DUKE NUKEM 3D Cheats, Tips

Version 2.0


What follows are hints, tips, secrets and cheats I have gathered from
this newsgroup.  I've probably missed quite a bit, and I invite
everyone to contribute to this help file to make it more complete.

There are some repetitions, so bear with me.  I've cut-and-pasted a
whole lot of messages into one big file.  I've now removed more
repetitions from the file and added new material.


Enjoy!



Cheats
------

Here's what you do:

PAUSE (pause key) the game, then type in the cheats.  You don't have
to pause the game to type in the cheats, sometimes typing them right
in the game works.  However, for some unguessed-at reason, sometimes
they don't work at all and when you get to type the "N" after the
"D", the night goggles are activated.  One solution is to redefine
the night goggle key from "N" to another letter not used in the cheat
codes.  Also, some codes don't seem to work for me.  DNGODLY doesn't
work, I have to type in DNCORNHOLIO.  A few others, too, but there's
usually an equivalent.


DNGODLY:                  GOD MODE ON
DNUNGODLY:                GOD MODE OFF
DNCORNHOLIO:              God mode (toggles)
DNKROZ:                   God mode (toggles)
DNWARP<episode><level>:   jump to other episode and level
DNSCOTTY<episode><level>: jump to other episode and level
DNAMMO:                   all ammo full
DNVIEW:                   "follow" mode.. watch duke from a few feet
                          behind, like <F7> key
DNWEAPONS:                all available weapons.. usually 1-6
DNUNLOCK:                 when in front of a lock door.. unlocks it
DNITEMS:                  keys... items...etc.
DNSTUFF:                  keys, weapons, ammo
DNRATE:                   shows rate (2 numbers top left of screen)
DNSKILL<skill level 1-5>: Re-start level with skill #
DNCLIP:                   walk-through-walls
DNHYPER:                  steroids!
DNENDING:                 ends the episode
DNCASHMAN:                Duke throws out some cash w/ <space bar>

DNMONSTERS:               what does this do?  Remove all monsters?


Tips
----

I agree with the posts which say that it seems like cheating to be
able to pee and pee and pee and pee (or drink, drink, drink to get
our health back up.  Funny thing is, after drinking 60 times, Duke
didn't need to pee!!!

You can drink the water from the toilets, hydrants, etc. to get 
health.  Shoot the toilet then press <space bar> to "use" the
resulting fountain.

Security cameras: press <space bar> to go cycle through the views,
until you get back to the "static" screen, or <Esc> to exit.


Neat stuff and Stupid Duke Tricks
---------------------------------

If you shoot underwater (esp. with the chain gun) notice that the 
spent shell casings are suspended in the water at first, before
they slowly sink to the bottom.  Nice touch.

Most metal trashcans hold a goodie, kick them or shoot them.
The plastic trashcans will "dent" (good old Rubbermaid) but bounce
back into shape with normal shots, but the RPG or pipe bomb will
torch them.

Play pool in the nightclub.

Love the bloody footprints after Duke steps on a body.

Wet footprints left by Duke when he gets out of water/sludge

A pipe bomb will reduce dead bodies to just puddles of blood.

Try opening a door while looking at the detailed map (after
pressing <TAB> twice)... if there's a light source nearby,
you'll see the floor lightening up.

The first time I played, I was looking around on the first level
for secret doors, and was jumping up in a corner.  All of a sudden
I was rising higher and higher.  Great, I thought, a secret
elevator!  I turned around to see how high i was going, and
suddenly I fell to my screaming death, seeing a monster flash by on
the way down :-)

If running DN3D at 640X480 is just a bit jerky, try 640X400 (edit 
DUKE3d.CFG).  This mode uses 17% less data per screen than 640X480,
and does not look noticeably different.

If you set your shotgun damage to 150, it kills everybody but the 
boss in one shot and kicks your victim backwards about ten feet 
(except for the "chokers" and the flying tigers).  If you set the 
shotgun to 1500, it turns your hapless victims into billiard balls 
(they bounce all over the place). <evil grin>

I don't know if this is a "bug" or intentional, but... the Troopers
that can teleport don't always reappear.  Or if they do, it's only if 
you move to another room or sector.  If a Trooper disappears, you can
stand there for 5 minutes and he won't come back.  Then as soon as
you walk into another room, he pops in.  But sometimes, they just
disappear forever.  You'll get to the end of the level and you'll see
one or two enemies not killed, which are the troopers that never came
back.  Annoying.  (BTW: Notice in the demo for Level 1 that a Green
Trooper teleports out!  According to the help file, only the
Red/Orange ones are supposed to be able to do this.)

3) You can flip a light switch through a wall!  Try this: In the
movie theater on the first level, where the concession stand is
and the elevator to the arcade, there's a lit poster on the wall
beside doors that lead you to the ticket booth at the front of the
theater.  Stand between the doors and the poster, and hit the
open/use key (space bar).  The poster should go dark.  Do it again,
the poster is lit.  If you go through the doors to the other side,
you'll find a light switch right behind where you were.

4) On the second level, if you manage to kill a Pig Cop so his body
drops where the sidewalk and street meet; depending on the angle,
the sidewalk will cover him up partially.  Same sort of thing
happens on the third level.  If a Pig Cop is standing beside one of
the slopes at the bottom (where the door is that takes you outside
to the turrets) as you walk on it, his body will appear through the
slope.


There are several small rooms and teleports that appear when in
multi-player mode.  They just aren't accessible solo.

Go to level one, clear out the street area.  Cheat with DNKROZ
(invincibility), DNSTUFF (items), and DNCASHMAN (money flies w/ space
bar).  Use the jet pack to fly up as far as the game will permit, and
rapidly hit the space bar a dozen times; you should see money flying
away from you.  Hit ENTER to shut off the jet pack; you'll live only
if you remembered DNKROZ.  Now step back a bit, and look up.  You
should be able to see a huge cloud of cash that can take well over a
minute to land.  It's especially nice in 640x480 or better.  Hey, I
did say this was a "stupid" trick, didn't I?

P.S.  When playing death match, Level 6 (launch facility) makes for
some excellent gambits using long elevators and holodukes.
  
Anywho, another Stupid Duke Trick[tm, pat. pend] is to fly up as high
as you can in the street in level one (or two), turn on God Mode,
hit F7 and turn off your jet pack.  After you hit the ground (and the
blood flies), Duke will be thrashing in a spastic fit-o-death until
you crouch, turn on the jet pack, etc.  Quite funny.

This one is hard to do deliberately, but it happens by accident 
once in a while.  We all know that if you directly shotgun a "red
alien" as he's teleporting, he'll reappear seconds later, and
collapse.  I found that if you launch an RPG at him, and it connects
as he fades out, you'll soon hear (and see, if you're fast) the alien
reappear, and spontaneously burst, sending innards everywhere.

Also, in level one, we've all found the alien sitting on the can in 
the bathroom.  Instead of opening the stall, try lobbing one or two
pipe bombs over the door.  Neat effect.  Also, in level two, in the
"peep show" area, two or more of the doors have aliens behind them.
Open each, toss a pipe bomb in, then shut it quickly.  Detonate 'em
all at once.
  
On level 3... type DNKROZ and enter behind the grinding machines.
See yourself squish. the one on level 4? will crash the game

On the final level (1-5) if you give yourself a jet pack and fly up
to the shrink ray that you use to cross under the wall you'll find
a secret message written on the wall. "You're not supposed to be
here. Levelord"

I found a message similar to this on level 4  where right above the
sunken sub I made a very difficult jump to where a turret gun was
shooting at me from and found a secret door in there, and there was
a message saying "How did you get here?"

When you get to the end of E1M2, you know, where the cage come up
and traps you.  Instead, use the jet pack and fly across to the
self-destruct switch.  You still get your ass fried. Many things
are like this.  Teleporters don't work when you're flying. That bit
on level 2 when the pig cops drop through the ceiling doesn't
activate unless you're walking.


Level 1 - Hollywood Holocaust
-----------------------------

Secrets/Tips for Level One.  (*) = official secret.

1(*)There is an RPG on the ledge below the "Innocent?" sign.  Jump up
    on top of the crate and jump onto the slanted ledge to the left.
    From the slanted ledge jump onto the ledge underneath the
    "Innocent?" sign.  The RPG will raise up on a platform.  (you
    don't have to get the RPG to get the secret.

2(*)There are RPG shells in a secret apartment above the slanted
    ledge.  Either drop down on this ledge from the ledge under the
    "Innocent?" sign or else jump up here from the crate.  [There is
    another way to get here, see #4 below].  Then place yourself
    under either the left or the center window and jump + move
    forward.  Watch out for the ugly around the corner in the
    apartment (you can see him on the security monitor).  Grab the
    RPG shells to get the official secret.  (You could exit the
    apartment through one of the windows you didn't come in through,
    but I'm not sure if you'd get tangled up with the guy in
    flaming box (#4))

3(*)There are steroids behind a poster in the apartment.  Press
    <space bar> while standing in front of the "Attack of the
    Bleached Blonde Biker Bimbos" sign.

4   Out in front of the theater off to the right is a burning box.
    There's an ugly, a clip, a health, and another way in the secret
    apartment.  As you go towards the box a flying ugly will pop up
    out of it (maybe if you came out of the other windows in the
    apartment you could pick this guy off?)  Anyway, remember to
    jump just inside the box to get a clip of ammo.  In order to get
    the health (and another way into the apartment in #2) jump onto
    the "No Parking" sign.  To do this get right next to the sign
    and tap jump and forward in quick succession.  To jump from the
    sign onto the ledge tap forward, tap jump and then hold down
    forward in quick succession.  Either of the two rightmost windows
    will take you into the apartment.  The health is sitting on the
    ledge in front of you.  (I tried initially entering the apartment
    this way and took more damage from the ugly inside than I did
    with the other approach to the apartment).
    
5   Entering the theater.  Either you can go through the back
    entrance, or else you can blow a hole through the ticket booth
    with the RPG.  To do this aim the RPG through the window of the
    ticket booth and at a 45 degree (or so) angle aimed at the wall
    inside the ticket booth with all the cracks on it.  You cannot
    blow this wall up from the outside.  Don't get too close and
    don't miss the window and blow the RPG shell up in your face.
    (cracks in a wall generally mean that an RPG shell or pipe bomb
    will take the wall out).

6(*)There is a full armor and a medkit in a hidden room in the main
    lobby.  First, go to the cash register in the main lobby and
    press <enter>, this will open up a section of the wall up and to
    your right.  To get up there you need to use the hidden lift.
    It is off to the left of the "Attack of the Bleached Blonde Biker
    Bimbos" poster below the room, and you can't see it.  Just press
    <space> there and it'll take you up.

7   There is a medkit, pipe bomb and night vision goggles behind a
    secret door above the trashcan outside of the arcade.  Jump on
    the trashcan, press <space bar>, then jump up and go forwards to
    get inside the room.

8   The bathroom (100% medkit) and the ventilation shaft (holoduke).
    Remember to snag the clip that is sitting behind the couch in the
    bathroom.  (And notice that a urinal has "867-5309" next to it
    which is the name of an early 80's song by Tommy Tutone).  Jump
    on top of the stalls to get a 100% medkit.  Kick in the cover to
    the ventilation shaft.  Get in front of it, stand back and send 
    an RPG into it.  Provided you didn't do something silly like miss
    and blow the RPG up in your face you will have blown away the
    far inside corner wall of the ventilation shaft and will be
    able to snag the holoduke -- done right you don't lose any 
    health.  If you really want to try to blow the wall from inside
    the ventilation shaft, use a pipe bomb.

9(*)through the ventilation shaft there's a secret room with shotgun
    shells and an entrance into the projector room.  (alternatively,
    you could have gone up the spiral staircase into the projector
    room and then hit <space bar> on the wall directly to the left of
    the fire extinguisher, then down the ventilation shaft and into
    the bathroom...).

10(*)The projector room has the keycard and there's also a secret
     room with an RPG.  It's accessed by jumping on top of the
     projector.  There's also another ugly inside of this room.
     It is possible to simply jump up without landing on top of the
     projector to get the health bonus on top of it without opening
     up the secret room.

11(*)RPGing the movie babe and getting the jet pack.  Hit the switch
     in the projector room to dim the lights, draw back the curtain
     and start the movie.  Go down into the theater and fire an RPG
     at the babe.  This should open up a hole in the screen.  On
     your way to the hole, make sure you've picked up the ammo in the
     seats, near the exit and hidden in the curtains.  Through the
     hole you'll find a couple box of shotgun shells and the jet
     pack.  Blowing out the window here will get you back the rear
     entrance to the theater.

12.  If you want to you can fly upwards from the rear entrance to the
     theater past the bridge near the ending.  There's a room to the
     left with a jet pack and two shotgun shells.  There's also two
     automatic laser gun emplacements which make this something to 
     usually pass up if you're not in God mode.

13.  When you take the lift up to the arcade, stay on the
     lift, fire a shot at the tanks go back down and wait for the
     dust to clear. This blows a hole from the arcade into the
     theater. It also should take out anyone or anything inside this
     room.  You don't want to be inside the room when the tanks let
     go.  It is unhealthy.  :-)

14.  If you play the Duke Nukem game in the arcade (press <space bar>
     in front of it) a panel will open up for a few moments in the
     wall to the right of the game containing a holoduke.

15(*)Getting the chain gun, pipe bombs and shotgun from the hidden
     room behind the neon sign above the palm tree.  Easiest way to
     do this is by using the jet pack.  The hidden room is on the
     level right above the palm tree and the windows to either side
     of the palm tree open into it.  You *can* get here without the
     jet pack it just isn't easy.  First of all you've got to find
     the bridge to the final exit and jump off (or just walk off) it
     and onto the ledge that runs around the theater.  Walk around
     this ledge to the palm tree (NB there's a health on this ledge).
     Stand directly in front of the palm tree.  Line yourself up with
     the map so that you are exactly perpendicular to the building.
     Slide left/right until you're directly in front of the tree, and
     put your back against the wall.  Gently tap forward once.  If
     you're still looking at the map and you suddenly get *big*
     you've gone forwards too far and have almost stepped off, try
     it again.  Now take the map off and *tap* forward, jump,
     forward in rapid succession.  If you did it right, you're now
     on top of the tree (don't be surprised if it takes you at least
     half a dozen tries to get this right).  Now turn around.  If
     you jump straight forwards you'll hit a wall.  Angle off at
     about 30 degrees to your left (use the map).  Do the same tap
     forwards, tap jump, hold forwards in rapid succession and if
     you're lucky you should wind up in the apartment.

Other neat things:

-  You can toss a pipe bomb on the bridge to the exit and blow it up.
-  You can fly up the ventilator shaft you came down from if you've
   got a jet pack.  May be useful in death match if you want to hole
   up.

 
Level 2 - Red Light District
----------------------------

There are night vision goggles in the book store bathroom. Press
<space> on the bathroom hand dryer and a panel opens up.

You can also blast open the wall from this bathroom which leads to
the peep show booths
 
If you shoot wall with RPG in peep show room, it will open a hole to
the bathroom.

After blowing up building toss a pipe bomb on the manhole cover, and
you can drop into the sewer and get mind warped by the flying squid
thingy. After you get into nightclub you can get to the sewer by
blowing up the toilet and the word "unlocked" will appear.  Push on
wall and get shot by pigs.  You will find night vision, holoduke,
steroids.

Make sure to watch OJ Bronco chase on TV in bar on 2nd level.

Push space bar when you come up to women.  Duke says "Wanna Dance?"
or "Shake it, Baby"  The strippers will wiggle and show their
tassels.

Phones give busy signal when you push space bar.

1. In the porn shop, one of the bookcases along the wall will swing
out, revealing a small cache of weapons.
 
2. Behind the counter and near the security monitor, there is
another set of bookcases.  Jump up on them for a health atom, and
open the corner panel to reveal a Holoduke.

3. Down the dark hallway, there is a pitch black corridor off to
the right of the elevator.  Work your way down to a dimly lit
passageway.  There, you will get a health atom and possibly a
shotgun, depending on how cordial the welcoming committee is.

4. The well-known sewer is considered a secret area.  If you enter
through the bathroom, you must actually go down into the sewer to
get credit for finding a secret.

5. In the actual dance area of the strip joint, stand on the couch
in the corner.  This will cause the panel behind two of the strippers
to open.  RUN as fast as you can to this, as it will close fairly
rapidly.  Besides some ammo, there is a switch that will allow you to
open or close this panel.

6. Strangely, the air duct leading back stage is considered a secret,
though I personally know no alternative way to get back there.

7. At the very end section of the level, there is an illuminated wall
panel right near the two crates.  Open this for a health kit.
 
8. The last secret is the RPG on the platform on the stage. It is to
the upper right of the switch which opens the curtains. You can jump
to it from the platform which leads to the last room with the two
crates.


For the record, these actions do NOT count toward the secret count:
 
1.  Finding the RPG in the peep show booth.

2.  Finding the keycards anywhere, including under the bar.
 
3.  Entering the air duct that leads from the bar entrance into the
bathroom.
 
4.  Entering the sewer from the bathroom.

The last secret is: Go into the bathroom, use space bar on hand
dryer..  a small door will open on the wall in between the sink and
the toilet.  Get the night vision glasses in there.

When you get to the end of E1M2, you know, where the cage come up
and traps you.  Instead, use the jet pack and fly across to the self
destruct switch.

>I am on the 2nd lvl of Duke 3d and I am in the Dance/Disco room.
>Killed everything, including the dancers, and can not figure out
>where to go from here.

Look up one the wall to the right of the door.  There is an air duct
up there.  Go through it, and you should be on your way.

Boxes aren't for opening, they're for jumping on to get elsewhere.
In the bookstore open the big red door by finding the right sequence
of numbers, and go from there down the long dark hallway to a lift
to an apartment.  In the apartment is the blue key, go from there to
right beside the bar and use the blue key and some button codes to
blow up the building across the street.  Go over there and get the
yellow key, enter the bar.  In the bar inside the bar, crouch down
and look for a cabinet and open it to get the red key.  It's pretty
obvious from there.


Level 3 - Death Row
-------------------

1) The place at the top of the prayer room (with the hanging monk)
2) Inside the prayer room (with the DOOMed character)
3) Behind the bed in a prison cell
4) and 5) 2 Small rooms next to the map
6) Above the entrance to the room with water and submarine (healing)
7) Connection between the yard and the corridor (shootable from
   outside)
8) Reactor room inside sub
9) The ledge besides the "machinery" (night vision goggles)
10) ?


Try standing at the back of the room and looking up to shoot that 
button. Then shoot the monk hanging from the roof to get +50 health.
There is also another +50 and some armour where the floor rises.

Press on the monster's face at the front of the altar. 
It's not a monster, it's a Christ icon:  specifically, Christ's
supposed "impression" on the Shroud of Turin.  (see, another cultural
reference!)

>Been there, done that, but I still can't get to that button above
>the chapel. Any advice?

Take your pistol, look up with <Home> and shoot the button.

There is a slime river (with two octabrains on skill 2) that takes
you to the normal exit to level 4 (toxic waste facility)

At the end of the slime river is a teleporter (why?) that will take
you back to the waterfall area.  I couldn't look around too much as
to why, because I ran out of air (used that extra tank too early, I
guess)

Anyway, the regular exit is at the end of that fast moving slime
river.

>I was wondering if you could tell me how to open the large steel
>door that you come to in the prison courtyard?  It is the one with
>the flashing red light above it.  I have been everywhere on this
>level except for beyond this door.

>Can you help me exit level 3. I've found the map and taken
>down the force fields. Noticed what looked like an arrow on the
>map but can't find anything in that area. What do I do next?

You have to be on the other side of the door to unlock, then open it.
Check the prison cells, go through the picture of the girl in that
one cell.  That map you found points out a tunnel there. step into
the poster; it's not a door, just walk right into it.  


Level 4 - Toxic Waste Facility
------------------------------

At the end of Level 4 there's a tunnel with running slime...  while
you're going thru the tunnel, use the RPG on the Octabrains.  When
I was doing this, a part of the wall blew off and inside was the
secret level entrance.  There is a crack on the left side just before
you reach the actual exit.  If you blow it open there is another
couple of rooms in there (baddies too!) and the secret exit..

The secret level (which I'm stuck in...) is found in the middle of
that slime river.  However, you have to get into it going down there,
because the river moves too fast to go back up...

Not true. Yes, the river is fast, but you can get back by using the
Jump key!

While going down the river, blow a hole in the wall.  It's on the
left side about half way down.  If you just drift, you should get
stuck there anyway.  However, don't try to get in then, 'cause you'll
blow yourself up!  Watch where it is, and try to shoot it with the
RPG on the way down. It's tricky!  (Especially if you're trying to
kill the two octabrains!)

>Can anyone help? The last access card I used just opened up a window
>for something that keeps shooting green globs at me. The nearby
>door won't open. I have no idea what to do.

The green globs are apparently a shrink ray.  let one hit you and run
through the little vent to the right, and stay to the right (hurry
because you wouldn't want to return to your normal size in that
little tunnel).  There is a switch in that room that will open
something,  anyhow that door opened for me.

ahh the underwater gears.. watch them closely... and you'll see a
blue/grey area... those are the gaps in the gears, time it and swim
into em and you are on the other side of them. But if you are feeling
brave ride the gears all the way around and pick up some goodies.

Walk up to the gears.  Turn on your automap <Tab>. You will notice
two teeth are missing from the gears.  Time your steps right, and
you should slip thru the gap made by the missing teeth!


Level 5 (last)
--------------

- If you turn on God Mode, and purposely fall from one of the spires
into the toxic sludge, swim around.  There's a message on one of the
rock faces! "Dopefish Lives!" :)

The BOSS

>I got stuck in this big room on level 5. It is in the big building
>and there is a patch of lava or whatever going across it. How
>do I get out of here?
 
That's probably the boss room.  You've got to beat him to get out.
Is there a +-shaped window nearby?  There's a ledge to jump up on
and a switch that raises another platform...

After falling down the pit into the Boss's lair, (don't forget the
secret ammo on the way down), you land in the room adjacent to the
Boss arena.
 
Strategy:

1) For some reason, if you don't go across the pool of toxic waste in
the center, he usually stays on the other side -- even if you shoot
him.  But eventually he'll come after you.  I get in a few easy hits
this way, with RPGs.  Chain gun seems to be pretty useless, and
shotgun is too slow.

2) Only direct hits seem to do damage.  I tossed something like 50
pipe bombs over the pool and detonated -- the bastard lived!  You
have to put a pipe bomb right in his face in order for it to do
damage.  RPGs work well . . . if you can stay alive long enough.
Takes about *42* of them to do him in!

3) When he opens up with his chain gun: RUN.  There's nothing you can
do while he's shooting this at you.  But when he decides to toss his
version of pipe bombs, this is your opportunity to attack.  Fire RPGs
or use pipe bombs . . . just make sure you avoid his.

This strategy ALMOST works when I play legit, but I never quite make
it.

Another strategy:

Normally, you would press the wall button to enter the arena, enter,
the door closes behind you and you're trapped inside with the Boss
who is probably going to blast you into bits!
 
The trick, is to open the entrance door, step into the arena only 
briefly, then immediately back up (through the door). If you are
successful at opening AND getting back out of the door before it
closes, you can then open the door a second time, enter the arena
and the door will not close on you anymore.
 
Why is this important? THE BOSS IS TOO BIG TO FIT THROUGH THE DOOR!
You can run into the arena, get the ammo, health and stuff, run
like hell and exit into the adjoining chamber and blast away at the
BOSS who will be sitting in the door like a duck!
 
Pipe Bomb tricks and rocket launchers are so much fun this way!


Secret Level - Launch Pad
-------------------------

You can get there from level 4 (the legit way - a secret exit),
use the cheat code "dnscotty16", or start Duke3D up with the
level warp command line parameter (/L6).

When you find the switch to open the big blue doors that let you go
outside to the rocket (guarded by several pigs), if you look at one
of the computer panels...  Hmm, that looks familiar!  "Stop, Duke.
Please stop, Duke.  I'm afraid... I'm a...fraid." :)


Possible other level?
---------------------

It's the seventh level I'm interested in - as the hype prior to
Duke's release said there were 6 levels *plus* a secret level. I'm
just not sure it's in there.


BUGS & FIXES
------------

To those who have been having problems with their .CON files, what I
discovered was this:

Go into your Duke 3D folder, and edit the attributes of all three
..CON files to READ-ONLY. That will eliminate these errors. When I set
these files to READ-ONLY, I haven't had a problem since!  The command
is:  ATTRIB +R *.CON

3D Realms confirms this fix in an e-mail I received from Joe Siegler.

This (.CON corruption) problem happens to me and what causes it on my
system is if you exit windows into DOS and then run Duke3d. When I
turn on my system and go directly into DOS and then run Duke3d it
doesn't happen. Hope this helps.

This isn't true in my case, as I ran Windows, exited, played Duke,
went back to Windows, exited Windows and ran Duke without problems.
I did get .CON corruption at one point.  When I removed my saved
games from the directory, the game worked properly.  Coincidence?
I solved the problem by getting fresh .CON files.

The problem is (according to 3DR) smartdrive and disk caches.
They corrupt saved games (as they are saving).  Win 95 uses this by
default but a DOS boot will fix this.  Most 6.x DOS configs also use
it.  Disable and problems go away.

                               *-<>-*

Special thanks to Lamont Granquist <lamontg@u.washington.edu> for
his great Level 1 summary.

                               *-<>-*



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Claude Marcotte                  Astronomers moon the universe
Montreal, Canada
e-mail: leia@vir.com
WWW: http://www.vir.com/~leia/caal.html (francais)
WWW: http://www.vir.com/~leia/ecaal.html (english)
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The only reason people get lost in thought is 
because it's unfamiliar territory.
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