nothing but dust.
Everything had been burnt, all the forests included. Oxygen was running out.
All the animals had been killed. The sky was still blue, but the shield of
the Aliens that would soon cover the whole Planet Earth would turn it into
red in seconds. The air was hot, so hot that if anyone or anything had
survived it would die in a matter of few minutes. Everything had been
destroyed, or had it? Deep in the base in the middle of the dead bodies
something began to move. What was it? The few human beings who had survived
through Hell were regaining consciousness. In that bunch of people was
a brave fighter who was not afraid.

For that brave fighter who had dealt with these kind of situations before
this was nothing new. He was not afraid of the Aliens, he knew he was the
Planet Earth's only hope. You are that brave fighter now - it's your job to
kick the major Alien butt for good! But remember, you've only got one chance.
If you succeed, you'll do the biggest favor to the mankind ever and you'll be
remember as the person who once saved the whole Planet Earth from destruction.
But if you fail, the few human beings who had survived... they will also die.
So, knowing that you are now their and the Planet Earth's only hope you load
your weapons. Feeling the adrenaline pumping in your veins you walk through
the doorway. The blue heavy metallic door closes behind you, there's no
turning back anymore... now it's in your hands. Go and get 'em!

Good luck! You will need it.

* How to play this map *

Just unzip area51.zip to quake\id1\maps directory (create, if necessary).
Then launch Quake, go to the console and type:

map area51
                   Or start up Quake with the following command:
quake +map area51
                                                              
Have fun!

*************************** IMPORTANT!!!! ********************************
The map might slow down when going through the larger rooms (some of the
textures might turn into grey when you're in the warehouse, sorry), so I
strongly recommend you to use the -winmem16 parameter at the end of the
command line like this:

quake -winmem16
**************************************************************************

* Other Info *

Hi there again! Ok, I hope you've now read the "Story" section so we can get
started here. First of all I guess you've all wondered why it took me so long
to build a new map, well partly because I've been working on my homepage for
quite a while during the building of this map and also because this map was
originally meant to be a part of a project, but the project unfortunately out
of some reason wasn't completed at all. :( Also I ran out of inspiration
quite a few times while I was building this map, so I guess that had it's
own effect also.

I'd really love to have mail from ANYONE who played this map. Let me know
what you really think about the level and that means your honest opinion
about it. If you don't like it, let me know what part of the map you didn't
like or then if you liked it, let me know what part of the map you... well...
liked. :) Let the feedback be constructive or critical - whatever you have
in mind just feel free to write about it as long as it's about the map. :)

Thank You.

* Where to get this map *

When you are reading this you should already have it, but if out of
some very, VERY strange reason you don't, get it from:

www.geocities.com/TimesSquare/Castle/1052

Or from:

ftp.cdrom.com

All my other maps are also available from those both sites, so make
sure you check 'em out too. :)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. Simply because I don't want people stealing my ideas.

Copyright 1997 by Juha Koiste. All rights reserved. You may distribute
this BSP on a disk, through the Internet or through the BBS systems
as long as it's free. Both this text file with NO modifications and my
name MUST be included. Distribution of this map for commercial purposes
without the authors permission strictly prohibited. E-Mail me first
before you do anything (hannu.koiste@pp.inet.fi). The usage of this
map or ANY part of it for commercial purposes without MY permission
also prohibited.

