This is a quick ref sheet for keys.

2D Mode:

	   ARROW Keys: 	move cursor

	   Esc :		exit
	   3 :			goto 3d mode
	   1 :			goto help (about)
	   t :			draw triangles
	   v :			draw vertices
	   s :			SAVE MDL FILE
	   p :
	   m :
	   . or > :     next skin
	   , or < :		previous skin
	   " or ' :		next pants color
	   ; or : :		previous pants color
	   } or ] :     next shirt color
	   { or [ :		previous shirt color

	   MOUSE move : move cursor
	   MOUSE left button: grab hi-lighted vertex

3D Mode:

	   ARROW up/down : move eye position up/down
	   ARROW left/right : previous/next animation frame

	   Esc :		exit
	   2 :			goto 2d mode
	   1 :			goto help (about)
	   t :			draw triangles
	   v :			draw vertices
	   s :			TAKE SCREEN SHOT (saved as pic#.bmp)
	   h :			show header
	   c :			auto cycle through animation frames
	   b :			change background color (black, gray, white)
	   r : 			reset view
	   . or > :     next skin
	   , or < :		previous skin
	   " or ' :		next pants color
	   ; or : :		previous pants color
	   } or ] :     next shirt color
	   { or [ :		previous shirt color
	   Tab :        change rendering mode
					(flat shade, gourourd shade, texture, texture + shade)

	   MOUSE up/down + right button : zoom in/out
	   MOUSE move + left button : rotate model
	   MOUSE move : move light source


Command line:

	  load model.mdl and view

		  mdl model.mdl

          import bmp/gif (asc/wrl/dxf/map/raw/pov) to skin (frame)
          number # in model.mdl
          (if # is greater than model skins (frames), skin  (frame) is added)

		  mdl -i pic.bmp # model.mdl


          export skin (frame) number # to bmp/gif (asc/wrl/dxf/map/raw/pov)
          frome model.mdl
          (if # is 0 or negetive, a new blank skin with triangles is exported)

		  mdl -e pic.bmp # model.mdl

          run a script

                mdl script.med
