README.TXT for IDUTIL3D.ZIP  - SuperBeta 0.1

	Versions of idutils texmake and modelgen that take
	3dstudio .3ds files as input instead of Alias .tri.

Author : Alan Blaine (pinkdogg@cgsd.com) & id Software
Date   : 21 jul 1996

Note: 
(a) The software is supplied free of charge.
(b) The software is experimental and not guaranteed
to work in your particular setup.

1.  Description
2.  Files
3.  Installation Instructions
4.  Working with QuakeME
5.  Credits
6.  Technical Issues
7.  Known Bugs and Limitiations
8.  History



1. Description

Should allow importing of 3dstudio models into Quake by way of idutils texmake
and modelgen, which id Software distributed the source to. Just use in the 
manner.


2. Files

texmake.exe	
modelgen.exe
cube05.3ds
cube05.lbm
cube05.qc
cube05.mdl
palette.lbm


3. Installation Instructions

Put em where you like. Make sure palette.lbm is in the same dir as the .3ds


4. Working with idutils texmake and modelgen

Dont have time to write QuakeModeling Manifesto right now. The basic concepts
were in a document published by Aftershock(which is no more), written by 
Steve Tietze of Rogue Entertainment - http://www.gamers.org/~rogue. I only
a hardcopy of this, and I'll be damned if I'm gonna type it in.

Until I have a) the registered version of Quake - its ordered
	     b) some time to experiment with these more
	     c) fixed many bugs
 	- I will not write the Manifesto. 
Maybe someday.

5. Credits

idSoftware - great game, great utils, bugfree(on NeXT)
Steve Tietze - inspiration and instruction

6. Technical Issues
For a 3ds file:
	Keep it low polygon
	Keep a solitary object in the files - the reader looks for the first
		object by index, and who knows how Autodesk indexes
	
Changes to id Software code:
	Did a lot of this - including using Windows memory allocation functions
		rather than generic C functions. There are a few changes in the
		code that are basically hacks so the code compiles successfully.
		Not sure what effect this has, but the models are turning out OK.
		If there are any other programmers out there who have munged 
		through the idutils code - send me some email. I want to compare 
		notes.

7. Known Bugs and Limitations

Seems to work fine, except for :

	Models seem to have texture on the outside instead of the inside, at
		least in QuakeME 2.2. May be OK in Quake.
	Haven't found a program that reads output from texmake except for 
		modelgen. This could be a problem with ids .lbms.

	Have done very little testing, only in Win95 DOS Box, only with 
		trivial .3ds files - cubes and cylinders and such


8. History

21 jul 1996  Version 0.1 SBeta

	Initial release.

