
=============================================================================

Card Rulings Summary                                         Updated 05/20/97

=============================================================================

Rulings are collected from many sources.  See credits and disclaimer at the
end of the file for details. The most recent mtg-l digest used was
"18 May 1997 to 19 May 1997".

These rulings are updated monthly.  The most recent version is available on
the web (WWW) as either of the following:

    http://www.activesw.com/~sdangelo/magic.html
    ftp://ftp.activesw.com/pub/sdangelo/magic/rule-cards.txt
    ftp://ftp.itis.com/pub/deckmaster/rules/rule-cards.txt

The above files are also available via FTP to "ftp.activesw.com" under
"pub/sdangelo/magic" or to "ftp.itis.com" under "/pub/deckmaster/rules" as
"rule-cards.txt".  If you have neither WWW nor FTP access, send e-mail to
"dangelo@netcom.com" requesting a copy of the current Rulings Summaries.

A '+' is used to mark changes since the last released version on 04/16/97.

Thanx,

Stephen.
----
Stephen D'Angelo    |  Official Magic: The Gathering Rules Summary
dangelo@netcom.com  |  Network Representative for Wizards of the Coast, Inc.

==============================================================================


Printing Information
------------------------------------------------------------------------------

Limited Edition Gathering:
  The Limited Edition was printed in two parts--the Alpha printing and Beta
    printing.  The entire Limited Edition was printed with black borders on
    the face of the cards.
  The Alpha printing used a different corner radius on the cards than all
    further printings.  The radius was about 2 mm instead of the 1 mm which
    has been standard since then.  The printing contained 295 unique cards.
    Approximately 2.6 million cards were printed.  Cards were available
    from late August 1993 through late September 1993.
  The Beta printing added one new picture for each of the five lands plus 2
    new cards to the set to raise the total to 302 cards.  Approximately
    7.8 million cards were printed.  Cards were available from mid October
    1993 until mid December 1993.
  In the Alpha printing, 23 cards had errors which were corrected in the
    Beta printing.  These cards are: Basalt Monolith, Birds of Paradise,
    Channel, Circle of Protection: Red, Cyclopean Tomb, Death Ward, Demonic
    Hordes, Drain Life, Elvish Archers, Force of Nature, Icy Manipulator,
    Island Sanctuary, Karma, Mana Short, Orcish Artillery, Orcish
    Oriflamme, Phantasmal Forces, Red Elemental Blast, Rock Hydra, Sedge
    Troll, Tropical Island, Twiddle, and Unsummon.

Unlimited Edition Gathering:
  The Unlimited Edition cards were printed with white borders on the face
    of the cards.  In all other ways this edition matched the Beta printing
    of the Limited Edition.  Approximately 40 million cards were printed.
    Cards were available from mid January 1994 through mid March 1994.

Revised Edition Gathering:
  The Revised Edition was released in order to clean up a number of rules
    problems that the Limited and Unlimited Edition rules had.  The cards
    still had white borders, but the fake 3-D beveling was removed, and the
    art was lightened up considerably.  Printing size is not known but is
    estimated to exceed 750 million cards.  Cards were available from mid
    April 1994 through mid April 1995.
  About half of the cards had text or formatting changes.  The list is too
    long to include here.  35 of the cards in the First Edition were
    retired, and 39 cards from the Arabian Nights and Antiquities
    expansions were added, bringing the total card count to 306 cards.

Fourth Edition Gathering:
+ The Fourth Edition was released in order to rotate the contents of the
    basic set.  The rulebook was updated to include most of the rules from
    the Legends expansion and to be much clearer on some points.  The cards
    still have white borders but the color was made much richer and
    "copyright 1995" was added to the base of the cards.  Cards were
    available from May 1995 well past the end of the run in April 1997.
  50 cards were removed from the set and 122 cards were added bringing the
    set size up to 378 cards.  The extra 72 cards came from the fact that
    lands were removed from the common and uncommon sheets and moved to a
    separate sheet.  Basic lands appear in starter decks and not in
    booster packs.

Fifth Edition Gathering:
+ The Fifth Edition was released in order to rotate the contents of the
    basic set.  The rulebook was updated to include more rules and to be
    more detailed.  The cards still have white borders and "copyright 1997"
    is on the base of the cards.  Cards were available from March 1997
    through the current date.
+ 128 cards were removed from the set and 199 cards were added bringing the
    set size up to 449 cards.  Mostly cards from Fallen Empires, Ice Age,
    Chronicles and Homelands were rotated in.  Basic lands appear in starter
    decks and not in booster packs.

Arabian Nights:
  The Arabian Nights expansion set was printed with black borders on the
    face of the cards.  Cards can be identified by the expansion symbol on
    the right hand side of the middle section of the card.  The
    expansion symbol is a Scimitar (a sword).  The set contained 78 unique
    cards, but 14 of these have two variants so collectors consider it a 92
    card set.  Approximately 5 million cards were printed.  Cards were
    available from late December 1993 until late January 1994.
  The Erg Raiders, Oubliette, Fishliver Oil, Giant Tortoise, Naf's Asp,
    Wyluli Wolf, Bird Maiden, Rukh Egg, Army of Allah, Moorish Cavalry,
    Piety, and War Elephant have versions with light and dark backgrounded
    generic mana symbols.  The Hasran Ogress and Stone Throwing Devils
    have a variation with whitish versus orangish black mana symbols in the
    casting cost.
  Cards were written under the Limited/Unlimited Edition rules and so have
    a lot of unclear wordings.

Antiquities:
  The Antiquities expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is an
    Anvil.  The set contained 100 unique cards.  Approximately 15 million
    cards were printed.  Cards were available from mid March 1994 through
    late April 1994.
  Cards were written under the Limited/Unlimited Edition rules and so have
    a lot of unclear wordings.

Legends:
  The Legends expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is the
    top section of a Greek column.  The set contained 310 unique cards.
    Approximately 35 million cards were printed.  Cards were available
    from mid June 1994 through late June 1994.

The Dark:
  The Dark expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a mostly
    eclipsed moon.  The set contained 119 unique cards.  Approximately
    75 million cards were printed.  Cards were available from mid
    August 1994 through mid November 1994.

Fallen Empires:
  The Fallen Empires expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is a Crown.
    The set contained 187 unique cards, although only 102 unique card names
    and descriptions.  The common cards came in 3 or 4 versions with
    different artwork.  The printing size is estimated to be between 350 and
    375 million cards.  Cards were available from mid November 1994 to the
    current date.  Although they stopped shipping in late January 1995, enough
    cards were printed to keep them on the shelves for many months afterward.

Ice Age:
  The Ice Age expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right hand
    side of the middle section.  The expansion symbol is a snowflake.  The
    set consists of 383 unique cards.  It was released in early June 1995
    and went out of print in February 1996, although it did not really dwindle
    in availability until the end of 1996.
  Several of the common cards were released in magazines prior to the release
    of the set.  They were also given out to Duelist Convocation members.

Chronicles:
  This set is a collection of white border reprints of cards from the
    Arabian Nights, Antiquities, Legends, and The Dark expansion sets.  All
    the cards retain their original expansion symbols.  The set consists of
    125 unique cards.  It was released in early August 1995 and went out of
    print in December 1996, althrough it was available for some time
    thereafter.
  Several of the cards were released in various Magic comic books prior to
    and after the release of the set.

Homelands:
  The Homelands expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a circle with
    three swirled white blotches on it (it is supposed to be a planet).  The
    set consists of 140 unique cards, although only 115 unique card names and
    descriptions.  It was released in mid October 1995.
  A few of the rare cards were released in the Homelands comic book prior to
    the release of the set.

Alliances:
  The Alliances expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a waving flag.
    The set consists of 199 unique cards, although only 144 unique card names
    and descriptions.  It was released in early June 1996.

Mirage:
  The Mirage expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a palm tree.
    The set consists of 350 unique cards.  It was released in early
    October 1996.

Visions:
  The Visions expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a fancy letter
    V.  The set consists of 167 unique cards.  It was released in early
    February 1997.
  Preview boosters were released in the Multiverse Gift Set in November 1996.
    These boosters had a different wrapper, and said they were a Special
    Edition on the back of the wrapper.  25 cards were released this way.
    They are: Bull Elephant, Dark Privilege, Feral Instinct, Giant Catepillar,
    Goblin Recruiter, Gossamer Chains, Jamuraan Lion, King Cheetah, Knight of
    the Mists, Lichenthrope, Lightning Cloud, Necrosavant, Ovinomancer, Peace
    Talks, Rock Slide, Shrieking Drake, Talruum Champion, Tempest Drake,
    Undiscovered Paradise, Undo, Urborg Mindsucker, Vampirism, Viashino
    Sandstalker, Warrior's Honor, and Wicked Reward.
  Several cards in the preview boosters differ slightly from the final
    versions.  King Cheetah's preview version does not have its name
    capitalized in the flavor text.  Viashino Sandstalkers has a similar lack
    of capitalization of Sandstalkers in the flavor text.  Ovinomancer's
    preview version's text wraps differently; the text "{Tap}: ... owner's
    hand:" fits on one line.  Peace Talk's preview version's text wraps
    differently; the second line ends with "...an attack".  And all the black
    cards (Dark Privilege, Necrosavant, Urgorg Mindsucker, Vampirism, and
    Wicked Reward) have slightly longer copyright lines on the preview
    versions than the final versions.

Promotional Cards:
  The Nalathni Dragon was first distributed to attendees of DragonCon in
    Atlanta during July 1994 (1 per person).  One card was also distributed
    in Duelist Magazine issue #3 in October 1994 and 3 copies were included
    in the Duelist Companion newsletter issue #4 in November 1994.  The card
    has a black border and the expansion symbol is a dragon's head which is
    displayed on the right side of the middle section of the card.
    Print size is estimated at 275,000.
  The Sewers of Estark and Arena were distributed to people who purchased the
    first Magic novel "Arena".  Some were also given out to Duelist
    Convocation members.  "Arena" was made available in September 1994.
    The cards have a black border and the expansion symbol is a pen which is
    displayed on the right side of the middle section of the card.  Print
    size is estimated at 165,000.
  Windseeker Centaur was distributed to people who purchased the second Magic
    novel "Whispering Woods".  Some were also given out to Duelist
    Convocation members.  "Whispering Woods" was made available in
    January 1995.  The card has a black border and the expansion symbol is
    a pen which is displayed on the right side of the middle section of the
    card.  Print size is not known.
  Giant Badger was distributed to people who purchased the third Magic
    novel "Shattered Chains".  Some were also given out to Duelist
    Convocation members.  "Shattered Chains" was made available in
    late February 1995.  The card has a black border and the expansion symbol
    is a pen which is displayed on the right side of the middle section of the
    card.  Print size is not known.
  Mana Crypt was distributed to people who purchased the fourth Magic
    novel "Final Sacrifice".  "Final Sacrifice" was made available in April
    1995.  The card has a black border and the expansion symbol is a pen
    which is displayed on the right side of the middle section of the card.
    Print size is not known.
  Special printings of Fireball (Shadow Mage #1) and Blue Elemental Blast
    (Shadow Mage #2) appeared in Magic comic books.  They look just like the
    Fourth Edition versions of these cards except the copyright date is 1994.
  A set of five basic lands with new artwork are being made available to
    people that join the new Arena League sponsored by Wizards of the Coast.
    Also, a new Disenchant and Fireball are going to be made available as
    prizes in the league.
  New artwork versions of Counterspell and Incinerate have been given out
    to members of the Duelist Convocation (at Legend level of membership).


Card Rulings
------------------------------------------------------------------------------

      -      -     *     -     *     - A -     *     -     *     -     -

Abbey Matron:
  The ability is typically used in response to a damaging effect such as a
    Lightning Bolt.  It can also be used after declaring this card as a
    blocker but before damage dealing.  This makes it a 1/6 creature but
    because it is tapped it will not deal damage but can still receive it.
  The ability can only be used on herself.  It cannot be used on other
    creatures.

Abomination:
  As errata, it should read "Whenever a green or white creature blocks or is
    blocked by Abomination, destroy that creature at end of combat."
    [Encyclopedia Page 18]
  A "destroy at end of combat" effect is placed on a green or white creature
    when it is assigned as a blocker or this card is assigned to block it.
    The effect is also added to a creature which becomes a blocker by other
    means, including being part of a band which is blocked or by being moved
    into blocking or being blocked by an effect such as General Jarkeld.  This
    effect stays even if the creature is removed from the blocking situation
    by an effect like General Jarkeld. [WotC Rules Team 09/22/95]
  The color of the blocking/blocked creature is checked only at declaration
    of the block.  If the creature is indeed green or white at that time,
    it will be destroyed at the end of the combat even if it changes color
    before the combat ends. [WotC Rules Team 07/27/94]

Abu Ja'far:
  As errata, it should read "If Abu Ja'far is put into the graveyard during
    combat, bury all creatures that are blocking or blocked by Abu Ja'far."
    [Encyclopedia Page 59]
  Protection from White will not keep a creature from being destroyed by
    Abu's power because combat abilities are not considered to be targeted.
  If Abu is killed, all creatures currently blocking or blocked by Abu are
    buried.  If he is killed prior to damage dealing, then those creatures
    are immediately buried as well.  Note that if the blockers are switched
    with an ability like General Jarkeld, whichever blockers are currently
    assigned when Abu goes to the graveyard are affected.
    [Duelist Magazine #8, Page 47]

The Abyss:
  This is a targeted ability.  The Abyss targets one creature each upkeep.
    For this reason, it ignores creatures with Protection from Black.
    [Aahz 07/13/94]
  If the target becomes invalid after being chosen but before resolution,
    you do not have to choose another target. [Duelist Magazine #16, Page 25]
    (REVERSAL)  See the "Phase Effects" entry in the General Rulings for more
    information.
  The player who is acting is counted as the one choosing their target for
    things like Autumn Willow that care who is targeting rather than what is
    targeting it. [Aahz 10/24/95]
  A player cannot choose to use the destroy creature ability when there are no
    targets.  The rule is that a player can end upkeep without dealing with it
    if there are no targets at that time, but if there is a target at that
    time then you must deal with it. [Mirage Page 43]

Abyssal Specter:
  As errata, change "ability" to "effect". [Encyclopedia Page 72]

Acidic Dagger:
  As errata, it should say to bury Acidic Dagger if the target creature leaves
    play this turn. [Duelist Magazine #16, Page 25]
  If used on a creature with First Strike, the Dagger ability will destroy the
    blocked/blocking creature at the end of first strike damage resolution, so
    if the other creature did not have First Strike, it may never get to go at
    all. [bethmo 10/27/96]
  Does not affect the creature if all damage is prevented or redirected.

Active Volcano:
  See "Modal Effects" in the General Rulings Summary for more information.
  The artist is actually Justin Hampton. [Duelist Magazine #2, Page 7]

Adarkar Unicorn:
  As errata, play the ability as a mana source. [Mirage Page 2]

Adun Oakenshield:
  As errata, it should read "{G}{R}{B},{Tap}: Select one target creature from
    your graveyard and place it in your hand." [Encyclopedia Page 139]
  See "Creature in the Graveyard" in the General Rulings for more information.

Adventurers' Guildhouse:
  The ability works even if it is tapped.  Only non-land, non-creature
    artifacts are disabled when tapped.  Nothing else is. [bethmo 06/20/94]

AErathi Berserker:
  There is a typographical error in the title of the card so that the "AE"
    does not appear. [Duelist Magazine #2, Page 7]

AEther Storm:
  Only affects summon spells and not artifact creatures. [D'Angelo 11/25/95]
  Does not affect other ways to get creatures into play, such as Flash.
    [bethmo 11/27/96]
  Summon spells cannot even be announced while this is in play.  Duelist
    Magazine #9, Page 60 mistakenly implies that this card counters summon
    spells as they are announced.
  The option to destroy it by paying 4 life is a normal instant speed ability.
    This means that if it is removed from play (with Boomerang for example)
    prior to the effect resolving, then you paid 4 life but the effect fails.
    [D'Angelo 04/22/96]

Afiya Grove:
  If there are any creatures in play, even if they are just your opponent's,
    you must put a +1/+1 on one of them.  If there are no creatures in play,
    then no counter is removed from this card. [bethmo 12/13/96]

Agent of Stromgald:
  As errata, play the ability as a mana source. [Mirage Page 2]

Agility:
  If played on a creature which already has Flanking, its effect is
    cumulative.  [Duelist Magazine #16, Page 30]  See "Flanking" in the
    General Rulings for more information.

Aisling Leprechaun:
  As errata, it should read "Whenever Aisling Leprechaun blocks or is blocked
    by a creature, that creature becomes green." [Encyclopedia Page 139]
  Creatures change color the moment the block is declared.
    [Duelist Magazine #2, Page 7]
  A creature blocking or blocked by this card is changed to green when it is
    assigned as a blocker or this card is assigned to block it.  A creature is
    also changed if it is blocked or becomes a blocker by any means, including
    being part of a band which is blocked or by being moved into blocking or
    being blocked by an ability such as General Jarkeld.  The effect is not
    removed if the creature is removed from the blocking situation by an
    ability like General Jarkeld. [WotC Rules Team 09/22/95]  This happens as
    a triggered ability.
  A Leprechaun with Protection from Green can be blocked by a creature
    (since it is not green at that time) but will not take damage from the
    creature (since it is green at the time of damage dealing).
    [Duelist Magazine #2, Page 7]
  The change to green does not wear off even if the Leprechaun leaves play.
    [Aahz 06/16/94]

Akron Legionnaire:
  If you have two or more Legionnaires, they can all attack.
  Will prevent Evil Eyes of Orms-By-Gore from attacking.  [Aahz 10/21/94]
    Unless they are artifacts for some reason.

Aladdin:
  He can hold onto more than one artifact at a time.  He need not drop one
    in order to pick up another.  Note that you must pay and tap the card
    for each use, however.  [Arab FAQ 01/05/94]
  Any artifact can be taken.  This includes artifact creatures which are
    represented by tokens (e.g. Wasps, Djinn from Bottle of Suleiman).
  Aladdin loses control of artifacts if it leaves play for any reason.
    [bethmo 05/09/94]
  Aladdin does not lose control if the target becomes invalid.  If the
    target stops being an artifact, he keeps control.  He only checks the
    validity of the target on declaration and resolution of his ability.
    [WotC Rules Team 02/09/95]
  The Arabian Nights version can only target an artifact controlled by another
    player.  It also lets you keep control of artifacts if you lose control of
    Aladdin.  Your opponent can use the Aladdin to take them back but you
    don't automatically lose them.  The Chronicles version has the ability as
    an activation cost, can target any artifact (including your own), but
    loses control of the artifact if you lose control of Aladdin.
    [Duelist Magazine #7, Page 100]

Aladdin's Lamp:
  As errata to the Arabian and Revised Edition versions of this card, add the
    text "X cannot be zero." [Duelist Magazine #4, Page 136]
  This is a specialized ability.  It is used during the resolution of a draw
    effect to modify one of the draws.  [Aahz 11/11/95]  See "Specialized
    Abilities" in the general rulings for more information.
  Whenever you are to draw a card, you may use this ability.  If the effect
    succeeds, then you do not draw that card, you instead draw as dictated
    by the Lamp. [D'Angelo 11/11/96]
  This can be used any time you draw a card from the library.  This
    includes Sindbad, Ancestral Recall, and several other spells.  It
    affects only one of the cards drawn this way, though. [bethmo]
  The Arabian Nights version had 2 casting cost circles with "5" and "5" in
    them to indicate "10" because they could not fit it into one circle.
    This is not a typo. [Arab FAQ 01/05/94]
  If you have more than one Lamp, you can use a second one on a card being
    drawn from the first one. [Aahz 07/05/95]
  This card modifies a draw and happens prior to any triggered abilities that
    would happen because of the draw, such as Zur's Weirding. [Aahz 03/02/96]
    Triggers happen at the end of resolution, while this is used during.
  If the ability is countered, you do not get the draw because giving up the
    draw was a cost for the ability. [Aahz 01/14/97]
  The cards are actually drawn and put into your hand before they are put
    back. [Aahz 12/07/96]
  You may use mana sources between drawing and putting cards back (as per the
    mana source rules), so it's possible to use an Elvish Spirit Guide that
    you drew and to not have to put it back. [Aahz 12/07/96]
+ This is a replacement effect, so the original draw that was modified is
    considered to not have happened.  So, if you used it on a Sylvan Library
    draw, then you only drew one card from the Library and need only return
    one.  And if you use a Lamp on one of another Lamp's draws, you get to
    keep one card from each Lamp usage. [D'Angelo 05/19/97]

Alchor's Tomb:
  The change is permanent.  Whenever something says to use counters to mark
    an effect and does not specify how to remove them, consider the effect
    permanent. [bethmo 06/21/94]

Aleatory:
  You pick the target on announcment and flip the coin on resolution.
    [Duelist Magazine #16, Page 28]

Ali Baba:
  May be used to tap more than one wall per turn if you have enough mana.
    [Arab FAQ 01/05/94]
  May tap walls even when Ali Baba is tapped. [Arab FAQ 01/05/94]  May be
    used on the turn summoned.  This is because creature abilities which do
    not require tapping can be used at any time.

Ali from Cairo:
  This card does indeed make you immune to damage that would take you below
    1 life point (which is almost immunity to death). You can still be
    affected by things which reduce your life without doing damage.
    [Arab FAQ 01/05/94]
  The protection ability is applied in the automatic damage prevention and
    redirection step in damage prevention.  It happens automatically.  This is
    not a fast effect which can be used at any time during damage prevention.
    [WotC Rules Team 06/15/95]
  It does not prevent direct loss of life from spells like Lich, Channel, etc.
    [bethmo]
  Even works when he is tapped. [Arab FAQ 01/05/94]
  The protection ability works up until Ali enters the graveyard, so
    if he dies during a damage prevention step, damage in that same step is
    prevented, but damage that occurs after he goes to the graveyard (i.e.
    Creature Bond) is not prevented.  [bethmo]
  Prevents just enough damage at the end of the damage prevention step to
    prevent you from going below 1 life.  You choose which damage points are
    prevented, so you can choose to prevent Hypnotic Specter damage and leave
    some other damage. [Duelist Magazine #12, Page 26]
  Does not affect damage if you are already at zero or negative life.  You
    still take it all. [WotC Rules Team 06/27/96]
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments from 01/25/94 to 04/01/96.

All Hallow's Eve:
  As errata, the card type is "Enchantment" and not "Sorcery".
    [Encyclopedia Page 140]
  See "Creature in the Graveyard" in the General Rulings for more information.
  Creatures enter play in the order in which they are put into play.  So if
    one player puts a Legend into play, their opponent's Legend of the same
    name will be buried immediately after it is put into play and before the
    next creature is brought into play. [Aahz 06/28/94]
  Continuous effects of creatures entering play take immediate effect, but
    triggered abilities (such as "when it comes into play" effects) wait until
    this spell is done resolving and are dealt with in one group.
    [D'Angelo 11/07/96]
  Each creature is only looked at once by All Hallow's Eve.  If a creature
    fails to enter play or goes to the graveyard during its resolution, it
    does not get looked at again. [D'Angelo 10/01/96]
  Since the creatures enter play during upkeep, their upkeep costs (if any)
    need to be paid. [Aahz 06/15/94]
  A Clone or Doppelganger must choose a creature in play to copy.  If there
    is no such creature, then it cannot leave the graveyard. [bethmo 06/16/94]
  If a creature, such as a Clone, fails to be able to enter play when chosen
    (i.e. no other creature to Clone), then it stays in the graveyard and may
    not be chosen again by this All Hallow's Eve. [WotC Rules Team 09/15/95]
  Once all the counters are gone, it just sits there as an inert enchantment.
    [bethmo 06/17/94]
  Since you can do your upkeep actions in any order, it is legal to sacrifice
    creatures using some spell or ability prior to removing the final counter
    from All Hallow's Eve. [Aahz 07/27/94]
  This is not a targeted spell, and in any case the creatures in the graveyard
    do not get to use Protection from Color abilities.  [Aahz 11/30/94]

Amulet of Kroog:
  The Antiquities version does not target the player or creature in addition
    to the damage.  The word "target" was used at that time to mean "creature
    or player", not that it was targeting such. [D'Angelo 11/07/96]

Amulet of Quoz:
  As errata, it should read "Remove Amulet of Quoz from your deck before
    playing if you are not playing for ante.  {Tap}: Sacrifice Amulet of
    Quoz.  Flip a coin; target opponent calls heads or tails while coin is in
    the air.  If the flip ends up in your favor, that opponent loses the game.
    Otherwise, you lose the game.  Use this ability only during your upkeep.
    The opponent may ante an additional card to counter this effect."
    [Encyclopedia Page 208]
+ Has always been on the Duelists' Convocation banned list (not allowed in a
    deck) for Type I, Type II, and Type I.5 tournaments because it is only
    used in games for Ante.  Now banned in Type II since Homelands is no
    longer legal.

Anaba Bodyguard:
  This is not a Minotaur and cannot be brought into play with Didgeridoo.
    [Duelist Magazine #9, Page 36]

Ancestral Recall:
  As errata, it should read "Target player draws three cards."
    [Encyclopedia Page 56]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 01/25/94.  Has always been banned from
    Type II tournaments since it is not in the current edition.  Has always
    been banned from Type I.5 tournaments.

Angelic Voices:
  You get the bonus if all of your creatures are white or artifact even if
    they also have other colors or qualities.  So, if your only creature is
    a Lord Magnus (a white and green Legend), you would get the bonus.  So
    would a red artifact creature. [Aahz 07/13/94]

Angry Mob:
  Counts up Swamps controlled by all of your opponents. [Aahz 12/25/94]

Angus Mackenzie:
  As errata, it should read "{W}{U}{G},{Tap}: Creatures deal no combat damage
    during this turn." [Encyclopedia Page 140]

Animate Artifact:
  See the "Animated Lands and Artifacts" section in the General Rulings for
    more information.
  Artifact becomes an Artifact-Creature.  It follows all the rules of
    creatures while still being an artifact.
  Animated artifacts are subject to summoning sickness.  [Mirage Page 14]
  If the artifact was in play on your side before you animated it, you may
    use it immediately.
  The Limited and Unlimited Edition cards cannot be cast on
    artifact-creatures. The Revised one can be cast on them but has no
    effect. [Card Text]  Note that the Limited/Unlimited Edition card does
    not cause itself to be removed from play once the creature is Animated.
    [Aahz]
  The Limited and Unlimited Edition cards say that it destroys zero-cost
    artifacts.  This was meant to restate the obvious, a zero toughness
    creature dies, but the card text did not account for things like Castle
    which give +2 toughness when untapped.  So, the artifact is not
    destroyed just because its casting cost was zero, it is destroyed when
    its toughness reaches zero. [Snark]

Animate Dead:
  See "Creature in the Graveyard" in the General Rulings for more information.
  Enters play as a global enchantment and then becomes an Enchant Creature as
    a triggered effect upon entering play.  It follows all the rules for
    Enchant Creature cards from then on. [WotC Rules Team 03/14/97] (Borrowed
    from Necromancy rulings)
  The bringing of the creature into play and then putting Necromancy on it is
    all done as one triggered ability. [bethmo 02/25/97]  (Borrowed from
    Necromancy rulings)
  As a local enchantment, its only legal target is the one chosen when it
    entered play, thus there is no other legal target to move it to with
    Enchantment Alteration. [WotC Rules Team 03/14/97]  (Borrowed from
    Necromancy rulings)
  In general, an animated creature comes out as if it was just cast.  Any X
    in the casting cost is zero.  So animating a Rock Hydra gives you
    a hydra with zero heads.  [Mirage Page 31]
  You can Animate a creature which was discarded from a hand and therefore
    was never in play.
  Animate Dead is a creature enchantment spell and so it does activate the
    Rabid Wombat and trigger other cards which use creature enchantments.
    [Duelist Magazine #6, Page 131]  (It is unclear if this is still true,
    D'Angelo 04/11/97)
  Animated creature cannot attack until it begins its controller's turn in
    play. [Mirage Page 14]
  Animating a dead Clone gets all the Clone's abilities but it mimics at -1
    power. [Snark]
  This is a targeted spell.  Note that cards in the graveyard do not have
    Protection from Color abilities, but it may fizzle because the target
    is removed before the spell resolves. [WotC Rules Team 05/10/95]
  When Animate Dead leaves play, the creature it is on is buried.
    [WotC Rules Team 05/10/95]  This happens even if there is another Animate
    Dead or Dance of the Dead on the creature since if even one is removed,
    the creature is buried immediately.  [Duelist Magazine #8, Page 51]
  The caster of Animate Dead is not considered the "caster" of the creature
    that is brought back into play.  [Duelist Magazine #5, Page 123]
  If the creature phases out without the Animate Dead because Animate Dead
    has been affected by Spatial Binding, the Animate Dead is buried but the
    creature is not.  The creature will phase in perfectly normal since the
    Animate Dead ability did not bury it. [Aahz 02/16/97]
  The Fifth Edition version is no longer an Enchant Dead Creature card like
    the previous versions were. [D'Angelo 04/11/97]

Ankh of Mishra:
  Lands phasing in will not trigger this card. [Mirage Page 2]

Anti-Magic Aura:
  Will not prevent use of interrupts (even if they are played at instant
    speed) or non-targeted spells/abilities.  This includes spells like Red
    Elemental Blast, Pestilence, and Wrath of God.
    [Duelist Magazine #2, Page 7]
  Will not prevent use of abilities of cards in play.  Only prevents spells of
    type Instant, Sorcery, or Enchantment from targeting the creature.
    [D'Angelo 04/19/95]

An-Zerrin Ruins:
  See the "Creature Type" entry in the General Rulings for more information.
  Cannot choose something such as Artifact Creature or Land Creature which are
    not creature types. [Duelist Magazine #9, Page 36]

Apocalypse Chime:
  Changing a land's type will not remove the expansion symbol on it, so this
    still affects Homelands lands which have been changed to another type by
    a spell like Phantasmal Terrain. [Aahz 10/23/95]

Apprentice Wizard:
  As errata, it should read "{U},{Tap}: Add three colorless mana to your mana
    pool as a mana source." [Encyclopedia Page 19] [Mirage Page 2]

Arboria:
  If a Nether Shadow enters play during your upkeep, it will invalidate the
    protection of Arboria. [WotC Rules Team 09/15/94]
  Removing Arboria from play will not cancel its benefit.  If currently in
    effect, the effect will end normally. [Aahz 10/21/94]
  You can put tokens into play without ending this effect.  For example,
    Tombstone Stairwell. [D'Angelo 03/26/97]

Arcades Sabboth:
  As errata, it is of type "Summon Legend" and not "Summon Elder Dragon
    Legend". [Encyclopedia Page 60]
  Does give himself a bonus. [Duelist Magazine #2, Page 7]

Arcane Denial:
  The player does not choose how many cards to draw until the appropriate
    upkeep. [Duelist Magazine #13, Page 26]  They choose how many before
    drawing the first one. [D'Angelo 11/11/96]

Arcum's Sleigh:
  As errata, it should read "{2},{Tap}: Attacking this turn does not cause
    target creature to tap.  Ignore this effect if defending player controls
    no snow-covered lands." [Encyclopedia Page 72]  This errata is needed
    since you use the effect before attacking and at that time there is
    no defending player.

Arcum's Weathervane:
  See the "Snow-Covered Lands" entry in the General Rulings for more
    information.
  Gives an "is Snow-Covered" or "removes Snow-Covered" counter to a land.
    [D'Angelo 06/08/95]  It is possible to have Snow-Covered non-basic lands.
    This card cannot give Snow-Covered to a non-basic land, so it takes some
    tricks to make it happen.
  Cannot be used on a multiland to add Snow-Coveredness even if it
    "counts as a" normal land.  You can use it on any land to remove
    Snow-Coveredness. [Duelist Magazine #6, Page 132]

Arcum's Whistle:
  As errata, it should read "Target non-Wall creature must attack this
    turn...". [Encyclopedia Page 73]
  The mana payment for this is made just after the ability is announced and
    prior to even interrupts even being allowed.
    [Duelist Magazine #9, Page 60]

Arena:
  Either or both creatures can be tapped and it still works. [bethmo 08/24/95]
  Walls can fight in the Arena. [Aahz 12/02/94]
  Attack abilities like the Basilisk's do not take effect. [Peterson 11/15/94]
  Creatures are chosen when the ability is announced, but they don't become
    tapped until it resolves. [Aahz 12/21/94]
  The power of the creatures when the effect resolves is used to determine
    how much damage is done. [Aahz 03/07/95]
  In multiplayer games, you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]

Arena of the Ancients:
  Only taps Legends which are in play before the Arena is put into play.
    Legends which enter play later are not tapped immediately, but when they
    are tapped they are prevented from untapping by the Arena. [Aahz 06/14/94]
  Does not affect Legendary Lands. [Aahz 06/14/94]  Or any other Legendary
    cards.

Arenson's Aura:
  As errata, the second ability should read "{3}{U}{U}: Counter target
    enchantment spell.  Play this ability as an interrupt."
    [Encyclopedia Page 73]
  Counters an enchantment spell as it is being cast.  It does not counter the
    effect of an enchantment. [Aahz 06/13/95]

Argivian Archaeologist:
  As errata, it should read "{W}{W},{Tap}: Bring one target artifact from your
    graveyard to your hand." [Encyclopedia Page 129]

Argivian Blacksmith:
  As errata, it should read "{Tap}: Prevent up to 2 damage to an artifact
    creature." [Encyclopedia Page 129]

Armageddon:
  The destruction can be prevented normally, such as with Consecrated Land,
    Pyramids, or regeneration if the land is animated. [Aahz]

Armageddon Clock:
  During your upkeep, add a counter. Also, allow people to remove a counter,
    either before or after adding the counter.  And finally, deal the damage
    from the clock at the end of upkeep. [Duelist Magazine #2, Page 15]
  During each player's upkeep, all players are entitled to remove one counter
    each using the phase effect. [Aahz 11/08/96]
  While other players can play the counter removal effect, the controller of
    the Clock is considered to be the controller of those effects.
    [D'Angelo 03/26/97]
  Each player may announce use of the counter removal effect once during each
    upkeep. [D'Angelo 04/07/97]

Artifact Possession:
  It does damage whenever the target artifact's activation cost is paid, or
    when it becomes tapped for any other reason.  It does not do double
    damage if the activation cost requires tapping. [Aahz 06/06/94]
  Note that there are no continuous artifacts any more.  That text does not
    apply to just any artifact without an activation cost. [Aahz 10/02/96]

Artifact Ward:
  Note that this is not exactly like Protection from Color abilities. It
    does not prevent artifacts from targeting the creature, it just
    prevents the effects of such targeting, damage from artifacts, and being
    blocked by artifacts.  [Card Text]
  Does not protect against non-damaging and non-targeted artifacts such as
    Nevinyrral's Disk. [bethmo]

Ashes to Ashes:
  Since this is "removal from game", it does not count as destruction and is
    therefore not preventable by regeneration.  [Aahz 09/01/94]
  Must have 2 targets at time of casting in order to be declared.
    [Duelist Magazine #3, Page 6]
  If one target is removed or becomes invalid after declaration, the other
    target is still affected. [bethmo 09/15/94]  You take the damage if at
    least one target is destroyed. [D'Angelo 05/17/95]

Ashnod's Altar:
  As errata, play this ability as a mana source. [Mirage Page 2]

Ashnod's Battle Gear:
  See the "Tap and Hold Abilities" entry in the General Rulings.

Ashnod's Cylix:
  If the player has less than 3 cards in their library, look at as many as
    they have, put one back, and remove the others.
    [Duelist Magazine #12, Page 32]

Ashnod's Transmogrant:
  As errata to the Antiquities version of this card, add the text "The +1/+1
    and artifact status are represented by a counter".
    [Duelist Magazine #4, Page 137]  This is meant to show that the change is
    permanent.
  The counter on the Chronicles version also carries the artifact nature
    of the effect (although this isn't clear).  The artifact nature will not
    be copied by a Clone since it is inherent in the counter and not an
    interrupt effect like a xxxxlace. [D'Angelo 01/13/96]
  Taps when being used, so it does trigger abilities like Powerleech. [Aahz]
  The counter converts permanents to have Artifact nature.  It works even if
    the card stops being a creature, but the +1/+1 bonus only applies when
    it is a creature.  [Duelist Magazine #5, Page 123]
  The Chronicles version has an activation cost and the Antiquities version
    does not. [Duelist Magazine #7, Page 100]

Aspect of Wolf:
  The bonus is recalculated every time the number of Forests you have in
    play changes.  It is not a one-time bonus.  [bethmo]  It is a continuous
    effect.
  The "you" on the card means the controller of the enchantment and not the
    controller of the creature.  The enchantment controller's forests are
    used to figure the bonus. [D'Angelo 06/09/95]

Astrolabe:
  As errata, play the ability as a mana source. [Mirage Page 2]
  See the "Cantrip" entry in the General Rulings for more information.

Atog:
  As errata, it should read "{0}: Sacrifice an artifact to give Atog +2/+2
    until end of turn." [Encyclopedia Page 51]
  Cannot use the ability unless you have an artifact to sacrifice.  It is
    part of the cost. [Aahz]
  The "place in the graveyard" statement on the Antiquities card is actually a
    "sacrifice" and is a cost which cannot be prevented.
    [Duelist Magazine #2, Page 14]

Aurochs:
  The bonus expires at the end of the attack, and not at the end of the
    turn. [Aahz 06/10/95]

Autumn Willow:
  Does not cause enchantments on it to be removed when the ability is
    activated.  An enchantment in play is neither a spell or an effect.
    [Duelist Magazine #9, Page 37]
  This card cares about who is targeting it rather than who controls the
    spell/ability that is targeting it.  So if a card you control lets the
    opponent choose the target (Preacher for example), the opponent is
    considered to be the one targeting it.  [Duelist Magazine #9, Page 61]
  Can be countered.  The ability does not work until it enters play.
    [D'Angelo 11/15/95]

Avoid Fate:
  Whether the target is an interrupt or enchantment is not set on
    announcement. [D'Angelo 10/04/95]  See "Modal Effects" in the General
    Rulings for more information
  Can be used to counter interrupts which are played at instant speed.
    [D'Angelo 11/07/96]

Axelrod Gunnarson:
  The Chronicles version only triggers the ability if Axelrod is the one that
    kills the creature.  The Legends version triggers even if the creature is
    killed later in the turn. [Duelist Magazine #7, Page 100]

Ayesha Tanaka:
  The ability is used as a triggered ability of using the artifact's ability.
    The controller of the artifact pays when the triggered ability of this
    card resolves if they want to prevent the countering. [bethmo 12/03/96]
  The Chronicles version has the artifact's controller pay to prevent
    countering.  The Legends version has the effect's controller pay to
    prevent countering. [Duelist Magazine #7, Page 100] This only matters if
    the artifact's controller changes and this is very rare during an
    interrupt step but it is possible.

Aysen Bureaucrats:
  Checks the power of the creature on announcement and on resolution.
    [Duelist Magazine #9, Page 37]

      -      -     *     -     *     - B -     *     -     *     -     -

Backdraft:
  This is not used during damage prevention.  It is used later in the turn
    to affect a spell which happened earlier that turn. [Aahz 11/08/96]
  Can be used even if the spell does no damage. [bethmo 07/01/94]
  Can be used on a spell that fizzled or on one that has been announced but
    not resolved, and thereby do zero damage. [bethmo 11/27/96]

Badlands:
  The Revised Edition multilands differ from the Limited and Unlimited
    Edition ones in that they say that if "one land type is altered, the
    other is unaffected".  This applies only to spells like Conversion
    which alter a land type.  It does not mean that Phantasmal Terrain or
    any other spell which changes a land card to a different type only
    changes half of a multiland. [PPG Page 223]

Balance:
  As errata, it should read "Each player sacrifices enough lands to equalize
    the number of lands all players control.  The player who controls the
    fewest lands cannot sacrifice any in this way.  All players then discard
    cards in hand and sacrifice creatures in play to equalize them in the
    same way." [Encyclopedia Page 20]
  The way this works, is that you look at the table and find the smallest
    number of lands and balance those first.  Then you balance to the smallest
    number of cards in hand.  Finally, you balance number of creatures.
    [Card Text]
  All cards sacrificed at one time go to the graveyard simulatenously.  All
    cards discarded go to the graveyard simultaneously.  As always, you pick
    the order they end up in the graveyard.
  Creatures with Protection from White are not ignored by Balance.  This
    is not considered a targeted ability so they are both counted and valid
    choices for being sacrificed.  [Aahz 12/02/94]
  Consecrate Land and Pyramids do not protect a land from being sacrificed,
    and Balance is considered to be a sacrificing effect. [Aahz 01/07/95]
  Animated lands are considered both as lands and as creatures.  Just
    remove whatever you have to in order to achieve "balance".  And yes,
    this does mean that they get double-counted :-(  This double counting
    may result in you having less land (since creatures are balanced last).
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
+ Has been on the Duelists' Convocation restricted list (only one allowed in
    a deck) for Type I tournaments since 04/19/95.  Was on the Type II banned
    list from 01/01/97 to 04/2/97 when it became banned because it was no
    longer in the base set.  It was previously on the Type II restricted list
    from 04/19/96 to 01/01/97.  Has been banned from Type I.5 tournaments
    since 04/19/96.

Balduvian Horde:
  The discard is not considered forced.  It is considered a phase cost to
    be paid during the phase it enters play.  You may not use Library of Leng
    on the discarded card. [Duelist Magazine #16, Page 25] (REVERSAL)
  You discard a card no matter how you bring him into play.  See the "Comes
    Into Play" effects entry in the General Rulings for more information.

Balduvian Trading Post:
  Mana Flare will let you make an extra Red or Colorless mana of your choice.
    [Aahz 05/21/96]
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost. [WotC Rules Team 12/03/96]
    (REVERSAL)  See "Comes Into Play Effects" in the General Rulings for more
    information.

Ball Lightning:
  As errata to the The Dark card, it should read "Bury Ball Lightning at end
    of any turn." [Duelist Magazine #4, Page 138]  The creature is buried at
    the end of any turn in which it is in play.

Barbarian Guides:
  Can give Snow-Covered landwalk for basic or non-basic types, but it must
    be for a specific type.  Examples include, MountainWalk, Maze of Ith-Walk,
    and Tolaria-Walk.  Entire classes of landwalk are not supported.
    [Duelist Magazine #7, Page 99]  Legendary Landwalk, black LandWalk, and
    so on are not usable.

Barbed Sextant:
  As errata, play the ability as a mana source. [Mirage Page 2]
  See the "Cantrip" entry in the General Rulings for more information.
  You draw a card on the turn after you use the ability. [Aahz 06/08/95]
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Barreling Attack:
  As errata, it should read "for each creature blocking it" instead of "for
    each creature that blocks it".  The effect is not permanent and it only
    counts creatures blocking it on resolution of this spell.
    [Duelist Magazine #16, Page 25]

Barl's Cage:
  Does not prevent a creature from untapping during upkeep phase.  It just
    stops the "normal" untap during the untap phase. [Aahz 12/02/94]
  Affects the next untap of that creature for whoever controls it at that
    time.  In other words, the effect does not remember the current
    controller. [bethmo 11/27/96]

Baron Sengir:
  Vampire Bats are not Vampires, they are Bats, so they cannot be regenerated.
    [Aahz 10/25/95]

Bartel Runeaxe:
  As errata, it should read "Bartel Runeaxe cannot be the target of creature
    enchantments.  Attacking does not cause Bartel Runeaxe to tap."
    [Encyclopedia Page 141]
  The errata gets rid of the word "spells", so the "cannot be targeted" effect
    applies to any way to target him with an enchantment, including casting an
    enchantment spell and all ways to move enchantments onto him.
    [WotC Rules Team 05/26/96]  Note that this makes Bartel's ability very
    different from other cards, such as Deadly Insect, which cannot be
    targeted by spells or effects.
  Cannot be targeted by enchant creature spells while in play, and will
    remove one if you somehow get one there (like using Animate Dead).
    [Duelist Magazine #6, Page 131]
  Can be targeted by abilities of enchantments.
    [Duelist Magazine #12, Page 26]
  Is only immune to Enchant Creature enchantments.  Enchant Permanent and
    other local enchantments which are somehow enabled to target him are not
    affected by his ability. [DeLaney 01/28/97]

Basal Thrull:
  As errata, play the ability as a mana source. [Mirage Page 2]

Basalt Golem:
  The token creature is put into play as a triggered ability on blocking
    being declared.  It does not wait until the end of combat to enter play.
    [D'Angelo 03/13/97]

Basalt Monolith:
  As errata, it should read "{Tap}: Add 3 colorless mana to your mana pool.
    This mana may not be used to pay for any Basalt Monolith's untap ability.
    Does not untap as normal during untap phase; you may spend {3} at any
    other time to have Basalt Monolith untap at the end of the phase.
    Drawing mana from this artifact is played as a mana source."
    [Encyclopedia Page 208] [Mirage Page 2]
  The untapping of a Monolith is not an activation cost. [D'Angelo 02/01/95]
  Text on this card was changed between the Alpha and Beta printings of the
    Limited Edition.

Battering Ram:
  As errata, the ability should read "Whenever a Battering Ram is blocked by a
    wall, destroy the wall at end of combat."  The entry in the Magic Official
    Encyclopedia on Page 20 has the words all mangled.
  A wall blocking this card gets a "destroy at end of combat" effect placed
    upon it when it is assigned as a blocker.  The effect is added to a wall
    which becomes a blocker by any means, including being moved into being a
    blocker by an ability such as General Jarkeld.  This effect stays even if
    the wall is removed from the blocking situation by an ability like General
    Jarkeld. [WotC Rules Team 09/22/95]
  Before the errata, the Fourth Edition version of this card destroys the
    walls at end of combat while the Antiquities version destroys the walls
    during normal damage dealing. [Duelist Magazine #5, Page 10]

Bayou:
  See Badlands for rulings.

Bazaar of Baghdad:
  As errata, it should read "{Tap}: Draw 2 cards; then choose and discard
    three cards from your hand." [Encyclopedia Page 123]
  This is all one effect.  You draw 2 and return 3 cards all in the effect's
    resolution.  Only mana sources may be used between the drawing and the
    returning of cards. [D'Angelo 11/07/96]
  This will count as 2 draws but anything that affects "drawn cards" can only
    affect ones still in your hand when the effect is completely resolved.
    [D'Angelo 07/11/95]
  You can use the Library of Leng ability to put the discarded cards back
    on top of your library. [Aahz 07/25/94]

Bazaar of Wonders:
  Because it only looks in play and in the graveyard, you can cast several of
    the same spell in the same batch of spells/abilities.  This is because a
    spell which has been announced but has not yet resolved is in "limbo" and
    is not checked. [bethmo 11/06/96]
  The Bazaar of Wonders only looks at a spell just after the spell is
    announced, so if a card of the same name goes to the graveyard after
    announcement but before that spell resolves, the spell will not be
    countered. [bethmo 11/07/96]  If a spell of the same name goes to the
    graveyard during announcement (discarding as a cost for example), then the
    spell will be countered. [Aahz 01/17/97]
  Cannot counter mana sources since mana sources resolve completely before a
    trigger like this is deal with. [D'Angelo 11/11/96]

Berserk:
  As errata, it should read "Until end of turn, target creature gains trample
    and +X/+0, where X is the creature's power.  If it attacks..."
    [Encyclopedia Page 56] This makes it a one time bonus and not something
    that recalculates.
  The creature can regenerate from dying due to attacking under Berserk.
  The creature only dies if it attacks, not if it defends.
  If the permanent stops being a creature before the end of the turn, it is
    still destroyed.  This happens with Jade Statue, and can happen with
    other animated cards. [WotC Rules Team 02/09/95]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 01/25/94.  Was always banned from Type II
    tournaments because it is not in the current edition.  Has always been
    banned from Type I.5 tournaments.

Bestial Fury:
  The ability kicks in at the end of declaration of blocking if the creature
    has any blockers at that time.  How the blocker blocked the creature does
    not matter. [bethmo 06/28/96]

Birds of Paradise:
  As errata, play the ability as a mana source. [Mirage Page 2]
  Text changed between Alpha and Beta printings to explicitly say "one mana
    of any color" instead of just "one mana".

Black Lotus:
  As errata, it should read "{Tap}: Sacrifice Black Lotus to add three mana
    of any single color to your mana pool.  Play this ability as a mana
    source."  It is of type "Artifact" not "Mono Artifact".
    [Encyclopedia Page 208] [Mirage Page 2]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 01/25/94.  It has always been banned from
    Type II tournaments because it is not in the current edition.  Has always
    been banned from Type I.5 tournaments.

Black Mana Battery:
  As errata, play the mana gaining ability as a mana source. [Mirage Page 2]
  You may not remove mana counters from the Battery except at the time when
    you tap it for the one other mana.  The effect is pretty much that you
    tap for X+1 mana where X is the number of counters removed.
    [Duelist Magazine #2, Page 8]  X can be zero. [D'Angelo 02/03/95]
  Can be tapped even if it has no counters. [D'Angelo 05/12/95]
  Cannot be affected by Rust since this is a Mana Source effect and cannot
    be interrupted. [D'Angelo 11/14/96]

Black Vise:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  Amount of damage is determined in when the effect is resolved and not when
    it is announced. [D'Angelo 10/05/95]
  If you take control of a Vise that targets you, you continue to take damage
    from it.  The "target opponent" check is only made when it is cast and is
    not checked by the effect again after it is in play. [D'Angelo 01/07/96]
  The Fourth Edition version does damage at the end of upkeep.  The Limited,
    Unlimited, and Revised Edition versions do damage at a time of your choice
    during upkeep. [Duelist Magazine #5, Page 10]
+ Was on the Duelists' Convocation banned list (none allowed in a deck) for
    Type II tournaments from 01/01/97 to 04/24/97 when it became banned
    because it is no longer in the base set.  Previously, it had been on the
    restricted list (only 1 per deck) for Type II tournaments from 02/01/96
    to 01/01/97.  It was on the restricted list for Type I tournaments from
    02/01/96 to 04/01/96.  Has been banned from Type I.5 tournaments since
    02/01/96.

Black Ward:
  Cannot cause itself to be removed.  This is considered errata to the
    Limited, Unlimited, and Revised Edition versions of this card.
    [Duelist Magazine #3, Page 79]  The Fourth Edition card is correctly
    worded.

Blanket of Night:
  The land can now be tapped for black mana in addition to any other abilities
    it already has. [Visions FAQ 02/16/97]
  This effect is applied after the base type of the land is applied, so using
    a Phantasmal Terrain to change a land's type will not erase the Swamp
    effect. [Duelist Magazine #17, Page 25] (REVERSAL)
  The lands now get the name "Swamp" in addition to their current name.
    [DeLaney 02/02/97]
  Whether the land is a basic land or not is unchanged by this effect.
    [Duelist Magazine #17, Page 25]
  If this effect is applied to a Snow-Covered land, the land is now a
    Snow-Covered Swamp and not just a regular Swamp. [bethmo 03/23/97]

Blaze of Glory:
  As errata, it should read "Until end of turn, target blocking creature can
    and must block all creatures it can legally block." [Encyclopedia Page 56]
  Does not allow a tapped creature to block, or allow a creature to block
    any creatures it would not normally be able to block. If a Goblin War
    Drums is in effect and no other creature chooses to block, then this
    creature could not block. [WotC Rules Team 12/15/94]
  A "defending" creature should be read as a "a creature controlled by the
    defending player" creature under the current rules. [Aahz 07/05/95]

Blazing Effigy:
  If it dies and there are no creatures in play to target, then the effect
    does nothing. [Aahz 05/16/95]
  The controller when it dies gets to use the ability. [D'Angelo 08/09/95]
  The damage happens as a triggered ability of the Effigy going to the
    graveyard.  This damage is resolved immediately in a damage prevention
    step. [D'Angelo 10/01/96]

Blessed Wine:
  See the "Cantrip" entry in the General Rulings for more information.
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Blessing:
  As errata, the Revised Edition version should have "until end of turn"
    added to the ability. [WotC Rules Team 09/22/95]

Blood Lust:
  The text "target creatures gain..." should say "target creature gains" since
    (as the next sentence shows) the spell only targets one creature.
    [Duelist Magazine #2, Page 7]
  The +4/-4 is applied when the spell resolves and will not lower the
    toughness below 1.  So, if a 1/1 creature has Blood Lust cast on it, it
    becomes a 5/1 creature.  Later spells to modify toughness modify from
    this base, so a Giant Growth would make it an 8/4 creature.
    [WotC Rules Team 02/09/95]
  If the toughness was below one before Blood Lust took effect, it will not
    raise the toughness up to one.  It just applies a -4, so a creature which
    was 2/-2 when Blood Lust resolves becomes 6/-6.
    [Duelist Magazine #7, Page 100]

Blood Moon:
  Does affect multilands and all other special lands.
    [Duelist Magazine #3, Page 6]
  Does not affect snow-covered basic lands. [Duelist Magazine #6, Page 132]
  It immediately changes a non-basic land entering play into a Mountain,
    but it does so only after abilities that trigger on the original entering
    play trigger.  The triggered abilities resolve after it becomes a
    Mountain.  For example, if a land is played which requires a sacrifice
    when it enters play, you must do the sacrifice at that time.
    [Bethmo 07/10/96]

Blood of the Martyr:
  The Chronicles version forces you to redirect all the damage to you or to
    redirect none of it.  The Dark version lets you do partial redirections.
    [Duelist Magazine #7, Page 100]
  This is not a damage prevention spell so it cannot be cast during damage
    prevention.  It is cast before damage prevention in order to allow its
    use during damage prevention later in the turn. [Aahz 07/23/96]

Blue Elemental Blast:
  As errata, play the ability as an instant when targeting a permanent and as
    an interrupt when targeting a spell. [Mirage Page 4]  The spell is still
    an "interrupt" and not an "instant" for effects that affect certain
    spell types. [Aahz 09/19/96]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [Duelist Magazine #8, Page 50]  See the
    "Modal Effects" entry in the General Rulings.
  The Limited, Unlimited, and Revised Edition versions only can target red
    cards or spells while the Fourth Edition on can target any red
    permanent (including tokens) or spells. [Duelist Magazine #5, Page 10]

Blue Mana Battery:
  See Black Mana Battery for rulings.

Blue Ward:
  See Black Ward for rulings.

Bogardan Phoenix:
  When it dies, it comes back under the control of the player who controlled
    it when it died.  This is because they control the return to play effect.
    [Aahz 01/29/97]

Bog Rats:
  No, these do not affect Plague Rat totals. [Aahz 08/09/94]

Bone Harvest:
  You have to show the creatures you put on yop of your library, along with
    the order you put them there. [Duelist Magazine #16, Page 28]

Bone Mask:
  If you do not have enough cards in your library, the damage is still
    prevented and all the cards in your library are removed.
    [D'Angelo 01/22/97]

Bone Shaman:
  The errata issued in Duelist Magazine #6, Page 22 and Magic Official
    Encyclopedia Page 75 has been removed.  There is no longer errata to this
    card. [Duelist Magazine #17, Page 24]
  The text "Any creature damaged by Bone Shaman this turn cannot regenerate
    until end of turn" means that the creature cannot use any regeneration
    ability or spell during this turn.  You cannot and do not just wait
    until the end of the turn with the creature partly dead and then use
    regeneration. [D'Angelo 06/14/95]
  Since "at end of turn" happens after "until end of turn" effects wear off,
    the creature could regenerate from a "destroy at end of turn" effect.
    [D'Angelo 10/01/96]
  The "cannot regenerate" ability works only if some damage to the creature is
    not prevented.  It is a side effect of damaging the creature.
    [D'Angelo 01/21/97]  Based on Incinerate ruling on similar effect.

Book of Rass:
  You cannot spend yourself to below zero life.  You cannot spend life you
    don't have. [Duelist Magazine #9, Page 35]

Boris Devilboon:
  See the "Token Creatures" entry in the General Rulings for more information.

Bottle of Suleiman:
  As errata, it should read "{1}: Sacrifice Bottle of Suleiman to Flip a coin;
    target opponent calls heads or tails while coin is in the air.  If the
    flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to
    you.  Otherwise, put a Djinn token into play.  Treat this token as a 5/5
    artifact creature with flying." [Encyclopedia Page 208]
  The Djinn is an artifact creature. [Card Text]
  See the "Token Creatures" section in the General Rulings for more
    information.
  The coin is flipped on resolution and not on declaration of the ability.
    [Aahz 12/21/94]
  It cannot be used to attack in the turn in which it is "created" by
    paying the artifact's cost.  It comes into play with summoning sickness
    like any creature does.
  In multiplayer games you choose an opposing player to call the coin toss
    at the time it is used. [Duelist Magazine #4, Page 64]
  The Arabian version of the card required tapping to use it. [Aahz 07/29/94]

Bottomless Vault:
  Gets a counter if it is tapped when the mandatory untap phase effect
    resolves during the untap phase.  Since mana sources are allowed during
    untap, you can tap the land for zero mana prior to doing the untap phase
    effect and then choose not to untap it all during this phase.
    [Aahz 09/18/96]  The counter itself gets added during resolution of the
    untap effect. [Aahz 12/14/96]
  Does not get a counter if Stasis is in play, but does get one if you don't
    untap it due to Winter Orb.  [WotC Rules Team 11/16/94]  This is because
    Stasis causes the untap phase to be skipped and thereby no chance to get a
    counter, and Winter Orb just makes the choice of keeping it tapped easier.
  Can be tapped for zero mana. [Peterson 12/19/94]
  It is considered "tapped for mana" for purposes of Mana Flare and Wild
    Growth even if you choose to take zero mana from it.
    [WotC Rules Team 12/15/94]
  Mana Short will not draw any of the counters out of the land.  It just taps
    the land. [Aahz 12/06/94]
  Power Sink and Drain Power both draw mana from lands if they are untapped
    and will draw from the counters on the land... but if you want, you can
    interrupt either of these spells to tap the land for zero mana and then
    it won't be drained. [Aahz 12/06/94]  In friendly play, you can assume
    you are smart enough to defeat this and just assume it taps for zero,
    but watch out for picky people in tournament play.
  It taps for mana at Mana Source speed. [Mirage Page 2]
  Enters play tapped even if a continuous effect like Blood Moon immediately
    changes it to something else. [WotC Rules Team 12/15/94]
  Counters are not lost if the land is changed to another land type.  They
    wait around for the land to change back. [Aahz 03/06/95]

Bounty of the Hunt:
  See "Pitch Spells" in the General Rulings for more information.
  If a creature phases out before the end of turn, it avoids having the
    counters removed. [bethmo 09/27/96]

Braingeyser:
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 01/25/94.  It has been banned from Type II
    tournaments since 05/02/95 since it is not in the current edition.  Has
    always been banned from Type I.5 tournaments.

Brainstorm:
  This is all one effect.  You draw 3 and return 2 cards all in one
    resolution.  Only mana sources may be used between the two.
    [D'Angelo 11/07/96]
  This will count as 3 draws but anything that affects "drawn cards" can only
    affect ones still in your hand when the effect is completely resolved.
    [D'Angelo 07/11/95]

Brainwash:
  This ability is paid for during the Declare Attackers step of the attack
    phase.  This is a specialized ability. [Aahz 01/27/95]
  If paid once, the creature is not prevented from attacking for the rest of
    the turn, even if additional attacks can be declared. [Aahz 02/16/97]

Brass Man:
  The Fourth Edition version has the untapping listed as an activation cost
    while the Arabian Nights and Revised Edition versions had it as an
    ability. [Duelist Magazine #5, Page 10]

Breathstealer's Crypt:
  The revelation and side effect are both dealt with as a triggered ability.
    If the card is not still in your hand when the trigger is dealt with,
    then it will not be revealed. [Aahz 02/16/97]

Breeding Pit:
  Must actually be in play at the end of turn in order for you to get a
    Thrull.  The getting of the Thrull is not part of paying the upkeep, it
    is part of having the card in play. [D'Angelo 04/12/95]
  See the "Token Creatures" entry in the General Rulings for more information.

Brine Hag:
  Effect is permanent. [bethmo 06/16/94]
  The effect works on a creature even if the damage was redirected from
    another target to the Hag. [WotC Rules Team 09/15/94]
  This effect changes the base power/toughness of the creature.  It does not
    negate any enchantments or other effects on that creature.
    [D'Angelo 11/11/96]

Brine Shaman:
  As errata, the second ability should read "{1}{U}{U}: Sacrifice a creature
    to counter target summon spell.  Play this ability as an interrupt".
    [Encyclopedia Page 75]

Broken Visage:
  The Shadow token creature gets a fixed power/toughness equal to the
    power/toughness of the target creature when Broken Visage resolves.  This
    includes the effects of any enchantments or other effects on the target
    creature.  The Shadow token never gets a variable power/toughness.
    [D'Angelo 10/29/95]
  The token creature comes into play under your control regardless of who
    controlled the target creature. [Duelist Magazine #9, Page 36]

Bronze Horse:
  The damage is reduced to zero at the start of damage prevention.
    [Aahz 11/08/96]
  The various versions of this card all behave the same. [Aahz 11/08/96]

Bronze Tablet:
  As errata, it should read "Comes into play tapped.  {4},{Tap}: Remove Bronze
    Tablet and target card in play that you do not own from the game.  You
    become the owner of that card, and that card's owner becomes the owner of
    Bronze Tablet.  That player may prevent this exchange by paying 10 life;
    if he or she does so, bury Bronze Tablet.  Effects that prevent or
    redirect damage cannot be used to counter this loss of life.  Remove
    Bronze Tablet from your deck before playing if not playing for ante."
    [Encyclopedia Page 208] [Mirage Page 4] [Duelist Magazine #15, Page 28]
    Note that it is not played as an interrupt any more.
  Only cards in play can be targeted.  Not just any one your opponent owns.
    [Duelist Magazine #5, Page 10]
  Cannot choose to lose 10 life if you have less than 10 life, but you may
    choose to give up the game immediately.  This has roughly the same
    effect.
  The loss of life cannot be prevented by any spell or effect, including
    the Conservator. [bethmo]
  If the card being targeted by the Bronze Tablet is removed before Tablet
    takes effect, then the Tablet fails to work and remains tapped.
  If using a Copy Artifact of the Tablet, you must trade the Copy Artifact
    card to your opponent just like you would have traded the Tablet.
    [bethmo]
  You can take control of your opponent's Tablet and in the trade you only
    have to give them back their Tablet. [Duelist Magazine #2, Page 15]
+ Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Type I, Type II, and Type I.5 tournaments since 05/02/94 because it
    is only used in games for Ante.  Now banned in Type II because it is not
    in the base set.

Brood of Cockroaches:
  As errata, you lose life instead of paying life. [Visions FAQ 02/16/97]
    [Duelist Magazine #17, Page 25]
  Should say that it returns itself to "owner's hand" not "your hand".
    [Duelist Magazine #17, Page 25]
  The loss of life is not optional. [bethmo 01/28/97]
  You can go below zero life. (This is a REVERSAL based on the errata)
  The life loss and the return to hand both happen at end of turn as a
    single effect.  It is not two separate effects with the life loss at
    the time of death. [Duelist Magazine #17, Page 28]

Brown Ouphe:
  As errata, it should read "{1}{G},{Tap}: Counter target artifact effect
    requiring an activation cost.  Play this ability as an interrupt."
    [Encyclopedia Page 75]
  Only counters an effect generated by a single activation of the artifact.
    [WotC Rules Team 06/15/95]
  Attacking is not an activation and cannot be countered. [D'Angelo 07/24/95]

Browse:
  If used with less than 5 cards in your library, you put one in your hand and
    remove the others from the game.  This is not an immediate loss of the
    game. [Bethmo 07/16/96]

Burnt Offering:
  As errata, play the spell as a mana source. [Mirage Page 2]  The spell is
    actually errata'd to be a "Mana Source" and not an "Interrupt".
    [WotC Rules Team 10/03/96]

      -      -     *     -     *     - C -     *     -     *     -     -

Call to Arms:
  As errata, it should read "Choose a color.  As long as target opponent
    controls more cards in play of that color tha any other color, all white
    creatures get +1/+1.  If at any time that opponent does not control more
    cards in play of that color than any other color, bury Call to Arms."
    [Encyclopedia Page 208]
  Cannot choose "colorless" as a color. [Aahz 06/08/95]
  Only buried if opponent controls less or exactly the same number of cards
    of the chosen color than of any other single color.  Thus, if you chose
    red and they had 5 red cards, 4 blue ones, and 3 white ones, it would
    not be buried.  [WotC Rules Team 07/19/95]
  Only counts cards in play. [Duelist Magazine #10, Page 44]

Camel:
  Does offer Desert protection to itself when alone.
    [WotC Rules Team 11/16/94]
  Includes damage from animated Deserts in combat. [D'Angelo 11/07/96]
  Reduces damage to zero much like Protection from Color does.
    [D'Angelo 11/07/96]

Camouflage:
  Can be cast when you have no creatures in play or no attacking creatures
    since it does not say it needs to be played during an attack. [bethmo]
    If so, it does nothing.
  See the "Face-Down Cards" entry in the General Rulings for more
    information.

Candelabra of Tawnos:
  As errata, it should read "{X},{Tap}: Untap X separate lands."  The card
    type is "Artifact" and not "Mono Artifact". [Encyclopedia Page 130]
  Note that this is not mana source (or even interrupt) speed.  It is an
    instant speed fast effect and it will resolve along with other effects in
    this spell stack in last-in first-out order like all instants.  The lands
    untap during resolution. [bethmo]
  You may untap your opponent's lands if desired. [Aahz 05/03/94]  This can
    be useful if Power Surge is in play.
  Can target an untapped land. [Duelist Magazine #5, Page 22]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 05/02/94.  Has always been banned in Type I.5
    tournaments.

Caribou Range:
  As errata, it should read "Choose target land you control.  ..."
    [Encyclopedia Page 75]
  See the "Enchant Land" entry in the General Rulings for more information.
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the target land.
    [Mirage Page 22]

Carnivorous Plant:
  It is a wall even though the name does not have "Wall" in it.  The card
    is of type "Summon Wall".  [Duelist Magazine #3, Page 6]

Castle:
  Note that attackers do not get the benefits of Castle.  Even though the
    Serra Angel does not tap when attacking it does not get the benefits
    during the attack, but if it does not die in the attack it gets back
    the benefit afterwards (since it will no longer be "attacking").
    [bethmo]
  Tapping a creature removes the +2 toughness from the creature and may
    kill it if it has already taken damage.

Catacomb Dragon:
  The halving of power is done as a triggered ability upon declaration of
    blockers.  This halving is not applied to any additional power
    modification done after that. [Duelist Magazine #16, Page 28]
  If the power of the creature is recalculated (which only happens if the base
    power changes or a power-changing effect which was in effect before the
    Catacomb Dragon's effect ends), you redo the halving of the power.  This
    ability is not like the errata on Berserk or Singing Tree which just do a
    fixed change as determined on resolution. [Aahz 11/08/96]  For example,
    if a 2/2 creature with Unholy Strength on it to make it 4/3 blocks the
    Dragon, it becomes 2/3.  If the Unholy Strength is destroyed, the halving
    effect is reapplied to the 2/2 creature to make it 1/2.

Cathedral of Serra:
  See Adventurers' Guildhouse for rulings.

Cave People:
  As errata, it should read "If Cave People attacks, it gets +1/-2 until end
    of turn. ..." [Encyclopedia Page 22]

Caverns of Despair:
  If you have more than two creatures which are required to attack, you can
    pick which two do so.  For example, if you had 3 Juggernauts in play,
    only two of your choice will attack.  There is no penalty for these
    creatures not attacking unless the penalty is assigned from outside
    with effects such as Siren's Call and Nettling Imp. [bethmo 07/02/94]
  Even though you have a choice, if a creature is forced to attack or defend,
    it must do so before (or at the same time) you choose any creatures which
    were not forced.  For example, if you had a Juggernaut and 2 other
    creatures, you cannot declare the two creatures. You must declare the
    Juggernaut and can declare one other.  Same goes for blocking under the
    effects of Lure.  [WotC Rules Team 09/15/94]

Celestial Dawn:
  As errata, the ability changes all colored mana symbols and not just ones
    in costs.  [Duelist Magazine #15, Page 28]
  Affects only cards you own and permanents you control.  Does not affect mana
    symbols on cards you do not own and which that are not in play as
    permanents you control.  Therefore, a card Grinning Totem grabs is not
    affected. [bethmo 10/16/96]
  It has three effects.  First, it changes all your lands into Plains.  This
    can be overridden to change the land type by an effect that enters play
    after Celestial Dawn.  Second, it changes all mana symbols on your cards
    to white mana symbols.  Third, it changes the color of all non-land
    permanents you control to white.  This effect means that even if you
    Phantasmal Terrain one of your lands to a Mountain, it'll be a Mountain
    making white mana.  Effects that override what color mana a land produces,
    such as Naked Singularity or Hall of Gemstone can override both effects.
    [bethmo 11/05/96]
  It does affect text 'spliced' into other cards.  For example, Zombie Master
    adds the text "B: Regenerate." to zombies.  If you opponent had the Zombie
    Master and you had zombies and Celestial Dawn, your zombies would get
    "W: Regenerate.". [Aahz 12/02/96]
  This card affects the color of spells being cast by changing the color
    requirements in the casting cost.  Thus, all your spells with a colored
    casting cost are cast as white spells.  If an interrupt such as Deathlace
    changes the color of the spell, the spell will be changed to the
    appropriate color. [Aahz 03/18/97]
  When a card is in play, its "basic color definition" normally determines its
    color.  This definition is defined as "the color(s) of the mana in the
    card's casting cost".  Thus, when Celestial Dawn is in play, all your
    non-land cards with colored mana costs are white.  When it leaves play,
    the effect ends and all cards revert to their normal colors.  This is
    true even if the cards were cast using white mana while Celestial Dawn
    was in play. [Aahz 03/18/97]
  The effect to turn all your non-land cards (including artifacts) white is a
    continuous effect that will override the color as set prior to Celestial
    Dawn's effect.  Thus, a Deathlace on casting of a spell or prior to
    Celestial Dawn entering play will be overridden by Celestial Dawn's
    effect. [Aahz 03/18/97]
  A color change effect which enters play after Celestial Dawn can override
    the color changing effect of Celestial Dawn. [D'Angelo 03/18/97]
  Gloom really gives a player with this card a bad time.

Celestial Prism:
  As errata, play the ability as a mana source. [Mirage Page 2]

Chain Lightning:
  The chaining effects (after the first one) are not considered "spells" and
    cannot be countered.  Only the original spell can be countered.
    [Aahz 06/15/95]
  You can only chain to another target if at least one damage is not
    prevented on the current target. [bethmo 06/15/94]  This is because it is
    in the nature of the damage that during damage resolution a new target
    can be picked.
  Each time Chain Lightning deals damage it is considered to be a different
    packet of damage. [Aahz 06/16/94]
  Once the Chain Lightning is resolved, a series of damage prevention steps
    is entered.  Only spells allowed during damage prevention can be used
    until the Chain is done.  This means no casting of Giant Growth or other
    non-prevention spells.  [Aahz 06/16/94]
  Paying to make Chain Lightning continue is done as part of the side-effects
    of damage part of damage prevention. [D'Angelo 10/01/96]  See "Damage
    Prevention" in the General Rulings for more information.
  Your opponent is counted as the one choosing any targets they choose (just
    like you count for your own choices) for things like Autumn Willow that
    care who is targeting rather than what is targeting it. [Aahz 10/24/95]

Chains of Mephistopheles:
  If you cast a spell to draw extra cards (such as Ancestral Recall or
    Wheel of Fortune) at some time outside the draw phase, this affects all
    the cards drawn.  During the draw phase, the first card drawn is not
    affected. [bethmo 06/15/94]
  Only affects the drawing of cards.  It does not affect spells like Demonic
    Tutor, Millstone, or Petra Sphinx which affect the library but do not
    say "draw" a card. [bethmo 06/22/94]
  Each player is exempted from one draw each turn, so your opponent can use
    a Jayemdae Tome or other spell/ability to draw during your turn's draw
    phase without being affected.  [Aahz 10/17/94]  Basically this says that
    the text "does not apply to the first card drawn by a player" should be
    read as "each player".
  The effect is cumulative.  If you have two of these out, each of them will
    modify on each draw (after the first one if during the draw phase), and
    will cause the player to discard or to "mill" a card from their library.
    As they resolve in order, the player must discard if possible.  Once the
    player fails to discard and instead "mills" a card, all further effects
    of additional Chains of Mephistopheles will not do anything.  This is
    because the "mill" also replaces the draw effect and the player is no
    longer drawing a card. [WotC Rules Team 12/03/96]  You handle them in
    order.  Each one makes you discard first and then continue or else mill
    a card and lose the draw.
  Brainstorm is considered to be 3 cards drawn even though 2 are put back.
    [D'Angelo 01/13/96]
  This is a specialized ability that can happen during the middle of the
    resolution of another effect.  The requirement to discard just prior to
    drawing is the text that causes the overriding of the normal rules.
    [D'Angelo 08/19/96]

Chain Stasis:
  The decision to tap or untap is made on announcement (of the spell or
    of each triggered use) before target is selected.  This decision cannot
    be changed if the spell is Forked or redirected. [WotC Rules Team 09/22/95]
    See "Modal Effects" in the General Rulings for more information.
  You do get to choose a different tap or untap each time it is used
    during a chain.
  You can choose the same creature over and over if you want.  You are not
    forced to pick a different one each time.  Note that this is different
    than Fireball since you are picking the targets one at a time and not
    all at once. [Duelist Magazine #9, Page 60]
  Each time Chain Stasis resolves, it causes a new triggered ability
    which can be used by the controller of the target. [D'Angelo 10/25/95]
    You may use mana sources between resolving each trigger.  See the
    "Triggered Abilities" entry in the "Spell and Ability Timing" section of
    the General Rulings for more information.

Channel:
  As errata, play the granted effect as a mana source. [Mirage Page 2]
  This is not damage, it is loss of life.  It cannot be prevented by any
    spell or effect. [Mirage Page 53]
  The amount of life converted into mana is not a decision as part of the
    casting of Channel. [WotC Rules Team]  You first cast Channel then you
    can convert life to mana for the rest of the turn.  You do not convert
    it during casting.
  You cannot convert life points you don't have.  In other words, you cannot
    Channel yourself below zero life. [D'Angelo 08/10/95]
  Text on this card was changed between the Alpha and Beta printings of the
    Limited Edition.
+ Has been on the Duelist Convocation banned list (not allowed in decks) for
    Type I and Type II tournaments since 11/01/95.  It was on the Convocation
    restricted list (only 1 per deck) for tournaments from 03/23/94 to
    11/01/95.  Now banned in Type II since it is no longer in the base set.
    Has always been banned in Type I.5 tournaments.

Chaos Lord:
  As errata, it should read "First Strike.  Chaos Lord can attack the first
    turn it comes into play on a side, except the turn it first comes into
    play.  During each player's upkeep, count the number of permanents.  If
    that number is even, target opponent gains control of Chaos Lord."
    [Encyclopedia Page 208]
  The Lord's changing of controllers is a new effect each upkeep so it will
    take precedence over any other control effects.  This means that using
    Control Magic on a Chaos Lord won't guarantee that you keep it.
    [WotC Rules Team 07/19/95]
  You announce during upkeep the handling of the "counting" as an instant
    speed effect.  He counts the permanents during the resolution of the
    effect and not on announcement. [Aahz 07/12/95]

Chaos Moon:
  You announce during upkeep the handling of the "counting" as an instant
    speed effect.  Chaos Moon counts the permanents during the resolution of
    the effect and not on announcement. [Aahz 07/12/95]

Chaos Orb:
  As errata, it should read "{1},{Tap}: Flip Chaos Orb onto the playing area
    from a height of at least one foot.  Chaos Orb must turn completely over
    at least once or it is buried with no effect.  When Chaos Orb lands, any
    cards in play it touches are destroyed, and Chaos Orb is buried.  Ignore
    this effect if Chaos Orb is not in play when the effect resolves."
    It is an "Artifact" and not a "Mono Artifact".  [Encyclopedia Page 208]
    [Duelist Magazine #15, Page 28]
  You can arrange your cards any time before the Orb is put into play, but
    not after. [Snark]  In general, you should not stack cards or put them
    in places where your opponent cannot read the names of all of them or
    count them.  This is recommended good gaming practice.  [Aahz 12/03/94]
  You cannot interfere in any physical way with the playing of this card.
    [PPG Page 221]
  It must flip 360 degrees (that's what "flip entirely" means). [FAQ]
    And this flip must be in the air and not in your hand.
  "Cards it touches" refers to cards it touches once it stops moving. [Snark]
  If the Orb does not touch a card because a pente stone or other token is
    between them, the Orb counts as not touching the card. [bethmo]  Same
    goes if there are cards stacked up.  If the card is not touched, it
    is not destroyed.  Note that only counters and tokens placed in play
    because of the game count for this.  "Tapping" stones and any other
    markers you have in play should be taken out of the way before using the
    Orb. [Aahz 02/09/95]
  If you have sleeves on cards, they count as the cards. [bethmo]
  Can only affect cards that are in play.  Cards that are in the game but
    not in play (such as the Library and Graveyard) or cards that are held
    out of play by such effects as Oubliette and Tawnos's Coffin cannot be
    affected.
  The Chaos Orb is a "Do A to do B" effect where A is removing the Orb from
    play and B is flipping it then putting it into the graveyard.  If the
    Orb is not in play when the effect resolves, nothing happens.  Once the
    Orb has been flipped, it is put into the graveyard and this may not be
    prevented. [Duelist Magazine #6, Page 131]
  This is a not a targeted ability.  Creatures with Artifact Ward or other
    means of preventing being targeted by artifacts are destroyed by the
    Orb.  [bethmo]
  Even if your hand is face up on the table due to an effect like Revelation,
    cards in the hand are not considered "in play" and will not be affected
    by the Orb. [Aahz 04/17/95]
  Ripping the Chaos Orb into confetti and then scattering it (as each piece
    flops 360 degrees) across your opponent's cards was ruled legal at one
    time, but it was suggested that this strategy not be allowed in the final
    round of a tournament. [bethmo]  This ruling is mostly humorous in value.
    You are very unlikely to get WotC or a NetRep to back this one, but I'm
    listing it because it is funny.  Also, note that if you remove a card
    from your deck during a tournament then you are disqualified.  You cannot
    remove or shred one of your opponent's cards.
+ Has been on the Duelist Convocation banned list (not allowed in decks) for
    Type I tournaments since 11/01/95.  It was on the Convocation restricted
    list (only 1 per deck) for Type I tournaments from 08/01/94 to 11/01/95.
    It has always been banned from Type II and Type I.5 tournaments.

Chaoslace:
  As errata play the spell as an instant when targeting a permanent and as
    an interrupt when targeting a spell. [Mirage Page 4]  The spell is still
    an "interrupt" and not an "instant" for effects that affect certain
    spell types. [Aahz 09/19/96]
  The Limited, Unlimited, and Revised Edition versions only can target
    cards or spells while the Fourth Edition on can target any permanent
    (including tokens) or spells. [Duelist Magazine #5, Page 10]

Chariot of the Sun:
  The entire effect lasts until end of turn, not just the toughness reduction.
    [bethmo 01/22/97]

Chronatog:
  If used to skip an extra turn gained by Final Fortune, you don't lose the
    game from the Final Fortune's restriction. [DeLaney 02/02/97]
  Can only use the ability once each turn for each Chronatog.
    [Duelist Magazine #17, Page 28]

Chromium:
  As errata, it is of type "Summon Legend" and not "Summon Elder Dragon
    Legend". [Encyclopedia Page 60]
  The generic mana circle around the "2" in "Rampage: 2" is a misprint.
    Ignore it. [Aahz 06/15/94]

Chub Toad:
  As errata, it should read "If Chub Toad blocks or is blocked, it gets +2/+2
    until end of turn."  [Encyclopedia Page 76]  The blocks part was missing
    from the Encyclopedia. [Aahz 01/14/97]

Circle of Protection: Black:
  See "Circle of Protection: Blue" for rulings.
  Was not in the Alpha printing of the Limited Edition.

Circle of Protection: Blue:
  Can only be used during a damage prevention step in which there is damage
    to target with this prevention effect. [Duelist Magazine #7, Page 36]
  Can be used more than once on the same damage if you want to sink extra
    mana into it, but all of this mana has to be spent in the same spell
    stack.  Once one of the effects resolves and prevents the damage all the
    rest will fail and do nothing. [Duelist Magazine #7, Page 36]

Circle of Protection: Green:
  See "Circle of Protection: Blue" for rulings.

Circle of Protection: Red:
  See "Circle of Protection: Blue" for rulings.

Circle of Protection: White:
  See "Circle of Protection: Blue" for rulings.

Citanul Druid:
  As errata, it should read "Whenever target opponent successfully casts an
    artifact spell, put a +1/+1 counter on Citanul Druid."
    [Encyclopedia Page 131]
  In multiplayer games you choose one opposing player on casting and it only
    affects that one player.  This target is not changed even if this card
    changes controllers.  It becomes useless but stays in play if the target
    player leaves play. [Duelist Magazine #4, Page 64]

City in a Bottle:
  As errata, it should read "All cards from Arabian Nights must be destroyed,
    except for City in a Bottle...".  The card type is "Artifact" and not
    "Continuous Artifact". [Encyclopedia Page 123]
  Removes all Arabian Nights cards from play and prevents any player from
    casting any more of them until the City is removed.
    [Duelist Magazine #2, Page 15]
  If creatures are regenerated, they are immediately destroyed again, so it
    is not worth doing. [Duelist Magazine #2, Page 15]
  If tapped by some means, this card does not function in any way. Once
    untapped, all Arabian Nights cards are removed from play and no further
    spells can be cast.  [Duelist Magazine #2, Page 15]
  Oubliette does not save a creature from being destroyed.  In one moment,
    the creature is freed, and the next it is destroyed.  This is faster
    than an interrupt. [Arab FAQ 01/05/94]
  Arabian Nights tokens or counters are not removed. [bethmo]
  Only affects cards with the Arabian Nights scimitar symbol on them.  It
    does not affect Gathering cards which came from the Arabian Nights
    expansion.  [bethmo 06/04/94]
  It does affect cards from Chronicles with the scimitar symbol.
    [Duelist Magazine #7, Page 98]

City of Brass:
  Damage is done if the card is tapped by Twiddle or Icy Manipulator
    because the text on the card specifically detects the card becoming
    tapped. [Arab FAQ 01/05/94]  It is a triggered ability and not one you
    pay for.
  The Chronicles version has an activation cost and the Arabian Nights version
    does not. [Duelist Magazine #7, Page 100]

City of Shadows:
  As errata, it should read "{Tap}, Remove a creature you control from the
    game: Put a counter on City of Shadows. ..." [Encyclopedia Page 167]
  The counters do not go away when it is used.  [bethmo 08/15/94]
  Can be tapped for zero mana if it has zero counters. [Peterson 12/19/94]
  It is considered "tapped for mana" for purposes of Mana Flare and Wild
    Growth even if it has zero counters on it.  [WotC Rules Team 12/15/94]

City of Solitude:
  As errata, it should read "Each player may play spells and abilities
    requiring activation costs only during his or her turn."
    [Duelist Magazine #17, Page 25]
  Note that mana sources are all either spells or abilities and so they are
    also prevented. [Duelist Magazine #17, Page 28]
  Does not stop continuous effects from working. [bethmo 02/05/97]
  Does not stop triggered abilities, specialized abilities, and phase
    abilities which are mandatory.  For example, Underworld Dreams, Howling
    Mine and Khabal Ghoul.  Does stop activated ones such as Soul Net.
    [WotC Rules Team 03/14/97]
  Phase costs (like upkeep costs) which happen on an opponent's turn are still
    dealt with as normal. [Duelist Magazine #17, Page 28]
  Can affect abilities of cards that are not in play because it prevents
    players from announcing those abilities. [DeLaney 02/19/97]
  In some places (Germany in particular), the errata was mistakenly given out
    to make the card only affect non-tapping activation costs.  The above
    errata is correct. [D'Angelo 03/17/97]

Clairvoyance:
  See the "Cantrip" entry in the General Rulings for more information.

Cleansing:
  Consecrate Land will prevent this effect. [Duelist Magazine #3, Page 6]

Clergy of the Holy Nimbus:
  As errata, it should read "When Clergy of the Holy Nimbus are destroyed or
    take lethal damage, choose an opponent; unless that opponent pays {1},
    Clergy are regnerated." [Encyclopedia Page 143]
  If the Clergy are reduced to below one toughness (by such as Weakness),
    then they get stuck in a permanent loop of dying, going toward the
    graveyard, and then regenerating.  The net effect is that until the
    effect is removed or until your opponent spends one mana to let them
    die, they remain in play in a tapped state.  [Duelist Magazine #2, Page 7]
    They do untap briefly during the Untap phase like normal, but then
    become tapped immediately thereafter. [Aahz 01/30/96]

Cloak of Confusion:
  See the "Is Not Blocked" entry in the General Rulings for more information.
  It is buried if you lose control of the target. [WotC Rules Team 06/15/95]
  The Fifth Edition version's ability has an activation cost and is played as
    an instant by the enchantment's controller.  The Ice Age version was
    played as a triggered effect at the end of blocking declaration and the
    choice was made by the creature's controller. [D'Angelo 04/07/97]
  As errata to the Ice Age version, it should say "effect" instead of
    "ability".  [Encyclopedia Page 76]

Clockwork Avian:
  See "Clockwork Beast" for rulings.
  The Fourth Edition version uses an activation cost to replace counters
    while the Antiquities version just had it as an ability.
    [Duelist Magazine #5, Page 10]

Clockwork Beast:
  The effect of losing a counter at the end of combat is activated when it
    attacks or is assigned to block a creature. [WotC Rules Team 09/22/95]
    See the "Blocking" entry in the General Rulings for more information.
  The counter is not removed until the end of the combat.
    [Duelist Magazine #3, Page 22]  The Fourth Edition card says this clearly.
  Can attack or block even if it has no counters.  [Aahz 05/15/95]
  Loses a counter even if it is affected by Fog or a Fog-like effect which
    prevents it from dealing damage. [WotC Rules Team 04/26/95]
  If the effect to add counters is used when there are already 7 counters on
    it or when the number of counters to be added would cause it to exceed 7
    counters, any counters over 7 are simply not added. [D'Angelo 02/09/97]
  Resurrection, Animate Dead, copy cards, and other ways to bring one of these
    into play makes it come into play with all its counters.  Note that
    Animate Dead also applies a -1 to power. [WotC Rules Team 02/07/94]
  The Fourth Edition version uses an activation cost to replace counters
    while the Limited, Unlimited, and Revised Edition versions just had it as
    an ability.  [Duelist Magazine #5, Page 10]

Clone:
  There are a lot of rulings dealing with copy cards in the "Copy Cards"
    entry in the General Rulings.  Go read those first.
  As errata, it should read "When Clone comes into play, it acquires all
    characteristics, including color, of target creature.  Clone retains..."
    [Encyclopedia Page 52]
  Animating a dead Clone gets all the Clone's abilities but it mimics at -1
    power. [WotC Rules Team 02/07/94]
  The Clone of an artifact creature can be Shattered or Disenchanted
    because it is an artifact creature too. [Aahz]
  Can be used to copy a base Doppelganger.  You get a Doppelganger which is
    always blue, and the Clone is mimicking the same creature the
    Doppelganger was until the next upkeep. [PPG Page 223]
  The Clone is the same color as the creature it copies.  It is no longer
    blue (even if the card looks blue) unless the creature it copied was
    blue too. [bethmo]
  The decision of what to Clone is part of the casting decisions. [bethmo]
  This spell is targeted, so a creature with Protection from Blue cannot be
    Cloned. [WotC Rules Team]
  The Clone is targeted and checks its target when declared and when
    resolving.  If the target is not valid when the spell resolves, then the
    Clone fizzles.  [WotC Rules Team 02/09/95]
  The Clone is not treated as a Summon Clone card in addition to the type
    of its target.  [Duelist Magazine #10, Page 43]
  If it is copying an artifact creature, it is not considered to be a summon
    card and cannot be copied with Dance of Many.
    [Duelist Magazine #10, Page 43]
  The Limited and Unlimited Edition cards said "all normal characteristics"
    instead of "all characteristics".  In either case, this means that you
    treat the Clone as having the exact same text on it as the original
    card had.  This includes name, casting cost, power/toughness, etc.  It
    does not gain any benefits the original creature may have had
    temporarily through instants like Giant Growth or through Enchantments.
    [bethmo]

Coal Golem:
  As errata, play the ability as a mana source. [Mirage Page 2]

Cockatrice:
  As errata, it should read "Whenever Cockatrice blocks or is blocked by a
    non-Wall creature, destroy that creature at end of combat."
    [Encyclopedia Page 23]
  See "Thicket Basilisk" for rulings.

Cocoon:
  As errata, it should read "Play only on a creature you control.  When
    Cocoon comes into play, put three change counters on it and tap enchanted
    creature.  If there are any..." [Encyclopedia Page 61]  The counters go
    on the enchantment.
  As errata to the Legends version, it is buried (not destroyed) when done.
    [Duelist Magazine #15, Page 28]
  Can be used on a tapped creature. [Duelist Magazine #5, Page 22]
  If you also have Instill Energy on the creature, it may be untapped
    without affecting the Cocoon. [Aahz 06/24/94]
  After the last counter is removed, the creature gains its bonus during the
    next upkeep.  This will usually be your opponent's upkeep.
    [Duelist Magazine #2, Page 7]  It does not get the counter if it is
    removed from that creature before you use it during the upkeep following
    the last counter being removed. [Duelist Magazine #11, Page 57]
  If the enchantment is moved with Enchantment Alteration, the number of
    counters is set to 3 and not just increased by 3.
    [WotC Rules Team 09/22/95]

Cold Snap:
  Amount of damage is determined when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]

Colossus of Sardia:
  The Fourth Edition card has its untap cost as an activation cost and is
    therefore affected by Power Artifact and other such effects.  The
    Antiquities version was not an activation cost and did not get the
    benefit. [Duelist Magazine #5, Page 10]

Conch Horn:
  As errata, it should read "{1},{Tap},Sacrifice Conch Horn: Draw two cards,
    then..." [Encyclopedia Page 179]

Concordant Crossroads:
  As errata, it should read "Creatures are unaffected by summoning sickness."
    [Encyclopedia Page 61]

Consecrate Land:
  The errata in Duelist Magazine #7, Page 99 and the Magic Official
    Encyclopedia Page 56 has been removed.  There is no errata to this card.
    [Duelist Magazine #17, Page 24]
  Burial and sacrifice cannot be prevented by this card. [Mirage Page 11]
  Not paying upkeep costs on a land is considered to have the land as the
    source of the destroy effect regardless of the source of the upkeep
    effect.  In other words, if an outside source imposes an upkeep cost on
    a land, the land is still considered to be destroying itself.
    [Duelist Magazine #7, Page 99]  Cumulative upkeep is just a kind of
    upkeep.
  Does prevent enchantment spells (but not the effects of enchantments) from
    even targeting the land.  [Duelist Magazine #7, Page 99]  Indirect effect
    by enchantments such as Conversion, Living Lands, Kormus Bell, and Mana
    Flare are not prevented and the land can still be targeted by Gaea's
    Liege, Cyclopean Tomb, and other non-enchantment effects. [Snark]
  The land can be targeted by land destroying spells and the spell will
    resolve successfully, but the destroy effect will be prevented from
    happening. [Duelist Magazine #5, Page 22]
  Does not prevent "remove from game" effects which do not destroy the card.
    This includes Swords to Plowshares (if the land is animated) or
    Dust to Dust (if the land is an artifact as well). [Aahz 12/21/94]
  Does not prevent a land from sending itself to the graveyard, as the
    Strip Mine can do.  Cards which send themselves to the graveyard are
    considered to be sacrifices. [bethmo 05/18/94]  Disintegrate is also
    not prevented since the creature never goes to the graveyard.
    [WotC Rules Team 09/15/94]
  If it ever takes enough damage to be killed, it simply does not go to the
    graveyard or die.  It does not 'regenerate', damage on it is not removed,
    and it does not become tapped. [Aahz 01/14/97]  This is a small change
    from the ancient ruling that said it was similar to regeneration.
  This power works similarly for immunity to the Basilisk ability,
    Fireball, and anything else that would kill it. [bethmo]
  Disintegrate can cause it to be removed from the game, because the land is
    still damaged by the Disintegrate and Disintegrate only requires lethal
    damage to be on the land in order to remove it from the game.
    [WotC Rules Team 09/22/95]  Of course this only applies if the land is
    animated and it only applies to the Fourth Edition Disintegrate.  The
    other versions require the land to die first which cannot happen.
  Note that Trample damage beyond the Land's toughness would still come
    through to the player. [Aahz]
  The Assembly Worker formed from Mishra's Factory follows all the rules
    for any other living land with Consecrate Land on it.
  Consecrate Land will not remove itself.  It prevents other Enchantments.

Conservator:
  Can prevent zero, one, or two points of damage to the player.
    [WotC Rules Team]  But there must be a packet of damage to target
    [Mirage Page 44]
  The Limited, Unlimited, and Revised Edition versions of this card should be
    read as "prevents up to 2 damage to any player".  This is official errata
    to the card.  [Duelist Magazine #2, Page 68]  Note that the Fourth
    Edition version only prevents damage to you.
  Remember that loss of life cannot be prevented.

Consuming Ferocity:
  If you manage to get it above 3 counters without having it be around at the
    end of upkeep when it has exactly 3 counters, it will continue to grow and
    won't be killed. [Aahz 09/30/96]  Phasing it out during the upkeep in
    which it has 3 counters is one way to do this.

Contagion:
  See "Pitch Spells" in the General Rulings for more information.

Contract from Below:
  The artist's name, Shuler was misspelled on the Limited and Unlimited
    Edition versions of this card.
+ Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Type I, Type II, and Type I.5 tournaments since 01/25/94 because it
    is only used in games for Ante.

Control Magic:
  As errata to the Revised card, the first sentence should read "You control
    target creature until Control Magic is removed or game ends".
    [Duelist Magazine #4, Page 131]  The Fourth Edition version is worded
    differently but means the same thing.  It just says "Gain control of
    target creature" and this effect (like all enchantments) wears off if
    it leaves play or the game ends.
  Takes control of a creature, but enchantments on the creature do not
    change controller.
  Note that the controlled creature cannot be tapped or used for an attack
    until you begin a turn with the creature in play. [Mirage Page 14]
  Control Magic is buried if its target ever stops being a creature.
  The last sentence refers to the creature being destroyed and not the
    enchantment. [D'Angelo 03/14/95]
  The word "discarded" should read "until enchantment is removed".
    [WotC Rules Team]

Conversion:
  As errata, it should read "All mountains become basic plains.  During your
    upkeep, pay {W}{W} or bury Conversion." [Encyclopedia Page 24]  The word
    "basic" isn't necessary under the current rules. [D'Angelo 04/07/97]
  Once in play, Mountains produce white mana and this white mana is
    acceptable for paying the upkeep cost.
  Mountains are not protected by the Consecrate Land enchantment. [Snark]
  Affects only the Mountain half of a Revised Edition multiland.  The other
    half of the multiland remains unchanged.  It changes the entire land for
    Limited/Unlimited Edition multilands. [WotC Rules Team 09/15/94]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  The Conversion effect will take place at the speed of a continuous effect.
    There is no chance to tap a just-played mountain for red mana before it
    becomes a plains. [D'Angelo 12/10/96]

Copper Tablet:
  As errata, the card type is "Artifact" and not "Continuous Artifact".
    [Encyclopedia Page 56]

Copy Artifact:
  There are many rules covered in the "Copy Cards" entry in the General
    Rulings.  Go read those first.
  As errata, it should read "This enchantment acts as a duplicate of target
    artifact; it is ..." [Encyclopedia Page 52]
  The copy of the artifact is not still blue.  It copies the color of the
    thing it is copying. [Duelist Magazine #14, Page 26]
  The copy is both an artifact and an enchantment, so it is an
    artifact-enchantment. [Card Text]  Can be affected by anything which
    affects either type of permanent.
  The decision of what to copy is part of the casting decisions. [bethmo]
  This spell is targeted and checks its target on declaration and on
    resolution.  If the target becomes invalid before the spell resolves
    then it fizzles. [WotC Rules Team 02/09/95]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 03/23/94.  Was on the Type II restricted list
    until 05/02/95 when it became banned because it is not in the current
    edition of The Gathering.  Has always been banned from Type I.5
    tournaments.

Coral Helm:
  The cards are discarded from your hand during announcement and as a cost.
    It is not a forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]  This is true of both the Fourth Edition
    and Antiquities versions.

Coral Reef:
  The removal of the counter in the second ability is a cost done on
    announcement along with the payment of one blue mana.  The rest of the
    effect is a "Do A to do B" effect where A is tapping a blue creature you
    control and B is giving any creature a +0/+1 counter. [D'Angelo 10/23/95]
  The blue creature that is tapped cannot be the one that gets the counter.
    You cannot target the same creature with different parts of the same
    effect. [Aahz 06/13/96]

Corrosion:
  Does not destroy anything until its upkeep effect is resolved.  So the turn
    after you cast it, all 0-cost and 1-cost artifacts are buried.
    [bethmo 01/28/97]  In other words, the burial is part of the upkeep effect
    and is not a continuous effect or part of the counters.
  When it leaves play, it removes all rust counters from all instances of
    Corrosion and not just ones from itself. [Aahz 01/29/97]
  In multiplayer games, can choose a different target player each time the
    ability is used. [DeLaney 02/02/97]

Cosmic Horror:
  As errata, it should read "First strike.  During your upkeep,
    pay {3}{B}{B}{B} or bury Cosmic Horror and Cosmic Horror deals 7 damage
    to you." [Encyclopedia Page 24]

Creature Bond:
  You do not lose life if Swords to Plowshares is used on the creature.
    Swords to Plowshares causes the card to leave the game, not to be
    destroyed. [Snark]
  Creatures "discarded from play" to the graveyard still cause damage
    because "discarded" means the same as "destroyed". [WotC Rules Team]
    This means that City in a Bottle and other effects which cause
    discarding do trigger this spell.

Crimson Kobolds:
  As errata, it should read "This card is considered a red card.
    [Encyclopedia Page 143]
  The casting cost is not a mistake.
  The text on the card explaining the color can be affected with Sleight of
    Mind. [WotC Rules Team 12/03/96] (REVERSAL)  Changing this wording affects
    the base color of the card much like changing the mana symbols on a card
    would do. [D'Angelo 12/04/96]  It used to be explanatory text and was
    not Sleightable.
  Is considered to be a red card even while in your hand.
    [WotC Rules Team 05/08/96]  Or anywhere outside of play.

Crimson Manticore:
  Does damage at the speed of an instant and may kill the creature before
    combat damage dealing. [Aahz 06/17/94]

Crookshank Kobolds:
  As errata, it should read "This card is considered a red card.
    [Encyclopedia Page 143]
  See Crimson Kobolds for rulings.

Crown of the Ages:
  See the "Moving Enchantments" entry in the General Rulings for more
    information.
  Can move any enchantment on a creature to another valid creature target.
    Mostly this refers to enchant creature cards, but enchant artifact cards
    on an artifact creature or enchant land cards on a land creature could
    also be moved to legal targets. [D'Angelo 06/23/95]
  Only targets the enchantment and not either creature. [Aahz 07/09/95]
    This is means it can move enchantments onto a creature which cannot
    normally be targeted by spells and effects if the enchantment is legal
    on that target.

Crumble:
  If the target artifact becomes illegal before resolution, the player does
    not gain any life. [Duelist Magazine #5, Page 23]

Crypt Cobra:
  The effect is not an optional "Is Not Blocked" effect.  It is triggered at
    the end of blocker declaration and gives a poison counter to the defender
    if the Cobra is not blocked. [bethmo 12/03/96]

Crystal Rod:
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Cuombajj Witches:
  The Witches deal the damage, not the players (as the wording on the Arabian
    Nights version may lead you to believe). [Aahz 05/23/95]
  Both targets are chosen on announcement, but you choose your target before
    the opponent chooses. [WotC Rules Team 08/17/95]
  Your opponent is counted as the one choosing their target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]
  If either target becomes invalid, the other one is still affected.
    [Aahz 05/23/95]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]  You also don't have to choose the
    same player that you targeted with the effect (or whose creature you
    targeted).
  The Arabian Nights version does not target the opponent and gives the
    opponent the chance to not choose a target if they don't want to.  The
    Chronicles version does target the opponent and requires them to choose.
    [Duelist Magazine #7, Page 101]

Cursed Rack:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  This is considered a new effect that makes a player discard down to 4 cards
    as a phase effect in addition to the normal discard down to 7 cards
    phase effect at the end of the discard phase.  It is a forced discard.
    This effect always gets dealt with prior to the normal discard.
    [D'Angelo 02/12/97]
  If the Limited or Unlimited Edition Library of Leng is also in play, you
    must still discard down to four cards, but you may discard to the top
    of your library.  The Revised and Fourth Edition Library of Leng skips
    the discard phase entirely and thereby avoids the effects of this
    artifact.

Cursed Totem:
  Affects anything with an activation cost, which is anything written
    as "Cost: effect".  No colon and it's not an activation cost.
    [bethmo 09/19/96]  It can still be a cost, but not an activation cost.
  Remember this is only creature abilities and not abilities of enchantments
    which are on creatures. [bethmo 09/19/96]

Cycle of Life:
  Only works on summoned creatures, not ones that entered play by other means.
    [bethmo 12/03/96]

Cyclone:
  As errata to the Arabian Nights version of this card, the word "discarded"
    should read "buried". [Duelist Magazine #4, Page 136]
  The Chronicles version adds the counter at the beginning of upkeep while the
    Arabian Nights version adds the counter just before you deal with the
    upkeep. [Duelist Magazine #7, Page 101]
  This is not a targeted effect.

Cyclopean Mummy:
  The Mummy does go to the graveyard and trigger abilities (such as Soul Net)
    which watch for something going to the graveyard.  It then leaves the
    game. [bethmo 06/22/94]
  It does not leave the game if it goes to the graveyard from someplace other
    than "in play".  This includes discarding from your hand or if the spell
    is countered. [bethmo 06/27/94]

Cyclopean Tomb:
  As errata, it should read "{2},{Tap}: Turn any one non-swamp land into
    swamp during upkeep.  Mark the changed lands with counters.  If Cyclopean
    Tomb leaves play, remove one counter of your choice each upkeep, returning
    that land to its original nature".  It is of type "Artifact" and not
    "Mono Artifact". [Encyclopedia Page 56] [Duelist Magazine #3, Page 79]
    Changed "token" to "counter". [D'Angelo 01/28/97]
  The lands so changed are not considered "Enchanted" and so Consecrate
    Land will not protect them. [Snark]
  Cannot change Swamps (or multilands which are part Swamp) into Swamps.
    [Card Text]
  Can be used to change any non-swamp land (not just basic lands) into a
    swamp. [bethmo]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Mirage Page 58]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  If by any chance more than one counter is on the same land, you can remove
    older ones before newer ones.  For example Mountain changed to Swamp by
    the Tomb, then someone Phantasmal Terrains the land to Island, then you
    Swamp it again.  Removing the newest counter reverts the land to an
    Island. Removing the oldest one leaves the newer one in effect.
    [bethmo 05/09/94]
  No casting cost was listed in the Alpha printing of the Limited Edition.
    This was corrected in the Beta printing to show a cost of 4 generic
    mana. [Duelist Magazine #2, Page 68]

      -      -     *     -     *     - D -     *     -     *     -     -

Damping Field:
  Does not prevent artifacts (such as Colossus) from untapping during upkeep.
  Artifact creatures are artifacts.  They untap as artifacts, so only one may
    untap.  If Smoke is also in play, then untapping an artifact creature
    counts as your one creature and as your one artifact.

Dance of Many:
  See the "Copy Cards" entry in the General Rulings for more information.
  See the "Token Creatures" entry in the General Rulings for more information.
  As errata, the target is chosen when it is played and not when it comes
    into play. [Duelist Magazine #14, Page 26]
  As errata to The Dark version, it is buried (not destroyed).
    [Duelist Magazine #15, Page 28]
  Treat the token as a just-summoned creature of the appropriate type.  If
    that creature normally gets counters upon being cast, the token creature
    gets counters. [bethmo 08/10/94]
  Can be used on any creature which is a Summon card, even if the creature
    is in play only because of Animate Dead.  In the case of Animate Dead,
    the copy does not have the -1 power penalty. [WotC Rules Team 09/30/94]
  Destroying the creature which was copied will not cause the token creature
    to be destroyed as well. [Aahz 10/21/94]
  This spell is targeted and checks the validity of the target when declared
    and when resolving.  If the creature is not still there when the copy
    resolves, the spell fizzles. [WotC Rules Team 02/09/95]
  The casting cost is copied.  This makes Dance of Many the only exception to
    the rule that token creatures have a casting cost of zero.
    [Aahz 11/13/95]
  The creature is still considered a token creature, so if you happen to copy
    a Drudge Skeleton, the Skeleton token would still be susceptible to
    Drudge Spell. [Aahz 03/02/96]
+ The remove from play effects are from Dance of Many and not from the token.
    [D'Angelo 10/01/96]  This means that a copy of the token creature will not
    be subject to the remove from play effect. [D'Angelo 05/19/97]
+ Each Dance of Many is associated only with its token creature.  If one
    leaves play, only the corresponding token is affect, not all tokens from
    all instances of Dance of Many. [D'Angelo 05/19/97]

Dance of the Dead:
  See "Creature in the Graveyard" in the General Rulings for more information.
  In general, an animated creature comes out as if it was just cast.  Any X
    in the casting cost is zero.  So animating a Rock Hydra gives you
    a hydra with zero heads.  [Mirage Page 31]
  You can Dance of the Dead a creature which was discarded from a hand and
    therefore was never in play.
  Dance of the Dead is an creature enchantment spell and so it does activate
    the Rabid Wombat and trigger other cards which use creature enchantments.
    [Duelist Magazine #6, Page 131] (Based on Animate Dead ruling)
  Animated creature cannot attack until it begins its controller's turn in
    play. [Mirage Page 14]
  Animating a dead Clone gets all the Clone's abilities but mimics at +1/+1.
    [D'Angelo 09/25/95]
  This is a targeted effect.  Note that cards in the graveyard do not have
    Protection from Color abilities, but it may fizzle because the target
    is removed before the effect resolves. [WotC Rules Team 05/10/95]
    (Based on Animate Dead ruling)
  When Dance of the Dead leaves play, the creature it is buried.  A death
    event is still generated. [WotC Rules Team 05/10/95]  This happens even
    if there is another Animate Dead or Dance of the Dead on the creature
    since if even one is removed, the creature is buried as a triggered
    effect. [Duelist Magazine #8, Page 51]
  Cannot be cast on dead creatures which are in play because of another
    Dance of the Dead spell, but can be moved using Enchantment Alteration
    from one animated creature to another.  If so, you gain control of that
    creature since your animate is more recent than the other one.
    [WotC Rules Team 11/16/94] (Based on Animate Dead ruling)
  If more than one Dance of the Dead ends up on a creature, each contributes a
    +1/+1 and an additional 1B to the untap cost. [D'Angelo 09/25/95]
  The caster of Dance of the Dead is not considered the "caster" of the
    creature that is brought back into play.  The "caster" is the "owner.
    [Duelist Magazine #5, Page 123] (Based on Animate Dead ruling)

Dandan:
  As errata to the Arabian Nights version of this card, it should say
    "defending player" instead of "opponent". [Duelist Magazine #4, Page 64]
  As errata to the Arabian Nights version, it is buried (not destroyed) if
    you have no Islands. [WotC Rules Team 10/01/96]

Daring Apprentice:
  As errata, the ability is played as an interrupt.
    [Duelist Magazine #14, Page 26]

Dark Heart of the Wood:
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind.  [Duelist Magazine #3, Page 22]  This is true even under
    the new rulings made on 12/03/96 for the Crimson Kobold (and other
    Kobolds).
  This card can have its color changed by a lace spell but not by
    Sleight of Mind.  This is a REVERSAL of a ruling in Duelist Magazine #2
    on page 86. [WotC Rules Team 09/15/94]

Dark Maze:
  The text about not being able to attack is just reminder text about
    summoning sickness and is not absolute.  If you find a way to ignore
    summoning sickness, it can attack on the turn it comes under your
    control. [Aahz 12/07/96]

Darkness:
  As errata, it should read "Creatures deal no combat damage during this
    turn." [Encyclopedia Page 144]  The word "after" is an error.
  See the "Fog Effects" entry in the General Rulings for more information.

Darkpact:
  If you use some spell or effect (like Natural Selection) which allows you
    to peek at cards in the library, you can still use Darkpact.
+ Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Type I, Type II, and Type I.5 tournaments since 01/25/94 because it
    is only used in games for Ante.

Dark Ritual:
  As errata to pre-Mirage versions of the card, play the spell as a mana
    source. [Mirage Page 2]  The spell is actually errata'd to be a "Mana
    Source" and not an "Interrupt". [WotC Rules Team 10/03/96]
  Changed to use mana symbols instead of the word black mana between the
    Limited/Unlimited Edition and the Revised Edition versions of the card.
    The Revised and Fourth Edition cards cannot be affected by Sleight of
    Mind.

Dark Sphere:
  Multiple Dark Spheres multiply in effect rather than adding.  So two of them
    will result in 1/4 damage, not zero damage.  This is because you apply
    them sequentially, not simultaneously. [Duelist Magazine #3, Page 7]

D'Avenant Archer:
  Does damage immediately and may kill the creature before damage dealing.
    [Aahz 06/17/94]

Dazzling Beauty:
  As errata, it targets an attacking creature. [Duelist Magazine #15, Page 28]
  Does not trigger most blocking abilities since most of them say they happen
    when a creature blocks, not when the blocked without a creature.
    [D'Angelo 11/11/96]  Keeper of Tresserhorn's effect can be stopped, as
    can effects of "Is Not Blocked" creatures.
  Works on unblockable creatures. [bethmo 11/18/96]  Or on creatures that have
    special blocking requirements such as when Goblin War Drums is in effect.
    [bethmo 01/22/97]
  If used on Merchant Ship, it does not stop the "gain 2 life" ability.  This
    is because Merchant Ship actually says (with errata) "If Merchant Ship
    attacks and no creatures are assigned to block it, ...". [bethmo 01/09/97]
  Is not very useful against Trample creatures since Trample damage comes
    through as if a zero toughness creature blocked the Trampler.
    [Duelist Magazine #16, Page 28]

Deadly Insect:
  The no-target ability does not work when it's not in play.  So it can be
    targeted in the graveyard or while being cast. [bethmo 08/21/96]

Deathgrip:
  The Limited/Unlimited Edition version of the card says "destroys a green
    spell as it is being cast" but should be read as "counters a green
    spell". [bethmo]

Deathlace:
  See Chaoslace for rulings.

Deep Spawn:
  As errata, it should read "Trample.  During your upkeep, take two cards from
    the top of your library and put them in your graveyard, or bury Deep
    Spawn. ..." [Encyclopedia Page 179]
  The two cards put into the graveyard are not discards from your hand and so
    Library of Leng does not apply. [Aahz 11/30/94]
  Does not cause enchantments on it to be removed when the effect is
    activated.  An enchantment in play is neither a spell or an effect.
    [Duelist Magazine #4, Page 7]
  Does not prevent enchantments already on it from being used.
    [Duelist Magazine #5, Page 122]

Deep Water:
  All affected lands produce just one blue mana regardless of how many it
    might normally generate. [Duelist Magazine #3, Page 7]  So a storage land
    produces one blue even if you remove zero or three counters.  Other lands
    which produce more than one mana are similarly restricted.
  Mana Flare will make the lands provide one extra blue mana.
    [Duelist Magazine #3, Page 7]
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the blue mana from a
    Mishra's Workshop can be used for any purpose.

Deflection:
  Only targets the spell being Deflected and not the original or new target
    of the spell it is affecting. [Aahz 07/09/95]
  You cannot choose an invalid target for the new spell.  You have to pick
    a valid target on announcement.  If the target of the spell being
    Deflected is not valid when Deflection resolves, then Deflection fails.
    [WotC Rules Team 09/22/95]
  Cannot deflect any spell to the Deflection itself since when you are
    announcing it (and choosing its targets), it is not yet a spell.  It
    becomes a spell once all the costs and targets are successfully chosen.
    [Duelist Magazine #7, Page 9]
  You cannot make an interrupt (like Counterspell or Deflection) target itself
    or anything other than what it targets already.  This means you cannot
    create an infinite loop of spells.  [Aahz 10/30/96]

Delif's Cone:
  As errata, it should read "{Tap}: Sacrifice Delif's Cone to have target
    attacking creature that is not blocked you control deal no damage to
    defending player this turn, and to gain life equal to that creature's
    power." [Encyclopedia Page 209]  The errata in the Encyclopedia mistakenly
    did not include the restriction "that is not blocked". [D'Angelo 01/22/97]

Delif's Cube:
  As errata, is should read "{2},{Tap}: If target creature you control attacks
    and is not blocked, put a cube counter on Delif's Cube and that creature
    deals no damage to defending player this turn.  {2}: Remove a cube counter
    to regenerate a target creature." [Encyclopedia Page 209]
  Can be used at any point up until damage is dealt as long as the creature
    is not blocked. [Aahz 12/02/94]

Delirium:
  See "Fog Effects" in the general rulings for more information.
  Delirium does three separate things, and it works on any creature your
    opponent controls, regardless of whether it's tapped or not.  If the
    creature isn't already tapped, Delirium taps it.  The creature then deals
    damage to the player.  Finally, the creature neither deals nor receives
    combat damage.  Each part is independent.  Even if the creature is already
    tapped (so the first part fails), the 2nd and 3rd part still happen.
    [bethmo 10/16/96]
  Tapping the creature is part of the effect and not the cost, therefore you
    can play it on a tapped creature. [Duelist Magazine #16, Page 28]

Demonic Attorney:
  As errata, it should read "If target opponent doesn't conceded the game
    immediately, you and that player must each ante an additional card from
    the top of your libraries.  Remove this card from your deck before
    playing if you are nor playing for ante." [Encyclopedia Page 52]  It
    affects just one opponent.
+ Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Type I, Type II, and Type I.5 tournaments since 01/25/94 because it
    is only used in games for Ante.

Demonic Consultation:
  As errata, add "or there are no cards left in your library." to the end of
    the text. [Encyclopedia Page 77]
  The spell fails if you do not find the card before your library is empty.
    You do not lose the game at that point.  You lose on the next time you
    have to draw. [Aahz 06/08/95]
  Because choosing the card to draw for is a casting decision, you cannot
    change this decision when you Fork this spell.  You must dig for the
    same card. [Aahz 09/05/95]
  You must name a card that actually exists in the game of Magic.
    [Aahz 10/07/95]
  There is no way to make this card affect your opponent.  It affects "you",
    and "you" means the caster. [Duelist Magazine #7, Page 9]  It has no
    targets and cannot be Deflected.

Demonic Hordes:
  As errata, it should read "During your upkeep, pay {B}{B}{B} or tap Demonic
    Hordes and sacrifice a land of opponent's choice." [Encyclopedia Page 52]
  May not use its ability until its upkeep is paid for that turn.  [bethmo]
  In multiplayer games, you can choose a different player each time a land is
    to be destroyed due to not paying upkeep. [Duelist Magazine #4, Page 64]
  The Alpha printing version of this card had 'B's where the black mana
    symbols are in later printings.

Demonic Tutor:
  This is not a draw and may not be used with Aladdin's Lamp.
    [D'Angelo 02/27/95]
  You do not show the card you pick out of your library to your opponent.
    [bethmo]
  This is not a targeted spell.  You pick a card on resolution.
    [D'Angelo 07/21/95]  Because you pick on resolution, this spell can be
    Forked so that the Fork's caster can pick a different card.
    [Aahz 09/05/95]
  The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition
    versions of this card.
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 03/23/94.  Has been banned from Type II
    tournaments since 05/02/95 since it is not in the current edition of
    The Gathering.  Has always been banned from Type I.5 tournaments.

Desert:
  As errata, it should read "{Tap}: Add one colorless mana to your mana
    pool.  {Tap}: Desert deals 1 damage to target attacking creature at end of
    combat." [Encyclopedia Page 124]
  Can be used on any player's attacking creatures.  This includes your own
    and creatures in an attack you are not involved in (multiplayer games).
    [bethmo]
  Will do damage even if Fog is played since Fog only prevents creatures from
    damaging each other. [Aahz 03/08/95]
  If the Desert leaves play before the end of the attack, the creature still
    gets damaged. [D'Angelo 04/12/95]
  Can still target a single creature in a Banding group.  Banding only
    distributes combat damage.

Desertion:
  The spell really is countered and goes to the graveyard.  It is then pulled
    from the graveyard into play.
  The card enters play as if just cast and you get to make all necessary
    decisions from scratch. [Duelist Magazine #17, Page 28]
  Any X in the casting cost is zero since it is not actually being cast.
    [DeLaney 02/02/97]

Desert Nomads:
  The text "immune to damage from deserts" means "damage from deserts is
    reduced to zero". [bethmo 12/03/96]

Desert Twister:
  The Arabian Nights and Revised Edition versions only can target cards while
    the Fourth Edition one can target any permanent (including tokens).
    [Duelist Magazine #5, Page 10]

Desolation:
  Each Desolation only causes up to one land per turn to be sacrificed.  If
    you have more than one, each will do this. [Duelist Magazine #17, Page 28]
  It works even if it was not in play when the land was tapped for mana.  It
    only has an end of turn effect of checking each player to see if they did
    tap a land that turn. [bethmo 02/13/97]
  It only works if Desolation is in play at the end of the turn.
    [bethmo 02/26/97]

Detonate:
  The damage is from Detonate, and therefore is a red source. [bethmo]
  If the artifact becomes an illegal target before resolution, then no
    damage is done. [Duelist Magazine #5, Page 23]
  X is the artifact's casting cost. [Card Text]  You cannot choose to pay
    anything other than this value when targeting an artifact.

Diamond Valley:
  Can only use this ability when fast effects are allowed.  Note that fast
    effects are not allowed during the damage dealing portion of the attack
    phase and during damage prevention steps. [bethmo]
+ The sacrifice is part of the cost and not part of the effect.
    [D'Angelo 05/12/97]

Didgeridoo:
  Bringing a Minotaur into play is a normal instant speed effect and it can be
    used at any time instants are allowed. [D'Angelo 04/12/96]

Diminishing Returns:
  You (and the other players) decide upon announcement how many cards to draw.
    [Duelist Magazine #12, Page 27]  You choose first, then your opponent.
  You can choose any number from 0 to 7. [Aahz 05/21/96]  You are not forced
    to draw 7 cards.

Dingus Egg:
  If multiple lands are destroyed at once, each land causes the Egg to do 2
    points of damage.  These are all from the same source but come in
    separate packets because each land causes a separate triggered effect.
    [bethmo]  This also means each land's damage comes in its own damage
    prevention step.
  Triggers by any effect which puts a land into the graveyard from play.
    [WotC Rules Team 12/15/94]  Does not trigger on phasing out.
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments from 01/25/94 to 05/01/94.  It was removed once
    Antiquities and Revised Edition made it easier to destroy artifacts.

Discordant Spirit:
  Will not count damage that was dealt but retroactively prevented through an
    effect such as Reverse Damage. [WotC Rules Team 03/14/97]
+ The target player is chosen when it is cast.  [Aahz 05/19/97]

Disenchant:
  Regenerating artifacts can regenerate from destroy effects like this one.
  The Limited and Unlimited Edition versions said "discard" and they should
    be read as destroy. [PPG Page 113]

Disharmony:
  If the attacking creature was under the effects of Siren's Call, Nettling
    Imp, or similar effect, it will die at the end of the turn because this
    spell makes the creature as if it never attacked. [bethmo 06/22/94]
  Works even if the attacker was not tapped to attack.  [Aahz 12/13/94]
  Can work on creatures you control. [Aahz 06/13/96]
  You get them untapped regardless of the original tap state of the creature.
    [Aahz 12/13/94]
  The artist is actually Byron Wackwitz, not Phil Foglio.
    [Duelist Magazine #2, Page 7]

Disintegrate:
  As errata, add "and cannot be regenerated" to the Revised Edition version
    of this card. [Duelist Magazine #3, Page 79]
  Creatures killed with Disintegrate cannot regenerate during this turn.  The
    "cannot regenerate" is an effect of Disintegrate targeting the creature
    and not an effect of the damage.  So it works even if the damage is
    prevented or redirected away.  If redirected, the damage does not take
    this effect with it. [WotC Rules Team 02/07/94]
  Disintegrated creatures do not go to the graveyard at all before
    leaving the game.  They do not trigger abilities which happen due to
    a creature going to the graveyard. [WotC Rules Team 09/15/94]
  As always "a target" on older cards means any creature or player.
  The Limited, Unlimited and Revised Edition versions of this card do not
    allow the creature to regenerate during this turn (even if all the damage
    is prevented or redirected) and if the creature is destroyed by any
    means, it leaves the game instead of going to the graveyard.
    [Duelist Magazine #2, Page 68]  The Fourth Edition version only removes
    the creature from the game if it dies due to lethal damage.  Any other
    destroy effect will send it to the graveyard as normal.
    [Duelist Magazine #5, Page 10]

Disrupting Scepter:
  Forces discard from a player's hand and not from cards in play.
  Can only be used during your turn. [Card Text]
  As errata to the Limited, Unlimited, and Revised Edition versions of this
    card, it should read "target player" instead of "opponent".  This means
    you can use it on yourself.  In multiplayer games this allows you to
    choose a different player each time it is used.
    [Duelist Magazine #4, Page 64]  The Fourth Edition is worded correctly.
  Can be used on a player with no cards with no effect.
    [Duelist Magazine #5, Page 23]

Dissipate:
  The card goes to the graveyard before being removed from the game.
    [Aahz 12/07/96]

Divine Intervention:
+ Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Type I tournaments since 08/01/94 because it forces a tie and this
    messes up tournaments.  Has always been banned from Type I.5 tournaments.

Divine Offering:
  This is not a sacrifice.  You may regenerate the creature without losing
    the life bonus. [Duelist Magazine #2, Page 8]
  It can be used on your opponent's artifacts. [bethmo 09/05/94]
  If the target artifact becomes illegal before resolution, you do not gain
    any life. [Duelist Magazine #5, Page 23]

Draconian Cylix:
  The cards are discarded from your hand during announcement and as a cost.
    It is not a forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Drafna's Restoration:
  As errata, it should read "Return any number of target artifacts to the top
    of target player's library from that player's graveyard."
    [Encyclopedia Page 131]  The errata was kinda messed up in the book, so
    it is corrected above. [D'Angelo 12/16/96]

Dragon Engine:
  As errata, the Revised Edition version of this card should have "until end
    of turn" added to the ability. [WotC Rules Team 09/22/95]
  You cannot pump for more than one use in a single activation.  It must be
    in separate activations. [Duelist Magazine #12, Page 26]

Dragon Whelp:
  As errata, the Revised Edition version should have "until end of turn"
    added to the ability. [WotC Rules Team 09/22/95]
  As errata, it buries (not destroys) itself at end of turn if pumped up too
    much.  [Duelist Magazine #15, Page 28]
  Can spend up to RRR each turn without it dying.  It does not remember
    between turns how much was spent on it. [Chris Page]

Drain Life:
  As errata to the Limited, Unlimited, and Revised edition versions of this
    card, the following text should be added: "If you drain life from a
    player, you cannot gain more life than that player's life total."
    [Duelist Magazine #4, Page 131]
  The life total or toughness are checked at the time damage side-effects
    are applied.
  You can put as much Black mana as you want into this spell, but you
    cannot gain more life than the creature's toughness.  You may gain up
    to the total toughness of the creature even if it was already damaged.
    [PPG Page 70]
  The amount of mana put into the spell is determined at time of casting,
    and is spent at that time but is not considered part of the casting cost.
    [bethmo]
  The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition
    versions of this card.
  The Alpha printing version of this card had a 'B' where the black mana
    symbol is in later printings.

Drain Power:
  Since this is a sorcery, your opponent may use instants and interrupts (and
    the abilities of permanents which work at these speeds) in response to
    this spell before you get the mana from their mana pool and lands.
  If a land can draw more than one color of mana (by choice) then the
    target player (not the caster of this spell) chooses which colors are
    drawn at the time they draw it. [bethmo]
  If a land has different amounts of mana that can be drawn, the maximum will
    be drawn from the land.  This may cause the land to sacrifice itself (in
    the case of some lands) or to remove counters in the case of other lands.
    [D'Angelo 02/15/95]  Note that such lands can be tapped by your opponent
    at mana source speeds for the lesser amount of mana prior to Drain Power
    resolving.  If this happens, all you get is what is in their pool.
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, it should read "target player" instead of "opponent".  This means
    you can use it on yourself.  [Duelist Magazine #4, Page 64]
  The Limited/Unlimited Edition versions of this card required tapping of all
    lands, not just mana producing ones. [Aahz 07/29/94]  The Revised and
    Fourth Edition versions only tap lands for mana.

Dream Coat:
  As errata, play the ability as an instant. [Mirage Page 4]
  The color change can be used once per turn (either player's turn) and lasts
    only until the end of that turn. [Duelist Magazine #11, Page 56]  Note
    that it's common to just assume a player is every turn declaring the
    creature to be of the last color declared instead of forcing them to do
    so constantly, but if a timing question comes up, this might be important.
  The color change is not part of the enchantment and so it will not go away
    if the enchantment does. It will still last until the end of the turn.
    [Duelist Magazine #11, Page 56]
  Setting the color is not a casting decision. [Aahz 07/25/94]
  Since this effect is not permanent, it will not be copied by a Clone.
    [D'Angelo 05/19/95]

Dream Fighter:
  Affects all creatures that end up blocking it, including ones that are
    members of bands. [bethmo 09/17/96]
  If Dream Fighter is assigned to block a creature with Flanking, the Flanking
    ability and the Dream Fighter effect both trigger.  The active player's
    Flanking effect goes first and kill the Dream Fighter with the -1/-1.
    Then the Dream Fighter effect goes off (remember that destroying the
    source will not stop the effect from happening) and the attacker phases
    out.  [Aahz 09/24/96]
  Since the phasing out is a triggered ability, you cannot cast any spells
    after it blocks or is blocked and before the phasing out happens.  Only
    other triggered abilities can come before it.
    [Duelist Magazine #16, Page 30]

Dreams of the Dead:
  See "Creature in the Graveyard" in the General Rulings for more information.
  Removes the creature from the game no matter how it leaves play, including
    Unsummoning or being killed. [D'Angelo 11/15/95]
  If it is removed from the game by Safe Haven, then this effect will not
    do anything additional.  Each player has only one "out of the game" zone,
    so this effect will not cause the Safe Haven to lose track of the
    creature. [WotC Rules Team 10/03/96]
  Note that the remove from the game is a triggered ability and will only work
    if the creature is still in the graveyard at the time the ability
    resolves.  If the creature was moved to another zone (like your hand) by a
    different triggered ability, this one will fail to do anything.
    [D'Angelo 11/07/96]

Drop of Honey:
  As errata, it should read "...destroy.  If at any time there are no
    creatures in play, bury Drop of Honey." [Encyclopedia Page 124]
  See "Phase Effects" in the General Rulings for more information.
  Ignore creatures with Protection from Green in choosing which creature it
    destroys. [WotC Rules Team]  Actually ignores any creature it cannot
    target, like Autumn Willow. [D'Angelo 05/03/96]
  Creatures with Protection from Green count in determining if Drop of
    Honey stays in play. [WotC Rules Team]  Actually, any creature which
    could not be targeted by Drop of Honey, like Autumn Willow, is still
    counted. [D'Angelo 05/03/96]
  If the target becomes invalid after declaration and the effect fizzles, you
    do not choose another target. [Duelist Magazine #16, Page 25] (REVERSAL)
  A player cannot choose to use the destroy creature effect when there are no
    targets.  The rule is that a player can end upkeep without dealing with it
    if there are no targets at that time, but if there is a target at that
    time then you must deal with it. [Mirage Page 43]

Drought:
  As errata, it should read "During your upkeep, pay {W}{W} or bury Drought.
    ..." [Encyclopedia Page 78]
  You have to sacrifice a Swamp for each black mana in the activation cost.
    If you use Pestilence with BBBB, that's 4 activations with B each so you
    sacrifice 4 Swamps. [D'Angelo 06/28/96]
  The sacrifice is technically made just prior to the announcement (that's
    what the "before" on the text means) but this works out the same as
    "during the announcement" cases except death effects can take place prior
    to the actual announcement. [Aahz 06/13/96]

Drudge Spell:
  As errata, it should read "{B}, Remove from the game two creature cards in
    your graveyard: Put a..." [Encyclopedia Page 198]
  Buries all Skeleton tokens from all sources if it leaves play.  It does not
    just bury ones generated by this Drudge Spell or just ones you control.
    [Duelist Magazine #9, Page 37]
  The creatures in the graveyard are removed from the game during announcement
    and as a cost. [Duelist Magazine #11, Page 56]
  The fact that Skeleton tokens are buried is an aspect of the enchantment
    and not of the tokens.  Thus, only Skeleton tokens which are in play when
    it leaves play are buried.  Ones which are going to appear due to use
    of the effect but which have not yet appeared are safe.
    [Duelist Magazine #10, Page 44]

Dust to Dust:
  Since this is "removal from game", it does not count as destruction and is
    therefore not preventable by Guardian Beast or any form of regeneration.
    [Aahz 09/01/94]
  Must have 2 targets at time of casting in order to be declared.
    [Duelist Magazine #3, Page 6]
  If one target is removed or becomes invalid after declaration, the other
    target is still affected. [Aahz 08/12/94]

Dwarven Armorer:
  The cards are discarded from your hand during announcement and as a cost
    instead of being discarded on resolution.  It is not a forced discard,
    so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56]

Dwarven Armory:
  Can be used during your opponent's upkeep as well as your own.
    [Duelist Magazine #7, Page 100]  The upkeep restriction is there to avoid
    its use during combat.

Dwarven Catapult:
  As errata, it should read "Dwarven Catapult does X damage divided evenly
    among all of target opponent's creatures (round down)."
    [Encyclopedia Page 179]
  Count the number of creatures on resolution of the spell and divide X by
    that number at that time. [WotC Rules Team 12/15/94]  If the number of
    creatures changes before resolution, the damage done may be different
    than what you expected.

Dwarven Hold:
  See Bottomless Vault for rulings.

Dwarven Ruins:
  When Drain Power or Power Sink resolve and you are forced to "draw all mana"
    from your lands, you must sacrifice this land if it is untapped.
    [D'Angelo 02/15/95]  Note that you can tap the land for one mana in
    response to the Power Sink or Drain Power before they resolve, and keep
    the land.

Dwarven Soldier:
  An Orc blocking or blocked by this card by any means, including being part
    of a band which is blocked or by being moved into blocking or being
    blocked by an ability such as General Jarkeld, will immediately give the
    +0/+2 bonus to this card.  The bonus is not removed if the Orc is removed
    from the blocking situation by an ability like General Jarkeld.
    [WotC Rules Team 09/22/95]

Dwarven Warriors:
  Can be tapped at any time fast effects are legal to make a creature
    unblockable.  For example, if you had Orcish Oriflamme in play, you could
    tap the Dwarves to make a 2/2 creature unblockable before you declare an
    attack.  Once the attack is declared, the creature is 3/2 because of the
    Oriflamme.  [bethmo]
  Can enhance the creature any way you want after the Dwarves make it
    unblockable without losing the effect. [bethmo/Revised Card Text]
  Can be used after a creature is blocked but has no effect.  Once a
    creature is blocked, it cannot be unblocked by anything other than
    False Orders. [bethmo]

Dwarven Weaponsmith:
  As errata, it should read "{Tap}, Sacrifice an artifact: Put a +1/+1
    counter on target creature.  Use this ability only during your upkeep."
    [Encyclopedia Page 52]

      -      -     *     -     *     - E -     *     -     *     -     -

Earthbind:
  As errata, it should read "When Earthbind comes into play, it deals 2 damage
    to enchanted creature if that creature has flying.  Enchanted creature
    loses flying." [Encyclopedia Page 52]
  The two damage happens only once.
  If Flight is cast on an Earthbound creature, it gains flying again.  In
    general, if two enchantments contradict each other, the most recently
    cast wins. [Mirage Page 29]
  The damage is done after it enters play and not as part of the casting of
    the spell.  It is something the permanent does while in play.  This means
    the damage is not subject to Justice.  [Aahz 01/03/96]
  The Limited and Unlimited Editions of this card were only castable on
    flying creatures.  The Revised Edition card can be cast on any creature
    but has no effect on non-flying creatures.  Note that the Limited and
    Unlimited versions of this spell do not remove themselves once the
    creature is not flying.

Earthlink:
  Triggers even if the creature doesn't stay in the graveyard because of
    Enduring Renewal or some other triggered ability. [bethmo 01/19/96]

Earthlore:
  As errata, the first sentence should read "Choose target land you control."
    [Encyclopedia Page 78]
  See the "Enchant Land" entry in the General Rulings for more information.
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the target land.
    [WotC Rules Team 06/15/95]

Earthquake:
  This is not a targeted spell, so it may be cast when there are no
    creatures in play. [bethmo]
  Whether or not a creature is not Flying is only checked on resolution.
    [D'Angelo 10/05/95]

Eater of the Dead:
  As errata, it should read "Remove a creature card in any graveyard from
    the game: Untap Eater of the Dead.  Use this ability only while Eater of
    the Dead is tapped." [Encyclopedia Page 168]
  See "Creature in the Graveyard" in the General Rulings for more information.
  The card in the graveyard is removed from the game during announcement and
    as a cost.
  It untaps during the resolution of its ability.  This makes it possible to
    empty a graveyard of creatures by using this effect repeatedly in one
    batch of spells. [Duelist Magazine #13, Page 27]
  It still untaps as normal during untap unless otherwise prevented.  The
    ability is not inhibited by other effects that prevent normal untapping
    such as Meekstone, Paralyze, Smoke, etc.  [Aahz 08/10/94]

Ebon Praetor:
  You can sacrifice a creature to remove a counter even if it has no counters.
    [Aahz 12/07/96]

Ebon Stronghold:
  See Dwarven Ruins for rulings.

Ebony Horse:
  The Arabian Nights and Revised Edition versions of this card made the
    creature be treated as if it never attacked.  The creature is not
    considered to have attacked for purposes of "attack or die" effects like
    Siren's Call. [WotC Rules Team 12/15/94]
  With the Arabian version, the Clockwork Beast did not last until the end
    of combat so it does not lose a counter. [bethmo 08/08/94]
  The Fourth Edition version of this card only untaps the creature and makes
    it neither take nor deal damage.  It is still attacking, however.
    [Duelist Magazine #5, Page 10]

Ekundu Cyclops:
  It must be declared in the first group of attackers you declare.  You
    cannot declare some attackers, then declare this one in a second attacker
    declaration step. [Aahz 01/14/97]

Elder Druid:
  The decision to tap or untap is made on announcement before target is
    selected. [D'Angelo 10/04/95]  See "Modal Effects" in the general rulings
    for more information.
  The choice of target gives free range of lands, creatures, and artifacts.
    You do not lock in on one type as a casting decision. [D'Angelo 10/04/95]

Elder Land Wurm:
  It becomes free to attack once it has been assigned as a blocker once.
    [WotC Rules Team 09/22/95]
  Since it cannot attack until it has blocked at least once, it can be
    effectively killed by a Nettling Imp or Siren's Call effect before then.
    [Aahz 06/24/94]

Electric Eel:
  As errata, it should read "{R}{R}: +2/+0 until end of turn and Electric Eel
    does..." [Encyclopedia Page 168]

El-Hajjaj:
  The Arabian and Revised Edition versions give you life for the total
    amount of unprevented damage inflicted regardless of the toughness of the
    target.  For example, if an El-Hajjaj with Unholy Strength is blocked by
    a 1/1 Goblin, you get 3 life, but if a Samite Healer prevents one point,
    you get 2 life.  The Fourth Edition version only gives you life up to a
    maximum of the creature's toughness or player's life total.
    [Duelist Magazine #5, Page 10]

Elkin Bottle:
  This is not considered to be drawing a card. [Aahz 06/12/95]
  If the Bottle leaves play or your control, the spell remains waiting until
    used or until your next upkeep. [Aahz 06/13/96]  The card is in the "set
    aside" zone.  See "Zones" in the General Rulings for more information.
  The card is not part of your hand in any way.  You cannot be forced to
    discard it due to a discard from hand effect.  When you play it, it is
    played following rules as if it were being played from your hand (e.g. a
    Sorcery is played as such and is not played as an instant).
    [Duelist Magazine #11, Page 56]
  You cannot play a card from the Elkin Bottle onto an Ice Cauldron.
    [Duelist Magazine #11, Page 57]  (See the Ice Cauldron for more info)
  Word of Command cannot be used to force a player to play a spell off the
    Bottle. [Aahz 12/18/95]
  You can get a creature card onto the Bottle when Enduring Renewal is in
    play. [D'Angelo 12/04/95]
  The card is removed at the beginning of upkeep (not during or at the end)
    if it isn't played. [Duelist Magazine #10, Page 44]
  The Fifth Edition version gives you until the beginning of the next turn
    while the Ice Age version gave you until the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Elves of Deep Shadow:
  As errata, play the ability as an instant. [Mirage Page 4]

Elvish Archers:
  The Alpha printing version of this card was a 1/2 creature.  All further
    printings were corrected to make it a 2/1 creature.

Elvish Farmer:
  See the "Token Creatures" entry in the General Rulings for more information.

Elvish Healer:
  You choose on announcement whether you are preventing 2 damage to a green
    creature or are preventing 1 damage to something else. [Aahz 06/13/96]
    See "Modal Effects" in the General Rulings for more information.
  If you choose to prevent 2 damage to a green creature and it is not green
    on resolution, the effect fizzles.  Similarly, if you choose to prevent 1
    damage to a non-green creature and it is green on resolution, the effect
    fizzles. [Aahz 11/15/96]

Elvish Scout:
  Can prevent damage from being dealt but does not prevent special abilities
    like the Basilisk stoning. [Aahz 12/02/94]
  See the "Fog Effects" entry in the General Rulings for more information.

Elvish Spirit Guide:
  As errata, play the mana gaining ability as a mana source. [Mirage Page 2]

Emberwilde Djinn:
  Comes to your side with summoning sickness when you pay for him.  You need
    to start a turn with him in play in order to attack with him.
    [Duelist Magazine #16, Page 30]

Enchantment Alteration:
  See the "Moving Enchantments" entry in the General Rulings for more
    information.
  Cannot move an enchantment to an illegal target. [Card Text]
  Only targets the enchantment and not either of the things the enchantment
    may be on. [Aahz 07/09/95]
  You can move a Blue Ward since it offers protection to the creature and not
    to itself. [bethmo 09/14/94]
  If it is Deflected, you cannot change the choice of destination.  You can
    only change the enchantment which will be moved to that destination.
    [D'Angelo 10/31/95]  And you can change it to an enchantment which would
    be illegal to move to the destination.  In which case the enchantment
    is not moved. [Aahz 03/17/97] (REVERSAL)

Enduring Renewal:
  Token creatures are removed from the game (as a continuous effect) if they
    leave play, so this effect will not let you get them in your hand.
    [D'Angelo 06/08/95]
  The creature discarding ability is a triggered ability and as such will not
    do anything until after the draw effect completely resolves.  Thus, if
    you play Brainstorm, you can draw a creature and put it back onto the
    library before the triggered ability happens... and thereby not have to
    discard it at this time. [Duelist Magazine #11, Page 57]
  You can use Resurrection or Safe Haven to get creatures into play.
    [D'Angelo 06/14/95]  This is because the creatures come to your hand in
    some way that is not considered a "draw".  Enduring Renewal only affects
    creatures that are "drawn".
  If you Animate Dead a creature and then the Animate is removed, the creature
    goes to your hand. [D'Angelo 06/14/95]
  If the creature is only a creature due to an effect, it still comes to your
    hand. [Duelist Magazine #7, Page 9]  This includes Mishra's Factory,
    Titania's Song, and any other way to animate a card.

Energy Arc:
  Can be used on untapped creatures as well.  They won't deal damage either.
    [D'Angelo 07/10/96]  The trick is that it says to untap any number of
    target creatures and the other part of the effect works even if the card
    is already untapped.
  Can be used outside of an attack and on any player's creatures.
    [D'Angelo 11/11/96]

Energy Flux:
  As errata, it should read "All artifacts gain; During your upkeep, pay an
    additional {2} or bury this artifact." [Encyclopedia Page 27]  It gives
    the artifact an upkeep cost.
  There is an upkeep cost imposed on the artifacts.  They cannot have their
    abilities used until this upkeep is dealt with.  See the "Upkeep" entry
    in the "Turn Order" section of the General Rulings for more information.
  Under the old rules, it was possible to use a mana source after not paying
    the upkeep but before it was buried.  This is no longer true.
  The Fourth Edition version differed from the Antiquities and Revised
    Edition versions in that it implied a destroy at once effect with a cost
    to prevent destruction rather than an upkeep cost.  Errata has been
    issued to make all the cards act alike.

Energy Tap:
  As errata, it should read "Tap target untapped creature you control.  Add an
    amount of colorless mana equal to that creature's casting cost to your
    mana pool." [Encyclopedia Page 27]

Energy Vortex:
  Does a flat 3 damage, not 3 damage per counter. [bethmo 09/27/96]

Enervate:
  See the "Cantrip" entry in the General Rulings for more information.
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Enlightened Tutor:
  The shuffle and put the card on top is a single action.  If Field of Dreams
    was in play, the second card down on the libary is not revealed.
    [Aahz 12/07/96]

Equinox:
  As errata, it should read "Play on a land you control.  {0}: Tap enchanted
    land to counter target spell that will send one or more lands you control
    to the graveyard.  Play this ability as an interrupt."
    [Encyclopedia Page 209]  The book erroneously says "{1}: Tap..."
    [D'Angelo 12/18/96]
  See the "Enchant Land" entry in the General Rulings for more information.
  Can be used to counter any spell which would result in the destruction
    of one or more of your lands.  For example a Shatter cast on an
    Assembly Worker or even a Lightning Bolt at an animated land.
    [WotC Rules Team 06/15/95]
  Cannot be used to counter non-spell effects such as Demonic Hordes or
    others which destroy lands. [bethmo 06/14/94]
  Cannot be used to counter a spell like Demonic Hordes which creates a
    possibility of a land being destroyed at a later time. [bethmo 06/15/94]
  Cannot be used to counter a spell which would indirectly cause destruction
    of one of your lands.  For example, casting Resurrection on a Mold
    Demon or casting Terror on a creature while Earthlink is in play.
    [Aahz 11/21/95]
  Cannot be used to counter a spell which has a random chance of destroying
    a land, such as Falling Star or Chaos Orb. [Aahz 04/16/96]
  Cannot be used to counter a spell which requires sacrificing when it enters
    play such as Mold Demon or Wood Elemental. [Aahz 11/07/96]
    Or ones that requires sacrificing as part of the casting cost.
    [Aahz 12/17/94]
  Balance can be countered only if you have more lands than someone else in
    play when Equinox is announced and resolved. [Aahz 11/11/95]
  Does not stop the sending of the land from play into its owner's hand.
    [Aahz 06/16/94]  Or to any place other than the graveyard.
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the target land.
    [WotC Rules Team 06/15/95]

Equipoise:
  You choose which targets to phase out. [Duelist Magazine #17, Page 28]
  The number of excess lands, artifact and creatures is not counted until
    resolution.  This also means that the targets to be phased out are not
    chosen until resolution of the effect either. [DeLaney 01/28/97]  This
    is because you do not know on announcement which ones will be excess at
    the time of resolution.
  In multiplayer games, can choose a different target player each turn.  You
    can even choose yourself. [Duelist Magazine #17, Page 28]

Erg Raiders:
  As errata, the effect goes off at end of turn, and only if this card is
    still in play at that time. [Duelist Magazine #16, Page 25]
  If tapped and unable to attack, they still do 2 damage to the controller
    of this card. [Snark]
  The text about not damaging you only applies to its ability.  It can still
    damage you for other reasons. [Aahz 12/07/96]
  The Arabian Nights version of this card has two versions, one with a small
    dark circle behind the "1" in the casting cost (rarity C3) and one with
    a normal mana circle behind the cost (rarity C1).

Erhnam Djinn:
  See "Phase Effects" in the General Rulings for more information.
  You cannot choose to use the "give ForestWalk" effect when there are no
    legal targets.  The rule is that you can end upkeep without dealing with
    it if there are no legal targets at that time, but if there is a legal
    target at that time then you must deal with it.
    [Duelist Magazine #7, Page 98]
  If you have more than on Djinn, you can have all of them target the same
    creature with their ability. [D'Angelo 12/10/96]
  In multiplayer games you can choose a different player's creature each time
    it is used. [Duelist Magazine #4, Page 64]  You are forced to pick
    a creature that some opponent controls if there is at least one creature
    in play that is a legal target. [Aahz 06/13/96]

Erosion:
  The payment is an upkeep cost managed by the enchantment and is not
    considered to be on the land itself.  This means that you can use the
    abilities of the land prior to paying the upkeep cost.
    [Duelist Magazine #11, Page 56]

Ersatz Gnomes:
  If used on a spell which becomes a permanent when cast, the permanent enters
    play colorless and remains colorless.  Remember that the permanent is not
    an artifact just because it is colorless. [Duelist Magazine #16, Page 28]

Essence Flare:
  Its effect is not an upkeep cost, it's just an upkeep effect.
    [Aahz 02/12/96]

Eternal Flame:
  As errata, it should read "Eternal Flame deals to target opponent an amount
    of damage equal to..." [Encyclopdia Page 168]
  Targets one opposing player. [Duelist Magazine #4, Page 64]

Ether Well:
  The choice of where to put the creature is made on resolution when the
    color is discovered.  [bethmo 09/17/96]

Eureka:
  As errata, it should read "All players may take any permanent in their hand
    and put it directly into play, until no one wants to play any more
    permanents.  No other spells or effects of any kind may be used while
    Eureka is in effect.  If a spell has an X is its casting cost, X is 0."
    [Encyclopedia Page 209]
  The cards played during Eureka all enter play one at a time.  This means
    that if two of the same Legend are put into play as the result of this
    spell that the second one is buried, not both of them.  [Aahz 06/22/94]
  You keep putting cards out until both/all players say they are done.  It is
    not just until one player says they are done.  You alternate simply to
    stop one player from putting out too many cards in a row when the other
    player wants to play some.  Another way to think of this is to go around
    the table.  Each player may play a card or pass.  Eureka ends once an
    entire pass around the table is made where everyone passes.
    [Duelist Magazine #2, Page 8]
  The cards are just put into play.  They are not cast, and so they cannot be
    countered, will not trigger "gain 1 life when" or other effects (such as
    the Verduran Enchantress) that can only be used when a spell is cast.
    [Aahz 09/02/94]  Similarly, they can be played on creatures, like Autumn
    Willow, that cannot be targeted by spells and effects... since these are
    considered to be neither at the time. [bethmo 02/23/96]
  Any abilities that trigger due to these cards coming into play do not
    actually resolve until after the entire Eureka effect is done resolving.
    [Aahz 10/25/95]
  Continuous effects of cards put into play happen immediately.
    [Aahz 12/18/95]  For example, Kismet.
  If a Clone tries to enter play when there are no creatures in play, it
    stays where it is because it has no legal target. [Aahz 10/28/96]

Evaporate:
  A creature which is both blue and white only takes one damage.
    [Duelist Magazine #9, Page 60]  The card just creates a list of affected
    creatures and the list cannot have a single creature more than once.

Evil Eye of Orms-By-Gore:
  Will prevent Akron Legionnaires from attacking. [Aahz 10/21/94]

Evil Presence:
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Mirage Page 58]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]

Eye for an Eye:
  Cannot be used on effects that cause loss of life.  This includes
    Shahrazad, Channel, and death of a Personal Incarnation.  It can only
    be used on damage. [bethmo]
  Since it does allow you to reduce damage, you may use a Circle of
    Protection or other form of damage prevention to reduce the damage and
    still do full damage to your opponent. [bethmo]
  Can be used during damage prevention even though it is not a damage
    prevention or redirection effect.  It's an exception.  It is used during
    and not at the end of damage prevention. [Duelist Magazine #15, Page 28]
  Can only be used during a damage prevention in which the player is
    damaged.  It cannot be used retroactively like Reverse Damage and
    Simulacrum can. [Aahz 06/06/94]
  Does white damage to your opponent.
  Is not targeted, so it cannot be Deflected. [Duelist Magazine #15, Page 28]
    This reverses an entry in Duelist Magazine #11, Page 57.
  Cannot be used if there is no "packet" of damage for it to check against.
    [D'Angelo 11/08/96]
  The Arabian Nights version was not usable on damage from non-creature
     permanents.

Eye of Singularity:
  Since phasing in does not cause comes-into-play effects to trigger, it is
    possible to phase in a card which is already in play and not trigger this
    effect. [bethmo 02/05/97]
  If a duplicate Legend is cast while this is in play, both Legends are
    buried.  One from the duplicate Legend rule and the other from this card.
    [Duelist Magazine #17, Page 28]

      -      -     *     -     *     - F -     *     -     *     -     -

The Fallen:
  Will not damage the controller, only opponents of the controller.  So, if
    you managed to take control of someone else's The Fallen after being
    damaged by it, you will not be damaged. [Aahz 02/08/95]  Unlike Black
    Vice which targets only when it is cast, this card actually chooses
    players each upkeep and will not choose an illegal player.
  The effect is not cumulative.  If a player is hit more than once, they
    still only take one damage from The Fallen each turn.
  This card is not targeted and so it cannot be redirected. [Aahz 08/15/95]
  It stops damaging players and forgets which players it damaged when it
    leaves play. [Duelist Magazine #9, Page 35]
  If put into an Oubliette or Tawnos's Coffin it will not forget which players
    it damaged. [Duelist Magazine #11, Page 57]  Same for phasing out.

Fallen Angel:
  You can sacrifice as many creatures as you want to the Angel at any time
    that fast effects are allowed. [Aahz 06/14/94]  One sacrifice per
    activation.
  Can sacrifice itself. [Duelist Magazine #5, Page 123]
  The Chronicles version is done as an activation cost and the Legends version
    is not.  But both versions sacrifice the creature as a cost.
    [D'Angelo 06/28/96]

Fallen Askari:
  Cannot be given the ability to block by something like Web or Spide Climb.
    Those abilities do not remove the general inabilty to block.
    [Duelist Magazine #17, Page 30]

Falling Star:
  It must flip like a coin and not like a frisbee. [Aahz 06/16/94]
  Only cards touched when it stops moving are affected.  Not ones touched
    while it is moving. [Aahz 06/16/94]
+ Has been on the Duelist Convocation banned list (not allowed in decks)
    Type I tournaments since 11/01/95.  It was on the Type I restricted
    list (only 1 per deck) for tournaments from 08/01/94 to 11/01/95.  Has
    always been banned from Type I.5 tournaments.

False Demise:
  Since False Demise's effect follows the standard timing rules for triggered
    abilities, if both players have False Demise on the same creature, then
    the player whose turn it is when the creature goes to the graveyard will
    get it.  The other False Demise effect will fizzle.
    [Duelist Magazine #12, Page 32]
  Token creatures are removed from the game prior to False Demise's triggered
    ability resolving.  [Duelist Magazine #12, Page 32] The continuous effect
    of removing tokens is "faster" than triggered abilities.

False Orders:
  As errata, it should read "...legally make.  Play at the end of the 'choose
    defense' step of combat." [Encyclopedia Page 57]  It is used after all
    blocker assignments are made but before any effects due to assignment of
    blockers take place.  This is considered a change to the blocking
    assignment. [Duelist Magazine #8, Page 47]
  "defending creature" should be read as "a creature the defending player
    controls." [D'Angelo 08/11/95]
  Can only give legal orders to a creature.  If your opponent could not
    make the choice on their own, False Orders cannot make them do it.
    [bethmo]
  You cannot use this spell to make a creature not block a Lured creature
    because that is not a legal action. [bethmo]
  You cannot use this spell to add a creature to block or to remove a creature
    from blocking when Goblin War Drums is in effect, unless the resulting
    block is still legal. [Aahz 01/27/95]
  If a creature is removed from being a blocker of a given attacker, any
    effects on the creatures that would have happened because it was declared
    as a blocker do not happen. [Duelist Magazine #8, Page 47]
  If a creature is added as a blocker to a given attacker, any effects on
    the creatures that would happen due to this, do happen.
    [Duelist Magazine #8, Page 47]

Farmstead:
  As errata, it should read "{W}{W}: Enchanted land's controller gains 1 life.
    Use this ability only during your upkeep and only once each turn."
    [Encyclopedia Page 53]
  Note that the controller of the enchantment is the only one that can pay
    the cost, but the controller of the land is the one that gets the life
    point. [WotC Rules Team 10/12/94]
  It is used on the controller of Farmstead's upkeep and not the controller
    of the land's upkeep unless they are the same person.
    [WotC Rules Team 06/15/95]

Farrelite Priest:
  As errata, play the ability as a mana source. [Mirage Page 2]
  Mana which "changes color" as it goes through the Priest forgets its
    original source because the old mana gets used up and new mana gets
    generated. [Aahz 01/24/95]

Farrel's Mantle:
  As errata, it should read "...enchants.  If it does so, it deals no damage
    to defending player this turn." [Encyclopedia Page 181]
  See the "Is Not Blocked" entry in the General Rulings for more information.
  This enchantment gives the creature the ability to deal damage, and
    therefore the damage is considered to come from the creature and not from
    the enchantment. [Aahz 12/02/94]  Creatures like Sengir Vampire that get
    credit for damaging a creature get credit when using the Mantle.
    [D'Angelo 01/18/95]
  The creature's controller (not the enchantment's controller) gets to use
    the ability.  If put on an opponent's creature, you don't make decisions
    about it.  [WotC Rules Team 12/15/94]
  A creature can use the abilities of two Mantles. [D'Angelo 10/01/96]

Farrel's Zealot:
  As errata, is should read "...creature.  If you do so, it deals no damage to
    defending player this turn." [Encyclopedia Page 181]
  See the "Is Not Blocked" entry in the General Rulings for more information.
  In a multiplayer game, the target creature does not need to be one of the
    ones controlled by the player you actually attacked.

Fastbond:
  You can only play land cards when it would otherwise be legal to play a
    land.  This means only on your turn during your main phase.
    [WotC Rules Team 09/15/94]
  Playing a land is not a fast effect, so they must be played out one at a
    time.  Only the restriction to one land per turn was removed.  Lands are
    still played the same way they normally are. [Aahz 12/21/94]
  You take damage whether you play a land using Fastbond's effect or using
    any other effect like Gaea's Touch or Eureka. [bethmo 09/20/94]
    Also, the extra lands that Storm Cauldron allows. [bethmo 06/20/96]
  Land put into play by Thawing Glaciers or a similar effect will not cause
    you damage. [Aahz 11/15/96]  In these case you do not 'play' the land.
  If you have two in play, you take 2 damage per land played.
    [bethmo 04/11/96]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I and Type I.5 tournaments since 10/01/96.

Fasting:
  See "Phase Skipping" in the General Rulings.
  As errata, it is buried (not destroyed) when you draw a card or when it has
    5 counters on it.  [Duelist Magazine #15, Page 28]
  This effect requires a payment of skipping your draw phase.  You cannot
    use multiple effects that require such a payment, so you cannot use two
    Fastings in the same turn. [WotC Rules Team 10/18/95]
  Can only be used during upkeep.  You cannot use it during your draw phase
    to skip the rest of it. [WotC Rules Team 10/18/95]  Can be used at any
    time during upkeep. [Aahz 01/16/96]
  Note that using this spell causes you to skip your draw phase entirely,
    so it cannot be used in combination with draw phase effects like
    Island Sanctuary or Howling Mine. [bethmo 08/10/94]
  It can be used with Necropotence since this is used before the draw phase
    and Necropotence happens right as the draw phase would start.
    [WotC Rules Team 07/29/96]

Fatal Lore:
  You pick the up to two target creatures before the opponent chooses which
    of the two effects will happen. [Duelist Magazine #12, Page 32]
    See "Modal Effects" in the General Rulings for more information.

Feint:
  As errata, it should read "Until end of turn, all creatures blocking target
    attacking creature become tapped.  Target attacking creature and all
    creatures blocking it deal no damage during combat until end of turn."
    [Encyclopedia Page 209]
  See the "Fog Effects" entry in the General Rulings for more information.

Feldon's Cane:
  As errata, it should read "{Tap}, Remove Feldon's Cane from the game:
    Shuffle your graveyard into your library." [Encyclopedia Page 62]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 05/02/94.  Was on the restricted list for
    Type II tournaments from 05/02/94 through 04/01/96.  Has always been on
    the Type I.5 tournament.

Fellwar Stone:
  As errata, it should read "{T}: Add one mana to your mana pool. This mana
    may be of any type that any land any opponent controls can produce. Play
    this ability as a mana source." [Encyclopedia Page 28] [Mirage Page 2]
  Cannot be tapped for mana if opponent has no mana producing lands.
    [bethmo 09/26/94]
  The generated mana is of the color the land would produce if tapped for
    mana after applying any effects on that land (such as Phantasmal Terrain
    or Reality Twist). [Aahz 07/11/95]
  It only produces one mana even if the land can produce more than one.
    [D'Angelo 08/02/95]
  Can generate any of the colors the land can produce, even if the land is
    one of the Homelands lands which has a cost in addition to tapping in
    order to generate that mana. [Duelist Magazine #9, Page 37]
  Works even if the opponent's lands are tapped.  It only checks what kinds
    of mana can be produced, not if the abilities that produce them are
    usable right now. [D'Angelo 10/31/96]
  The Dark version of this card can only generate colored mana.  It cannot
    generate colorless mana if an opponent controls a land that generates
    colorless mana. [Duelist Magazine #5, Page 10]  Does not carry any
    restrictions on the use of the mana that the original land might have had.
    [Aahz 08/01/95]
  The Fourth Edition version of the card can generate colorless mana if
    the opponent has a land that does so. [Duelist Magazine #5, Page 10]
    The generated mana has any restrictions that the land's mana would have
    had.  For example, if they have a Mishra's Workshop you could generate
    colorless mana only usable for casting artifacts. [Aahz 08/01/95]

Festival:
  As errata, it should read "Target opponent cannot declare an attack this
    turn.  Play during that opponent's upkeep phase." [Encyclopedia Page 169]
  Since this stops your opponent from declaring an attack, it can be very
    effectively used with Siren's Call to kill all your opponent's creatures.
    [bethmo 08/10/94]
  Cannot be retargeted since it can only be played during its target's upkeep.
    [Aahz 07/06/95]
  Prohibits all attacks that turn, not just one attack. [DeLaney 01/28/97]

Field of Dreams:
  If you get to draw more than one card from the library at a time (such as
    with Ancestral Recall), after drawing each card you turn the next one
    face up.  This means that all cards drawn are seen by all players.
    [bethmo 06/18/94]

Fiery Justice:
  Cannot choose to do fractional or zero damage to a target.
    [WotC Rules Team 07/19/95]

Final Fortune:
  If you end up skipping the extra turn that is gained, you do not lose the
    game.  For example, you can feed the extra turn to untap a Time Vault.
    [Duelist Magazine #16, Page 25]  The turn is not "saved" by the Time
    Vault, so when you use the Vault, that turn does not have the Final
    Fortune disadvantage. [Duelist Magazine #16, Page 25]
  If more than one of these (or Time Walks) are used in a single turn, the
    extra turns happen in the order in which the spells resolve.
    [bethmo 11/05/96]

Fireball:
  If split for multiple targets, each target can receive only one of the
    splits.  You may not multiply target something. [bethmo]
  If the damage to creatures is redirected to the player (via Jade Monolith
    or other effect), the "packets" from the fireball can all be prevented
    with one use of a Circle of Protection.  The trick is that all packets
    from one use of a spell/ability can be prevented at once.
    [WotC Rules Team 10/03/96]
  The mana spent for extra targets is not part of the casting cost for
    Spell Blast or other reasons. [Peterson 10/14/94]
  As always "a target" means any creature or player.

Fireblast:
  See "Pitch Spells" in the General Rulings for more information.

Fire Sprites:
  As errata, play the ability as a mana source. [Mirage Page 2]

Firestorm Phoenix:
  As errata, it should read "Flying.  If Firestorm Phoenix is placed in the
    graveyard from play, return it to owner's hand.  It may not be summoned
    again until owner's next turn." [Encyclopedia Page 146]
  No matter how it goes to the graveyard from play, it returns to its owner's
    hand. [Aahz 06/16/94]
  The rebirth is a triggered ability, so it is possible for another triggered
    ability to remove it from the graveyard before the effect resolves.  In
    which case, it fails to work. [D'Angelo 11/11/96]
  The Phoenix power works even for Clones or Doppelgangers of a Phoenix.
    The Clone or Doppelganger goes to your hand immediately after going to
    the graveyard. [WotC Rules Team 09/15/94]
  Does not return if Disintegrated because Disintegrated creatures do not go
    to the graveyard first. [WotC Rules Team 09/15/94]
  Does return if a Runesword is used on it and it is destroyed.
    [WotC Rules Team 10/12/94]  The Runesword sends creatures to the graveyard
    first.
  It may not be summoned again until your next turn, but it can be put into
    play by effects such as Flash or Eureka. [Aahz 04/07/97]
  A Clone or Doppelganger of this card also cannot be summoned until your next
    turn.  The effect is considered to apply to the card. [Aahz 04/07/97]

Fissure:
  Whether the target is a land or creature is not set on announcement, so if
    the spell were Deflected it could target either.  [D'Angelo 10/04/95]

Flare:
  See the "Cantrip" entry in the General Rulings for more information.
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age and Mirage versions have you draw at the beginning
    of the next turn's upkeep. [D'Angelo 04/11/97]

Flash:
  The casting cost you pay includes colored mana.  It effectively means that
    you cast the other spell as normal but pay 2 less generic mana in doing
    so. [Aahz 09/20/96]
  You choose the creature, put it into play, pay, then bury if you didn't pay,
    in that order, all during the resolution. [Aahz 10/30/96]
  You pay the cost after the creature enters play.  Thus, if there is an X in
    the cost, X is zero.  And X when the creature is being put into play is
    zero.  [Aahz 11/15/96]  Similarly, if a Clone is cast, you pay the casting
    cost of the new form it takes on and not the Clone card's cost.
    [Aahz 11/15/96]
  You can use mana source speed abilities of the card being put into play to
    pay for its own casting cost.  The extra payment is not considered a
    pre-condition cost for use of the card. [Duelist Magazine #17, Page 25]

Flash Flood:
  The decision to destroy a permanent or unsummon a Mountain is a decision
    made on announcement before a target of the proper type is selected.  If
    the spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [WotC Rules Team 09/22/95]  See "Modal
    Effects" in the General Rulings for more information.

Flood:
  Artist's name, Dennis Detwiller, is spelled incorrectly on The Dark
    version.

Floral Spuzzem:
  As errata, it should read "If Floral Spuzzem attacks and is not blocked, you
    may choose to have it deal no damage to defending player this turn.  If
    you do, destroy target artifact the player controls."
    [Encyclopedia Page 146]
  See the "Is Not Blocked" entry in the General Rulings for more information.
  The artifact may be regenerated if it is an artifact creature.
    [bethmo 06/16/94]

Flying Carpet:
  As errata, it should read "{2},{Tap}: Target creature gains flying until end
    of turn.  If that creature is put into the graveyard before end of turn,
    bury Flying Carpet.". [Encyclopedia Page 28]
  Buried if creature using it goes to the graveyard.  It is not buried if
    the creature regenerates.  It is not buried if the creature is removed
    from the game (unless the creature goes to the graveyard first).
    [Aahz 06/13/96]

Fog:
  See the "Fog Effects" entry in the General Rulings for more information.
  The Revised Edition version does stop blocking abilities, but does not undo
    any that have already occurred.  For example, it will prevent the Thicket
    Basilisk's destroy ability if used before damage dealing, but it will not
    undo the Aisling Leprechaun's ability once the effect has resolved.
    [Aahz 03/17/95]
  The Limited, Unlimited, and Revised edition versions can be played before an
    attack, or during an attack before damage is dealt. [bethmo]  The Fourth
    Edition version can be played at any time fast effects are legal.
  The Revised Edition version of this card prevents most special abilities due
    to blocking in addition to the normal prevention of creatures dealing
    damage.  The Limited, Unlimited, and Fourth Edition versions only prevent
    the dealing of damage.  The Fourth Edition version is the only version
    usable after combat (to waste the card). [Duelist Magazine #5, Page 10]

Forbidden Lore:
  See the "Enchant Land" entry in the General Rulings for more information.
  As errata, it should read "Play only on a land you control.  {0}: Tap land
    Forbidden Lore enchants to give target creature +2/+1 until end of turn."
    [Encyclopedia Page 81]
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]

Forbidden Ritual:
  The sacrifice of one of your cards is part of the casting cost and is paid
    on announcement.  You do not have a choice to pay this cost zero times or
    more than one time in order to multiply the effect. [D'Angelo 01/28/97]
  After each time the effect finishes, you get the chance to use it again.
    All of these uses are done during the single spell resolution.
    [Duelist Magazine #17, Page 28]
  You can pick a different player each time the effect repeats in a
    multiplayer game. [DeLaney 02/10/97]
  If your opponent sacrifices a permanent with one of your local enchantments
    on it, the enchantment is buried before you get a chance to repeat the
    use of this effect, so you cannot sacrifice the enchantment in response.
    [Duelist Magazine #17, Page 28]

Forcefield:
  As errata, it should read "{1}: Prevent all but 1 damage to you from an
    unblocked creature."  It is of type "Artifact" and not "Poly Artifact".
    [Encyclopedia Page 57]
  The "Errata" article in Duelist Magazine #2 incorrectly lists the cost of
    Forcefield as "(T,3)".  Ignore this typo.  [Duelist Companion #2, Page 3]
  Cannot be used to prevent damage caused by a blocked creature with
    Trample ability. [bethmo]
  Only usable on combat damage.  Any damage from effects (even while it is
    attacking and is unblocked) is not valid. [Duelist Magazine #7, Page 99]

Force of Nature:
  It is not mandatory to pay the upkeep cost.  You may choose not to pay
    and to take the damage. [Duelist Magazine #3, Page 15]
  COP:Green can be used to prevent damage due to not paying upkeep.
    [Snark]
  The Limited, Unlimited, and Revised Edition printings all say you "must" pay
    the upkeep while the Fourth Edition leaves it as optional.  Still, with
    the pre-Fourth edition versions the upkeep payment does not specify what
    mana source(s) to use and so if you do not have GGGG in your mana pool
    when you announce that you are dealing with the upkeep cost, you can
    effectively make it optional.
  The Alpha printing version of this card had 'G's where the green mana
    symbols are in all further printings.

Force of Will:
  See "Pitch Spells" in the General Rulings for more information.

Force Spike:
  The payment is optional. [Aahz 09/02/94]

Force Void:
  See the "Cantrip" entry in the General Rulings for more information.

Foreshadow:
  You name the card on announcment. [Duelist Magazine #17, Page 28]

Forethought Amulet:
  As errata, it should read "During your upkeep, pay {3} or bury Forethought
    Amulet.  If you receive..." [Encyclopedia Page 146]

Forgotten Lore:
  You can keep paying until you're happy with the card choice or run out of
    green mana.  This isn't particularly clear from the card text, however.
    [Aahz 06/08/95]
  The opponent gets to choose and you get to pay the mana during the
    announcement of the spell, even before interrupts can be used against it.
    If you make the payment they choose another target, still being done
    prior to allowing interrupts.  Note that this card is not yet in the
    graveyard so it cannot be selected. [Duelist Magazine #9, Page 60]
  This is not a triggered ability, but it is a specialized ability.
    [WotC Rules Team 07/19/95]  See the "Specialized Abilities" entry in
    the Timing section of the General Rulings.

Fork:
  As errata, it should read "Fork becomes a copy of target sorcery or instant
    spell, acquiring all characteristics, except color, of that spell.  Once
    the spell is copied, choose its new target or targets; the copied spell
    has the same number of targets as the original." [Encyclopedia Page 208]
    The Encyclopedia entry mistakenly omitted the "sorcery or instant"
    targeting requirement. [D'Angelo 01/22/97]
  You need not (and may not) pay any additional mana or other costs (like
    sacrifices) to use the spell which is Forked. You get control over a
    complete copy but can change nothing except the targets.
    [Duelist Magazine #11, Page 57]
  If mana or other costs need to be spent at resolution of the spell, the
    caster of Fork would still be responsible for paying that cost.
    [bethmo 07/18/94]
  Extra costs which are in the spell text but not in the cost at the top of
    the card still count as part of the cost and do not need to be paid by
    the player casting Fork.  This includes extra mana in Drain Life, Soul
    Burn, etc. [Duelist Magazine #11, Page 57]
  You maintain full control over the copy of the spell regardless of who
    cast the original. [Snark]
  For spells like Fireball that allow mana to be used for damage or for
    additional targets, the controller of the copy must use the same
    number of targets the original spell did. [Duelist Magazine #3, Page 22]
  Forking a spell with an X in the cost like Detonate requires you to use
    the same X value.  In the case of Detonate, you must find an artifact
    with exactly the cost X. [WotC Rules Team 09/30/94]
  When Fork resolves, it resolves as if it were the copy of the spell.  The
    copy does _not_ get placed in the current batch.
    [WotC Rules Team 03/14/97]  (REVERSAL)
  The Fork card itself acts as the copy once Fork resolves.  The Fork becomes
    the spell and will not go to the graveyard until the copy resolves.
  If something happens to the spell card being copied, the Fork will act
    completely as that card.  For example,  Recall removes itself from the
    game, so a Fork of Recall will remove the Fork card. [Aahz 02/17/95]
  When Forking Shahrazad and you lose both sub-games, you lose half of your
    life, and then half of what is left. [WotC Rules Team]
  Will copy changes made by interrupts to the spell prior to the use of Fork,
    such as Sleight of Mind or Magical Hack. [WotC Rules Team 09/15/94]
  If you change the color of the Fork from red that the resulting spell will
    not be red. [Aahz 11/07/96]
+ Has been on the Duelists' Convocation restricted list (only one allowed in
    a deck) for Type I tournaments since 04/19/95.  Has been banned from
    Type II tournaments since 05/02/96 since it is not in the current edition
    of The Gathering.  Has always been banned from Type I.5 tournments.

Formation:
  See the "Cantrip" entry in the General Rulings for more information.

Forsaken Wastes:
  The loss of life from targeting this card does not work until after this
    card enters play, so you can counterspell it without losing life.
    [Aahz 09/19/96]
  The fact that players cannot gain life is absolute.  There are currently
    no cards that get around this. [Aahz 02/16/97]
  It will not stop a life-giving effect from being altered by specialized
    effects.  Thus, if you have Lich in play when you play Healing Salve to
    gain 3 life, the specialized conversion effect of the Lich will take
    place and cause there to be no life gain for Forsaken Wastes to affect.
    [WotC Rules Team 03/14/97]

Foul Familiar:
  Ability cannot be used while this card is in the graveyard.
    [Duelist Magazine #7, Page 9]

Foxfire:
  See the "Cantrip" entry in the General Rulings for more information.
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Frankenstein's Monster:
  As errata, it should read "When Frankenstein's Monster comes into play,
    remove X target creatures in your graveyard from the game or bury
    Frankenstein's Monster.  For each..." [Encyclopedia Page 168]
    It affects creature cards.
  You declare X when the spell is cast and choose X creatures from the
    graveyard.  If on resolution any of the targets are not there, the Monster
    is buried.  If only some of the targets are there, you do not have to
    remove them. [Duelist Magazine #10, Page 43]  In other words, it is an
    all or nothing effect and doesn't do anything partially.
  X can be any number and it does not have to match the total contents of
    your graveyard. [bethmo 09/09/94]
  See "Creature in the Graveyard" in the General Rulings for more information.

Freyalise's Charm:
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once each time" means.

Freyalise's Winds:
  The effect is inherent in the wind counters and not the enchantment, so
    if the enchantment leaves play the wind counters will continue to work
    until they are removed during the next untap.
    [Duelist Magazine #10, Page 44]
  Does not remove counters from Cyclone.  This is because the enchantment does
    not seek out wind counters.  The wind counters from the enchantment
    remove themselves at the proper time. [Duelist Magazine #10, Page 44]

Frozen Shade:
  As errata, the Limited, Unlimited and Revised edition versions should have
    "until end of turn" added to the ability. [WotC Rules Team 09/22/95]
  The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition
    versions of this card.

Funeral March:
  Phasing out will trigger the sacrifice effect. [bethmo 09/17/96]

Fungusaur:
  Regeneration prevents death, so even if it would have died, it took
    damage and lived so it gets its +1/+1. [bethmo]
  The Limited and Unlimited versions of this card gain +1/+1 every time it
    is damaged and not killed.  This can occur more than once in a turn.
    The Revised and Fourth Edition cards only gain one counter at the end of
    any turn in which it is damaged.

Fylgja:
  This card has the old white mana symbol on it instead of the new one
    introduced for Fourth Edition and Ice Age.

Fyndhorn Druid:
  The ability works if it was blocked this turn, no matter how that block
    came about. [bethmo 06/28/96]

Fyndhorn Elder:
  As errata, play the ability as a mana source. [Mirage Page 2]

Fyndhorn Elves:
  As errata, play the ability as a mana source. [Mirage Page 2]

      -      -     *     -     *     - G -     *     -     *     -     -

Gaea's Avenger:
  As errata, it should read "Gaea's Avenger's power and toughness are each
    equal to the number of artifacts target opponent controls plus one."
    [Encyclopedia Page 132]  I added the "plus one" text since I'm sure they
    did not want to change the meaning of the card. [D'Angelo 12/16/96]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes less useful but stays in play if the target player leaves the
    game. [Duelist Magazine #4, Page 64]

Gaea's Liege:
  If you have 5 Forests and your opponent has 10 Forests and the Liege
    takes 7 damage during an attack, then once the attack is over, the
    Liege is no longer attacking and will be killed. [bethmo]
  The "change to forest" effect cannot be prevented by Consecrate Land or
    removed by Tranquility because it is not an enchantment. [Snark]
  This can change any land (not just basic lands) into a Forest. [bethmo]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Mirage Page 58]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  The Limited and Unlimited Edition versions of this card define conditions
    for "attacking" and "defending" when it should say "attacking" and
    "non-attacking". [Duelist Magazine #3, Page 79]

Gaea's Touch:
  As errata, play the mana gaining ability as a mana source. [Mirage Page 2]
  Cannot put out multilands which generate green mana because they are not
    basic Forests.  They do count as part Forest but not _basic_ forests.
    [Duelist Magazine #10, Page 44]
  You have to say when you put the land out that it is the one you get because
    of Gaea's Touch. [Duelist Magazine #6, Page 131]  Thus, you cannot put out
    a Forest, play Gaea's Touch, then play another land claiming that the
    first one was under Gaea's Touch.
  Can get a Snow-Covered Forest. [Duelist Magazine #6, Page 132]

Gangrenous Zombies:
  Whether it does 1 or 2 damage is set on announcement depending on whether
    you have any Snow-Covered Swamps at that time and it is not changed if
    you gain or lose such Swamps afterwards. [Duelist Magazine #8, Page 50]
    See "Modal Effects" in the General Rulings for more information.

Gaseous Form:
  The Legends version reduced damage dealt to the creature in combat to zero.
    The Fourth Edition version acts like a single creature Fog effect.
    [Duelist Magazine #5, Page 10]  See the "Fog Effects" entry in the
    General Rulings.

Gate to Phyrexia:
  The sacrifice is not optional.  It must be done each upkeep. [Aahz 03/18/97]
  The ability does target the artifact to be destroyed. [Aahz 03/18/97]
  If there is nothing to target with the destroy, you cannot announce the
    phase effect and therefore do not have to sacrifice anything.
    [D'Angelo 04/07/97]

Gauntlet of Might:
  As errata, it is of type "Artifact" and not "Continuous Artifact".
    [Encyclopedia Page 57]
  Multilands which have Mountain as one of their types produce an extra red
    mana when tapped for either color. [bethmo]
  This effect is applied after any land change effects (regardless of which
    enters play first), so Mountains do not produce two mana when Conversion
    is in play.  See the "Land" entry in the General Rulings for more
    information.
  If a Mountain is tapped using Twiddle or Icy Manipulator while the
    Gauntlet is in play, the owner of the Mountain gets one red mana added
    to their pool.  The Gauntlet says that if the land gets tapped, an
    additional red mana gets generated. [bethmo]
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments from 01/25/94 to 05/01/94.  It was removed once
    Antiquities and Revised Edition made it easier to destroy artifacts.

Gauntlets of Chaos:
  As errata, it should read "{5}: Sacrifice Gauntlets of Chaos to exchange
    control of target artifact, creature, or land you control with target
    permanent of the same type that an opponent controls.  Bury all
    enchantments played on those permanents." [Encyclopedia Page 208]
  Targets both cards and swaps them during resolution. [Bethmo 02/28/96]
    If one of the cards in a swap is not legal on resolution, then that swap
    fails. [Aahz 03/02/96]
  Creatures with Artifact Ward on them may be selected, but this will cause
    the effect to fail and nothing will change hands. [Aahz 07/13/94]
  Before the errata, the Legends version of this card had only the one
    creature/land/artifact of your opponent's being selected when you declare
    this effect.  On resolution of the spell, you would first take control of
    that target, then select a target from your cards.  If you had no other
    cards to swap, then you must give back the one you took.  If the first
    target became invalid then the effect fizzles and no swap is made.
    [Duelist Magazine #2, Page 8]

Gaze of Pain:
  Does not target the creatures. [Aahz 07/19/96]
  The ability is used as a triggered effect at the end of blocking
    declaration.  At that time, you choose to either have them deal damage
    or to do damage to a target creature. [D'Angelo 04/07/97]

General Jarkeld:
  If a creature is removed from being a blocker of a specific creature, the
    effects that would have happened because it was declared as a blocker
    may or may not happen depending on the creature's blocking effect.
    [WotC Rules Team 09/22/95]  If the card text said that creatures
    "assigned to block" or "blocks" then the effect is not removed by
    removing the blocker.  If the card text said "blocking", then the effect
    probably does not happen.  Look for the entry of the card think may
    interact with General Jarkeld to see if a specific ruling is there.
  If a creature is added as a blocker to a specific creature, the blocking
    effect of that creature may or may not happen depending on the creature's
    blocking effect. [WotC Rules Team 09/22/95]  If the card text said that
    creatures "blocking" then the effect happens.  If the card text said
    "assigned to block" or "blocks", then the effect probably does not happen.
    Look for the entry of the card think may interact with General Jarkeld to
    see if a specific ruling is there.
  Can target any two attacking creatures but only works if both of them have
    at least one blocker when it resolves and when you are done choosing new
    blockers. [Duelist Magazine #7, Page 99]

Ghazban Ogre:
  As errata to the Arabian Nights version of the card, add the text "If you
    are tied for highest life total, Ghazban Ogre does not change controller.
    If other players are tied for highest life total and you are not, choose
    randomly which player gets control of Ghazban Ogre."
    [Duelist Magazine #4, Page 136]
  It is up to the current controller as to when during upkeep that the Ogre
    looks for a new master.  This can be before or after any other upkeep
    steps are resolved or spells used. [bethmo]
  The Ogre's changing of controllers is a new effect each upkeep so it will
    take precedence over any other control effects.  This means that using
    Control Magic on a Ghazban Ogre won't guarantee that you keep it.
    [Duelist Magazine #7, Page 98] (This is a REVERSAL)

Ghostly Flame:
  Does not make red and black spells and permanents colorless.  They still
    have color.  A red spell cannot target a creature with Protection from Red
    due to this.  The spells just act like colorless sources when dealing
    damage. [D'Angelo 06/09/95]
  If the source has more than one color but at least one is red or black,
    then the damage is colorless and all the other colors are forgotten.
    [D'Angelo 06/21/95]
  It does not change the color of the source, so that things that trigger on
    a red spell doing damage (such as Justice) will still trigger.
    [bethmo 04/18/96]  The damage itself thinks it came from a colorless
    source, however.
  The effect is continuous and applies whenever something looks at the damage.
    If this card leaves play, damage from red and black spells will appear as
    its normal color.  In other words, the color was not removed from the
    damage, the color just could not be determined while this card is in
    effect. [Aahz 03/17/97]

Giant Albatross:
  The ability is a triggered ability and can only be activated once just after
    this card goes to the graveyard. [Duelist Magazine #9, Page 37]  The
    activation cannot include more than one payment of the cost.
  The ability works no matter how it goes to the graveyard.  It seeks out all
    creatures that damaged it during the turn and buries them. [Aahz 10/25/95]
  The ability works even if the damage is redirected to the Albatross.
    [D'Angelo 01/06/96]
  The effect does not actually prevent burial, it prevents the effect which
    will cause the burial. [D'Angelo 11/11/96]

Giant Oyster:
  If the creature being held by the Oyster phases out, there is no way to
    remove the counters it left on the creature. [Aahz 11/04/96]  The Oyster
    considers the creature to have left play, so will not affect it any more.
  If the Oyster untaps before the putting of a -1/-1 counter on the creature
    happens, the -1/-1 counter goes on when the effect resolves and then is
    removed immediately. [Aahz 12/07/96]  The effects of the -1/-1 counter,
    including possible death of the creature, are applied before the counter
    is removed. [D'Angelo 04/07/97]

Giant Shark:
  As errata, it should read "If Giant Shark is assigned to block a creature
    that has taken damge this turn, or a creature that has taken damage this
    turnn is assigned to block Giant Shark, Giant Shark gains +2/+0 and
    trample until end of turn.  Giant Shark cannot attack unless defending
    player controls at least one island.  Giant Shark is buried immediately
    if at any time controller controls no islands." [Encyclopedia Page 209]
  The result of the errata is that if a creature enters a blocking situation
    with the Giant Shark due to being part of a banded group of attackers or
    by an ability such as General Jarkeld, that the Shark will not get the
    bonus if that creature is damaged.  The bonus happens when the Shark is
    assigned to a specific creature which is damaged and the bonus is not
    removed if that creature is removed from the blocking situation by any
    means. [Duelist Magazine #11, Page 57]
  Only gains its bonus if the blocking creature was damaged before blocking
    was declared.  Damaging the creature later will not give the Shark the
    bonus. [Duelist Magazine #3, Page 7]
  Only gets the bonus once, regardless of the number of blockers or their
    condition. [Aahz 10/21/94]

Giant Slug:
  The choice of landwalk ability is made during upkeep and not at the time
    the mana is spent.  [Duelist Magazine #2, Page 8]
  If the Slug changes controllers after the mana is spent, the player who
    activates this ability selects a landwalk during their next upkeep even
    if they don't control it at the time. [Aahz 06/13/96]

Giant Trap Door Spider:
  Yes, it does remove itself from the game when used. [D'Angelo 08/02/95]
  If removed from play before his effect resolves, the target will still be
    removed from the game. [D'Angelo 06/21/95]  If the effect fizzles with
    regards to its target, the Spider is not removed from the game because the
    effect fizzled with regards to all its targets. [D'Angelo 12/09/96]

Giant Turtle:
  It only cares if it attacked on _your_ last turn, and not your opponent's.
    This makes a difference if you take control of the Turtle during your
    opponent's turn after it attacks.  You can use it on your turn because
    it began your turn in play and because you did not attack with it last
    turn. [bethmo 06/15/94]

Gift of the Woods:
  The ability kicks in at the end of declaration of blocking if the creature
    has any blockers at that time.  How the blocker blocked the creature does
    not matter. [bethmo 06/28/96]

Glacial Chasm:
  If there are no lands (other than this one) in play when this enters play,
    you have to sacrifice this card. [WotC Rules Team 06/15/95]
  It requires a land to be sacrificed as a triggered ability just after it
    enters play.  It is not paid on announcement. [D'Angelo 10/27/95]
  Consecrate Land will not prevent it from being buried due to not paying
    the upkeep. [WotC Rules Team 07/24/95]  (See errata to Consecrate Land)
  If put into play when an Ankh of Mishra is in play, it will prevent the
    damage since the Ankh's ability triggers just after the land enters play.
    [D'Angelo 10/12/95]

Glacial Crevasses:
  As errata, it should read "{0}: Sacrifice a snow-covered mountain to have
    creatures deal no damage in combat this turn." [Encyclopedia Page 82]

Glaciers:
  As errata, it should read "During your upkeep, pay {W}{U} or bury Glaciers.
    All mountains become plains." [Encyclopedia Page 83]

Glasses of Urza:
  As errata to the Limited, Unlimited, and Revised versions of this card, it
    should read "target player" instead of "opponent".  This means you can
    use it on yourself.  In multiplayer games this allows you to choose a
    different player each time it is used. [Duelist Magazine #4, Page 64]
    The Fourth Edition version of this card says this.

Gloom:
  As errata, it should read "White spells cost an additional {3} to cast.
    White enchantments with activation costs require an additional {3} to
    activate." [Encyclopedia Page 30]
  The additional mana is paid at the same time the spell/ability is announced.
    [bethmo 06/20/96]
  The extra mana is not considered part of the casting cost.  A Spell Blast
    would still only require the original casting cost as X in order to
    counter the spell. [Aahz 09/02/94]
  The extra mana is not considered part of the activation cost.  It is a
    separate cost.  [Aahz 09/02/94]  If an artifact enchantment (Copy Artifact)
    with an activation cost were Purelaced, Power Artifact could be used to
    reduce the base cost, but not the Gloom cost. [Aahz 12/13/94]
  The cost applies to each activation.  For example, if Holy Armor were
    5 times, you'd have to pay Gloom 5 times. [D'Angelo 06/28/96]
  Farmstead's cost is an activation cost and so it is affected by Gloom.
    [D'Angelo 01/21/97]  As per the errata to Farmstead.
  The Limited and Unlimited versions of this card only affected the casting
    of white spells and the use of Circles of Protection.  The Revised
    and Fourth Edition cards affect any white spells and the use of white
    enchantments with activation costs.  Players with Holy Armor and such
    are in for a surprise.  Note that this does not include upkeep costs,
    and that the Revised and Fourth Edition cards will not affect Circles
    which are xxxxlaced to another color.

Glyph of Delusion:
  Can be played at any time after the wall blocked a creature and can affect
    any creature that the wall was assigned to block or that was blocked by
    the wall due to being in a band or by being switched into or out of the
    block by an ability like General Jarkeld. [WotC Rules Team 09/22/95]

Glyph of Destruction:
  As errata, it should read "Target blocking wall you control gains +10/+0
    until end of turn.  Until end of turn, any damage dealt to that wall is
    reduced to zero.  Destroy the wall at end of turn."
    [Encyclopedia Page 209]

Glyph of Doom:
  All creatures blocked by the wall at the time this spell resolves are marked
    for destruction.  This mark stays even if the creature is removed from
    being blocked later. [Duelist Magazine #12, Page 26]

Glyph of Life:
  Yes, you can play this on your opponent's walls to good effect.
    [bethmo 06/14/94]
  This is not redirection of damage.  The wall still takes the damage.
    [Duelist Magazine #2, Page 8]

Glyph of Reincarnation:
  See "Creature in the Graveyard" in the General Rulings for more information.
  Can be played at any time after combat is over and affects all creatures
    that the wall was assigned to block or that were blocked by the wall due
    to being in a band or by being switched into or out of the block by an
    ability like General Jarkeld. [WotC Rules Team 09/22/95]
  First place all the surviving creatures in the graveyard, then choose the
    appropriate number of creatures from the attacker's graveyard and
    put them into play.  Some or all of them may be the same creatures
    which were just buried. [bethmo 06/15/94]
  Yes, you can play this on your opponent's Walls to good effect.
    [bethmo 06/14/94]
  The phrase "after combat is over" means "after the attack phase ends".
    [D'Angelo 12/31/95]

Goblin Artisans:
  As errata to the Antiquities version of this card, the ability is treated as
    an interrupt because it can counter a spell.
    [Duelist Magazine #3, Page 79]
  In multiplayer games you can choose a different opposing player to call the
    coin toss each time it is used. [Duelist Magazine #4, Page 64]
  The Chronicles version has an activation cost and the Antiquities version
    did not.  Also, the Chronicles version only lets one Artisan try, while
    the Antiquities version lets each try once.
    [Duelist Magazine #7, Page 101]

Goblin Balloon Brigade:
  Does not grant flying to all goblins, just this one card. [PPG Page 225]
  Can power it up repeatedly during a turn.  This generally has no additional
    effect, but can use up a red mana each time. [Aahz]

Goblin Caves:
  Multilands which are part Mountain are not Basic Mountains.  [Aahz 08/10/94]
  Works even if placed on one of your opponent's Mountains.
    [D'Angelo 01/18/95]
  Works if placed on a Snow-Covered Mountain. [Duelist Magazine #6, Page 132]

Goblin Chirurgeon:
  Can sacrifice itself. [Duelist Magazine #5, Page 123]

Goblin Flotilla:
  As errata, it should read "Islandwalk.  Whenever a creature blocks or is
    blocked by Goblin Flotilla, that creature gains first strike until end of
    turn.  You may pay {R} at the beginning of an attack to ignore this
    effect for this attack." [Encyclopedia Page 209]
  A creature gains first strike if the creature was assigned to block or
    was blocked by the Flotilla or was made to block or was blocked due to
    being in a band or by being switched into the block by an ability like
    General Jarkeld.  The first strike is not lost if the creature is removed
    from the blocking situation by an ability such as General Jarkeld.
    [WotC Rules Team 09/22/95]

Goblin Grenade:
  You cannot sacrifice more than one Goblin to get a greater effect.
    [Aahz 11/15/94]
  When Forked, you do not need to sacrifice another Goblin.  The Goblin was
    part of the cost and need not be repaid when using Fork.
    [Duelist Magazine #4, Page 6]

Goblin King:
  Grants the abilities to all cards which say "Summon Goblin(s)" and not
    to itself. [PPG Page 225]
  The abilities begin once the King is in play and immediately cease if it
    leaves play.
  Grants these abilities to Goblins controlled by any players. [Snark]
  The Revised and Fourth Edition cards are "Summon Lord" while the Limited
    and Unlimited Edition ones are "Summon Goblin King".  This currently has
    no effect on play, however. [Aahz 10/06/94]  Actually, the An-Zerrin
    Ruins can be affected by this difference.

Goblin Kites:
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]

Goblin Lyre:
  As errata, it should read "{0}: Sacrifice Goblin Lyre to flip a coin; ..."
    [Encyclopedia Page 83]

Goblin Rock Sled:
  Is not a Goblin so it does not get Goblin bonuses. [Aahz 08/09/94]
  As errata, The Dark version should say "defending player" instead of
    "opponent".  [Duelist Magazine #4, Page 64]
  The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark
    version.

Goblin Sappers:
  As errata, it is buried (not destroyed) at end of combat when the first
    ability is used. [Duelist Magazine #15, Page 28]
  If there is no attack declared this turn or the ability is used after the
    attack, the creature is not destroyed. [Aahz 11/08/95]

Goblin Scout:
+ The tokens have the MountainWalk ability, but do not have the text
    "MountainWalk" on them.  This means they cannot be Magical Hacked or Mind
    Bended to give them a different kind of landwalk. [Aahz 05/19/97]

Goblin Shrine:
  Works even if placed on one of your opponent's Mountains.
    [D'Angelo 01/18/95]
  Works if placed on a Snow-Covered Mountain. [Duelist Magazine #6, Page 132]
  The 1 damage happens even if it is not on a mountain. [D'Angelo 11/07/96]
  The Dark version only worked on basic mountains while the Chronicles version
    will work on any mountain.  Thus, the Chronicles version can be placed on
    a part-mountain Multiland like Badlands, while The Dark version cannot.
    [D'Angelo 11/07/96]

Goblin Ski Patrol:
  See the "Activation Cost" entry in the General Rulings for more information
    on what "Use this...only once" means.
  As errata, it should read "{1}{R}: Flying and +2/+0 until end of turn.  At
    end of turn, bury Goblin Ski Patrol.  Use this ability only once and only
    if you control any snow-covered mountains." [Encyclopedia Page 83]
  The ability can only be used once during the card's existence, however,
    since it says "use only once" and not once each turn. [bethmo 02/28/96]
    And it will not forget about being used if it phases out.
    [WotC Rules Team 12/03/96]
  If it phases out before the end of turn, the bonuses and the bury effects
    are all removed. [D'Angelo 11/11/96]

Goblin Snowman:
  Since they cannot be assigned damage, if it is the only creature blocking
    a trampling creature, all the damage goes through to the defender.
    [Aahz 06/09/95]  This is similar to a built in Fog effect, so see the
    "Fog Effects" entry in the General Rulings for more information.

Goblin Swine-Rider:
  If it is blocked by a Dream Fighter, the order of triggered abilities is used
    to figure out what happens.  In this case, the 2 damage is dealt and
    damage prevention (possible creature death) happens, then the Dream
    Fighter's phase-out ability happens. [Duelist Magazine #17, Page 28]

Goblin War Drums:
  As errata, it should read "Each attacking creature you control that
    defending player chooses to block may not be blocked with fewer than two
    creatures." [Encyclopedia Page 182]
  Multiple War Drums are not cumulative.  They are just redundant.
    [Aahz 12/03/94]
  This card can be simply interpreted as saying that a creature cannot be
    blocked by exactly one blocker.
  If a banded group is used, one member of the band must be blocked by at
    least 2 creatures at once.  You do not need 2 creatures for each member
    of the band and you cannot use 1 creature each on 2 different members of
    a band. [WotC Rules Team 12/15/94]

Goblin Warrens:
  Yes, the token Goblins can be fed back to the Warrens to generate new
    Goblins.  They are Goblin creatures in every way.
    [Duelist Magazine #4, Page 7]  Basically, you are paying R2
    for each Goblin. But, this removes enchantments from existing Goblins
    and now all 3 of the new ones entered play this turn and have summoning
    sickness.
  See the "Token Creatures" entry in the General Rulings for more information.

Golgothian Sylex:
  As errata, it should read "{1},{Tap}: Destroy all cards from the Antiquities
    expansion."  The card type is "Artifact" and not "Mono Artifact".
    [Encyclopedia Page 132]
  Only affects cards with the Antiquities anvil symbol on them.  It does
    not affect cards that came from the Antiquities expansion into the main
    set. [bethmo 06/04/94]
  It does affect cards from Chronicles with the anvil symbol.
    [Duelist Magazine #7, Page 98]  This does not include the Wall of Shadows
    from Chronicles with an anvil symbol on it.  That card has errata to
    replace that symbol with a Legends symbol. [Duelist Magazine #7, Page 98]
  Creatures may regenerate from being destroyed this way. [Aahz]
  Guardian Beast will prevent Antiquities artifacts from being destroyed in
    this way.

Gossamer Chains:
  The return of this card to your hand is part of the activation cost and is
    paid on announcement.  You do not have a choice to pay this cost zero
    times or more than one time in order to multiply the effect.
    [D'Angelo 01/28/97]
  Can only be used during an attack after blockers are declared.
    [Duelist Magazine #17, Page 30]

Gosta Dirk:
  Allows any creature controlled by any player to block IslandWalking
    creatures as if they did not have this ability.  It is not limited to
    just Gosta.  [Aahz 06/17/94]

Granite Gargoyle:
  As errata, it should read "Flying.  {R}: +0/+1 until end of turn".
    [Encyclopedia Page 53]

Grapeshot Catapult:
  The Fourth Edition version has an activation cost while the Antiquities
    version just had an ability to deal damage. [Duelist Magazine #5, Page 10]

Gravebind:
  See the "Cantrip" entry in the General Rulings for more information.

Grave Robbers:
  As errata, it should read "{B},{Tap}: Remove target artifact in a graveyard
    from the game.  Gain 2 life." [Encyclopedia Page 170]
  You do not gain life if the targeted part of the effect fizzles.
    [D'Angelo 01/28/97]

Grave Sevitude:
  The color change lasts only while this card is on the creature.
    [Duelist Magazine #16, Page 30]

Gravity Sphere:
  It removes Flying from all creatures in play when it enters play and from
    each creature as that creature enters play.  It does not prevent Flying
    ability being given to the creature _after_ the Sphere is in play.
    [Duelist Magazine #2, Page 8]  See the "Existing Effects" entry in the
    General Rulings for more information.

Greater Werewolf:
  As errata, it should read "At end of combat, put a -0/-2 counter on each
    creature that is blocking or is blocked by Greater Werewolf."
    [Encyclopedia Page 200]
  This ability is triggered at end of combat so it only works if it is still
    alive at that time. [Aahz 09/11/96]

Greed:
  As errata, the Legends version of this card should read "B: Pay 2 life to
    draw a card.  Effects that prevent or redirect damage may not be used to
    counter this loss of life." [Duelist Magazine #5, Page 23]
  You cannot spend more life on Greed than you have.
    [Duelist Magazine #3, Page 22]

Green Mana Battery:
  See Black Mana Battery for rulings.

Green Ward:
  See Black Ward for rulings.

Griffin Canyon:
  Can target an already untapped Griffin, and gives the bonus regardless.
    [DeLaney 02/02/97]

Grim Feast:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves the
    game.  [D'Angelo 10/15/96]

Grizzled Wolverine:
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once each turn" means.
  The ability has nothing to do with the number of blockers.
  You cannot even pay for more than one use if you want to as a way to sink
    extra mana. [D'Angelo 06/12/95]  The card says it can only be used once.

Guardian Angel:
  Unlike most damage prevention effects, this spell targets the creature or
    player in addition to targeting the damage.  This means it cannot be used
    on a creature with Protection from White.  Other damage prevention effects
    normally only target the damage. [Aahz 01/17/95]

Guardian Beast:
  The errata on Duelist Magazine #7, Page 99 and the Magic Official
    Encyclopedia, Page 125 has been removed.  There is no errata to this card.
    [Duelist Magazine #17, Page 24]
  Not paying upkeep costs on an artifact is considered to have the artifact as
    the source of the destroy effect regardless of the source of the upkeep
    effect.  In other words, if an outside source imposes an upkeep cost on
    an artifact, the artifact is still considered to be destroying itself.
    [Duelist Magazine #7, Page 99]  Cumulative upkeep is just a kind of
    upkeep.
  The terms "discarded" or "discard from play" were used in Arabian Nights,
    Antiquities and the Limited and Unlimited Editions to mean "destroyed"
    and so can be prevented. [WotC Rules Team 01/29/94]
  The term "placed in the graveyard" was used in Antiquities to mean
    "sacrifice"; such effects cannot be prevented by the Beast. [Aahz]
  Does prevent enchantment spells from even targeting one of your artifacts.
    [Duelist Magazine #7, Page 99]
  Does not prevent removal from the game as from Dust to Dust.
    [WotC Rules Team 10/12/94]
  Does not prevent you from giving back artifacts that were stolen by
    Aladdin or Steal Artifact when Aladdin or Steal Artifact are removed.
    [bethmo]
  Does not protect artifact creatures. [Card Text]  This includes Animated
    artifacts.  Note that it also prevents Animate Artifact from being cast
    on a protected artifact.  [bethmo]
  Does not prevent non-targeted enchantment effects like Titania's Song, or
    targeted effects which are not enchantments like Xenic Poltergeist.
    These are particularly useful since they make the artifact into a creature
    which the Beast will not protect. [Duelist Magazine #2, Page 14]
  Cannot prevent any kind of burial or sacrifice. [Mirage Page 11]

Guerrilla Tactics:
  If it is discarded, the damage done by it is done by an effect and not by
    a spell.  So Suffocation cannot be used on that damage.
    [D'Angelo 11/11/96]

      -      -     *     -     *     - H -     *     -     *     -     -

Hakim, Loreweaver:
  You can use his ability to put enchantments on him that would be invalid,
    but they are immediately buried. [Aahz 12/07/96]
  You can use the ability multiple times in one spell stack and can get
    multiple enchantments on him this way.  You only check if he has no
    enchantments when announcing the ability. [Duelist Magazine #16, Page 28]
    The Duelist page somewhat contradicts itself, and the above is correct.
    [D'Angelo 03/02/97]

Halfdane:
  Copies the current power/toughness of the creature into the text on his
    lower right hand corner.  You then add any effects upon Halfdane himself.
    [Aahz 01/04/96]

Hall of Gemstone:
  As errata, ignore the line break.  The entire text is one ability.
    [WotC Rules Team 10/03/96]
  Will affect lands that produce colorless mana. [Aahz 11/07/96]
  Will not affect lands that do not produce mana.
  Although the color may be altered, any restrictions on the use of the mana
    are not removed.  So Mishra's Workshop may produce colored mana which
    can only be used on artifacts. [Aahz 11/07/96]

Hammerheim:
  Can be used on a creature without landwalking but has no effect.
    [Duelist Magazine #5, Page 23]

Hand of Justice:
  The creatures are tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    creatures are not in an untapped state. [D'Angelo 12/23/96]
  "Summoning sickness" does not prevent creatures from being tapped by this
    effect. [WotC Rules Team 12/15/94]  But you cannot use the Hand's ability
    at all if the Hand has summoning sickness.

Hasran Ogress:
  The Arabian Nights version of this card has two versions, one with a small
    dark circle behind the "2" in the payment cost (rarity C3) and one with
    a normal mana circle behind the cost (rarity C2).

Haunting Apparition:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]

Haunting Wind:
  It does damage whenever the target artifact's activation cost is paid, or
    when it becomes tapped for any other reason.  It does not do double
    damage if the activation cost requires tapping. [Aahz 06/06/94]
  Does not do damage due to a continuous artifact, even if it becomes tapped.
    The "Is not triggered by continuous artifacts" is absolute.
    [D'Angelo 04/28/95]  Note that there are no continuous artifacts any more.
    This text does not apply to just any artifact without an activation cost,
    it only applies to cards that say "Continuous Artifact" as their type.
    [Aahz 10/02/96]

Havenwood Battleground:
  See Dwarven Ruins for rulings.

Hazduhr the Abbot:
  Targets damage on a single white creature.  It does not target the creature.
    It cannot take damage from multiple creatures at once. [D'Angelo 10/18/95]

Hazezon Tamar:
  The Sand Warriors leave play if Hazezon is placed in an Oubliette or
    Tawnos's Coffin, and they do not come back on the turn after Hazezon
    re-enters play. [WotC Rules Team 09/15/94]  Same for being phased out.
  The Sand Warriors come into play on a player's side if that player controls
    Hazezon during the player's first upkeep after Hazezon enters play.
    It is possible for no player or all players to get Sand Warriors if
    control of Hazezon changes. [WotC Rules Team 05/10/95]
  The Sand Warriors do not change control after they enter play even if
    Hazezon changes control. [bethmo 07/14/94]
  See the "Token Creatures" entry in the General Rulings for more information.

Heal:
  See the "Cantrip" entry in the General Rulings for more information.
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Healing Salve:
  Does not target the creature or player when preventing damage.  It only
    targets the damage on the creature or player.
    [Duelist Magazine #7, Page 36]  It does target the player when giving
    life.
  The Limited, Unlimited, and Revised Edition versions allowed you to gain 3
    life or prevent 3 damage to a creature or player.  The Fourth Edition
    version also allows you to give 3 life to another player if you choose.
    [Duelist Magazine #5, Page 10]

Heart of Yavimaya:
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost. [WotC Rules Team 12/03/96]
    (REVERSAL)  See "Comes Into Play Effects" in the General Rulings for more
    information.

Hecatomb:
  As errata, it should read "When Hecatomb comes into play, sacrifice four
    creatures or bury Hecatomb. ..." [Encyclopedia Page 84]
  The sacrifice is done as a triggered ability just after it enters play.  It
    is not done on announcement. [D'Angelo 10/27/95]
  If you have less than 4 creatures, you do not partially sacrifice.  You pay
    4 creatures or none. [WotC Rules Team 06/15/95]
  The swamp is tapped during announcement of the ability and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    target swamp is not untapped at the time. [D'Angelo 12/23/96]

Hell's Caretaker:
  See "Creature in the Graveyard" in the General Rulings for more information.
  Pick a creature in the graveyard on announcement.  This creature is targeted
    and the effect will fizzle if it is not there on resolution.
    [Aahz 07/05/95]
  You can't sacrifice creatures you don't control. [Mirage Page 26]
  Can sacrifice itself. [Duelist Magazine #5, Page 123]
  Cannot choose itself to be brought back. [D'Angelo 11/11/96]

Helm of Awakening:
  The effect is cumulative. [Aahz 01/29/97]
  The lower cost is not optional like with many other cost reducers.
    [D'Angelo 01/27/97]
  The cost reduction does apply to costs in the card text, such as the extra
    targets for Fireball. [Aahz 01/29/97]
  The cost reduction does not apply to external penalty effects such as Gloom.
    [Aahz 01/29/97]

Helm of Chatzuk:
  This is a targeted effect so it must have a target in order to be used.
    [Aahz 07/29/94]

Helm of Obedience:
  It is buried as part of the effect.  If it is not still in play at that time
    because you Boomerang it back to your hand, then that part of the effect
    fails. [bethmo 06/24/96]
  If when using the effect you pick a Clone or Doppelganger, and there are no
    legal targets for the creature, you simply don't get the creature but
    still bury the Helm. [bethmo 07/10/96]  The Clone or Doppelganger stays
    in the graveyard.

Hematite Talisman:
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once for each" means.

Heroism:
  The cost to avoid the penalty must be paid when the spell resolves.  You
    cannot wait until later to do so. [Aahz 11/30/94]
  Paying the Heroism cost to allow a creature to deal damage does not
    prevent other effects from preventing it from dealing damage.  Paying
    the cost only prevents the Heroism effect. [Duelist Magazine #4, Page 7]

High Tide:
  Multilands which are part Island produce an extra blue mana in addition to
    whatever you tap it for. [Aahz 12/03/94]
  Non lands or lands which do not say they count as Islands do not produce
    extra mana. [Duelist Magazine #4, Page 6]

The Hive:
  The Wasps created by the Hive are artifact creatures. [Card Text]
  See the "Token Creatures" entry in the General Rulings for more information.

Hollow Trees:
  See Bottomless Vault for rulings.

Holy Armor:
  As errata, the Revised Edition version should have "until end of turn"
    added to the ability. [WotC Rules Team 09/22/95]

Holy Day:
  See the "Fog Effects" entry in the General Rulings for more information.
  As errata, it should read "Creatures deal no combat damage this turn."
    [Encyclopedia Page 149]

Homarid:
  When it gets 4 counters, only these counters are removed. [Aahz 12/02/94]

Homarid Spawning Bed:
  See the "Token Creatures" entry in the General Rulings for more information.

Homarid Warrior:
  The ability to make itself not be targeted is a fast effect and can be used
    in response to being targeted.  Since effects resolve in last-to-first
    order, the Warrior becomes untargetable before the targeted effect happens
    and causes the targeted effect to fizzle.  Note that if you use this
    ability before being targeted, that a targeted effect used in the same
    batch will resolve first.  [Aahz 12/01/94]  Note that the ability can
    be activated more than once in a single spell stack if you need it to be.
  Does not cause enchantments on it to be removed when the effect is
    activated.  An enchantment in play is neither a spell nor an effect.
    [Duelist Magazine #4, Page 7]
  It taps when the effect resolves if it was not already tapped.  It may be
    used even if it is already tapped. [Aahz 12/02/94]

Honorable Passage:
  As errata, it does not target the creature it protects.
    [Duelist Magazine #17, Page 25]

Horror of Horrors:
  You can't sacrifice lands you don't control. [Mirage Page 26]
  You can use this as many times as you want during a given turn.
    [bethmo 06/15/94]

Hot Springs:
  As errata, it should read "Play only on a land you control.  {0}: Tap land
    Hot Springs enchants to prevent 1 damage to any creature or player."
    [Encyclopedia Page 84]
  See the "Enchant Land" entry in the General Rulings for more information.
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the target. [WotC Rules Team 06/15/95]

Howling Mine:
  The additional draw is separate from any other draw during your draw phase.
    [WotC Rules Team 10/12/94]
  In general, drawing a card during the draw phase is an instant speed
    effect just like any other.  [WotC Rules Team 10/12/94]

Hulking Cyclops:
  Cannot be given the ability to block by something like Web or Spide Climb.
    Those abilities do not remove the general inabilty to block.
    [Duelist Magazine #17, Page 30]

Hurkyl's Recall:
  Retrieves all artifacts owned by the target player regardless of who
    controls them.  Ignores artifacts owned by other players even if target
    player has control of them.
  Read the word "discarded" on the Antiquities and Revised Edition versions
    as meaning "destroyed"  This is official errata to the card.
    [Duelist Magazine #4, Page 138]

Hurricane:
  This is not a targeted spell, and so it may be cast when there are no
    creatures in play. [bethmo]
  Whether or not a creature is Flying is only checked on resolution.
    [D'Angelo 10/05/95]

Hurr Jackal:
  The Jackal's power is not usable during damage prevention.  You must use
    it prior to the damage prevention step.  [bethmo]
  Note that it must be used before lethal damage occurs and that it prevents
    regeneration for the rest of the turn.  You may not use it at the time
    when someone tries to regenerate it because this ability is an instant
    speed fast effect that is not allowed at the time regeneration is used.

Hydroblast:
  As errata, play the effect as an instant when targeting a permanent and as
    an interrupt when targeting a spell. [Mirage Page 4]  The spell is still
    an "Interrupt" and not an "Instant" for effects that affect certain
    spell types. [Aahz 09/19/96]
  You can target any spell or permanent, it need not be red.  It just does
    not do anything unless the color matches. [D'Angelo 06/09/95]
  You can use Sleight of Mind after announcing this spell to change the
    color word and make it do something on resolution. [D'Angelo 06/09/95]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected. If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [WotC Rules Team 09/22/95]  See "Modal
    Effects" in the General Rulings for more information.

Hymn of Rebirth:
  See "Creature in the Graveyard" in the General Rulings for more information.

Hymn to Tourach:
  Since the discard is random, the two cards go to the graveyard in a random
    order. [Duelist Magazine #14, Page 40]
  Was on the Duelists' Convocation restricted list (only 1 per deck) for
    Type II tournaments from 10/01/96 until 01/01/97.  It is currently banned
    in Type II because Fallen Empires is not Type II legal any more.

Hyperion Blacksmith:
  As errata, it should read "{Tap}: Tap or untap target artifact you do not
    control." [Encyclopedia Page 149]
  You declare whether you are tapping or untapping the artifact when you
    tap this card.  If the card changes state before this effect happens,
    it does nothing.  It does not toggle the card state. [bethmo 06/19/94]

Hypnotic Specter:
  Must do at least 1 point of damage to cause opponent to discard because
    the effect is a property of the damage. [WotC Rules Team 02/07/94]
  If damage is redirected to opponent by some spell or ability and is not
    prevented, opponent must discard a card as if they were attacked
    directly. Equally, if damage is redirected away from the player, no
    card needs to be discarded.  [WotC Rules Team 02/07/94]
  If a player discards due to the Specter and later that turn retroactively
    removes the damage (Simulacrum or other effect), the player does not
    get the card back.  [WotC Rules Team 02/07/94]
  The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition
    versions of this card.

      -      -     *     -     *     - I -     *     -     *     -     -

Icatian Moneychanger:
  A copy (Clone, Doppelganger, etc) of a Moneychanger only causes a player
    to take damage and the Moneychanger to get counters when the copy card
    itself is cast.  A later Doppelganger change to a Moneychanger results in
    zero counters and zero damage. [Aahz 11/16/94]
  Yes, the damage is preventable and it does not reduce the number of
    counters.  [Aahz 12/01/94]

Icatian Store:
  See Bottomless Vault for rulings.

Icatian Town:
  See the "Token Creatures" entry in the General Rulings for more information.

Iceberg:
  As errata, play the mana gaining ability as a mana source. [Mirage Page 2]

Ice Cauldron:
  As errata, it should read "If Ice Cauldron leave play, bury all cards stored
    on it.  {X},{Tap}: Put a charge counter on Ice Cauldron, and put a spell
    card from you hand face up on Ice Cauldron.  Note the type of mana used
    to pay this activation cost.  Use this ability only if there are no
    charge counters on Ice Cauldron.  You may play that spell as though it
    were a card in your hand.  {Tap}: Remove the charge counter from Ice
    Cauldron to add mana of the type and amount lase used to put a charge
    counter on Ice Cauldron to your mana pool.  This mana is usable only to
    cast the spell on top of Ice Cauldron." [Encyclopedia Page 209]
  The effect puts a card from your hand onto the Cauldron.  This means that
    cards which are not actually in your hand, such as ones on an Elkin
    Bottle, cannot be played onto the Ice Cauldron.
    [Duelist Magazine #11, Page 57]
  The card on the Cauldron is not "in play". [Aahz 06/08/95]  It is in the
    "set aside" zone.
  The mana put in the Cauldron can only be used to cast the given spell, but
    you can add additional mana to a spell.  [D'Angelo 06/08/95]  This means
    you can pay part of the cost on one turn and the rest of it on the next
    turn.
  The mana cannot be used to pay for penalty costs from things like Gloom.
    [Duelist Magazine #9, Page 61]
  The mana can be used for additional costs outlined in the spell, such as
    the black mana for Drain Life. [Duelist Magazine #9, Page 61]
  Tapping the Cauldron for the mana is not an interrupt (or a mana source).
    It is an instant.  So you don't get the mana back until the entire stack
    resolves.  You can then use this mana on the spell during the following
    spell stack.  [Duelist Magazine #7, Page 9]
  X can be zero.  This places a zero mana counter on the Cauldron.
    [Duelist Magazine #7, Page 9]
  You do not have to use any mana from the Cauldron when casting the spell
    if you don't want to.  You don't even have to tap the Cauldron and draw
    the mana, you can just cast the spell.  [D'Angelo 06/12/95]
  You can cast the spell at any time as if it were in your hand.  The
    Cauldron does not have to be untapped for you to do this.  You can cast
    it as a result of the original effect and not as a continuous effect of
    the Cauldron. [Duelist Magazine #7, Page 9]
  You can only cast the spell when you could legally cast it normally.  So no
    casting a Sorcery on your opponent's turn. [Duelist Magazine #7, Page 9]
  When you cast the spell and it resolves, it either becomes a permanent or
    goes to the graveyard just like normal.  It does not stay on the
    Cauldron. [D'Angelo 08/01/95]
  If the Cauldron leaves your control, the spell stays on it.  The controller
    of the Cauldron is the only one that can tap to get the mana out of it.
    The player who put the spell on the Cauldron is the only one that can
    cast the spell on the Cauldron and they can do so even if they are not
    in control of the Cauldron. [Duelist Magazine #7, Page 9]
  It is possible to have more than one spell on the Cauldron.  You can tap
    the Cauldron to remove the charge counter and whatever mana is on it but
    leave the spell there.  Later, you can tap it and put in mana and a
    charge counter to add another spell. [Duelist Magazine #7, Page 9]
  If multiple spells are on the Cauldron, any one of them can be cast.  The
    language of "the spell on top of the Ice Cauldron" means "any spell on
    top of the Ice Cauldron". [Duelist Magazine #7, Page 9]
  If multiple spells are on the Cauldron, the mana can only be used for the
    spell that was put on the Cauldron along with the charge counter.
    [Aahz 06/29/95]
  Since tapping the Cauldron is an instant speed effect, it is possible for
    the Cauldron to be destroyed by a Disenchant in the same spell stack.
    The result is that you get the mana during the spell stack resolution,
    but the Cauldron (and any spells on it) are gone!  You're gonna take
    mana burn. [bethmo 06/22/95]  Note that if the spell on the Cauldron
    is a fast effect, you can still use mana from other sources to quickly
    get the spell on the Cauldron off.  You still get mana burn but won't
    lose the spell.
  If the act of putting the spell on the Cauldron is countered, you do not
    lose the spell since the spell would go on the Cauldron during resolution.
    [Duelist Magazine #7, Page 9]
  If the Cauldron leaves play before the "put a spell under it" effect
    resolves, the card stays in your hand. [Aahz 11/25/96]
  You cannot store mana that is to be used for a special purpose into the
    Cauldron, such as Mishra's Workshop. [Aahz 07/04/95]
  If you use mana from a Soldevi Machinist to charge the Cauldron, you cannot
    use the mana to cast anything and so it's just mana burn waiting to
    happen.  This is because the Ice Cauldron remembers everything about how
    the mana can be used and generates mana with the same restrictions.
    [Duelist Magazine #10, Page 44]
  Power Artifact will reduce the cost of placing a charge counter on it by 2,
    but the Cauldron will count only mana spent on it and will not store
    extra mana because of the Power Artifact's effect.  Thus, if you spent
    RR2 by declaring an RR4 cost, you get RR2 later and not RR4.
    [WotC Rules Team 09/22/95]
  Power Artifact will force a minimum expenditure of 1 on the Cauldron.
    [WotC Rules Team 09/22/95]

Ice Floe:
  See the "Tap and Hold Abilities" entry in the General Rulings.
  Can be used on an already tapped attacker. [Duelist Magazine #7, Page 8]
  A creature on the Ice Floe will not be freed even if it gains Flying later.
    It is only freed when the Floe untaps or leaves play.  [D'Angelo 07/05/95]
  The attacking creature is not removed from the attack and still deals
    damage as normal. [Duelist Magazine #7, Page 8]
  Cannot be used on a creature before it is declared to be attacking since
    it only targets attacking creatures.  By the time the creature is
    attacking, it is too late to stop it from continuing forward and dealing
    damage. [D'Angelo 08/22/95]
  Does not prevent a creature from untapping during upkeep or during any time
    other than the untap phase. [bethmo 07/24/95]

Icequake:
  The snow-covered nature of the land is checked only on resolution.
    [Aahz 06/13/96]

Icy Manipulator:
  Opponent gets a chance to use the card being Manipulated during the same
    batch if they so wish (if such would be legal).  The "no effect" text on
    the Limited and Unlimited Edition versions of this card can be easily
    misread.  It means that your tapping has no effect, not that your opponent
    cannot respond by using the card to some effect (if that would be a legal
    action).  There is no difference of any sort in the play or use of the
    various versions of the Icy Manipulator!
  Note that any cards which might trigger off a card becoming tapped still
    trigger.  Thus, a Psychic Venom on a land that becomes tapped will
    cause 2 damage. [D'Angelo 03/12/95]  Similarly, if the card itself
    triggers on its own tapping, such as City of Brass or Sorrow's Path, the
    effect will still happen.  The "no effect" text on the Icy only means
    that this tapping will not activate the card.  [D'Angelo 04/12/95]
  Can target a tapped card, but tapping a tapped card does nothing useful.
    [Duelist Magazine #5, Page 23] And it will not trigger "if the card
    becomes tapped" effects.
  The text was changed between the Alpha and Beta printings of the Limited
    Edition to include the "no effect" statement.
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments from 01/25/94 to 03/23/94.  It was removed once
    Antiquities made it easier to destroy artifacts.

Icy Prison:
  As errata, it should read "During your upkeep, bury Icy Prison.  Any player
    may pay {3} to prevent this."  This card explicitly breaks the rules
    about burial being unpreventable. [Duelist Magazine #16, Page 25]
  Enchantments on the creature are destroyed and counters on creatures removed
    when the creature is sent to the Prison.  [Aahz 06/30/95]
  This card's effect is a phase effect for the upkeep phase. [Aahz 12/20/96]

Ifh-Biff Efreet:
  You can pay the Efreet more than once a turn, even more than once in a
    given spell stack. [Arab FAQ 01/05/94]
  Each payment counts as a separate use and therefore a separate packet of
    damage. [bethmo]  It is not an activation cost.
  The Efreet does indeed damage itself (unless it is no longer flying).
    [Chris Page]

Illicit Auction:
  This is a life loss and not a life payment so you can bid more life than you
    have. [bethmo 11/27/96]

Illusionary Mask:
  See the "Face Down Cards" entry in the General Rulings for more information.
  As errata, it is of type "Artifact" and not "Poly Artifact".
    [Encyclopedia Page 57]
  This card does not affect in any way the original spell casting cost
    (amounts or colors).  It just allows you to spend X additional mana of
    any color to disguise what the real cost was.  [Card Text]
  X can be zero.
  If the Mask is destroyed, the creatures still remain face-down until one
    of the conditions of turning it over are met.  [bethmo]
  Only usable on summoned creatures, not on artifact creatures or animated
    lands. [bethmo]  Similarly, it can't be used for Resurrected or
    Animated creatures.
  The true casting cost of the spell can be masked.  If your opponent wants
    to Spell Blast the creature, they need to guess at the casting cost of
    the creature exactly.  Overspending or underspending on Spell Blast will
    cause it to fizzle. [Aahz 06/24/94]
  This effect is played as a specialized ability. [D'Angelo 10/01/96]
  If Power Artifact is placed on it, the minimum Mask use cost is 1.

Illusionary Presence:
  Can give a basic land landwalk, a specific type of snow-covered landwalk,
    legendary landwalk (all legendary lands), or a specific non-basic landwalk
    (like Maze of Ith-Walk).  You cannot choose all snow-covered lands or
    all non-snow-covered lands. [Duelist Magazine #7, Page 99]

Illusionary Terrain:
  As errata, it should read as "Cumuative Upkeep: {2}.  All lands of one basic
    land type become basic lands of a different type of your choice".
    [Encyclopedia Page 85]
  The errata makes the card work on lands which "count as" a basic land type,
    such as the multilands which say "counts as a forest".
    [Duelist Magazine #11, Page 56]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]

Implements of Sacrifice:
  As errata, play the ability as a mana source. [Mirage Page 2]

Imprison:
  As errata, it should read "...becomes tapped.  Bury Imprison if mana is not
    paid." [Encyclopedia Page 150]
  This is a really weird specialized ability that gets used before attempting
    to attack, block or tap.  Otherwise the action is prevented and never
    even gets announced. [Aahz 10/28/96]  If something is not announced, then
    you are considered to not have paid any of its announce costs, so if you
    did pay them, take them back.
  You do not pay twice when it taps to attack.
  There is a typo on this card.  The gray circle for the generic mana
    cost accidentally appears one line above the "1" it should be behind it.

Impulse:
  As errata, do not shuffle the library after putting the card on the bottom.
    [Duelist Magazine #17, Page 25]
  This is not a "draw". [Aahz 01/29/97]

Incinerate:
  The errata in Duelist Magazine #6, Page 22 and the Magic Official
    Encyclopedia, Page 85 has been removed.  There is no errata to this card.
    [Duelist Magazine #17, Page 24]
  The "cannot regenerate" ability works only if some damage to the creature is
    not prevented.  It is a side effect of damaging the creature.
    [Aahz 11/15/96]

Indestructible Aura:
  Despite the name, this card only prevents damage and not destroy effects.
    [bethmo 08/30/94]

Infernal Contract:
+ If you are at zero or less life, "half your life" is zero and so you may
    cast it without paying any life. [D'Angelo 04/23/97]

Infernal Darkness:
  All affected lands produce just one black mana regardless of how many it
    might normally generate. [Duelist Magazine #6, Page 131]  So a storage
    land produces one black even if you remove zero or three counters.
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the black mana from a
    Mishra's Workshop can be used for any purpose.

Infernal Denizen:
  You must sacrifice the Swamps if you can.  You cannot choose not to pay
    if you have them. [Aahz 06/22/95]
  You should always have one creature for your opponent to take (i.e. the
    Denizen).  If by chance you have no creature for your opponent to take,
    then they don't get one.  Remember that taking a creature is optional so
    your opponent is not forced to take the Denizen.  [D'Angelo 08/02/95]
  Your opponent is counted as the one choosing the target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]

Infernal Harvest:
  The return of X of your Swamps to your hand is part of the casting cost and
    is paid on announcement.  You do not have a choice to pay this cost zero
    times or more than one time in order to multiply the effect.
    [D'Angelo 01/28/97]
  You can use X as being zero. [bethmo 02/25/97]

Infernal Medusa:
  As errata, it should read "Whenever Infernal Medusa blocks or is blocked by
    a non-wall creature, destroy that creature at end of combat."
    [Encyclopedia Page 150]
  A non-wall creature blocking or any creature blocked by this card gets a
    "destroy at end of combat" effect on it when it is assigned as a blocker
    or this card is assigned to block it.  The effect is also added to a
    creature which becomes a blocker by any means, including being part of a
    band which is blocked or by being moved into blocking or being blocked by
    an ability such as General Jarkeld.  This effect stays even if the
    creature is removed from the blocking situation by an ability like General
    Jarkeld. [WotC Rules Team 09/22/95]

Infinite Authority:
  As errata, it should read "Whenever enchanted creature blocks or is blocked
    by a creature with toughness 3 or less, destroy that creature at end of
    combat.  At the end of..." [Encyclopedia Page 150]
  There is a typo on this card. "creaeture" should be "creature".
  A creature of toughness 3 or less blocking or blocked this card gets a
    "destroy at end of combat" effect on it when it is assigned as a blocker
    or this card is assigned to block it.  The effect is also added to a
    creature which becomes a blocker by any means, including being part of a
    band which is blocked or by being moved into blocking or being blocked by
    an ability such as General Jarkeld.  This effect stays even if the creature
    is removed from the blocking situation by an ability like General Jarkeld.
    [WotC Rules Team 09/22/95]
  All creatures with Infinite Authority gain a +1/+1 counter when a creature
    is destroyed by an Infinite Authority in play.
    [Duelist Magazine #2, Page 8]

Infinite Hourglass:
  Each player may announce use of the counter removal effect once during each
    upkeep. [D'Angelo 04/07/97]
  The controller of Infinite Hourglass is considered the controller of the
    counter removal effect even though other players may announce it.
    [D'Angelo 04/07/97]

Infuse:
  See the "Cantrip" entry in the General Rulings for more information.

Initiates of the Ebon Hand:
  As errata, play the ability as a mana source. [Mirage Page 2]
  Mana which "changes color" as it goes through the Hand forgets its original
    source because the old mana gets used up and new mana gets generated.
    [Aahz 01/24/95]

Inquisition:
  The "look" and "do damage" steps are separate, so it is possible to play
    mana sources between them. [Aahz 12/07/96]

Insidious Bookworms:
  Each Bookworm can only be used once when it goes to the graveyard.
    [Duelist Magazine #12, Page 32]

Instill Energy:
  Remember that Instill Energy is an instant speed effect, so it will not
    resolve (untap the creature) until the spell stack resolves.  This means
    the creature cannot be tapped, untapped, and then tapped again all in
    the same spell stack.  It may be tapped for some effect, and then
    untapped by the Instill Energy on one spell stack. [bethmo]
  Any enchantments (or other effects) which are on the creature that would
    cause it to not be untapped (or have a cost to be untapped) during
    untap phase do not in any way hinder or imply a cost to use the
    ability to untap once during the turn. [bethmo]
  If cast on a creature the same turn it is summoned, the creature may
    attack that turn. [Card Text]  It may not be tapped for special
    abilities because the card does not say that it can. [bethmo]
  If played on an opponent's creature, the creature will be untapped during
    the controller of the creature's untap phase (unless prevented) and can
    be untapped during the controller of the enchantment's turn. [bethmo]
  Note that even though the card says "summoned", it applies to any way you
    can get a creature into play on your side. [Aahz 03/30/95]
  If there is something preventing the creature from attacking at all,
    Instill Energy will not override it.  Thus, Walls are normally prevented,
    Sea Serpent cannot attack unless your opponent has Islands, and so on.
    [D'Angelo 05/26/95]
  The Limited/Unlimited Edition does not give the creature the ability to
    untap during untap if the creature is otherwise prevented from doing so.
    The related text is just a reminder. [D'Angelo 11/08/96]

In the Eye of Chaos:
  This ability triggers when the spell is announced and is dealt with prior
    to allowing interrupts to the spell. [WotC Rules Team 11/10/95]
  Does not trigger on mana sources. [D'Angelo 11/08/96]

Invoke Prejudice:
  As errata, it should read "If target opponent plays a Summon spell that does
    not match..." [Encyclopedia Page 150]
  If you have no creatures in play then by definition your opponent's summon
    spell cannot be of the same color as a creature you have in play.  In
    this case they will always have to pay the extra mana. [bethmo 06/29/94]
  Note that artifact creatures are not "summoned" and therefore are not
    affected by this spell. [Aahz 06/27/94]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  This ability triggers when the spell is announced and prior to allowing
    interrupts to it. [WotC Rules Team 11/10/95]
  Only checks the colors of your creatures at announcement (read the word
    "casts" as "announces").  If your creatures change after that (even as
    an interrupt), it will not cause this ability to trigger.
    [D'Angelo 10/06/95]

Irini Sengir:
  The extra mana is not considered part of the casting cost.  A Spell Blast
    would still only requires the original casting cost as X in order to
    counter the spell. [Duelist Magazine #9, Page 36]

Iron Star:
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Island Fish Jasconius:
  As errata, the Arabian Nights and Revised Edition versions of this card
    should say "Does not untap during your untap phase". [Aahz 12/08/94]
    And it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]  And it should be buried (not destroyed)
    if you have no Islands. [Duelist Magazine #15, Page 28]

Island of Wak-Wak:
  As errata, it should read "{Tap}: Target creature with flying gets -X/-0
    until end of turn, where X is equal to that creature's power."
    [Encyclopedia Page 125]
  This is not considered an Island and cannot be used as a target or an
    enabler for spells which require Islands. [Arab FAQ 01/05/94]
  Changes creature's current power to zero but does not prevent raising it
    after Wak-Wak's effect has been resolved. [Arab FAQ 01/05/94]

Island Sanctuary:
  Only skip drawing one of your cards on a given turn to get the Sanctuary.
    [bethmo 05/30/94] If Howling Mine is in play, you only get to forego one
    of the draws, and you can look at the first card before deciding
    to skip the second.  [Aahz 12/13/94]
  Declining a draw should be thought of as a payment.  Declining one draw
    cannot be used to activate more than one Sanctuary (or other effect).
    If you have multiple Sanctuaries, you need to decline a draw for each
    one you want to use. [D'Angelo 09/27/95]
  Does not count as an Island for any spell which expects Islands.
    [bethmo]
  Once activated, the effect will continue until your next turn even if this
    card leaves play. [D'Angelo 10/27/95]
  This is a phase effect.  It may be used on only one draw during each draw
    phase. [D'Angelo 11/07/96]
  The Alpha printing of the Limited Edition version of this card only
    prevented damage from creatures that are not flying or IslandWalking.
    All other printings prevent such creatures from even being used to
    attack.  The distinction is subtle, but with the non-Alpha versions you
    can use the Nettling Imp or Siren's Call to kill off creatures since
    they cannot attack you. [bethmo]
  The Fifth Edition version has an activation cost, while previous versions
    did not. [D'Angelo 04/11/97]

Ivory Cup:
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Ivory Gargoyle:
  See "Phase Skipping" in the General Rulings for more information.
  If more than one of these dies in a turn, the loss of draw phases adds up.
    You do not get to skip just one draw phase to pay off more than one
    Gargoyle death. [WotC Rules Team 07/29/96]
  A Clone or Doppelganger of this card which leaves play does get returned to
    play at the end of the turn just like a normal Gargoyle would.  This is
    because it was a Gargoyle when it left play and the effect triggered.
    If there are no creatures in play to copy at the time it enters play,
    the effect of returning to play fizzles. [Aahz 05/21/96]
  If a player other than the owner controls it at the time it goes to the
    graveyard, then that controller is the one who loses a draw phase, not the
    owner. [Duelist Magazine #12, Page 32]
  The effect that brings it back into play is considered controlled by the
    player who controlled the Gargoyle when it went to the graveyard.
    Therefore, the Gargoyle is considered to be put into play by the
    controller at the time it died, even though it gets put into play under
    the control of the Gargoyle's owner. [Aahz 06/18/96]  This matters only
    if someone steals the Gargoyle and has an effect which triggers when they
    bring a creature into play.
  If it goes to the graveyard after you are done dealing with your "at end of
    turn" effects in the Cleanup phase, it will not come back into play.  But,
    if it goes during your "at end of turn" effect handling, it will return.
    [WotC Rules Team 10/03/96] This reverses a ruling in Duelist Magazine #12
    on Page 26.  (See General Rulings on the Cleanup phase)  This means it
    is possible to get an infinite loop if Vibrating Sphere is in play.  In
    this case, just bury the Gargoyle and lose all the rest of your draw
    phases in the game.  Then continue. [WotC Rules Team 10/03/96]

Ivory Guardians:
  Because the card says it gives +1/+1 to all Guardians if opponent has red
    cards in play, this bonus also applies to the Guardian Beast (from
    Arabian Nights) and other cards which say Summon Guardian.  Not
    intentional, but true.  [Aahz 06/24/94]
  Only gets the bonus once even if more than one other player has red cards.
    [D'Angelo 04/14/95]

Ivory Tower:
  The Fourth Edition version of this card gives life at the beginning of
    upkeep.  The Antiquities and Revised Edition versions of this card let
    you choose a time during upkeep to get the benefit.
    [Duelist Magazine #5, Page 11]
  Amount of life is determined when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 05/02/94.  Was on the banned list (none
    allowed in a deck) for Type II tournaments from 01/01/97 to 04/24/97 and
    is now banned because it is not in the base set.  Was previously on the
    Type II restricted list.  Was always banned from Type I.5 tournaments.

      -      -     *     -     *     - J -     *     -     *     -     -

Jacques le Vert:
  Does indeed give the +0/+2 bonus to itself since it is green as well as
    other colors.  [Duelist Magazine #2, Page 7]

Jade Monolith:
  It is used during damage prevention for damage.  It is not used
    retroactively.  [D'Angelo 05/31/95]

Jade Statue:
  See the "Animated Lands and Artifacts" section in the General Rulings for
    more information.
  As errata, it should read "{2}: Jade Statue is a 3/6 artifact creature until
    end of combat.  Use this ability only when choosing attack or defense."
    [Encyclopedia Page 57]  It should more correctly read "...when declaring
    attackers or blockers". [D'Angelo 03/17/97]
  It can only be a creature during attack phases and therefore it is difficult
    to get creature enchantments placed on it. [PPG Page 223]
  Paying mana to use it for defense does not tap it. [bethmo]
  It is legal to power it up even if it is already a creature.  This will
    set its power and toughness to 3/6. [Aahz 06/13/96]
  It cannot be used for attack the turn in which it enters play on your side.
    [WotC Rules Team]  The Pocket Player's Guide FAQ incorrectly says that you
    can.  Ignore it.  [Duelists' Supplement, 5/94]
  The statue is destroyed at the end of the turn if it attacks when
    Berserked. [Snark]  Similarly for any other effect which kills it at
    the end of the turn, even though it is not a creature then. [bethmo]
  If Animate Artifact is used on it, you get a 4/4 artifact creature which
    becomes a 3/6 artifact creature during an attack phase if 2 mana are
    spent. [bethmo]  While animated, it can have enchantments placed on
    it.  Once the Animate Artifact is removed, all Enchant Creatures will
    be removed because they no longer apply.
  The effect can be paid for during the Declare Attackers or Declare Defenders
    steps of the attack phase.  This is one of the few effects which can do
    this.  [WotC Rules Team 06/15/95]

Jandor's Ring:
  When used with Howling Mine, Ancestral Recall, etc. you must draw one
    card at a time and decide with each card if you want to use the Ring.
    You do not draw all the cards then decide to use the Ring on one of
    them. [Snark]
  This is not a triggered ability.  It is a specialized ability used just
    after your draw.  It can be used during the resolution of an effect.
    [Aahz 10/25/95]  This means that it happens before triggered abilities
    like Zur's Weirding. [Aahz 03/02/96]

Jayemdae Tome:
  In the Limited and Unlimited Edition, the term "Mono Artifact" was used
    to indicate that tapping was part of the use cost.

Jester's Cap:
+ If the player has less than 3 cards in their library, just remove all the
    cards that are there. [D'Angelo 05/13/97]

Jester's Mask:
  The player's hand and library are mixed together, so that any cards from
    their hand which are not left in their hand get shuffled back into the
    library. [DeLaney 03/03/97]

Jeweled Amulet
  As errata, play the mana producing ability as a mana source. [Mirage Page 2]
  If charged with colorless mana, it produces colorless mana.
    [bethmo 11/13/96]
  If charged with mana that has restrictions on its use, the produced mana
    has the same restrictions. [D'Angelo 11/14/96]

Jeweled Bird:
  Yes, it does intend for you to make the Bird into your ante.  Your old
    ante goes to your graveyard, and you get to draw a new card to replace
    the bird.
  Note that the card is exchanged for your entire contribution to the ante.
    This means that it replaces all the cards if you have more than one
    already contributed! [Duelist Magazine #2, Page 15]
  The Arabian Nights version has an activation cost because it is a Mono
    Artifact and as such has errata to have "Tap:" as a cost.
+ Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Type I and Type II tournaments since 01/25/94 because it is only used
    in games for Ante.  Now banned in Type II because it is no longer in the
    base set.  Has always been banned from Type I.5 tournaments.

Jihad:
  As errata, it should read "Choose a color.  As long as target opponent has
    cards of this color in play, all white creature gain +2/+1.  Jihad must
    be buried immediately if at any time opponent has no cards of this color
    in play." [Encyclopedia Page 209]
  Only the basic colors can be used. [Arab FAQ 01/05/94]  Note that lands and
    artifacts have no color.
  You choose one opposing player on casting and it only looks at that one
    player for the color of their cards.  If that player leaves play, they
    will have no cards of the appropriate color in play so Jihad will be
    buried. [Duelist Magazine #4, Page 64]

Johan:
  The text "any of your creatures" means as many as you want.
    [Duelist Magazine #2, Page 8]
  Because you can declare attackers in waves, you can declare Johan last and
    thereby get all your other attackers to attack without tapping.
    [D'Angelo 11/08/96]

Johtull Wurm:
  As errata, it should read "For each creature assigned to block Johtull Wurm
    beyond the first, Johtull Wurm gets -2/-1 until end of turn."
    [Encyclopedia Page 86]

Joven's Ferrets:
  As errata, it should read "If declared as an attacker, Joven's Ferrets
    gets +0/+2 until end of turn.  Whenever Joven's Ferrets is blocked by a
    creature, tap that creature at end of combat and the creature does not
    untap during its controller's next untap phase." [Encyclopedia Page 201]
    The Encyclopedia entry mistakenly said "block" instead of "is blocked by".
    [D'Angelo 01/22/97]

Jovial Evil:
  As errata, it should read "Jovial Evil deals 2 damage to target player for
    each white creature he or she controls." [Encyclopedia Page 151]

Juggernaut:
  See the "Must Attack" entry in the General Rulings for more information.
  Invisibility can make the Juggernaut unblockable.  The "can only be
    blocked by walls" of Invisibility does not override the text on the
    Juggernaut which says it cannot be blocked by walls. [bethmo]
  There is no penalty if for some reason the Juggernaut cannot attack, but
    if it can attack you must do so. [bethmo 08/05/94]

Juju Bubble:
  The text "play a card" means to play a land or to announce any kind of
    spell. [bethmo 02/25/97]  The spell does not have to be successfully
    cast.
  It does not matter if it is played from your hand or from something like
    Elkin Bottle. [D'Angelo 02/18/97]
  Does not care if you use an ability which puts something into play.
    [DeLaney 02/02/97]

Jump:
  Cannot be used after a blocker is assigned in order to avoid being
    blocked.  See the "Attack Phase Rules and Rulings" section of the
    General Rulings for more information.

Jungle Patrol:
  Sacrificing wood tokens is an ability of this card and not of the tokens
    themselves.  You cannot sacrifice them if this card is no longer in play.
    [bethmo 12/03/96]

Juniper Order Druid:
  As errata, the ability is played as an instant. [Mirage Page 4]
    [Encyclopedia Page 87]

Junun Efreet:
  The Arabian Nights version has errata to be buried (not destroyed) if the
    upkeep is not paid. [Duelist Magazine #15, Page 28]

Justice:
  As errata, it should read "During your upkeep, pay {W}{W} or bury Justice.
    ..." [Encyclopedia Page 87]
  The damage done by Justice is done immediately after any red spell which
    does damage resolves or creature deals damage.  The damage is handled
    in the same damage prevention step as the damage from the original spell.
    [Aahz 07/25/95]
  Remember that Justice only works on red spell and creature sources.  It does
    not do anything for non-creature permanents, so using Chaoslace on Justice
    will not cause an infinite loop. [Duelist Magazine #7, Page 9]
  If a single source does damage to multiple targets at once, Justice will
    add up all the damage done and deal damage to the source's controller in
    one packet (not multiple packets). [Duelist Magazine #7, Page 100]

Juxtapose:
  The choices of what to exchange are made on resolution.  They are not
    made on announcement.  [bethmo 12/07/96]
  Must trade creatures and artifacts if possible, but can trade just one
    kind or neither kind if none are available to trade. [Aahz 06/16/94]
  Spell can choose creatures with Protection from Blue when making the
    choice of highest cost creatures. [Aahz 10/24/95]
  Does not target either creature. [Aahz 10/24/95]

      -      -     *     -     *     - K -     *     -     *     -     -

Kaervek's Spite:
  The sacrifice of all your permanents and discarding of your hand is part of
    the casting cost and is paid on announcement.  You do not have a choice to
    pay this cost zero times or more than one time in order to multiply the
    effect. [D'Angelo 01/28/97]
+ As always, you cannot sacrifice things you do not control.
    [Duelist Magazine #17, Page 30]

Kaervek's Torch:
  The extra cost applies to all interrupts and not just to spells.  For
    example, the Daring Apprentice's ability would require 2 mana in addition
    to its other costs. [Aahz 01/22/97]

Karma:
  Is considered one source of white damage and the damage comes in one
    packet. [Aahz 07/29/94]
  Amount of damage is locked in when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Karplusan Giant:
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]

Karplusan Yeti:
  See "Tracker" for rulings.

Keeper of Tresserhorn:
  The loss of life happens as a triggered ability that triggers when defense
    is chosen and resolves as soon as blocking choices are done.  It triggers
    if it has not been blocked at that time. [Aahz 06/24/96]

Keldon Warlord:
  The power/toughness adjusts itself as a continuous effect that is
    recalculated after each effect resolves or anything happens which might
    change it.

Khabal Ghoul:
  Can collect counters for creatures that died during the turn in which it
    enters play, even if it enters play after they die. [bethmo]

King Suleiman:
  Can destroy any Djinn or Efreet, including the ones in the main set, or
    any Clone or Doppelganger of one. [bethmo]

Kismet:
  Cards enter play tapped.  They do not come into play untapped and then
    immediately tap,  therefore they do not trigger any effects due to
    tapping. [Aahz 06/28/94]  Face-down creatures due to Illusionary Mask will
    come into play tapped and face-down.
  You choose one player on casting and it only affects that one player.  This
    target is not changed even if this card changes controllers.  It becomes
    useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  As errata to the Legends version of the card, it should read "target player"
    instead of "opponent".  This means you can use it on yourself.
    [Duelist Magazine #4, Page 64] The Fourth Edition version says this.
  The Legends version only affects lands, creatures and artifacts played from
    your hand.  The Fourth Edition version affects generated token creatures,
    creatures brought into play by Animate Dead, and any other way to get
    a permanent into play. [bethmo 01/23/96]

Kjeldoran Dead:
  If there are no creatures in play (other than this one) when it enters play,
    you have to sacrifice this card. [Duelist Magazine #6, Page 132]
  The sacrifice is a triggered ability and not a cost.
    [Duelist Magazine #16, Page 25]

Kjeldoran Elite Guard:
  Can be assigned as a blocker and then have its ability used.
    [WotC Rules Team 06/15/95]
  Can be used when opponent is declaring attack and defense.  Not just when
    you are. [Duelist Magazine #7, Page 99]

Kjeldoran Frostbeast:
  As errata, it should read "Whenever Kjeldoran Frostbeast blocks or is
    blocked by a creature, destroy that creature at end of combat."
    [Encyclopedia Page 87]

Kjeldoran Guard:
  Can be assigned as a blocker and then have its ability used.
    [WotC Rules Team 06/15/95]
  Can be used when opponent is declaring attack and defense.  Not just when
    you are. [Duelist Magazine #7, Page 99]

Kjeldoran Home Guard:
  The ability does not trigger when declared as attacking or blocking.  It
    is checked later. [Aahz 05/21/96]

Kjeldoran Outpost:
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost. [WotC Rules Team 12/03/96]
    (REVERSAL)  See "Comes Into Play Effects" in the General Rulings for more
    information.

Kjeldoran Pride:
  Does not target the creature it is moving itself to at the time it is moved.
    [bethmo 07/20/96]  Once on that creature, it targets the creature like any
    enchantment would.

Kjeldoran Royal Guard:
  Only usable on combat damage from unblocked attacking creatures.  Any damage
    from effects (even while it is attacking and is unblocked) is not valid.
    [Duelist Magazine #7, Page 99]
  Can be used during damage prevention, or it may be used earlier in the turn.
    [Aahz 11/07/96]
  If used earlier in the turn, it only works as long as it is in play.  Once
    it leaves play, the effect continues to try to redirect the damage but
    there is no place to redirect it so the damage stays where it is.
    [Aahz 11/07/96]

Knight of the Mists:
  Can bury an opponent's knight. [Duelist Magazine #17, Page 30]
  If no other knights are in play, pay the mana or bury this card.
    [Visions FAQ 02/16/97]

Knight of Valor:
+ The ability is not Flanking and is not removed by an effect that removes
    Flanking. [Duelist Magazine #17, Page 30]
  The activiated ability is not exactly the same as Flanking.  It affects all
    creatures blocking the Knight and not only ones assigned to block it.
    [DeLaney 02/02/97]

Knowledge Vault:
  As errata, it should read "...into your hand.  If you lose control of
    Knowledge Vault, bury all cards under it." [Encyclopedia Page 151]
  Taking a card from the library and placing it under the Vault does not
    count as drawing a card. [Aahz 08/11/94]
  The cost to retrieve the cards is like "0, Sacrifice Knowledge Vault:",
    except it is not really an activation cost.  The "2,Tap" cost only applies
    to putting a card under the Vault. [D'Angelo 11/08/96]
  The cards "under it" refers to the ones set aside by it.  If it is in the
    graveyard, it does not refer to the graveyard.

Kobold Drill Sergeant:
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]

Kobold Overlord:
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]

Kobolds of Kher Keep:
  As errata, it should read "This card is considered a red card.
    [Encyclopedia Page 152]
  See Crimson Kobolds for rulings.

Kobold Taskmaster:
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]

Kormus Bell:
  As errata, the Fourth Edition version of this card should not say "black".
    The created creatures are not given a color.
    [Encyclopedia Page 33]
  See the "Animated Lands and Artifacts" entry in the General Rulings for
    more information.
  The Swamps are both lands and creatures at the same time.
  This does mean Swamps owned by any and all players.
  The lands can be killed as creatures or lands, so Wrath of God, Armageddon,
    Smoke, Winter Orb, and many others affect them.
  With Balance, consider them both as lands and as creatures.  Just remove
    whatever you have to in order to achieve "balance".  And yes, this does
    mean that they get double-counted :-(
  Consecrate Land does not protect the land from being affected by the Bell.
    [bethmo]

Krovikan Fetish:
  See the "Cantrip" entry in the General Rulings for more information.
  If it is moved to a new creature by something that moves enchantments,
    the controller of the Fetish gets to draw another card.
    [Duelist Magazine #6, Page 132]
  You do not get a card if the target becomes illegal before it resolves.
    [D'Angelo 06/20/95]

Krovikan Plague:
  It is played on a non-wall creature you control.  This is considered to
    be a targeting restriction.  The enchantment will bury itself if you lose
    control of the creature or if it somehow becomes a Wall.
    [Duelist Magazine #11, Page 54]

Krovikan Sorcerer:
  The cards are discarded from your hand during announcement and as a cost.
    [Duelist Magazine #11, Page 56]
  It is not a forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]
  The Fifth Edition version of the card has 2 abilities instead of one, but
    the behavior of the card is identical to the Ice Age version since the
    Ice Age one was modal. [D'Angelo 04/11/97]  (See "Modal Effects" in the
    General Rulings)

Krovikan Vampire:
  You do not get the creature back if the creature is not still in the
    graveyard at the end of the turn. [Aahz 06/10/95]
  If the creature goes to the graveyard, then leaves the graveyard by some
    means, then the Vampire effect loses track of it.  It will not give you
    control of the creature even if the creature goes back to the graveyard
    before the end of the turn. [Aahz 11/21/95]
  You do get the permanent back if the card that went to the graveyard is
    no longer a creature. [Aahz 07/12/95]
  Works no matter how he damages the creature: in combat, in the Arena, or
    by some other effect. [D'Angelo 08/01/95]
  The Krovikan Vampire effect remembers who was controlling it when it damaged
    the creature.  At the end of the turn, the creature will come under that
    player's control.  If at that time, the player does not also control the
    Vampire, the creature is immediately buried again (as per the Vampire's
    text that you bury the creature if you lose control of the Vampire).
    [Aahz 11/08/95]

Kry Shield:
  Using the Shield does not undo any damage already dealt this turn.
    [Aahz 10/21/94]
  Can be used during upkeep to prevent damage due to not paying a creature's
    upkeep. [D'Angelo 05/12/95]

Kudzu:
  As errata, it should read "If enchanted land becomes tapped, destroy that
    land, and its controller moves Kudzu to another legal target.  If he or
    she cannot, bury Kudzu." [Encyclopedia Page 53]
  If the land with Kudzu on it is destroyed by some spell or ability (rather
    than tapping) Kudzu is placed in the graveyard. [Snark]
  Yes, you can move it to any other player's land whenever you get to move
    it.  [Card text]
  Leaves play once there are no lands which it can be placed on. Consecrated
    lands are protected. [bethmo]
  Although the person making choices with this spell changes regularly, the
    "controller" of the enchantment does not change.  It is always the caster
    who is the controller.
  If it is on a Strip Mine which is used, the Kudzu ability is triggered at
    the same time the Mine is sacrificed, but the Kudzu is buried as a
    continuous effect before the trigger resolves.  Thus, the Kudzu does not
    move on. [D'Angelo 11/08/96]
  Note that it is not treated as if "just cast" when moved to the new target.

      -      -     *     -     *     - L -     *     -     *     -     -

Labyrinth Minotaur:
+ The Homelands version only affected creatures it was assigned to block.
    The Fifth Edition version affects any creature it blocks or ends up
    blocking. [D'Angelo 05/13/97]

Lady Caleria:
  Does damage immediately and may kill the creature before damage dealing.
    [Aahz 06/17/94]

Lake of the Dead:
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost. [Duelist Magazine #16, Page 25]
    (REVERSAL)  See "Comes Into Play Effects" in the General Rulings for more
    information.
  The tap and sacrifice counts as tapping the land for mana for purposes of
    Manabarbs. [D'Angelo 07/17/96]

Lance:
  Playing this on a creature which already has First Strike has no effect.
    There is no additional effect from having First Strike twice. [Aahz]

Land Equilibrium:
  As errata, it should read "Whenever any opponent puts a land into play, if
    he or she controls at least as much land as you do, he or she sacrifices
    a land." [Encyclopedia Page 151]
  You sacrifice a land after you put one into play and not before.
    [D'Angelo 01/18/95]
  This is a triggered ability, so it's possible to tap the land that just
    entered play for mana (as a mana source) prior to dealing with the
    trigger. [D'Angelo 11/07/96]
  The effect is cumulative.  If you have 2 of them, the other player must
    sacrifice two lands for each one put into play.

Land's Edge:
  As errata, it should read "Any player may choose to discard a card from his
    or her hand; if that card is a land, Land's Edge deals 2 damage to target
    player." [Encyclopedia Page 64]
  The discard is a cost. [Aahz 11/07/96]
  The damage done when you discard a land only applies to lands which are
    discarded by choice using the Land's Edge ability.  It does not work
    on forced discards of any type. [Duelist Magazine #2, Page 8]
  You cannot use the Library of Leng ability to place a discarded card on
    top of your library when using the Land's Edge ability to discard when
    you want to because this is a discard by choice. [Aahz 07/25/94]
  The effect is an instant speed effect.  It works as if it said "discard a
    land: Land's Edge deals 2 damage to target player.  This ability can be
    used by any player and not just the controller of Land's Edge."

Land Tax:
  As errata, the card should read "During your upkeep, if any opponent
    controls more land than you, you may search your library, remove up to
    three basic land cards, reveal them to all players, and put them into your
    hand.  Shuffle your library afterwards." [Encyclopedia Page 34]
  This is a phase effect used during your upkeep.  If you have two of them,
    you can use each of them once each turn. [bethmo 07/26/94]
  Can get a Snow-Covered land out. [Duelist Magazine #6, Page 132]
  Only counts lands when announced and will not fail if you no longer have
    fewer lands when it resolves. [Duelist Magazine #7, Page 100]
  A common strategy is to use Strip Mine if both players have the same
    amount of land.  Use a Strip Mine to destroy an opponent's land, then use
    Land Tax in response.  At that time your Strip Mine is gone, but the
    opponent's land is not destroyed yet. [Bethmo 05/22/96]
+ Was on the Duelists' Convocation banned list (none allowed in a deck) for
    Type II tournaments from 01/01/97 to 04/24/97 and is now banned because
    it is no longer in the base set.  It was previously on the restricted list
    (only 1 per deck) for Type II tournaments from 07/01/96 to 01/01/97.
    Has been banned from type I.5 tournaments since 07/01/96.

Lapis Lazuli Talisman:
  See Hematite Talisman for rulings.

Lava Burst:
  Only creatures cannot have this damage prevented or redirected.  Players
    can prevent or redirect the damage normally.
    [Duelist Magazine #7, Page 8]
  Automatic effects which prevent damage are not prevented by Lava Burst
    from doing so. [Aahz 11/07/96]
  Effects which reduce damage to zero are not considered the same as spells
    and abilities that prevent damage, so these effects still work when Lava
    Burst is used. [Duelist Magazine #7, Page 9]

Leshrac's Sigil:
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once each time" means.

Leviathan:
  Don't have to pay the untap cost if it is untapped outside the upkeep phase
    or by an effect. [Duelist Magazine #3, Page 7]
  The Fifth Edition version has an activation cost on the untap ability where
    The Dark and Fourth Edition versions did not. [D'Angelo 04/11/97]

Ley Druid:
  As errata, play the ability as an instant. [Encyclopedia Page 34]
    [Mirage Page 4]

Lhurgoyf:
  See "Creature in the Graveyard" in the General Rulings for more information.

Library of Alexandria:
  You can tap this card before you draw for a turn, and still draw as normal.
    [Arab FAQ 01/05/94]
  You may tap multiples of these in the same instant because the requirement
    for 7 cards is checked only at the time of tapping and not at the time of
    drawing.  Only targeted effects are checked at both declaration and
    resolution.  [Aahz 06/22/94]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 05/02/94.  Has always been banned for
    Type I.5 tournaments.

Library of Leng:
  You can discard to the top of the library when using Bazaar of Baghdad,
    Sindbad, or Wheel of Fortune because they are forcing you to discard.
    [Aahz 07/26/94]
  You cannot discard to the top of the library when using Land's Edge because
    this is a voluntary rather than forced discard. [Aahz 07/25/94]
  A card put on top of your library still counts as discarded for effects
    such as Psychic Purge. [WotC Rules Team 05/10/95]
  Your opponent does not get to see the card you put on top of your library.
    [WotC Rules Team 05/10/95]
  The Library of Leng only has an effect on your discard phase if it is in
    play and untapped when your discard phase would start.  It will not make
    you skip the phase if it becomes active during that phase.
    [WotC Rules Team 10/18/95] See "Phase Skipping" in the General Rulings for
    more information.
  If more than one card is discarded due to a single effect, you get to
    decide whether or not to use the Library on each of the cards in the
    discard.  It is not an all-or-nothing effect. [Aahz 06/11/96]
    If the discard is chosen, the order of discarding is chosen by the player
    who is discarding.  If the discard is random, then randomly choose one
    card at a time and decide on the use of the Library of Leng after each
    card is chosen. [Mirage Page 54]
  The Limited and Unlimited versions of this card would not allow you to
    discard during discard phase even if you had more than 7 cards in your
    hand.  The Revised and Fourth Edition versions of this card cause you to
    skip the discard phase entirely.  This distinction is very subtle, but the
    newer cards allow you to avoid spells such as Cursed Rack.
  If the Limited or Unlimited Edition Library of Leng is destroyed during
    the discard phase, then you must discard down to 7 cards as per
    normal.
  The Fifth Edition version no longer has the reminder text that you can look
    at a randomly discarded card before choosing where it goes.  This is
    still true, however. [D'Angelo 04/11/97]

Lich:
  As errata, it should read "You lose all life.  If you gain life in the game,
    instead draw one card from your library for each life.  For each 1 damage
    dealt to you, sacrifice a card in play.  If Lich leaves play, you lose
    the game." [Encyclopedia Page 57]
  When this enters play, your life total is reduced to zero.  You do not lose
    by having 0 or less life while Lich is in play. [Aahz 11/08/96]
  If you are at negative life points, Lich will not raise you back up to
    zero life.  It only lowers you to zero if you have a positive life total.
    [WotC Rules Team 09/22/95]
  You can lose life, and thereby have a negative life total, while Lich is
    in play.  Losing life is not damage and will not cause you to sacrifice
    cards. [Aahz 11/08/96]
  You cannot pay life, just like any player at less than one life cannot pay
    life (well, maybe zero life).
  This can only be played on yourself, not on opponents. [PPG Page 221]
  Cards sacrificed by taking damage generate death events and in all ways are
    similar to normal sacrifice actions. [Aahz 07/05/95]
  Cards are sacrificed during the side-effects part of damage prevention
    (which is the same time Hypnotic Specter would make you discard).
    [D'Angelo 12/04/95]
  Cards are sacrificed so Protection from Black has no effect. [bethmo]
  The phrase "If Lich leaves play, you lose the game" is an absolute
    statement.  Casting a Healing Salve or using a "lucky charm" after the
    destruction (or other means of leaving play) will not save you.
    [WotC Rules Team 01/29/94]
  The loss of life from Greed is a payment, so Greed cannot be used by a Lich
    (since a Lich has no life to pay). [Aahz 02/21/95]
  If you play Simulacrum after sacrificing some cards, you do not get them
    back. [bethmo]
  If you have multiple Lich cards in play, you must sacrifice 1 card for each
    damage done to you for each Lich.  This is because the sacrifice is
    a triggered ability.  But you only draw 1 card for each life gained
    regardless of how many Liches you have.  This is because the draw is a
    replacement effect and not a triggered one. [WotC Rules Team 12/03/96]
    (REVERSAL)  You lose if any one of the Liches leaves play.
  If you take more than one damage at a time, sacrifice the cards for that
    damage simultaneously. [WotC Rules Team 06/15/95]  This allows you to
    sacrifice both a creature and the Animate Dead that is on it all at once.

Lifeblood:
  As errata, it should read "You gain 1 life each time one of target
    opponent's mountains becomes tapped." [Encyclopedia Page 153]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]

Life Chisel:
  You can't sacrifice creatures you don't control. [Mirage Page 26]
  This is a phase effect used during upkeep.  It can only be used once each
    upkeep. [Aahz 11/08/96]
  You are not forced to sacrifice anything.  It's an option. [bethmo 06/17/94]

Lifeforce:
  The Limited/Unlimited Edition version of the card says "destroys a black
    spell as it is being cast" but should be read as "counters a black
    spell". [bethmo]

Lifelace:
  See Chaoslace for rulings.

Life Matrix:
  Once the counter is placed on the creature, the counter is used by the
    player who put the counter on the creature.  This might not be the same
    as the player who is the creature's controller or the Matrix's controller.
    [Wotc Rules Team 02/09/95]
  The counters can be used even if the Matrix leaves play.
    [WotC Rules Team 02/09/95]

Lifetap:
  This card gives one life for each and every Forest tapped. [bethmo]
  Since it detects a Forest becoming tapped, it even works if the Forest is
    tapped with Twiddle or Icy Manipulator.
  It also works if the land being tapped is only part Forest or "counts as
    a Forest" regardless of what mana type it is tapped for. [Aahz 07/28/94]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]

Lightning Blow:
  See the "Cantrip" entry in the General Rulings for more information.

Lim-Dul's Paladin:
  The bonus happens when creatures are assigned to block the Paladin; no bonus
    is gained if something else in the band is blocked.  The second part of
    his ability is like the Keeper: it activates automatically after blocking
    assignment is finished if nothing is currently blocking him.  So if he
    attacks as part of a band and one of the other members is blocked, he's
    just a plain old 0/3. [bethmo 06/28/96]
  This is a forced discard, so it can be used with Library of Leng.
    [bethmo 10/03/96]

Lion's Eye Diamond:
  You can discard a hand of zero cards to use this effect.
    [Duelist Magazine #16, Page 28]

Living Artifact:
  As errata to the Limited, Unlimited, and Revised Edition versions of this
    card, change "on target artifact" to "on Living Artifact".  Counters are
    associated with the Living Artifact card so counters go away if the
    enchantment is removed. [Duelist Magazine #2, Page 68]
  As errata to the Limited, Unlimited, and Revised Edition versions of this
    card, change "for each life you lose" to "for each point of damage you
    take". [PPG Page 133]  Duelist Magazine #5, Page 11 points out the
    difference in card text but does not override this errata to make the
    pre-Fourth Edition version not get counters for loss of life.
  If you have two or more in play, you may trade in one counter from each
    during each of your upkeeps. [WotC Rules Team 02/07/94]
  You can play it on your opponent's artifacts.  The controller of the
    enchantment (not the controller of the artifact) uses the Living
    Artifact ability. [bethmo]

Living Lands:
  See the "Animated Lands and Artifacts" section in the General Rulings for
    more information.
  Living Lands is identical in effect to the Kormus Bell (except it
    animates Forests instead of Swamps), so see its entry for rulings.

Living Plane:
  See the "Animated Lands and Artifacts" section in the General Rulings for
    more information.
  Even affects Mishra's Factory by turning it into a 1/1 creature.  The
    Factory can still use its ability to become an Assembly Worker.  Any
    Assembly Workers already activated when Living Plane is cast become 1/1
    creatures. [Duelist Magazine #2, Page 8]

Living Wall:
  The card says "Counts as a wall" and it means that it is a Wall in all
    ways. [bethmo 05/03/94]

Livonya Silone:
+ This is one of the only cards that can get the class Legendary Landwalk.
    Only Illusionary Presence can also grant this broad ability.
    [D'Angelo 04/17/97]

Llanowar Elves:
  As errata, play the ability as a mana source. [Mirage Page 2]
  A green mana symbol was put in place of the words "green mana" between the
    Limited/Unlimited and Revised Editions of this card.  The Revised and
    Fourth Edition cards cannot be affected by Sleight of Mind.
    [Aahz 07/29/94]

Lord Magnus:
  The statement that creatures with PlainsWalk or ForestWalk can be blocked
    applies to all creatures in play blocking them, and not just to Lord
    Magnus. [Duelist Magazine #2, Page 9]

Lord of Atlantis:
  Does not grant the abilities to itself. [PPG Page 225]
  The abilities begin once the Lord is in play and immediately cease if it
    leaves play.
  Grants the abilities to all Merfolk controlled by all players. [Snark]
  The Revised and Fourth Edition cards are "Summon Lord" while the Limited and
    Unlimited Edition ones are "Summon Lord of Atlantis".  This currently has
    no effect on play, however. [Aahz 10/06/94]  Actually, the An-Zerrin
    Ruins can be affected by this difference.

Lord of the Pit:
  If you have a creature, you must sacrifice it.  The "or take 7 damage"
    option can only be taken if no creature can be sacrificed.
    [Duelist Magazine #3, Page 15]
  You can sacrifice a Lord of the Pit to a different Lord of the Pit, but
    you cannot simultaneously sacrifice them to each other.  [Aahz 09/14/94]
  A sacrifice of a creature cannot be prevented by either player.
    [Mirage Page 33]
  Can select creatures with Protection from Black to be sacrificed. [Aahz]
  COP:Black can be used to avoid damage from being unable to pay the upkeep.
    [Snark]
  The Revised and Fourth Edition versions of this card say that it cannot be
    sacrificed to itself while the Limited and Unlimited Editions do not say
    this.  It seems like errata to the pre-Revised cards will be issued, but
    it has not yet.

Lord of Tresserhorn:
  As errata, it should read "When Lord of Tresserhorn comes into play, lose 2
    life and sacrifice 2 creatures, and..." [Encyclopedia Page 113]
  Since this is a loss of life and not a payment, your life total can be
    reduced below zero by this. [Duelist Magazine #13, Page 27]
  If he enters play, you do as much of the "when he enters play" text as
    possible.  If you have less than 2 creatures in play, he must be one of
    the ones sacrificed. [Duelist Magazine #12, Page 32]

Lure:
  Remember that Lure does not give a creature the ability to block the Lured
    creature, it just forces those creatures which are already able to block
    the Lured creature to do so.
  Opponent does not have to power special effects in an attempt to make all
    creatures block the Lured creature.  For example, you do not need to
    power a Goblin Balloon Brigade to block a flying creature with Lure,
    but if you do power it, the Brigade must block. [bethmo]
  If a Lured creature is in a band, only blockers able to block the Lured
    creature are affected by the Lure. [bethmo]

Lurker:
  As errata, it should read "Lurker cannot be the target of spells unless it
    was assigned as an attacker or blocker this turn." [Encyclopedia Page 171]

      -      -     *     -     *     - M -     *     -     *     -     -

Magical Hack:
  As errata, play the spell as an instant when targeting a permanent and as
    an interrupt when targeting a spell. [Mirage Page 4]  The spell is still
    an "Interrupt" and not an "Instant" for effects that affect certain
    spell types. [Aahz 09/19/96]
  Alters all occurrences of a land word in the text box of the given card.
    [WotC Rules Team]
  Can target a card with no land words on it. [Duelist Magazine #5, Page 23]
  Cannot change a land word to the same land word.  It must be a different
    word. [Duelist Magazine #5, Page 23]
  Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius.
    [WotC Rules Team]
  The card forgets the change if it goes to the graveyard or is Unsummoned.
    [Chris Page]  In a multiplayer game, this means it persists even after
    the player who cast the Magical Hack leaves the game.
  Cannot add or remove the words "Snow-Covered".
    [Duelist Magazine #6, Page 132]
  If you respond to your opponent's use of this spell with another use so that
    the land word changes before the opponent's resolves, the opponent's will
    do nothing since no instances of the words they chose will be there.
    [bethmo 11/05/96]
  The Limited, Unlimited, and Revised Edition versions only can target
    cards or spells while the Fourth Edition on can target any permanent
    (including tokens) or spells. [Duelist Magazine #5, Page 11]

Magus of the Unseen:
  As errata, it should read "...activation cost.  If you lose control of
    the artifact at the end of this turn, tap it." [Encyclopedia Page 89]
    The artifact only taps when you lose control of it at the end of
    the turn.  It will not tap due to any other control changes.
    [Duelist Magazine #13, Page 27]
  Can be used on an untapped artifact.  Being tapped is not a targeting
    requirement. [Aahz 06/08/95]
  The artifact taps after returning to the opponent (if it is not already
    tapped), so any abilities triggered off it tapping happen at that time.
    [Aahz 07/05/95]
  The Fifth Edition version clearly states that it is only tapped if it
    returns at end of turn where the Ice Age version had errata to say this.
    [D'Angelo 04/11/97]

Malachite Talisman:
  See Hematite Talisman for rulings.

Malignant Growth:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]
  It causes one draw effect of X cards, where X is the number of growth
    counters on this card. [Aahz 03/17/97]
  It has one packet of X damage, not X packets of one damage. [Aahz 03/17/97]

Manabarbs:
  Each land tapped acts a new trigger for damage, but all damage is from
    the same source. [bethmo]  This means each point of damage arrives in
    a separate "packet" and in a separate damage prevention step.
  You can get all the damage from Manabarbs into a single packet which is
    preventable by a single use of a Cicle of Protection by doing the
    following:  tap one land for mana, then in the damage prevention step,
    tap additional lands for mana.  When you do this, the additional damage
    gets added to the current damage prevention step (such steps do not nest)
    and all damage from one source in one damage prevention step merge into
    one packet of damage. [Duelist Magazine #17, Page 24]
  The Limited and Unlimited Edition versions did damage whenever a land was
    tapped.  The Revised and Fourth Edition versions only do damage when the
    land is tapped for mana.

Mana Clash:
  All the damage from the coin flips is saved up and happens when the spell
    is done resolving.  All the damage is collected into a single packet.
    Thus you need to power a Circle of Protection: Red only once for this.
    [D'Angelo 10/01/96]
  Always affects the caster and targets another player.  The Dark versions
    can be affected by Reflecting Mirror so that both coin flips are done
    by the caster.  Either version can be redirected to a third player.
    [WotC Rules Team 02/09/95]
  The Fourth Edition version of this card cannot target the caster, while The
    Dark version could. [Duelist Magazine #5, Page 11]

Mana Crypt:
  As errata, play the mana producing ability as a mana source. [Mirage Page 2]
  The coin flip is an upkeep effect and not an upkeep cost.  You can use the
    Crypt before dealing with the upkeep effect and thus avoid the coin
    flip entirely.  This works because if it is tapped at the end of upkeep,
    it is turned "off" like all artifacts are when tapped.
    [Duelist Magazine #10, Page 44]

Mana Drain:
  Gives you colorless mana. [Aahz 12/06/94]
  The mana gain is done as a beginning of main phase effect and not as a
    mana source or such. [D'Angelo 11/08/96]

Mana Flare:
  When used with multilands produces 2 of one color, not one of each.
    [bethmo 05/12/94]
  When used with Urza's lands (and other colorless producing lands) they
    produce one extra colorless mana each. [bethmo 05/12/94]
  Only produces extra mana when land is tapped for mana, not when tapped by
    Twiddle or for some other effect. [bethmo]
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  Mana Flare adds one of whatever color the land produces after applying any
    land type or color changing effects. [Duelist Magazine #6, Page 130]
  If the land produces more than one color or type of mana at a single time,
    such as with Balduvian Trading Post, you choose which kind of mana the
    Mana Flare actually provides. [Duelist Magazine #12, Page 26]
  Any restrictions on the mana generated by the land are copied along with
    the color. [bethmo 12/07/96]
  The mana is provided when the triggered ability resolves.
    [WotC Rules Team 03/14/97]  (REVERSAL)  It used to actually modify the
    mana generating effect to make more mana.

Mana Matrix:
  Only reduces the generic mana portion of a spell's cost.  If the spell
    does not accept generic mana or accepts less than 2, you get a reduced
    or null effect from this card. [Duelist Magazine #2, Page 9]
  Only affects its controller, not all players. [bethmo 06/15/94]
  Only works on instants, interrupts, and enchantments.  It does not work on
    sorceries, or other spell types.  So, you can't use it on a Fireball.
    [bethmo 06/16/94]
  Although the apparent cost is reduced, the "casting cost" of the spell for
    reasons of Spell Blast or such is still the full amount.
    [Duelist Magazine #2, Page 9] Just think of the Matrix as contributing
    2 to the cost, not reducing it.
  Multiple Matrices do add up.  Two will contribute up to 4 toward the cost,
    and so on. [bethmo 06/29/94]
  No, it does not affect mana sources. [D'Angelo 11/07/96]

Mana Short:
  If you play Mana Short in response to a spell, it will have no effect on
    that spell since the mana has already been paid. [D'Angelo 11/08/96]
  Since this is an instant, your opponent may use any fast effects in
    response to the casting of this spell.  Note that such effects will be
    resolved before the mana pool is emptied by the Mana Short. [bethmo]
    This makes it useless as a countermeasure for spells.  To use it
    effectively, you need to use it during Upkeep and even then it will not
    prevent the use of instants and other fast effects.
  Taps all lands, even if they do not normally produce mana.
    [D'Angelo 07/17/95]
  As errata to the Limited, Unlimited, and Revised Edition versions of this
    card, it should read "target player" instead of "opponent".  This means
    you can use it on yourself.  [Duelist Magazine #4, Page 64]  The Fourth
    Edition version says this.
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Mana Vault:
  The Fifth Edition card text is "Mana Vault does not untap during your untap
    phase.  At the end of your upkeep, if Mana Vault is tapped, it deals 1
    damage to you.  {4}: Untap Mana Vault at end of upkeep. Use this ability
    only during your upkeep.  {Tap}: Add three colorless mana to your mana
    pool.  Play this ability as a mana source."
  You can untap a Mana Vault with mana from a Mana Vault or Basalt Monolith
    and you can untap a Basalt Monolith with mana from a Mana Vault.
    [WotC Rules Team 06/15/95]  This is a REVERSAL of a ruling made on page 79
    of Duelist Magazine #3.
  The untap ability can be used even when it is tapped.  See the "Artifacts"
    entry in the General Rulings for more information.
  Because both the damage and untapping are done at end of upkeep, you can
    choose to either untap it first or take the damage first.
    [D'Angelo 04/11/97]  I can't think of too many reasons to want to take
    the damage, though.
  The Limited and Unlimited Edition versions of this card do not require the
    untap cost to be paid during upkeep as the Revised Edition version does.
    You can pay to untap it at any time. [bethmo]
  The Fourth Edition version of this card has a normal activation ability
    which can be affected by things like Power Artifact. [Aahz 08/15/95]
  The Fifth Edition version has the untap ability used at the end of upkeep
    instead of during upkeep. [D'Angelo 04/11/97]

Mana Vortex:
  As errata, it is buried (not destroyed) if there are no lands in play.
    [Duelist Magazine #15, Page 28]
  Consecrate Land cannot be used to prevent a sacrifice.
    [Duelist Magazine #3, Page 7]
  You have to sacrifice a land right after announcement and prior to
    interrupts being used or it is countered. [Aahz 09/18/96]

Mangara's Blessing:
  The 2 life from having it discarded is gained at end of turn.
    [Aahz 10/21/96]
  Being forced to discard this card causes one "at end of turn" effect that
    does two things.  If the card is not still in the graveyard at end of
    turn, however, you still get the life. [Aahz 10/21/96]

Mangara's Tome:
  As errata, ignore the first line break on the card.  Removing the cards from
    the game is a function of the "comes into play" effect rather than an
    independent ability of the Tome. [Duelist Magazine #16, Page 25]
  The getting of cards from the Tome is not considered a "draw".
    [Aahz 10/21/96]
  The ability is a specialized ability that replaces a draw.
    [D'Angelo 11/11/96]

Man-o'-War:
  It can choose itself.  It has to if there are no other creatures.
    [Duelist Magazine #17, Page 30]

Marsh Goblins:
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind and is not copied by copy cards such as Vesuvan
    Doppelganger.  [Duelist Magazine #3, Page 22] This is true even under the
    new rulings made on 12/03/96 for the Crimson Kobold (and other Kobolds).
  This card can have its color changed by a lace spell but not by
    Sleight of Mind. This is a REVERSAL of a ruling in Duelist Magazine #2
    on page 86. [WotC Rules Team 09/15/94]

Marsh Viper:
  Your opponent does not get poison counters if all the damage done to them by
    the Viper is prevented.  The poison is added only if damage gets through
    because it is a side-effect of the damage.  [Aahz 08/11/94]
  See the "Poison" entry in the General Rulings for more information.
  The Fourth Edition version will give two poison counters to its controller
    if its damage gets redirected there, while The Dark version could only
    give poison counters to an opponent. [Duelist Magazine #5, Page 11]

Marton Stromgald:
  The bonus is calculated when attackers are declared and does not change
    if attackers are later killed off or removed from the attack.
    [Aahz 08/16/95]
  The bonus stays even if Marton is killed or removed from the attack.
    [D'Angelo 11/11/96]

Martyrdom:
  It is not considered a damage prevention or redirection spell at the time
    it is cast, so it cannot be played during damage prevention steps.
    [Aahz 06/30/96]  It allows redirection to be done at a later time.
  If the target stops being a creature, you cannot redirect damage to it
    until/unless it becomes a creature again. [bethmo 08/06/96]

Martyr's Cry:
  Only affects creatures in play, not ones in hands or graveyards.
    [Duelist Magazine #3, Page 7]

Martyrs of Korlis:
  Only one bodyguard can take damage for you during a turn.  Whichever
    bodyguard triggers first will win for that turn.  If the first damage
    which would qualify for either comes from an unblocked artifact creature,
    you have the option of which one takes the damage. [Aahz 10/21/94]
  The redirection takes place automatically at the end of the first step of
    damage prevention.  This is not a fast effect used during damage
    prevention but you can use other prevention effects before this one
    kicks in.  If there is more than one automatic effect, the person
    damaged can choose which order to apply them.  This damage will result
    in a second damage prevention step to follow this one.
    [WotC Rules Team 06/15/95]
  If a Limited or Unlimited Edition Veteran Bodyguard is available as well,
    unblocked artifact creature damage must go to a Martyr because its text
    overrides the Veteran Bodyguard.  All other unblocked creature damage
    can and will be taken by your Limited or Unlimited Veteran Bodyguard.
    [Aahz]
  If a Revised Edition Veteran Bodyguard is available, only one of your
    Bodyguards can take damage even if one of the other Bodyguards is a
    Limited or Unlimited Edition one.  This means that you may choose among
    your various Bodyguards which one takes creature damage (with Martyrs
    usable for artifact creature damage).  Note that if a Martyr takes some
    artifact damage (creature or not) then none of the other Revised
    Bodyguards may take damage for you, even if the damage is not artifact
    damage.

Master of the Hunt:
  Since tapping is not part of the cost, you can use this more than once
    a turn. [Duelist Magazine #2, Page 9]
  See the "Token Creatures" entry in the General Rulings for more information.

Maze of Ith:
  As errata, it should read "{Tap}: Untap target attacking creature.  That
    creature neither deals nor receives combat damage this turn."
    [Encyclopedia Page 171]
  See the "Fog Effects" entry in the General Rulings.
  The creature is still considered to have attacked, and is even still part
    of the attack.  It just deals and receives no damage.  Don't infer
    something from the fact that it becomes untapped.
  Can target a non-tapped attacking creature such as the Serra Angel.
    Both parts of the effect will happen even if one part fails.  So if it
    fails to untap the card, it will still make the creature unable to deal
    or receive damage. [Duelist Magazine #5, Page 22]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 10/10/94.  Was on the Type II restricted
    list until 06/08/95 when it became banned because The Dark was removed
    from the Type II legal sets.  Has always been banned from Type I.5
    tournaments.

Meddle:
  Only works on spells with a single target, where that target is a creature.
    Will not work on spells that target a single creature and a player, for
    example. [bethmo 12/07/96]
+ Does not work on "comes into play" effects. [D'Angelo 02/17/97]  For
    example, the Man-o'-War effect. [Duelist Magazine #17, Page 30]

Meekstone:
  Creatures with power>2 do not untap normally once they become tapped
    [Card Text]  Since creatures do not tap when blocking, creatures with
    power>2 are still useful for defense as long as they are untapped.
  Does not prevent cards from being untapped outside the untap phase.
    [bethmo]

Melee:
  Declaring a blocker cannot be interrupted or responded to.  The player who
    cast Melee can make all of the blocking assignments before the defending
    player would be able to make any responses, including tapping of a
    Kjeldoran Guard. [bethmo 08/20/96]

Memory Lapse:
  The card goes to the graveyard before being put on the library.
    [Aahz 03/17/97]
  You can use mana sources between the two sentence. [Aahz 03/17/97]

Merchant Ship:
  As errata, it should read "If Merchant Ship attacks and no creatures are
    assigned to block it, you gain 2 life.  Merchant Ship cannot attack unless
    defending player has islands in play.  Merchant Ship is buried immediately
    if at any time you have no islands in play." [Encyclopedia Page 209]
  The ability is triggered at the end of the Declare Blockers step if no
    creatures were assigned to block it. [WotC Rules Team 09/22/95]  Note that
    you do not have to wait until the end of combat.

Merfolk Assassin:
  Can be used on a creature with Snow-Covered Islandwalk.
    [Duelist Magazine #8, Page 51]
  Artist's name, Dennis Detwiller, is spelled incorrectly.

Merieke Ri Berit:
  See the "Tap and Hold Abilities" entry in the General Rulings for more
    information.
  If you lose control of a creature controlled by Merieke, the creature can
    still be buried according to Merieke's ability. [Aahz 11/06/95]

Merseine:
  When the last counter is removed, Merseine stays in play but does nothing.
    [WotC Rules Team 12/15/94]
  The cost that needs to be paid is in mana of any color, not the actual cost
    and color of the creature. [Duelist Magazine #4, Page 7]
  Can remove as many counters per turn as you want to and this can be done
    at any time fast effects are legal. [D'Angelo 03/23/95]

Mesmeric Trance:
  The cards are discarded from your hand during announcement and as a cost
    instead of being discarded on resolution.  It is not a forced discard, so
    it cannot be used with Library of Leng.  [Duelist Magazine #11, Page 56]

Metamorphosis:
  The mana generated by this spell must be used to summon creatures or you
    take mana-burn damage.  You can however split it up among multiple
    summonings or add to it from other mana sources.  [Arab FAQ 01/05/94]
  You cannot spend any of the mana to pay penalty costs from effects like
    Gloom, Nether Void, etc. [Duelist Magazine #8, Page 51]
  You can spend the mana on costs on the spell itself such as the extra mana
    paid for Drain Life (a contrived example since Drain Life isn't a
    creature, but that's the idea). [Duelist Magazine #9, Page 61]
  Since this is a "sacrifice" (and sacrifices are not targeted), you may
    choose creatures with Protection from Green. [Aahz]

Meteor Shower:
  The "RXX" casting cost is not a misprint.  It means to spend one red plus
    two times X of any color to cast the spell.  Choose X based on how much
    damage you want to do. [Duelist Magazine #7, Page 8]
  Cannot choose to do fractional or zero damage to a target.
    [WotC Rules Team 07/19/95]

Mightstone:
  As errata, it should read "All attacking creatures get +1/+0."  The card
    type is "Artifact" and not "Continuous Artifact".
    [Encyclopedia Page 133]
  The +1/+0 applies to attacking creatures from all players. [Aahz]

Mijae Djinn:
  As errata, it should read "If Mijae Djinn attacks, flip a coin after attack
    is chosen; opponent calls head or tails while the coin is in the air.  If
    the flip ends up in opponent's favor, Mijae Djinn becomes tapped and is
    not considered to have attacked." [Encyclopedia Page 209]
  If Nettling Imp, Siren's Call, or similar effect is used on the Djinn and
    the coin toss fails, then it does not attack and will be killed at the
    end of the turn. [bethmo]
  The coin toss is done at the end of the declare attackers step.  You cannot
    add or remove creatures from the attack once you flip the coin.
    [D'Angelo 04/04/95]
  Any abilities that trigger when it attacks will not trigger if the attack
    fails to happen.  If there was a cost to declare it as an attacker and
    the declaration fails, you do not get the cost back.  If there was a
    limitation imposed when you declared it as an attacker (as with Errantry)
    you do not get to go back and redo things after the attack fails.
    [D'Angelo 09/09/96]
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]
  The Arabian Nights version should be read as "Tap Mijae Djinn and it does
    not attack" instead of "Mijae Djinn is tapped but does not attack".
    [WotC Rules Team 02/09/95]

Millstone:
  Library of Leng has no effect on the Millstone because cards are moved to
    the graveyard.  They are not "discarded". [bethmo]
  Can be used on a player with less than 2 cards in their library.  It will
    remove 0 or 1 cards if that is all that is available.
    [Duelist Magazine #6, Page 130]
  It is not a draw effect so it will not cause a player with less than 2 cards
    in their library to lose. [Duelist Magazine #6, Page 130]

Mind Bend:
  If you respond to your opponent's use of this spell with another use so that
    the color word changes before the opponent's resolves, the opponent's will
    do nothing since no instances of the words they chose will be there.
    [bethmo 11/05/96]

Mindbender Spores:
  As errata, it only causes fungus counters it places to be removed at the
    rate of one per untap. [Duelist Magazine #17, Page 24]  It will not affect
    fungus counters from other effects.
  Any creature blocked by this card gets four fungus counters placed on it
    when this card is assigned to block it.  The counters are added to any
    creature which becomes a blocker by any means, including being part of a
    band which is blocked or by being moved into being blocked by an effect
    such as General Jarkeld.  The counters stay even if the creature is
    removed from the blocking situation by an ability like General Jarkeld.
    [D'Angelo 01/22/97]

Mind Bomb:
  This is not a forced discard.  The player is choosing to discard instead of
    taking damage.  Thus, Library of Leng cannot be used.
    [Duelist Magazine #12, Page 26]

Mind Ravel:
  As errata, it should read "effect" instead of "ability".
    [Encyclopedia Page 90]
  See the "Cantrip" entry in the General Rulings for more information.
  You still draw a card if opponent had no cards in hand.
    [WotC Rules Team 06/15/95]
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Mindstab Thrull:
  See the "Is Not Blocked" entry in the General Rulings for more information.
  Target player gets to choose which cards they discard.
    [Duelist Magazine #4, Page 7]
  The Fifth Edition version's ability has an activation cost and is played as
    an instant.  The Fallen Empires version was played as a triggered effect
    at the end of blocking declaration. [D'Angelo 04/11/97]

Mind Twist:
  As errata to the Limited, Unlimited, and Revised Edition versions of this
    card, it should read "target player" instead of "opponent".  This means
    you can use it on yourself.  [Duelist Magazine #4, Page 64] The Fourth
    Edition version says this.
+ Has been on the Duelist Convocation banned list (not allowed in decks) for
    Type I and Type II since 02/01/96.  It was on the restricted list (only 1
    per deck) for Type I and Type II tournaments from 08/01/94 to 02/01/96.
    Now banned in Type II because it is no longer in the base set.  Has
    always been banned from Type I.5 tournaments.

Mind Warp:
  The target player decides what order to put the cards in the graveyard.
    You decide which cards, but they do the discarding.
    [Duelist Magazine #14, Page 27]

Mind Whip:
  As errata, it should read "During target creature's controller's upkeep,
    he or she pays {3} or Mind Whip deals 2 damage to him or her and taps that
    creature." [Encyclopedia Page 90]
  The payment is an upkeep cost managed by the enchantment and is not
    considered to be on the creature itself.  This means that you can use the
    abilities of the creature prior to paying the upkeep cost.
    [Duelist Magazine #11, Page 56]

Minion of Leshrac:
  As errata, it should read "Protection from black.  During your upkeep,
    sacrifice a creature or Minion of Leshrac deals 5 damage to you and
    becomes tapped.  You cannot sacrifice Minion of Leshrac to itself.
    {Tap}: Destroy target creature or land." [Encyclopedia Page 90]
  Paying the upkeep is optional. [Aahz 06/19/95]

Miracle Worker:
  Can only target local enchantment cards and not global enchantments such
    as Oubliette or Pestilence.  [Aahz 10/21/94]

Mirror Universe:
  As errata, it should read "{Tap}: Sacrifice Mirror Universe during your
    upkeep to trade your number of life points with target opponent.  For
    example..." [Encyclopedia Page 209]
  The life total trade is treated as if one player loses life and the other
    one gains life.  Things that trigger off gain or loss of life will
    trigger. [bethmo 12/07/96]  For example, if player A has 5 life and
    player B has 10 life, the Mirror's effect will cause player A to gain 5
    life and player B to lose 5 life.  Effects like Forsaken Wastes can
    prevent the life gain.
  If one player is a Lich, they are considered to be gaining life from this
    effect and instead draw cards.  The other player is in deep trouble if
    they cannot raise their life points from zero. [Aahz 06/16/94]
  In multiplayer games you choose an opposing player when it is used.
    [Duelist Magazine #4, Page 64]
  If a player has a negative life, the swap considers the player to be at
    zero life. [WotC Rules Team 12/03/96]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 08/01/94.  Has always been banned from
    Type I.5 tournaments.

Misers' Cage:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]

Mishra's Factory:
  See the "Animated Artifacts and Lands" entry in the General Rulings for
    more information.
  When it is an Assembly Worker, it is still a land and retains all of its
    other abilities. [Duelist Magazine #2, Page 14]  The card name is no
    longer Mishra's Factory at this time.  It is Assembly Worker.
  Assembly Worker only lasts until the end of the turn, and then any Enchant
    Creature or Enchant Artifact spells on it are destroyed.
    [Duelist Magazine #2, Page 15]
  Can attack on the turn an Assembly Worker is created, but it may not attack
    on the turn the land itself is brought into play.
    [Duelist Magazine #2, Page 15]
  Any counters on the Assembly Worker remain even if the counters stop being
    meaningful when it de-animates.
  Can only give +1/+1 to one Assembly Worker.  Not all of them.
  Tapping a land for something other than mana is an instant speed (not
    mana source speed) effect. [bethmo]
  An Assembly Worker is considered to have a zero casting cost.
    [Duelist Magazine #5, Page 14]
  Because turning it into an Assembly Worker is an effect, it is possible
    to power it many times during an instant.  When the instant is resolved,
    the Factory will turn into an Assembly Worker.
    [Duelist Magazine #2, Page 14]
  The ability to turn it into an Assembly Worker can be used while it is
    an Assembly Worker and will reset the base power/toughness to 2/2 if it
    had been changed by something like a Sorceress Queen or such.
    [Duelist Magazine #12, Page 26]
  When it is an Assembly Worker, it is an Artifact and can therefore be
    stolen by Aladdin.  It is also a creature and can be stolen.  If stolen
    by use of a fast effect, it will not return to you even when it reverts
    to being a land.  Once a card is stolen, it only goes back to its
    original controller according to the terms on the stealing card.
    Note that enchantments which steal cards (such as Control Magic and
    Steal Artifact) do leave their target if the target is no longer valid.
    [WotC Rules Team 02/09/95]
  An Assembly Worker with Consecrate Land on it follows the rulings outlined
    for Consecrate Land.
  If an Assembly Worker is changed into another kind of land by something like
    Phantasmal Terrain, it will stay a 2/2 artifact creature (until end of
    turn) but will not still be called an Assembly Worker.
    [Duelist Magazine #9, Page 60]
  When its animation ability it used, it is of creature type Assembly Worker.
    [D'Angelo 08/01/96]
  The Fourth Edition version uses activation costs to generate mana or give
    +1/+1 to an Assembly Worker.  The Antiquities version just had an ability.
    [Duelist Magazine #5, Page 11]

Mishra's War Machine:
  As errata, it should read "Banding.  During your upkeep, choose and discard
    one card from your hand, or tap Mishra's War Machine and Mishra's War
    Machine deals 3 damage to you." [Encyclopedia Page 36]
  You may choose to take damage or to discard. You cannot avoid taking
    damage if you have no cards to discard. [bethmo]

Mishra's Workshop:
  Mana from this can only be used for the artifact's casting cost and cannot
    be applied to pay penalties like Power Sink, Nether Void, etc.
    [WotC Rules Team 10/18/95]
  You can spend the mana on costs on the spell itself such as the extra mana
    paid for Drain Life (a contrived example since Drain Life isn't an
    artifact, but that's the idea). [WotC Rules Team 11/10/95]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 06/13/94.  Has always been banned from
    Type I.5 tournamentns.

Mistfolk:
  As errata, it should read "{U}: Counter target spell that targets Mistfolk.
    Play this ability as an interrupt." [Encyclopedia Page 91]

Moat:
  Yes this really does affect all players. [bethmo 06/20/94]

Mold Demon:
  See "Comes Into Play Effects" in the General Rulings.
  You must sacrifice two Swamps whenever the creature is brought into play.
    This includes Clone, Doppelganger, Animate Dead, or Resurrection.  In all
    these cases Swamps need to be sacrificed. [bethmo 06/25/94]
  A creature leaving Oubliette or Tawnos's Coffin or phasing in does not
    cause "comes into play" effects to happen again so it will not require a
    sacrifice in those cases. [Aahz 07/05/95]
  A Doppelganger switching forms to a Mold Demon will not require a sacrifice.
    [Aahz 07/05/95]
  The sacrifice is done as a triggered ability just after it enters play.  It
    is not paid on announcement. [D'Angelo 10/27/95]

Mole Worms:
  See the "Tap and Hold Abilities" entry in the General Rulings.

Monsoon:
  The damage is done in a single packet no matter how many Islands are tapped
    by the effect.  [D'Angelo 10/01/96]
  Does one damage for each untapped Island. [D'Angelo 12/21/95]

Mountain Stronghold:
  See Adventurers' Guildhouse for rulings.

Mountain Titan:
  If you spend RR1 more than once, you can get more than one counter per
    black spell cast. [Aahz 06/25/95]
  The counters do not wear off at the end of the turn.  They stick around.
  The ability to put more counters on wears off after dealing with at end of
    turn effects. [bethmo 12/08/96]

Mox Emerald:
  As errata, is should read "{Tap}: Add {G} to your mana pool.  Play this
    ability as a mana source."  It is of type "Artifact" and not "Mono
    Artifact". [Encyclopedia Page 57] [Mirage Page 2]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 01/25/94.  Has always been banned from
    Type I.5 tournaments.

Mox Jet:
  As errata, is should read "{Tap}: Add {B} to your mana pool.  Play this
    ability as a mana source."  It is of type "Artifact" and not "Mono
    Artifact". [Encyclopedia Page 57] [Mirage Page 2]
  See Mox Emerald for rulings.

Mox Pearl:
  As errata, is should read "{Tap}: Add {W} to your mana pool.  Play this
    ability as a mana source."  It is of type "Artifact" and not "Mono
    Artifact". [Encyclopedia Page 57] [Mirage Page 2]
  See Mox Emerald for rulings.

Mox Ruby:
  As errata, is should read "{Tap}: Add {R} to your mana pool.  Play this
    ability as a mana source."  It is of type "Artifact" and not "Mono
    Artifact". [Encyclopedia Page 58] [Mirage Page 2]
  See Mox Emerald for rulings.

Mox Sapphire:
  As errata, is should read "{Tap}: Add {U} to your mana pool.  Play this
    ability as a mana source."  It is of type "Artifact" and not "Mono
    Artifact". [Encyclopedia Page 58] [Mirage Page 2]
  See Mox Emerald for rulings.

Mtenda Griffin:
  Must have a Griffin in the graveyard to use this ability because it requires
    a target. [D'Angelo 10/15/96]

Murk Dwellers:
  As errata, it should read "If Murk Dwellers attacks and is not blocked, it
    gets +2/+0 until end of combat." [Encyclopedia Page 37]

Musician:
  The cost is an upkeep cost and will prevent the creature from using
    abilities before the cost is paid. [Aahz 06/08/95]  See the "Upkeep"
    entry in the "Turn Phases" section of the General Rulings for more
    information.
  The upkeep imposed on a creature by the music counters is considered to be
    inherent to the creature.  If not paid, the creature is considered to be
    destroying itself. [Duelist Magazine #11, Page 57]

Mystical Tutor:
  You cannot get lands using this card because lands are not mana sources.
    They just have abilities that work at mana source speed.
    [Duelist Magazine #16, Page 30]

Mystic Might:
  As errata, it should read "Cumulative Upkeep: {1}{U}.  Play only on a target
    land you control.  {0}: Tap..." [Encyclopedia Page 92]
  See the "Enchant Land" entry in the General Rulings for more information.
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the target land.
    [WotC Rules Team 06/15/95]

Mystic Remora:
  A "non-creature spell" is any spell other than a Summon or Artifact Creature
    spell. [Aahz 06/08/95]

      -      -     *     -     *     - N -     *     -     *     -     -

Nacre Talisman:
  See Hematite Talisman for rulings.

Nafs Asp:
  Can pay the 1 mana at any time after damage is done before the draw phase
    of that player's turn.  This means that you can pay up until the end of
    upkeep.  [Card Text]
  If it damages a player during their draw phase and they do not prevent it
    by paying 1, then this counts as activating the Asp's ability again and it
    will damage that player again during their next draw phase.
    [Duelist Magazine #6, Page 21]  This keeps happening until they pay, even
    if the Asp leaves play. [Duelist Magazine #14, Page 26]
  As errata to the Arabian Nights version, it should be read as saying
    "any opponent" instead of "your opponent".
    [Duelist Magazine #4, Page 64]
  The Arabian Nights version causes loss of 1 life while the Fourth Edition
    version does 1 damage.
  The Fourth Edition version will do extra damage to its controller if its
    damage gets redirected there, while the Arabian Nights version could only
    damage an opponent. [Duelist Magazine #5, Page 11]

Naked Singularity:
  If a player uses Magical Hack to make a land type be listed as producing
    two different colors, the player tapping the land for mana can choose to
    produce mana of either color. [Duelist Magazine #7, Page 100]  But if it
    produces more than one mana, all mana is of the same color.
    [D'Angelo 07/21/95]

Nameless Race:
  The life payment is made during the resolution of the effect as the card
    enters play.  It is not paid during announcement because the card says to
    when "bringing" it into play, not when "playing it. [D'Angelo 03/17/97]
    (This is a minor REVERSAL of a ruling I had here before).

Natural Balance:
  As errata, you are not required to retrieve the lands.  You just get the
    option of retrieving lands up to the maximum of whatever it takes to bring
    you up to five. [Duelist Magazine #16, Page 25]

Natural Order:
  The sacrifice of a green creature is part of the cost and is paid on
    announcement.  You do not have a choice to pay this cost zero times or
    more than one time in order to multiply the effect. [D'Angelo 01/28/97]

Nature's Blessing:
  The abilities granted are permanent.  They are not just until the end of the
    turn. [Aahz 06/14/96]

Nature's Chosen:
  Is buried if you lose control of the creature since the card text says it
    is played on a creature you control. [D'Angelo 06/17/96]

Nature's Lore:
  Basic forests and multilands that say "counts as a Forest" can be drawn.
    [Duelist Magazine #7, Page 8]
  Can get a Snow-Covered Forest out. [Duelist Magazine #6, Page 132]

Nature's Wrath:
  If something causes you to put a blue or black permanent into play, you
    are the one that gets affected, not your opponent. [Aahz 06/18/96]
  If two are in play, a player sacrifices two things for each one put into
    play. [Aahz 06/18/96]
  If a permanent is meets both sets of criteria, you sacrifice two things.
    For example, a card which is blue and black. [D'Angelo 11/11/96]

Nebuchadnezzar:
  Your opponent only discards cards that you name and which are shown to you.
    They do not have to discard a card if it is in their hand but was not
    shown.  [Aahz 06/28/94]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Necrite:
  See the "Is Not Blocked" entry in the General Rulings for more information.
  The ability is targeted. [Aahz 12/02/94]
  The Fifth Edition version's ability has an activation cost and is played as
    an instant.  The Fallen Empires version was played as a triggered effect
    at the end of blocking declaration. [D'Angelo 04/11/97]

Necromancy:
  Enters play as a global enchantment and then becomes an Enchant Creature as
    a triggered effect upon entering play.  It follows all the rules for
    Enchant Creature cards from then on. [WotC Rules Team 03/14/97]
  The bringing of the creature into play and then putting Necromancy on it is
    all done as one triggered ability. [bethmo 02/25/97]
  As a local enchantment, its only legal target is the one chosen when it
    entered play, thus there is no other legal target to move it to with
    Enchantment Alteration. [Duelist Magazine #17, Page 25]
  Note that it is not ever an Enchant Dead Creature and that the creature in
    play is not a "dead creature", so the creature cannot have Animate Dead
    moved onto it. [bethmo 02/18/97]

Necropolis:
  As errata, it should read "Counts as a wall.  Remove a creature card in your
    graveyard from the game: Put X +0/+1 counters on Necropolis where X is
    that creature's casting cost." [Encyclopedia Page 172]
  See "Creature in the Graveyard" in the General Rulings for more information.
  As with all counters, the +0/+1 counters are permanent. [Aahz 08/10/94]

Necropotence:
  See "Phase Skipping" in the General Rulings for more information.
  As errata, ignore the word "next" on the card.  If an effect such as Library
    of Leng causes you to skip your discard phase, you simply put the cards
    in your hand when you finally do get a discard phase.
    [WotC Rules Team 10/03/96]
  Triggers on a discard, and after the card goes wherever it is going,
    Necropotence removes it from game.  So you can use a Library of Leng
    ability during a discard but the card still leaves the game.
    [Aahz 04/23/96]
  Cards are placed face-down under Necropotence.
    [Duelist Magazine #7, Page 100]  The point of this ruling is that you do
    not get to look at the cards until they are drawn.  The cards are not
    actually associated with the Necropotence permanent. [Aahz 02/10/96]
  Removing Necropotence from play will not cause the cards under it to be
    buried.  They are considered as being held by the original effect and
    are just put under the Necropotence for convenience. [Aahz 01/15/96]
    You get the cards during your next discard phase.
  Only has the effect of making you skip your draw phase if it is in play
    when your draw phase would normally start. [WotC Rules Team 10/18/95]
  The acquired cards are not considered draws.  They will not cause damage
    with Underworld Dreams or have Enduring Renewal detect creatures.
    [D'Angelo 12/08/95]
  Can be used with Fasting.  The reason is that Necropotence does not force
    you to skip your draw phase unless it is in play at the end of your
    upkeep phase.  Fasting allows you to mark the draw phase as "skipped"
    during upkeep prior to Necropotence kicking in.  [Aahz 01/16/96]

Nekrataal:
  Nothing happens if there are no non-artifact, non-black creatures in play
    when it comes into play. [Duelist Magazine #17, Page 30]

Nether Shadow:
  See "Creature in the Graveyard" in the General Rulings for more information.
  Note that bringing the Shadow back into play from the graveyard is not a
    spell and it is not a summoning, it is a special ability.  It cannot be
    counterspelled. [bethmo 05/14/94]
  The Limited, Unlimited, and Revised Edition versions could re-enter play at
    any time during upkeep and to even come back more than once.  This made it
    possible for 4 Shadows and Ashnod's Altar to generate an infinite loop.
    [Duelist Magazine #5, Page 11]
  The Fourth Edition version enters play at the end of upkeep.  You can get
    an infinite loop with a mana source speed effect like Ashnod's Altar,
    but in this case it'll be hard to spend the mana. [D'Angelo 11/11/96]
  The Limited and Unlimited Edition versions of this card required the payment
    of its casting cost in order to return it to play.  The Revised and
    Fourth Edition versions return to play for free. [Aahz 07/29/94]

Nether Void:
  This spell's countering effect triggers immediately upon the spell being
    announced and prior to other interrupts being allowed.  Once the payment
    is made, interrupts can happen as normal. [Duelist Magazine #9, Page 60]
  The countering effect does not take place until after Nether Void resolves
    and is in play.  It does not affect its own casting or any casting in
    the same spell stack. [D'Angelo 12/09/95]
  Cannot counter mana sources since they resolve completely before this effect
    can trigger. [D'Angelo 11/07/96]

Nettling Imp:
  See the "Attack or Die Effects" entry in the General Rulings for more
    information.
  As errata, it should read " {Tap}: Force a target non-Wall creature
    controlled by an opponent whose turn it is to attack.  If target creature
    cannot attack, it is destroyed at end of turn.  This ability can only be
    used during opponent's turn, before the attack.  Cannot target creatures
    brought under their controller's control this turn."
    [Encyclopedia Page 208]  The Encylcopedia erroneously removed the word
    "non-Wall" from the text, so it has been added back. [D'Angelo 01/22/97]
  It only affects creatures without summoning sickness.  Thus, creatures that
    phase in this turn can be affected. [Aahz 02/16/97]
  The effect only requires the creature to attack this turn.  It is not a
    permanent effect. [Duelist Magazine #13, Page 27]
  If the Imp leaves play before the end of the turn, the creature still
    dies. [D'Angelo 04/12/95]
  Cannot nettle a creature with Protection from Black. [bethmo]
  Cannot nettle any Wall, even an Animated one. [bethmo]

Nevinyrral's Disk:
  Creatures can be regenerated although the enchantments on them will still
    be destroyed by the Disk. [PPG Page 222]  Note that regeneration abilities
    are used instead of cards going to the graveyard, so a Regeneration
    enchantment can be used even though it will be destroyed.
  The destruction of the disk is not a sacrifice or a burial.  It is destroyed
    as part of the resolution if it is still in play.  And it can regenerate
    from this if it was animated.  [Duelist Magazine #15, Page 28]
  Guardian Beast can prevent it from destroying itself. [D'Angelo 11/07/96]
  Like all fast effects, once activated the effect occurs even if it is
    removed from play. [Peterson 11/01/94]
  The Limited and Unlimited Editions were "Mono Artifacts" so had tap as
    part of the use cost.  Also, this version destroyed itself, which has
    been errata'd to be a burial.  The Revised Edition version was missing
    the tap symbol, but as errata it should be considered to be there.
    [WotC Rules Team 12/15/94]  The Fourth Edition version is correct.

Nicol Bolas:
  As errata, it is of type "Summon Legend" and not "Summon Elder Dragon
    Legend". [Encyclopedia Page 60]

Nightmare:
  If you run out of Swamps, the Nightmare dies right then as a continuous
    effect.  You cannot even use Magical Hack or something to save it.
    [D'Angelo 11/07/96]
  The Beta printing version of this card has a blotch over the word Swamp
    that is not in any of the other printings.

Night Soil:
  As errata, it should read "{1}, Remove two creature cards in any graveyard
    from the game: Put a Saproling..." [Encyclopedia Page 187]  Changed "the
    graveyard" to "any graveyard". [D'Angelo 01/22/97]
  See "Creature in the Graveyard" in the General Rulings for more information.
  The two creatures must come from the same graveyard.
    [Duelist Magazine #4,Page 6]
  The creatures are removed from the game during announcement and as a cost.
    [Duelist Magazine #11, Page 56]
  Token creatures that are destroyed go to the graveyard briefly, but are
    removed from the game before you can take any actions.  You cannot
    use such creatures for Night Soil. [Aahz 11/30/94]
  See the "Token Creatures" entry in the General Rulings for more information.

Norritt:
  As errata, it should read "... {Tap}: Force target non-Wall creature to
    attack this turn.  If creature..." [Encyclopedia Page 92]
  See the "Attack or Die Effects" entry in the General Rulings for more
    information.
  It only affects creatures without summoning sickness.  Thus, creatures that
    phase in this turn can be affected. [Aahz 02/16/97]

Northern Paladin:
  The Limited, Unlimited, and Revised Edition versions only can target
    black cards while the Fourth Edition on can target any black permanent
    (including tokens). [Duelist Magazine #5, Page 11]
  The Limited, Unlimited, and Revised Edition versions should have the word
    "cancel" read as saying "counter". [Aahz 07/29/94]

North Star:
  As errata, play the ability as an instant. [Mirage Page 4]
  Cannot be used to power Drain Life with any color mana because the draining
    portion of Drain Life is not part of the casting cost. [Aahz 06/27/94]
  Converts the spell to having an entirely "colorless" (generic) casting cost.
    This means that effects like Planar Gate and Mana Matrix might end up
    paying for all the spell's casting cost. [Aahz 09/02/94]

Nova Pentacle:
  As errata, it should read "{3},{Tap}: Redirect all damage dealt to you from
    one source to target creature of target opponent's choice."
    [Encyclopedia Page 154]
  Cannot be used if no creatures are in play. [Aahz 06/17/94]
  If you have no creatures, your opponent must still choose a creature even
    if it ends up being one they control. [Aahz 06/17/94]
  If the targeted creature has an Artifact Ward, the Pentacle's effect
    fails to do anything and the damage is not redirected. [Aahz 09/02/94]
  Your opponent is counted as the one choosing the target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Null Chamber:
  Cannot stop a creature from being put into play through an effect, such as
    Flash. [bethmo 11/07/96]  Also Animate Dead, Ivory Gargoyle's trigger,
    and so on.
  Stops cards from being played by Eureka. [Aahz 11/08/96]

      -      -     *     -     *     - O -     *     -     *     -     -

Oasis:
  The Fourth Edition version has an activation cost, while the Arabian Nights
    version just had an ability. [Duelist Magazine #5, Page 11]

Oath of Lim-Dul:
  You can sacrifice one Oath of Lim-Dul to another one.  You cannot sacrifice
    it to itself. [Duelist Magazine #14, Page 27]
  Cards are destroyed or discarded during the side-effects part of damage
    prevention (which is the same time Hypnotic Specter would make you
    discard).  [D'Angelo 12/04/95]
  Payments of life count as lost life for this and all other such effects.
    [Duelist Magazine #10, Page 43]
  Does not trigger twice on damage to a player causing loss of life.
    [DeLaney 02/02/97]

Obelisk of Undoing:
  As errata to the Antiquities version of the card, the word "discarded"
    should be "destroyed". [Duelist Magazine #4, Page 138]
  You must be the owner and the controller of the permanent. [Card Text]
  Only affects one permanent.  All cards which say "any xxx" (where xxx is
    "creature", "land" or something) mean any single xxx in play.
    [Duelist Magazine #2, Page 15]

Ogre Enforcer:
  It needs to be damaged lethally by a single spell or permanent in order to
    die from damage. [Duelist Magazine #17, Page 28]
  If its toughness falls to zero or less and it is undamaged, it will stay in
    play until at least 1 damage is successfully dealt to it or unless it
    already has at least 1 damage on it. [Duelist Magazine #17, Page 47]  Note
    that dealing zero damage to it is the same as not damaging it since there
    is no such thing as a packet of zero damage.
  Trample damage done to an Ogre Enforcer works just like it does for any
    other creature even if you do not want it to happen that way.  For
    example, if the Ogre blocks a Crash of Rhinos (8/4 trample) banded with
    a Teremko Griffin (2/2, banding, flying), then the Ogre will take 2 normal
    and 8 trample damage.  By the rules, the 6 trample damage over the
    Ogre's toughness is redirected to the player _before_ checking if the
    Ogre has lethal damage.  The Ogre will be left with 2 damage from the
    Griffin and 2 from the Rhinos, so it will not die.
    [Duelist Magazine #17, Page 47]
  The Ogre with damage (even if not from one source) greater than or equal to
    its toughness is considered to have "lethal damage" for any effects that
    trigger on such damage.  Thus, a Disintegrate on an Ogre with lethal
    damage will remove it from the game even if all the damage is not from
    one source. [Duelist Magazine #17, Page 47]
+ It is in no way protected from being destroyed or buried due to non-damage
    effects. [D'Angelo 03/26/97]  Note that lowering of toughness is not a
    destroying effect, it simply causes the damage on the creature to be
    rechecked for possible lethal damage.

Old Man of the Sea:
  Can be used, at any time fast effects are allowed, to take control of a
    creature.  This includes your opponent's turn.  If used during an attack
    phase, the creature is removed from the attack immediately. [bethmo]
  Control of the creature is lost if the Old Man leaves play for any
    reason. [bethmo 05/09/94]
  You do not lose control of a creature controlled by the Old Man even if you
    lose control of the Old Man itself.  Interesting Note: if player A
    taps an Old Man to control B's Old Man, and during the same instant B
    taps to control A's Old Man, then at the resolution of the instant, the
    two Old Men switch sides.  Now whoever untaps first will be getting
    both Old Men.  [bethmo]
  You do not lose control if the creature becomes an invalid target at any
    time after the Old Man steals it.  This includes if the card stops being
    a creature.  The check for stealing the creature is made on declaration
    and on resolution as with any targeted effect plus it checks constantly
    for the cases listed on the card: power becoming greater than Old Man's
    and Old Man leaving play.  [WotC Rules Team 02/09/95]
  Can choose not to untap even if it is not still controlling a creature.
    [WotC Rules Team 12/15/94]

Onulet:
  As errata to the Antiquities and Revised Edition versions of this card,
    is should read "If Onulet goes to the graveyard from play..."
    [Duelist Magazine #4, Page 138]  This means that it does not do anything
    if discarded or countered.
  The incorrect artist is listed on the card.  It should be Anson Maddocks.

Onyx Talisman:
  See Hematite Talisman for rulings.

Orcish Artillery:
  COP:Red can be used to avoid damage from the artillery.  Makes it a nice
    2 point directed attack.
  You do not take the 3 points of damage if the effect fizzles.
    [Aahz 06/06/94]
  The Alpha printing version of this card had a casting cost of "1R".  All
    further printings have had a "1RR" casting cost.

Orcish Captain:
  Flip a coin for each time the cost is paid. [WotC Rules Team 11/16/94]
    You cannot pay the cost more than once in a single activation.
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]

Orcish Librarian:
  You do get to look at the remaining 4 cards before deciding which order
    to put them back in. [Duelist Magazine #7, Page 99]

Orcish Lumberjack:
  As errata, play the ability as a mana source. [Mirage Page 2]

Orcish Mechanics:
  As errata, it should read "{Tap}, Sacrifice an artifact: Orcish Mechanics
    deal 2 damage to target creature or player." [Encyclopedia Page 133]
    The Encyclopedia errata entry broke the cost/effect relationship and it
    has been corrected here. [D'Angelo 01/22/97]
  Cannot use the ability unless you have an artifact to sacrifice.  It is
    part of the cost. [Aahz]
  The "place in the graveyard" statement is actually a "sacrifice" and is a
    cost which cannot be prevented. [Duelist Magazine #2, Page 14]

Orcish Oriflamme:
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments from 01/25/94 to 02/23/94.  It was then determined
    to not be that great an advantage at that time.
  The casting cost on the Alpha printing version of this card was just
    "1R", and not "3R" as appears in all other printings.

Orcish Squatters:
  The Fifth Edition version's ability has an activation cost and is played as
    an instant.  The Ice Age version was played as a triggered effect
    at the end of blocking declaration. [D'Angelo 04/11/97]

Order of the Sacred Torch:
  As errata, it should read "{Tap}: Pay 1 life to counters target black spell.
    Effects..." [Encyclopedia Page 93]

Orgg:
  As errata, it should read "Trample.  Orgg cannot attack if defending player
    controls an ..." [Encyclopedia Page 189]
  Cannot attack if opponent has any untapped creatures of power greater than
    2.  [Card Text]  It does not matter if those creatures cannot block.
    [D'Angelo 02/09/95]

Ornithopter:
  The zero casting cost is not a misprint.

Osai Vultures:
  Only gets one counter per turn, not one per creature. [Aahz 06/16/94]
  Does get a counter if creatures died on the turn even if it enters play
    after they died. [Aahz 12/21/94]
  The Fourth Edition version has an activation cost while the Legends version
    just had an ability. [Duelist Magazine #5, Page 11]

Oubliette:
  The card in the Oubliette acts as if it were phased out, with the exception
    that it will not come back into play at the beginning of untap like other
    phased out cards will.  The rulings as to what happens when the creature
    leaves or re-enters play, apply, however. [D'Angelo 10/15/96]  See the
    rulings on "Phasing" in the General Rulings for more information.
  Oubliette differs from normal phasing in, in that the creature enters play
    with summoning sickness. [Aahz 11/07/96]  If a creature enters the
    Oubliette, then exits it during the same turn, it is still subject to
    summoning sickness. [WotC Rules Team 04/12/95]
  If a creature enters the Oubliette after an effect targets it, then exits
    before that effect resolves, then the creature is still "locked onto" by
    the targeted effect.  [WotC Rules Team 10/18/95]
  The creature returns to play tapped.  It does not return to play and then
    tap afterwards. [Aahz 03/17/97]  (REVERSAL)
  The creature in the Oubliette may not be selected (and returned to play) by
    the Ring of Ma'ruf artifact since the card is "out of play" and not "out
    of the game". [WotC Rules Team 11/10/95]
  If City in a Bottle is used, the Oubliette does not protect the creature
    inside (if it is an Arabian Nights card) from being affected.  The
    Oubliette is removed from play and then the creature is freed and
    removed from play immediately.  Continuous effect artifacts are
    considered to be faster than interrupts.
    [Duelist Magazine #2, Page 15]
  If Oubliette is used on token creatures, they are permanently lost.
    [bethmo]  The Oubliette stays in play. [Aahz]  See the "Token Creatures"
    entry in the General Rulings for more information.
  If a creature stops being a creature after it enters the Oubliette, it
    still remains inside.  Examples include a Living Land or an Assembly
    Worker. [Aahz]
  Oubliette targets the creature it is taking out of play, hence Protection
    from Black will prevent this spell from even targeting the creature.
    [WotC Rules Team 02/07/94]
  This is not a creature enchantment, so it cannot be moved with effects like
    Enchantment Alteration.
  If this card phases out, the link to the card it is holding out of play is
    broken, and that card re-enters play.  When this card phases back in, it
    will remain in play without any target. [Aahz 02/16/97]

Ovinomancer:
  Can target itself.  This will cause it to be returned to your hand during
    announcement and will result in no sheep since it will not be in play at
    resolution so the effect fizzles. [bethmo 11/27/96]

      -      -     *     -     *     - P -     *     -     *     -     -

Palladia-Mors:
  As errata, it is of type "Summon Legend" and not "Summon Elder Dragon
    Legend". [Encyclopedia Page 60]

Panic:
  See the "Cantrip" entry in the General Rulings for more information.
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Paralyze:
  Note that the enchantment is a permanent.  It does not leave once it is
    paid. This is a common mistake.
  Because Paralyze is paid during upkeep, the creature does avoid
    restrictions on the untap phase such as Smoke, and can untap when
    Stasis is in effect, or untap around the Meekstone.  [bethmo]
  May be paid more than once a turn if you have enough mana.
    [Duelist Magazine #5, Page 123]
  If two Paralyzes are on a creature, 8 mana must be spent to untap it.
    Untap costs are cumulative.  It is not mandatory that you pay the mana
    cost.  See "Untap Cost" in the General Rulings for more information.
  The creature becomes tapped when Paralyze is resolved, not when it is
    declared. [Aahz 07/29/94]
  Paralyze can be used on creatures which are already tapped.
  The Limited and Unlimited versions of this card said to pay the mana
    during the untap phase.  This is not valid under the current rules
    and so it should be paid during the upkeep phase, just like the Revised
    and Fourth Edition versions of the card state. [PPG Page 113]

Part Water:
  The "UXX" casting cost is not a misprint.  It means to spend one blue plus
    two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7]

Peace Talks:
  Can be played after your attack. [bethmo 02/10/97]

Pendelhaven:
  Checks the current power/toughness of the creature and not the text printed
    on the bottom corner of the card.  If the creature is enchanted or
    otherwise enhanced to not be 1/1 anymore, you cannot use this card on
    the creature. [D'Angelo 02/03/95]
  The creature is checked to see if it is 1/1 when you declare the ability and
    when it is resolved, so if the creature's total power/toughness is changed
    from 1/1 to something else between declaration and resolution, then it
    fizzles. [bethmo 06/22/94]

Pentagram of the Ages:
  Does not remove all damage done this turn from the source, just all damage
    from that source which is being handled in the current damage prevention
    step.  [Aahz 07/09/95]

Personal Incarnation:
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, it should read "...If Personal Incarnation goes to the graveyard
    from play...".  [Duelist Magazine #4, Page 133]  And "caster should be
    read as "owner". [Aahz 11/08/96]
  The loss of life caused when the Incarnation dies cannot be prevented by
    any spell or effect.  It is not damage, and it is not prevented by the
    Conservator, Circle of Protection, Reverse Damage or anything else.
    [PPG Page 113]
  You do not lose life if Swords to Plowshares is used on it since it does
    not go to the graveyard. [Snark]
  If the Incarnation has Creature Bond on it when it dies, the order in which
    loss of life from the Incarnation and the damage from Creature Bond
    happens depends on who controls the two triggered abilities.
    [D'Angelo 11/08/96]  If one player controls both, then they decide the
    order.  If different players control them, then the current player's
    effect goes first.
  If two Incarnations die at once, you lose half of your life, then half of
    what is left. [WotC Rules Team]
  Note that the owner of the Incarnation loses life when it is destroyed,
    not the controller.  So if you control your opponent's Incarnation you
    can let it die to make them lose life. [bethmo 09/09/94]
  If you have less than zero life when the Incarnation dies, treat it as if
    you had zero life.  You do not gain life. [Aahz 05/30/95]

Pestilence:
  As errata, it should read "At the end of any turn, if there are no creatures
    in play, bury Pestilence.  {B}: Pestilence deals 1 damage to each
    creature and player." [Encyclopedia Page 38]
  There are a number of rulings on the use of this card.  See the "Activation
    Cost" entry in the General Rulings for more information.
  It is not targeted, so it will damage creatures with Protection from Black,
    but note that Protection from Color immediately reduces all damage of
    that color to zero, so the damage goes away and does not hurt the
    creature. [Mirage Page 21]
  Each activation is considered a new packet of damage.  An activation can
    only be 1 point of damage.  You cannot multiply pump the effect in one
    activation. [Duelist Magazine #12, Page 26]
  It can stay in play if there is a creature which is buried at end of turn if
    you check the Pestilence prior to burying that creature.  Similarly, if
    a creature comes into play at end of turn, you can check Pestilence after
    that.  [D'Angelo 11/07/96]  Remember that "until end of turn" effects wear
    off before this, so a Mishra's Factory cannot keep Pestilence in play, and
    that the current player's "at end of turn" effects happen before the other
    player's.
  Applies to all players and their creatures in multiplayer games.
    [Duelist Magazine #4, Page 64]

Pestilence Rats:
  Does not count itself for determining power.  It only counts _other_ Rats.
    [Card Text]

Petra Sphinx:
  The turning over of a card for the Sphinx does not count as "drawing" a
    card for purposes of Underworld Dreams or any other effect which looks
    at cards drawn.  [Aahz 06/22/94]
  You will not lose the game if there are no cards in your library when the
    Sphinx is used on you.  It simply does not work. [Aahz 06/22/94]

Phantasmal Forces:
  As errata, it should read "Flying.  During your upkeep, pay {U} or bury
    Phantasmal Forces." [Encyclopedia Page 38]
  Paying the upkeep is optional, but if you do not pay it the Forces are
    placed in the graveyard. [Aahz]
  The Alpha printing version of this card had a 'U' where the blue mana
    symbol is on all further printings.

Phantasmal Terrain:
  Only the basic land types can be declared.  Multilands are not basic
    types nor are the expansion set lands. [bethmo]
  Multilands and expansion set land cards are valid targets for the spell.
    [bethmo]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    and removes any and all special abilities the land may otherwise have
    had. [Mirage Page 58]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  This change lasts until another spell or ability overrides it, or until
    the enchantment is removed. [bethmo 05/03/94]  This works just like all
    other enchantments.

Phantasmal Sphere:
  The opponent is chosen when the Sphere leaves play. [Bethmo 06/10/96]

Phyrexian Devourer:
  Is buried immediately upon an effect changing its power to 7 or more.
    [Aahz 05/21/96]  This means a Giant Growth or something can kill it.

Phyrexian Gremlins:
  Only prevents the artifact from untapping during untap phase.  Ones that
    untap during upkeep are not inhibited. [Aahz]
  Can target a tapped artifact.  [Duelist Magazine #5, Page 22]
  The target artifact cannot untap if the Gremlins start the untap phase
    tapped, even if it is your artifact and you plan on untapping the
    Gremlins.  [Aahz 06/06/94]
  If the Gremlins somehow become an artifact and then tap themselves, they
    can never be untapped during the untap phase.  They must be untapped by
    an external effect.  [Aahz 06/06/94]
  Effect does not end if the target stops being valid.  For example, if it
    stops being an artifact. [WotC Rules Team 02/09/95]

Phyrexian Marauder:
  It only counts the +1/+1 counters from itself.  It ignores ones put on by
    other effects. [Duelist Magazine #17, Page 30]

Phyrexian Portal:
  The two piles do not have to be the same size. [Aahz 06/28/96]
  One of the piles can have zero cards if you like. [Aahz 06/28/96]

Piety:
  Only affects creatures that are currently declared as blockers.  It does
    not affect non-blocking creatures.  [Aahz 06/06/94]

Pikemen:
  Artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.

Pillar Tombs of Aku:
  You choose whether to sacrifice a creature -or- pay 5 life and bury this
    card. [Duelist Magazine #17, Page 30]

Pirate Ship:
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]  And it is buried (not destroyed) if you
    have no Islands. [Duelist Magazine #15, Page 28]

Pit Scorpion:
  See the "Poison" entry in the General Rulings for more information.
  The Fourth Edition version will give a poison counter to its controller if
    its damage gets redirected there, while the Legends version could only
    give one to an opponent. [Duelist Magazine #5, Page 11]

Plague Rats:
  "Plague Rats in play" means Plague Rats in play controlled by any and all
    players.
  Only counts cards that are "Plague Rats" and not all cards that are
    "Summon Rats".

Planar Gate:
  Only reduces the generic mana portion of a spell's cost.  If the spell
    does not accept generic mana or accepts less than 2, you get a reduced
    or null effect from this card. [bethmo 06/15/94]
  Only works for its controller, not all players. [bethmo 06/15/94]
  Only works on Summon spells.  It does not work for Artifact Creatures.
    [Aahz 06/16/94]
  Although the apparent cost is reduced, the "casting cost" of the spell for
    reasons of Spell Blast or such is still the full amount. [bethmo 06/18/94]
    Just think of the Gate as contributing 2 to the cost, not reducing it.
  Multiple Gates do add up.  Two will contribute up to 4 toward the cost,
    and so on. [bethmo 06/29/94]

Plateau:
  See Badlands for rulings.
  The Limited and Unlimited Edition versions of this card had different art
    than later versions.  This happened because the original art was lost
    or damaged.
  The Revised edition artwork is should be credited to Cornelius Brudi, not
    Drew Tucker.

Political Trickery:
  See "Exchange" in the General Rulings for more information.
  If you use this spell and then respond by sacrificing your land, then
    Political Trickery will not do anything. [bethmo 11/06/96]

Polymorph:
  If there are no creatures in the player's library, then the target creature
    is still buried, you see all the cards in that player's library, and then
    they shuffle and continue play. [Duelist Magazine #16, Page 30]

Portent:
  See the "Cantrip" entry in the General Rulings for more information.
  This is not a draw effect and will not cause a player to lose if they have
    less than 3 cards in their library.  It will work and allows you to look
    at and reorder or shuffle whatever remaining cards there might be.
    [Duelist Magazine #6, Page 130]
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Power Artifact:
  Can be cast on artifacts with no or zero activation costs, but this has
    no effect on them.  It does not increase the cost to one. [bethmo]
  For artifacts with an X use cost (such as the Candelabra of Tawnos or
    Ice Cauldron) this reduces the amount spent by 2 to a minimum of 1.
    [WotC Rules Team 09/22/95]  If you choose X to be zero, you have to still
    pay 1.  Power Artifact lets you pay the greater of 1 or X-2.
    [Aahz 09/29/95]
  Only affects the generic mana part of activation costs.  Colored parts of
    mana costs are not affected.  This rule comes into play if a card like the
    Northern Paladin gets changed into an artifact by Ashnod's Transmogrant.
  Is considered to alter the activation cost on the card it modifies.  Thus,
    each activation costs the new reduced cost. [Aahz 03/03/95]
  Does not affect untap costs which are not specified as activation costs.
    [bethmo]  This includes the Basalt Monolith and the Antiquities version
    of Colossus of Sardia.

Powerleech:
  As errata, it should read "Choose target opponent when Powerleech comes into
    play.  Gain 1 life whenever one of that opponent's artifacts becomes
    tapped, or whenever the activation cost of one of that opponent's
    artifacts is paid." [Encyclopedia Page 209]  Removal of the bit about
    continuous artifacts since it no longer applies. [D'Angelo 12/16/96]
  Gives one life whenever an artifact is activated or tapped for any other
    reason (including attacking).  If tapping is part of the cost of
    activation, only one life is given. [bethmo 05/03/94]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  Note that there are no continuous artifacts any more. [Aahz 10/02/96]

Power Sink:
  Only mana from lands and mana pool must be expended.  Artifacts and other
    mana sources need not be used to counter this spell. [bethmo]
  Special lands which cannot provide mana need not be tapped in an attempt
    to pay the Sink. [WotC Rules Team 09/15/94]
  If a land has different amounts of mana that can be drawn, the maximum will
    be drawn from the land.  This may cause the land to sacrifice itself (in
    the case of some lands) or to remove counters in the case of other lands.
    [D'Angelo 02/15/95]  Note that such lands can be tapped by your opponent
    at mana source speeds for the lesser amount of mana prior to Power Sink
    resolving.  If this happens, all you get is what is in their pool.
  If the land provides mana only for specific purposes (like Mishra's
    Workshop), it does not contribute to the X mana you have to pay
    unless that purpose is being filled.  Mishra's Workshop, like most
    purposed mana, could not be used to pay for Power Sink.
    [WotC Rules Team 09/30/94]  The land isn't even tapped. [Aahz 01/16/96]
  Does not increase the casting cost of the spell.  It just requires a
    separate expenditure in order for it to succeed. [bethmo 05/05/94]
  Special purpose mana such as Mishra's Workshop cannot be used to pay the
    additional cost. [WotC Rules Team 10/18/95]
  The decision of which lands to tap to pay for this effect is made when the
    spell resolves. [D'Angelo 11/06/96]

Power Surge:
  Does damage during upkeep, but damage amount depends on number of
    untapped lands at the start of your turn. [PPG Page 113]
  Is considered one source of red damage and damage comes in one packet.
    [bethmo]
  Affects all players during multiplayer games.
  The number of untapped lands is not counted as a beginning of turn ability.
    This card just knows how many were untapped even if it was not in play
    at the beginning of the turn. [Aahz 02/16/97]
  The Limited and Unlimited Edition should be treated as saying "During a
    player's upkeep Power Surge does that player 1 damage for each land
    that player controls that was untapped at the beginning of the turn
    prior to the untap phase." [Duelist Magazine #3, Page 79]  This really
    means the beginning of the turn prior to any phases.

Pox:
  Creatures with Protection from Black are not ignored by Pox.  This is not
    considered a targeted effect so they are both counted and valid choices
    for being destroyed. [D'Angelo 02/01/96]

Preacher:
  As errata, it should read "{Tap}: Target opponent chooses target creature he
    or she controls.  Gain controls of that creature.  If Preacher..."
    [Encyclopedia Page 172]
  Opponent may only choose valid creature targets.  A creature with
    Protection from White is not valid.  [bethmo 09/09/94]
  Your opponent choose targets on announcement. [Duelist Magazine #9, Page 60]
    The effect fizzles if target creature is not still valid on resolution.
    [Duelist Magazine #5, Page 123]
  Can choose not to untap even if it is not still controlling a creature.
    [WotC Rules Team 12/15/94]
  The opponent is the one choosing the target for the purpose of things that
    care, such as Autumn Willow. [D'Angelo 11/08/96]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Presence of the Master:
  This effect triggers when the spell is announced and prior to allowing
    interrupts to it. [WotC Rules Team 11/10/95]

Priest of Yawgmoth:
  As errata, it should read "{Tap}, Sacrifice an artifact you own:  Add to
    your mana pool an amount of black mana equal to that artifact's casting
    cost.  Play this ability as a mana source." [Encyclopedia Page 134]
    [Mirage Page 2]  Change the errata to show the sacrifice as part of the
    cost. [D'Angelo 01/28/97]
  Can only sacrifice an artifact you own and control.  This is a REVERSAL
    based on the new errata.  Rulings used to allow you to affect cards you
    owned but did not control. [D'Angelo 12/16/96]

Primal Clay:
  Form is chosen on resolution and not on announcement.
    [Duelist Magazine #5, Page 11]  This is a REVERSAL.
  Clones and Doppelgangers of this card may not choose a different form
    than the original.  [bethmo]
  Ignore the second sentence on the Antiquities version.  It is just a
    reminder that other spells can change the power/toughness and abilities
    of the creature. [bethmo]
  As errata to the Antiquities and Revised Edition versions of this card,
    it should say "When you bring Primal Clay into play" and not "When you
    cast Primal Clay" in order to cover other ways to bring the creature into
    play. [Aahz 07/29/94]

Primitive Justice:
  Cannot target the same artifact more than once, even with different parts of
    the spell. [Aahz 07/17/96]

Primordial Ooze:
  It becomes tapped even if the damage is prevented.
+ The Chronicles version gets a counter at the beginning of upkeep and the
    Legends version does at the end of upkeep. [Duelist Magazine #7, Page 101]
    The Fifth Edition version gets a counter during upkeep, so it differs from
    the other two.

Princess Lucrezia:
  As errata, play the ability as a mana source. [Mirage Page 2]

Prismatic Ward:
  Cannot choose colorless or artifact. [D'Angelo 07/11/95]
  This card has the old white mana symbol on it instead of the new one
    introduced for Fourth Edition and Ice Age.

Prodigal Sorcerer:
  As always a "target" includes any creature or player.

Prophecy:
  The shuffling and drawing of a card next upkeep happens even if the card is
    not a land. [Aahz 10/25/95]

Prosperity:
+ If both players run out of cards during this effect, both players lose.
    It does not matter which player had more cards. [bethmo 05/08/97]
+ The active player draws all their cards first, then the other player does.
    [Aahz 05/19/97]  To cover a very specific situation, if the active player
    draws a Rust, he can use it to counter the use of Aladdin's Lamp by the
    other player. [Aahz 05/19/97]

Psionic Entity:
  The artist is actually Justin Hampton. [Duelist Magazine #2, Page 7]

Psychic Allergy:
  As errata, it should read "Choose a color when casting Psychic Allergy.
    During target opponent's upkeep, Psychic Allergy does 1 damage to that
    opponent for each card of this color he or she controls.  Sacrifice two
    islands during your upkeep or Psychic Allergy is buried."
    [Encyclopedia Page 209]
  The sacrifice of islands is an upkeep cost.  The last sentence should read
    "During your upkeep, sacrifice two islands or bury Psychic Allergy."
    [Aahz 12/20/96]
  Does not count token creatures because the card says it counts "cards".
    [Aahz 01/24/95]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]

Psychic Purge:
  As errata, it should read "Psychic Purge does 1 damage to any target. If a
    spell cast by any opponent or a permanent under any opponent's control
    causes you to discard this card, reveal Psychic Purge and that opponent
    loses 5 life. Effects that prevent or redirect damage may not be used to
    counter this loss of life." [Encyclopedia Page 209]
  The loss of life cannot be prevented by any means.  It is not damage.
    [bethmo 06/15/94]
  Not triggered by effects which cause the hand to be reshuffled into the
    library like Winds of Change, but is triggered by effects which say to
    discard entire hand such as Wheel of Fortune. [Aahz 06/16/94]
  Not triggered by voluntary discard effects like Land's Edge.
    [D'Angelo 10/11/95]
  Is triggered by Cursed Rack which forces you to discard during discard
    phase.  Note that you can choose to do the normal "discard down to 7"
    after resolving the Cursed Rack during your discard phase.  This means
    that if you had 9 cards in your hand and 5 of them were Purges that
    you could discard all 5 Purges. [Aahz 06/23/94]
  Is triggered even if the discard goes to the top of your library because of
    the Library of Leng. [WotC Rules Team 05/10/95]
  It is not triggered if Psychic Purge is countered and thereby sent to the
    graveyard. [Duelist Magazine #2, Page 9]  This is not a discard.
    [Duelist Magazine #4, Page 64]

Psychic Transfer:
  A player with less than 0 life is considered to have 0 life for the check in
    difference of life and for the effective life total being swapped.
    [Duelist Magazine #16, Page 24]

Psychic Venom:
  Whenever the land is tapped for any reason (including by Twiddle or Icy
    Manipulator), damage is done. [bethmo]

Puppet Master:
  Can pay UUU to reclaim the Puppet Master even if the creature leaves play
    by means of Unsummon or other effect which would normally destroy this
    enchantment. [Duelist Magazine #2, Page 9]
  The cost must be paid immediately upon the sending of the card to the
    graveyard.  You cannot wait until later. [WotC Rules Team 09/15/94]
  The Chronicles version has an activation cost and the Legends version does
    not. [Duelist Magazine #7, Page 101]

Purelace:
  See Chaoslace for rulings.

Purgatory:
  Can only be used once each upkeep. [D'Angelo 10/15/96]
  Cannot be used if there are no cards stored under it.  This is because you
    are unable to choose one as required.  [Duelist Magazine #16, Page 25]
  If destroyed at the same time some creatures are destroyed, the destroyed
    creatures stay in the graveyard.  This is because the triggered Purgatory
    effect checks the cards under it when it is destroyed, and because the
    "put a card under it" effect cannot happen if it is not in play.
    [Aahz 11/25/96]

Pygmy Hippo:
  The amount of mana gained is equal to the amount emptied from the opponent's
    mana pool, not the amount forced to be drawn into it.
    [Duelist Magazine #17, Page 30]

Pyknite:
  See the "Cantrip" entry in the General Rulings for more information.
  You draw a card next upkeep when casting a Clone or Doppelganger of this
    card.  [Duelist Magazine #6, Page 132]  You do not draw one when changing
    the Doppelganger form to a Pyknite. [Aahz 06/13/95]

Pyramids:
  As errata, the card is of type "Artifact" and not "Poly Artfiact".
    [Encyclopedia Page 127]
  The errata on Duelist Magazine #7, Page 99 and part of the entry in the
    Magic Official Encyclopedia, Page 127 has been removed.
    [Duelist Magazine #17, Page 24]
  Not paying upkeep costs on a land is considered to have the land as the
    source of the destroy effect regardless of the source of the upkeep
    effect.  In other words, if an outside source imposes an upkeep cost on
    a land, the land is still considered to be destroying itself.
    [Duelist Magazine #7, Page 99] Cumulative upkeep is just a kind of upkeep.
  When used on a land animated by Living Lands (or similar effect), this
    effectively prevents the land from being killed by causing the land to
    regenerate without causing it to be tapped like a normal regeneration
    does. [WotC Rules Team 02/07/94]
  Cannot be used to prevent a sacrifice or bury effect.

Pyroblast:
  As errata, play the effect as an instant when targeting a permanent and as
    an interrupt when targeting a spell. [Mirage Page 4]  The spell is still
    an "Interrupt" and not an "Instant" for effects that affect certain
    spell types. [Aahz 09/19/96]
  You can target any spell or permanent, it need not be blue.  It just does
    not do anything unless the color matches. [D'Angelo 06/09/95]
  You can use Sleight of Mind after announcing this spell to change the
    color word and make it do something on resolution. [D'Angelo 06/09/95]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [WotC Rules Team 09/22/95]  See "Modal
    Effects" in the General Rulings for more information.

Pyrokinesis:
  See "Pitch Spells" in the General Rulings for more information.

Pyrotechnics:
  No, you cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
  You cannot choose to do zero damage to a target. [WotC Rules Team 07/19/95]
  You can assign damage to multiple targets and are not forced to assign the
    same amount of damage to each target (like you are with Fireball).
    [D'Angelo 03/07/95]
  No matter how much you assign to a target, it is only targeted once, and so
    damage arrives in one packet per target regardless of the amount of damage
    assigned to that target. [D'Angelo 03/02/95]

      -      -     *     -     *     - Q -     *     -     *     -     -

Quarum Trench Gnomes:
  Will only affect the land as long as it is producing white mana.  If the
    land type is changed to something else, the effect will continue if the
    new land type also makes white mana, but will do nothing if the land does
    not produce white mana.  Note that the effect is not removed, however, and
    it will resume as soon as the land qualifies for being affected again.
    [Aahz 11/08/96]

      -      -     *     -     *     - R -     *     -     *     -     -

Rabid Wombat:
  If an enchantment is removed from the Wombat, its power and toughness
    change immediately. [bethmo 06/16/94]
  Animate Dead does pump up the Wombat because it counts as a creature
    enchantment. [Duelist Magazine #6, Page 131]  (It is unclear if this
    is still true, D'Angelo 04/11/97)

The Rack:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]  The Fourth Edition version says this.
  Amount of damage is determined when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]
  The Fourth Edition version does damage at the end of upkeep.  The
    Antiquities and Revised Edition versions let you choose a time during
    upkeep to take the damage. [Duelist Magazine #5, Page 11]

Radiant Essence:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]
  If you take control of a Radiant Essence that targets you, it continues to
    count your permanents. [DeLaney 02/19/97]

Radjan Spirit:
  Can be used on a creature without Flying with no effect.
    [Duelist Magazine #5, Page 23]
  Removes all Flying abilities from the creature.

Raging River:
  As errata, it should read "When you attack, defending player must divide
    his or her creatures between the left and right sides of the River.  You
    then choose on which side of the River to place each attacking creature,
    and attacking creatures can only be blocked by flying creatures or those
    on the same side of the River, or creatures that enter play after this
    division." [Encyclopedia Page 208]
  Two Raging Rivers result in one extra long river.  Not more splits. [Snark]
    In other words, it is not cumulative.
  This is not a targeted spell. [bethmo]
  Opponent chooses which side of the river each creature is on before you
    even choose what creatures you are attacking with.
    [WotC Rules Team 06/15/95]
  If an attacking creature is stolen by the opponent, it can only block on
    the same side of the river it was assigned, unless it is a flying creature
    then it can go to either side. [WotC Rules Team 06/15/95]
  If a defending creature gains flying after being assigned a side of the
    river, it can block a creature on the other side. [D'Angelo 06/30/95]
  If a creature enters play (or something becomes a creature) after the attack
    is announced, the creature is not limited to one side of the river or the
    other.  It can block creatures on either side just like a Flying creature
    can. [WotC Rules Team 11/10/95]  If it can block more than one creature,
    it can even block creatures on both sides at once. [Aahz 01/16/96]

Rag Man:
  In multiplayer games can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Raiding Party:
  As errata, it should read "... A player may tap a white creature he or she
    controls to prevent up to two ..." [Encyclopedia Page 189]
  The creatures are tapped during spell resolution and not during the damage
    prevention step. [WotC Rules Team 12/15/94]
  The color of creature to be tapped is set when the effect is announced and
    even if you use Sleight of Mind after that, you cannot change what color
    creature needs to be tapped to prevent the destruction. [Aahz 05/09/95]

Rainbow Vale:
  As errata, it should read "{Tap}: Add one mana of any color to your mana
    pool and choose target opponent.  The opponent gains control of Rainbow
    Vale at end of turn." [Encyclopedia Page 189]
  Only changes controller at the end of a turn in which it was tapped for
    mana.  It does not change controller if it is not tapped for mana.
    [Duelist Magazine #4, Page 7]  You choose the player to give it to at
    the time it is tapped for mana.
  Will change control if forced to tap for mana by effects such as Power Sink.
    [Aahz 12/02/94]
  Will not change if tapped by Mana Short since Mana Short does not tap a land
    for mana. [D'Angelo 03/22/95]
  Does change controller even if it stops being a Rainbow Vale before the end
    of the turn (by effects such as Phantasmal Terrain or Blood Moon).  The
    control change locks in when you announce the effect.
    [Duelist Magazine #8, Page 51]
  If under a player's control due to some lasting effect, it will still
    switch players when tapped. [WotC Rules Team 12/15/94]
  Stays in the same tapped/untapped state it is in when it switches
    controllers. [D'Angelo 07/07/95]
  If more than one player manages to tap it for mana in a given turn, then
    two control changes will be scheduled for the end of the turn.
    [bethmo 07/19/95]  These effects resolve using the standard order for
    such effects, so the current player's effects go first, then the
    opponent's.
  The land's changing of controllers is a new effect each time it is used so
    it will take precedence over any other control effects.  This means that
    using Conquer on a Rainbow Vale won't guarantee that you keep it.
    [Duelist Magazine #7, Page 98]

Raise Dead:
  See "Creature in the Graveyard" in the General Rulings for more information.
  You must show the card you bring out of the graveyard to your opponent.
    [bethmo]
  You can Raise Dead a creature which was discarded from your hand and was
    therefore never in play.
  The creature being brought back is chosen on announcement and not on
    resolution of the spell because it is targeted.
    [Duelist Magazine #5, Page 123]

Rakalite:
  Only returns to your hand if it is still in play at the end of the turn.
    If it leaves play, it does not return. [bethmo]
  Can be used any number of times during the turn before it leaves play.
  Can choose different targets for each use.
  The Chronicles version only targets the damage while the Antiquities version
    also targets the player or creature. [Duelist Magazine #7, Page 101]

Rampant Growth:
  The land does not count toward your one per turn limit because it was put
    into play by an effect. [Duelist Magazine #16, Page 30]

Rasputin Dreamweaver:
  As errata, play the damage prevention ability as an instant. [Mirage Page 4]
  As errata, play the mana producing ability as a mana source. [Mirage Page 2]

Ray of Command:
  As errata, it should read "...activation cost.  If you lose control of the
    creature at end of this turn, tap it." [Encyclopedia Page 95]
  The creature only taps when you lose control of it at the end of the turn.
    It will not tap due to any other control changes.
    [Duelist Magazine #9, Page 60]
  Can be used on an untapped creature.  Being tapped is not a targeting
    requirement. [Aahz 06/08/95]
  Only removes "summoning sickness" from the creature.  It does not allow a
    Wall to attack, allow an attack when an attack would be illegal or
    override any other rules. [Duelist Magazine #7, Page 9]
  The creature taps after returning to the opponent (if it is not already
    tapped), so any abilities triggered off it tapping happen at that time.
    [Aahz 07/05/95]
  If your creature is untapped, you can use the ability before Ray of Command
    resolves.  If it is tapped, then you cannot use a tap ability before
    it switches controllers.  The creature untaps at the same time that it
    switches controllers, so it cannot be tapped really quickly before it
    switches. [bethmo 07/24/95]
  Note that the creature gets summoning sickness again when it returns so
    it cannot be tapped for an ability or attack until it begins that player's
    turn under their control again. [D'Angelo 08/02/95]

Ray of Erasure:
  See the "Cantrip" entry in the General Rulings for more information.
  Can be played if opponent has no cards in their library.  They do not lose
    the game.  You still get to draw a card next upkeep. [Aahz 06/08/95]

Reality Twist:
  If a player uses Magical Hack to make a land type be listed as producing
    two different colors, the player tapping the land for mana can choose to
    produce mana of either color. [Duelist Magazine #7, Page 100]  But if it
    produces more than one mana, all mana is of the same color.
    [D'Angelo 07/21/95]

Rebirth:
+ Has always been on the Duelists' Convocation banned list (not allowed in a
    deck) for Type I, Type II, and Type I.5 tournaments because it is only
    used in games for Ante.  Now banned in Type II because it is no longer in
    the base set.

Recall:
  As errata to the Legends version of this card, it should read "Choose and
    discard X cards from your hand to take X target cards from your graveyard
    and put them into your hand. Remove Recall from the game".
    [Duelist Magazine #6, Page 131]
  The cards are discarded from your hand during announcement and as a cost
    instead of being discarded on resolution.  It is not a forced discard, so
    it cannot be used with Library of Leng.  [Duelist Magazine #11, Page 56]
  Choose which cards in the graveyard are being recalled during announcement.
    [Duelist Magazine #9, Page 34]  As with all spells, targets are chosen
    at the same time costs are being paid, so the discarded cards are not
    valid targets.
  If one or more of the target cards in the graveyard is not there upon
    resolution, you still get the others. [bethmo 03/11/96]
  The "UXX" casting cost is not a misprint.  It means to spend one blue plus
    two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 08/01/94.  Was on the restricted list for
    Type II tournaments from 08/01/94 through 04/01/96.  Has always been
    banned from Type I.5 tournaments.

Reconstruction:
  As errata, it should read "Bring one target artifact from your graveyard
    to your hand." [Encyclopedia Page 54]
  The Anvil symbol is missing from the Antiquities version of this card.

Red Elemental Blast:
  As errata, play the ability as an instant when targeting a permanent and as
    an interrupt when targeting a spell. [Mirage Page 4]  The spell is still
    an "Interrupt" and not an "Instant" for effects that affect certain
    spell types. [Aahz 09/19/96]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.
    [Duelist Magazine #8, Page 50]  See "Modal Effects" in the General Rulings
    for more information.
  The Limited, Unlimited, and Revised Edition versions only can target blue
    cards or spells while the Fourth Edition on can target any blue
    permanent (including tokens) or spells. [Duelist Magazine #5, Page 11]
  As errata to the Alpha printing of the Limited Edition version of this
    card, the card should be of type "Interrupt" and not "Instant".

Red Mana Battery:
  See Black Mana Battery for rulings.

Red Ward:
  See Black Ward for rulings.

Reflecting Mirror:
  This spell only changes the target of a spell, and not the caster.
    [bethmo 08/10/94]
  Can only be used during the period where a spell can be interrupted right
    before it becomes successfully "cast".  You cannot wait until later to
    use this effect.  [D'Angelo 05/22/95]
  Cannot be used on spells which are not targeted such as Hurricane, nor
    can it be used on redirected spell effects such as with Personal
    Incarnation or Jade Monolith (unless that redirection specifically changes
    the target, so you can Reflecting Mirror someone else's use of Reflecting
    Mirror).  [Aahz 08/12/94]
  Cannot be used on spells in which only one "fork" of the spell targets you.
    For example, you cannot Reflect a Fireball which targets you and one of
    your creatures. [Aahz 09/15/94]
  Spells such as Mind Twist which affect your "opponent" are considered
    targeted and can be reflected. [Duelist Magazine #3, Page 7]
    This includes even spells like Mana Clash. [D'Angelo 01/19/95]
    See other card entries if you have other questions.
  Cannot be used on spells like Eye for An Eye which target something else but
    do damage to you. [WotC Rules Team 11/16/94]
  Cannot be used on effects generated by permanents.  Those are effects and
    not spells.
  Can be used on spells which will become permanents but that are targeted.
    For example, and artifact like Black Vise or an enchantment like Lifetap
    target a player when cast.  But you cannot choose an illegal target.
    Thus if the spell targets "opponent", you cannot reflect it to target the
    caster. [Duelist Magazine #6, Page 131]
  Note that Siren's Call cannot be reflected since it can only target
    the current player. [Duelist Magazine #6, Page 131]

Regeneration:
  As errata, it should read "{G}: Regenerate enchanted creature".
    [Encyclopedia Page 41]

Regrowth:
  As errata, it should read "Bring one target card from your graveyard to your
    hand." [Encyclopedia Page 54]
  You must show the card you bring out of the graveyard to your opponent.
    [bethmo]
  You can Regrow a card which was discarded from your hand and was therefore
    never in play.
  This is a targeted effect. [Duelist Magazine #5, Page 123]
  Can use Deflection to force selection of a different card in the Regrowth
    caster's graveyard. [bethmo 04/01/96]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 03/23/94.  Was on the Type II restricted
    list until 05/02/95 when it became banned since it is not in the current
    edition of The Gathering.  Has always been banned from Type I.5
    tournaments.

Reign of Chaos:
  Cannot be cast unless there is a valid creature and a valid land to target.
    [Duelist Magazine #16, Page 30]

Reincarnation:
  See "Creature in the Graveyard" in the General Rulings for more information.
  Caster selects the creature which comes into play. [Card Text]
  Can bring back the same creature because you select the creature after
    sending the current one to the graveyard. [bethmo 06/29/94]
  This sets up a triggered ability.  When the creature goes to the graveyard,
    the ability will trigger and normal triggered ability resolution takes
    place. [Aahz 06/14/96]  If cast on a Firestorm Phoenix, the order that
    the two triggered abilities resolves in decides if you can choose the
    Phoenix to be returned by Reincarnation or if it will already be in your
    hand and cannot be chosen. [Aahz 06/14/96]
  Spell fizzles if there are no creatures in the graveyard (this is possible
    if the creature it was cast on was a Firestorm Phoenix, Cyclopean Mummy,
    or some other creature that leaves the graveyard immediately after
    entering it). [bethmo [6/29/94]

Reinforcements:
  You have to show the creatures you put on yop of your library, along with
    the order you put them there. [D'Angelo 03/26/97]

Relentless Assault:
  A creature that must attack each turn, must only attack once that turn.  It
    is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
  If a creature becomes forced to attack by an ability such as the Norrit,
    it must attack in the next available attack.  Once it attacks once, it
    removes all "your must attack" restrictions of existing effects on it.
    [WotC Rules Team 03/14/97]
  If a spell or ability can only be played "before the attack", it can be
    played after this spell is played because it is now before another attack.
    [Duelist Magazine #17, Page 48]
  If a creature has a cost that must be paid in order to attack or block, it
    need only pay once to attack in any other attacks that turn.
    [WotC Rules Team 03/14/97]  This is true even if the wording on the card
    makes it sound otherwise.
  Abilities that trigger when a creature attacks, blocks, or is blocked will
    trigger during each combat that turn.  Thus, a creature with Rampage will
    get the bonus added during each attack. [WotC Rules Team 03/14/97]
  Forking this card during your opponents turn will not allow you to attack
    during their turn. [WotC Rules Team 03/14/97]

Relic Barrier:
  Can target a tapped artifact. [Duelist Magazine #5, Page 23]

Relic Bind:
  As errata, it should read "When target artifact an opponent controls..."
    [WotC Rules Team 01/27/95]
  As errata to the Legends version of the card, it should read "When target
    artifact that opponent controls is tapped..."
    [Duelist Magazine #4, Page 138]
  It is buried if it ends up on an artifact you control.
    [Aahz 07/29/95]

Remove Enchantments:
  As errata, it should read "Remove all enchantments you control and remove
    all enchantment cards played on all permanents you control.  If cast
    while an opponent is attacking you, also remove all enchantment cards
    played on attacking creatures.  All enchantments you own are returned
    to your hand; all other enchantments are destroyed."
    [Encyclopedia Page 209]

Remove Soul:
  Only works on Summon cards.  Cannot counter an Artifact creature or spell
    which brings a creature into play but which does not say "Summon" under
    the picture. [bethmo 06/15/94]

Reset:
  As errata, play this spell as an instant. [Mirage Page 4]  The spell is
    actually errata'd to be an "Instant" and not an "Interrupt".
    [WotC Rules Team 10/03/96]

Resurrection:
  As errata, it should read "Take a target creature from your graveyard and
    put it directly into play.  Treat this creature as though it were just
    played." [Encyclopedia Page 13]
  Resurrected creatures cannot be tapped to attack or to use a special effect
    on the turn in which they come into play. [Mirage Page 14]
  Treat the creature like it has been summoned but with zero applied to any
    'X' in the casting cost.  So, a Resurrected Clone would get to choose a
    creature to copy and a Resurrected Rock Hydra would have zero heads.
    [PPG Page 92]
  You can Resurrect a creature which was discarded from your hand and was
    therefore never in play.

Retribution:
  The opponent chooses which creature gets what during announcement of the
    spell. [Duelist Magazine #9, Page 37]

Reverberation:
  If used on a sorcery like Hurricane which does X damage to multiple targets,
    it will cause that player to take damage equal to the sum of all damage
    inflicted by the spell.  Ouch! [Duelist Magazine #2, Page 9]
  This spell can only be used during a damage prevention step during which
    damage from a sorcery is present.  It cannot be used on sorceries that
    do not do damage. [WotC Rules Team 05/10/95]
  Damage prevention can be used before this spell resolves.  Only unprevented
    damage upon resolution will be redirected. [D'Angelo 05/31/95]

Reverse Damage:
  This can be played when the damage occurs (as a form of damage
    prevention) or later in the same turn to retroactively remove damage.
    If used later in the turn, any effects that were caused by the damage
    (i.e. Hypnotic Specter, Drain Life, etc.) are not undone.
    [WotC Rules Team 05/10/95]
  If a source does damage to you multiple times in the same turn, you can
    reverse all of it, not just one time. [Card Text]
  Actually removes damage when it gives you life, so you gain nothing by
    casting two of these in a row. [WotC Rules Team]
  When being used to retroactively affect damage, it is not targeted.  This
    means that it can be used even if you have taken no damage this turn,
    in order to waste the spell.  [Duelist Magazine #6, Page 131]  It never
    targets damage, even when it is being used on current damage.
    [Aahz 07/18/95]

Reverse Polarity:
  Actually removes damage when it gives you life, so you gain nothing by
    casting two of these in a row. [WotC Rules Team]
  When being used to retroactively affect damage, it is not targeted.  This
    means that it can be used even if you have taken no damage this turn,
    in order to waste the spell. [WotC Rules Team 05/10/95]  It never targets
    damage, even when it is being used on current damage. [Aahz 07/18/95]

Righteousness:
  Can only be used during the attack phase on a blocking creature because
    it says "defending" creature.  [Aahz 06/06/94]
  The benefits last until the end of the turn.

Rime Dryad:
  Cannot landwalk through a non-snow-covered Forest.
    [WotC Rules Team 06/15/95]

Ring of Ma'ruf:
  As errata, it should read "{5},{Tap}: Instead of drawing a card from the
    top of your library, select one of your cards from outside the game.  This
    card can be any card you have that you're not using in your deck or that
    for some reason has left the game.  Ring of Ma'ruf is removed from the
    game entirely after use."  The card type is "Artifact" and not "Mono
    Artifact". [Encyclopedia Page 209]
  This is a specialized ability that modifies a draw. [D'Angelo 11/11/96]
  Can acquire a creature which was removed from the game by the Disintegrate
    or Swords to Plowshares. [bethmo]
  Cannot acquire cards that are in an Oubliette or Tawnos's Coffin.  Those
    cards are simply out of play and not out of the game.
    [Duelist Magazine #9, Page 60]  Same for phased out cards.
  Cannot acquire the Ante cards.  They are considered still "in the game"
    as are cards in the library and the graveyard. [bethmo]
  Cannot acquire cards in opponent's deck.  They are in the game.
  Cannot acquire cards which are on other cards, such as Ice Cauldron,
    Elkin's Bottle, Necropotence, etc. [WotC Rules Team 10/18/95]  Such cards
    are in the "set aside" zone.
  While in a sub-game started by Shahrazad, you cannot take cards from the
    parent game.  This "sub-game" is still part of the larger "game".
    [WotC Rules Team 11/10/95]
  Can only acquire cards you own.  [bethmo]  See "Controller, Caster, Owner"
    in the General Rulings for more information.
  The effect is not targeted even though you choose the card when the effect
    is announced. [Aahz 06/13/96]  This is because it selects a card which is
    not in the game. [Aahz 03/18/97]
  You do need to show the card you acquire to your opponent. [Aahz 06/13/96]
  It is removed from the game when the effect is announced.
    [D'Angelo 05/31/95]
  In Duelist Convocation tournament play, it can only bring cards from your
    sideboard or ones that were removed from the game by an effect.

Ring of Renewal:
  As errata, it should read "{5},{Tap}: Discard a card at random from your
    hand to draw two cards."  [Encyclopedia Page 189]
  The cards are discarded from your hand during announcement and as a cost.
    It is not a forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Ritual of Subdual:
  All affected lands produce colorless mana and the amount generated is not
    affected. [Duelist Magazine #6, Page 131]
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the 3 mana from a Mishra's
    Workshop still is not limited any more.

Riven Turnbull:
  As errata, play the ability as a mana source. [Mirage Page 2]

Rocket Launcher:
  As errata, it should read "{2}: Do 1 damage to target creature or player.
    Rocket Launcher may not be used until it begins one of your turns in play
    on your side.  If it is used, Rocket Launcher is buried at end of turn."
    [Encyclopedia Page 54] [Duelist Magazine #15, Page 28]
  Because it does not have tapping as part of its activation cost, you can
    power it many times in one turn, but it is destroyed at the end of any
    turn in which you use it.  [Card Text]
  Cannot be powered for more than one point of damage in a single activation.
    [Duelist Magazine #12, Page 26]
  Can choose different targets for each use. [bethmo]
  The Guardian Beast cannot prevent it from being buried.
  The restriction against use is not summoning sickness, so an animated Rocket
    Launcher cannot be used the turn it enters play if you have Concordant
    Crossroads out. [bethmo 12/16/96]

Rock Hydra:
  Losing a head is considered to be damage prevention.  So is the payment of
    one red mana.  So, in either case, the damage gets prevented and does not
    accumulate. [Duelist Magazine #11, Page 57]  This translates to letting
    you prevent damage by paying R or paying one head counter.  You cannot
    end the first sub-step of damage prevention with unprevented damage if
    the Hydra has any heads left. [D'Angelo 11/15/95]
  Since the Hydra loses heads due to damage before accumulating damage
    points, instants like Giant Growth are not totally useful with a Rock
    Hydra.  A Hydra with 4 heads and a Giant Growth is 7/7, but after
    taking 4 damage (without paying the mana to keep the heads) it will
    lose all of its heads and die once the Giant Growth wears off.
    [bethmo]
  When it dies it "forgets" how many heads it had, so Resurrection, Animate
    Dead, and other cards which pull out of the graveyard result in a 0/0
    creature.  This creature will only live if its toughness is increased
    by something like Castle. [PPG Page 92]
  Note that once a spell is in play, any X is considered to be zero when
    calculating its casting cost.  [PPG Page 56]  This means that
    Metamorphosis on a Hydra gives only 3 mana.
  You can spend more red mana than there is damage to prevent if you do it all
    in one batch during a damage prevention step.  In other words two uses of
    the pay R to prevent a point of damage can target the same point of
    damage.  The second one to resolve will fizzle. [D'Angelo 11/21/95]
  If damage to a Rock Hydra is unpreventable (i.e. Whippoorwill or Lava
    Burst), you cannot spend R to prevent damage or remove heads to prevent
    damage.  This is a rare case where the Rock Hydra can end damage
    prevention with damage and heads. [Duelist Magazine #11, Page 57]
  The Alpha printing version of this card had 'R's where the red mana
    symbols are on all further printings.

Rohgahh of Kher Keep:
  As errata, it should read "...or choose an opponent and Rohgahh and all..."
    [Encyclopedia Page 158]
  In multiplayer games you can choose a different opposing player each time it
    requires you to. [Duelist Magazine #4, Page 64]

Roots of Life:
+ A Magical Hack or Mind Bend will not allow you to change the land types it
    affects since the land type is chosen on announcement, well before even
    interrupts can be used. [bethmo 05/13/97]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]

Roterothopter:
  If Power Artifact is placed on it to lower the activation cost to just 1
    mana, it can effectively be pumped up to +4/+0.
    [Duelist Magazine #9, Page 61]

Rowen:
  The first sentence is a continuous effect.  You reveal the card when you
    draw it, during the resolution of any draw effect.  The second sentence
    is a triggered ability, and thus will wait until the entire draw effect
    finishes resolving before you do it. [DeLaney 01/28/97]

Royal Assassin:
  As with all targeted effects, the requirements for targeting are checked
    when declaring the effect and when resolving it.  So, if the creature
    is no longer tapped (it untaps by Twiddle or other effect) when the
    Assassin is resolved, then the effect fizzles. [Aahz]
  Cannot target a creature with Protection from Black. [bethmo]
  You can kill creatures you control. [bethmo]
  Cannot target itself because you choose the target at the same time you are
    tapping him.  At that time he is not yet tapped. [D'Angelo 07/18/95]

Rubinia Soulsinger:
  The Legends version only applies the "not untapping if you don't want to" if
    it was tapped to gain control of a creature.  Also, the player who used
    the ability decides if it untaps and this does not have to be the current
    controller.  The Chronicles version always offers its controller the
    choice of whether to untap or not. [Duelist Magazine #7, Page 101]

Ruins of Trokair:
  See Dwarven Ruins for rulings.

Rukh Egg:
  As errata, it should read "If Rukh Egg goes to the graveyard from play, a
    Rukh--a 4/4 red flying creature--comes into play on your side at the end
    of that turn. ..." [Encyclopedia Page 127]
  No Rukh hatches if it is discarded or countered.
    [Duelist Magazine #4, Page 137]
  You get the benefit of the Egg if it leaves play due to any reason which
    causes it to go to the graveyard from play.
  If the Egg is destroyed by City in a Bottle, you get a Rukh.
    [Arab FAQ 01/05/94]
  Note that Disintegrate and Swords to Plowshares remove the Egg from the
    game instead of sending the card to the graveyard, so no Rukh hatches.
    [bethmo]
  The Rukh that hatches is a red creature.  [Card Text]
  The Rukh is not a "card", it is a token.  See the "Token Creatures" entry
    in the General Rulings for more information.
  The Rukh cannot be used to attack until it begins one of your turns in
    play. [Mirage Page 14]
  Animate Dead brings back a -1/3 Egg which will hatch into a fully
    functional Rukh (the Animate Dead goes to the graveyard with the Egg).
    [Duelist Magazine #2, Page 14]
  If a Clone or a Doppelganger of a Rukh Egg is destroyed, it hatches into a
    fully functional Rukh. [bethmo]
  If the Egg is destroyed while under the control of another player, the
    controller of the Egg gets the Rukh.  This applies to Animate Dead as
    well. [Duelist Magazine #2, Page 14]
  If the Rukh Egg card is removed from the graveyard in the same turn it is
    put there, a Rukh will still hatch. [bethmo 08/10/94]
  Sleight of Mind can be used to change the color of the Rukh that will
    hatch. [bethmo]
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments from 01/25/94 to 02/23/94.

Runed Arch:
  As errata, it should read "Runed Arch comes into play tapped.  {X},{Tap},
    Sacrifice Runed Arch: X target creatures with power no greater than 2
    are unblockable until end of turn.  Other..." [Encyclopedia Page 95]

Runesword:
  The errata in Duelist Magazine #6, Page 22 and Duelist Magazine #7, Page
    101 and Magic Official Encyclopedia Page 66 are not needed any more and
    are repealed. [Duelist Magazine #17, Page 24]
  The removal from the game happens immediately upon receiving lethal damage
    and even before the chance to regenerate is given. [bethmo 03/04/97]
    Although it is worded like a triggered ability, it does not work that way.
  The Dark version of the card has creatures go to the graveyard before
    leaving the game. [WotC Rules Team 09/30/94]  The Chronicles version of
    the card has them leave the game and before going to the graveyard.
    [Aahz 02/04/96]

Rust:
  Can only counter effects which read "Cost: Effect" so ones like Life Chisel
    are excluded. [Duelist Magazine #2, Page 9]
  The player does not get back any costs spent to generate the effect being
    countered.  [bethmo 09/20/94]  This means that any sacrifices (even if the
    artifact sacrifices itself) are not undone.  The cards are lost.
    [Aahz 12/02/94]
  All 'Mono Artifacts' have errata to have an activation cost of tapping, so
    they can be affected.

      -      -     *     -     *     - S -     *     -     *     -     -

Sabertooth Cobra:
  The "then" in the card text refers to the start of upkeep.  You have to pay
    the 2 mana before the start of your upkeep or it gives you the extra
    poison counter.  This means you have to pay on the previous turn because
    it is an instant-speed effect to pay the cost. [Aahz 09/24/96]

Sacred Boon:
  Targets the creature which is having damage prevented on it.  This is an
    exception to the normal way damage prevention spells work.  Normally they
    only target the damage and not the creature. [bethmo 02/12/96]

Sacred Mesa:
  Because activated abilities cannot be used before paying upkeep, it cannot
    be used during an upkeep to create the Pegasus which you then pay to it.
    [Duelist Magazine #16, Page 30]

Sacrifice:
  As errata, play the spell as a mana source. [Mirage Page 2]  The spell is
    actually errata'd to be a "Mana Source" and not an "Interrupt".
    [WotC Rules Team 10/03/96]
  Sacrificing an animated artifact gives the casting cost of the artifact.
    [bethmo]
  Sacrificing an animated land gives no mana since casting cost was zero.
  Sacrifice does not give any mana for the enchantments on the creature.
    [bethmo]
  The Revised Edition version of this card actually sacrifices the creature,
    and since sacrifices cannot be prevented, this can be used even on
    creatures with Protection from Black.  The Limited and Unlimited Edition
    versions of this card merely "destroy without possibility of regeneration"
    and so cannot be used on creatures with Protection from Black.
    [Aahz 09/12/94]

Safe Haven:
  As errata, the first ability is used at the speed of an instant even though
    it is an interrupt on the card text. [Encyclopedia Page 66]
    [Mirage Page 4]  So it cannot be used during damage prevention.
    [D'Angelo 10/15/96]
  When the creature leaves play any damage or "will be destroyed at some
    future time" effects are removed from the creature.
  Enchantments on creatures on destroyed and counters on creatures are removed
    when the creatures are sent to the Haven.  [WotC Rules Team 09/30/94]
  When creatures return to play, they come back as if just summoned with any
    counters or such due them on summoning.  Creatures with X in the casting
    cost are treated as X is zero. [WotC Rules Team 09/30/94]  Creatures which
    can pay costs when summoned to determine abilities must have those costs
    paid at this time.
  Creatures return to play simultaneously.  If a Clone enters play and there
    is no creature to copy, it stays removed from the game and does not enter
    play.  A Clone may not copy another creature which is entering play at
    the same time it is.  [WotC Rules Team 03/14/97]
  Creatures return to the control of their owners, regardless of who controls
    the Haven when it is sacrificed. [Duelist Magazine #3, Page 7]
  If the Haven is destroyed, any creatures it pulled out of the game are
    simply lost.  [Duelist Magazine #3, Page 7]
  All cards in the Haven stay there even if they cease to be creatures.  When
    the Haven is sacrificed, the cards come back into play whether or not
    they are creatures. [Duelist Magazine #5, Page 123]
  Token creatures are removed from the game when they leave play, so this
    effect just removes them from the game with no chance to bring them back
    like you can with cards. [Duelist Magazine #5, Page 123]
  If changed to another land type using a spell such as Phantasmal Terrain,
    creatures are not lost but cannot be released until the land is reverted
    to normal. [Duelist Magazine #3, Page 7]
  The last sentence should read "Treat this as if they were just cast".
    [Aahz 10/06/94]
  Creatures are placed in the "out of the game" zone, so the Ring of Ma'Ruf
    can be used on them. [D'Angelo 11/11/96]
  The Chronicles version has an activation cost to bring the creatures back
    into play while The Dark version does not. [Duelist Magazine #7, Page 101]
    This makes the Chronicles one a fast effect and The Dark one a phase
    effect. [Aahz 10/28/96]

Sage of Lat-Nam:
  As errata, it should read "{Tap}, Sacrifice an artifact: Draw one card."
    [Encyclopedia Page 134]  The Encyclopedia entry broke the cost/effect
    relationship so it has been corrected here. [D'Angelo 01/22/97]
  Cannot use the ability unless you have an artifact to sacrifice.  It is
    part of the cost. [Aahz]

Samite Alchemist:
  You choose to prevent between 0 and 4 damage at announcement time.
    [bethmo 03/11/96]

Samite Healer:
  The Limited, Unlimited, and Revised Edition versions do not target the
    player or creature in addition to the damage.  The word "target" was used
    at that time to mean "creature or player", not that it was targeting such.
    [D'Angelo 11/07/96]

Sandals of Abdallah:
  As errata, it should read "{2},{Tap}: Gives one creature islandwalk ability
    until end of turn.  If that creature is destroyed before end of turn,
    bury Sandals of Abdallah".  The card type is "Artifact" and not
    "Mono Artifact". [Encyclopedia Page 127]  Bury instead of destroy.
    [Duelist Magazine #15, Page 28]
  Buried if creature using it goes to the graveyard.  It is not buried if
    the creature regenerates.  It is not buried if the creature is removed
    from the game (unless it goes to the graveyard first). [Aahz 06/13/96]

Sand Silos:
  See Bottomless Vault for rulings.

Sands of Time:
  As errata, it does not affect itself.  It should read "...each other
    tapped..." and "...each other untapped...".
    [Duelist Magazine #17, Page 25]
  Players only skip their untap phase if this card is in an untapped state
    right as they would start that phase. [bethmo 02/05/97]
  If you have 2 of these and both are tapped, they untap during your untap
    phase.  If both are untapped, then one of them is played first and will
    tap the other.  The other one never gets to do its effect because it is
    tapped.  If one is tapped and the other is untapped, the untapped one will
    untap the tapped one, then the newly untapped one will tap the original
    one. [Aahz 02/27/97]

Sandstorm:
  Only affects attacking creatures, which means it only works during the
    attack phase.  If used at other times, it does nothing.
  Creatures receive the damage immediately and may be killed off.
    [Arab FAQ 01/05/94]

Savannah:
  See Badlands for rulings.

Scarecrow:
  Even prevents non-combat damage from flying creatures.  This can include
    damage from Ifh-Biff Efreet or even not paying upkeep to the Lord of
    the Pit (but this is a difficult situation to arrange since you'd
    have to pay the Scarecrow and somehow have it be destroyed before the
    Lord tries to take it as a sacrifice).  [Aahz 02/07/95]

Scars of the Veteran:
  See "Pitch Spells" in the General Rulings for more information.

Scarwood Bandits:
  As errata, it should read "Forestwalk.  {2}{G},{Tap}: Gain control of
    target artifact you do not control.  That artifact's controller may
    counter this effect by paying {2}.  You lose control..."
    [Encyclopedia Page 173]
  Can only take control of an artifact controlled by another player.  That
    player is the one able to pay to cancel the effect.
    [Duelist Magazine #4, Page 64]

Scarwood Goblins:
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind and is not copied by copy cards such as Doppelganger.
    [Duelist Magazine #3, Page 22] This is true even under the new rulings
    made on 12/03/96 for the Crimson Kobold (and other Kobolds).
  This card can have its color changed by a lace spell but not by
    Sleight of Mind. This is a REVERSAL of a ruling in Duelist Magazine #2
    on page 86. [WotC Rules Team 09/15/94]

Scavenger Folk:
  Artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.

Scavenging Ghoul:
  They gather counters at the end of the turn so they cannot gather counters
    for dead creatures until that point.  Note that the Ghoul still gets to
    claim counters even if it enters play after the creatures died. [bethmo]
  The Ghoul does not gain for cards "removed from the game".
  The Revised Edition version of this card only allows regeneration when
    the Ghoul dies due to taking damage.  It cannot regenerate from being
    simply destroyed by a destroy effect.  The Limited, Unlimited, and Fourth
    Edition Ghouls can regenerate whenever it is destroyed by any means.
    [Duelist Magazine #5, Page 11]

Scrubland:
  See Badlands for rulings.

Seafarer's Quay:
  See Adventurers' Guildhouse for rulings.

Searing Spear Askari:
  The ability only does something if used before blockers are delcared.  You
    can use it afterwards but to no useful effect.
    [Duelist Magazine #16, Page 30]

Sea Serpent:
  Once you run out of Islands, a triggered ability happens that will bury it.
    This can even trigger during the middle of a spell's resolution.
    [D'Angelo 10/15/96]
  As errata, the Limited, Unlimited, and Revised Edition version should say
    "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]  And it is buried (not destroyed) if at
    any time you have no Islands. [Duelist Magazine #15, Page 28]

Seasinger:
  You do not lose control of the stolen creature if it stops being a creature.
    You only lose control if Seasinger leaves your control or becomes
    untapped.  [WotC Rules Team 02/09/95]

Seasoned Tactician:
  Ability cannot be used unless you have damage to use the ability on.
    [Duelist Magazine #15, Page 28]

Season of the Witch:
  As errata, it should read "during your upkeep, bury Season of the Witch.
    Effects that..." [Encyclopedia Page 174]
  Any creatures which cannot attack for some reason are exempted. [Card Text]
    Island Sanctuary, Moat, Arboria, and other effects or creature limitations
    such as the Sea Serpent's "opponent must have islands" may cause creatures
    to be unable to attack.  [Aahz 08/09/94]
  You do not have to pay to enable a creature like a Leviathan to attack.
    [Aahz 06/13/96]
  You are not forced to do everything in your power to make something attack.
    For example, a Wall of Wonder won't be destroyed if you don't pay to
    animate it. [Aahz 09/02/94]  But if you do enable something to attack,
    and then don't, it will die.
  If you don't declare an attack, it checks which creatures could have
    attacked at the end of the main phase. [WotC Rules Team 11/10/95]
  It looks back to see which creatures could have attacked during the "declare
    attackers" step of the attack (or at the end of the main phase if there
    was no attack) even if it was not in play when the attack was declared or
    even the end of the main phase. [WotC Rules Team 11/10/95]

Sengir Autocrat:
  When it leaves play, it buries all Serfs in play and not just the ones it
    generated or just the ones under your control.
    [Duelist Magazine #9, Page 37]

Sengir Vampire:
  Gets counters when creatures go to the graveyard.  If it dies at the same
    time as a creature it killed, it does not get the counter.  If it
    regenerates or otherwise lives past the creature going to the graveyard,
    it gets the counter. [bethmo]
  Gets a counter if it damages a creature and that creature's permanent is
    put in the graveyard that turn, even if the permanent is no longer a
    creature when it goes to the graveyard. [WotC Rules Team 09/22/95]

Sentinel:
  Although it is not clear, the Sentinel keeps the change to its toughness
    until it changes again.  It does not wear off at the end of the turn.
    [Duelist Magazine #2, Page 9]
  The Legends version of this card only allows the ability to be used once
    per combat.  You cannot continue to change it if the other creature's
    power changes. [Duelist Magazine #2, Page 9]  The Chronicles version
    has an activation cost and can be used as often as you want so it can keep
    pace with power changes in the opposing creature.
    [Duelist Magazine #7, Page 101]

Seraph:
  You do not get the creature back if the creature is not still in the
    graveyard at the end of the turn. [Aahz 06/10/95]

Serendib Djinn:
  As errata, it should read "Flying.  During your upkeep, sacrifice a land.
    If that land is an island, Serendib Djinn does 3 damage to you.  Serendib
    Djinn is buried immediately if at any time you have no land in play."
    [Encyclopedia Page 128] [Duelist Magazine #15, Page 28]
  This card has an upkeep effect and not an upkeep cost. [Aahz 12/20/96]

Serendib Efreet:
  Due to a printing error, the Revised Edition version of this card has a
    green background and the picture of the Ifh-Biff Efreet while having the
    blue casting cost and characteristics of the Serendib Efreet.
  The Revised Edition version is a blue card because casting cost sets the
    color, not the background color. [Mirage Page 32]

Serpent Generator:
  See the "Token Creatures" entry in the General Rulings for more information.
  See the "Poison" entry in the General Rulings for more information.
  The Chronicles version can give you a poison counter if it damages you while
    the Legends version could only give one to an opponent.
    [Duelist Magazine #7, Page 101]

Serra Angel:
  Although not tapped to attack, it must follow the rule all creatures do
    that it cannot attack in the same turn in which it comes into play.

Shahrazad:
  As errata, it should read "...resume game in progress, whoever wins the
    subgame loses no life.  Each other player loses half of his or her
    remaining life points, rounding down.  If the subgame is a draw, all
    players lose life appropriately.  Effects that prevent..."
    [Encyclopedia Page 209]
  No, this card is more annoying than you imagine :-(
  If a card is removed from the game (from Disintegrate or whatever) in the
    sub-game it is not shuffled back in before returning to the main game.
    [WotC Rules Team 11/10/95]
  The player going first in the parent game goes first in the sub-game.
    [Duelist Magazine #2, Page 15]
  At the start of the sub-game both players draw 7 cards.  If one player
    has fewer than 7 cards, that player loses.  If both have fewer than 7
    cards, both players lose. [bethmo]
+ Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Type I tournaments since 01/25/94 because it really slows down
    tournaments.  Has always been banned from Type I.5 tournaments.

Shaku, Endbringer:
  The loss of life is a phase effect, not a phase cost.  This means the
    ability can be used before losing the life. [Aahz 03/10/97]

Shapeshifter:
  If it begins upkeep with power of 2 or less, the Dwarven Warriors may be
    tapped to make it unblockable before you change the Shapeshifter to be
    a 6/1 creature. [Aahz]
  Can only change form once a turn. [Duelist Magazine #2, Page 15]
  The Antiquities version of this card can change from 0/7 to 6/1.  The
    Fourth Edition version goes all the way to 7/0.
    [Duelist Magazine #5, Page 11]

Shatter:
  Regenerating artifacts can regenerate from this because this is a simple
    "destroy" and not a "bury" effect. [Snark]

Shelkin Brownie:
  Can only remove "Bands with Other" and not normal "Banding" ability.
    [Duelist Magazine #2, Page 9]

Sheltered Valley:
  If you have another Sheltered Valley in play which is currently changed to
    a different land type (using Phantasmal Terrain) or something, then it is
    not buried when a new one enters play.  Additionally, when the first one
    reverts to being a Sheltered Valley because the changing effect stops,
    you do not have to bury anything and can keep both in play.
    [Duelist Magazine #14, Page 27]

Shield Sphere:
  It gets the -0/-1 counter as soon as it blocks which is long before damage
    dealing.  When it is at 0/1 and it blocks, it will die immediately after
    blocking... but the creature it blocked is still blocked.
    [bethmo 06/28/96]

Shimian Night Stalker:
  Can only redirect damage dealt during damage dealing step of combat.
    [Duelist Magazine #7, Page 99]

Shimmer:
  Can affect basic or non-basic types, but it must be for a specific type.
    Examples include, Mountains, Maze of Ith, and Tolaria.  Entire classes of
    lands (like Legendary Lands or snow-covered lands) are not supported.
    [Duelist Magazine #16, Page 28]  Can also restrict it to a more specific
    land type such as Snow-Covered Mountains. [Aahz 09/19/96]
  Will give multilands phasing if one of the land types they count as is
    affected. [D'Angelo 11/07/96]

Shimmering Efreet:
  If it phases in and no other creatures are in play, it will phase itself
    back out. [Duelist Magazine #17, Page 30]

Shivan Dragon:
  As errata, the Revised Edition version should have "until end of turn"
    added to its ability. [WotC Rules Team 09/22/95]

Shyft:
  The color change is permanent and does not wear off at the end of the turn.
    [Duelist Magazine #8, Page 50]
  You must choose at least one color. [Aahz 11/07/96]
  The color change is done as a phase effect. [D'Angelo 11/07/96]

Sibilant Spirit:
  Your opponent does not have to draw a card if they don't want to.
    [D'Angelo 08/10/95]

Simulacrum:
  All damage retains its color and special abilities if you assign it to a
    creature immediately.  If used retroactively, then the damage remembers
    its color and everything else about the source but not any of the
    abilities associated with the damage (such as Hypnotic Specter or Sengir
    Vampire). [WotC Rules Team 05/10/95]
  Retroactive damage redirection removes abilities inherent in the damage
    (such as the Sengir Vampire's) but does not remove any knowledge of the
    source of the damage.  [D'Angelo 01/06/96]
  Can be used (in its retroactive damage removal mode) even if no damage
    has been taken this turn. [WotC Rules Team 05/10/95]
  Cannot be cast unless there is a creature to target the damage to.
    [bethmo 06/06/94]  Note that it will fizzle if the creature becomes an
    invalid target after it is declared but before it is resolved.
  You cannot Simulacrum damage to a creature with Protection from Black
    because this is a black spell and cannot target such a creature.
    [WotC Rules Team 01/24/94]
  You can Simulacrum damage due to an unblocked or trampling creature to
    another creature involved in the attack, even if that creature has
    already taken lethal damage, because creatures are not removed until
    after damage prevention is allowed.  [WotC Rules Team 01/24/94]  (Note
    that this only works during the damage prevention step... once
    resolution is over the creature is removed.)
  You cannot Simulacrum Loss of Life to a creature, just damage.
  Simulacrum does not grant regeneration ability to the target creature, it
    just allows any existing regeneration ability to be used. [bethmo]
  Does not target the damage.  It just affects the player and targets the
    creature to receive the damage. [Aahz 07/18/95]

Sindbad:
  As errata, it should read "{Tap}: Draw a card and reveal it to all players.
    If it is not a land, discard it." [Encyclopedia Page 42]
  You can use the Library of Leng ability to discard to the top of your
    library. [Aahz 07/25/94]
  If you draw a mana source speed spell (like Dark Ritual), you may cast the
    spell before being forced to discard it and avoid the discard.
    [bethmo 12/03/96]

Singing Tree:
  As errata, it should read "{Tap}: Target attacking creature gets -X/-0 until
    end of turn, where X is equal to that creature's power."
    [Encyclopedia Page 128]
  Changes creature's current power to zero but does not prevent raising it
    after the Tree has been used on it. [Arab FAQ 01/05/94]
  The value of X is not recalculated if something changes the creature's
    power/toughness. [Aahz]
  X is zero if the power is already negative. [D'Angelo 12/16/96]

Siren's Call:
  See the "Attack or Die Effects" entry in the General Rulings for more
    information.
  As errata, the Limited, Unlimited, and Revised Edition cards should have
    the last part read "May not be used on creatures which cannot attack
    because they were not in play on their controller's side at the beginning
    of the turn." [Duelist Magazine #2, Page 68]  In other words, it cannot
    be used on creatures with summoning sickness.
  As errata, the effect only requires the creature to attack this turn and
    then wears off.  It is not a permanent effect.
    [Duelist Magazine #13, Page 27]
  It only affects creatures without summoning sickness.  Thus, creatures that
    phase in this turn can be affected. [Aahz 02/16/97]
  This cannot be used after an attack.  The word "should" should be
    interpreted as "can only". [bethmo]
  Only creatures in play when the spell is cast are affected.  This means
    that the Jade Statue and any creatures which come into play after this
    spell is cast are not affected. [bethmo]
  Targets one opposing player. [Duelist Magazine #4, Page 64]
  This spell cannot be redirected to another player.  It can only be used
    on the player whose turn it is. [Duelist Magazine #6, Page 131]

Sisters of the Flame:
  As errata, play the ability as a mana source. [Mirage Page 2]

Skulking Ghost:
  The burial is triggered on the announcement of a spell that targets it
    and happens even before interrupts can be used on that spell.
    [Duelist Magazine #16, Page 30]

Skull of Orm:
  As errata, it should read "{5},{Tap}: Return target enchantment card from
    your graveyard to your hand." [Encyclopedia Page 174]
  Can bring back any enchantment.  This includes enchantment, enchant
    creature, enchant world, and so on. [Aahz 01/01/95]

Sleight of Mind:
  As errata, play the ability as an instant when targeting a permanent and as
    an interrupt when targeting a spell. [Mirage Page 4]  The spell is still
    an "Interrupt" and not an "Instant" for effects that affect certain
    spell types. [Aahz 09/19/96]
  Alters all occurrences of the color word in the text box of the given card.
    [WotC Rules Team]
  Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
  Cannot change a color word to the same color word.  It must be a different
    word. [Duelist Magazine #5, Page 23]
  You cannot Sleight proper nouns (i.e. card names).  This means that you
    cannot affect Black Vise. [WotC Rules Team 04/26/95]
  You cannot Sleight explanatory references to a card's own color.  This
    applies to Dark Heart of the Wood, Scarwood Goblins and Marsh Goblins.
    [Duelist Magazine #6, Page 132]  This is true even under the rulings
    change made for the Kobolds on 12/03/96.
  Change lasts until the card so-changed is taken out of play.  In a
    multiplayer game, this means it persists even after the player who cast
    the Sleight of Mind leaves the game.  The card forgets the change if it
    goes to the graveyard or is Unsummoned. [Chris Page]
  If you respond to your opponent's use of this spell with another use so that
    the color word changes before the opponent's resolves, the opponent's will
    do nothing since no instances of the words they chose will be there.
    [bethmo 11/05/96]
  This spell can be used to change the "flavor text" (the italicized text)
    on the card.  This has no game effect but uses up the spell.  [bethmo]
  The Limited, Unlimited, and Revised Edition versions only can target
    cards or spells while the Fourth Edition on can target any permanent
    (including tokens) or spells. [Duelist Magazine #5, Page 11]

Smoke:
  Lands animated by Living Lands or Kormus Bell are affected by this spell.
    If in play with a Winter Orb as well, untapping a living Land will count
    as the one creature and the one land you can untap... thereby limiting
    you to one thing to be untapped.  You can choose to untap a non-creature
    land and a creature if you want. [bethmo 02/12/96]
  Does not prevent cards from being untapped outside the untap phase. [bethmo]

Snowfall:
  Islands produce one blue mana only usable for cumulative upkeep regardless
    of the type of mana the Island would be producing at the time.  In other
    words, this is not affected by Naked Singularity.
    [WotC Rules Team 11/10/95]  This is because of the order of resolving
    what mana lands produce.  See the "Land" entry in the General Rulings
    for more information.

Soldevi Adnate:
  As errata, play the ability as a mana source. [Mirage Page 2]

Soldevi Excavations:
  Mana Flare will let you make an extra Blue or Colorless mana of your choice.
    [Aahz 05/21/96]
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost. [WotC Rules Team 12/03/96]
    (REVERSAL)  See "Comes Into Play Effects" in the General Rulings for more
    information.

Soldevi Golem:
  The ability is an untap cost and is cumulative with Paralyze and other
    untap cost abilities. [Duelist Magazine #9, Page 61]
  The opponent's creature is untapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced unless
    the target creature is in an tapped state at the time. [D'Angelo 12/23/96]

Soldevi Machinist:
  As errata, play the ability as a mana source. [Mirage Page 2]
  Mana from the effect can only be used to activate an artifact.  It cannot
    be used to pay any penalties on the cost of activation imposed by other
    effects.  [WotC Rules Team 10/18/95]

Solfatara:
  Prevents all land playing that turn, not just one land. [DeLaney 01/28/97]
  Does not prevent effects from putting a land into play. [DeLaney 02/02/97]

Sol Grail:
  As errata, play the ability as a mana source. [Mirage Page 2]

Sol'kanar the Swamp King:
  Cannot trigger off its own casting. [Aahz 07/27/94]

Sol Ring:
  As errata, play the ability as a mana source. [Mirage Page 2]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 01/25/94.  Was on the restricted list for
    Type II tournaments until 05/02/95 when it became banned because it is
    not in the current edition of The Gathering.  Has always been banned from
    Type I.5 tournaments.

Song of Blood:
  Each creature can only get the bonus once per turn, even if it attacks
    more than once (due to Relentless Assault).
    [Duelist Magazine #17, Page 30]

Songs of the Damned:
  As errata, play the spell as a mana source. [Mirage Page 2]  The spell is
    actually errata'd to be a "Mana Source" and not an "Interrupt".
    [WotC Rules Team 10/03/96]
  See "Creature in the Graveyard" in the General Rulings for more information.

Sorceress Queen:
  It changes the text on the card to read 0/2.  Any counters or
    enchantments which improve (or weaken) the creature's combat values
    remain in effect.  [WotC Rules Team 01/24/94]  Note that this may
    actually make a Rock Hydra stronger or kill a creature with two or more
    -1/-1 counters on it.
  Even other fast effects, like Giant Growth, that change the creature's
    power will remain after this effect.  Recalculate the power/toughness
    resolving all effects in the order they were placed on the creature.
  May not target herself since it says "another creature" rather than "any
    creature".  [bethmo]  Can target a different Sorceress Queen in play,
    however. [D'Angelo 12/13/95]
  Creatures with power or toughness calculated (such as Nightmare or Keldon
    Warlord) have their power/toughness fixed at 0/2 and will not have their
    normal ability to have their power/toughness recalculated work while the
    Sorceress effect is upon that creature. [Peterson 11/07/94]  Same goes
    for Angry Mob. [bethmo 01/30/96]

Sorrow's Path:
  As errata, it should read "...an illegal block.  Use this ability only if
    you are not the defending player.  Sorrow's Path does..."
    [Encyclopedia Page 174]
  The damage is done whenever and however Sorrow's Path is tapped.  It is not
    linked to using the effect and the damage occurs immediately upon tapping.
    [bethmo 08/15/94]
  If a creature is removed from being a blocker of a specific creature, the
    effects that would have happened because it was declared as a blocker
    may or may not happen depending on the creature's blocking effect.
    [WotC Rules Team 09/22/95]  If the card text said that creatures
    "assigned to block" or "blocks" then the effect is not removed by
    removing the blocker.  If the card text said "blocking", then the effect
    probably does not happen.  This is a general ruling.  You need to look up
    individual cards for specific rulings.
  If a creature is added as a blocker to a specific creature, the blocking
    effect of that creature may or may not happen depending on the creature's
    blocking effect. [WotC Rules Team 09/22/95]  If the card text said that
    creatures "blocking" then the effect happens.  If the card text said
    "assigned to block" or "blocks", then the effect probably does not happen.
    This is a general ruling.  You need to look up individual cards for
    specific rulings.
  Only usable if you are not the defending player.
    [Duelist Magazine #4, Page 64]

Soul Barrier:
  Damage happens when the spell becomes successfully cast. [Aahz 07/31/95]

Soul Burn:
  As errata, it should read "... You cannot gain more life than the toughness
    of that creature or total life of that player." [Encyclopedia Page 98]
  Preventing or redirecting the damage will not change how much life is
    gained. [Duelist Magazine #10, Page 43]
  Will give 1 life for each black mana used even if the damage is prevented.
    This is limited to the creature's toughness or player's life.
    [Duelist Magazine #6, Page 132]

Soul Echo:
  If the opponent chooses to have damage redirect to a Soul Echo rather than
    subtracted from your life, this launches an effect controlled by you.
    [Aahz 01/17/97]  (This is a REVERSAL of Duelist Magazine #15, Page 29.)
  The redirection happens at the end of damage prevention after you have the
    chance to prevent damage. [Duelist Magazine #15, Page 29]  This is at the
    same time that automatic redirection of damage would happen.
    [Aahz 11/27/96]
  If this card leaves play before your next upkeep, the effect still
    redirects the damage and uselessly tries to remove counters from the now
    missing card. [Duelist Magazine #15, Page 29]
  If this card leaves runs out of counters before your next upkeep, the effect
    still redirects the damage and uselessly tries to remove counters from the
    now empty card. [WotC Rules Team 10/03/96]
  If you have more than one Soul Echo, the opponent chooses which ones will
    be redirected to that turn (if any).  [Duelist Magazine #15, Page 29]  And
    when damage happens, you decide which one the damage goes to, but it all
    goes to one. [Aahz 01/17/97] (This is a REVERSAL.)

Soul Exchange:
  As errata, it should read "Remove a creature you control from the game: Put
    target creature card from your graveyard into play..."
    [Encyclopedia Page 189]
  See "Creature in the Graveyard" in the General Rulings for more information.
  Putting a counter on the creature brought into play is not a targeted
    effect and so Protection from Black will not prevent it. [Aahz 01/08/95]

Soul Kiss:
  As errata, it should read "{B},Pay 1 life: Enchanted creature gets +2/+2
    until end of turn.  You cannot..." [Encyclopedia Page 98]

Soul Net:
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once each time" means.
  This card can be used whenever a creature goes to the graveyard from play.
    [Card Text]
  It cannot be used on creatures which are Disintegrated, Swords to
    Plowshared or otherwise removed from the game.
  If animated, it can be triggered off its own destruction. [Mirage Page 41]
  It can only be used at the time a creature goes to the graveyard.  You do
    not have until the end of the turn to use this effect.
    [WotC Rules Team 10/12/94]

Spatial Binding:
  If played on a local enchantment and the subject of the enchantment phases
    out, the enchantment will not phase out.  It will stay in play and then
    immediately be buried since its subject left play.
    [Duelist Magazine #15, Page 29]
  There was a misprinted answer in Inquest saying that Spatial Binding would
    only delay the phase-out until the beginning of upkeep instead of doing it
    earlier.  This is incorrect.  The effect really does prevent phasing out
    due to having Phasing ability. [bethmo 01/12/97]

Spectral Bears:
  They check if your opponent has black cards only at the time they are
    declared as an attacker.  They do not check again later, so if black cards
    enter or leave play, it will not affect the bonus. [Bethmo 05/14/96]

Spectral Cloak:
  As errata, it should read "...creature is tapped.  This does not cause any
    enchantments on that creature to be destroyed." [Encyclopedia Page 159]
  Note that interrupts targeting a permanent are still "fast effects" and are
    prevented from targeting a Cloaked creature. [D'Angelo 02/07/95]

Spiny Starfish:
  It generates a token at the end of the turn as an end-of-turn effect, not
    as a triggered effect of it being regenerated.  The token generation is
    not part of the regeneration effect. [Aahz 06/06/96]  This means that it
    has to be in play at the end of turn for you to get the token.
  Regeneration through any effect counts, not just regeneration using its own
    ability. [bethmo 08/07/96]

Spirit Link:
  You only gain life for damage which is not prevented regardless of what
    the creature damages (player or another creature) or the toughness of
    the blocking creature.  If you put Spirit Link on a Shivan Dragon and
    it is blocked by a Scryb Sprite, you still gain 5 life points.  If the
    Sprite has Protection from Red, you gain zero life since the protection
    reduces the damage to zero.  [bethmo 07/08/94]
  If a creature has more than one Spirit Link on it, they all work.
    [Aahz 07/15/94]
  Works for damage due to combat or due to any special ability of the
    creature.  For example, you would get one life for tapping a Prodigal
    Sorcerer to do damage. [Duelist Magazine #2, Page 9]  Note that this is
    great for creatures which damage you, such as not paying the Force of
    Nature's upkeep, since you will get as much life as you take in damage.
  Damage that is redirected (as with Trample or some other effect) is not
    considered successfully dealt to the original creature or player, but it
    may be successful in damaging the new creature or player.

Spirit Shield:
  See the "Tap and Hold Abilities" entry in the General Rulings.

Spitting Slug:
  As errata, it should read "{1}{G}: Spitting Slug gains first strike until
    end of turn.  If this ability is not activated, all creatures Spitting
    Slug blocks or is blocked by gain first strike until end of turn."
    [Encyclopedia Page 174]
  A creature gains first strike if the ability is not activated prior to the
    creature becoming a blocker or blockee of the Spitting Slug.  The creature
    gains first strike when the creature is assigned to block or is blocked by
    the Spitting Slug, or when the creature is added as a blocked by being
    part of a band that was blocked or by an ability such as General Jarkeld.
    The first strike is not lost if the creature is removed from the blocking
    situation by an ability such as General Jarkeld. [WotC Rules Team 09/22/95]

Spoils of Evil:
  As errata, the spell is of type "Instant" and not "Interrupt".
    [Encyclopedia Page 98]
  See "Creature in the Graveyard" in the General Rulings for more information.
  The text "for each artifact or creature" means the sum of cards which are
    either creature and/or artifact.  Artifact creatures are not double
    counted. [D'Angelo 10/31/95]

Spoils of War:
  See "Creature in the Graveyard" in the General Rulings for more information.
  Targets an opponent with X creatures and artifacts in their graveyard.  It
    will fizzle if there are not X there when it resolves.
    [Duelist Magazine #7, Page 98]  (REVERSAL)
  If this spell is to be redirected or Forked, it can only be directed to a
    player with exactly X creatures and artifacts in the graveyard.
    [Duelist Magazine #7, Page 98]
  You decide where the counters go during announcement and not at resolution.
    [WotC Rules Team 06/15/95]
  The text "creatures and artifacts" means the sum of cards which are either
    creature and/or artifact. [D'Angelo 06/19/95]
  You cannot use the spell with X less than or greater than the total card
    count.  It must be exactly the total card count. [D'Angelo 09/13/95]

Spore Cloud:
  See the "Fog Effects" entry in the General Rulings for more information
  Only taps blockers that have been declared before the spell is cast.  Only
    makes attackers or blockers that have been declared before the spell is
    cast unable to untap as normal next turn.  So, if used before attackers
    or blockers are declared, it is simply a Fog-like effect.  If used after
    attackers are declared but before blockers are declared, it does the Fog
    effect and makes attackers not untap as normal.  If done after blockers
    are declared, it has full effect.  [D'Angelo 05/16/95]

Squandered Resources:
+ Cannot sacrifice a land which cannot produce mana. [bethmo 04/29/97]

Squire:
  Artist's name, Dennis Detwiller, is spelled incorrectly.

Staff of the Ages:
  It does not remove Landwalk from creatures.  It just makes creatures with
    landwalk blockable as if they did not have the ability.
    [D'Angelo 10/16/95]

Staff of Zegon:
  As errata, it should read "{3},{Tap}: Target...".  It is of type "Artifact"
    and not "Mono Artifact". [Encyclopedia Page 135]

Stampeding Wildebeests:
  The upkeep effect is not targeted.  So it can affect a creature with
    Protection from Green, for example. [WotC Rules Team 03/14/97]
  If the chosen creature is not there on resolution, the effect fizzles, but
    the upkeep is still considered to be dealt with.  You do not have to
    chose another creature.  This means if you have two Wildebeests that you
    can point them both at the same creature instead of two different
    creatures. [Aahz 01/17/97]

Standing Stones:
  As errata, play the ability as a mana source. [Mirage Page 2]

Stangg:
  See the "Token Creatures" entry in the General Rulings for more information.
  A Clone (or other copy) of Stangg will also get a twin as it comes into
    play.  Both the copy and the twin will then be buried because they are
    duplicates of Legends.  The only reason this is mentioned here is that
    two death events get generated for the likes of the Soul Net.
    [Aahz 08/12/94]
  If Stangg or the Twin are put into Tawnos' Coffin or Oubliette, then the
    other one will be buried.  The Twin will also be destroyed if put into
    either of these.  [WotC Rules Team 09/15/94]  When Stangg returns from
    either of these, he will not get a new Twin, but he will not be buried
    either.  This is because Stangg is only buried if the Twin leaves play
    while he is in play.  If he enters play without a Twin, that is okay.
    [Aahz 10/21/94]  Same goes for phasing out. [D'Angelo 11/11/96]

Stasis:
  As errata, it should read "Players do not get an untap phase.  During your
    upkeep, pay {U} or bury Stasis." [Encyclopedia Page 43]  It can probably
    be better templated as "Players skip their untap phase." [Aahz 03/18/97]
  Does not prevent cards from being untapped outside the untap phase. [bethmo]
  Since there is no untap phase, Phasing in/out won't happen at that time.
    [bethmo 10/03/96]

Steal Artifact:
  As errata to the Limited, Unlimited, and Revised Edition versions, add the
    text "You control target artifact until Steal Artifact is removed or game
    ends." [Duelist Magazine #4, Page 135]
  Can steal artifact creatures. [bethmo]
  Is buried if its target ever stops being an artifact.
  The word "discarded" on the Limited, Unlimited, and Revised Edition version
    of this card should be replaced with "until enchantment is removed".
    [WotC Rules Team]

Stench of Evil:
  All the damage is done in one packet and not one per land.
    [bethmo 10/05/95]

Stone Calendar:
  Does not change the cost of the spell, it just pays part of it for you.
    [bethmo 09/22/94]  So the cost is still the full cost for reasons of
    Spell Blast of other such effects.
  Only contributes one colorless mana toward the spell casting cost.  This
    cannot reduced your payment below zero even when combined with Mana Matrix
    or Planar Gate.  You must always pay the colored mana part of the spell
    cost.  [bethmo 08/10/94]
  Only contributes to the generic mana portion of a spell's cost.  If the
    spell does not accept generic mana or accepts less than 2, you get a
    reduced or null effect from this card. [Aahz 12/06/94]
  You may choose not to use the Calendar's bonus. [bethmo 08/17/94]

Stone Giant:
  The Giant can throw itself (if its power is enhanced). [bethmo]  This
    does not seem to do any good since you now have a tapped flying Giant,
    but it might be useful sometime.

Stormbind:
  The cards are discarded from your hand during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  It is not a forced discard, so it cannot
    be used with Library of Leng.

Storm Cauldron:
  If a land is tapped for mana, it is returned to its owner's hand as a
    triggered ability. [Aahz 06/17/96]
  If a land is tapped for mana and sacrificed all in one action, it goes to
    the graveyard before the Storm Cauldron can return it to the player's
    hand. [Duelist Magazine #12, Page 32]
  Having multiples of these in play means you can play an additional land for
    each one. [bethmo 09/30/96]

Storm Seeker:
  The number of cards in hand is determined on resolution.
    [Duelist Magazine #2, Page 9]  So, your opponent may cast any interrupts
    or instants in their hand before this spell is resolved in order to take
    less damage.
  As errata to the Legends version of the card, it should read "target player"
    instead of "opponent".  This means you can use it on yourself.
    [Duelist Magazine #4, Page 64]

Strip Mine:
  As errata to the Antiquities version of this card, "place Strip Mine in your
    graveyard" should read "sacrifice Strip Mine".
    [Duelist Magazine #4, Page 138]
  Tapping is part of the cost of destroying another land, so the Strip Mine
    must be untapped before you use it. [bethmo]
  Consecrate Land and Pyramids will not prevent the Strip Mine from sending
    itself to the graveyard. [bethmo]
  Will trigger Dingus Egg or anything else which triggers on lands being
    destroyed or sent to the graveyard. [bethmo]
  Tapping a land for something other than mana is an instant speed (not
    mana source speed) effect. [bethmo]
+ Was on the Duelists' Convocation banned list (not allowed in a deck) for
    Type II tournaments from 01/01/97 to 04/24/97 and is now banned because
    it is not in the base set.  It was on the restricted list (only 1 per
    deck) for Type II from 10/01/96 to 01/01/97.  Has been on the banned list
    for Type I.5 tournaments since 10/01/96.

Stromgald Spy:
  See the "Is Not Blocked" entry in the General Rulings for more information.

Stunted Growth:
  This is not a discard effect and will not trigger Psychic Purge.
    [D'Angelo 10/06/95]

Su-Chi:
  As errata, it should read "If Su-Chi is put into the graveyard from play,
    add four colorless mana to your mana pool." [Encyclopedia Page 135]
  It does not do anything if discarded or countered.
  You cannot choose not to get the 4 mana when Su-Chi is destroyed.
  Note that if it dies during damage dealing of combat, you get 4 colorless
    mana just after the end of damage prevention which you most likely will
    not be able to use before the end of combat when you will take mana burn.
    It can be used to pay for regeneration, Soul Net, or any other specialized
    or triggered abilities, but just about nothing else. [D'Angelo 10/01/96]

Subdue:
  As errata, the card should read "Target creature deals no damage during
    combat this turn but gains X toughness until end of turn; X is target
    creature's casting cost." [WotC Rules Team 09/22/95]

Suffocation:
  It means "red sorcery or red instant" not "red sorcery or any instant".
    [Aahz 06/24/96]
  Play during the main part of damage prevention and not at the end.
    [Duelist Magazine #15, Page 28]
  It is not targeted and cannot be Deflected. [Duelist Magazine #15, Page 28]

Suleiman's Legacy:
  Does nothing to Djinns or Efreets that phase in while it is in play.
    [Duelist Magazine #17, Page 30]

Sunastian Falconer:
  As errata, play the ability as a mana source. [Mirage Page 2]

Sunken City:
  As errata, it should read "All blue creatures get +1/+1.  During your
    upkeep, pay {U}{U} or bury Sunken City." [Encyclopedia Page 44]

Sustaining Spirit:
  Prevents just enough damage at the end of the damage prevention step to
    prevent you from going below 1 life.  You choose which damage points are
    prevented, so you can choose to prevent Hypnotic Specter damage and leave
    some other damage. [Duelist Magazine #12, Page 26]
  Does not affect damage if you are already at zero or negative life.  You
    still take it all. [Duelist Magazine #12, Page 32]
  The protection ability works up until it enters the graveyard, so
    simultaneous damage with its death is prevented, but damage that occurs
    after it goes to the graveyard (e.g. Creature Bond) is not prevented.
  This effect is considered to be preventing the damage, so if you are at
    one life and are hit with a Hypnotic Specter, you do not discard a card.
    [Aahz 06/18/96]

Svyelunite Priest:
  Does not cause enchantments on it to be removed when the ability is
    activated.  An enchantment in play is neither a spell nor an effect.
    [Duelist Magazine #4, Page 7]
  The effect prevents spells or the effects of permanents from targeting the
    creature.  Enchantments which confer an ability (such as Lance or
    Firebreathing) are not prevented.  [Duelist Magazine #4, Page 7]
  Does not prevent sacrifices since sacrifices are not targeted.
    [bethmo 10/03/96]

Svyelunite Temple:
  See Dwarven Ruins for rulings.

Swamp Mosquito:
  Triggers immediately after blocking is declared if at that time no blockers
    are assigned to it. [bethmo 06/28/96]

Sword of the Ages:
  As errata, it should read "Comes into play tapped. {Tap}: Remove Sword of
    the Ages and any number of creatures you control from the game to have
    Sword of the Ages deal the combined power of those creatures in damage to
    one target." [Encyclopedia Page 209]
  You can't sacrifice creatures you don't control. [Mirage Page 26]
  Was on the Duelists' Convocation restricted list (only 1 per deck) for
    Type I tournaments from 08/01/94 to 04/01/96.

Swords to Plowshares:
  The creature does not die and therefore cannot be regenerated or drive
    any effect which is triggered by a creature dying (including Creature
    Bond, Personal Incarnation, Soul Net, etc.).  The creature just leaves
    the game. [bethmo]
  The controller of the creature may decide to "pump up" the creature
    before it leaves in order to get more life out of the deal because the
    total power of the creature (including enchantments and such) is
    counted on resolution of this spell.
  If the creature has a negative power, the player does not lose life.  It
    acts the same as if it had a power of zero. [Aahz]

Sworn Defender:
  It changes the base power/toughness and not the current power toughness.
    In other words, if it a Holy Strength (+1/+2) on it and it blocks a 3/3
    creature, you can make it become 3/6 by playing the ability.
    [Duelist Magazine #17, Page 25]

Sylvan Library:
  All effects in Magic are resolved one at a time, so if you use multiple
    Sylvan Libraries at once, each will resolve in sequence.  You do not
    get to draw all the cards at once then put them all back at once.
    [WotC Rules Team 09/15/94]
  You may wait until after your normal draw before deciding whether or not to
    use this effect. [Duelist Magazine #2, Page 9]
  You can return zero, one, or two cards. [WotC Rules Team 09/15/94]
  This is all one effect.  You draw 2 and return 2 cards all on resolution.
    Only mana sources can be used between the two.  Even triggered abilities
    or things that happen because of a draw wait until after it is done before
    doing their thing. [D'Angelo 07/11/95]  Note that Aladdin's Lamp is a
    specialized ability and can be used on a draw even if it is in the middle
    of resolving an effect. [Aahz 08/07/95]
  This will count as 2 draws but anything that affects "drawn cards" can only
    affect ones still in your hand when the effect is completely resolved.
    [D'Angelo 07/11/95]
  If you manage not to draw cards or draw less than 2 cards, you do not lose
    life by not putting the undrawn cards back.  Thus, you can use Mangara's
    Tome to get a card or two instead of drawing and avoid having to put
    cards back. [Aahz 10/21/96]
  If you have drawn cards prior to your draw phase, they can be ones chosen
    to be put back using this effect. [D'Angelo 03/21/97]  For example, a
    cantrip draw or a fast effect used during upkeep.
  If you have several ways to draw during your draw phase, you can do them in
    any order.  For example your regular draw, 2 Howling Mines and a Sylvan
    Library.  You can do the Library first (draw 2 and put 2) back, then your
    3 other draws.  Or you can do your 3 draws, then the Library (which lets
    you put back any 2 of the 5 cards you drew).  Or you can do some of the
    draws before and some after the library. [D'Angelo 03/21/97]
  The Fifth Edition version has an activation cost while the Legends and
    Fourth Edition versions did not. [D'Angelo 04/11/97]

      -      -     *     -     *     - T -     *     -     *     -     -

The Tabernacle at Pendrell Vale:
  The upkeep cost is not mandatory.  [Aahz 06/15/94]

Tablet of Epityr:
  As errata, it is of type "Artifact" and not "Poly Artifact".
    [Encyclopedia Page 135]
  Only works when an artifact goes to the graveyard from play, not from a
    player's hand.  At that time, the card is not an artifact.  [bethmo]
  Can be used on itself.  It can trigger on its own death just like an
    animated Soul Net can. [D'Angelo 10/01/96]

Taiga:
  See Badlands for rulings.

Takklemaggot:
  This spell is cast on a creature.  On the upkeep of the player controlling
    the creature, the creature gets a -0/-1 counter.  When the creature is
    destroyed (by the counters or any other means), the controller of the
    creature gets to place Takklemaggot on a creature of their choice.  If
    there are no creatures to put it on, then Takklemaggot becomes a simple
    enchantment. [Card Text]
  If the creature leaves play without going to the graveyard (via Unsummon
    or something like that), Takklemaggot is simply destroyed.
    [bethmo 08/23/94]
  Note that Takklemaggot is always "controlled" in the game sense by the
    player who cast it, even though decisions are being made by the player
    whose creature is affected. [Aahz 07/06/94]
  Moving Takklemaggot is not considered to be a spell or effect, so it can
    be moved onto creatures which cannot be targeted by spells and effects
    (such as Autumn Willow). [Duelist Magazine #10, Page 44]  See the "Moving
    Enchantments" entry in the General Rulings.
  Does not treat itself as "just cast" when it moves to a new location.
  If the new target becomes illegal before this card gets there, then this
    card is buried. [bethmo 02/03/97]  This can happen if a mana source speed
    effect sacrifices the target.
  If it becomes a global enchantment during upkeep or before, it will apply
    the "do 1 damage" effect starting that turn. [Aahz 02/16/97]
  It moves to its controller's territory when it becomes a global enchantment
    and then damages the appropriate player from there.
    [WotC Rules Team 03/14/97]

Tangle Kelp:
  As errata, it should read "...last turn.  When Tangle Kelp comes into play,
    tap enchanted creature." [Encyclopedia Page 174]

Tawnos's Coffin:
  As errata, it should read "{3},{Tap}: Select...".  It is of type "Artifact"
    and not "Mono Artifact". [Encyclopedia Page 135]
  See the "Tap and Hold Abilities" entry in the General Rulings.
  The card in the Coffin acts as if it were phased out, with the exception
    that it will not come back into play at the beginning of untap like other
    phased out cards will.  The rulings as to what happens when the creature
    leaves or re-enters play, apply, however. [D'Angelo 10/15/96]  See the
    rulings on "Phasing" in the General Rulings for more information.
  Tawnos's Coffin differs from normal phasing in, in that the creature enters
    play with summoning sickness. [Aahz 11/07/96]  If a creature enters the
    Coffin, then exits it during the same turn, it is still subject to
    summoning sickness. [WotC Rules Team 04/12/95]
  If a creature enters the Coffin after an effect targets it, then exits
    before that effect resolves, then the creature is still "locked onto" by
    the targeted effect.  [Duelist Magazine #9, Page 61]
  The creature returns to play, and if not already tapped, it taps at that
    time.  This does cause any effects which trigger off the creature becoming
    tapped. [WotC Rules Team 09/15/94]
  The creature in the Coffin may not be selected (and returned to play) by
    the Ring of Ma'ruf artifact since the card is "out of play" and not "out
    of the game". [WotC Rules Team 11/10/95]
  If a creature stops being a creature after it enters the Coffin, it still
    remains inside.  Examples include a Living Land or an Assembly Worker.
    [Aahz]

Tawnos's Wand:
  The second sentence should read "after the Wand is used" instead of
    "after defense is chosen".  Remember that it will check the target on
    resolution to make sure it is valid.
  The Antiquities version of this card made the creature blockable only by
    artifact creatures.  The Fourth Edition version makes the creature
    totally unblockable. [Duelist Magazine #5, Page 11]

Tawnos's Weaponry:
  See the "Tap and Hold Abilities" entry in the General Rulings.
  There is a variant of the Antiquities version of this card on which the
    generic mana circle is missing behind the activation cost.

Teferi's Curse:
  Does not count as a "creature enchantment" even if played on a creature.
    [Aahz 02/16/97]

Teferi's Imp:
  There is no negative effect if you cannot discard when it phases out.  You
    still get to draw a card when it phases in. [bethmo 12/08/96]

Teferi's Puzzle Box:
  Can be used before or after your normal draw.
    [Duelist Magazine #17, Page 25]
  If you have more than one of these, each effect is used in sequence.
    [Duelist Magazine #17, Page 30]

Teferi's Realm:
  Does not affect token permanents, only cards. [D'Angelo 01/28/97]

Telekinesis:
  See the "Fog Effects" entry in the General Rulings for more information.

Tempest Efreet:
  As errata, play the ability as an instant. [Mirage Page 4]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]
+ Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Type I tournaments since 08/01/94 because it is only used in games
    for Ante.  Has always been on the Type II banned list and is now banned
    because it is not in the base set.  Has always been banned from Type I.5
    tournaments.

Terror:
  As errata, the Limited, Unlimited, and Revised versions of this card should
    read "Bury target non-black, non-artifact creature." [Aahz 09/05/95]
  As with all targeted effects, the requirements for targeting are checked
    when declaring the effect and when resolving it.  So, if the creature
    becomes a black or artifact creature after this spell is declared
    and before it is resolved, then the effect fizzles.

Tetravus:
  See the "Token Creatures" entry in the General Rulings for more information.
  When the counters are off the Tetravus and acting as 1/1 Flying artifact
    creatures, they are token creatures and follow the rules of token
    creatures. [bethmo]
  A token creature cannot attack on the turn it enters play. [Mirage Page 14]
  If the Tetravus is destroyed when the Flyers are off the card, they are
    not destroyed, they are just orphaned. [bethmo]
  Tokens can only be moved back to the same Tetravus they came from.
    [Duelist Magazine #2, Page 15]  Remember that a card that goes to the
    graveyard or hand and then comes back to play is not considered to be
    the same creature even if it is the same card.  Phasing out then back
    in, it is still the same creature. [D'Angelo 11/11/96]
  Moving a counter on or off the Tetravus is a phase effect.  You can move
    as many as you want during upkeep, but each can only be moved once.
    [D'Angelo 11/07/96]
  Orcish Oriflamme and other non-targeted effects can enhance the token
    creatures. [bethmo]
  A Clone of Tetravus does get the counters since this is done at casting
    time.  A Doppelganger only gets tokens if it copies the Tetravus at
    casting time and not as a later doppel effect. [WotC Rules Team 07/27/94]
  If your opponent controls some of the token creatures, you can still
    merge them back into the Tetravus and effectively get them back.
    [WotC Rules Team 10/12/94]
  Merging them back in erases all changes and effects of any sort affecting
    the token creature. [WotC Rules Team 10/12/94]
  Tetravite token creatures always come into existence untapped regardless of
    the tap state of the Tetravus. [D'Angelo 08/03/95]  But they are subject
    to any other effects which might change this.  For example, Kismet will
    make them enter play tapped. [D'Angelo 01/22/96]
  The "no enchantments" effect is part of the Tetravites so it persists after
    the Tetravus leaves play. [D'Angelo 10/01/96]

Tetsuo Umezawa:
  As errata, it should read "... Tetsuo cannot be the target of creature
    enchantments." [Encyclopedia Page 161]
  Is only immune to Enchant Creature enchantments.  Enchant Permanent and
    other local enchantments which are somehow enabled to target him are not
    affected by his ability. [DeLaney 01/28/97]

Thallid:
  See the "Token Creatures" entry in the General Rulings for more information.

Thallid Devourer:
  See the "Token Creatures" entry in the General Rulings for more information.

Thawing Glaciers:
  The land brought into play does not count toward your one per turn limit
    because it was put into play by an effect. [D'Angelo 03/02/97]
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Ice Age and Ice Age/Alliances tournaments since 05/01/97.
    [Tourney Update 04/01/97]

Thelonite Druid:
  The most recent land animating ability takes precedence, so if the Druid
    were used to make your Bayous into 2/3 creatures and then a Kormus Bell
    were put into play, they would become 1/1 instead.
    [WotC Rules Team 12/15/94]
  The 2/3 creature effect does not wear off if the land stops being a Forest.
    It continues until the end of the turn. [WotC Rules Team 11/10/95]
  Can sacrifice the Druid to itself. [Duelist Magazine #5, Page 123]
  Only affects Forests that are in play when the effect resolves.
    [Aahz 11/22/95]

Thelonite Monk:
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]

Thelon's Chant:
  Only checks the type of the land as the land is played.  If the land gets
    changed afterward (even by a continuous effect like Blood Moon), the Chant
    causes no additional effect. [Aahz 12/25/94]

Thelon's Curse:
  Cannot be used to untap your creatures during your opponent's turn.
    [Aahz 12/02/94]

Thicket Basilisk:
  As errata, it should read "Whenever a Thicket Basilisk blocks or is blocked
    by a non-Wall creature, destroy that creature at end of combat."
    [Encyclopedia Page 45]
  Creatures can regenerate from the Basilisk's power.
  A non-wall creature blocking or blocked by this card gets a "destroy at end
    of combat" effect placed on it when it is assigned as a blocker or this
    card is assigned to block it.  The effect is added to a creature which
    becomes a blocker by any means, including being part of a band which is
    blocked or by being moved into blocking or being blocked by an effect such
    as General Jarkeld.  This effect stays even if the creature is removed
    from the blocking situation by an ability like General Jarkeld.
    [WotC Rules Team 09/22/95]
  Protection from Green does not prevent the Basilisk's power because it is
    not a targeted effect. [WotC Rules Team 02/07/94]
  With the errata, all versions destroy the creature at the end of the combat,
    and they will never affect walls.  Before the errata, the Limited,
    Unlimited, and Revised Editions destroyed the creature during the normal
    damage dealing step (first strike on the Basilisk does not affect when it
    destroys the creature), and they also could destroy an attacking wall.
    [D'Angelo 12/09/96]
  The Limited and Unlimited versions of Fog do not prevent the Basilisk's
    power from working.  The Revised version does prevent it.  See Fog for
    more information.

Thoughtlace:
  See Chaoslace for rulings.

Three Wishes:
  You can look at the face down cards whenever you want.
    [Duelist Magazine #17, Page 30]

Throne of Bone:
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Thrull Champion:
  Yes, he gives himself the bonus. [Aahz 12/02/94]
  Yes, he can be used to steal another Thrull Champion.
    [Duelist Magazine #4, Page 7]
  Does not lose control of Thrulls when he becomes untapped, so he can take
    control of more than one by taking one each turn.
    [Duelist Magazine #4, Page 7]

Thrull Wizard:
  You can use this ability multiple times on one spell to force your opponent
    to use more than one mana to prevent the spell from being countered.
    You can even use this ability, let them pay, then use this ability
    repeatedly. [Aahz 01/19/95]

Tidal Flats:
  Can be used more than once in a turn.  Each time, the opponent can pay to
    prevent giving first strike to a creature, but this payment only stops
    the current activation and not future activations of Tidal Flats.
    [D'Angelo 02/06/95]
  The payment is made when the Tidal Flats effect resolves.
    [D'Angelo 06/27/95]
  First Strike is assigned to your creatures currently blocking non-Flyers
    when this effect resolves.  So, if the blocking assignments change
    before resolution (with General Jarkeld for instance) you might get a
    different effect than you expected. [WotC Rules Team 09/22/95]

Tidal Influence:
  As errata, it should read "...them all.  You may not put Tidal Influence
    into play if there is another Tidal Influence in play."
    [Encyclopedia Page 191]
  As soon as the number of counters on this card changes, so do the ratings
    of all blue creatures. [Aahz 12/02/94]

Time and Tide:
  As errata, it should say "creature cards that are phased out" and not
    "creatures that are phased out". [WotC Rules Team 03/14/97]
  All creatures that phase in enter play without summoning sickness.
    [Duelist Magazine #17, Page 30]

Time Elemental:
  As errata, it should read "... If Time Elemental attacks or blocks, it
    deals 5 damage to you, and bury it at end of combat."
    [Encyclopedia Page 45]
  This card is given a "bury at end of combat" effect at the end of the
    Declare Attackers or Declare Blockers step of the attack in which it is
    assigned as an attacker or blocker. [WotC Rules Team 09/22/95]
  The 5 damage is done to you when it is assigned as an attacker or blocker.
    This damage does not wait until the end of the combat to happen.
    The bury effect is still at the end of combat.
    [Duelist Magazine #10, Page 44]
  The self-burial and damage are not considered blocking abilities which
    are prevented by Revised Edition Fog. [Aahz 03/07/95]
  The Fifth Edition version says to bury it instead of destroy it as the
    Legends and Fourth Edition versions said.  But the old versions had errata
    to be a bury anyway, so there's no change in how it is played.
    [D'Angelo 04/11/97]

Timetwister:
  As errata, it should read "...they are; all other players must do the same."
    [Encyclopedia Page 58]  Applies to all players in multiplayer games.
  The sentence "Set Timetwister aside in a new graveyard pile" is just
    reminder text and has no effect.  The spell goes to the graveyard as
    normal once it it finishes resolving. [Aahz 12/16/96]
  It should be read as if it said "...into a new library, and then draw a new
    hand...".  The drawing is a separate action from the shuffling.
    [Aahz 12/16/96]  Mana sources can be used in between the two steps.
  First, all players shuffle in turn order.  Then the caster draws 7 cards,
    then each other player draws their cards in turn. [Aahz 12/16/96]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 01/25/94.  Has always been banned from
    Type I.5 tournaments.

Time Vault:
  As errata, it should read "Comes into play tapped.  Does not untap as
    normal.  If Time Vault is tapped at the beginning of your turn and does
    not have a time counter, you may skip your turn to untap Time Vault and
    put a time counter on it.  {Tap}: Remove the time counter from Time Vault
    to take an additional turn immediately before the next normal turn."
    It is of type "Artifact" and not "Mono Artifact". [Encyclopedia Page 208]
  See "Phase Skipping" in the General Rulings for more information.
  You use the untap effect right as your turn would begin and skip your turn
    instead of proceeding to the untap phase. [Aahz 03/04/96]  You cannot
    decide to skip your turn during another player's turn.
  Before the errata, there were a lot of tricks to getting infinite turns.
    The errata stops all of them.
  If you have multiple Time Vaults, you must skip a turn for each one you
    wish to untap, not one turn to untap them all. [bethmo]
  If multiple "extra turn" effects resolve in the same turn, take them in
    the order that the effects resolved. [Aahz 12/02/94]  This is because they
    get inserted before your next "normal" turn and so they will not be
    inserted before an "extra" turn (which is considered to not be "normal").
    [Aahz 03/08/96]
  Was on the Duelists' Convocation banned list (not allowed in a deck) for
    Type I tournaments from 03/23/94 to 04/01/96 because it is easy to abuse.
    It was removed when the errata was issued.  It was on the restricted list
    (only one per deck) for Type I from 01/25/94 to 03/22/94.

Time Walk:
  If multiple "extra turn" effects resolve in the same turn, take them in
    the order that the effects resolved. [Aahz 12/02/94]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 01/25/94.  Has always been banned from
    Type I.5 tournaments.

Timmerian Fiends:
+ Has always been on the Duelists' Convocation banned list (not allowed in a
    deck) for Type I, Type II, and Type I.5 tournaments because it is only
    used in games for Ante.  Now banned in Type II since Homelands is no
    longer legal.

Tinder Wall:
  As errata, play the mana gaining ability as a mana source. [Mirage Page 2]
  The ability to do 2 damage is used when it is blocking, not as it blocks or
    after combat. [Aahz 11/08/95]

Titania's Song:
  As errata, it should read "... If Titania's Song leaves play, this effect
    continues until end of turn." [Encyclopedia Page 45]
  This spell effectively cancels out all the text in the text box of the card.
    All abilities are lost. [bethmo 09/22/94]
  Is not prevented by Guardian Beast. [bethmo]

Tithe:
  Counts lands on resolution, not on announcement.
    [Duelist Magazine #17, Page 30]

Tivadar's Crusade:
  Artist's name, Dennis Detwiller, is spelled incorrectly.

Tombstone Stairwell:
  As errata, each player puts the tokens into play under their control, not
    under the control of this card's controller.
    [Duelist Magazine #17, Page 25]
  One effect is generated during upkeep which affects both players.  The
    active player puts their tokens into play first.
    [Duelist Magazine #17, Page 25]
  All tokens are owned by the controller of this card, and when they die go
    to that player's graveyard. [bethmo 02/05/97]

Tor Wauki:
  Does damage immediately and may kill the creature before damage dealing.
    [Aahz 06/17/94]

Torrent of Lava:
  Yes, the tap ability does not wear off at end of turn, but this does not
    really affect anything. [D'Angelo 02/12/97]

Total War:
  Destroys creatures at the end of the Declare Attackers step. [Aahz 06/08/95]
  Creatures which start your turn on your side, leave your side, and then
    return will be destroyed by this effect since you cannot attack with them
    and they are not exempted from the effect. [Aahz 06/08/95]

Touch of Death:
  See the "Cantrip" entry in the General Rulings for more information.
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Touch of Vitae:
  See the "Cantrip" entry in the General Rulings for more information.
  You cannot attack when it is not your turn or at any other illegal time.
    [Duelist Magazine #7, Page 9]  It only overrides Summoning Sickness.  It
    does not override any other rules. [bethmo 06/24/96]
  The creature's controller (and not necessarily the caster of this spell)
    decides whether and when to untap the creature that turn.
    [Duelist Magazine #7, Page 99]

Tourach's Chant:
  Only checks the type of the land as the land is played.  If the land gets
    changed afterward (even by a continuous effect like Blood Moon), the Chant
    causes no additional effect. [Aahz 12/25/94]

Tourach's Gate:
  As errata, it should read "Play on a land you control.  Sacrifice a Thrull
    to put 3 time counters on Tourach's Gate.  During your upkeep, remove a
    time counter from Tourach's Gate.  Bury Tourach's Gate when the last time
    counter is removed.  {0}: Tap enchanted land to give all your attacking
    creatures +2/-1 until end of turn." [Encyclopedia Page 209]
  See the "Enchant Land" entry in the General Rulings for more information.
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  Sacrificing a Thrull is an instant speed effect with no other costs.
    [Duelist Magazine #5, Page 123]  Treat it as if it said "0: Sacrifice a
    Thrull to put 3 counters on Tourach's Gate" but remember that it is not
    an activation cost.  This is just an equivalent wording to help it make
    sense.  The effect is valid whenever fast effects are.
  The bury effect only applies during upkeep, so you can play it and fill it
    with counters prior to your next upkeep.  [Aahz 11/08/96]

Tracker:
  Giving him First Strike does not affect his ability. [bethmo 08/29/94]
  The amount of damage he does is fixed when the effect is announced.  The
    amount of damage the target does back is decided when the effect is
    resolved. [Aahz 03/07/95]
  If Tracker leaves play before his effect resolves, the target creature is
    still damaged. [D'Angelo 05/23/95]
  If the target creature leaves play before the effect resolves, then the
    whole effect fizzles. [D'Angelo 05/25/95]

Tranquility:
  As errata to the Limited, Unlimited, and Revised Edition versions of this
    card, the word "discarded" should be read as "destroyed". [PPG Page 113]
  Destroys all cards that read "Enchant xxx" as well as those reading
    "Enchantment". [bethmo]

Transmutation:
  This can effectively kill a creature with a power of zero, but there is
    still a chance to increase the power of the creature using fast effects
    before this takes effect. [bethmo 06/14/94]

Transmute Artifact:
  As errata, it should read "Sacrifice an artifact to search through your
    library for one artifact and immediately place it into play.  If the new
    artifact has a casting cost greater than that of the sacrificed one, you
    must pay the difference or Transumte Artifact fails and the new artifact
    is buried.  Shuffle your library after playing this card."
    [Encyclopedia Page 209] Minor consistency corrections. [D'Angelo 12/16/96]
  Additional mana spent to cover the differences in casting costs is not
    part of the casting cost of this spell for Spell Blast or any other
    reasons. It is spent during spell resolution.  [bethmo]  If it is not
    spent, the spell fails and the sacrificed artifact is left in the
    graveyard.
  Picking an artifact from your library is part of the resolution. [bethmo]
  The one from the library enters play when the spell is resolved, and this
    does not count as the casting of an artifact.  It will not trigger events
    Citanul Druid can react to. [bethmo]
  If the artifact brought into play has an ability that can be played as a
    mana source, it can be used to pay part or all of the difference in
    casting costs. [D'Angelo 11/07/96]

Triangle of War:
  Does nothing useful if either target becomes illegal before resolution.
    [Duelist Magazine #17, Page 30]

Triassic Egg:
  See "Creature in the Graveyard" in the General Rulings for more information.
  The sacrifice of the egg is part of the effect. [WotC Rules Team 09/15/94]
  Can hatch as soon as it has two counters on it and is untapped.  This can
    be on the same turn you added the second counter or on your opponent's
    turn as long as it is untapped. [Aahz 06/28/94]
  Can only hatch one creature no matter how many counters are on it.
    [bethmo 06/20/94]

Triskelion:
  It is legal to attack (or defend) with the Triskelion and then if it
    survives the attack you can use some of the +1/+1 counters to do damage
    to a creature after the attack. [bethmo]
  Counters are removed one at a time, so as soon as you remove one that causes
    its toughness to drop to the amount of damage it has, it is destroyed.
    [D'Angelo 11/08/96]
  Can still use its ability even when tapped because this is a creature
    ability.
  The text "any time" on the Antiquities version of the card means "any time
    fast effects are legal" [Aahz 07/05/95]
  Counters can be used on the turn it enters play because it does not require
    tapping. [bethmo]
  Can only use the counters which it gets when cast as part of the ability.
    +1/+1 counters gained by other means cannot be used. [D'Angelo 07/07/95]
  The Fourth Edition version has an activation cost to remove a counter
    while the Antiquities version just had an ability.
    [Duelist Magazine #5, Page 11]

Tropical Island:
  See Badlands for rulings.

Tundra:
  See Badlands for rulings.

Twiddle:
  Tapping an artifact (which is not also a creature or a land) deactivates it.
    [Mirage Page 12]
  Opponent gets a chance to use the card being Twiddled during the same
    batch if they so wish and if the effect is legal at the time.
  Note that any cards which might trigger off a card becoming tapped still
    trigger.  Thus, a Psychic Venom on a land that becomes tapped will
    cause 2 damage. [D'Angelo 03/12/95]  Similarly, if the card itself
    triggers on its own tapping, such as City of Brass or Sorrow's Path, the
    effect will still happen. [D'Angelo 04/12/95]
  The decision to tap or untap is made on announcement before target is
    selected.  This decision cannot be changed if the spell is Forked or
    redirected. [Duelist Magazine #8, Page 50]  See "Modal Effects" in the
    general rulings for more information.
  The choice of target gives free range of lands, creatures, and artifacts.
    You do not lock in on one type as a casting decision.  If the spell is
    Forked or redirected, the type is not fixed.
    [Duelist Magazine #8, Page 50]
  Twiddle to tap can target a tapped card, and Twiddle to untap can target an
    untapped card. [Duelist Magazine #5, Page 23]
  Note that this is not a toggle effect.  If you use Twiddle to tap a card
    and before it takes effect your opponent taps it, Twiddle will not
    untap the card. [bethmo]
  The Unlimited Edition version of this card has an extra statement about
    "no effects are generated by the target card".  This statement does
    not make the target unusable, it is just a reminder that tapping a card
    with an effect (rather than tapping as part of a cost) does not activate
    any abilities on the card.
  The text was changed between the Alpha and Beta printings of the Limited
    Edition to add the "no effect" statement.

Two-Headed Giant of Foriys:
  As errata, it should read "Trample.  May block two attacking creatures."
    [Encyclopedia Page 58]

Typhoon:
  Number of Islands is counted on resolution and not on announcement.
    [D'Angelo 10/05/95]

      -      -     *     -     *     - U -     *     -     *     -     -

Uncle Istvan:
  Works even on damage from special abilities of creatures such as the
    Prodigal Sorcerer ability. [Aahz 08/09/94]

Underground Sea:
  See Badlands for rulings.

Underworld Dreams:
  As errata, it should read "For each card target opponent draws, Underworld
    Dreams deals 1 damage to him or her." [Encyclopedia Page 162]
  Only affects the drawing of cards.  It does not affect spells like Demonic
    Tutor, Millstone, or Petra Sphinx which affect the library but do not
    say "draw" a card. [bethmo 06/22/94]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  Affects all draws even if you have to put the cards back afterwards.  This
    ruling applies to things like Sylvan Library and Brainstorm.
    [D'Angelo 07/11/95]
  It triggers separately (and causes a separate damage prevention step) on
    each card drawn, even if more than one card is drawn by a single effect.
    [D'Angelo 07/15/96]  Remember that triggers do not resolve until the
    entire effect is done, however.
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 08/01/94.  Has always been banned from
    Type I.5 tournaments.

Undo:
  The two creatures may have different owners and return to their respective
    owner's hands. [DeLaney 02/12/97]

Unholy Citadel:
  See Adventurers' Guildhouse for rulings.

Unholy Strength:
  The Fourth Edition version of this card has a different version of the card
    art.  All previous versions had a red flaming pentagram in the background.

Unlikely Alliance:
  The bonus is not lost if the creature later becomes an attacker or blocker.
    The limitation is just there to prevent the effect from being used late
    in an attack. [bethmo 06/20/96]

Unstable Mutation:
  The -1/-1 counters stay even if the enchantment is removed, and the +3/+3
    goes away when the enchantment does.  [Card Text]
  Its effect is not an upkeep cost, it's just an upkeep effect.
    [Aahz 02/12/96]

Unsummon:
  This can be used all the way up to the damage dealing phase of an attack,
    but cannot be used after that if the creature was killed. [Snark]
  Unsummoning a creature with Animate Dead on it puts the creature into the
    owner's hand and the Animate Dead in its owner's graveyard. [Snark]
  If this causes an opponent to go over 7 cards when it is not their turn
    they need not discard until the discard phase of their next turn.
  An Unsummoned creature forgets its entire previous life.
  Unsummoning a token creature removes it from the game. [bethmo]
  As errata to the Limited, Unlimited, and Revised Edition versions of this
    card, the word "discarded" should be read as "destroyed".
    [Duelist Magazine #4, Page 135]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Untamed Wilds:
  Can get a Snow-Covered land out. [Duelist Magazine #6, Page 132]

Updraft:
  See the "Cantrip" entry in the General Rulings for more information.
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Urborg:
  Can be used on a creature without First Strike or Swampwalk but has no
    effect. [Duelist Magazine #5, Page 23]

Ur-Drago:
  Allows any creature controlled by any player to block SwampWalking creatures
    as if they did not have this ability.  It is not limited to just Ur-Drago.
    [Aahz 06/17/94]

Urza's Avenger:
  The -1/-1 is not permanent.  It lasts until the end of the turn as do the
    abilities that give the -1/-1. [Duelist Magazine #2, Page 15]

Urza's Bauble:
  As errata, it should read "effect" instead of "ability".
    [Encyclopedia Page 101]
  See the "Cantrip" entry in the General Rulings for more information.
  You draw a card on the turn after you use the effect. [Aahz 06/08/95]
  The Fifth Edition version has you draw a card at the beginning of the next
    turn while the Ice Age version has you draw at the beginning of the next
    turn's upkeep. [D'Angelo 04/11/97]

Urza's Chalice:
  As errata, the card is of type "Artifact" and not "Poly Artifact".
    [Encyclopedia Page 136]
  May not be used on its own casting.  It must be in play at the time the
    artifact becomes successfully cast. [Aahz 07/27/94]

Urza's Mine:
  If you have at least one of each of the three Urza's lands in play, you
    must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15]
  The amount of mana to be gained is set on announcement and is not changed
    if you lose or gain lands before resolution.
    [Duelist Magazine #8, Page 50]  See "Modal Effects" in the General
    Rulings for more information.
  The Chronicles version has an activation cost and the Antiquities version
    does not. [Duelist Magazine #7, Page 101]

Urza's Miter:
  As errata, it should read "...destruction.  May not be used when an artifact
    was played in the graveyard to gain benefits from a card."
    [Encyclopedia Page 136]
  Only works when artifact goes to the graveyard from play, not from a
    player's hand.  At that time, the card is not an Artifact.  [bethmo]
    You must be the controller of the artifact to use this.
  Can be used on itself because it can trigger on its own trip to the
    graveyard just like an animated Soul Net can. [D'Angelo 10/01/96]

Urza's Power Plant:
  See "Urza's Mine" for rulings.

Urza's Tower:
  See "Urza's Mine" for rulings, except it generates 3 mana instead of 2.

      -      -     *     -     *     - V -     *     -     *     -     -

Vaevictis Asmadi:
  As errata, it is of type "Summon Legend" and not "Summon Elder Dragon
    Legend". [Encyclopedia Page 60]

Vampiric Tutor:
  The payment of 2 life is part of the casting cost and is paid on
    announcement.  You do not have a choice to pay this cost zero times or
    more than one time in order to multiply the effect.
    [Duelist Magazine #17, Page 25]

Varchild's War-Riders:
  The token creatures are controlled by your opponent, but they are owned by
    you.  This means you can use a Despotic Scepter on them. [bethmo 01/09/97]

Venarian Gold:
  As errata, it should read "When Venarian Gold comes into play, put X
    counters on Venarian Gold and tap enchanted creature.  That creature..."
    [Encyclopedia Page 162]  The Encyclopedia said "each" when it should say
    "enchanted". [D'Angelo 01/22/97]
  Once all the counters are gone, it just sits there as an inert enchantment.
    [bethmo 06/17/94]
  If the enchantment is moved with Enchantment Alteration, the number of
    counters is set to 0 (since X is zero while a card is in play) and is
    not increased or left the same. [D'Angelo 07/15/96] This is based on a
    ruling made by the Rules Team on 9/22/95 regarding Cocoon.

Venom:
  As errata, it should read "Whenever enchanted creature blocks or is blocked
    by a non-wall creature, destroy that creature at end of combat."
    [Encyclopedia Page 46]
  A non-wall creature blocking or any creature blocked by this card gets a
    "destroy at end of combat" effect on it when it is assigned as a blocker
    or this card is assigned to block it.  An effect is added to a creature
    which becomes a blocker by any means, including being part of a band which
    is blocked or by being moved into blocking or being blocked by an effect
    such as General Jarkeld.  This effect stays even if the creature is
    removed from the blocking situation by an ability like General Jarkeld.
    [WotC Rules Team 09/22/95]
  If this enchantment is moved onto a creature after blockers are assigned,
    creatures blocking the newly enchanted creature are not affected.  This
    is because the ability triggers on at the time blocking occurs.
    [D'Angelo 12/13/96]

Venomous Breath:
  As errata, it should read "All creatures that are blocking or blocked
    by target creature are destroyed at end of combat."
    [Encyclopedia Page 101]
  It only affects creatures blocking the target when this spell resolves.
    [Aahz 09/19/96]  The effect will still happen even if the creature stops
    being a blocker after the effect resolves.  General Jarkeld is one way
    to do this. [D'Angelo 09/19/96]

Verduran Enchantress:
  See the "Activation Cost" entry in the General Rulings for more information
    on what "use this effect only once" means.
  The ability is a triggered ability.  Whenever you successfully cast an
    enchantment, you immediately get the option of drawing a card.  This
    draw effect resolves immediately.  It does not wait for other spells
    to be announced or resolved. [Aahz 01/07/95]
  Does not trigger on the moving of an enchantment from one permanent to
    another. [D'Angelo 07/25/95]
  Does trigger on enchantments that are cast as instants.
    [Duelist Magazine #16, Page 28]
  The Fourth Edition version has an activation cost while the Limited,
    Unlimited, and Revised Editions just had an ability.
    [Duelist Magazine #5, Page 11]

Vesuvan Doppelganger:
  See the "Copy Cards" entry in the General Rulings for more information.
  As errata, it should read "When Vesuvan Doppelganger comes into play, it
    acquires all characteristics except color of target creature.  During
    controller's ..." [Encyclopedia Page 55]
  The Doppelganger of an artifact creature can be Shattered or Disenchanted.
  Can only switch creatures once per upkeep phase.
    [Duelist Magazine #2, Page 15]  It is a phase effect.
  Cannot switch to the same creature it is currently a copy of.  But if
    there are two of those creatures, it could copy one on one upkeep and
    copy the other the next.  [Duelist Magazine #7, Page 100]
  Any upkeep costs on externally imposed on the Doppelganger must be paid
    before it can change forms. [Aahz 01/14/97]
  The Doppelganger can switch forms before paying upkeep on the current form.
    This is because the form switching ability is on the core card while the
    upkeep is considered to be on the form it currently has.  Unpaid upkeep
    costs on the form will not prevent it from switching. [Aahz 11/08/96]
  If switching to a creature, the upkeep costs of the new for must be paid
    before the end of upkeep (if the creature has any).
    [Duelist Magazine #3, Page 15]
  Damage is not removed when it changes forms. [D'Angelo 09/09/95]
  Animating a dead Doppelganger gets all the Doppelganger's abilities but
    it mimics at -1 power. [WotC Rules Team 02/07/94]
  The "normal characteristics" text means that you treat the Doppelganger
    as having the exact same text on it as the original card had.  This
    includes name, casting cost, power/toughness, etc.  It does not gain
    any enhancements the original creature may have had temporarily through
    Instants like Giant Growth or through Enchantments. [bethmo]
  When the Doppelganger switches creatures, the creature it used to be is
    considered to have left play.  This means that if it was a Gaea's
    Liege, converted lands revert to their old form, and that if it was
    Aladdin, stolen artifacts return to the owner as normal. [bethmo]
  When it switches forms, the new form is not considered to be entering play.
    Effects that trigger off it entering play, even on the card itself, will
    not trigger.  Thus, switching to a Pyknite will not allow you to draw a
    card. [D'Angelo 12/21/95]
  If it is a Tetravus and changes forms to something else (leaving some
    Tetravite tokens in play) then changes back to a Tetravus later, the old
    tokens will not consider this to be the same Tetravus they came from, so
    they will not be able to move onto the Doppelganger/Tetravus.
    [Aahz 03/02/96]
  Whenever it changes forms, it "resets" and loses any counters or other
    gains it made as the creature it was originally copying.
    [Duelist Magazine #5, Page 123] This affects creatures like Clockwork
    Beast, Fungusaur, Sengir Vampire, and Thallids.  If any of those gains
    resolve after the change resolves, the gain is removed immediately after
    it takes effect.  For example, if you pay B to use a Frozen Shade ability
    and respond to it by changing forms, the form change resolves first, then
    the +1/+1 resolves and ends immediately. [D'Angelo 10/01/96]
  When changing forms, it keeps counters due to enchantments, effects of
    other spells or permanents, and targeted effects due to its own abilities
    whether or not they are not represented by counters.
    [Duelist Magazine #5, Page 123] This includes things like a Giant Growth,
    pumping up using Fire Breathing, or even use of Dwarven Warriors' or
    Dwarven Weaponsmith's _targeted_ abilities.  It does not include
    non-targeted abilities like the Frozen Shade's "B:+1/+1" ability or
    counters such as the Sengir Vampire gets.  Also, if switching from a
    Thallid, Spore counters gained as the Thallid are lost, but ones from
    Fungal Bloom will stay in case they are useful later.
    [Duelist Magazine #5, Page 123]
  When changing forms, the text changes from Magical Hack and Sleight of Mind
    are lost in the change along with the old text. [D'Angelo 02/27/95]
  When changing forms, it does not get any counters that the creature being
    copied would have received when cast, although it would get those counters
    when cast. [WotC Rules Team 02/27/94]  Thus, a Doppel of a Clockwork
    Beast would get counters if it copied the Beast when cast, but would not
    get any if it changes form to a Clockwork Beast.
  The Shyft color is a built in ability and the color set is lost when
    changing away from this form. [WotC Rules Team 10/18/95]
  A Doppelganger of a Clone is just a copy of the creature the Clone
    copied. [PPG Page 224]
  A Doppelganger of a Doppelganger is just a copy of the creature the other
    one was copying.  It does not nest abilities and give you multiple
    form switches a turn. [D'Angelo 11/11/96]
  This spell is targeted, so a creature with Protection from Blue cannot be
    copied. [WotC Rules Team]
  The Doppelganger is targeted and will check the validity of the target
    when declared and when resolved.  If the target becomes invalid before
    resolution on casting the Doppelganger, then the spell fizzles.  If it
    becomes invalid before resolution of a shape change, then the change
    fizzles and it keeps its current form. [WotC Rules Team 02/09/95]
    If it fizzles, it may not try to switch forms again that turn.
    [Aahz 01/14/97]
  The Doppelganger is treated as a Summon Creature card even if it is
    copying an artifact creature.  Thus, spells that affect Summon Creatures,
    such as Dance of Many, can be used on a Doppelganger of anything.
    [Aahz 09/15/94]
  When it switches forms, cumulative upkeep on the creature it was copying
    stops and any new cumulative upkeep for the new form starts over.  If the
    cumulative upkeep is on the Doppelganger itself, however, it does not
    reset. [Aahz 03/02/96]
  When it takes on the characteristics of the other card, it is still of type
    Summon Doppelganger and it still has the switching ability.  These
    characteristics are all that it keeps.  It does not keep the name
    Vesuvan Doppelganger. [Aahz 03/18/97]

Veteran Bodyguard:
  If a creature is blocked but Trample damage is still done to a player,
    this damage cannot be redirected to the Bodyguard because the Bodyguard
    only takes damage from unblocked creatures. [bethmo]
  If a creature which does Trample damage is not blocked, the damage is
    taken by the Bodyguard.  The damage loses its Trample nature.  [Snark]
  Damage goes to the Bodyguard as long as he is untapped.  This works
    even if he is blocking. [Peterson 11/01/94]
  The redirection takes place automatically at the end of the first step of
    damage prevention.  This is not a fast effect used during damage
    prevention but you can use other prevention effects before this one
    kicks in.  If there is more than one automatic effect, the person
    damaged can choose which order to apply them.  This damage will result
    in a second damage prevention step to follow this one.
    [WotC Rules Team 06/15/95]
  Cannot be used against spell or other non-creature attack damage.  Note
    that the Prodigal Sorcerer and other creatures have non-attack ways to
    deliver damage, but only attacking creature damage can be used on a
    Bodyguard.
  Only usable on damage from unblocked attacking creatures that is dealt due
    to the attack.  Any damage from effects (even while it is attacking and
    is unblocked) is not valid. [Duelist Magazine #7, Page 99]
  Redirected damage retains its color and any other abilities. [Snark]
  If a Martyr of Korlis is in play, unblocked artifact creature damage must
    go to a Martyr because its text overrides the Veteran Bodyguard.  All
    other unblocked creature damage can and will be taken by your Veteran
    Bodyguard. [Aahz]
  If you have more than one Bodyguard, only one takes the damage, because once
    the damage is redirected, it no longer exists to be directed to other
    bodyguards. [WotC Rules Team 12/03/96]  You can choose which one takes
    the damage when you decide the order of resolution of such effects.
  In the Limited and Unlimited Editions, the Bodyguard did not state that
    only one of them could take damage during a given turn, but this turns
    out to be true under the current rules anyway.  One the damage is
    redirected to one of them, the damage no longer exists to be redirected
    to any others. [WotC Rules Team 12/03/96]

Veteran's Voice:
  Is buried if you lose control of the creature since the card text says it
    is played on a creature you control. [Duelist Magazine #12, Page 32]
  Can be used even on a creature with summoning sickness.  Summoning sickness
    does not prevent an effect like this from tapping a creature.
    [D'Angelo 12/18/96]

Vexing Arcanix:
  The target player names a card on announcement and not on resolution.
    [WotC Rules Team 06/27/96]
  If the player has no cards in their library, the effect does nothing.  It
    does not cause any damage. [WotC Rules Team 05/08/96]

Vibrating Sphere:
  It is possible for the Sphere to kill a creature prior to the start of
    untap. [Aahz 07/23/96]

Vision Charm:
  As errata, it should read "are the basic land type of your choice."
    [Duelist Magazine #17, Page 25]  Non-basic lands are not allowed.
    (REVERSAL)
  All lands changed are changed to the same type. [Visions FAQ 02/16/97]

Visions:
  You cannot rearrange the cards.  You put them back in the same order or
    you shuffle the whole library. [bethmo 08/31/94]
  If there are less than 5 cards in the library, you look at whatever ones
    remain and you still get the option to shuffle.
    [Duelist Magazine #6, Page 130]
  This is not a draw and will not cause a player to lose if there are less
    than 5 cards in the library. [Duelist Magazine #6, Page 130]

Vodalian Knights:
  As errata, it should read "...Vodalian Knights may not attack unless
    defending player controls at least one island..." [Encyclopedia Page 192]

Vodalian War Machine:
  The Merfolk are tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    Merfolk are not in an untapped state. [D'Angelo 12/23/96]
  It cannot override "summoning sickness", so it cannot attack on the turn it
    is brought into play. [WotC Rules Team 12/15/94]

Volcanic Eruption:
  Targets the specified number of mountains, so you can't use it for more
    damage than you can find mountains to target. [PPG Page 223]
  Can be used with X equal to zero.  This is useful if no Mountains are in
    play. [bethmo]
  You must pick which Mountains are targeted when the spell is cast.
    [WotC Rules Team 02/07/94]
  Casting Magical Hack on Volcanic Eruption will not allow you to change the
    targets of the spell because you chose the targets when the spell was
    declared and before a Hack can interrupt it.  The Hack will just cause
    it to fizzle.  [WotC Rules Team 02/07/94]  It may not fizzle on multilands
    that are half mountain and half of the new land type specified.
  The Limited/Unlimited Edition version of this card does X damage even if
    some of the Mountains are removed.  This is because the damage is in no
    way tied to the number of mountains destroyed, just the number of mountains
    originally targeted.  It does zero damage, however, if all the mountains
    are removed since a spell fizzles if all of its targets are invalid.
    The Revised Edition version of this card only does damage for each land
    destroyed. [D'Angelo 07/15/96]

Volcanic Island:
  See Badlands for rulings.
  Volcanic Island was not in the Alpha printing of the Limited Edition.

Voodoo Doll:
  As errata, it should read "At the beginning of your upkeep, put one pin
    counter on Voodoo Doll.  If Voodoo Doll is untapped at the end of your
    turn, it deals X damage to you, where X is equal to the number of pin
    counters on Voodoo Doll, and is buried.  {X}{X},{Tap}: Voodoo Doll deals
    X damage to target creature or player, where X is equal to the number of
    pin counters on Voodoo Doll." [Encyclopedia Page 208]
    [Duelist Magazine #15, Page 28]
  All of the 'X's on this card refer to the number of counters on the card.
    Paying twice the number of counters and tapping the Doll does damage
    equal to the number of counters. [bethmo 06/15/94]
  If Power Artifact is applied to the Doll, each activation will cost X+X-2
    with a minimum cost of 1. [Aahz 07/25/94]
  Adding a counter to the Doll is considered an upkeep cost.  This cost must
    be paid before you can use the card. [Duelist Magazine #5, Page 123]
  The Chronicles version gets a counter at the beginning of upkeep while the
    Legends version got one at any time during upkeep.
    [Duelist Magazine #7, Page 101]

      -      -     *     -     *     - W -     *     -     *     -     -

Walking Wall:
  As errata, it should read "...control.  You cannot spend more than three
    mana in this way each turn." [Encyclopedia Page 101]
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once a turn" means.
  The ability to allow it to attack only overrides the rule that a Wall cannot
    attack but it does not override summoning sickness or allow any other
    kind of illegal attack. [Duelist Magazine #7, Page 9]

Wall of Caltrops:
  As a clarification, the card works as if it read "If Wall of Caltrops, at
    least one other wall, and no non-wall creatures are assigned to block an
    attacker, Wall of Caltrops gains banding until end of turn."
    [WotC Rules Team 09/22/95]
  The bonus is gained at the end of the Declare Blockers step of the attack
    if the criterion is met. [WotC Rules Team 09/22/95]

Wall of Dust:
  A creature blocked by this card is marked with a "cannot attack next turn"
    effect when this card is assigned to block it.  A creature is also marked
    if it is blocked by any means, including being part of a band which is
    blocked or by being moved into being blocked by an ability such as General
    Jarkeld.  The effect is not removed if the creature is removed from the
    blocking situation by an ability like General Jarkeld.
    [WotC Rules Team 09/22/95]
  As errata to the Legends version, read "your opponent" as "its controller".
    [Duelist Magazine #4, Page 64]

Wall of Fire:
  As errata, the Revised Edition version should have "until end of turn"
    added to its ability. [WotC Rules Team 09/22/95]

Wall of Shadows:
  As errata, it should read "Damage dealt to Wall of Shadows by creatures it
    is blocking is reduced to 0.  Wall of Shadows cannot be the target of
    spells or effects that can target only walls." [Encyclopedia Page 208]
  As errata, the Chronicles version should have the Legends symbol and not
    the Antiquities symbol on it. [Encyclopedia Page 208]
  By the original wording, once a creature was blocked by the Wall, the
    creature could not damage the wall for the remainder of that turn.  Under
    the new wording, the creature cannot damage the wall by any means during
    the combat.  If an Instill Energy was on an attacking Prodigal Sorcerer,
    and the Sorcerer untapped after attacking and being blocked by the Wall,
    if it tried to poke the Wall before the end of combat, the damage would
    be reduced to zero. [D'Angelo 09/25/95]
  Can be destroyed by a Battering Ram because combat effects are not
    targeted. [WotC Rules Team 02/07/94]
  It is not affected by the Golgothian Sylex. [D'Angelo 08/16/95]

Wall of Spears:
  The card says "Counts as a wall" and it means that it is a Wall in all
    ways. [bethmo 05/03/94]

Wall of Tombstones:
  See "Creature in the Graveyard" in the General Rulings for more information.
  When first brought into play, * is zero. [Duelist Magazine #2, Page 9]

Wall of Vapor:
  As errata, it should read "Damage dealt to Wall of Vapor by creatures it
    is blocking is reduced to 0." [Encyclopedia Page 69]
  By the original wording, once a creature was blocked by the Wall, the
    creature could not damage the wall for the remainder of that turn.  Under
    the new wording, the creature cannot damage the wall by any means during
    the combat.  If an Instill Energy was on an attacking Prodigal Sorcerer,
    and the Sorcerer untapped after attacking and being blocked by the Wall,
    if it tried to poke the Wall before the end of combat, the damage would
    be reduced to zero. [D'Angelo 09/25/95]

Wall of Water:
  As errata, the Revised Edition version should add "until end of turn" to the
    ability. [WotC Rules Team 09/22/95]  All other versions are correct.

Wall of Wonder:
  As errata, the Legends version should add "until end of turn" to the
    ability. [WotC Rules Team 09/22/95]
  Paying to make the Wall capable of attacking does not override the normal
    rule that a creature may not attack unless it began your turn in play.
    [Duelist Magazine #2, Page 9]
  You can apply the +4/-4 bonus as many times as you have mana to pay for it.
    Of course if it does not have enough toughness, it'll die. [Aahz 06/16/94]

Wand of Ith:
  Any X in the casting cost of a spell is zero for purposes of the Wand.
    [Aahz 08/10/94]
  The card is picked during resolution of this effect.  [D'Angelo 02/01/95]
    This gives the player a chance to cast any instant speed spells prior
    to having a random card selected from their hand.

Warp Artifact:
  The Limited and Unlimited edition versions of this card says it does damage
    "at the start of each turn".  It means "each of the controller's turns".
    [D'Angelo 04/29/96]

Water Wurm:
  As errata, it should read "As long as any opponent controls at least one
    island, Water Wurm gets +0/+1." [Encyclopedia Page 175]
  Only gets the bonus once even if more than one opponent has an Island in
    play. [Aahz 12/25/94]

Weakstone:
  As errata, the card is of type "Artifact" and not "Continuous Artifact".
    [Encyclopedia Page 137]
  The -1/-0 applies to attacking creatures from all players. [Aahz]

Wellspring:
  The control gain happens just before the beginning of untap. [Aahz 09/20/96]
  If the land is animated, you get it without summoning sickness.
    [Aahz 10/01/96]
  The "lose control" effect just removes the all "gain control" effects made
    by this card, not any "gain control" effects on the card from other
    sources. [Aahz 03/17/97]

Wheel of Fortune:
  This is a discard and so Library of Leng can be used.
    [D'Angelo 07/13/95]
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 03/23/94.  Was on the Type II restricted list
    until 05/02/95 when it became banned because it is not in the current
    edition of The Gathering.  Has always been banned from Type I.5
    tournaments.

Whippoorwill:
  Trample damage is not prevented by Whippoorwill because Whippoorwill does
    not affect automatic damage redirection. [Aahz 11/07/96]

Whirling Dervish:
  As errata, it should read "...in which it damages any opponent."
    [Encyclopedia Page 48]

White Mana Battery:
  See Black Mana Battery for rulings.

White Ward:
  See Black Ward for rulings.

Wicked Reward:
  The sacrifice of a creature is part of the casting cost and is paid on
    announcement.  You do not have a choice to pay this cost zero times or
    more than one time in order to multiply the effect. [D'Angelo 01/28/97]

Wiitigo:
  As errata, it should say "Wiitigo comes into play with six...".
    [Duelist Magazine #17, Page 24]  Otherwise, it would die before the "comes
    into play" trigger got dealt with.
  The last sentence about ignoring the effect applies to the entire card.
    Once it runs out of counters, it can never gain or lose counters again.
    [Duelist Magazine #10, Page 43]
  Only the +1/+1 counters he gives himself work for the ability.  You cannot
    use externally gathered +1/+1 counters. [Aahz 07/24/95]

Wild Growth:
  As errata, it should read "Whenever enchanted land is tapped for mana, it
    produces an additional {G}." [Encyclopedia Page 49]
  Before the errata, the Limited and Unlimited versions of this card had the
    land provide the mana no matter how it is tapped.  This includes tapping
    it for mana, tapping to attack (as with a Living Land) or tapping it with
    Twiddle. The Revised, Fourth Edition and Ice Age versions of this card had
    the enchantment provide the mana only when the land is tapped for mana and
    that makes it useless on lands that do not normally provide mana.
  Before the errata, the Limited and Unlimited versions of this had the land
    provide the mana, so the land's controller gets the mana.  The Fourth
    Edition and Ice Age versions had the enchantment provide the mana, so the
    controller of the enchantment (and not the land) got the mana.  The
    Revised Edition one is unclear, so was assumed to follow the Limited and
    Unlimited Edition one.

Willow Priestess:
  Bringing a Faerie into play is a normal instant speed effect and it can be
    used at any time instants are allowed. [D'Angelo 04/12/96]

Wind Shear:
  The -2/-2 and loss of Flying both last until end of turn.  The -2/-2 is not
    permanent. [D'Angelo 01/28/97]

Winds of Change:
  The number of cards you "originally" had is the number of cards in your hand
    when this spell is resolved, and not when it is cast.  In other words, if
    you start with 7 cards, cast Winds of Change, and then cast 5 other
    instants in the same batch, then you will get 1 new card and not 6 or 7.
    [Aahz 09/06/94]

Winter Blast:
  Will succeed on already tapped creatures and do damage to them.
    [Duelist Magazine #5, Page 22]
  Checks if the creatures are Flying on resolution and not on announcement.
    [D'Angelo 10/05/95]
  Cannot target the same thing more than once.

Winter Orb:
  Lands animated by Living Lands or Kormus Bell are affected by this spell.

Winter's Chill:
  The payments are made when the spell resolves. [Aahz 06/08/95]  The three
    options are: pay 2 to let creature act as normal, pay 1 to have creature
    neither deal or receive damage, or pay nothing and the creature does
    not deal or receive damage and it will be destroyed at end of combat.

Witch Hunter:
  As errata to The Dark version, it should be read as saying "any opponent".
    [Duelist Magazine #4, Page 64]

Wood Elemental:
  You do not choose how many forests to sacrifice until it enters play.
    [D'Angelo 11/21/95]
  The *'s are equal to the number of Forests sacrificed when the creature
    is brought into play.  This includes Clone, Doppelganger, Animate Dead,
    or Resurrection.  In all these cases Forests need to be sacrificed.
    [bethmo 06/25/94]
  A creature leaving Oubliette or Tawnos's Coffin does not cause "comes
    into play" effects to happen again so it will not require a sacrifice
    in those cases. [Aahz 07/05/95]
  A Doppelganger switching forms to a Wood Elemental will not require a
    sacrifice.  [Aahz 07/05/95]
  The Forests are sacrificed as a triggered ability just after the Elemental
    enters play.  This means you can use Magical Hack to change the land type
    which needs to be sacrificed. [D'Angelo 10/27/95]  The change must be made
    during casting.  Using Magical Hack once it is in play accomplishes
    nothing. [bethmo 09/22/94]
  May sacrifice lands that count as a forest. [D'Angelo 11/11/96]

Wooden Sphere:
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Word of Command:
  As errata, it should read "You may look at target player's hand and choose
    any card that player can legally play using mana from his or her mana pool
    or lands.  That player must play this card immediately; you make all the
    decisions it calls for.  This spell may not be countered after you have
    looked at the player's hand. [Encyclopedia Page 208]
  The caster of Word of Command controls all aspects of the spell they
    have the opponent cast, including the amount of mana and target of the
    spell.  Note that if the spell just enables something, you cannot power
    it in addition to casting it.  For example, you cannot cast Pestilence
    then tap additional mana to power the card, or summon a Nether Shadow
    and declare an attack with it.  Spells with an X casting cost have X
    decided by the player. [WotC Rules Team 01/24/94]  The decisions apply
    to ones made on announcement and ones made on resolution.
    [D'Angelo 04/11/95]
  Since casting this spell is an action, your opponent gets a chance to cast
    interrupts and instants in response to your spell.  Once the current
    batch of effects it is in is resolved, then you can look at your
    opponent's hand.  Note that if damage occurs during this instant, it must
    be resolved before the Commanded spell. [bethmo 05/18/94]  It is standard
    practice to use up any spells or mana you can before letting your
    opponent at your hand.
  Your opponent cannot counter the Word of Command once they let you look at
    his hand, but they can attempt to counter the spell you force them to
    cast. [WotC rules team 01/24/94]
  You must order your opponent to cast a spell or play a land if it is
    possible to do so.  [Card Text]
  The spell which is cast is considered as being cast by the player
    targeted by Word of Command and not by the caster of Word of Command.
    [Arab FAQ 01/05/94]
  The words "legally cast" are there to remind you that you are ordering the
    player to cast something and you can't make them cast something that
    they could not have legally cast at that time on their own.  So no
    summonings unless it is their main phase, etc. [D'Angelo 08/11/95]
  The spell cast under Word of Command is cast during the resolution of
    Word of Command and it resolves immediately without any chance to
    respond with other effects.  Once that spell resolves, the current batch
    of effects continues to resolve. [WotC Rules Team 03/14/97]  (REVERSAL)
    The spell used to start the next batch of spells/abilities.
  The spell being cast by Word of Command's effect can be interrupted as
    normal.  It just is being cast at an unusual time which does not allow
    non-interrupt responses. [D'Angelo 03/26/97]
  Only spells/abilities that would be legal for the player to start a batch
    with during the current phase are legal. [WotC Rules Team 03/14/97]
  Only land and mana pool are available to the caster.  Other sources of
    mana are not allowed.
  You do get to choose which lands get tapped. [bethmo]  This means you can
    choose ones with Psychic Venom or other bad effects on them, but does
    not allow you to tap a wrong amount (or color) of mana (possibly causing
    mana burn) if there is a possible way to tap the right amount of mana.
    For example, if one Forest and one Forest with Wild Growth are available,
    you may not use the one with Wild Growth to cast Giant Growth  (cost
    'G'). [Aahz]  You can make them choose an optional mana generating
    ability of the land that is tapped, such as making them sacrifice a
    Dwarven Ruins. [WotC Rules Team 12/15/94]
  You may Command your opponent to play a land (if they have not already
    done so this turn).  [Aahz]
  With Channel, the amount of mana converted is not a decision in the
    casting of the spell.  [WotC Rules Team 01/24/94]
  You cannot announce a Word of Command between someone tapping mana for
    a spell and them announcing the spell. [Aahz 07/09/95]
  If used with a Demonic Tutor being the card the other player casts, you
    do not get to look through that player's library.  You get to name a card
    for them to take.  If it is in the library, they take it.  If not, you
    name another card.  Repeat until you name one that they have.
    [D'Angelo 04/11/95]  Remember that even on-resolution decisions are made
    by the Word of Command caster.
  If there is a non-mana way to cast a spell, as with Pitch Spells, you may
    require that way to be used if it is possible to do so.
    [D'Angelo 03/26/97]

Worms of the Earth:
  A land which is somehow put in an Oubliette or Tawnos's Coffin or which
    phases out can return to play since it is not considered a "new land".
    [Duelist Magazine #6, Page 132]
  A land which is somehow put into a Safe Haven will leave the game forever
    if it tries to return while Worms of the Earth is in play.
    [Duelist Magazine #6, Page 132]
  If you play a spell/ability like Untamed Wilds which lets you put a land
    into play, the effect fails.  With Untamed Wilds you still shuffle the
    library.  [Duelist Magazine #6, Page 132]
  Eureka will not allow a land to enter play. [WotC Rules Team 06/15/95]

Wrath of God:
  White-Warded creatures cannot avoid this spell's effects.  Destruction by
    means of Wrath of God is not targeted. [Snark]

The Wretched:
  As errata, it should read "At end of combat, gain control of all creatures
    that are blocking The Wretched..." [Encyclopedia Page 69]
  This means it affects ones currently being blocked by this card at the end
    of combat and not ones that might have been removed by an effect such as
    General Jarkeld. [Duelist Magazine #8, Page 47]

      -      -     *     -     *     - X -     *     -     *     -     -

Xenic Poltergeist:
  Allows the creature to attack as long as the artifact began play on your
    side this turn. [bethmo]
  Wears off at the beginning of the upkeep, not during upkeep. [bethmo]

      -      -     *     -     *     - Y -     *     -     *     -     -

Yawgmoth Demon:
  As errata, it should read "Flying, first strike.  Sacrifice an artifact
    during upkeep or tap Yawgmoth Demon and Yawgmoth Demon deals 2 damage to
    you." [Encyclopedia Page 69]
  The sacrificing of an artifact is not mandatory.  You can choose not to
    sacrifice an artifact but will pay the consequences.  [Aahz 11/02/94]

Ydwen Efreet:
  As errata, it should read "If you attempt to assign Ydwen Efreet to block a
    creature, choose an opponent and flip a coin first; that opponent calls
    heads or tails..." [Encyclopedia Page 128]
  Any abilities that trigger when it blocks (such as Venom) will not trigger
    if the block fails to happen.  If there was a cost to declare it as a
    blocker and the declaration fails, you do not get the cost back.  If there
    was a limitation imposed when you declared it as a blocker (as with
    Caverns of Despair) you do not get to go back and redo things after the
    block fails.  [D'Angelo 09/09/96]

      -      -     *     -     *     - Z -     *     -     *     -     -

Zelyon Sword:
  See the "Tap and Hold Abilities" entry in the General Rulings.

Zhalfirin Crusader:
  The damage being redirected is damage done to this card, not damage done by
    this card. [DeLaney 01/28/97]

Zombie Master:
  Does not grant the abilities to itself. [PPG Page 225]
  The abilities begin once the Master is in play and immediately cease if
    it leaves play.
  Grants abilities to all Zombies controlled by all players. [Snark]
  If dying at the same time as some Zombies, the regeneration ability can
    still be used.  Just handle the Zombie deaths before the Zombie Master.
    [D'Angelo 11/07/96]
  The regeneration ability is actually added to the card text of all Zombies.
    The SwampWalk ability is just granted to them. [Aahz 03/18/97]

Zuran Enchanter:
  As errata, it should read "effect" instead of "ability" in the middle
    sentence. [Encyclopedia Page 103]

Zuran Orb:
+ Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 11/01/95.  Was on the Type II restricted list
    from 11/01/95 until 01/01/97 when it became banned because Ice Age was
    no longer Type II legal.  Has been banned from Type I.5 tournaments
    since 11/01/95.
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for Ice Age and Ice Age/Alliances tournaments since 05/01/97.  Was on the
    restricted list from 11/01/95 until 05/01/97.

Zur's Weirding:
  This is a triggered ability that goes off when a draw effect completely
    resolves.  If a spell/ability causes more than one card to be drawn, wait
    for the effect to resolve completely.  If that player has any of those
    cards still in their hand (which they might not if the effect was a
    Sylvan Library for example) when the effect finishes resolving, then you
    can pay to make them discard.  [Duelist Magazine #7, Page 100]
  You can pay the 2 life on a card that was drawn and then put back into the
    library or somewhere else, but the Weirding effect will fizzle since it
    won't find the card in the player's hand. [Duelist Magazine #14, Page 27]
  This does not make it as if the player never drew, it is really a discard.
    [D'Angelo 07/12/95]
+ Since the controller of Zur's Weirding is always the controller of the
    effect, it is a forced discard for all player's other than Zur's
    controller.  Thus, other players may use Library of Leng and may trigger
    Psychic Purge, but the controller of Zur's Weirding may not.
    [D'Angelo 04/29/97]


Acknowledgments and Disclaimers
------------------------------------------------------------------------------
  While this work is not officially issued by Wizards of the Coast, it does
    represent the collected rulings from official sanctioned representatives
    of and publications by Wizards of the Coast.
  This summary is collected from rulings made by officials and network
    representatives of Wizards of the Coast, along with a number of
    unofficial rulings also collected from the net.  Whenever a source for
    a ruling is known, the name of that person is listed with the ruling.
    "bethmo" is Beth Moursund, the network representative for the "mtg-l"
    mailing list.  "D'Angelo" is Stephen D'Angelo, the previous "mtg-l"
    representative.  "Peterson" is Paul Peterson, the previous "mtg-l"
    representative.  "bethmo" was also the representative before Paul.
    "Aahz" is Tom Wylie, the Magic Rules Guru.  "DeLaney" is David Delaney,
    the network representative for the "rec.games.trading-cards.magic.rules"
    newsgroup.  "Snark" is Dave Howell of WotC.  Official rulings from the
    rules team are marked as "WotC Rules Team".  Rules from the Mirage rule
    book are marked with "Mirage Page #".  Errata from the Magic Official
    Encyclopedia are marked with "Encyclopedia Page #".
  These files may be freely copied and posted anywhere you'd like.  The
    contents can also be included in other formats (such as HTML or databases)
    or in products, but there are two restrictions.  I insist that the files
    are not sold for profit.  Anything you put them in must be available at
    no more than cost of duplication.  Also, you must give credit to me and
    list the version date your work is derived from.  Thanks.
  Every attempt has been made to make this summary accurate, but errors do
    creep in.  Nothing in this work is guaranteed to be accurate.  Use at your
    own risk.
  Magic: The Gathering and all of the cards listed herein are copyrighted by
    Wizards of the Coast.

