================================================================
Title                   : Addictive Quake Deathmatch, part I, version b
                          Requires IKGUNS 1.0 or later.
Date                    : 3/1/97
Filename                : addqk1b.bsp
Author                  : Iikka "Fingers" Kernen
                          ("" is an "a-with-two-dots"... In DOS, that is.)
Email Address           : ikeranen@raita.oulu.fi
Home Page               : www.student.oulu.fi/~ikeranen (visit there!)
Snail Mail Address      : Iikka kernen
(send me your money!-)    Kiiskitie 4
                          FIN-93400 Taivalkoski
                          Finland
Description             : Quake deathmatch level, based on the first 
                          level of my Doom2 DM-level series called 
                          Addictiv. The level is of medium size, small
                          enough for 4 players, big enough for 8. 16 can
                          get very fraggy. :)  (Tried with reaperbots)
                          The level has an exit; shoot the switch in the
                          ceiling of the small "hut". It changes the level
                          to Addqk2b.

                          This version has the two new guns of Ikguns 1.0,
                          the anti-matter cannon and the plasma gun. Down-
                          load the Ikguns from my home page or from
                          ftp.cdrom.com/pub/idgames2/quakec/weapons.

                          If you have Doom2, download Addictiv.zip from
                          somewhere; It's truly worth of it. My goal in 
                          making Addictiv for Doom2 was to make the best 
                          looking wad ever, and it was pretty successful. 
                          Guess what's my goal with this Quake level 
                          series?-)

Additional Credits to   : ID and who ever created Quest
                          But some discredits to the author of Quest
                          for making it incompatible with my video card
                          without univbe. (The 1.091 worked fine!!)
                          No more nag about the ID's Qbsp, I found a
                          working one.

================================================================

* Play Information *

Single Player           : Yes, just for looking around...
Cooperative             : No
Deathmatch              : YES! Tested with every number of players.
                          There's only 15 starts, though... Move
                          Quickly away from your starting location 
                          when you start this map with 16 players. :)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quest 1.091, Quest 1.1 (+usual qbsp etc)
Known Bugs              : You will need to set the console variables
                          r_maxedges and r_maxsurfs to higher values
                          before starting the level in order to remove
                          all grayflash. Although this level doesn't
                          have much of it, I recommend r_maxedges 3000
                          and r_maxsurfs 2000 because they are needed
                          in the Addqk2a level. You can also put these
                          into your config.cfg.
Build Time              : About 30 hours. (well, perhaps more)

Texture Wad used        : Medieval

Compile machine         : P150 with 16M (DOS) 
QBSP Time               : 80 secs
Light Time (extra)      : 267 secs
VIS Time (level 4)      : just 872 secs (has been over 2000)
Biggest number seen ;)  : 1,503,723 (c_chains in VIS)
Brushes                 : 261
Entities                : 137, of which most are lights.
Models                  : 4

* Other Info *

If you want to see what kind of levels I'm going to do after completing
this one, download Addictive DM series for Doom2. It's available on my
home page and ftp.cdrom.com. (As you can see, this level is larger
than the Doom2 version, to make 16-player games possible... I'll at least
try to make the other levels in the same way, though I will surely get bad
problems with the 8th map)

There are currently two levels, Addqk1 and Addqk2 with versions a and b. The
third level is under construction.

* Copyright / Permissions *

Don't do anything you would regret afterwards. CD-ROM publishers need my
permission before they can distribute this level.

Actura Software MAY NOT do anything with these files.

If you want to do something special, like combine this level to a weapon
patch or modify it for CTF, contact me at the address above. 
