
Changes for Quest 1.04:
(and bug fix 1.041)


 - The internal data structures have been completely overhauled.  This
   should be transparent to the user, except for increased stability.

 - Map file loading/saving has been re-coded, and should eliminate many
   of the previous problems.

 - Brush CSG Subtraction!  Here's how to use this:

    1. Select the brushes you want to subtract 'from'. They will be 
       smashed, split, cut, however you want to say it.
    
    2. Hit 'i'.
    
    3. Select the brushes you want to subtract 'with'. They will do 
       the subtracting and remain unchanged. After the subtraction,
       these brushes will remain highlighted. So if you wanna get rid
       of all of them, just hit the delete key after subtracting.
    
    4. Right-click.
    
    5. Poof! The subtraction has been done.

 - Brush CSG Intersection!  This is similar to the subtraction concept,
   but in reverse.  It creates a brush that is the space that the
   two brushes have in common.  The easiest way to see what this does
   is to use it on two brushes that are intersecting.  Anyway, here's
   how to do it:

   1. Select two brushes.  Order doesn't matter.
   2. hit 'o'.
   3. Poof! The intersection brush has been created.

 - Quest is more intelligent about snapping.  When you're rotating and
   scaling, it won't snap to the grid.  If you'd like the resulting
   brush to snap to the grid, select it, and then do a Modify->Brush->
   GridSnap.  If quest is unable to preserve coplanarity of all faces
   of the brush, it will inform you of this and will ask if you would
   like to "revert to the old brush". We *really* suggest that you do.
   Otherwise it will snap it and probably really screw up your
   brush.

 - When moving vertices, Quest will inform you if you've broken the
   coplanarity of a brush, or if you've created a non-convex brush.
   In this case, it does NOT give you a "revert to old brush" option.
   Just move the vertex back where it was and you should be ok.

 - There was a problem in subtracting a brush from itself in Quest
   1.040. It has been fixed. Also, the subtraction routine now tells
   you how many brushes were subtracted. If it tells you 0 were
   subtracted, you probably did something wrong. Re-read the
   above instructions. :)

****Known Bugs****

On some computers, certain video modes do not work. This is especially
the case on computers which use Matrox Millenium video cards. Try
loading (or unloading) UniVBE. Try cleanbooting. Try whatever you can.

On some computers, the fullscreen poly filled mode crashes. We are
as of now unable to recreate this bug on our computers, and therefore
unable to correct it (sorry).


