{ Science 77 weapons 44 other = 121 science fields }
{Shots 0=nolimit 1=1 2=2 osv. }
{ Name                Lvl Dam     Inc Shots Cost Space Abil Type Text }
{ ** 32 Weapons ** SHORT to MEDIUM range weapons }
Laser                  0  1  4    1   0   30     3     0    1
Heavy laser            1  2  6    1   0   60     10    0    1
Garam laser            1  1  6    3   0   240    15    3    1     Kills ship crew
Pulsar beam            2  4  8    2   0   120    15    0    1
Heavy pulsar           2  5  12   2   0   180    20    0    1
Photon beam            3  4  12   4   0   150    15    0    1
Photon cannon          3  6  16   4   0   240    18    0    1
Mass distortion        4  5  8    2   0   150    20    1    2     Reduces enemy shields. 25% + level * 3.
Ataram blaster         4  6  10   3   0   320    15    0    2
Neutron blaster        4  1  12   4   0   400    10    3    2     Kills ship crew
Heavy blaster          4  1  18   4   0   500    15    0    2
Particle beam          5  8  24   2   0   200    15    10   1     +10% tohit
Fusion beam            5  6  24   4   0   160    30    0    1
Particle cannon        6  8  40   4   0   480    20    0    1
Heavy fusion beam      6  6  44   4   0   240    30    0    1
Ram Core Phaser        6  1  24   3   0   400    20    3    1     Kills ship crew
Heavy Ram Core Phaser  6  1  36   3   0   600    40    3    1     Kills ship crew
Response cannon        7  4  72   6   0   880    20    1    2     Reduces enemy shields. 25% + level * 3.
Hishi Oto blaster      7  32 64   4   0   1000   30    0    1
Ion cannon             7  8  96   6   0   800    20    0    1
Ion Converter Phaser   8  6  150  7   0   920    30    0    1
Distortioner           8  12 110  8   0   1100   50    1    2     Reduces enemy shields. 25% + level * 3.
Plasma cannon          8  16 80   7   0   1050   50    3    2     Kills ship crew
Heavy Ion cannon       9  24 300  10  0   1200   20    0    1
Heavy plasma cannon    9  24 108  10  0   1450   30    3    2     Kills ship crew
Heavy distortioner     10 6  350  12  0   2200   40    1    2     Reduces enemy shields. 25% + level * 3.
Pollux converter       10 32 180  15  0   1800   15    3    2     Kills ship crew
Illium device          10 25 600  10  0   2700   40    0    2
Galactic converter     11 30 1000 20  0   3200   40    0    2
Heavy illiuminator     12 40 400  25  0   4400   50    3    2     Kills ship crew
Anti matter converter  13 24 1800 30  0   7500   50    0    2
Superstring disruptor  15 50 1000 30  0   8000   80    3    2     Kills ship crew
{ **** 7 Bombs **** }
Atomic blast bomb      0  4  12   2   10  60     10    2    2
Checimal blast bomb    2  4  12   1   10  100    10    13   0     Kills planet population
Pulsar energy bomb     3  8  30   4   10  150    10    2    1
Alkala virus bomb      5  8  60   8   6   400    20    13   0     Kills planet population
Fusion bomb            6  10 200  10  8   250    20    2    1
Biosphere distortion   8  10 180  15  4   800    80    13   2     Kills planet population
Antimatter bomb        12 25 800  20  4   2500   120   13   2     Kills planet population
{ **** 24 Missile weapons **** Medium to Long range weapons }
{ Name                Lvl Dam     Inc Shots Cost Space Abil Text }
Fireball               0  1  4    1   1   80     30    4    4     Fire damage
Fighter bay            1  5  5    5   5   500    40    5    0     Fighter bay. +20 to hit. Always fighters to launch.
Nuclear missiles       1  5  5    1   5   150    10    0    3
Maag missiles          1  8  8    2   2   150    10    0    3
Genia rockets          2  10 10   3   2   200    10    0    3
Warhead V missiles     3  12 12   3   2   400    20    10   3     Spreads into 2 missiles pr shot giving + 10% to hit
Heavy fireball missile 3  1  12   2   1   800    40    4    4     Fire damage
Clinton missiles       4  15 15   4   2   400    20    0    3
Clinton V missiles     4  15 15   4   2   1500   60    10   3     Spreads into 2 missiles pr shot giving + 10% to hit
Merculis missiles      5  20 20   5   5   500    35    0    3
Warhead VII missiles   6  30 30   6   2   800    40    11   3     Spreads into 4 missiles pr shot giving + 20% to hit
Starlite rockets       6  25 25   6   5   200    10    0    3
Hellfire torpedoes     7  20 50   7   2   1500   60    4    4     Fire damage
Triton torpedoes       7  70 70   8   5   1500   30    0    3
Triton pack V          8  20 112  8   2   2000   40    10   3     Spreads into 2 missiles pr shot giving + 10% to hit
Assimilator missiles   9  30 250  10  4   2000   50    0    3
Assimilator pack V     9  30 200  10  2   5000   60    10   3     Spreads into 2 missiles pr shot giving + 10% to hit
Warhead VIII           10 40 400  8   3   5000   50    12   3     Spreads into 6 missiles pr shot giving + 30% to hit
Jupiter missiles       10 32 400  15  5   2500   50    0    3
Jupiter mark II        11 42 800  15  5   3000   50    0    3
Plasma torpedoes       12 10 1200 12  2   2000   20    0    3
Plasma pack V          12 60 1400 25  2   8000   100   10   3     Spreads into 2 missiles pr shot giving + 10% to hit
Supernova missile      13 10 700  10  2   9000   100   4    4     Fire damage
Antimatter missiles    15 90 1600 30  5   9800   120   0    3
{}
{ **** 14 Ground attack weapons **** }
Heavy rifles           0  1  4    1   0   1      0     0    0
Hand held lasers       1  1  6    2   0   10     0     0    0
Ataram gun             4  3  6    3   0   40     0     0    0
Ion rifles             7  8  15   4   0   70     0     0    0
Plasma gun             9  12 30   5   0   120    0     0    0
Antimatter BFG rifle   12 15 75   6   0   200    0     0    0
Biosphere gun          5  1  1    1   0   100    0     6    0     Always kills 1 ground unit unless battle suit is worn by enemy. Shoots at the same time as other weapons.
Personal deflector     2  1  1    1   0   25     0     9    0     Small device, other armor can be worn
Battle suit            3  1  2    1   0   40     0     8    0     Defense against biosphere gun
Trinium armor          0  1  1    1   0   20     0     7    0     Reduces unit damage
Plurium armor          4  2  3    2   0   50     0     7    0
Dakanium armor         6  2  8    3   0   70     0     7    0
Kultium armor          8  3  20   4   0   100    0     7    0
Kultium II armor       10 5  40   5   0   150    0     7    0
{}
{ **** 19 Hull improvement ****  1 Beam, 2 Energy, 3 Missile, 4 Fire }
{                      Ini Value Inc Space Cost   Text }
!
Hull size               0   120   80   0    3000   The bigger the ship, the more equipment and weapons.
Atomic Engine power     0   3     1    10   250    How fast can we warp.
Hydrogenic Engine power 3   3     1    10   250    How fast can we warp.
Dilithium Engine power  6   3     1    15   500    How fast can we warp.
Transwarp Engine power  9   4     1    20   2000   How fast can we warp.
Duridium Engine power   15  5     1    25   8000   How fast can we warp.
Atomic fuel cells       0   3     1    10   100    Atomic fuel runs the Engine pulse core.
Hydrogenic combustion   3   5     2    30   200    Fission uses water to generate atomicfuel.
Dilithium cells         6   2     2    20   200    Converts spaceparticles to rawenergy. Water is required to cool down things.
Dilithium Transwarp     9   7     3    25   400    Duridium fuel cells increases maximum power and boost speed at tech 1 with 200%
Duridium distortion     15  8     4    30   4000   Space travel using time distortion technics (travel with minimal use of the time-dimension)
Tractor beam            1   20    15   10   150    % mass of own mass that can be towed
Impulse drives          0   1     1    10   1000   Used together with the battlecomputer among other, to calculate the ships to hit chances. Ships with high impulse drives will be able to flee if so wanted.
Hull damage             0   20    10   20   500    Thicker hull makes more hit points
Fire extingishing equip 1   1     1    10   500    Puts out fire from firedamaging weapons. Calculated as 1x1, 2x2, 3x3 aso.
Defense laser           1   5     5    10   500    Shoot down missileweapons. Maximum is 95%
Auto repair system      3   5     5    30   500    Repair ship during and after. This is measure in % when after battle, max is 90%  During battle it will repair ability * battlescanner level.
Force field             4   6     3    20   500    Damage to this shields is not real damage. The force of this shield is dependant on the size of the hull size.
Energy absorber         6   6     4    30   5000   Protection against energybased weapons.
{}
{ **** 9 Construction **** }
Mining equipment        2   10    20   50   100    Improve mining efficiency.
Transmuter Device       4   5     10   200  40000  Converts supplies into materials.
Spy equipment           0   3     3    50   250    Steal information (access code, technology etc.) Measured in % Max 30% chance. You need to be in orbit of enemy solar system.
Robotic control         0   0     10   50   500    % more work hours
Starbase                0   0     1    400  4000   Improves number of ships that can be construction per turn. Decreases construction time.
Moon base               1   5     10   400  1000   Protection against radiated planets. You still need lifesupport to sustain life.
Planetary shield        3   5     5    5000 5000   Reduces beam and missile attack.
Cloacking device        6   20    8    50   3000   Gives invisibility using dimensional technics
Dyson sphere            14  50    5    2000 600000 Improves dramatically solar energy supply and means of defense. Build as a starbase and system improvement.
{}
{ **** 7 Ecological tools **** }
Medicin                 0   1     1    50   500    % less dead because of sickness, improves gamma radiation survival.
Soil enrichment         0   0     10   50   500    Improves biomism growth and naturally restored the planets water reserves. On ships, this will unload to rawreserves.
Industrial waste        0   1     1    150  2000   Reduces industrial waste/pollution level, on ships waste will be destructed.
Terraforming            3   3     2    140  5000   Improves climate and generate more soil (increment max. population). Ships improve climate only.
Radiation control       5   1     1    100  12000  Remove radiation on planets.
Ecological enhancer     7   3     3    1000 8000   Improves planet population growth and provides better biomism
Cloning                 10  5     4    1000 35000  Improves planet population growth and better ground force buildup.
{}
{ **** 10 Computers **** }
{                      Lvl Value Inc Space Cost   Text }
Communication equipment 0   40    25   10   100    Establishes contact with other races.
Deep space scanner      0   12    12   10   800    Lightyears range for view enemy ship
Battle computer         1   10    10   10   500    +% better fighting capabilities. All weapons need battlecomputers at the same level as the weapon !
Battlescanner           1   5     20   14   800    Scan enemy ships data, better fighting chances.
Scanner protection      1   5     15    8   1200   Protection against scanning
Computer jammer         2   10    10   10   2000   Reduces enemy ships computercapabilities
Light distortioner      3   30    8    50   2000   Gives invisibility using light distortion
Detect light distortion 3   25    10   30   2000   Detect invisibility by light distortion
Detect cloaking device  6   20    10   40   5000   Detect invisibility by cloacking device
Battle focus generator  9   20    10   70   12000  +% better beam weapons, +% better motors
{}
{ **** 7 Energy **** }
Solar/Wind              0   50    5    0    0      Energysupply for sunsystems
Bio energy              0   70    5    0    0      Energysupply for sunsystems
Fossil fuel             0   75    5    0    0      Energysupply for sunsystems
Nuclear                 0   80    6    0    0      Energysupply for sunsystems
Hydrogen                3   100   10   0    0      Energysupply for sunsystems
Dilithium               7   150   8    0    0      Energysupply for sunsystems
Duridium                12  250   12   0    0      Energysupply for sunsystems
