                    FLANKER PATCH 1.04. Release Notes.
                    ----------------------------------
Check size and date of the following updated files:

FSIM     LBB       470,016  03-06-96  4:27p
SU27     EXE       479,232  03-06-96  7:52p
SW03     IMG        58,881  03-03-96 12:59p


                            FLIGHT MODULE

1. You can padlock to ground targets by using '*' on the keypad. To
   accomplish this, superimpose the targeting marker on the HUD with
   the desired target. Padlocking to ground targets is applicable
   only to unguided rockets, cannon, and unguided bombs. The onboard
   computer remembers the position of the padlocked target within 1.5-2
   minutes, which is generally enough to pass by, make a turn and attack
   the target.

2. The pilot's field of view has been increased to 240 degrees (4 to 8
   o'clock).

3. You cannot be hit any more by AAMs or SAMs without prior warning of your
   aircraft being painted when flying in formation.

4. Use RIGHT SHIFT with the function keys (F2, ... F8) to cycle through
   friendly objects (a/c, SAM sites, ships, weapons), and LEFT SHIFT for
   enemy objects. You can also use combinations such as LSHIFT+CTRL+Fn and
   RSHIFT+CTRL+Fn to cycle through in reverse order.

5. You can use the target selection key/button (Tilde) in close air combat
   (CAC, Helmet, FI0, LMA mode) to cycle through and padlock to visible
   aircraft, if any.

6. Radar detection range now depends on the target aspect angle.

7. GAI aircraft can spot targets visually if the threat is within 10 km
   range. To let them see beyond 10 km, place an EWR station nearby.

8. Min detection range for both EWR stations is 10 km.

9. Dogfight view (F9). You can watch any two aircraft dogfighting. To do
   this, select the first aircraft in either the Outside (F2) or Outside+
   (F5) View then use the F9 key to cycle through the other aircraft which
   fall within 10 km range from the first aircraft. In this view you can
   only zoom in and out with the keypad keys Grey_* and Grey_/. To cancel
   the Dogfight view, hit any function key (F1,.. F8). You can also use
   RIGHT SHIFT + F9 to cycle through friendly aircraft and LEFT SHIFT + F9
   to cycle through enemy aircraft.

10. The CCIP pipper no longer jumps when dive bombing.

11. Unguided rockets now can be deployed in mountaneous areas more
    effectively (no more multiple passes except the first one, which is
    obligatory).

12. AI aircraft use their guns more effectively.

13. Momentary Cockpit View. You can use the '0' key on the keypad (KP_0)
    to quickly jump into the cockipt from ANY external view to see the
    instruments and then automatically return to the initial view. While
    holding the KP_0 key down you can use the head movement keys on the
    keypad as usual.

This is a further update to fix some little things we found in the supposed 'final' 
patch. Sorry for the numbering but when you try to use the original numbering conventions
we started with it all gets very confusing!!

As usual any problems please e-mail me, but this should, and I stress should, be the 
last update.

BTW, the other smaller file SU104.ZIP is only the updated files and not the full update
including everything we have changed since starting to work on the patches.

Thanks,

Neil Soane
Technical Services Manager
Mindscape
