VERSION 2
//	Version 1 :		New crush data
//  		2 :		New windscreen spec

EAGLE3.TXT							// Name of car

0.00025										// softness_factor

START OF DRIVABLE STUFF

-0.08,0.179,0							// Offset of driver's head in 3D space
80,-70									// Angles to turn to make head go left and right
0,0.175,0.2,30							// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5300,5301,5302							// Engine noise (normal, enclosed space, underwater)

stealworthy								// Can be stolen

// Damage info for top impacts
1										// Number of clauses
	always
	1									// Systems count
		driver,1.5						// Damage										// Number of clauses

// Damage info for bottom impacts
5										// Number of clauses
	always
	1									// Systems count
		transmission,0.2					// Damage
	z<0.25&x<0.25						// Condition
	3									// Systems count
		lf_wheel,0.5					// Damage 
		lf_brake,0.5					// Damage 
		steering,0.3					// Damage 
	z<0.25&x>0.75						// Condition
	3									// Systems count
		rf_wheel,0.5					// Damage 
		rf_brake,0.5					// Damage 
		steering,0.3					// Damage 
	z>0.75&x<0.25						// Condition
	2									// Systems count
		lr_wheel,0.5					// Damage 
		lr_brake,0.5					// Damage 
	z>0.75&x>0.75						// Condition
	2									// Systems count
		rr_wheel,0.5					// Damage 
		rr_brake,0.5					// Damage 

// Damage info for left impacts
3										// Number of clauses
	z>0.25&z<0.75
	1									// Systems count
		driver,1.0						// Damage
	z<0.25								// Condition
	3									// Systems count
		lf_wheel,0.5					// Damage 
		lf_brake,0.5					// Damage 
		steering,0.3					// Damage 
	z>0.75								// Condition
	2									// Systems count
		lr_wheel,0.5					// Damage 
		lr_brake,0.5					// Damage 

// Damage info for right impacts
3										// Number of clauses
	z>0.25&z<0.75
	1									// Systems count
		driver,1.0						// Damage
	z<0.25								// Condition
	3									// Systems count
		rf_wheel,0.5					// Damage 
		rf_brake,0.5					// Damage 
		steering,0.3					// Damage 
	z>0.75								// Condition
	2									// Systems count
		rr_wheel,0.5					// Damage 
		rr_brake,0.5					// Damage 

// Damage info for front impacts
3										// Number of clauses
	always								// Condition
	2									// Systems count
		engine,1.0						// Damage 
		transmission,0.3				// Damage 
	x<0.25								// Condition
	3									// Systems count
		lf_wheel,0.5					// Damage 
		lf_brake,0.5					// Damage 
		steering,0.5					// Damage 
	x>0.75								// Condition
	3									// Systems count
		rf_wheel,0.5					// Damage 
		rf_brake,0.5					// Damage 
		steering,0.5					// Damage 

// Damage info for rear impacts
3										// Number of clauses
	always								// Condition
	1									// Systems count
		transmission,0.5				// Damage 
	x<0.25								// Condition
	2									// Systems count
		lr_wheel,0.5					// Damage 
		lr_brake,0.5					// Damage 
	x>0.75								// Condition
	2									// Systems count
		rr_wheel,0.5					// Damage 
		rr_brake,0.5					// Damage 


GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX		// Grid image (opponent, frank, annie)

1										// Number of extra levels of detail
8										// min_dist_squared


EAGLE3.WAM								// crush data file (will be incorporated into this file)

CARWSCRN.PIX							// Name of reflective screen material (or none if non-reflective)
100										// Percentage transparency of windscreen

2										// Number of steerable wheels
7										// GroovyFunkRef of 1st steerable wheel
8										// GroovyFunkRef of 2nd steerable wheel

4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef

-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.14									// Driven wheels diameter
0.14									// Non-driven wheels diameter

START OF FUNK

EARLITL
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
EBACKALL,2,0,2,0
EBACKALL,2,1,2,0
EBACKALL,2,0,2,1
EBACKALL,2,1,2,1

NEXT FUNK

EARLITR
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
EBACKALL,2,0,2,0
EBACKALL,2,1,2,0
EBACKALL,2,0,2,1
EBACKALL,2,1,2,1


END OF FUNK


START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1

0.500000                    // Minimum turning circle.
1.000000                    // Brake multiplier.
1.000000                    // Braking strength multiplier.
6                           // Number of gears.
200.0000                    // Speed at red line in highest gear.
8.000000                    // Acceleration in highest gear (m/s^2) i.e. engine strength.

// Sub member: Root part
normal                      // Type
none                        // Identifier
EAGLE3.ACT                 // Actor
// Sub member: Joint data
none                        // Type
0.000000,0.070000,0.000000  // Centre of mass
50		                    // Mass
0.320000,0.270000,0.800000  // Angular momentum proportions
50.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.
// Wheels entry #1
0                           // Type
Left front                  // Identifier
FLWHEEL.ACT                 // Actor
-0.16,0.06,-0.24					 	// Position
1                           // Steerable flags
0                           // Driven flags
0.010000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.000000,80.500000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #2
1                           // Type
Right front                 // Identifier
FRWHEEL.ACT                 // Actor
0.16,0.06,-0.24 // Position
1                           // Steerable flags
0                           // Driven flags
0.010000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.000000,80.500000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #3
1                           // Type
Left rear                   // Identifier
RLWHEEL.ACT                 // Actor
-0.16,0.06,0.24  // Position
0                           // Steerable flags
0                           // Driven flags
0.010000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
79.500000,80.500000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #4
1                           // Type
Right rear                  // Identifier
RRWHEEL.ACT                 // Actor
0.16,0.06,0.24					  	// Position
0                           // Steerable flags
0                           // Driven flags
0.010000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
79.500000,80.500000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance


1                           // Number of 'Bounding shapes' entries.

// Bounding shapes entry #1
polyhedron                  // Type
8
-0.20,0.04,-0.38
0.20,0.04,-0.38
0.20,0.158,-0.38
-0.20,0.158,-0.38

-0.20,0.04, 0.4
0.20,0.04, 0.4
0.20,0.24, 0.4
-0.20,0.24, 0.4


0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1				// number of materials
160, 0, 0	// Red


//damage vertices fire points
1			// engine point
1			// transmission
1			// driver
5			// steering
1			// lf brake
1			// rf brake
1			// lr brake
1			// rr brake
1			// lf wheel
4			// rf wheel
6			// lr wheel
1			// rr wheel


// start of keyword stuff
CAMERA_POSITIONS
0, 0.1686, -0.3			// bumper position
0, 0.170060, 0.039150		// cockpit position


CAMERA_TURN_OFF_MATERIALS
3					// Count
EADORGLL.MAT
2

SCRN2

SCRN3

EADORGLR.MAT
2

SCRN2

SCRN3

EAGLR.MAT
2

SCRN2

SCRN3



// End of keyword stuff
END
