Jan. 16, 1997
================================================================
Title                  : Drastic Falls
Filename               : drastic.bsp
Author                 : Mark Wheeler
Email Address          : discgolf@ix.netcom.com
Misc. Author Info      : Editor at www.usatoday.com
                       : Author of marksapt.zip
                       : 85 new textures in markswad.zip
                       : Homepage - http://www.geocities.com/colosseum/2295
                          
Description          : Single player/Deathmatch level for Quake.
                       You start in a "treehouse" in a forest. Making
                      your way through a small cave to end up behind
                      a waterfall. This leads into a "dam" (for lack of
                      a better term.) Along the way, you will find 
                      monsters, weapons, ammo, medkits, secrets, traps.
                      
Software kudos       : Thred 0.9, Quake Map 2.7, MidDip 1.55, Newwad13
                     : Paint Shop Pro 4.12, PhotoShop 4.0, WinPack 1.2
                     : Qccwin32

Reasons to download: All new textures! No id textures here.
                   : 5 new monsters; Snakeman, Bazooka babe, Drones
                   : Blargs and Manga babes.
                   : New ambient sound: "ambient_screech" (Eagle screech)
                   : Player killable "event_lightning" trap. Saw a 
                     Reaper fall into this one! :) (from QuakeLab)
                   : BFG weapon patch (just for fun!) Only 1 in level.
                   : Whaleboy's rain patch.
                   : Also added explodable walls code, but not used. (from QuakeLab)
                   : Special cameo appearance by Bob Dole.

Apologies for      : Changed volume level on blarg sound
                   : Changed 2 manga sounds
                   : Changed 2 soldier sounds
                   : Cleaned a Bazooka sound

================================================================


* Play Information *
Single Player           : Yes
Cooperative             : Yes (3 starts)
Deathmatch              : Yes (6 starts)
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
                          1423 brushes, 265 entities
Build time              : On and off for about 2 months
   qbsp                 : 45 minutes
 light -extra           : 7 minutes
 vis -level 4           : 3 hours? I fell asleep!
Known Bugs              : There are some fish in this level, so the monster
                         count at the end won't be accurate.
Installation and play   : Unzip to Quake\Drastic. From a dos-prompt, start 
                          Quake with: quake -game drastic +map drastic
                         Deathmatch was tested with Reaper and Zeus bots.
                         However, all new monsters and items will fall out
                         of the level if used as deathmatch level. If anybody
                         really cares, I can update the entities lump to
                         be just the regular Quake monster and items.



* Copyright / Permissions *

You MAY distribute this .pak, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and get my permission. You may also have to seek permission
from the authors of the various mods found here.

Thred is written and owned by Jonathan Mavor (ah289@freenet.carleton.ca).
The Thred webpage can be found at http://www.visi.com/~jlowell/thred
and is maintained by Jim Lowell (jlowell@visi.com).
* Where to get this WAD *

FTP sites:ftp.cdrom.com
http://www.geocities.com/colosseum/2295/
