Apr 16, 1997
================================================================
Title                   : Eye Socket
Filename                : eyesock.bsp
Author                  : Taskmaster (Warren Marshall)
Email Address           : tmaster@visi.com
Other Levels by Author  : "99 Ways to Die" - Doom2
                          "Death by Cyberdemon" - Doom2
Description             : A small castle like level.

                          Overall, this level is pretty cool with good lighting
                          and architecture.  I tried to make it run fast in
                          all areas, but the entry area may run a little slow
                          but it shouldn't be too bad...

						  I worked real hard on the frame rate in this level
						  and I think I got some good results.  I had to use
						  every trick in the book on some areas, but it seems
						  to be pretty good!

                          This is my first level, so be kind.  Mind you, I
						  have created many other levels and threw them away
						  as learning experiences, so this is my first level
						  in the sense of it's the first one YOU are seeing.

						  I created this level in it's entirety with my
						  own Quake editor, ToeTag.  Check it out at
						  "www.visi.com/~tmaster".  You may like what you see!!

Additional Credits to   : id for the game, me for the editor!

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : ToeTag (www.visi.com/~tmaster)
Known Bugs              : You can't run the map with "deathmatch 1" on.  If 
                          you do, it crashes for some reason...  Run it in
						  single player only!
Build Time              : 4-5 weeks, on and off.

Texture Wad used        : QUAKE101

Compile machine         : P200 with 48 Meg
QBSP Time               : 680.0 seconds
Light Time              : 889.0 seconds
VIS (-level 4) Time     : 30 mins

Brushes                 : 688
Entities                : 304
Models                  : 21

* Other Info *

I'll just tell you now that some of the torch holders I used were inspired
by one of the coolest deathmatch maps ever - "The Cistern".  There, now
you can't accuse me of stealing the idea!  :)

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

Do whatever you want with this level, just give me credit for the base ...
that's all I ask - and send me a copy of what you do!

You CAN distribute this on a CD if you want, but not for profit (unless you
ask me and give me a cut! Hehe...).
