The Settlers - Demo-Version

General Information:
Did you ever hear about "The Settlers"? Well, as a reader of games-
magazines you should have heard about this game. It has gained 
loads of prizes and overwhelming ratings all over Europe in the 
Amiga version and now we can announce the PC-version! This is the 
opportunity for you take a first brief look at the PC-version of "The 
Settlers"...
Please be aware, that this is only a demonstration of the final game. 
A lot of functions aren't included, yet, for example the S-VGA 
graphics mode and that the game will run only one hour before 
returning to the main-screen again.

Installation:
Boot from your harddisk as usual and create a new directory with 
"md settlers". Then jump into this new directory, insert the disk and 
install the game with "a:\install". Wait until the installation-process is 
finished.

Starting the Game:
Start this game by typing "seddlers" (sorry for that spelhink mistaike). 
If you own a sound-board, start the game using one of the following 
commands:
"sb", for Soundblaster
"sbp", for Soundblaster Pro
"pas", for Pro-Audio-Spektrum or
"algold", for Adlib Gold.
In this demo-version, the standard-settings for IRQ are supposed.

Gameplay:
You can play the game with the mouse. If a second player wants to 
take part in your game, this player needs to use a joystick.
After loading the program the title screen appears and with a single 
mouse-click you'll enter the main menu. In the middle of the screen 
you can adjust the type of game you wish. You can choose from 
demo, 1-player and 2-player-modes. On the lower half of the screen 
you'll see the slots for the maximum of four contestants. The three 
bars next to the pictures represent the stock (blue), the intelligence 
(green) and the birthrate (red).
Press the START symbol on the left. The computer now calculates 
the game world before the game actually starts. On the new screen 
you'll recognise a part of the world and 5 major symbols on the lower 
edge of the screen.
In the following we will call the 5 symbols "menu". When we speak of 
"special clicks" we mean holding down the right mouse-button before 
pressing the left mouse-button. Holding the right button pressed 
before pressing the left one is the "special click".
Next you might want to know how to move the area you can 
momentarily look at. Hold down the right mouse-button and move 
the mouse in any direction you like. Do you see that? It moves. 
Okay, but what will you do when you quickly need to reach an area 
that is still far away? In this case you maybe appreciate the map-
function. Just click on the map-icon in the menu (the one right in the 
middle - we're sure you guessed that). If you now click somewhere 
on the map, the screen will automatically switch to that location.
Firstly you must construct your fairy castle. This isn't as complicated 
as it may sound. For huge buildings like the castle you should look 
for flat ground. Because it is not always easy to find the kind of 
ground you need, we implemented a very helpful function.
With a special-click on the left icon in the menu the program shows 
you all of the possible locations you can position a building. Choose 
the position you want for your castle and click on the left icon again. 
You will now see the appearance of the castle. As the castle is for 
"free"; every other building "costs" you stones and wooden planks. 
Once the castle has been erected, you'll notice a border around your 
castle, that defines the area you then can start building other 
houses.
If you want to build houses, you can use the help-funtion mentioned 
before to find a proper location. Then click on the left icon again and 
what you'll then get is a variety of houses you can choose from. 
Sometimes there is an arrow on the edge of the "buildings-window", 
so you can flip to another part of this menu, enabling you to choose 
from a greater variety of buildings. After the building has been 
chosen, a founderstone appears in that position or, if it is a larger 
building, a cross marking the spot where the workers have to level 
the ground first, will appear instead.
To erect the building make sure that there is a pathway between the 
location the house will be built at and the castle. Paths always run 
from one flag to another. Click on one of the two flags (the one in 
front of the castle and the other in front of the chosen location. On 
the left side of the menu the icon changes into the pathway-icon 
which you should click on next. New symbols appear around the flag, 
representing the directions that are possible to build a path. A 
symbol coloured with yellow and red stripes means you can't build 
the path in that direction. The different symbols vary from "very 
steep" to "level" but you mustn't worry about this at the moment. Just 
build a link between the two flags and watch the "tiny" men walk out 
of the castle. To do this you must click on these symbols and watch 
the path get longer and longer. You must click on a symbol every 
time you want to lengthen the path.
Now your Settlers start working. A so-called carrier leaves the castle, 
responsible for the delivery of the goods that are needed at the 
construction site. A further worker with a yellow helmet walks to the 
building-site to erect the house or to level the ground with his shovel 
first.
Stones and planks are delivered to the site and after a short while 
the building will be finished and prepared for the foresters, 
stonecutters, knights etc. Of course you don't have to wait for the 
persons to come into the buildings. You can immediately start to give 
further orders for more houses. To enlarge your territory you must 
build watch-huts, watch-towers or garrisons. When they are finished 
and some knights moved into them the border will be moved out and 
you have more space to build further houses.
The two symbols on the right lead you into some statistics and 
option-menus, but the description of these would be too much for 
this brief instruction.

We hope that this little manual was able to provide you a brief 
overview over the game and that you could successfully establish 
your very first little settlement, even if we didn't have the space to 
mention all of the points of interest.

Your Blue Byte Team, April 1994
